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|
//
// "$Id$"
//
// Standard dialog functions for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2020 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// https://www.fltk.org/str.php
//
/**
\file fl_ask.cxx
\brief Utility functions for common dialogs.
*/
// Implementation of fl_message, fl_ask, fl_choice, fl_input
// The three-message fl_show_x functions are for forms compatibility
// mostly. In most cases it is easier to get a multi-line message
// by putting newlines in the message.
#include <stdio.h>
#include <stdarg.h>
#include "flstring.h"
#include <FL/Fl.H>
#include <FL/fl_ask.H>
#include <FL/Fl_Box.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Return_Button.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Input.H>
#include <FL/Fl_Secret_Input.H>
#include <FL/platform.H>
#include "Fl_Screen_Driver.H"
#include <FL/fl_draw.H>
static Fl_Window *message_form;
static Fl_Box *message;
static Fl_Box *icon;
static Fl_Button *button[3];
static Fl_Input *input;
static int ret_val;
static const char *iconlabel = "?";
static const char *message_title_default;
Fl_Font fl_message_font_ = FL_HELVETICA;
Fl_Fontsize fl_message_size_ = -1;
static int enableHotspot = 1;
static int form_x = 0;
static int form_y = 0;
static int form_position = 0; // 0 = not set, 1 = absolute, 2 = centered
static char avoidRecursion = 0;
// Sets the global return value (ret_val) and closes the window.
// Note: this is used for the button callbacks and the window
// callback (closing the window with the close button or menu).
// The first argument (Fl_Widget *) can either be an Fl_Button*
// pointer to one of the buttons or an Fl_Window* pointer to the
// message window (message_form).
static void button_cb(Fl_Widget *, long val) {
ret_val = (int) val;
message_form->hide();
}
static Fl_Window *makeform() {
if (message_form) {
return message_form;
}
// make sure that the dialog does not become the child of some
// current group
Fl_Group *previously_current_group = Fl_Group::current();
Fl_Group::current(0);
// create a new top level window
Fl_Window *w = message_form = new Fl_Window(410,103);
message_form->callback(button_cb);
// w->clear_border();
// w->box(FL_UP_BOX);
(message = new Fl_Box(60, 25, 340, 20))
->align(FL_ALIGN_LEFT|FL_ALIGN_INSIDE|FL_ALIGN_WRAP);
(input = new Fl_Input(60, 37, 340, 23))->hide();
{Fl_Box* o = icon = new Fl_Box(10, 10, 50, 50);
o->box(FL_THIN_UP_BOX);
o->labelfont(FL_TIMES_BOLD);
o->labelsize(34);
o->color(FL_WHITE);
o->labelcolor(FL_BLUE);
}
w->end(); // don't add the buttons automatically
// create the buttons (right to left)
{
for (int b=0, x=310; b<3; b++, x -= 100) {
if (b==1)
button[b] = new Fl_Return_Button(x, 70, 90, 23);
else
button[b] = new Fl_Button(x, 70, 90, 23);
button[b]->align(FL_ALIGN_INSIDE|FL_ALIGN_WRAP);
button[b]->callback(button_cb, b);
}
}
button[0]->shortcut(FL_Escape);
// add the buttons (left to right)
{
for (int b=2; b>=0; b--)
w->add(button[b]);
}
w->begin();
w->resizable(new Fl_Box(60,10,110-60,27));
w->end();
w->set_modal();
Fl_Group::current(previously_current_group);
return w;
}
/*
* 'resizeform()' - Resize the form and widgets so that they hold everything
* that is asked of them...
