1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
|
//
// "$Id$"
//
// Clipping region routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include "../../config_lib.h"
#include "Fl_Android_Graphics_Driver.H"
#include "Fl_Android_Application.H"
#include <FL/platform.H>
/**
* Create an empty clipping region.
*/
Fl_Rect_Region::Fl_Rect_Region() :
pLeft(0), pTop(0), pRight(0), pBottom(0)
{
}
/**
* Create a clipping region based on position and size.
* @param x, y position
* @param w, h size
*/
Fl_Rect_Region::Fl_Rect_Region(int x, int y, int w, int h) :
pLeft(x), pTop(y), pRight(x+w), pBottom(y+h)
{
}
/**
* Clone a clipping rectangle.
*/
Fl_Rect_Region::Fl_Rect_Region(const Fl_Rect_Region &r) :
pLeft(r.pLeft), pTop(r.pTop),
pRight(r.pRight), pBottom(r.pBottom)
{
}
/**
* Clone a clipping rectangle.
* The pointer can be NULL if an empty rectangle is needed.
*/
Fl_Rect_Region::Fl_Rect_Region(enum Type what)
{
if (what==INFINITE) {
pLeft = pTop = INT_MIN;
pRight = pBottom = INT_MAX;
} else {
pLeft = pTop = pRight = pBottom = 0;
}
}
/**
* If the rectangle has no width or height, it's considered empty.
* @return true, if everything will be clipped and there is nothing to draw
*/
bool Fl_Rect_Region::is_empty() const
{
return (pRight<=pLeft || pBottom<=pTop);
}
/**
* Return true, if the rectangle is of unlimited size and nothing should be clipped.
* @return treu, if there is no clipping
*/
bool Fl_Rect_Region::is_infinite() const
{
return (pLeft==INT_MIN);
}
void Fl_Rect_Region::set_empty()
{
pLeft = pTop = pRight = pBottom = 0;
}
void Fl_Rect_Region::set(int x, int y, int w, int h)
{
pLeft = x;
pTop = y;
pRight = x+w;
pBottom = y+h;
}
void Fl_Rect_Region::set_ltrb(int l, int t, int r, int b)
{
pLeft = l;
pTop = t;
pRight = r;
pBottom = b;
}
void Fl_Rect_Region::set(const Fl_Rect_Region &r)
{
pLeft = r.pLeft;
pTop = r.pTop;
pRight = r.pRight;
pBottom = r.pBottom;
}
int Fl_Rect_Region::intersect_with(const Fl_Rect_Region &r)
{
if (is_empty()) {
return EMPTY;
}
if (r.is_empty()) {
set_empty();
return EMPTY;
}
bool same = true;
if ( pLeft != r.pLeft ) {
same = false;
if ( r.pLeft > pLeft ) pLeft = r.pLeft;
}
if ( pTop != r.pTop ) {
same = false;
if ( r.pTop > pTop ) pTop = r.pTop;
}
if ( pRight != r.pRight ) {
same = false;
if ( r.pRight < pRight ) pRight = r.pRight;
}
if ( pBottom != r.pBottom ) {
same = false;
if ( r.pBottom < pBottom ) pBottom = r.pBottom;
}
if (same)
return SAME;
if (is_empty())
return EMPTY;
return LESS;
}
void Fl_Rect_Region::print(const char *label) const
{
Fl_Android_Application::log_i("---> Fl_Rect_Region: %s", label);
Fl_Android_Application::log_i("Rect l:%d t:%d r:%d b:%d", left(), top(), right(), bottom());
}
// -----------------------------------------------------------------------------
/**
* Create an empty complex region.
*/
Fl_Complex_Region::Fl_Complex_Region() :
Fl_Rect_Region()
{
}
/**
* Create a complex region with the same bounds as the give rect.
* @param r region size
*/
Fl_Complex_Region::Fl_Complex_Region(const Fl_Rect_Region &r) :
Fl_Rect_Region(r)
{
}
/**
* Delete this region, all subregions recursively, and all following regions.
*/
Fl_Complex_Region::~Fl_Complex_Region()
{
delete pSubregion; // recursively delete all subregions
delete pNext; // recursively delete all following regions
}
/**
* Print the entire content of this region recursively.
*/
void Fl_Complex_Region::print(const char *label) const
{
Fl_Android_Application::log_i("---> Fl_Complex_Region: %s", label);
print_data(0);
}
/*
* Print the rectangular data only.
