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//
// Class Fl_X11_Gl_Window_Driver for the Fast Light Tool Kit (FLTK).
//
// Copyright 2021-2022 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#include <config.h>
#if HAVE_GL
#include <FL/platform.H>
#include "../../Fl_Gl_Choice.H"
#include "../../Fl_Screen_Driver.H"
#include "../../Fl_Window_Driver.H"
#include "Fl_X11_Gl_Window_Driver.H"
# include <GL/glx.h>
# if ! defined(GLX_VERSION_1_3)
# typedef void *GLXFBConfig;
# endif
#if ! USE_XFT
# include "../Xlib/Fl_Font.H"
#endif
// Describes crap needed to create a GLContext.
class Fl_X11_Gl_Choice : public Fl_Gl_Choice {
friend class Fl_X11_Gl_Window_Driver;
private:
XVisualInfo *vis; /* the visual to use */
Colormap colormap; /* a colormap for that visual */
GLXFBConfig best_fb;
public:
Fl_X11_Gl_Choice(int m, const int *alistp, Fl_Gl_Choice *n) : Fl_Gl_Choice(m, alistp, n) {
vis = NULL;
colormap = 0;
best_fb = NULL;
}
};
void Fl_X11_Gl_Window_Driver::draw_string_legacy(const char* str, int n) {
draw_string_legacy_get_list(str, n);
}
int Fl_X11_Gl_Window_Driver::genlistsize() {
#if USE_XFT
return 256;
#else
return 0x10000;
#endif
}
void Fl_X11_Gl_Window_Driver::gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize) {
/* This method should ONLY be triggered if our GL font texture pile mechanism
* is not working on this platform. This code might not reliably render glyphs
* from higher codepoints. */
if (!fl_fontsize->listbase) {
#if USE_XFT && !FLTK_USE_CAIRO
/* Ideally, for XFT, we need a glXUseXftFont implementation here... But we
* do not have such a thing. Instead, we try to find a legacy Xlib font that
* matches the current XFT font and use that.
* Ideally, we never come here - we hope the texture pile implementation
* will work correctly so that XFT can render the face directly without the
* need for this workaround. */
XFontStruct *font = fl_xfont.value();
int base = font->min_char_or_byte2;
int count = font->max_char_or_byte2 - base + 1;
fl_fontsize->listbase = glGenLists(genlistsize());
glXUseXFont(font->fid, base, count, fl_fontsize->listbase+base);
#else
/* Not using XFT to render text - the legacy Xlib fonts can usually be rendered
* directly by using glXUseXFont mechanisms. */
fl_fontsize->listbase = glGenLists(genlistsize());
#endif // !USE_XFT
}
glListBase(fl_fontsize->listbase);
}
void Fl_X11_Gl_Window_Driver::get_list(Fl_Font_Descriptor *fd, int r) {
# if USE_XFT
/* We hope not to come here: We hope that any system using XFT will also
* have sufficient GL capability to support our font texture pile mechansim,
* allowing XFT to render the face directly. */
// Face already set by gl_bitmap_font in this case.
(void)fd; (void)r;
# else
Fl_Xlib_Font_Descriptor *gl_fd = (Fl_Xlib_Font_Descriptor*)fd;
if (gl_fd->glok[r]) return;
gl_fd->glok[r] = 1;
unsigned int ii = r * 0x400;
for (int i = 0; i < 0x400; i++) {
XFontStruct *font = NULL;
unsigned short id;
fl_XGetUtf8FontAndGlyph(gl_fd->font, ii, &font, &id);
if (font) glXUseXFont(font->fid, id, 1, gl_fd->listbase+ii);
ii++;
}
# endif
}
#if !USE_XFT
Fl_Font_Descriptor** Fl_X11_Gl_Window_Driver::fontnum_to_fontdescriptor(int fnum) {
Fl_Xlib_Fontdesc *s = ((Fl_Xlib_Fontdesc*)fl_fonts) + fnum;
return &(s->first);
}
#endif
static XVisualInfo *gl3_getvisual(const int *blist, GLXFBConfig *pbestFB)
{
int glx_major, glx_minor;
// FBConfigs were added in GLX version 1.3.