*/
static void resizeform() {
int i;
int message_w, message_h;
int text_height;
int button_w[3], button_h[3];
int x, w, h, max_w, max_h;
const int icon_size = 50;
message_form->size(410,103);
fl_font(message->labelfont(), message->labelsize());
message_w = message_h = 0;
fl_measure(message->label(), message_w, message_h);
message_w += 10;
message_h += 10;
if (message_w < 340)
message_w = 340;
if (message_h < 30)
message_h = 30;
fl_font(button[0]->labelfont(), button[0]->labelsize());
memset(button_w, 0, sizeof(button_w));
memset(button_h, 0, sizeof(button_h));
for (max_h = 25, i = 0; i < 3; i ++)
if (button[i]->visible())
{
fl_measure(button[i]->label(), button_w[i], button_h[i]);
if (i == 1)
button_w[1] += 20;
button_w[i] += 30;
button_h[i] += 10;
if (button_h[i] > max_h)
max_h = button_h[i];
}
if (input->visible()) text_height = message_h + 25;
else text_height = message_h;
max_w = message_w + 10 + icon_size;
w = button_w[0] + button_w[1] + button_w[2] - 10;
if (w > max_w)
max_w = w;
message_w = max_w - 10 - icon_size;
w = max_w + 20;
h = max_h + 30 + text_height;
message_form->size(w, h);
message_form->size_range(w, h, w, h);
message->resize(20 + icon_size, 10, message_w, message_h);
icon->resize(10, 10, icon_size, icon_size);
icon->labelsize(icon_size - 10);
input->resize(20 + icon_size, 10 + message_h, message_w, 25);
for (x = w, i = 0; i < 3; i ++)
if (button_w[i])
{
x -= button_w[i];
button[i]->resize(x, h - 10 - max_h, button_w[i] - 10, max_h);
// printf("button %d (%s) is %dx%d+%d,%d\n", i, button[i]->label(),
// button[i]->w(), button[i]->h(),
// button[i]->x(), button[i]->y());
}
message_form->init_sizes();
}
static int innards(const char* fmt, va_list ap,
const char *b0,
const char *b1,
const char *b2)
{
Fl::pushed(0); // stop dragging (STR #2159)
avoidRecursion = 1;
makeform();
message_form->size(410,103);
char buffer[1024];
if (!strcmp(fmt,"%s")) {
message->label(va_arg(ap, const char*));
} else {
::vsnprintf(buffer, 1024, fmt, ap);
message->label(buffer);
}
message->labelfont(fl_message_font_);
if (fl_message_size_ == -1)
message->labelsize(FL_NORMAL_SIZE);
else
message->labelsize(fl_message_size_);
if (b0) {button[0]->show(); button[0]->label(b0); button[1]->position(210,70);}
else {button[0]->hide(); button[1]->position(310,70);}
if (b1) {button[1]->show(); button[1]->label(b1);}
else button[1]->hide();
if (b2) {button[2]->show(); button[2]->label(b2);}
else button[2]->hide();
const char* prev_icon_label = icon->label();
if (!prev_icon_label) icon->label(iconlabel);
resizeform();
if (button[1]->visible() && !input->visible())
button[1]->take_focus();
if (form_position) {
if (form_position == 2) { // centered
form_x -= message_form->w()/2;
form_y -= message_form->h()/2;
}
message_form->position(form_x, form_y);
form_x = form_y = form_position = 0;
} else if (enableHotspot)
message_form->hotspot(button[0]);
else
message_form->free_position();
if (b0 && Fl_Widget::label_shortcut(b0))
button[0]->shortcut(0);
else
button[0]->shortcut(FL_Escape);
// set default window title, if defined and a specific title is not set
if (!message_form->label() && message_title_default)
message_form->label(message_title_default);
// deactivate Fl::grab(), because it is incompatible with modal windows
Fl_Window* g = Fl::grab();
if (g) Fl::grab(0);
Fl_Group *current_group = Fl_Group::current(); // make sure the dialog does not interfere with any active group
message_form->show();
Fl_Group::current(current_group);
while (message_form->shown()) Fl::wait();
if (g) // regrab the previous popup menu, if there was one
Fl::grab(g);
icon->label(prev_icon_label);
message_form->label(0); // reset window title
avoidRecursion = 0;
return ret_val;
}
/** \addtogroup group_comdlg
@{ */
// pointers you can use to change FLTK to another language:
const char* fl_no = "No"; ///< string pointer used in common dialogs, you can change it to another language
const char* fl_yes= "Yes"; ///< string pointer used in common dialogs, you can change it to another language
const char* fl_ok = "OK"; ///< string pointer used in common dialogs, you can change it to another language
const char* fl_cancel= "Cancel"; ///< string pointer used in common dialogs, you can change it to another language
const char* fl_close= "Close"; ///< string pointer used in common dialogs, you can change it to another language
// fltk functions:
/**
Emits a system beep message.
