diff options
| author | Greg Ercolano <erco@seriss.com> | 2014-02-25 04:24:41 +0000 |
|---|---|---|
| committer | Greg Ercolano <erco@seriss.com> | 2014-02-25 04:24:41 +0000 |
| commit | c5d5ba1cf524f4da930bfd4bd77ba044ecf96e54 (patch) | |
| tree | c2f55edf5335021dad2696a290a11a49d4982780 /FL | |
| parent | de7a79afd6231bb1f39c3b3c3a34364da560dfe2 (diff) | |
Applying the etorres gleam patch. STR #2672.
TODO: Xcode 4 ide needs fl_gleam.cxx added
Test of Visual Studio IDE mods (which were hand-modified)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10113 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL')
| -rw-r--r-- | FL/Enumerations.H | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/FL/Enumerations.H b/FL/Enumerations.H index 26d521338..97b382d90 100644 --- a/FL/Enumerations.H +++ b/FL/Enumerations.H @@ -520,6 +520,14 @@ enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C): _FL_GTK_THIN_DOWN_FRAME, ///< gtk+ version of FL_THIN_DOWN_FRAME _FL_GTK_ROUND_UP_BOX, ///< gtk+ version of FL_ROUND_UP_BOX _FL_GTK_ROUND_DOWN_BOX, ///< gtk+ version of FL_ROUND_DOWN_BOX + _FL_GLEAM_UP_BOX, ///< gleam version of FL_GLEAM_UP_BOX + _FL_GLEAM_DOWN_BOX, ///< gleam version of FL_GLEAM_DOWN_BOX + _FL_GLEAM_UP_FRAME, ///< gleam version of FL_GLEAM_UP_FRAME + _FL_GLEAM_DOWN_FRAME, ///< gleam version of FL_GLEAM_DOWN_FRAME + _FL_GLEAM_THIN_UP_BOX, ///< gleam version of FL_GLEAM_THIN_UP_BOX + _FL_GLEAM_THIN_DOWN_BOX, ///< gleam version of FL_GLEAM_THIN_DOWN_BOX + _FL_GLEAM_ROUND_UP_BOX, ///< gleam version of FL_GLEAM_ROUND_UP_BOX + _FL_GLEAM_ROUND_DOWN_BOX, ///< gleam version of FL_GLEAM_ROUND_DOWN_BOX FL_FREE_BOXTYPE ///< the first free box type for creation of new box types }; extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX(); @@ -566,6 +574,16 @@ extern FL_EXPORT Fl_Boxtype fl_define_FL_GTK_UP_BOX(); #define FL_GTK_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+8) #define FL_GTK_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+9) +extern FL_EXPORT Fl_Boxtype fl_define_FL_GLEAM_UP_BOX(); +#define FL_GLEAM_UP_BOX fl_define_FL_GLEAM_UP_BOX() +#define FL_GLEAM_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+1) +#define FL_GLEAM_UP_FRAME (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+2) +#define FL_GLEAM_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+3) +#define FL_GLEAM_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+4) +#define FL_GLEAM_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+5) +#define FL_GLEAM_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+6) +#define FL_GLEAM_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+7) + // conversions of box types to other boxtypes: /** Get the filled version of a frame. |
