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authorGreg Ercolano <erco@seriss.com>2014-02-25 04:24:41 +0000
committerGreg Ercolano <erco@seriss.com>2014-02-25 04:24:41 +0000
commitc5d5ba1cf524f4da930bfd4bd77ba044ecf96e54 (patch)
treec2f55edf5335021dad2696a290a11a49d4982780 /FL
parentde7a79afd6231bb1f39c3b3c3a34364da560dfe2 (diff)
Applying the etorres gleam patch. STR #2672.
TODO: Xcode 4 ide needs fl_gleam.cxx added Test of Visual Studio IDE mods (which were hand-modified) git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10113 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'FL')
-rw-r--r--FL/Enumerations.H18
1 files changed, 18 insertions, 0 deletions
diff --git a/FL/Enumerations.H b/FL/Enumerations.H
index 26d521338..97b382d90 100644
--- a/FL/Enumerations.H
+++ b/FL/Enumerations.H
@@ -520,6 +520,14 @@ enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
_FL_GTK_THIN_DOWN_FRAME, ///< gtk+ version of FL_THIN_DOWN_FRAME
_FL_GTK_ROUND_UP_BOX, ///< gtk+ version of FL_ROUND_UP_BOX
_FL_GTK_ROUND_DOWN_BOX, ///< gtk+ version of FL_ROUND_DOWN_BOX
+ _FL_GLEAM_UP_BOX, ///< gleam version of FL_GLEAM_UP_BOX
+ _FL_GLEAM_DOWN_BOX, ///< gleam version of FL_GLEAM_DOWN_BOX
+ _FL_GLEAM_UP_FRAME, ///< gleam version of FL_GLEAM_UP_FRAME
+ _FL_GLEAM_DOWN_FRAME, ///< gleam version of FL_GLEAM_DOWN_FRAME
+ _FL_GLEAM_THIN_UP_BOX, ///< gleam version of FL_GLEAM_THIN_UP_BOX
+ _FL_GLEAM_THIN_DOWN_BOX, ///< gleam version of FL_GLEAM_THIN_DOWN_BOX
+ _FL_GLEAM_ROUND_UP_BOX, ///< gleam version of FL_GLEAM_ROUND_UP_BOX
+ _FL_GLEAM_ROUND_DOWN_BOX, ///< gleam version of FL_GLEAM_ROUND_DOWN_BOX
FL_FREE_BOXTYPE ///< the first free box type for creation of new box types
};
extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX();
@@ -566,6 +574,16 @@ extern FL_EXPORT Fl_Boxtype fl_define_FL_GTK_UP_BOX();
#define FL_GTK_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+8)
#define FL_GTK_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+9)
+extern FL_EXPORT Fl_Boxtype fl_define_FL_GLEAM_UP_BOX();
+#define FL_GLEAM_UP_BOX fl_define_FL_GLEAM_UP_BOX()
+#define FL_GLEAM_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+1)
+#define FL_GLEAM_UP_FRAME (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+2)
+#define FL_GLEAM_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+3)
+#define FL_GLEAM_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+4)
+#define FL_GLEAM_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+5)
+#define FL_GLEAM_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+6)
+#define FL_GLEAM_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+7)
+
// conversions of box types to other boxtypes:
/**
Get the filled version of a frame.