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authorManolo Gouy <Manolo>2015-01-19 13:00:53 +0000
committerManolo Gouy <Manolo>2015-01-19 13:00:53 +0000
commitb079e52ada4632cdd9a032ba8219e59f76cfb562 (patch)
treea3eccfd8b303d68ed44d77bd7b205697afbfa9d4
parentc9782669c014ba45429ddde67d844f3326cdef28 (diff)
Mention that class Fl_Gl_Window now uses cocoa rather than the deprecated AGL on the Mac OS X platform.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10524 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
-rw-r--r--CHANGES4
1 files changed, 4 insertions, 0 deletions
diff --git a/CHANGES b/CHANGES
index d6d6a17b2..93fbd6616 100644
--- a/CHANGES
+++ b/CHANGES
@@ -8,6 +8,10 @@ CHANGES IN FLTK 1.3.4 RELEASED: ??? ?? ????
Other improvements
+ - The Mac OS X FLTK platform no longer uses the deprecated AGL
+ (Apple GL library) to draw openGL data. Instead, it uses standard cocoa
+ APIs. This allows FLTK to support drawing GL scenes at high resolution
+ when an Fl_Gl_Window is mapped to a 'retina' display.
- fl_read_image() now captures all pixels within the rectangle
described by its arguments, whether they belong to a GL scene
or not (STR #3142). It also captures subwindows of GL windows.