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//
// "$Id$"
//
// Portable drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2011 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/**
\file fl_vertex.cxx
\brief Portable drawing code for drawing arbitrary shapes with
simple 2D transformations.
*/
// Portable drawing code for drawing arbitrary shapes with
// simple 2D transformations. See also fl_arc.cxx
// matt: the Quartz implementation purposely doesn't use the Quartz matrix
// operations for reasons of compatibility and maintainability
#if defined(WIN32) || defined(__APPLE__)
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: implement functions below for vector drawing"
#else
#endif
#include <config.h>
#include "config_lib.h"
#include <FL/fl_draw.H>
#include <FL/x.H>
#include <FL/Fl.H>
#include <FL/math.h>
#include <stdlib.h>
void Fl_Graphics_Driver::push_matrix() {
if (sptr==matrix_stack_size)
Fl::error("fl_push_matrix(): matrix stack overflow.");
else
stack[sptr++] = m;
}
void Fl_Graphics_Driver::pop_matrix() {
if (sptr==0)
Fl::error("fl_pop_matrix(): matrix stack underflow.");
else
m = stack[--sptr];
}
void Fl_Graphics_Driver::mult_matrix(double a, double b, double c, double d, double x, double y) {
matrix o;
o.a = a*m.a + b*m.c;
o.b = a*m.b + b*m.d;
o.c = c*m.a + d*m.c;
o.d = c*m.b + d*m.d;
o.x = x*m.a + y*m.c + m.x;
o.y = x*m.b + y*m.d + m.y;
m = o;
}
void Fl_Graphics_Driver::rotate(double d) {
if (d) {
double s, c;
if (d == 0) {s = 0; c = 1;}
else if (d == 90) {s = 1; c = 0;}
else if (d == 180) {s = 0; c = -1;}
else if (d == 270 || d == -90) {s = -1; c = 0;}
else {s = sin(d*M_PI/180); c = cos(d*M_PI/180);}
mult_matrix(c,-s,s,c,0,0);
}
}
void Fl_Graphics_Driver::scale(double x, double y) {
mult_matrix(x,0,0,y,0,0);
}
void Fl_Graphics_Driver::scale(double x) {
mult_matrix(x,0,0,x,0,0);
}
void Fl_Graphics_Driver::translate(double x,double y) {
mult_matrix(1,0,0,1,x,y);
}
void Fl_Graphics_Driver::begin_points() {
n = 0;
what = POINT_;
}
void Fl_Graphics_Driver::begin_line() {
n = 0;
what = LINE;
}
void Fl_Graphics_Driver::begin_loop() {
n = 0;
what = LOOP;
}
void Fl_Graphics_Driver::begin_polygon() {
n = 0;
what = POLYGON;
}
double Fl_Graphics_Driver::transform_x(double x, double y) {
return x*m.a + y*m.c + m.x;
}
double Fl_Graphics_Driver::transform_y(double x, double y) {
return x*m.b + y*m.d + m.y;
}
double Fl_Graphics_Driver::transform_dx(double x, double y) {
return x*m.a + y*m.c;
}
double Fl_Graphics_Driver::transform_dy(double x, double y) {
return x*m.b + y*m.d;
}
void Fl_Graphics_Driver::transformed_vertex0(COORD_T x, COORD_T y) {
if (!n || x != p[n-1].x || y != p[n-1].y) {
if (n >= p_size) {
p_size = p ? 2*p_size : 16;
p = (XPOINT*)realloc((void*)p, p_size*sizeof(*p));
}
p[n].x = x;
p[n].y = y;
n++;
}
}
void Fl_Graphics_Driver::fixloop() { // remove equal points from closed path
while (n>2 && p[n-1].x == p[0].x && p[n-1].y == p[0].y) n--;
}
// -----------------------------------------------------------------------------
// Remove #ifndef FL_LIBRARY_CMAKE and the entire block of #include
// statements when the new build system is ready:
#ifndef FL_LIBRARY_CMAKE
// -----------------------------------------------------------------------------
// Apple Quartz graphics driver "drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx"
// -----------------------------------------------------------------------------
#ifdef FL_CFG_GFX_GDI
# include "drivers/GDI/Fl_GDI_Graphics_Driver_vertex.cxx"
#endif
// -----------------------------------------------------------------------------
#ifdef FL_CFG_GFX_XLIB
# include "drivers/Xlib/Fl_Xlib_Graphics_Driver_vertex.cxx"
#endif
// -----------------------------------------------------------------------------
#endif // FL_LIBRARY_CMAKE
// -----------------------------------------------------------------------------
//
// End of "$Id$".
//
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