if ( !glXQueryVersion(fl_display, &glx_major, &glx_minor) ||
( ( glx_major == 1 ) && ( glx_minor < 3 ) ) || ( glx_major < 1 ) ) {
return NULL;
}
//printf( "Getting matching framebuffer configs\n" );
int fbcount;
GLXFBConfig* fbc = glXChooseFBConfig(fl_display, DefaultScreen(fl_display), blist, &fbcount);
if (!fbc) {
//printf( "Failed to retrieve a framebuffer config\n" );
return NULL;
}
//printf( "Found %d matching FB configs.\n", fbcount );
// Pick the FB config/visual with the most samples per pixel
int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999;
for (int i = 0; i < fbcount; ++i)
{
XVisualInfo *vi = glXGetVisualFromFBConfig( fl_display, fbc[i] );
if (vi) {
int samp_buf, samples;
glXGetFBConfigAttrib(fl_display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
glXGetFBConfigAttrib(fl_display, fbc[i], GLX_SAMPLES , &samples );
/*printf( " Matching fbconfig %d, visual ID 0x%2lx: SAMPLE_BUFFERS = %d, SAMPLES = %d\n",
i, vi -> visualid, samp_buf, samples );*/
if ( best_fbc < 0 || (samp_buf && samples > best_num_samp) )
best_fbc = i, best_num_samp = samples;
if ( worst_fbc < 0 || !samp_buf || samples < worst_num_samp )
worst_fbc = i, worst_num_samp = samples;
}
XFree(vi);
}
GLXFBConfig bestFbc = fbc[ best_fbc ];
// Be sure to free the FBConfig list allocated by glXChooseFBConfig()
XFree(fbc);
// Get a visual
XVisualInfo *vi = glXGetVisualFromFBConfig(fl_display, bestFbc);
*pbestFB = bestFbc;
return vi;
}
Fl_Gl_Choice *Fl_X11_Gl_Window_Driver::find(int m, const int *alistp)
{
Fl_X11_Gl_Choice *g = (Fl_X11_Gl_Choice*)Fl_Gl_Window_Driver::find_begin(m, alistp);
if (g) return g;
const int *blist;
int list[32];
if (alistp)
blist = alistp;
else {
int n = 0;
if (m & FL_INDEX) {
list[n++] = GLX_BUFFER_SIZE;
list[n++] = 8; // glut tries many sizes, but this should work...
} else {
list[n++] = GLX_RGBA;
list[n++] = GLX_GREEN_SIZE;
list[n++] = (m & FL_RGB8) ? 8 : 1;
if (m & FL_ALPHA) {
list[n++] = GLX_ALPHA_SIZE;
list[n++] = (m & FL_RGB8) ? 8 : 1;
}
if (m & FL_ACCUM) {
list[n++] = GLX_ACCUM_GREEN_SIZE;
list[n++] = 1;
if (m & FL_ALPHA) {
list[n++] = GLX_ACCUM_ALPHA_SIZE;
list[n++] = 1;
}
}
}
if (m & FL_DOUBLE) {
list[n++] = GLX_DOUBLEBUFFER;
}
if (m & FL_DEPTH) {
list[n++] = GLX_DEPTH_SIZE; list[n++] = 1;
}
if (m & FL_STENCIL) {
list[n++] = GLX_STENCIL_SIZE; list[n++] = 1;
}
if (m & FL_STEREO) {
list[n++] = GLX_STEREO;
}
# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
if (m & FL_MULTISAMPLE) {
list[n++] = GLX_SAMPLES_SGIS;
list[n++] = 4; // value Glut uses
}
# endif
list[n] = 0;
blist = list;
}
fl_open_display();
XVisualInfo *visp = NULL;
GLXFBConfig best_fb = NULL;
if (m & FL_OPENGL3) {
visp = gl3_getvisual((const int *)blist, &best_fb);
}
if (!visp) {
visp = glXChooseVisual(fl_display, fl_screen, (int *)blist);
if (!visp) {
# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
if (m&FL_MULTISAMPLE) return find(m&~FL_MULTISAMPLE, 0);
# endif
return 0;
}
}
g = new Fl_X11_Gl_Choice(m, alistp, first);
first = g;
g->vis = visp;
g->best_fb = best_fb;
if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */
visp->visualid == fl_visual->visualid &&
!fl_getenv("MESA_PRIVATE_CMAP"))
g->colormap = fl_colormap;
else
g->colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen),
visp->visual, AllocNone);
return g;
}
static bool ctxErrorOccurred = false;
static int ctxErrorHandler( Display *, XErrorEvent * )
{
ctxErrorOccurred = true;
return 0;
}
GLContext Fl_X11_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
(void)window; (void)layer;
GLContext shared_ctx = 0;
if (context_list && nContext) shared_ctx = context_list[0];
typedef GLContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLContext, Bool, const int*);
// It is not necessary to create or make current to a context before calling glXGetProcAddressARB
static glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
#if defined(HAVE_GLXGETPROCADDRESSARB)
(glXCreateContextAttribsARBProc)glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
#else
NULL;
#endif
GLContext ctx = 0;
// Check for the GLX_ARB_create_context extension string and the function.
