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authorFabien Costantini <fabien@onepost.net>2008-09-15 18:01:19 +0000
committerFabien Costantini <fabien@onepost.net>2008-09-15 18:01:19 +0000
commit527351b70232f2195c3e105d0fe4daa2860611af (patch)
tree3573c85ba838985185ca6f26d987cddc3b339a3a /FL
parentd55dfeb5e954d650287320c5e2fe90befe6e2d60 (diff)
Doxygen documentation. Fixed some erroneous image html params.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6259 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL')
-rw-r--r--FL/Fl_Menu_Bar.H2
-rw-r--r--FL/Fl_Menu_Button.H2
-rw-r--r--FL/Fl_Positioner.H2
-rw-r--r--FL/Fl_Tabs.H2
-rw-r--r--FL/Fl_Valuator.H2
5 files changed, 5 insertions, 5 deletions
diff --git a/FL/Fl_Menu_Bar.H b/FL/Fl_Menu_Bar.H
index 074821838..36c90c8f7 100644
--- a/FL/Fl_Menu_Bar.H
+++ b/FL/Fl_Menu_Bar.H
@@ -41,7 +41,7 @@
top level menu defines the items in the menubar, while the submenus
define the pull-down menus. Sub-sub menus and lower pop up to the right
of the submenus. </P>
- <P ALIGN=CENTER>\image html src=</P>
+ <P ALIGN=CENTER>\image html menubar.gif</P>
<P>If there is an item in the top menu that is not a title of a
submenu, then it acts like a &quot;button&quot; in the menubar. Clicking on it
will pick it. </P>
diff --git a/FL/Fl_Menu_Button.H b/FL/Fl_Menu_Button.H
index 7acebcef0..dd575a0cf 100644
--- a/FL/Fl_Menu_Button.H
+++ b/FL/Fl_Menu_Button.H
@@ -34,7 +34,7 @@
This is a button that when pushed pops up a menu (or hierarchy of
menus) defined by an array of
Fl_Menu_Item objects.
- <P ALIGN=CENTER>\image html src=</P>
+ <P ALIGN=CENTER>\image html menu_button.gif</P>
<P>Normally any mouse button will pop up a menu and it is lined up
below the button as shown in the picture. However an Fl_Menu_Button
may also control a pop-up menu. This is done by setting the type()
diff --git a/FL/Fl_Positioner.H b/FL/Fl_Positioner.H
index 12ebbf2fa..50b298917 100644
--- a/FL/Fl_Positioner.H
+++ b/FL/Fl_Positioner.H
@@ -37,7 +37,7 @@
It would be useful if this could be put atop another widget so that the
crosshairs are on top, but this is not implemented. The color of the
crosshairs is selection_color().
- <P ALIGN=CENTER>\image html src=
+ <P ALIGN=CENTER>\image html positioner.gif </P>
*/
class FL_EXPORT Fl_Positioner : public Fl_Widget {
diff --git a/FL/Fl_Tabs.H b/FL/Fl_Tabs.H
index 3548dfef4..a6a7786c5 100644
--- a/FL/Fl_Tabs.H
+++ b/FL/Fl_Tabs.H
@@ -35,7 +35,7 @@
interface that allows you to put lots and lots of buttons and
switches in a panel, as popularized by many toolkits.
- <P ALIGN=CENTER>\image html src=</P>
+ <P ALIGN=CENTER>\image html tabs.gif </P>
<P>Clicking the tab makes a child visible() by calling
show() on it, and all other children are made invisible
diff --git a/FL/Fl_Valuator.H b/FL/Fl_Valuator.H
index 5df930c72..31f64b8f3 100644
--- a/FL/Fl_Valuator.H
+++ b/FL/Fl_Valuator.H
@@ -41,7 +41,7 @@
and provides a consistent interface to set the value, range, and step,
and insures that callbacks are done the same for every object.
<P>There are probably more of these classes in FLTK than any others: </P>
- <P ALIGN=CENTER>\image html src=</P>
+ <P ALIGN=CENTER>\image html valuators.gif</P>
<P>In the above diagram each box surrounds an actual subclass. These
are further differentiated by setting the
type() of the widget to the symbolic value labeling the