\param[in] type The beep type from the \ref Fl_Beep enumeration.
\note \#include <FL/fl_ask.H>
*/
void fl_beep(int type)
{
Fl::screen_driver()->beep(type);
}
/** Shows an information message dialog box.
\note Common dialog boxes are application modal. No more than one common dialog box
can be open at any time. Requests for additional dialog boxes are ignored.
\note \#include <FL/fl_ask.H>
\param[in] fmt can be used as an sprintf-like format and variables for the message text
*/
void fl_message(const char *fmt, ...) {
if (avoidRecursion) return;
va_list ap;
// fl_beep(FL_BEEP_MESSAGE);
va_start(ap, fmt);
iconlabel = "i";
innards(fmt, ap, 0, fl_close, 0);
va_end(ap);
iconlabel = "?";
}
/** Shows an alert message dialog box
\note Common dialog boxes are application modal. No more than one common dialog box
can be open at any time. Requests for additional dialog boxes are ignored.
\note \#include <FL/fl_ask.H>
\param[in] fmt can be used as an sprintf-like format and variables for the message text
*/
void fl_alert(const char *fmt, ...) {
if (avoidRecursion) return;
va_list ap;
// fl_beep(FL_BEEP_ERROR);
va_start(ap, fmt);
iconlabel = "!";
innards(fmt, ap, 0, fl_close, 0);
va_end(ap);
iconlabel = "?";
}
/** Shows a dialog displaying the \p fmt message,
this dialog features 2 yes/no buttons
\note Common dialog boxes are application modal. No more than one common dialog box
can be open at any time. Requests for additional dialog boxes are ignored.
\note \#include <FL/fl_ask.H>
\param[in] fmt can be used as an sprintf-like format and variables for the message text
\retval 0 if the no button is selected or another dialog box is still open
\retval 1 if yes is selected
\deprecated fl_ask() is deprecated since it uses "Yes" and "No" for the buttons which
does not conform to the current FLTK Human Interface Guidelines.
Use fl_choice() with the appropriate verbs instead.
*/
int fl_ask(const char *fmt, ...) {
if (avoidRecursion) return 0;
va_list ap;
// fl_beep(FL_BEEP_QUESTION);
va_start(ap, fmt);
int r = innards(fmt, ap, fl_no, fl_yes, 0);
va_end(ap);
return r;
}
/** Shows a dialog displaying the printf style \p fmt message.
This dialog features up to 3 customizable choice buttons
which are specified in order of *right-to-left* in the dialog, e.g.
\image html fl_choice_left_middle_right.png
\image latex fl_choice_left_middle_right.png "fl_choice() button ordering" width=4cm
\note Common dialog boxes are application modal. No more than one common dialog box
can be open at any time. Requests for additional dialog boxes are ignored.
\note \#include <FL/fl_ask.H>
Three choices with printf() style formatting:
\image html fl_choice_three_fmt.png
\image latex fl_choice_three_fmt.png "fl_choice() three choices with printf formatting" width=4cm
\code
int num_msgs = GetNumberOfMessages();
switch ( fl_choice("What to do with %d messages?", "Send", "Save", "Delete", num_msgs) ) {
case 0: .. // Send
case 1: .. // Save (default)
case 2: .. // Delete
..