*/
void Fl_Complex_Region::print_data(int indent) const
{
static const char *space = " ";
if (pSubregion) {
Fl_Android_Application::log_i("%sBBox l:%d t:%d r:%d b:%d", space+16-indent, left(), top(), right(), bottom());
pSubregion->print_data(indent+1);
} else {
Fl_Android_Application::log_i("%sRect l:%d t:%d r:%d b:%d", space+16-indent, left(), top(), right(), bottom());
}
if (pNext) {
pNext->print_data(indent);
}
}
void Fl_Complex_Region::set(const Fl_Rect_Region &r)
{
delete pSubregion; pSubregion = 0;
Fl_Rect_Region::set(r);
}
void Fl_Complex_Region::set(const Fl_Complex_Region &r)
{
#if 0
Fl_Android_Application::log_e("Not yet implemented!");
delete pSubregion; pSubregion = 0;
Fl_Rect_Region::set(r);
#else
// outline:
// clear this region and copy the coordinates from r
delete pSubregion; pSubregion = 0;
Fl_Rect_Region::set((const Fl_Rect_Region&)r);
if (r.pSubregion) {
pSubregion = new Fl_Complex_Region();
pSubregion->set(*r.subregion());
}
if (r.pNext) {
pNext = new Fl_Complex_Region();
pNext->set(*r.next());
}
#endif
}
int Fl_Complex_Region::intersect_with(const Fl_Rect_Region &r)
{
delete pSubregion; pSubregion = 0;
// FIXME: handle complex regions!
int ret = Fl_Rect_Region::intersect_with(r);
return ret;
}
int Fl_Complex_Region::subtract(const Fl_Rect_Region &r)
{
// FIXME: write me.
if (pSubregion) {
pSubregion->subtract(r);
} else {
// Check if we overlap at all
Fl_Rect_Region s(r);
this->print("---- subtract");
s.print("");
int intersects = s.intersect_with(*this);
switch (intersects) {
case EMPTY:
// nothing to do
break;
case SAME:
set_empty(); // FIXME: delete this Rect!
break;
case LESS:
// split this rect into 1, 2, 3, or 4 new ones
subtract_smaller_region(s);
break;
default:
Fl_Android_Application::log_e("Invalid case in %s:%d", __FUNCTION__, __LINE__);
break;
}
if (pNext) {
pNext->subtract(r);
}
}
return 0;
}
int Fl_Complex_Region::subtract_smaller_region(const Fl_Rect_Region &r)
{
// subtract a smaller rect from a larger rect and create subrects as needed
print("subtract_smaller_region");
r.print("");
// if there is only one single coordinte different, we can reuse this container
if (left()==r.left() && top()==r.top() && right()==r.right() && bottom()==r.bottom()) {
// this should not happen
set_empty();
} else if (left()!=r.left() && top()==r.top() && right()==r.right() && bottom()==r.bottom()) {
pRight = r.left();
} else if (left()==r.left() && top()!=r.top() && right()==r.right() && bottom()==r.bottom()) {
pBottom = r.top();
} else if (left()==r.left() && top()==r.top() && right()!=r.right() && bottom()==r.bottom()) {
pLeft = r.right();
} else if (left()==r.left() && top()==r.top() && right()==r.right() && bottom()!=r.bottom()) {
pTop = r.bottom();
} else {
// create multiple regions
if (pTop!=r.top()) {
Fl_Complex_Region *s = add_subregion();
s->set_ltrb(pLeft, pTop, pRight, r.top());
}
if (pBottom!=r.bottom()) {
Fl_Complex_Region *s = add_subregion();
s->set_ltrb(pLeft, r.bottom(), pRight, pBottom);
}
if (pLeft!=r.left()) {
Fl_Complex_Region *s = add_subregion();
s->set_ltrb(pLeft, r.top(), r.left(), r.bottom());
}
if (pRight!=r.right()) {
Fl_Complex_Region *s = add_subregion();
s->set_ltrb(r.right(), r.top(), pRight, r.bottom());
}
//Fl_Android_Application::log_w("Regions too complex. Not yet implemented");
print("-- added subregions");
}
return 0;
}
Fl_Complex_Region *Fl_Complex_Region::add_subregion()
{
Fl_Complex_Region *r = new Fl_Complex_Region();
r->pNext = pSubregion;
pSubregion = r;
return r;
}
#if 0
void Fl_Complex_Region::set(int x, int y, int w, int h)
{
// TODO: refactor the next four lines out, repeating
delete pSubregion;
pSubregion = 0L;
delete pNext;
pNext = 0L;
Fl_Rect_Region::set(x, y, w, h);
}
void Fl_Complex_Region::set(Fl_Rect *rect)
{
delete pSubregion;
pSubregion = 0L;
delete pNext;
pNext = 0L;
Fl_Rect_Region::set(rect);
}
/**
* Subtract a rectangle from this region.
