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authorManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2018-12-30 11:04:10 +0100
committerManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2018-12-30 11:04:10 +0100
commit362f9350868286b066070df7da1f496df08ecd73 (patch)
treed4bf7e564018d835092fff0f311ebcec6740d02d
parent26bb0e5a831be64f21eec41efef73571aebadab5 (diff)
parentde199c327e9b55bd615f7262724da8ecba1999cf (diff)
Merge remote-tracking branch 'origin/master'
-rw-r--r--.gitattributes9
-rw-r--r--.gitignore17
-rw-r--r--.travis.yml74
-rw-r--r--CMake/options.cmake56
-rw-r--r--FL/Fl_Browser.H6
-rw-r--r--README.CMake.txt31
-rw-r--r--README.Cairo.txt17
-rw-r--r--README.OSX.txt478
-rw-r--r--README.macOS.md516
-rw-r--r--documentation/CMakeLists.txt10
-rw-r--r--documentation/Doxyfile.in3
-rw-r--r--fluid/Fl_Group_Type.cxx48
-rw-r--r--fluid/Fl_Menu_Type.cxx20
-rw-r--r--ide/AndroidStudio3/gradlew.rename_to_bat180
-rw-r--r--src/Fl.cxx1
-rw-r--r--src/Fl_Browser.cxx15
-rw-r--r--src/Fl_File_Chooser2.cxx4
-rw-r--r--src/Fl_Input_.cxx1
-rw-r--r--src/Fl_JPEG_Image.cxx5
-rw-r--r--src/Fl_Menu.cxx2
-rw-r--r--src/Fl_Menu_add.cxx2
-rw-r--r--src/Fl_Text_Buffer.cxx2
-rw-r--r--src/gl_draw.cxx34
-rw-r--r--test/blocks.cxx2
-rw-r--r--test/browser.cxx9
-rw-r--r--test/sudoku.rc144
26 files changed, 932 insertions, 754 deletions
diff --git a/.gitattributes b/.gitattributes
index 86b72ea30..c706bfbe8 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -20,13 +20,15 @@ makesrcdist export-ignore eol=lf
# fluid files (eol=lf or text?)
-#*FIXME* *.fl eol=lf
+*.fl eol=lf
# shell scripts etc. with Unix line endings (lf)
*.ac eol=lf
+*.in eol=lf
*.desktop eol=lf
*.sh eol=lf
+
fltk-config.in eol=lf
documentation/make_pdf eol=lf
@@ -36,9 +38,10 @@ misc/update_config_scripts eol=lf
# files with Windows line endings (crlf)
-#*FIXME* *.rc eol=crlf
+*.rc eol=crlf
-#*FIXME* ide/AndroidStudio3/gradlew.rename_to_bat eol=crlf
+# Android Studio special support file (Windows .bat file)
+ide/AndroidStudio3/gradlew.rename_to_bat eol=crlf
# binary files
diff --git a/.gitignore b/.gitignore
index 36bb00266..66922bd0a 100644
--- a/.gitignore
+++ b/.gitignore
@@ -4,6 +4,23 @@
*.o
*.exe
+# CMake
+bin/
+**/cmake_install.cmake
+**/CMakeCache.txt
+**/CMakeFiles/
+etc/UseFLTK.cmake
+cmake_uninstall.cmake
+UseFLTK.cmake
+FLTK.sln
+FLTK-Targets.cmake
+FLTKConfig.cmake
+etc/FLTKConfig.cmake
+
+# MSVC
+*.tlog
+.vs/
+
# /
/autom4te*.cache
/build
diff --git a/.travis.yml b/.travis.yml
new file mode 100644
index 000000000..feed463e7
--- /dev/null
+++ b/.travis.yml
@@ -0,0 +1,74 @@
+sudo: required
+dist: trusty
+cache: ccache
+
+language:
+ - c++
+# - objective-c
+
+os:
+ - linux
+ - osx
+
+compiler:
+ - gcc
+ - clang
+
+env:
+ - |
+ ANALYZE=false
+ DOC=false
+
+matrix:
+ include:
+ os: linux
+ compiler: clang
+ env: ANALYZE=true DOC=true
+
+branches:
+ only:
+ - master
+ - /^feature.*$/
+
+before_script:
+ - |
+ if [ $TRAVIS_OS_NAME == linux ]; then
+ sudo apt-get update -q
+ sudo apt-get install -y libxinerama-dev libxcursor-dev libasound2-dev
+ sudo apt-get install -y doxygen
+ elif [ $TRAVIS_OS_NAME == osx ]; then
+ brew install ccache # need to install on OSX
+ export PATH="/usr/local/opt/ccache/libexec:$PATH"
+ brew install doxygen
+ fi
+
+script:
+ - |
+ if [ $ANALYZE = "false" ]; then
+ autoconf
+ ./configure
+ make
+ mkdir cmake-build
+ cmake -G "Unix Makefiles" -S . -B"./cmake-build"
+ cd cmake-build
+ make
+ else
+ scan-build cmake -G "Unix Makefiles"
+ scan-build --status-bugs -v
+ make
+ fi
+
+after_success:
+ - |
+ if [ $DOC = "true" ]; then
+ doxygen --version
+ cd documentation
+ make html
+ cd -
+ fi
+
+notifications:
+ email:
+ recipients:
+ - fabien@onepost.net
+ - albrechts.fltk@online.de
diff --git a/CMake/options.cmake b/CMake/options.cmake
index e94e0e937..c747484bd 100644
--- a/CMake/options.cmake
+++ b/CMake/options.cmake
@@ -142,9 +142,13 @@ option(OPTION_FILESYSTEM_SUPPORT "allow file system support" ON)
if(DOXYGEN_FOUND)
option(OPTION_BUILD_HTML_DOCUMENTATION "build html docs" OFF)
option(OPTION_INSTALL_HTML_DOCUMENTATION "install html docs" OFF)
+
+ option(OPTION_INCLUDE_DRIVER_DOCUMENTATION "include driver (developer) docs" OFF)
+ mark_as_advanced(OPTION_INCLUDE_DRIVER_DOCUMENTATION)
+
if(LATEX_FOUND)
- option(OPTION_BUILD_PDF_DOCUMENTATION "build pdf docs" OFF)
- option(OPTION_INSTALL_PDF_DOCUMENTATION "install pdf docs" OFF)
+ option(OPTION_BUILD_PDF_DOCUMENTATION "build pdf docs" OFF)
+ option(OPTION_INSTALL_PDF_DOCUMENTATION "install pdf docs" OFF)
endif(LATEX_FOUND)
endif(DOXYGEN_FOUND)
@@ -157,27 +161,33 @@ include(FindPkgConfig)
option(OPTION_CAIRO "use lib Cairo" OFF)
option(OPTION_CAIROEXT
- "use FLTK code instrumentation for cairo extended use" OFF
+ "use FLTK code instrumentation for Cairo extended use" OFF
)
-if(OPTION_CAIRO OR OPTION_CAIROEXT AND LIB_CAIRO)
+if ((OPTION_CAIRO OR OPTION_CAIROEXT) AND LIB_CAIRO)
pkg_search_module(PKG_CAIRO cairo)
-endif(OPTION_CAIRO OR OPTION_CAIROEXT AND LIB_CAIRO)
+endif ((OPTION_CAIRO OR OPTION_CAIROEXT) AND LIB_CAIRO)
-if(PKG_CAIRO_FOUND)
- set(FLTK_HAVE_CAIRO 1)
+if (PKG_CAIRO_FOUND)
+ set (FLTK_HAVE_CAIRO 1)
add_subdirectory(cairo)
list(APPEND FLTK_LDLIBS -lcairo -lpixman-1)
include_directories(${PKG_CAIRO_INCLUDE_DIRS})
string(REPLACE ";" " " CAIROFLAGS "${PKG_CAIRO_CFLAGS}")
-endif(PKG_CAIRO_FOUND)
-if(LIB_CAIRO AND OPTION_CAIROEXT AND PKG_CAIRO_FOUND)
- set(FLTK_USE_CAIRO 1)
- set(FLTK_CAIRO_FOUND TRUE)
-else()
- set(FLTK_CAIRO_FOUND FALSE)
-endif(LIB_CAIRO AND OPTION_CAIROEXT AND PKG_CAIRO_FOUND)
+ if (LIB_CAIRO AND OPTION_CAIROEXT)
+ set(FLTK_USE_CAIRO 1)
+ set(FLTK_CAIRO_FOUND TRUE)
+ else ()
+ set(FLTK_CAIRO_FOUND FALSE)
+ endif (LIB_CAIRO AND OPTION_CAIROEXT)
+else ()
+ if (OPTION_CAIRO OR OPTION_CAIROEXT)
+ message(STATUS "*** Cairo was requested but not found - please check your cairo installation")
+ message(STATUS "*** or disable options OPTION_CAIRO and OPTION_CAIRO_EXT.")
+ message(FATAL_ERROR "*** Terminating: missing Cairo libs or headers.")
