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// fl_scroll_area.C

// Drawing function to move the contents of a rectangle.  This is passed
// a "callback" which is called to draw rectangular areas that are moved
// into the drawing area.

#include <FL/x.H>

// scroll a rectangle and redraw the newly exposed portions:
void fl_scroll(int X, int Y, int W, int H, int dx, int dy,
	       void (*draw_area)(void*, int,int,int,int), void* data)
{
  if (!dx && !dy) return;
  if (dx <= -W || dx >= W || dy <= -H || dy >= H) {
    // no intersection of old an new scroll
    draw_area(data,X,Y,W,H);
    return;
  }
  int src_x, src_w, dest_x, clip_x, clip_w;
  if (dx > 0) {
    src_x = X;
    dest_x = X+dx;
    src_w = W-dx;
    clip_x = X;
    clip_w = dx;
  } else {
    src_x = X-dx;
    dest_x = X;
    src_w = W+dx;
    clip_x = X+src_w;
    clip_w = W-src_w;
  }
  int src_y, src_h, dest_y, clip_y, clip_h;
  if (dy > 0) {
    src_y = Y;
    dest_y = Y+dy;
    src_h = H-dy;
    clip_y = Y;
    clip_h = dy;
  } else {
    src_y = Y-dy;
    dest_y = Y;
    src_h = H+dy;
    clip_y = Y+src_h;
    clip_h = H-src_h;
  }
#ifdef WIN32
  BitBlt(fl_gc, dest_x, dest_y, src_w, src_h, fl_gc, src_x, src_y,SRCCOPY);
  // NYI: need to redraw areas that the source of BitBlt was bad due to
  // overlapped windows, probably similar to X version:
#else
  XCopyArea(fl_display, fl_window, fl_window, fl_gc,
	    src_x, src_y, src_w, src_h, dest_x, dest_y);
  // we have to sync the display and get the GraphicsExpose events! (sigh)
  for (;;) {
    XEvent e; XWindowEvent(fl_display, fl_window, ExposureMask, &e);
    if (e.type == NoExpose) break;
    // otherwise assumme it is a GraphicsExpose event:
    draw_area(data, e.xexpose.x, e.xexpose.y,
	      e.xexpose.width, e.xexpose.height);
    if (!e.xgraphicsexpose.count) break;
  }
#endif
  if (dx) draw_area(data, clip_x, dest_y, clip_w, src_h);
  if (dy) draw_area(data, X, clip_y, W, clip_h);
}