*
* This operation may create multiple new subregions, but possibly also remove
* subregions.
*
* @param x, y, w, h rectangular region that will be subtracted
*/
void Fl_Complex_Region::subtract(Fl_Rect *r)
{
Fl_Android_Application::log_i("------------ subtract");
this->print();
Fl_Android_Application::log_i("--------");
Fl_Android_Application::log_i("Rect %d %d %d %d", r->x(), r->y(), r->w(), r->h());
// ----
this->print();
Fl_Android_Application::log_i("------------ subtract done");
// FIXME: implement
int x = 3;
}
void Fl_Complex_Region::intersect(Fl_Rect*)
{
// FIXME: implement
}
void Fl_Complex_Region::clone(Fl_Complex_Region *r)
{
// FIXME: implement
// make this region simple and copy the bounding box
set(r);
if (r->pSubregion) {
pSubregion = new Fl_Complex_Region();
pSubregion->clone(r->pSubregion);
}
if (r->pNext) {
pNext = new Fl_Complex_Region();
pNext->clone(r->pNext);
}
}
void Fl_Complex_Region::print()
{
Fl_Android_Application::log_i("-------- begin region");
print_data(0);
}
#endif
void Fl_Android_Graphics_Driver::restore_clip()
{
fl_clip_state_number++;
pClippingRegion.set(pDesktopWindowRegion);
Fl_Region b = rstack[rstackptr];
if (b) {
// FIXME: pClippingRegion.intersect_with(*b);
}
}
void Fl_Android_Graphics_Driver::clip_region(Fl_Region r)
{
Fl_Region oldr = rstack[rstackptr];
if (oldr)
::free(oldr);
rstack[rstackptr] = r;
restore_clip();
}
Fl_Region Fl_Android_Graphics_Driver::clip_region()
{
return rstack[rstackptr];
}
void Fl_Android_Graphics_Driver::push_clip(int x, int y, int w, int h)
{
Fl_Region r;
if (w > 0 && h > 0) {
r = new Fl_Rect_Region(x, y, w, h);
Fl_Region current = rstack[rstackptr];
if (current) {
r->intersect_with(*current);
}
} else { // make empty clip region:
r = new Fl_Rect_Region();
}
if (rstackptr < region_stack_max) rstack[++rstackptr] = r;
else Fl::warning("Fl_Android_Graphics_Driver::push_clip: clip stack overflow!\n");
restore_clip();
}
void Fl_Android_Graphics_Driver::push_no_clip()
{
if (rstackptr < region_stack_max) rstack[++rstackptr] = 0;
else Fl::warning("Fl_Android_Graphics_Driver::push_no_clip: clip stack overflow!\n");
restore_clip();
}
void Fl_Android_Graphics_Driver::pop_clip()
{
if (rstackptr > 0) {
Fl_Region oldr = rstack[rstackptr--];
if (oldr)
::free(oldr);
} else Fl::warning("Fl_Android_Graphics_Driver::pop_clip: clip stack underflow!\n");
restore_clip();
}
/*
Intersects the rectangle with the current clip region and returns the
bounding box of the result.
Returns non-zero if the resulting rectangle is different to the original.
This can be used to limit the necessary drawing to a rectangle.
\p W and \p H are set to zero if the rectangle is completely outside the region.
\param[in] x,y,w,h position and size of rectangle
\param[out] X,Y,W,H position and size of resulting bounding box.
\returns Non-zero if the resulting rectangle is different to the original.
*/
int Fl_Android_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H)
{
Fl_Region r = rstack[rstackptr];
if (r) {
Fl_Rect_Region a(x, y, w, h);
int ret = a.intersect_with(*r);
X = a.x();
Y = a.y();
W = a.w();
H = a.h();
return (ret!=Fl_Rect_Region::SAME);
} else {
X = x; Y = y; W = w; H = h;
return 0;
}
}
/*
Does the rectangle intersect the current clip region?
\param[in] x,y,w,h position and size of rectangle
\returns non-zero if any of the rectangle intersects the current clip
region. If this returns 0 you don't have to draw the object.
\note
Under X this returns 2 if the rectangle is partially clipped,
and 1 if it is entirely inside the clip region.
*/
int Fl_Android_Graphics_Driver::not_clipped(int x, int y, int w, int h)
{
if (w <= 0 || h <= 0) return 0;
Fl_Region r = rstack[rstackptr];
if (r) {
Fl_Rect_Region a(x, y, w, h); // return 0 for empty, 1 for same, 2 if intersecting
return a.intersect_with(*r);
} else {
return 1;
}
}
//
// End of "$Id$".
//
|