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// X-specific structure for storing allocated colors. Used by fl_color.C,
// fl_draw_image.C, fl_set_color.C.
#include <config.h>
// one of these for each color in fltk's "colormap":
// if overlays are enabled, another one for the overlay
struct Fl_XColor {
unsigned char r,g,b; // actual color used by X
unsigned char mapped; // true when XAllocColor done
unsigned long pixel; // the X pixel to use
};
extern Fl_XColor fl_xmap[/*overlay*/][256];
// mask & shifts to produce xcolor for truecolor visuals:
extern unsigned char fl_redmask, fl_greenmask, fl_bluemask;
extern int fl_redshift, fl_greenshift, fl_blueshift, fl_extrashift;
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