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/*
* "$Id: fl_call_main.c,v 1.1.2.3 1999/10/14 04:56:09 bill Exp $"
*
* Copyright 1998-1999 by Bill Spitzak and others.
*
* fl_call_main() calls main() for you Windows people. Needs to be done in C
* because Borland C++ won't let you call main() from C++.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA.
*
* Please report all bugs and problems to "fltk-bugs@easysw.com".
*/
/*
// This WinMain() function can be overridden by an application and
// is provided for compatibility with programs written for other
// operating systems that conform to the ANSI standard entry point
// "main()". This will allow you to build a WIN32 Application
// without any special settings.
//
// Because of problems with the Microsoft Visual C++ header files
// and/or compiler, you cannot have a WinMain function in a DLL.
// I don't know why. Thus, this nifty feature is only available
// if you link to the static library.
//
// Currently the debug version of this library will create a
// console window for your application so you can put printf()
// statements for debugging or informational purposes. Ultimately
// we want to update this to always use the parent's console,
// but at present we have not identified a function or API in
// Microsoft(r) Windows(r) that allows for it.
*/
#if defined(WIN32) //&& !defined(FL_DLL)
#include <windows.h>
#include <stdio.h>
extern int main(int, char *[]);
extern int __argc;
extern char **__argv;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow) {
#ifdef _DEBUG
// If we are using compiling in debug mode, open a console window so
// we can see any printf's, etc...
//
// While we can detect if the program was run from the command-line -
// look at the CMDLINE environment variable, it will be "WIN" for
// programs started from the GUI - the shell seems to run all WIN32
// applications in the background anyways...
AllocConsole();
freopen("conin$", "r", stdin);
freopen("conout$", "w", stdout);
freopen("conout$", "w", stderr);
#endif // _DEBUG
// Run the standard main entry point function...
return main(__argc, __argv);
}
#endif
/*
* End of "$Id: fl_call_main.c,v 1.1.2.3 1999/10/14 04:56:09 bill Exp $".
*/
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