+ endif (OPTION_CAIRO OR OPTION_CAIROEXT)
+endif (PKG_CAIRO_FOUND)
#######################################################################
option(OPTION_USE_NANOSVG "support SVG images" ON)
@@ -456,20 +466,20 @@ endif (OPTION_USE_PANGO)
#######################################################################
if(X11_Xft_FOUND AND OPTION_USE_PANGO)
#this covers Debian, Ubuntu, FreeBSD, NetBSD, Darwin
- if(APPLE AND OPTION_APPLE_X11)
- list(APPEND CMAKE_INCLUDE_PATH /sw/include)
- list(APPEND CMAKE_LIBRARY_PATH /sw/lib)
- endif(APPLE AND OPTION_APPLE_X11)
- find_file(HAVE_PANGO_H pango-1.0/pango/pango.h ${CMAKE_INCLUDE_PATH})
- find_file(HAVE_PANGOXFT_H pango-1.0/pango/pangoxft.h ${CMAKE_INCLUDE_PATH})
+ if(APPLE AND OPTION_APPLE_X11)
+ list(APPEND CMAKE_INCLUDE_PATH /sw/include)
+ list(APPEND CMAKE_LIBRARY_PATH /sw/lib)
+ endif(APPLE AND OPTION_APPLE_X11)
+ find_file(HAVE_PANGO_H pango-1.0/pango/pango.h ${CMAKE_INCLUDE_PATH})
+ find_file(HAVE_PANGOXFT_H pango-1.0/pango/pangoxft.h ${CMAKE_INCLUDE_PATH})
if(HAVE_PANGO_H AND HAVE_PANGOXFT_H)
find_library(HAVE_LIB_PANGO pango-1.0 ${CMAKE_LIBRARY_PATH})
find_library(HAVE_LIB_PANGOXFT pangoxft-1.0 ${CMAKE_LIBRARY_PATH})
if(APPLE)
- set(HAVE_LIB_GOBJECT TRUE)
+ set(HAVE_LIB_GOBJECT TRUE)
else()
- find_library(HAVE_LIB_GOBJECT gobject-2.0 ${CMAKE_LIBRARY_PATH})
+ find_library(HAVE_LIB_GOBJECT gobject-2.0 ${CMAKE_LIBRARY_PATH})
endif(APPLE)
endif(HAVE_PANGO_H AND HAVE_PANGOXFT_H)
if(HAVE_LIB_PANGO AND HAVE_LIB_PANGOXFT AND HAVE_LIB_GOBJECT)
@@ -553,7 +563,7 @@ endif(OPTION_FILESYSTEM_SUPPORT)
# prior to CMake 3.0 this feature was buggy
if(NOT CMAKE_VERSION VERSION_LESS 3.0.0)
option(CMAKE_SUPPRESS_REGENERATION
- "suppress rules to re-run CMake on rebuild" OFF)
+ "suppress rules to re-run CMake on rebuild" OFF)
mark_as_advanced(CMAKE_SUPPRESS_REGENERATION)
endif(NOT CMAKE_VERSION VERSION_LESS 3.0.0)
diff --git a/FL/Fl_Browser.H b/FL/Fl_Browser.H
index 467c6bf0c..191d98271 100644
--- a/FL/Fl_Browser.H
+++ b/FL/Fl_Browser.H
@@ -212,7 +212,8 @@ public:
and used to modify how the rest of the line is printed:
\li <tt>'\@.'</tt> Print rest of line, don't look for more '\@' signs
- \li <tt>'\@\@'</tt> Print rest of line starting with '\@'
+ \li <tt>'\@\@'</tt> Doubling the format character prints the format
+ character once, followed by the rest of line
\li <tt>'\@l'</tt> Use a LARGE (24 point) font
\li <tt>'\@m'</tt> Use a medium large (18 point) font
\li <tt>'\@s'</tt> Use a <SMALL>small</SMALL> (11 point) font
@@ -222,8 +223,9 @@ public:
font (sets font to FL_COURIER)
\li <tt>'\@c'</tt> Center the line horizontally
\li <tt>'\@r'</tt> Right-justify the text
+ \li <tt>'\@N'</tt> Use fl_inactive_color() to draw the text
\li <tt>'\@B0', '\@B1', ... '\@B255'</tt> Fill the backgound with
- fl_color(n)
+ fl_color(n)
\li <tt>'\@C0', '\@C1', ... '\@C255'</tt> Use fl_color(n) to draw the text
\li <tt>'\@F0', '\@F1', ...</tt> Use fl_font(n) to draw the text
\li <tt>'\@S1', '\@S2', ...</tt> Use point size n to draw the text
diff --git a/README.CMake.txt b/README.CMake.txt
index 142603dad..88c48d679 100644
--- a/README.CMake.txt
+++ b/README.CMake.txt
@@ -103,11 +103,11 @@ OPTION_ARCHFLAGS - default EMPTY
Extra architecture flags.
OPTION_APPLE_X11 - default OFF
- In case you want to use X11 on OSX.
+ In case you want to use X11 on macOS.
Use this only if you know what you do, and if you have installed X11.
OPTION_USE_POLL - default OFF
- Don't use this one either.
+ Don't use this one either, it is deprecated.
OPTION_BUILD_SHARED_LIBS - default OFF
Normally FLTK is built as static libraries which makes more portable
@@ -117,10 +117,10 @@ OPTION_BUILD_EXAMPLES - default ON
Builds the many fine example programs.
OPTION_CAIRO - default OFF
- Enables libcairo support - see README.CMake.txt.
+ Enables libcairo support - see README.Cairo.txt.
OPTION_CAIROEXT - default OFF
- Enables extended libcairo support - see README.CMake.txt.
+ Enables extended libcairo support - see README.Cairo.txt.
OPTION_USE_GL - default ON
Enables OpenGL support.
@@ -169,6 +169,28 @@ OPTION_PRINT_SUPPORT - default ON
is somewhat smaller. This option makes sense only on the Unix/Linux
platform or when OPTION_APPLE_X11 is ON.
+
+Documentation options: these options are only available if `doxygen' is
+ installed and found by CMake. PDF related options require also `latex'.
+
+OPTION_BUILD_HTML_DOCUMENTATION - default OFF
+OPTION_BUILD_PDF_DOCUMENTATION - default OFF
+ These options can be used to switch HTML documentation generation with
+ doxygen on. The build targets ('html', 'pdf', or 'docs') need still to
+ be executed explicitly.
+
+OPTION_INCLUDE_DRIVER_DOCUMENTATION - default OFF
+ This option adds driver documentation to HTML and PDF docs (if ON). This
+ option is marked as "advanced" since it is only useful for FLTK developers
+ or advanced users.
+
+OPTION_INSTALL_HTML_DOCUMENTATION - default OFF
+OPTION_INSTALL_PDF_DOCUMENTATION - default OFF
+ If these options are ON then the HTML and/or PDF docs get installed
+ when the 'install' target is executed, e.g. with `make install'. You
+ need to select above options OPTION_BUILD_*_DOCUMENTATION as well.
+
+
2.3 Building under Linux with Unix Makefiles
-----------------------------------------------
@@ -543,3 +565,4 @@ Apr 07 2015 - AlbrechtS: update use example and more docs
Jan 31 2016 - msurette: custom command instead of fltk_wrap_ui
Nov 01 2016 - AlbrechtS: remove deprecated FLTK_USE_FILE, add MinGW build
Jul 05 2017 - matt: added instructions for MacOS and Xcode
+Dec 29 2018 - AlbrechtS: add documentation option descriptions
diff --git a/README.Cairo.txt b/README.Cairo.txt
index c25654cb9..3e94196ea 100644
--- a/README.Cairo.txt
+++ b/README.Cairo.txt
@@ -50,7 +50,7 @@ variable OPTION_CAIRO:BOOL=ON is set.
------------------------------
(1) Adding a new Fl_Cairo_Window class permitting transparent and easy
- integration of a Cairo draw callback without the need subclass Fl_Window.
+ integration of a Cairo draw callback without the need to subclass Fl_Window.
(2) Adding a Fl::cairo_make_current(Fl_Window*) function only providing
transparently a cairo context to your custom Fl_Window derived class.
@@ -117,7 +117,20 @@ on the various supported operating systems.
3.1 Linux
---------
- From Greg (erco@seriss.com):
+ 3.1.1 Debian and derivatives (like Ubuntu)
+ -----------------------------------------------------
+
+ Run from a terminal command line:
+ sudo apt install libcairo2-dev
+
+ Then build fltk using the cairo additional option using:
+ cmake -G"Unix Makefiles" -DOPTION_CAIRO:BOOL=ON -S <fltk_dir> -B <your_build_dir>
+ cd <your_build_dir>
+ make
+
+ 3.1.2 CentOS from Greg (erco@seriss.com)
+ ---------------------------------------------------
+
To get FLTK 1.3.x (r9204) to build on Centos 5.5, I found that
I only needed to install the "cairo-devel" package, ie:
diff --git a/README.OSX.txt b/README.OSX.txt
deleted file mode 100644
index a074a57f8..000000000
--- a/README.OSX.txt
+++ /dev/null
@@ -1,478 +0,0 @@
-README.OSX.txt - Building FLTK under Apple macOS
--------------------------------------------------
-
-
-
- CONTENTS
-==========
-
- 1 INTRODUCTION
- 2 HOW TO BUILD FLTK USING GCC
- 2.1 Prerequisites
- 2.2 Downloading and Unpacking
- 2.3 Configuring FLTK
- 2.4 Building FLTK
- 2.5 Testing FLTK
- 2.6 Installing FLTK
- 2.7 Creating new Projects
- 3 HOW TO BUILD FLTK USING XCODE3
- 3.1 Prerequisites
- 3.2 Downloading and Unpacking
- 3.3 Configuring FLTK
- 3.4 Building FLTK
- 3.5 Testing FLTK
- 3.6 Uninstalling previous versions of FLTK
- 3.7 Installing FLTK
- 3.8 Installing Little Helpers
- 3.9 Creating new Projects
- 4 HOW TO BUILD FLTK USING XCODE4
- 4.1 Prerequisites
- 4.2 Downloading and Unpacking
- 4.3 Configuring FLTK
- 4.4 Building FLTK
- 4.5 Testing FLTK
- 4.6 Uninstalling previous versions of FLTK
- 4.7 Installing FLTK
- 5 MAKE AN APPLICATION LAUNCHABLE BY DROPPING FILES ON ITS ICON
- 6 DOCUMENT HISTORY
-
-
- 1 INTRODUCTION
-=================
-
-FLTK supports all macOS versions above 10.3 (Panther). See below for how to
-build FLTK applications that can run on all (old or recent) macOS versions.
-
-FLTK currently supports the following development environments on the macOS
-platform:
-
- - gcc command line tools
- - Xcode 3.x and higher
-
-CAUTION: gcc command line built libraries and Xcode created Frameworks should
-not be mixed!
