1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
//
// Portable drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
/**
\file Fl_OpenGL_Graphics_Driver_vertex.cxx
\brief Portable drawing code for drawing arbitrary shapes with
simple 2D transformations, implemented for OpenGL.
*/
#include "Fl_OpenGL_Graphics_Driver.H"
#include <FL/fl_draw.H>
#include <FL/gl.h>
#include <FL/math.h>
// Event though there are faster versions of the functions in OpenGL,
// we use the default FLTK implementation for compatibility in the
// following functions.
// void Fl_OpenGL_Graphics_Driver::push_matrix()
// void Fl_OpenGL_Graphics_Driver::pop_matrix()
// void Fl_OpenGL_Graphics_Driver::mult_matrix(double a, double b, double c, double d, double x, double y)
// void Fl_OpenGL_Graphics_Driver::rotate(double d)
// double Fl_OpenGL_Graphics_Driver::transform_x(double x, double y)
// double Fl_OpenGL_Graphics_Driver::transform_y(double x, double y)
// double Fl_OpenGL_Graphics_Driver::transform_dx(double x, double y)
// double Fl_OpenGL_Graphics_Driver::transform_dy(double x, double y)
void Fl_OpenGL_Graphics_Driver::begin_points() {
glBegin(GL_POINTS);
}
void Fl_OpenGL_Graphics_Driver::end_points() {
glEnd();
}
void Fl_OpenGL_Graphics_Driver::begin_line() {
glBegin(GL_LINE_STRIP);
}
void Fl_OpenGL_Graphics_Driver::end_line() {
glEnd();
}
void Fl_OpenGL_Graphics_Driver::begin_loop() {
glBegin(GL_LINE_LOOP);
}
void Fl_OpenGL_Graphics_Driver::end_loop() {
glEnd();
}
void Fl_OpenGL_Graphics_Driver::begin_polygon() {
glBegin(GL_POLYGON);
}
void Fl_OpenGL_Graphics_Driver::end_polygon() {
glEnd();
}
void Fl_OpenGL_Graphics_Driver::begin_complex_polygon() {
glBegin(GL_POLYGON);
}
void Fl_OpenGL_Graphics_Driver::gap() {
glEnd();
glBegin(GL_POLYGON);
}
// FXIME: non-convex polygons are not supported yet
// use gluTess* functions to do this; search for gluBeginPolygon
void Fl_OpenGL_Graphics_Driver::end_complex_polygon() {
glEnd();
}
// remove equal points from closed path
void Fl_OpenGL_Graphics_Driver::fixloop() { }
void Fl_OpenGL_Graphics_Driver::transformed_vertex(double xf, double yf) {
glVertex2d(xf, yf);
}
void Fl_OpenGL_Graphics_Driver::circle(double cx, double cy, double r) {
double rx = r * (m.c ? sqrt(m.a*m.a+m.c*m.c) : fabs(m.a));
double ry = r * (m.b ? sqrt(m.b*m.b+m.d*m.d) : fabs(m.d));
double rMax;
if (ry>rx) rMax = ry; else rMax = rx;
// from http://slabode.exofire.net/circle_draw.shtml and many other places
int num_segments = (int)(10 * sqrt(rMax))+1;
double theta = 2 * M_PI / float(num_segments);
double tangetial_factor = tan(theta);
double radial_factor = cos(theta);//calculate the radial factor
double x = r; //we start at angle = 0
double y = 0;
glBegin(GL_LINE_LOOP);
for(int ii = 0; ii < num_segments; ii++) {
vertex(x + cx, y + cy); // output vertex
double tx = -y;
double ty = x;
x += tx * tangetial_factor;
y += ty * tangetial_factor;
x *= radial_factor;
y *= radial_factor;
}
glEnd();
}
|