1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
|
//
// "$Id: fl_symbols.cxx,v 1.8.2.3.2.3 2002/04/11 11:52:43 easysw Exp $"
//
// Symbol drawing code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2002 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
// These are small graphics drawn by the normal label-drawing
// code when the string starts with an '@' sign.
// Adapted from original code written by:
// Written by Mark Overmars
// Version 2.1 a
// Date: Oct 2, 1992
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include "flstring.h"
typedef struct {
const char *name;
void (*drawit)(Fl_Color);
char scalable;
char notempty;
} SYMBOL;
#define MAXSYMBOL 211
/* Maximal number of symbols in table. Only half of them are
used. Should be prime. */
static SYMBOL symbols[MAXSYMBOL]; /* The symbols */
static int symbnumb = -1; /* Their number */
static int find(const char *name) {
// returns hash entry if it exists, or first empty slot:
int pos = name[0] ? (
name[1] ? (
name[2] ? 71*name[0]+31*name[1]+name[2] : 31*name[0]+name[1]
) :
name[0]
) : 0;
pos %= MAXSYMBOL;
int hh2 = name[0] ? (
(name[1]) ? 51*name[0]+3*name[1] : 3*name[0]
) : 1;
hh2 %= MAXSYMBOL; if (!hh2) hh2 = 1;
for (;;) {
if (!symbols[pos].notempty) return pos;
if (!strcmp(symbols[pos].name,name)) return pos;
pos = (pos + hh2) % MAXSYMBOL;
}
}
static void fl_init_symbols(void);
/**************** The routines seen by the user *************************/
int fl_add_symbol(const char *name, void (*drawit)(Fl_Color), int scalable)
/* Adds a symbol to the system. Returns whether correct. */
{
fl_init_symbols();
int pos;
if (symbnumb > MAXSYMBOL / 2) return 0; // table is full
pos = find(name);
symbols[pos].name = name;
symbols[pos].drawit = drawit;
symbols[pos].notempty = 1;
symbols[pos].scalable = scalable;
symbnumb++;
return 1;
}
int fl_return_arrow(int x,int y,int w,int h);
// provided for back compatability:
int fl_draw_symbol(const char *label,int x,int y,int w,int h,Fl_Color col) {
const char *p = label;
if (*p++ != '@') return 0;
fl_init_symbols();
int equalscale = 0;
if (*p == '#') {equalscale = 1; p++;}
if (*p == '-' && p[1]>='1' && p[1]<='9') {
int n = p[1]-'0';
x += n; y += n; w -= 2*n; h -= 2*n;
p += 2;
} else if (*p == '+' && p[1]>='1' && p[1]<='9') {
int n = p[1]-'0';
x -= n; y -= n; w += 2*n; h += 2*n;
p += 2;
}
if (w < 10) {x -= (10-w)/2; w = 10;}
if (h < 10) {y -= (10-h)/2; h = 10;}
w = (w-1)|1; h = (h-1)|1;
int rotangle;
switch (*p++) {
case '0':
rotangle = 1000*(p[1]-'0') + 100*(p[2]-'0') + 10*(p[3]-'0');
p += 4;
break;
case '1': rotangle = 2250; break;
case '2': rotangle = 2700; break;
case '3': rotangle = 3150; break;
case '4': rotangle = 1800; break;
case '5':
case '6': rotangle = 0; break;
case '7': rotangle = 1350; break;
case '8': rotangle = 900; break;
case '9': rotangle = 450; break;
default: rotangle = 0; p--; break;
}
int pos = find(p);
if (!symbols[pos].notempty) return 0;
if (symbols[pos].scalable == 3) { // kludge to detect return arrow
fl_return_arrow(x,y,w,h);
return 1;
}
fl_push_matrix();
fl_translate(x+w/2,y+h/2);
if (symbols[pos].scalable) {