-
-
- 2 HOW TO BUILD FLTK USING GCC
-================================
-
-
- 2.1 Prerequisites
---------------------
-
-In order to build FLTK from the command line, you need to install the Xcode
-developer environment. It can be downloaded from the Apple Store for free.
-
-After downloading and installing, you need to launch the Terminal. Terminal.app
-is located in the "Utilities" folder inside the "Applications" folder. I like
-to keep the Terminal in the Dock.
-
-
- 2.2 Downloading and Unpacking
---------------------------------
-
-Download FLTK from here:
-
- https://www.fltk.org/software.php
-
-If you are familiar with Git and like to stay current with your version,
-you will find the Git access parameters at the bottom of that page.
-Unpack FLTK into a convenient location. I like to have everything in my
-dev directory:
-
- cd
- mkdir dev
- cd dev
- mv ~/Downloads/fltk-1.3.xxxx.tar.gz .
- tar xvfz fltk-1.3.xxxx.tar.gz
- cd fltk-1.3.xxxx
-
-If you got FLTK via Git then you need one extra step: build the
-configure script. Otherwise skip the following part marked ADVANCED:
-
-ADVANCED: (only if you got FLTK via Git)
-- The preferred procedure is to build the configure script using tools
- called autoconf and automake. If these tools are not both available
- on your system, this post
- https://www.fltk.org/newsgroups.php?gfltk.coredev+v:15499
- details how to get them.
-
- Then, stay in your FLTK source-code directory and type the following:
-
- NOCONFIGURE=1 ./autogen.sh
-
-- Alternatively, copy the configure script from the last FLTK weekly snapshot
- to your Git source-code directory.
-
-:END_ADVANCED
-
-
- 2.3 Configuring FLTK
------------------------
-
-
-Now configure your FLTK installation: stay in your FLTK source-code directory
-and type
-
- ./configure
-
-ADVANCED: type "./configure --help" to get a complete list of optional
-configurations parameters. These should be pretty self-explanatory. Some
-more details can be found in README.
-
-To create multi-architecture binaries, start "configure" with these flags:
- ./configure --with-archflags="-arch i386 -arch x86_64"
-
-To create applications that can run under macOS 10.4 and above, use these flags:
- ./configure CXXFLAGS="-mmacosx-version-min=10.4" LDFLAGS="-mmacosx-version-min=10.4"
-
-:END_ADVANCED
-
-The configuration script will check your machine for the required resources
-which should all have been part of your Xcode installation. Review the
-Configuration Summary, maybe take some notes.
-
-
- 2.4 Building FLTK
---------------------
-
-Now this is easy. Stay in your FLTK source-code directory and type:
-
- make
-
-The entire FLTK toolkit including many test programs will be built for you. No
-warnings should appear, but "ranlib" may complain about a few modules having no
-symbols. This is normal and can safely be ignored.
-
-
- 2.5 Testing FLTK
--------------------
-
-After a successful build, you can test FLTK's capabilities:
-
- test/demo
-
-
- 2.6 Installing FLTK
-----------------------
-
-If you did not change any of the configuration settings, FLTK will be installed
-in "/usr/local/include" and "/usr/local/lib" by typing
-
- sudo make install
-
-It is possible to install FLTK without superuser privileges by changing the
-installation path to a location within the user account by adding the
-"--prefix=PREFIX" parameter to the "./configure" command.
-
-
- 2.7 Creating new Projects
-----------------------------
-
-FLTK provides a neat script named "fltk-config" that can provide all the flags
-needed to build FLTK applications using the same flags that were used to build
-the library itself. Architecture flags (e.g., -arch i386) used to build the
-library, though, are not provided by the fltk-config script. This allows to
-build universal libraries and to produce applications of any architecture
-from them. Running "fltk-config" without arguments will print a list
-of options. The easiest call to compile an FLTK application from a single source
-file is:
-
- fltk-config --compile myProgram.cxx
-
-"fltk-config" and "fluid" will be installed in "/usr/local/bin/" by default. I
-recommend that you add it to the command search path.
-
-
-
- 3 HOW TO BUILD FLTK USING XCODE3
-===================================
-
-
- 3.1 Prerequisites
---------------------
-
-In order to build FLTK from within Xcode 3, you need to have the Xcode 3
-developer environment on your computer. If you don't, go to: 'HOW TO BUILD
-FLTK USING XCODE4'
-
-
- 3.2 Downloading and Unpacking
---------------------------------
-
-Download FLTK from here:
-
- https://www.fltk.org/software.php
-
-If you are familiar with "Git" and like to stay current with your
-version, you will find the Git access parameters at the bottom of that
-page. You can use the SCM system that is built into Xcode.
-
-Unpack FLTK by double-clicking it and copy the new folder into a convenient
-location. I have set up a "dev" folder in my home folder for all my projects.
-
-
- 3.3 Configuring FLTK
------------------------
-
-Launch Xcode. Open the project file in
-
- .../fltk-1.3.xxxx/ide/Xcode4/FLTK.xcodeproj
-
-Use the "Project" pulldown menu to change "Active Build Configuration" to
-"Release". Change the "Active Architecture" as desired.
-
-
- 3.4 Building FLTK
---------------------
-
-Use the "Project" pulldown menu to set the "Active Target" to "Demo". Select
-"Build" from the "Build" menu to create all libraries and test applications.
-
-By default, the Xcode4 project builds applications that run under macOS 10.5
-and above. To build applications that also run under older Mac OS versions,
-select "Edit Project Settings" of the Project menu, then select the Build panel,
-and modify the "macOS Deployment Target" item.
-
-All frameworks and apps will be located in "./ide/Xcode4/build/Release/".
-
-
- 3.5 Testing FLTK
--------------------
-
-Select "Build and Run" from the "Build" menu to run the Demo program. Use "Demo"
-to explore all test programs.
-
-
- 3.6 Uninstalling previous versions of FLTK
----------------------------------------------
-
-Remove FLTK frameworks:
-
- sudo rm -r /Library/Frameworks/fltk*.framework
-
-Remove Fluid and possibly other utilities:
-
- sudo rm -r /Developer/Applications/Utilities/FLTK/
-
-
- 3.7 Installing FLTK
-----------------------
-
-When distributing FLTK applications, the FLTK frameworks should be made part of
-the application package. For development however, it is very convenient to have
-the Release-mode Frameworks in a standard location.
-
-For Xcode project template use, all FLTK frameworks should be copied from
-"./ide/Xcode4/build/Release/" to "/Library/Frameworks/". The FLTK header files
-for all FLTK frameworks will then be at "/Library/Frameworks/fltk.framework/
-Headers/". Add this path to the header search path of your projects.
-
- sudo rm -f -r /Library/Frameworks/fltk*
- sudo cp -R ide/Xcode4/build/Release/fltk*.framework /Library/Frameworks/
-
-Many FLTK applications will use Fluid, the FLTK User Interface builder, to
-generate C++ source code from .fl resource files. Add Fluid to the developer
-tools:
-
- sudo mkdir /Developer/Applications/Utilities/FLTK/
- sudo rm -f -r /Developer/Applications/Utilities/FLTK/fluid.app
- sudo cp -R ide/Xcode4/build/Release/fluid.app /Developer/Applications/Utilities/FLTK/
-
-
- 3.8 Installing Little Helpers
---------------------------------
-
-
-- Project Templates:
-
-Project Templates are the quickest way to create a new FLTK application from
-within Xcode. The included project builds an FLTK based Cocoa application
-written in C++ with support for the Fluid UI designer, image reading, and
-OpenGL. Unused FLTK sub-Frameworks can simply be removed from the project.
-The template assumes that Release versions of the FLTK frameworks are installed
-in /Library/Frameworks as described above.
-
-First, we need to create the Template folder:
-
- sudo mkdir -p /Library/Application\ Support/Developer/Shared/Xcode/Project\ Templates/
-
-Next, we copy the project template over:
-
- sudo cp -r ide/Xcode4/Project\ Templates/* /Library/Application\ Support/Developer/Shared/Xcode/Project\ Templates/
-
-After restarting Xcode, the dialog for "File > New Project..." will offer an
-FLTK 1.3 user template which is ready to compile.
-
-
-- Fluid file handling
-
-This section assumes that a Release version of Fluid is installed in
-"/Developer/Applications/Utilities/FLTK/" as described above. It will install
-a new file type which opens Fluid as an editor for files ending in ".fl".
-
-First, we need to create the spec folder:
-
- sudo mkdir -p /Library/Application\ Support/Developer/Shared/Xcode/Specifications/
-
-Next, we copy the Fluid specification over:
-
- sudo cp ide/Xcode4/fluid.pbfilespec /Library/Application\ Support/Developer/Shared/Xcode/Specifications/
-
-Open Xcode preferences and select the File Types tab. Find the
-"sourcecode.fluid" entry in "file > text > sourcecode" and set the external
-editor to Fluid. When adding ".fl" files, set the File Type in the Info dialog
-to "sourcecode.fluid" and Xcode will edit your file in Fluid when
-double-clicking.
-
-
-- More
-
-TODO: Language Definition
-TODO: Build Rules
-
-
- 3.9 Creating new Projects
-----------------------------
-
-If the little helpers above were installed, the menu "File > New Project..."
-will pop up a dialog that offers a User Template named Fluid. Select it and
-follow the instructions.
-
-
-
- 4 HOW TO BUILD FLTK USING XCODE4
-===================================
-
-
- 4.1 Prerequisites
---------------------
-
-In order to build FLTK from within Xcode 4, 5, 6, 7, or 8 you need to install
-the Xcode developer environment via the Apple App Store that comes with
-Lion and up. If you also want the command line version of gcc, you can use
-the Download section in the Preferences dialog.
-
-
- 4.2 Downloading and Unpacking
---------------------------------
-
-Download FLTK from here:
-
- https://www.fltk.org/software.php
-
-If you are familiar with "Git" and like to stay current with your
-version, you will find the Git access parameters at the bottom of that
-page. You can use the SCM system that is built into Xcode.