}
\endcode
Three choice example:
\image html fl_choice_three.png
\image latex fl_choice_three.png "fl_choice() three choices" width=4cm
\code
switch ( fl_choice("How many bedrooms?", "Zero", "One", "Two") ) {
case 0: .. // "Zero"
case 1: .. // "One" (default)
case 2: .. // "Two"
}
\endcode
Two choice example:
\image html fl_choice_two.png
\image latex fl_choice_two.png "fl_choice() two choices" width=4cm
\code
switch ( fl_choice("Empty trash?", "Yes", "No", 0) ) {
case 0: .. // Yes
case 1: .. // No (default)
}
\endcode
One choice example:
\image html fl_choice_one.png
\image latex fl_choice_one.png "fl_choice() one choice" width=4cm
\code
fl_choice("All hope is lost.", "OK", 0, 0); // "OK" default
\endcode
\param[in] fmt can be used as an sprintf-like format and variables for the message text
\param[in] b0 text label for right button 0
\param[in] b1 text label for middle button 1 (can be 0)
\param[in] b2 text label for left button 2 (can be 0)
\retval 0 if the button with \p b0 text is pushed or another dialog box is still open
\retval 1 if the button with \p b1 text is pushed
\retval 2 if the button with \p b2 text is pushed
*/
int fl_choice(const char*fmt,const char *b0,const char *b1,const char *b2,...){
if (avoidRecursion) return 0;
va_list ap;
// fl_beep(FL_BEEP_QUESTION);
va_start(ap, b2);
int r = innards(fmt, ap, b0, b1, b2);
va_end(ap);
return r;
}
/** Gets the Fl_Box icon container of the current default dialog used in
many common dialogs like fl_message(), fl_alert(),
fl_ask(), fl_choice(), fl_input(), fl_password()
\note \#include <FL/fl_ask.H>
*/
Fl_Widget *fl_message_icon() {makeform(); return icon;}
static const char* input_innards(const char* fmt, va_list ap,
const char* defstr, uchar type) {
makeform();
message_form->size(410,103);
message->position(60,10);
input->type(type);
input->show();
input->value(defstr);
input->take_focus();
int r = innards(fmt, ap, fl_cancel, fl_ok, 0);
input->hide();
message->position(60,25);
return r ? input->value() : 0;
}
/** Shows an input dialog displaying the \p fmt message
\note Common dialog boxes are application modal. No more than one common dialog box
can be open at any time. Requests for additional dialog boxes are ignored.
\note \#include <FL/fl_ask.H>
\param[in] fmt can be used as an sprintf-like format and variables for the message text
\param[in] defstr defines the default returned string if no text is entered
\return the user string input if OK was pushed, NULL if Cancel was pushed or another dialog box was still open
*/
const char* fl_input(const char *fmt, const char *defstr, ...) {
if (avoidRecursion) return 0;
// fl_beep(FL_BEEP_QUESTION);
va_list ap;
va_start(ap, defstr);
const char* r = input_innards(fmt, ap, defstr, FL_NORMAL_INPUT);
va_end(ap);
return r;
}
/** Shows an input dialog displaying the \p fmt message.
Like fl_input() except the input text is not shown,
'*' characters are displayed instead.
\note Common dialog boxes are application modal. No more than one common dialog box
can be open at any time. Requests for additional dialog boxes are ignored.
\note \#include <FL/fl_ask.H>
\param[in] fmt can be used as an sprintf-like format and variables for the message text
\param[in] defstr defines the default returned string if no text is entered
\return the user string input if OK was pushed, NULL if Cancel was pushed or aother dialog box was still open
*/
const char *fl_password(const char *fmt, const char *defstr, ...) {
if (avoidRecursion) return 0;
// fl_beep(FL_BEEP_PASSWORD);
va_list ap;
va_start(ap, defstr);
const char* r = input_innards(fmt, ap, defstr, FL_SECRET_INPUT);
va_end(ap);
return r;
}
/** Sets the preferred position for the common message box used in
many common dialogs like fl_message(), fl_alert(),
fl_ask(), fl_choice(), fl_input(), fl_password().
Resets after every call to any of the common dialogs.
The position set with this method overrides the hotspot setting,
i.e. setting a position has higher priority than the hotspot mode
set by fl_message_hotspot(int).
If the optional argument \p center is non-zero (true) the message box
will be centered at the given coordinates rather than using the X/Y
position as the window position (top left corner).