if (equalscale) {if (w<h) h = w; else w = h;}
fl_scale(0.5*w, 0.5*h);
fl_rotate(rotangle/10.0);
}
(symbols[pos].drawit)(col);
fl_pop_matrix();
return 1;
}
/******************** THE DEFAULT SYMBOLS ****************************/
/* Some help stuff */
#define BP fl_begin_polygon()
#define EP fl_end_polygon()
#define BL fl_begin_line()
#define EL fl_end_line()
#define BC fl_begin_loop()
#define EC fl_end_loop()
#define vv(x,y) fl_vertex(x,y)
//for the outline color
static void set_outline_color(Fl_Color c) {
fl_color(fl_color_average(c, FL_BLACK, .5));
}
static void rectangle(double x,double y,double x2,double y2,Fl_Color col) {
fl_color(col);
BP; vv(x,y); vv(x2,y); vv(x2,y2); vv(x,y2); EP;
set_outline_color(col);
BC; vv(x,y); vv(x2,y); vv(x2,y2); vv(x,y2); EC;
}
/* The drawing routines */
static void draw_arrow1(Fl_Color col)
{
fl_color(col);
BP; vv(-0.8,-0.4); vv(-0.8,0.4); vv(0.0,0.4); vv(0.0,-0.4); EP;
BP; vv(0.0,0.8); vv(0.8,0.0); vv(0.0,-0.8); vv(0.0,-0.4); vv(0.0,0.4); EP;
set_outline_color(col);
BC; vv(-0.8,-0.4); vv(-0.8,0.4); vv(0.0,0.4); vv(0.0,0.8); vv(0.8,0.0);
vv(0.0,-0.8); vv(0.0,-0.4); EC;
}
static void draw_arrow1bar(Fl_Color col)
{
draw_arrow1(col);
rectangle(.6,-.8,.9,.8,col);
}
static void draw_arrow2(Fl_Color col)
{
fl_color(col);
BP; vv(-0.3,0.8); vv(0.50,0.0); vv(-0.3,-0.8); EP;
set_outline_color(col);
BC; vv(-0.3,0.8); vv(0.50,0.0); vv(-0.3,-0.8); EC;
}
static void draw_arrow3(Fl_Color col)
{
fl_color(col);
BP; vv(0.1,0.8); vv(0.9,0.0); vv(0.1,-0.8); EP;
BP; vv(-0.7,0.8); vv(0.1,0.0); vv(-0.7,-0.8); EP;
set_outline_color(col);
BC; vv(0.1,0.8); vv(0.9,0.0); vv(0.1,-0.8); EC;
BC; vv(-0.7,0.8); vv(0.1,0.0); vv(-0.7,-0.8); EC;
}
static void draw_arrowbar(Fl_Color col)
{
fl_color(col);
BP; vv(0.2,0.8); vv(0.6,0.8); vv(0.6,-0.8); vv(0.2,-0.8); EP;
BP; vv(-0.6,0.8); vv(0.2,0.0); vv(-0.6,-0.8); EP;
set_outline_color(col);
BC; vv(0.2,0.8); vv(0.6,0.8); vv(0.6,-0.8); vv(0.2,-0.8); EC;
BC; vv(-0.6,0.8); vv(0.2,0.0); vv(-0.6,-0.8); EC;
}
static void draw_arrowbox(Fl_Color col)
{
fl_color(col);
BP; vv(-0.6,0.8); vv(0.2,0.0); vv(-0.6,-0.8); EP;
BC; vv(0.2,0.8); vv(0.6,0.8); vv(0.6,-0.8); vv(0.2,-0.8); EC;
set_outline_color(col);
BC; vv(0.2,0.8); vv(0.6,0.8); vv(0.6,-0.8); vv(0.2,-0.8); EC;
BC; vv(-0.6,0.8); vv(0.2,0.0); vv(-0.6,-0.8); EC;
}
static void draw_bararrow(Fl_Color col)
{
fl_color(col);
BP; vv(0.1,0.8); vv(0.9,0.0); vv(0.1,-0.8); EP;
BP; vv(-0.5,0.8); vv(-0.1,0.8); vv(-0.1,-0.8); vv(-0.5,-0.8); EP;
set_outline_color(col);
BC; vv(0.1,0.8); vv(0.9,0.0); vv(0.1,-0.8); EC;
BC; vv(-0.5,0.8); vv(-0.1,0.8); vv(-0.1,-0.8); vv(-0.5,-0.8); EC;
}
static void draw_doublebar(Fl_Color col) {
rectangle(-0.6,-0.8,-.1,.8,col);
rectangle(.1,-0.8,.6,.8,col);
}
static void draw_arrow01(Fl_Color col)
{ fl_rotate(180); draw_arrow1(col); }
static void draw_arrow02(Fl_Color col)
{ fl_rotate(180); draw_arrow2(col); }
static void draw_arrow03(Fl_Color col)
{ fl_rotate(180); draw_arrow3(col); }
static void draw_0arrowbar(Fl_Color col)
{ fl_rotate(180); draw_arrowbar(col); }
static void draw_0arrowbox(Fl_Color col)
{ fl_rotate(180); draw_arrowbox(col); }
