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//
// "$Id$"
//
// Line style code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file.  If this
// file is missing or damaged, see the license at:
//
//     http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
//     http://www.fltk.org/str.php
//

/**
  \file Fl_GDI_Graphics_Driver_line_style.cxx

  \brief Line style drawing utility for Windows (GDI) platform.
*/

#include <FL/Fl.H>
#include <FL/platform.H>
#include <FL/fl_draw.H>

#include "Fl_GDI_Graphics_Driver.H"


void Fl_GDI_Graphics_Driver::line_style_unscaled(int style, float width, char* dashes) {

  // According to Bill, the "default" cap and join should be the
  // "fastest" mode supported for the platform.  I don't know why
  // they should be different (same graphics cards, etc., right?) MRS

  static const DWORD Cap[4]  = {PS_ENDCAP_FLAT, PS_ENDCAP_FLAT, PS_ENDCAP_ROUND, PS_ENDCAP_SQUARE};
  static const DWORD Join[4] = {PS_JOIN_ROUND, PS_JOIN_MITER, PS_JOIN_ROUND, PS_JOIN_BEVEL};

  int s1 = PS_GEOMETRIC | Cap[(style>>8)&3] | Join[(style>>12)&3];
  DWORD a[16];
  int n = 0;
  if (dashes && dashes[0]) {
    s1 |= PS_USERSTYLE;
    for (n = 0; n < 16 && *dashes; n++) a[n] = *dashes++;
  } else {
    s1 |= style & 0xff; // allow them to pass any low 8 bits for style
  }
  if ((style || n) && !width) width = scale(); // fix cards that do nothing for 0?
  if (!fl_current_xmap) color(FL_BLACK);
  LOGBRUSH penbrush = {BS_SOLID,fl_RGB(),0}; // can this be fl_brush()?
  int tw = width < 1? 1: width;
  HPEN newpen = ExtCreatePen(s1, tw, &penbrush, n, n ? a : 0);
  if (!newpen) {
    Fl::error("fl_line_style(): Could not create GDI pen object.");
    return;
  }
  HPEN oldpen = (HPEN)SelectObject(gc_, newpen);
  DeleteObject(oldpen);
  DeleteObject(fl_current_xmap->pen);
  fl_current_xmap->pen = newpen;
}

//
// End of "$Id$".
//