-
-Unpack FLTK by double-clicking it and copy the new folder into a convenient
-location. I have set up a "dev" folder in my home folder for all my projects.
-
-
- 4.3 Configuring FLTK
------------------------
-
-Launch Xcode. Open the project file in
-
- .../fltk-1.3.xxxx/ide/Xcode4/FLTK.xcodeproj
-
-There is nothing else to configure.
-
-
- 4.4 Building FLTK
---------------------
-
-Use the "Scheme" pulldown menu to change the active target to "Demo" and
-"My Mac 32-bit" or "My Mac 64-bit". Select "Build for" -> "Running"Run" from
-the "Product" menu to create all libraries and test applications.
-
-By default, the Xcode4 project builds applications that run under macOS 10.5
-and above. To build applications that also run under older Mac OS versions,
-modify the "macOS Deployment Target" item of the FLTK project build settings.
-
-All frameworks and apps will be located in a private directory. Use
-"Window"->"Organizer" to find the full path.
-
-
- 4.5 Testing FLTK
--------------------
-
-Select "Run" from the "Product" menu to run the Demo program. Use "Demo"
-to explore all test programs.
-
-
- 4.6 Uninstalling previous versions of FLTK
----------------------------------------------
-
-Remove FLTK frameworks:
-
- sudo rm -r /Library/Frameworks/fltk*.framework
-
-Remove Fluid and possibly other utilities:
-
- sudo rm -r /Applications/FLTK/
-
-
- 4.7 Installing FLTK
-----------------------
-
-When distributing FLTK applications, the FLTK frameworks should be made part of
-the application package. For development however, it is very convenient to have
-the Release-mode Frameworks in a standard location.
-
-For Xcode project template use, all FLTK frameworks should be built using
-"Build for Archiving" and then copied from
-"./(Organizer->Derived Data Path)/Release/" to "/Library/Frameworks/".
-The FLTK header files for all FLTK frameworks will then be at
-"/Library/Frameworks/fltk.framework/Headers/". Add this path to the header
-search path of your projects.
-
- sudo rm -f -r /Library/Frameworks/fltk*
- sudo cp -R (Organizer->Derived Data Path)/Release/fltk*.framework /Library/Frameworks/
-
-Many FLTK applications will use Fluid, the FLTK User Interface builder, to
-generate C++ source code from .fl resource files. Add Fluid to the developer
-tools:
-
- sudo mkdir /Applications/FLTK/
- sudo rm -f -r /Applications/FLTK/fluid.app
- sudo cp -R (Organizer->Derived Data Path)/Release/fluid.app /Applications/FLTK/
-
- (TODO: 4.8 Installing Little Helpers)
- (TODO: 4.9 Creating new Projects)
-
-
-
- 5 MAKE AN APPLICATION LAUNCHABLE BY DROPPING FILES ON ITS ICON
-=================================================================
-- Prepare an Info.plist file for your application derived from file
-test/editor-Info.plist which allows any file to be dropped
-on the application icon.
-You can edit this file in Xcode and change
-Document types/Item 0/CFBundleTypeExtensions/Item 0
-from the current "*" to the desired file extension. Use several items to
-declare several extensions.
-
-- Call fl_open_callback() at the beginning of your main() function that sets
-what function will be called when a file is dropped on the application icon.
-
-- In Xcode, set the "Info.plist File" build setting of your target application
-to the Info.plist file you have prepared.
-
-- Rebuild your application.
-
-
- 6 DOCUMENT HISTORY
-=====================
-
-Oct 29 2010 - matt: removed warnings
-Oct 24 2010 - matt: restructured entire document and verified instructions
-Dec 19 2010 - Manolo: corrected typos
-Dec 29 2010 - Manolo: removed reference to AudioToolbox.framework that's no longer needed
-Feb 24 2011 - Manolo: architecture flags are not propagated to the fltk-config script.
-Apr 17 2012 - matt: added Xcode4 documentation
-Nov 13 2012 - Manolo: added "MAKE AN APPLICATION LAUNCHABLE BY DROPPING FILES ON ITS ICON"
-Apr 28 2014 - Manolo: how to build programs that run on various Mac OS X versions
-Mar 18 2015 - Manolo: removed uses of the Xcode3 project
-Apr 01 2016 - AlbrechtS: corrected typo, formatted most line breaks < 80 columns
-Dec 04 2018 - AlbrechtS: fix typo (lowercase fluid.app) for case sensitive macOS
diff --git a/README.macOS.md b/README.macOS.md
new file mode 100644
index 000000000..44c448cca
--- /dev/null
+++ b/README.macOS.md
@@ -0,0 +1,516 @@
+_README.macOS.md - Building FLTK under Apple macOS_
+
+
+<a name="contents"></a>
+## Contents
+
+* [Contents](#contents)
+* [Introduction](#introduction)
+
+* [How to Build FLTK using _CMake_ AND _Xcode_](#build_cmake_xcode)
+ * [Prerequisites](#bcx_prerequisites)
+ * [Downloading FLTK and Unpacking](#bcx_download)
+ * [Configuring FLTK](#bcx_config)
+ * [Building FLTK](#bcx_build)
+ * [Testing FLTK](#bcx_test)
+ * [Installing FLTK](#bcx_install)
+ * [Creating new Projects](#bcx_new_projects)
+
+* [How to Build FLTK using _CMake_ and _make_](#build_cmake_make)
+ * [Prerequisites](#bcm_prerequisites)
+ * [Downloading FLTK and Unpacking](#bcm_download)
+ * [Configuring FLTK](#bcm_config)
+ * [Building FLTK](#bcm_build)
+ * [Testing FLTK](#bcm_test)
+ * [Installing FLTK](#bcm_install)
+ * [Creating new Projects](#bcm_new_projects)
+
+* [How to Build FLTK Using _autoconf_ and _make_](#build_autoconf_make)
+ * [Prerequisites](#bam_prerequisites)
+ * [Downloading FLTK and Unpacking](#bam_download)
+ * [Configuring FLTK](#bam_config)
+ * [Building FLTK](#bam_build)
+ * [Testing FLTK](#bam_test)
+ * [Installing FLTK](#bam_install)
+ * [Creating new Projects](#bam_new_projects)
+
+* [Make an Application Launchable by Dropping Files on its Icon](#dropstart)
+* [Document History](#doc_history)
+
+
+<a name="introduction"></a>
+## Introduction
+
+FLTK supports macOS version 10.3 Panther and above. At the time of writing (Jan. 2019),
+FLTK compiles and runs fine on the most recent macOS 10.14 Mojave.
+
+FLTK 1.4 supports the following build environments on the macOS
+platform:
+
+* [_cmake_ and _Xcode_](#build_cmake_xcode), no shell needed
+* [_cmake_ and _make_](#build_cmake_make) from the command line
+* [_autoconf_ and _make_](#build_autoconf_make) from the command line
+
+All environments will generate Unix style static libraries and macOS style app bundles.
+
+
+<a name="build_cmake_xcode"></a>
+## How to Build FLTK Using _CMake_ and _Xcode_
+
+This option is best for users who like to develop their apps using Apple's Xcode IDE. There
+is no need to ever use a command line shell in this configuration.
+
+This option requires an Apple ID and administrator rights.
+
+<a name="bcx_prerequisites"></a>
+### Prerequisites (CMake, Xcode)
+
+In order to build FLTK, you need to install _CMake_ and _Xcode_.
+
+"CMake is used to control the software compilation process using simple platform and
+compiler independent configuration files, and generate native makefiles and workspaces
+that can be used in the compiler environment of your choice."
+
+Please download and install the Mac OS X version of _CMake_ from
+[www.cmake.org](https://cmake.org/download/). Download the .dmg file, click it, and when
+the Finder window opens, drag the _CMake_ icon into the Applications folder.
+
+_Xcode_ can be downloaded via the
+[App Store](https://itunes.apple.com/de/app/xcode/id497799835?l=en&mt=12). You will
+need an Apple ID and administrator right for this. Installing _Xcode_ will take well over an hour.
+
+<a name="bcx_download"></a>
+### Downloading and Unpacking (CMake, Xcode)
+
+FLTK 1.4 is currently (as of Jan. 2019) only available as a source code repository via GitHub.
+You will need to clone the repository to check out the source code onto your machine. This
+has the great benefit that the source code can be updated later simply by telling _git_ to
+_pull_ the newest release.
+
+If you want to use _Xcode_ to clone the FLTK GitHub repository, you will have to set up a
+GitHub Account in the _Xcode_ preferences. If you don't have a GitHub account, or don't
+want to create one for _Xcode_, you can use still the command line
+`git clone https://github.com/fltk/fltk.git fltk-1.4.git` to ceck out the repo.
+
+
+Start _Xcode_. Select `Source Control >> Clone...` in the main menu.
+
+A dialog box will open with a search field and a list of repositories. Enter `fltk/fltk` in
+the search field. A list of matchin repositories appears. The first one should be named `fltk`
+and be owned by `fltk`. Select it and click _Clone_.
+
+A file chooser appears. Navigate to your home directory. The create a new folder named
+`dev`. Enter `fltk-1.4.git` in the _Save As:_ field and click _Clone_, then _Done_ in the
+previous dialog.
+
+The local copy of your repository can be updated by loading it into _Xcode_ and selecting
+`Source Control >> Pull...` in the main menu.
+
+<a name="bcx_config"></a>
+### Configuring FLTK (CMake, Xcode)
+
+Launch _CMake_ by pressing Command+Spacebar, the type _CMake_ and press return.
+_CMake_ should open with a large dialog box.
+
+The first input field is labeled with _Where is the source code:_ . Click on _Browse Source..._
+and navigate to your home folder, then `dev`, then `fltk-1.4.git`. Click _Open_.