static void draw_0bararrow(Fl_Color col)
{ fl_rotate(180); draw_bararrow(col); }
static void draw_doublearrow(Fl_Color col)
{
fl_color(col);
BP; vv(-0.35,-0.4); vv(-0.35,0.4); vv(0.35,0.4); vv(0.35,-0.4); EP;
BP; vv(0.15,0.8); vv(0.95,0.0); vv(0.15,-0.8); EP;
BP; vv(-0.15,0.8); vv(-0.95,0.0); vv(-0.15,-0.8); EP;
set_outline_color(col);
BC; vv(-0.15,0.4); vv(0.15,0.4); vv(0.15,0.8); vv(0.95,0.0);
vv(0.15,-0.8); vv(0.15,-0.4); vv(-0.15,-0.4); vv(-0.15,-0.8);
vv(-0.95,0.0); vv(-0.15,0.8); EC;
}
static void draw_arrow(Fl_Color col)
{
fl_color(col);
BP; vv(0.65,0.1); vv(1.0,0.0); vv(0.65,-0.1); EP;
BL; vv(-1.0,0.0); vv(0.65,0.0); EL;
set_outline_color(col);
BL; vv(-1.0,0.0); vv(0.65,0.0); EL;
BC; vv(0.65,0.1); vv(1.0,0.0); vv(0.65,-0.1); EC;
}
static void draw_square(Fl_Color col)
{ rectangle(-1,-1,1,1,col); }
static void draw_circle(Fl_Color col) {
fl_color(col); BP; fl_circle(0,0,1); EP;
set_outline_color(col);
BC; fl_circle(0,0,1); EC;
}
static void draw_line(Fl_Color col)
{ fl_color(col); BL; vv(-1.0,0.0); vv(1.0,0.0); EL; }
static void draw_plus(Fl_Color col)
{
fl_color(col);
BP; vv(-0.9,-0.15); vv(-0.9,0.15); vv(0.9,0.15); vv(0.9,-0.15); EP;
BP; vv(-0.15,-0.9); vv(-0.15,0.9); vv(0.15,0.9); vv(0.15,-0.9); EP;
set_outline_color(col);
BC;
vv(-0.9,-0.15); vv(-0.9,0.15); vv(-0.15,0.15); vv(-0.15,0.9);
vv(0.15,0.9); vv(0.15,0.15); vv(0.9,0.15); vv(0.9,-0.15);
vv(0.15,-0.15); vv(0.15,-0.9); vv(-0.15,-0.9); vv(-0.15,-0.15);
EC;
}
static void draw_uparrow(Fl_Color) {
fl_color(FL_LIGHT3);
BL; vv(-.8,.8); vv(-.8,-.8); vv(.8,0); EL;
fl_color(FL_DARK3);
BL; vv(-.8,.8); vv(.8, 0); EL;
}
static void draw_downarrow(Fl_Color) {
fl_color(FL_DARK3);
BL; vv(-.8,.8); vv(-.8,-.8); vv(.8,0); EL;
fl_color(FL_LIGHT3);
BL; vv(-.8,.8); vv(.8, 0); EL;
}
static void draw_menu(Fl_Color col)
{
rectangle(-0.65, 0.85, 0.65, -0.25, col);
rectangle(-0.65, -0.6, 0.65, -1.0, col);
}
static void fl_init_symbols(void) {
static char beenhere;
if (beenhere) return;
beenhere = 1;
symbnumb = 0;
fl_add_symbol("", draw_arrow1, 1);
fl_add_symbol("->", draw_arrow1, 1);
fl_add_symbol(">", draw_arrow2, 1);
fl_add_symbol(">>", draw_arrow3, 1);
fl_add_symbol(">|", draw_arrowbar, 1);
fl_add_symbol(">[]", draw_arrowbox, 1);
fl_add_symbol("|>", draw_bararrow, 1);
fl_add_symbol("<-", draw_arrow01, 1);
fl_add_symbol("<", draw_arrow02, 1);
fl_add_symbol("<<", draw_arrow03, 1);
fl_add_symbol("|<", draw_0arrowbar, 1);
fl_add_symbol("[]<", draw_0arrowbox, 1);
fl_add_symbol("<|", draw_0bararrow, 1);
fl_add_symbol("<->", draw_doublearrow, 1);
fl_add_symbol("-->", draw_arrow, 1);
fl_add_symbol("+", draw_plus, 1);
fl_add_symbol("->|", draw_arrow1bar, 1);
fl_add_symbol("arrow", draw_arrow, 1);
fl_add_symbol("returnarrow", 0, 3);
fl_add_symbol("square", draw_square, 1);
fl_add_symbol("circle", draw_circle, 1);
fl_add_symbol("line", draw_line, 1);
fl_add_symbol("plus", draw_plus, 1);
fl_add_symbol("menu", draw_menu, 1);
fl_add_symbol("UpArrow", draw_uparrow, 1);
fl_add_symbol("DnArrow", draw_downarrow, 1);
fl_add_symbol("||", draw_doublebar, 1);
}
//
// End of "$Id: fl_symbols.cxx,v 1.8.2.3.2.3 2002/04/11 11:52:43 easysw Exp $".
//
|