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//
// "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $"
//
// Definition of Apple Cocoa window driver
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/**
\file Fl_WinAPI_Window_Driver.H
\brief Definition of MSWindows window driver.
*/
#ifndef FL_WINAPI_WINDOW_DRIVER_H
#define FL_WINAPI_WINDOW_DRIVER_H
#include <FL/Fl_Window_Driver.H>
#include <windows.h>
/*
Move everything here that manages the native window interface.
There is one window driver for each Fl_Window. Window drivers manage window
actions such as resizing, events, decoration, fullscreen modes, etc. . All
drawing and rendering is managed by the Surface device and the associated
graphics driver.
- window specific event handling
- window types and styles, depth, etc.
- decorations
? where do we handle the interface between OpenGL/DirectX and Cocoa/WIN32/Glx?
*/
struct Fl_Window_Driver::icon_data {
const void *legacy_icon;
Fl_RGB_Image **icons;
int count;
HICON big_icon;
HICON small_icon;
};
struct Fl_Window_Driver::shape_data_type {
int lw_; ///< width of shape image
int lh_; ///< height of shape image
Fl_Image* shape_; ///< shape image
Fl_Bitmap *todelete_; ///< auxiliary bitmap image
};
class FL_EXPORT Fl_WinAPI_Window_Driver : public Fl_Window_Driver
{
private:
RECT border_width_title_bar_height(int &bx, int &by, int &bt);
void shape_bitmap_(Fl_Image* b);
void shape_alpha_(Fl_Image* img, int offset);
public:
Fl_WinAPI_Window_Driver(Fl_Window*);
~Fl_WinAPI_Window_Driver();
// --- window data
virtual int decorated_w();
virtual int decorated_h();
virtual void shape(const Fl_Image* img);
virtual void draw();
virtual void icons(const Fl_RGB_Image *icons[], int count);
virtual const void *icon() const;
virtual void icon(const void * ic);
virtual void free_icons();
void icons(HICON big_icon, HICON small_icon);
// this one is implemented in Fl_win32.cxx
virtual void capture_titlebar_and_borders(Fl_Shared_Image*& top, Fl_Shared_Image*& left, Fl_Shared_Image*& bottom, Fl_Shared_Image*& right);
virtual void wait_for_expose();
};
#endif // FL_WINAPI_WINDOW_DRIVER_H
//
// End of "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $".
//
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