+
+The next input field is marked _Where to build the binaries:_. Click _Browse Build..._
+and navigate to your home folder, then `dev`, then `fltk-1.4.git`, then use _New Folder_
+to create a folder named `build`, and inside that, create a folder named `Xcode`. Click _Open_.
+
+The top two input fields should read
+```
+/Users/your_name/dev/fltk-1.4.git
+```
+and
+```
+/Users/your_name/dev/fltk-1.4.git/build/Xcode
+```
+
+Back in the _CMake_ main window, click _Configure_, select _Xcode_ as the generator and
+click _Done_. _CMake_ will now analyse your system and find tools and dependencies. When
+done, the upper list field in _CMake_ will show CMAKE, FLTK, and OPTION. Open the OPTION
+field and find the entries OPTION_USE_SYSTEM_LIBJPEG and OPTION_USE_SYSTEM_LIBPNG,
+and disable both for maximum compatibility with other macOS installation.
+
+Finally, click _Generate_ to generate the _Xcode_ IDE file.
+
+You may be wondering why we chose this rather involved way of creating the IDE files instead
+of just including the IDEs in the repo. Well, we did for the longest time, but creating new IDEs
+for every possible platform is quite involved. IDE file formats change, platforms change, and
+FLTK changes as well, and maintenance of the IDEs had become a nightmare. _CMake_ on the
+other hand is very smart, knows about platforms and IDEs that we could never support manually,
+and usually needs to be run only once. Even when updating the FLTK source code later,
+_CMake_ will be smart enough to update the build files as well.
+
+<a name="bcx_build"></a>
+### Building FLTK (CMake, Xcode)
+
+Now this is easy if all the previous steps were successful. If you are still in _CMake_, just click
+_Open Project_ and _CMake_ will launch _XCode_ for you. If not, just launch _XCode_ and
+open `Macintosh HD⁩ ▸ ⁨Users⁩ ▸ your_name⁩ ▸ ⁨dev⁩ ▸ ⁨fltk-1.4.git⁩ ▸ ⁨build⁩ ▸ ⁨Xcode⁩ ▸ ⁨FLTK.xcodeproj`.
+
+_XCode_ may or may not ask to Autocreate Schemes. Click _Automatically Create Schemes_.
+
+In _Xcode_, set the 'active Scheme' to 'hello' or any other test program and press CMD+R
+to compile and run that application.
+
+<a name="bcx_test"></a>
+### Testing FLTK (CMake, Xcode)
+
+After a successful build, you can test FLTK's capabilities by choosing 'ALL_BUILD' as the
+'active Scheme' and pressing CMD+B to build, then choosing 'demo' and pressing CMD+R to
+run the demo program.
+
+TODO: as of Jan 2019, compiling 'demo' will not compile any of the other demo programs.
+We really have to update the dependencies!
+
+<a name="bcx_install"></a>
+### Installing FLTK (CMake, Xcode)
+
+TODO: choosing the target 'INSTALL' will not work at this point because it requires root
+permission.
+
+<a name="bcx_new_projects"></a>
+### Creating new Projects (CMake, Xcode)
+
+TODO: we still need to write a simple CMake file for creating a minimal cross platform app.
+
+
+<a name="build_cmake_make"></a>
+## How to Build FLTK Using _CMake_ and _make_
+
+This option is best for users who like to develop their apps without using Apple's Xcode IDE,
+but like the advantages of _CMake_ over _autoconf_. Users should be comfortable with
+using `bash` or `tcsh` in a terminal window.
+
+This option requires neither administrator rights, nor an Apple ID.
+
+<a name="bcm_prerequisites"></a>
+### Prerequisites (CMake, make)
+
+In order to build FLTK, you need to install _CMake_ and the _Xcode_ command line tools.
+
+"CMake is used to control the software compilation process using simple platform and
+compiler independent configuration files, and generate native makefiles and workspaces
+that can be used in the compiler environment of your choice."
+
+Please download and install the Mac OS X version of _CMake_ from
+[www.cmake.org](https://cmake.org/download/). Download the .dmg file, click it, and when
+the Finder window opens, drag the _CMake_ icon into the Applications folder.
+
+We will be using _CMake_ from the command line. Please launch _CMake_ and choose
+`Tools > How to Install for Command Line Use` and follow the instructions
+in the dialog box. If you have admin right, you can also use
+
+```bash
+sudo ln -s /Applications/CMake.app/Contents/bin/cmake /usr/local/bin/cmake
+```
+
+Installing the _Xcode_ command line tools is pretty straight forward. Just enter this
+in your shell and follow the dialogs:
+
+```bash
+xcode-select --install
+```
+
+On older versions of macOS, you will have to install _Xcode_ from the
+[App Store](https://itunes.apple.com/de/app/xcode/id497799835?l=en&mt=12)
+and then install the command line tools from within _Xcode_.
+
+
+<a name="bcm_download"></a>
+### Downloading and Unpacking (CMake, make)
+
+Downloading FLTK is explained [here](#bam_download).
+
+<a name="bcm_config"></a>
+### Configuring FLTK (CMake, make)
+
+Using you shell in the terminal, make sure that you are in the root directory of your
+FLTK source code tree.
+
+Create a directory where all FLTK binaries will be built:
+
+```bash
+mkdir build
+cd build
+mkdir Makefile
+cd Makefile
+```
+Now configure your FLTK installation:
+
+```bash
+cmake -G "Unix Makefiles" \
+ -D OPTION_USE_SYSTEM_LIBJPEG=Off \
+ -D OPTION_USE_SYSTEM_ZLIB=Off \
+ -D OPTION_USE_SYSTEM_LIBPNG=Off \
+ ../..
+```
+
+_CMake_ runs a number of tests to find external headers, libraries, and tools.
+The configuration summary should not show any errors. You can now continue to build FLTK.
+
+For the advanced user, there are a few more optinons to the _CMake_ setup. Type
+`cmake -L ../..` to get a complete list of options. These should be pretty
+self-explanatory. Some more details can be found in
+[online documentation](https://www.fltk.org/doc-1.4/intro.html#intro_unix).
+
+<a name="bcm_build"></a>
+### Building FLTK (CMake, make)
+
+Now this is easy if all the previous steps were successful. Stay in your `build/Makefiles`
+directory and type:
+
+```bash
+make
+```
+
+The entire FLTK toolkit including many test programs will be built for you. No
+warnings should appear, but "ranlib" may complain about a few modules having no
+symbols. This is normal and can safely be ignored.
+
+<a name="bcm_test"></a>
+### Testing FLTK (CMake, make)
+
+After a successful build, you can test FLTK's capabilities by running
+
+```bash
+open bin/examples/demo.app
+```
+
+<a name="bcm_install"></a>
+### Installing FLTK (CMake, make)
+
+If you did not change any of the configuration settings, FLTK will be installed
+in `/usr/local/include`, `/usr/local/lib`, and `/usr/local/bin` by typing
+
+```bash
+sudo make install
+```
+
+It is possible to install FLTK without superuser privileges by changing the
+installation path to a location within the user account by adding the
+`--prefix=PREFIX` parameter to the `./configure` command.
+
+<a name="bcm_new_projects"></a>
+### Creating new Projects (CMake, make)
+
+FLTK provides a neat script named `fltk-config` that can provide all the flags
+needed to build FLTK applications using the same flags that were used to build
+the library itself. Running `fltk-config` without arguments will print a list
+of options. The easiest call to compile an FLTK application from a single source
+file is:
+
+```bash
+fltk-config --compile myProgram.cxx
+```
+
+`fltk-config` and our user interface designer `fluid` will be installed in
+`/usr/local/bin/` by default. I recommend that you add this directory to the shell
+`PATH` variable.
+
+
+<a name="build_autoconf_make"></a>
+## How to Build FLTK Using _autoconf_ and _make_
+
+This option is best for users who like to develop their apps without using Apple's Xcode IDE
+and prefer minimal dependencies of a _Makefile_ over _CMake_. Users should be comfortable
+with using `bash` or `tcsh` in a terminal window.
+
+This option requires administrator rights, but no Apple ID.
+
+<a name="bam_prerequisites"></a>
+### Prerequisites (autoconf, make)
+
+In order to build FLTK from the command line, you need to install a C++ compiler
+environment, `make` and `autoconf`. Installing the _Xcode_ command line tools is the easiest
+way to get all prerequisites in one simple step.
+
+<a name="xcode_command_line_tools"></a>
+Launch _Terminal.app_ by pressing Command+Spacebar and typing `Terminal` and pressing _return_.
+I like to keep the Terminal in the Dock for future use (launch Terminal, right-click or control-click
+on the Terminal icon that is now in the docking bar, and choose _Options_->_Keep in Dock_).
+
+Installing the _Xcode_ command line tools is pretty straight forward. Just enter this
+and follow the dialogs:
+
+```bash
+xcode-select --install
+```
+
+On older versions of macOS, you will have to install _Xcode_ from the
+[App Store](https://itunes.apple.com/de/app/xcode/id497799835?l=en&mt=12)
+and then install the command line tools from within _Xcode_.
+
+Apple no longer includes _autoconf_ in the _Xcode_ command line tools. To install
+_autoconf_, we first need to installe _brew_ by typing this rather cryptic command in the shell
+you will need the root password):
+
+```bash
+ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
+```
+
+After a few minutes, we can now build and install all other tools from one simple command:
+
+```bash
+brew install autoconf automake
+```
+
+<a name="bam_download"></a>
+### Downloading and Unpacking (autoconf, make)
+
+FLTK 1.4 is currently (as of Jan. 2019) only available as a source code repository via GitHub.
+You will need to clone the repository to check out the source code onto your machine. This
+has the great benefit that the source code can be updated later simply by telling _git_ to
+_pull_ the newest release.
