blob: 1615f582f83afa5df935705351b295f8373239dd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
//
// Private colormap support for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
// Using the default system colormap can be a bad idea on PseudoColor
// visuals, since typically every application uses the default colormap and
// you can run out of colormap entries easily.
//
// The solution is to always create a new colormap on PseudoColor displays
// and copy the first 16 colors from the default colormap so that we won't
// get huge color changes when switching windows.
#include "config_lib.h"
#include <FL/Fl.H>
#include <FL/platform.H>
#include "Fl_System_Driver.H"
#if defined(FL_CFG_WIN_X11) && !defined(FL_DOXYGEN)
// X version
#include "drivers/X11/Fl_X11_System_Driver.H"
void Fl_X11_System_Driver::own_colormap() {
fl_open_display();
#if USE_COLORMAP
switch (fl_visual->c_class) {
case GrayScale :
case PseudoColor :
case DirectColor :
break;
default:
return; // don't do anything for non-colormapped visuals
}
int i;
XColor colors[16];
// Get the first 16 colors from the default colormap...
for (i = 0; i < 16; i ++) colors[i].pixel = i;
XQueryColors(fl_display, fl_colormap, colors, 16);
// Create a new colormap...
fl_colormap = XCreateColormap(fl_display,
RootWindow(fl_display,fl_screen),
fl_visual->visual, AllocNone);
// Copy those first 16 colors to our own colormap:
for (i = 0; i < 16; i ++)
XAllocColor(fl_display, fl_colormap, colors + i);
#endif // USE_COLORMAP
}
#endif // FL_CFG_WIN_X11
/** \fn Fl::own_colormap()
Makes FLTK use its <a href="fltk-colormap.png">own colormap</a>. This may make FLTK display better
and will reduce conflicts with other programs that want lots of colors.
However the colors may flash as you move the cursor between windows.
<P>This does nothing if the current visual is not colormapped.
*/
void Fl::own_colormap() {
Fl::system_driver()->own_colormap();
}
|