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authorAlbrecht Schlosser <albrechts.fltk@online.de>2021-08-31 17:18:18 +0200
committerAlbrecht Schlosser <albrechts.fltk@online.de>2021-08-31 17:18:18 +0200
commite5310144b7b3bda62e3711420c53af73907ab2d4 (patch)
tree949be534c5a4f54efb323cb94edc6aaf79edc1bd
parent2b29e921db8800b015fe9f9d664e506c3e02b0e5 (diff)
Fix MSVC 'GLfloat' warnings in test apps (#109)
-rw-r--r--test/fullscreen.cxx4
-rw-r--r--test/gl_overlay.cxx4
-rw-r--r--test/shape.cxx4
3 files changed, 6 insertions, 6 deletions
diff --git a/test/fullscreen.cxx b/test/fullscreen.cxx
index fab06c3e1..8bde3cf5f 100644
--- a/test/fullscreen.cxx
+++ b/test/fullscreen.cxx
@@ -85,11 +85,11 @@ void shape_window::draw() {
glViewport(0,0,pixel_w(),pixel_h());
}
glClear(GL_COLOR_BUFFER_BIT);
- glColor3f(.5,.6,.7);
+ glColor3f(.5f, .6f, .7f);
glBegin(GL_POLYGON);
for (int j = 0; j < sides; j ++) {
double ang = j*2*M_PI/sides;
- glVertex3f(cos(ang),sin(ang),0);
+ glVertex3f((GLfloat)cos(ang), (GLfloat)sin(ang), 0);
}
glEnd();
}
diff --git a/test/gl_overlay.cxx b/test/gl_overlay.cxx
index a635fd52f..fc0218604 100644
--- a/test/gl_overlay.cxx
+++ b/test/gl_overlay.cxx
@@ -64,7 +64,7 @@ void shape_window::draw() {
for (int j=0; j<sides; j++) {
double ang = j*2*M_PI/sides;
glColor3f(float(j)/sides,float(j)/sides,float(j)/sides);
- glVertex3f(cos(ang),sin(ang),0);
+ glVertex3f((GLfloat)cos(ang), (GLfloat)sin(ang), 0);
}
glEnd();
// }
@@ -83,7 +83,7 @@ void shape_window::draw_overlay() {
glBegin(GL_LINE_LOOP);
for (int j=0; j<overlay_sides; j++) {
double ang = j*2*M_PI/overlay_sides;
- glVertex3f(cos(ang),sin(ang),0);
+ glVertex3f((GLfloat)cos(ang), (GLfloat)sin(ang), 0);
}
glEnd();
}
diff --git a/test/shape.cxx b/test/shape.cxx
index f87d59c0d..ec042e462 100644
--- a/test/shape.cxx
+++ b/test/shape.cxx
@@ -47,11 +47,11 @@ void shape_window::draw() {
}
// draw an amazing graphic:
glClear(GL_COLOR_BUFFER_BIT);
- glColor3f(.5,.6,.7);
+ glColor3f(.5f, .6f, .7f);
glBegin(GL_POLYGON);
for (int j=0; j<sides; j++) {
double ang = j*2*M_PI/sides;
- glVertex3f(cos(ang),sin(ang),0);
+ glVertex3f((GLfloat)cos(ang), (GLfloat)sin(ang), 0);
}
glEnd();
}