+
+Start your terminal. If you have not set up a developer directory yet, I recomment to use
+`~/dev` and put all your projects there:
+
+```bash
+# make sure we are in the home directory
+cd ~
+# create our developer directory and go there
+mkdir dev
+cd dev
+```
+Now create a copy of the source code archive at Github on your local file system:
+
+```bash
+git clone https://github.com/fltk/fltk.git fltk-1.4.git
+cd fltk-1.4.git
+```
+
+<a name="bam_config"></a>
+### Configuring FLTK (autoconf, make)
+
+Using you shell in the terminal, make sure that you are in the root directory of your
+FLTK source code tree.
+
+If you are configuring fltk for the first time, you need to instruct FLTK to create some
+very basic configuration files. Type:
+
+```bash
+NOCONFIGURE=1 ./autogen.sh
+```
+This script may generate a few error messages which you can sefely ignore.
+
+Now configure your FLTK installation. Stay in your FLTK source-code directory
+and type
+
+```bash
+./configure
+```
+
+The configuration script runs a number of tests to find external headers, libraries, and tools.
+The configuration summary should not show any errors. You can now continue to build FLTK.
+
+For the advanced user, there are a few more optinons to the _configure_ script. Type
+`./configure --help` to get a complete list of options. These should be pretty
+self-explanatory. Some more details can be found in
+[online documentation](https://www.fltk.org/doc-1.4/intro.html#intro_unix).
+
+<a name="bam_build"></a>
+### Building FLTK (autoconf, make)
+
+Now this is easy if all the previous steps were successful. Stay in your FLTK source-code
+directory and type:
+
+```bash
+make
+```
+
+The entire FLTK toolkit including many test programs will be built for you. No
+warnings should appear, but "ranlib" may complain about a few modules having no
+symbols. This is normal and can safely be ignored.
+
+<a name="bam_test"></a>
+### Testing FLTK (autoconf, make)
+
+After a successful build, you can test FLTK's capabilities by running
+
+```bash
+test/demo
+```
+
+<a name="bam_install"></a>
+### Installing FLTK (autoconf, make)
+
+If you did not change any of the configuration settings, FLTK will be installed
+in `/usr/local/include`, `/usr/local/lib`, and `/usr/local/bin` by typing:
+
+```bash
+sudo make install
+```
+
+It is possible to install FLTK without superuser privileges by changing the
+installation path to a location within the user account by adding the
+`--prefix=PREFIX` parameter to the `./configure` command.
+
+<a name="bam_new_projects"></a>
+### Creating new Projects (autoconf, make)
+
+FLTK provides a neat script named `fltk-config` that can provide all the flags
+needed to build FLTK applications using the same flags that were used to build
+the library itself. Running `fltk-config` without arguments will print a list
+of options. The easiest call to compile an FLTK application from a single source
+file is:
+
+```bash
+cat << EOF > main.cxx
+ #include <FL/Fl_Window.H>
+ int main(int argc, char **argv) {
+ Fl_Window *win = new Fl_Window(600, 400, "Hello, world!");
+ win->show(argc, argv);
+ return Fl::run();
+ }
+EOF
+fltk-config --compile main.cxx
+./main
+```
+
+`fltk-config` and our user interface designer `fluid` will be installed in
+`/usr/local/bin/` by default. I recommend that you add this directory to the shell
+`PATH` variable.
+
+
+<a name="dropstart"></a>
+### Make an Application Launchable by Dropping Files on its Icon
+
+TODO: update for FLTK 1.4
+
+- Prepare an Info.plist file for your application derived from file
+test/editor-Info.plist which allows any file to be dropped
+on the application icon.
+You can edit this file in Xcode and change
+Document types/Item 0/CFBundleTypeExtensions/Item 0
+from the current "*" to the desired file extension. Use several items to
+declare several extensions.
+
+- Call fl_open_callback() at the beginning of your main() function that sets
+what function will be called when a file is dropped on the application icon.
+
+- In Xcode, set the "Info.plist File" build setting of your target application
+to the Info.plist file you have prepared.
+
+- Rebuild your application.
+
+
+<a name="doc_history"></a>
+## DOCUMENT HISTORY
+
+- Oct 29 2010 - matt: removed warnings
+- Oct 24 2010 - matt: restructured entire document and verified instructions
+- Dec 19 2010 - Manolo: corrected typos
+- Dec 29 2010 - Manolo: removed reference to AudioToolbox.framework that's no longer needed
+- Feb 24 2011 - Manolo: architecture flags are not propagated to the fltk-config script.
+- Apr 17 2012 - matt: added Xcode4 documentation
+- Nov 13 2012 - Manolo: added "MAKE AN APPLICATION LAUNCHABLE BY DROPPING FILES ON ITS ICON"
+- Apr 28 2014 - Manolo: how to build programs that run on various Mac OS X versions
+- Mar 18 2015 - Manolo: removed uses of the Xcode3 project
+- Apr 01 2016 - AlbrechtS: corrected typo, formatted most line breaks < 80 columns
+- Dec 04 2018 - AlbrechtS: fix typo (lowercase fluid.app) for case sensitive macOS
+- Dec 28 2018 - Matt: complete rework for FLTK 1.4
+
diff --git a/documentation/CMakeLists.txt b/documentation/CMakeLists.txt
index 720af95d3..cec1f5104 100644
--- a/documentation/CMakeLists.txt
+++ b/documentation/CMakeLists.txt
@@ -18,6 +18,14 @@
set (DOCS)
+set (FL_VERSION "${FLTK_VERSION_FULL}")
+
+if (OPTION_INCLUDE_DRIVER_DOCUMENTATION)
+ set (DRIVER_DOCS "DriverDev")
+else ()
+ set (DRIVER_DOCS "")
+endif ()
+
#--------------------------
# build html documentation
#--------------------------
@@ -31,7 +39,6 @@ if(OPTION_BUILD_HTML_DOCUMENTATION)
set(GENERATE_HTML YES)
set(GENERATE_LATEX NO)
set(LATEX_HEADER "")
- set(FL_VERSION "${FLTK_VERSION_FULL}")
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile.in
@@ -64,7 +71,6 @@ if (OPTION_BUILD_PDF_DOCUMENTATION)
set(GENERATE_HTML NO)
set(GENERATE_LATEX YES)
set(LATEX_HEADER "${CMAKE_CURRENT_BINARY_DIR}/fltk-book.tex")
- set(FL_VERSION "${FLTK_VERSION_FULL}")
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile.in
diff --git a/documentation/Doxyfile.in b/documentation/Doxyfile.in
index d5a7a7681..58bc2b67f 100644
--- a/documentation/Doxyfile.in
+++ b/documentation/Doxyfile.in
@@ -437,8 +437,7 @@ GENERATE_DEPRECATEDLIST= YES
# The ENABLED_SECTIONS tag can be used to enable conditional
# documentation sections, marked by \if sectionname ... \endif.
-ENABLED_SECTIONS =
-# ENABLED_SECTIONS += DriverDev
+ENABLED_SECTIONS = @DRIVER_DOCS@
# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
# the initial value of a variable or define consists of for it to appear in
diff --git a/fluid/Fl_Group_Type.cxx b/fluid/Fl_Group_Type.cxx
index 30c5007dd..6fa4cf867 100644
--- a/fluid/Fl_Group_Type.cxx
+++ b/fluid/Fl_Group_Type.cxx
@@ -337,30 +337,26 @@ void Fl_Table_Type::move_child(Fl_Type* cc, Fl_Type* before) {
Fl_Widget *Fl_Group_Type::enter_live_mode(int) {
Fl_Group *grp = new Fl_Group(o->x(), o->y(), o->w(), o->h());
live_widget = grp;
- if (live_widget) {
- copy_properties();
- Fl_Type *n;
- for (n = next; n && n->level > level; n = n->next) {
- if (n->level == level+1)
- n->enter_live_mode();
- }
- grp->end();
+ copy_properties();
+ Fl_Type *n;
+ for (n = next; n && n->level > level; n = n->next) {
+ if (n->level == level+1)
+ n->enter_live_mode();
}
+ grp->end();
return live_widget;
}
Fl_Widget *Fl_Tabs_Type::enter_live_mode(int) {
Fl_Tabs *grp = new Fl_Tabs(o->x(), o->y(), o->w(), o->h());
live_widget = grp;
- if (live_widget) {
- copy_properties();
- Fl_Type *n;
- for (n = next; n && n->level > level; n = n->next) {
- if (n->level == level+1)
- n->enter_live_mode();
- }
- grp->end();
+ copy_properties();
+ Fl_Type *n;
+ for (n = next; n && n->level > level; n = n->next) {
+ if (n->level == level+1)
+ n->enter_live_mode();
}
+ grp->end();
grp->value(((Fl_Tabs*)o)->value());
return live_widget;
}
@@ -368,10 +364,8 @@ Fl_Widget *Fl_Tabs_Type::enter_live_mode(int) {
Fl_Widget *Fl_Table_Type::enter_live_mode(int) {
Fl_Group *grp = new Fluid_Table(o->x(), o->y(), o->w(), o->h());
live_widget = grp;
- if (live_widget) {
- copy_properties();
- grp->end();
- }
+ copy_properties();
+ grp->end();
return live_widget;
}
@@ -396,15 +390,13 @@ Fl_Widget *Fl_Scroll_Type::enter_live_mode(int) {
Fl_Group *grp = new Fl_Scroll(o->x(), o->y(), o->w(), o->h());
grp->show();
live_widget = grp;
- if (live_widget) {
- copy_properties();
- Fl_Type *n;
- for (n = next; n && n->level > level; n = n->next) {
- if (n->level == level+1)
- n->enter_live_mode();
- }
- grp->end();
+ copy_properties();
+ Fl_Type *n;
+ for (n = next; n && n->level > level; n = n->next) {
+ if (n->level == level+1)
+ n->enter_live_mode();
}
+ grp->end();
return live_widget;
}
diff --git a/fluid/Fl_Menu_Type.cxx b/fluid/Fl_Menu_Type.cxx
index 5e51a6ee2..e4c09be01 100644
--- a/fluid/Fl_Menu_Type.cxx
+++ b/fluid/Fl_Menu_Type.cxx
@@ -360,27 +360,27 @@ void Fl_Menu_Item_Type::write_code1() {
}
}
- int init = 0;
+ int menuItemInitialized = 0;
// if the name is an array variable, assign the value here
if (name() && strchr(name(), '[')) {
write_c("%s%s = &%s[%d];\n", indent(), name(), mname, i);
}
if (image) {
- if (!init) {
- init = 1;
- write_c("%s{ Fl_Menu_Item* o = &%s[%d];\n", indent(), mname, i);
- }
+ menuItemInitialized = 1;
+ write_c("%s{ Fl_Menu_Item* o = &%s[%d];\n", indent(), mname, i);
image->write_code("o");
}
- for (int n=0; n < NUM_EXTRA_CODE; n++)
+ for (int n=0; n < NUM_EXTRA_CODE; n++) {
if (extra_code(n) && !isdeclare(extra_code(n))) {
- if (!init) {
- init = 1;
- write_c("%s{ Fl_Menu_Item* o = &%s[%d];\n", indent(), mname, i);
+ if (!menuItemInitialized) {
+ menuItemInitialized = 1;
+ write_c("%s{ Fl_Menu_Item* o = &%s[%d];\n", indent(), mname, i);
}
write_c("%s %s\n", indent(), extra_code(n));
}
- if (init) write_c("%s}\n",indent());
+ }
+ if (menuItemInitialized)
+ write_c("%s}\n",indent());
}
void Fl_Menu_Item_Type::write_code2() {}
diff --git a/ide/AndroidStudio3/gradlew.rename_to_bat b/ide/AndroidStudio3/gradlew.rename_to_bat
index aec99730b..8a0b282aa 100644
--- a/ide/AndroidStudio3/gradlew.rename_to_bat
+++ b/ide/AndroidStudio3/gradlew.rename_to_bat
@@ -1,90 +1,90 @@
-@if "%DEBUG%" == "" @echo off
-@rem ##########################################################################
-@rem
-@rem Gradle startup script for Windows
-@rem
-@rem ##########################################################################
-
-@rem Set local scope for the variables with windows NT shell
-if "%OS%"=="Windows_NT" setlocal
-
-@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
-set DEFAULT_JVM_OPTS=
-
-set DIRNAME=%~dp0
-if "%DIRNAME%" == "" set DIRNAME=.
