1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
|
//
// "$Id$"
//
// Forms timer object for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// Emulate the Forms Timer object
// You don't want to use this if you just want a timeout, call
// Fl::add_timeout directly!
#include <FL/Fl.H>
#include <FL/Fl_Timer.H>
#include <FL/fl_draw.H>
#ifdef WIN32
# ifdef __MWERKS__
# include <time.h>
# else
# include <sys/types.h>
# include <sys/timeb.h>
# endif
#else
# include <time.h>
# include <sys/time.h>
#endif
#include <stdio.h>
#define FL_TIMER_BLINKRATE 0.2
void fl_gettime(long* sec, long* usec) {
#ifdef WIN32
# ifdef __MWERKS__
time_t localTime = time(NULL);
struct tm *now = localtime(&localTime);
*sec = now->tm_sec + 60*now->tm_min + 3600*now->tm_hour + 24*3600*now->tm_yday;
*usec = 0;
# else
struct timeb tp;
ftime(&tp);
*sec = tp.time;
*usec = tp.millitm * 1000;
# endif
#else
struct timeval tp;
struct timezone tzp;
gettimeofday(&tp, &tzp);
*sec = tp.tv_sec;
*usec = tp.tv_usec;
#endif
}
void Fl_Timer::draw() {
int tt;
Fl_Color col;
char str[32];
if (!on || delay>0.0)
col = color();
else if ((int) (delay / FL_TIMER_BLINKRATE) % 2)
col = color();
else
col = selection_color();
draw_box(box(), col);
if (type() == FL_VALUE_TIMER && delay>0.0) {
double d = direction_ ? total-delay : delay;
if (d < 60.0)
sprintf(str, "%.1f", d);
else {
tt = (int) ((d+0.05) / 60.0);
sprintf(str, "%d:%04.1f", tt, d - 60.0 * tt);
}
fl_font(labelfont(), labelsize());
fl_color(labelcolor());
fl_draw(str, x(), y(), w(), h(), FL_ALIGN_CENTER);
} else
draw_label();
}
void Fl_Timer::stepcb(void* v) {
((Fl_Timer*)v)->step();
}
void Fl_Timer::step() {
if (!on) return;
double lastdelay = delay;
long sec, usec; fl_gettime(&sec, &usec);
delay -= (double) (sec - lastsec) + (double) (usec - lastusec) / 1000000.0;
lastsec = sec; lastusec = usec;
if (lastdelay > 0.0 && delay <= 0.0) {
if (type() == FL_HIDDEN_TIMER) {
on = 0;
delay = 0;
} else {
redraw();
Fl::add_timeout(FL_TIMER_BLINKRATE, stepcb, this);
}
set_changed();
do_callback();
} else {
if (type() == FL_VALUE_TIMER) redraw();
Fl::add_timeout(FL_TIMER_BLINKRATE, stepcb, this);
}
}
int Fl_Timer::handle(int event) {
if (event == FL_RELEASE && delay <= 0) value(0.0);
return 0;
}
/**
Destroys the timer and removes the timeout.
*/
Fl_Timer::~Fl_Timer() {
Fl::remove_timeout(stepcb, this);
}
/**
Creates a new Fl_Timer widget using the given type, position,
size, and label string. The type parameter can be any of the
following symbolic constants:
\li FL_NORMAL_TIMER - The timer just does the callback and
displays the string "Timer" in the widget.
\li FL_VALUE_TIMER - The timer does the callback and displays
the current timer value in the widget.
\li FL_HIDDEN_TIMER - The timer just does the callback and
does not display anything.
*/
Fl_Timer::Fl_Timer(uchar t, int X, int Y, int W, int H, const char* l)
: Fl_Widget(X, Y, W, H, l) {
box(FL_DOWN_BOX);
selection_color(FL_RED);
delay = 0;
on = 0;
direction_ = 0;
type(t);
if (t == FL_HIDDEN_TIMER) clear_visible();
if (t == FL_VALUE_TIMER) align(FL_ALIGN_LEFT);
}
/** Sets the current timer value */
void Fl_Timer::value(double d) {
delay = total = d;
on = (d > 0.0);
fl_gettime(&(lastsec), &(lastusec));
if (type() != FL_HIDDEN_TIMER) redraw();
Fl::remove_timeout(stepcb, this);
if (on) Fl::add_timeout(FL_TIMER_BLINKRATE, stepcb, this);
}
/** Gets or sets whether the timer is suspended.*/
void Fl_Timer::suspended(char d) {
if (!d) {
if (on) return;
on = (delay > 0.0);
fl_gettime(&(lastsec), &(lastusec));
if (on) Fl::add_timeout(FL_TIMER_BLINKRATE, stepcb, this);
} else {
if (!on) return;
on = 0;
Fl::remove_timeout(stepcb, this);
}
}
//
// End of "$Id$".
//
|