summaryrefslogtreecommitdiff
path: root/src/fl_curve.cxx
blob: e97579aa0a9b1162a01d23c576234551537c6499 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
//
// "$Id$"
//
// Bezier curve functions for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2005 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
//     http://www.fltk.org/str.php
//

// Utility for drawing Bezier curves, adding the points to
// the current fl_begin/fl_vertex/fl_end path.
// Incremental math implementation:
// I very much doubt this is optimal!  From Foley/vanDam page 511.
// If anybody has a better algorithim, please send it!

#include <FL/fl_draw.H>
#include <math.h>

void fl_curve(double X0, double Y0,
	      double X1, double Y1,
	      double X2, double Y2,
	      double X3, double Y3) {

  double x = fl_transform_x(X0,Y0);
  double y = fl_transform_y(X0,Y0);

  // draw point 0:
  fl_transformed_vertex(x,y);

  double x1 = fl_transform_x(X1,Y1);
  double yy1 = fl_transform_y(X1,Y1);
  double x2 = fl_transform_x(X2,Y2);
  double y2 = fl_transform_y(X2,Y2);
  double x3 = fl_transform_x(X3,Y3);
  double y3 = fl_transform_y(X3,Y3);

  // find the area:
  double a = fabs((x-x2)*(y3-yy1)-(y-y2)*(x3-x1));
  double b = fabs((x-x3)*(y2-yy1)-(y-y3)*(x2-x1));
  if (b > a) a = b;

  // use that to guess at the number of segments:
  int n = int(sqrt(a)/4);
  if (n > 1) {
    if (n > 100) n = 100; // make huge curves not hang forever

    double e = 1.0/n;

    // calculate the coefficients of 3rd order equation:
    double xa = (x3-3*x2+3*x1-x);
    double xb = 3*(x2-2*x1+x);
    double xc = 3*(x1-x);
    // calculate the forward differences:
    double dx1 = ((xa*e+xb)*e+xc)*e;
    double dx3 = 6*xa*e*e*e;
    double dx2 = dx3 + 2*xb*e*e;

    // calculate the coefficients of 3rd order equation:
    double ya = (y3-3*y2+3*yy1-y);
    double yb = 3*(y2-2*yy1+y);
    double yc = 3*(yy1-y);
    // calculate the forward differences:
    double dy1 = ((ya*e+yb)*e+yc)*e;
    double dy3 = 6*ya*e*e*e;
    double dy2 = dy3 + 2*yb*e*e;

    // draw points 1 .. n-2:
    for (int m=2; m<n; m++) {
      x += dx1;
      dx1 += dx2;
      dx2 += dx3;
      y += dy1;
      dy1 += dy2;
      dy2 += dy3;
      fl_transformed_vertex(x,y);
    }

    // draw point n-1:
    fl_transformed_vertex(x+dx1, y+dy1);
  }

  // draw point n:
  fl_transformed_vertex(x3,y3);
}

//
// End of "$Id$".
//