-set APP_BASE_NAME=%~n0
-set APP_HOME=%DIRNAME%
-
-@rem Find java.exe
-if defined JAVA_HOME goto findJavaFromJavaHome
-
-set JAVA_EXE=java.exe
-%JAVA_EXE% -version >NUL 2>&1
-if "%ERRORLEVEL%" == "0" goto init
-
-echo.
-echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
-echo.
-echo Please set the JAVA_HOME variable in your environment to match the
-echo location of your Java installation.
-
-goto fail
-
-:findJavaFromJavaHome
-set JAVA_HOME=%JAVA_HOME:"=%
-set JAVA_EXE=%JAVA_HOME%/bin/java.exe
-
-if exist "%JAVA_EXE%" goto init
-
-echo.
-echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
-echo.
-echo Please set the JAVA_HOME variable in your environment to match the
-echo location of your Java installation.
-
-goto fail
-
-:init
-@rem Get command-line arguments, handling Windowz variants
-
-if not "%OS%" == "Windows_NT" goto win9xME_args
-if "%@eval[2+2]" == "4" goto 4NT_args
-
-:win9xME_args
-@rem Slurp the command line arguments.
-set CMD_LINE_ARGS=
-set _SKIP=2
-
-:win9xME_args_slurp
-if "x%~1" == "x" goto execute
-
-set CMD_LINE_ARGS=%*
-goto execute
-
-:4NT_args
-@rem Get arguments from the 4NT Shell from JP Software
-set CMD_LINE_ARGS=%$
-
-:execute
-@rem Setup the command line
-
-set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
-
-@rem Execute Gradle
-"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
-
-:end
-@rem End local scope for the variables with windows NT shell
-if "%ERRORLEVEL%"=="0" goto mainEnd
-
-:fail
-rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
-rem the _cmd.exe /c_ return code!
-if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
-exit /b 1
-
-:mainEnd
-if "%OS%"=="Windows_NT" endlocal
-
-:omega
+@if "%DEBUG%" == "" @echo off
+@rem ##########################################################################
+@rem
+@rem Gradle startup script for Windows
+@rem
+@rem ##########################################################################
+
+@rem Set local scope for the variables with windows NT shell
+if "%OS%"=="Windows_NT" setlocal
+
+@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
+set DEFAULT_JVM_OPTS=
+
+set DIRNAME=%~dp0
+if "%DIRNAME%" == "" set DIRNAME=.
+set APP_BASE_NAME=%~n0
+set APP_HOME=%DIRNAME%
+
+@rem Find java.exe
+if defined JAVA_HOME goto findJavaFromJavaHome
+
+set JAVA_EXE=java.exe
+%JAVA_EXE% -version >NUL 2>&1
+if "%ERRORLEVEL%" == "0" goto init
+
+echo.
+echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:findJavaFromJavaHome
+set JAVA_HOME=%JAVA_HOME:"=%
+set JAVA_EXE=%JAVA_HOME%/bin/java.exe
+
+if exist "%JAVA_EXE%" goto init
+
+echo.
+echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:init
+@rem Get command-line arguments, handling Windowz variants
+
+if not "%OS%" == "Windows_NT" goto win9xME_args
+if "%@eval[2+2]" == "4" goto 4NT_args
+
+:win9xME_args
+@rem Slurp the command line arguments.
+set CMD_LINE_ARGS=
+set _SKIP=2
+
+:win9xME_args_slurp
+if "x%~1" == "x" goto execute
+
+set CMD_LINE_ARGS=%*
+goto execute
+
+:4NT_args
+@rem Get arguments from the 4NT Shell from JP Software
+set CMD_LINE_ARGS=%$
+
+:execute
+@rem Setup the command line
+
+set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
+
+@rem Execute Gradle
+"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
+
+:end
+@rem End local scope for the variables with windows NT shell
+if "%ERRORLEVEL%"=="0" goto mainEnd
+
+:fail
+rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
+rem the _cmd.exe /c_ return code!
+if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
+exit /b 1
+
+:mainEnd
+if "%OS%"=="Windows_NT" endlocal
+
+:omega
diff --git a/src/Fl.cxx b/src/Fl.cxx
index b29b7a260..417a0acca 100644
--- a/src/Fl.cxx
+++ b/src/Fl.cxx
@@ -1306,6 +1306,7 @@ int Fl::handle_(int e, Fl_Window* window)
case FL_UNFOCUS:
window = 0;
+ // FALLTHROUGH
case FL_FOCUS:
fl_xfocus = window;
fl_fix_focus();
diff --git a/src/Fl_Browser.cxx b/src/Fl_Browser.cxx
index 7621c6598..72aa8de37 100644
--- a/src/Fl_Browser.cxx
+++ b/src/Fl_Browser.cxx
@@ -378,8 +378,7 @@ int Fl_Browser::item_height(void *item) const {
Fl_Font font = textfont(); // default font
int tsize = textsize(); // default size
if ( format_char() ) { // can be NULL
- while (*str==format_char()) {
- str++;
+ while (*str==format_char() && *str++ && *str!=format_char()) {
switch (*str++) {
case 'l': case 'L': tsize = 24; break;
case 'm': case 'M': tsize = 18; break;
@@ -391,7 +390,6 @@ int Fl_Browser::item_height(void *item) const {
case 'C': while (isdigit(*str & 255)) str++; break; // skip a color number
case 'F': font = (Fl_Font)strtol(str,&str,10); break;
case 'S': tsize = strtol(str,&str,10); break;
- case 0: case '@': str--;
case '.': goto END_FORMAT;
}
}
@@ -458,9 +456,6 @@ int Fl_Browser::item_width(void *item) const {
case '.':
done = 1;
break;
- case '@':
- str--;
- done = 1;
}
if (done)
@@ -511,7 +506,7 @@ void Fl_Browser::item_draw(void* item, int X, int Y, int W, int H) const {
char* str = l->txt;
const int* i = column_widths();
- bool first = true; // for icon
+ bool firstLoop = true; // for icon
while (W > 6) { // do each tab-separated field
int w1 = W; // width for this field
char* e = 0; // pointer to end of field or null if none
@@ -520,8 +515,8 @@ void Fl_Browser::item_draw(void* item, int X, int Y, int W, int H) const {
if (e) {*e = 0; w1 = *i++;}
}
// Icon drawing code
- if (first) {
- first = false;
+ if (firstLoop) {
+ firstLoop = false;
if (l->icon) {
l->icon->draw(X+2,Y+1); // leave 2px left, 1px above
int iconw = l->icon->w()+2;
@@ -578,8 +573,6 @@ void Fl_Browser::item_draw(void* item, int X, int Y, int W, int H) const {
break;
case '.':
goto BREAK;
- case '@':
- str--; goto BREAK;
}
}
}
diff --git a/src/Fl_File_Chooser2.cxx b/src/Fl_File_Chooser2.cxx
index 57226056d..426dbfd51 100644
--- a/src/Fl_File_Chooser2.cxx
+++ b/src/Fl_File_Chooser2.cxx
@@ -432,7 +432,8 @@ Fl_File_Chooser::count() {
void
Fl_File_Chooser::directory(const char *d)// I - Directory to change to
{
- char *dirptr; // Pointer into directory
+ char *dirptr; // Pointer into directory
+ char fixpath[FL_PATH_MAX]; // Path with slashes converted
// printf("Fl_File_Chooser::directory(\"%s\")\n", d == NULL ? "(null)" : d);
@@ -444,7 +445,6 @@ Fl_File_Chooser::directory(const char *d)// I - Directory to change to
if (Fl::system_driver()->backslash_as_slash()) {
// See if the filename contains backslashes...