// If either is not present, use GLX 1.3 context creation method.
const char *glxExts = glXQueryExtensionsString(fl_display, fl_screen);
if (((Fl_X11_Gl_Choice*)g)->best_fb && strstr(glxExts, "GLX_ARB_create_context") && glXCreateContextAttribsARB ) {
int context_attribs[] =
{
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 2,
//GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
None
};
ctxErrorOccurred = false;
XErrorHandler oldHandler = XSetErrorHandler(&ctxErrorHandler);
ctx = glXCreateContextAttribsARB(fl_display, ((Fl_X11_Gl_Choice*)g)->best_fb, shared_ctx, true, context_attribs);
XSync(fl_display, false); // Sync to ensure any errors generated are processed.
if (ctxErrorOccurred) ctx = 0;
if (!ctx) { // if did not work, try again asking for core profile
ctxErrorOccurred = false;
context_attribs[5] = GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
ctx = glXCreateContextAttribsARB(fl_display, ((Fl_X11_Gl_Choice*)g)->best_fb, shared_ctx, true, context_attribs);
if (ctxErrorOccurred) ctx = 0;
}
XSetErrorHandler(oldHandler);
}
if (!ctx) { // use OpenGL 1-style context creation
ctx = glXCreateContext(fl_display, ((Fl_X11_Gl_Choice*)g)->vis, (GLXContext)shared_ctx, true);
}
if (ctx)
add_context(ctx);
//glXMakeCurrent(fl_display, fl_xid(window), ctx);printf("%s\n", glGetString(GL_VERSION));
return ctx;
}
GLContext Fl_X11_Gl_Window_Driver::create_gl_context(XVisualInfo *vis) {
GLContext shared_ctx = 0;
if (context_list && nContext) shared_ctx = context_list[0];
GLContext context = glXCreateContext(fl_display, vis, (GLXContext)shared_ctx, 1);
if (context)
add_context(context);
return context;
}
void Fl_X11_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
if (context != cached_context || w != cached_window) {
cached_context = context;
cached_window = w;
glXMakeCurrent(fl_display, fl_xid(w), (GLXContext)context);
}
}
void Fl_X11_Gl_Window_Driver::delete_gl_context(GLContext context) {
if (cached_context == context) {
cached_context = 0;
cached_window = 0;
glXMakeCurrent(fl_display, 0, 0);
}
glXDestroyContext(fl_display, (GLXContext)context);
del_context(context);
}
void Fl_X11_Gl_Window_Driver::make_overlay_current() {
glDrawBuffer(GL_FRONT);
}
void Fl_X11_Gl_Window_Driver::redraw_overlay() {
pWindow->damage(FL_DAMAGE_OVERLAY);
}
void Fl_X11_Gl_Window_Driver::before_show(int&) {
Fl_X11_Gl_Choice *g = (Fl_X11_Gl_Choice*)this->g();
Fl_X::make_xid(pWindow, g->vis, g->colormap);
}
float Fl_X11_Gl_Window_Driver::pixels_per_unit()
{
int ns = Fl_Window_Driver::driver(pWindow)->screen_num();
return Fl::screen_driver()->scale(ns);
}
int Fl_X11_Gl_Window_Driver::mode_(int m, const int *a) {
int oldmode = mode();
if (a) { // when the mode is set using the a array of system-dependent values, and if asking for double buffer,
// the FL_DOUBLE flag must be set in the mode_ member variable
const int *aa = a;
while (*aa) {
if (*(aa++) ==
GLX_DOUBLEBUFFER
) { m |= FL_DOUBLE; break; }
}
}
Fl_X11_Gl_Choice* oldg = (Fl_X11_Gl_Choice*)g();
pWindow->context(0);
mode(m); alist(a);
if (pWindow->shown()) {
g( find(m, a) );
// under X, if the visual changes we must make a new X window (yuck!):
Fl_X11_Gl_Choice* g = (Fl_X11_Gl_Choice*)this->g();
if (!g || g->vis->visualid != oldg->vis->visualid || (oldmode^m)&FL_DOUBLE) {
pWindow->hide();
pWindow->show();
}
} else {
g(0);
}
return 1;
}
void Fl_X11_Gl_Window_Driver::swap_buffers() {
glXSwapBuffers(fl_display, fl_xid(pWindow));
}
char Fl_X11_Gl_Window_Driver::swap_type() {return copy;}
void Fl_X11_Gl_Window_Driver::waitGL() {
glXWaitGL();
}
void Fl_X11_Gl_Window_Driver::gl_visual(Fl_Gl_Choice *c) {
Fl_Gl_Window_Driver::gl_visual(c);
fl_visual = ((Fl_X11_Gl_Choice*)c)->vis;
fl_colormap = ((Fl_X11_Gl_Choice*)c)->colormap;
}
void Fl_X11_Gl_Window_Driver::gl_start() {
glXWaitX();
}
FL_EXPORT GLXContext fl_x11_glcontext(GLContext rc) { return (GLXContext)rc; }
#endif // HAVE_GL
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