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//
// "$Id$"
//
// Keyboard state routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifdef WIN32
# include "Fl_get_key_win32.cxx"
#elif defined(__APPLE__) // PORTME: Fl_Screen_Driver - platform keyboard stuff
# include "Fl_get_key_mac.cxx"
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement keyboard reading and interpretation in its own file"
#else
// Return the current state of a key. This is the X version. I identify
// keys (mostly) by the X keysym. So this turns the keysym into a keycode
// and looks it up in the X key bit vector, which Fl_x.cxx keeps track of.
# include <FL/Fl.H>
# include <FL/x.H>
extern char fl_key_vector[32]; // in Fl_x.cxx
int Fl::event_key(int k) {
if (k > FL_Button && k <= FL_Button+8)
return Fl::event_state(8<<(k-FL_Button));
int i;
# ifdef __sgi
// get some missing PC keyboard keys:
if (k == FL_Meta_L) i = 147;
else if (k == FL_Meta_R) i = 148;
else if (k == FL_Menu) i = 149;
else
# endif
i = XKeysymToKeycode(fl_display, k);
if (i==0) return 0;
return fl_key_vector[i/8] & (1 << (i%8));
}
int Fl::get_key(int k) {
fl_open_display();
XQueryKeymap(fl_display, fl_key_vector);
return event_key(k);
}
#endif
//
// End of "$Id$".
//
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