char *slash; // Pointer to slashes
- char fixpath[FL_PATH_MAX]; // Path with slashes converted
if (strchr(d, '\\')) {
// Convert backslashes to slashes...
strlcpy(fixpath, d, sizeof(fixpath));
diff --git a/src/Fl_Input_.cxx b/src/Fl_Input_.cxx
index 1ffc3c402..ef6900d6e 100644
--- a/src/Fl_Input_.cxx
+++ b/src/Fl_Input_.cxx
@@ -1010,6 +1010,7 @@ int Fl_Input_::handletext(int event, int X, int Y, int W, int H) {
if (!(damage()&FL_DAMAGE_EXPOSE)) {minimal_update(position_); erase_cursor_only = 1;}
} else //if (Fl::selection_owner() != this)
minimal_update(mark_, position_);
+ // FALLTHROUGH
case FL_HIDE:
fl_reset_spot();
if (!readonly() && (when() & FL_WHEN_RELEASE))
diff --git a/src/Fl_JPEG_Image.cxx b/src/Fl_JPEG_Image.cxx
index 384acd2a4..6dcf030b5 100644
--- a/src/Fl_JPEG_Image.cxx
+++ b/src/Fl_JPEG_Image.cxx
@@ -255,9 +255,8 @@ extern "C" {
static void jpeg_mem_src(j_decompress_ptr cinfo, const unsigned char *data)
{
- my_src_ptr src;
- cinfo->src = (struct jpeg_source_mgr *)malloc(sizeof(my_source_mgr));
- src = (my_src_ptr)cinfo->src;
+ my_src_ptr src = (my_source_mgr*)malloc(sizeof(my_source_mgr));
+ cinfo->src = &(src->pub);
src->pub.init_source = init_source;
src->pub.fill_input_buffer = fill_input_buffer;
src->pub.skip_input_data = skip_input_data;
diff --git a/src/Fl_Menu.cxx b/src/Fl_Menu.cxx
index b51b4e040..3ab303dea 100644
--- a/src/Fl_Menu.cxx
+++ b/src/Fl_Menu.cxx
@@ -533,7 +533,7 @@ int menuwindow::find_selected(int mx, int my) {
if (my < 0 || my >= h()) return -1;
if (!itemheight) { // menubar
int xx = 3; int n = 0;
- const Fl_Menu_Item* m = menu ? menu->first() : 0;
+ const Fl_Menu_Item* m = menu->first();
for (; ; m = m->next(), n++) {
if (!m->text) return -1;
xx += m->measure(0, button) + 16;
diff --git a/src/Fl_Menu_add.cxx b/src/Fl_Menu_add.cxx
index 32da93df3..57534f4e3 100644
--- a/src/Fl_Menu_add.cxx
+++ b/src/Fl_Menu_add.cxx
@@ -176,7 +176,7 @@ int Fl_Menu_Item::insert(
if (m->flags&FL_SUBMENU && !compare(item, m->text)) break;
if (!m->text) { /* create a new menu */
- int n = (index==-1) ? (int) (m-array) : index;
+ int n = (int)(m-array); /* index is not used if label contains a path */
array = array_insert(array, msize, n, item, FL_SUBMENU|flags1);
msize++;
array = array_insert(array, msize, n+1, 0, 0);
diff --git a/src/Fl_Text_Buffer.cxx b/src/Fl_Text_Buffer.cxx
index 6b46dd497..8df527b1b 100644
--- a/src/Fl_Text_Buffer.cxx
+++ b/src/Fl_Text_Buffer.cxx
@@ -1248,7 +1248,7 @@ void Fl_Text_Buffer::remove_(int start, int end)
/* expand the gap to encompass the deleted characters */
mGapEnd += end - mGapStart;
- mGapStart -= mGapStart - start;
+ mGapStart = start;
/* update the length */
mLength -= end - start;
diff --git a/src/gl_draw.cxx b/src/gl_draw.cxx
index 695c4ee08..ed35d8d62 100644
--- a/src/gl_draw.cxx
+++ b/src/gl_draw.cxx
@@ -97,26 +97,24 @@ void gl_remove_displaylist_fonts()
for (int j = 0 ; j < FL_FREE_FONT ; ++j)
{
- Fl_Font_Descriptor* past = 0;
- Fl_Font_Descriptor** s_first = Fl_Gl_Window_Driver::global()->fontnum_to_fontdescriptor(j);
- Fl_Font_Descriptor* f = *s_first;
- while (f != 0) {
- if(f->listbase) {
- if(f == *s_first) {
- *s_first = f->next;
- }
- else {
- past->next = f->next;
+ Fl_Font_Descriptor *prevDesc = 0L, *nextDesc = 0L;
+ Fl_Font_Descriptor *&firstDesc = *Fl_Gl_Window_Driver::global()->fontnum_to_fontdescriptor(j);
+ for (Fl_Font_Descriptor *desc = firstDesc; desc; desc = nextDesc)
+ {
+ nextDesc = desc->next;
+ if(desc->listbase) {
+ // remove descriptor from a single-linked list
+ if(desc == firstDesc) {
+ firstDesc = desc->next;
+ } else if (prevDesc) {
+ // prevDesc should not be NULL, but this test will make static analysis shut up
+ prevDesc->next = desc->next;
}
// It would be nice if this next line was in a destructor somewhere
- glDeleteLists(f->listbase, Fl_Gl_Window_Driver::global()->genlistsize());
- Fl_Font_Descriptor* tmp = f;
- f = f->next;
- delete tmp;
- }
- else {
- past = f;
- f = f->next;
+ glDeleteLists(desc->listbase, Fl_Gl_Window_Driver::global()->genlistsize());
+ delete desc;
+ } else {
+ prevDesc = desc;
}
}
}
diff --git a/test/blocks.cxx b/test/blocks.cxx
index c7d3979ed..6135313ba 100644
--- a/test/blocks.cxx
+++ b/test/blocks.cxx
@@ -771,7 +771,7 @@ int BlockWindow::handle(int event) {
b = 0;
for (j = 0, c = columns_; !count && j < num_columns_; j ++, c ++)
- for (k = 0, b = c->blocks; !count && k < c->num_blocks; k ++, b ++)
+ for (k = 0, b = c->blocks; k < c->num_blocks; k ++, b ++)
if (mx >= c->x && mx < (c->x + BLOCK_SIZE) &&
my >= b->y && my < (b->y + BLOCK_SIZE)) {
if (b->bomb) count = bomb(b->color);
diff --git a/test/browser.cxx b/test/browser.cxx
index 48edd302b..749a7ed83 100644
--- a/test/browser.cxx
+++ b/test/browser.cxx
@@ -44,6 +44,14 @@ That was a blank line above this.
@C1RED
@C2Green
@C4Blue
+@N@.Inactive
+
+@@ start line with '@'
+@.@ alternative start line with '@'
+@l@@ start tall line with '@'
+@s@@ start small line with '@'
+#s## start line with '#'
+#s#.# alternative start line with '#'
You should try different browser types:
Fl_Browser
@@ -164,6 +172,7 @@ int main(int argc, char **argv) {
browser->callback(b_cb);
// browser->scrollbar_right();
//browser->has_scrollbar(Fl_Browser::BOTH_ALWAYS);
+ //browser->format_char('#');
if (!browser->load(fname)) {
int done = 0;
#ifdef _MSC_VER
diff --git a/test/sudoku.rc b/test/sudoku.rc
index 107c9a69f..36fb10d18 100644
--- a/test/sudoku.rc
+++ b/test/sudoku.rc
@@ -1,72 +1,72 @@
-//Microsoft Developer Studio generated resource script.
-//
-#include "sudokurc.h"
-
-#define APSTUDIO_READONLY_SYMBOLS
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 2 resource.
-//
-//#include "afxres.h"
-
-/////////////////////////////////////////////////////////////////////////////
-#undef APSTUDIO_READONLY_SYMBOLS
-
-/////////////////////////////////////////////////////////////////////////////
-// English (U.S.) resources
-
-#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
-#ifdef _WIN32
-//LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
-#pragma code_page(1252)
-#endif //_WIN32
-
-#ifdef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// TEXTINCLUDE
-//
-
-1 TEXTINCLUDE DISCARDABLE
-BEGIN
- "icons.h\0"
-END
-
-3 TEXTINCLUDE DISCARDABLE
-BEGIN
- "\r\n"
- "\0"
-END
-
-2 TEXTINCLUDE DISCARDABLE
-BEGIN
- "#include ""afxres.h""\r\n"
- "\0"
-END
-
-#endif // APSTUDIO_INVOKED
-
-
-/////////////////////////////////////////////////////////////////////////////
-//
-// Icon
-//
-
-// Icon with lowest ID value placed first to ensure application icon
-// remains consistent on all systems.
-IDI_ICON ICON DISCARDABLE "sudoku.ico"
-#endif // English (U.S.) resources
-/////////////////////////////////////////////////////////////////////////////
-
-
-
-#ifndef APSTUDIO_INVOKED
-/////////////////////////////////////////////////////////////////////////////
-//
-// Generated from the TEXTINCLUDE 3 resource.
-//
-
-
-/////////////////////////////////////////////////////////////////////////////
-#endif // not APSTUDIO_INVOKED
-
+//Microsoft Developer Studio generated resource script.
+//
+#include "sudokurc.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+//#include "afxres.h"
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// English (U.S.) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+//LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+#pragma code_page(1252)
+#endif //_WIN32
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "icons.h\0"
+END
+
+3 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "\r\n"
+ "\0"
+END
+
+2 TEXTINCLUDE DISCARDABLE
+BEGIN
+ "#include ""afxres.h""\r\n"
+ "\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Icon
+//
+
+// Icon with lowest ID value placed first to ensure application icon
+// remains consistent on all systems.
+IDI_ICON ICON DISCARDABLE "sudoku.ico"
+#endif // English (U.S.) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+
+#ifndef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 3 resource.
+//
+
+
+/////////////////////////////////////////////////////////////////////////////
+#endif // not APSTUDIO_INVOKED
+