\note \#include <FL/fl_ask.H>
\param[in] x Preferred X position
\param[in] y Preferred Y position
\param[in] center 1 = centered, 0 = absolute
\see int fl_message_position(int *x, int *y)
*/
void fl_message_position(const int x, const int y, const int center) {
form_x = x;
form_y = y;
form_position = center ? 2 : 1;
}
/** Sets the preferred position for the common message box used in
many common dialogs like fl_message(), fl_alert(),
fl_ask(), fl_choice(), fl_input(), fl_password().
The common message box will be centered over the given widget
or window extensions.
Everything else is like fl_message_position(int, int, int) with
argument 'center' set to 1.
\note \#include <FL/fl_ask.H>
\param[in] widget Widget or window to position the message box over.
\see int fl_message_position(int x, int y, int center)
*/
void fl_message_position(Fl_Widget *widget) {
form_x = widget->x() + widget->w()/2;
form_y = widget->y() + widget->h()/2;
form_position = 2;
}
/** Gets the preferred position for the common message box used in
many common dialogs like fl_message(), fl_alert(),
fl_ask(), fl_choice(), fl_input(), fl_password().
\note \#include <FL/fl_ask.H>
\param[out] x Preferred X position, returns -1 if not set
\param[out] y Preferred Y position, returns -1 if not set
\returns whether position is currently set or not
\retval 0 position is not set (may be hotspot or not)
\retval 1 position is set (window position)
\retval 2 position is set (message box centered)
\see fl_message_position(int, int)
\see fl_message_hotspot(int)
\see int fl_message_hotspot()
*/
int fl_message_position(int *x, int *y) {
if (x)
*x = form_position ? form_x : -1;
if (y)
*y = form_position ? form_y : -1;
return form_position;
}
/** Sets whether or not to move the common message box used in
many common dialogs like fl_message(), fl_alert(),
fl_ask(), fl_choice(), fl_input(), fl_password() to follow
the mouse pointer.
The default is \e enabled, so that the default button is the
hotspot and appears at the mouse position.
\note \#include <FL/fl_ask.H>
\param[in] enable non-zero enables hotspot behavior,
0 disables hotspot
*/
void fl_message_hotspot(int enable) {
enableHotspot = enable ? 1 : 0;
}
/** Gets whether or not to move the common message box used in
many common dialogs like fl_message(), fl_alert(),
fl_ask(), fl_choice(), fl_input(), fl_password() to follow
the mouse pointer.
\note \#include <FL/fl_ask.H>
\return 0 if disable, non-zero otherwise
\see fl_message_hotspot(int)
*/
int fl_message_hotspot(void) {
return enableHotspot;
}
/** Sets the title of the dialog window used in many common dialogs.
This window \p title will be used in the next call of one of the
common dialogs like fl_message(), fl_alert(), fl_ask(), fl_choice(),
fl_input(), fl_password().
The \p title string is copied internally, so that you can use a
local variable or free the string immediately after this call. It
applies only to the \b next call of one of the common dialogs and
will be reset to an empty title (the default for all dialogs) after
that call.
\note \#include <FL/fl_ask.H>
\param[in] title window label, string copied internally
*/
void fl_message_title(const char *title) {
makeform();
message_form->copy_label(title);
}
/** Sets the default title of the dialog window used in many common dialogs.
This window \p title will be used in all subsequent calls of one of the
common dialogs like fl_message(), fl_alert(), fl_ask(), fl_choice(),
fl_input(), fl_password(), unless a specific title has been set
with fl_message_title(const char *title).
The default is no title. You can override the default title for a
single dialog with fl_message_title(const char *title).
The \p title string is copied internally, so that you can use a
local variable or free the string immediately after this call.
\note \#include <FL/fl_ask.H>
\param[in] title default window label, string copied internally
*/
void fl_message_title_default(const char *title) {
if (message_title_default) {
free ((void *)message_title_default);
message_title_default = 0;
}
if (title)
message_title_default = strdup(title);
}
/** @} */
//
// End of "$Id$".
//
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