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| author | Albrecht Schlosser <albrechts.fltk@online.de> | 2010-04-05 22:39:43 +0000 |
|---|---|---|
| committer | Albrecht Schlosser <albrechts.fltk@online.de> | 2010-04-05 22:39:43 +0000 |
| commit | f44190d356137367367aeb5ac00fd48c133f0a60 (patch) | |
| tree | 593de75b32e0cd3a98d13546b4c8ab1b9752b60f /README.CMake_use | |
| parent | a0d26b634afd9234234f3343c25961b7ffdb7be0 (diff) | |
New CMake README files. May need some updates or to be moved elsewhere later.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7452 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'README.CMake_use')
| -rw-r--r-- | README.CMake_use | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/README.CMake_use b/README.CMake_use new file mode 100644 index 000000000..92f9e7a27 --- /dev/null +++ b/README.CMake_use @@ -0,0 +1,105 @@ + +INTRODUCTION TO CMAKE + +CMake was designed to let you create build files for a project once and +then compile the project on multiple platforms. + +Using it on any platform consists of the same steps. Create the +CMakeLists.txt build file(s). Run one of the CMake executables, picking +your source directory, build directory, and build target. The "cmake" +executable is a one-step process with everything specified on the command +line. The others let you select options interactively, then configure +and generate your platform-specific target. You then run the resulting +Makefile / project file / solution file as you normally would. + +CMake can be run in up to three ways, depending on your platform. "cmake" +is the basic command line tool. "ccmake" is the curses based interactive +tool. "cmake-gui" is the gui-based interactive tool. Each of these will +take command line options in the form of -DOPTION=VALUE. ccmake and +cmake-gui will also let you change options interactively. + +CMake not only supports, but works best with out-of-tree builds. This means +that your build directory is not the same as your source directory or with a +complex project, not the same as your source root directory. Note that the +build directory is where, in this case, FLTK will be built, not its final +installation point. If you want to build for multiple targets, such as +VC++ and MinGW on Windows, or do some cross-compiling you must use out-of-tree +builds exclusively. In-tree builds will gum up the works by putting a +CMakeCache.txt file in the source root. + +More information on CMake can be found on its web site http://www.cmake.org. + +USING CMAKE WITH FLTK + +This howto assumes that you have FLTK libraries which were built using +CMake, installed. Building them with CMake generates some CMake helper +files which are installed in standard locations, making FLTK easy to find +and use. + +Here is a basic CMakeLists.txt file using FLTK. + +------ + +cmake_minimum_required(VERSION 2.6) + +project(hello) + +find_package(FLTK REQUIRED NO_MODULE) +include(${FLTK_USE_FILE}) + +add_executable(hello WIN32 hello.cxx) + +target_link_libraries(hello fltk) + +------ + +The find_package command tells CMake to find the package FLTK, REQUIRED +means that it is an error if it's not found. NO_MODULE tells it to search +only for the FLTKConfig file, not using the FindFLTK.cmake supplied with +CMake, which doesn't work with this version of FLTK. + +Once the package is found we include the ${FLTK_USE_FILE} which adds the +FLTK include directories and library link information to its knowledge +base. After that your programs will be able to find FLTK headers and +when you link the fltk library, it automatically links the libraries +fltk depends on. + +The WIN32 in the add_executable tells your Windows compiler that this is +a gui app. It is ignored on other platforms. + +LIBRARY NAMES + +When you use the target_link_libraries command, CMake uses it's own +internal names for libraries. The fltk library names are: + +fltk fltk_forms fltk_images fltk_gl + +and for the shared libraries (if built): + +fltk_SHARED fltk_forms_SHARED fltk_images_SHARED fltk_gl_SHARED + +The built-in libraries (if built): + +fltk_jpeg fltk_png fltk_z + +USING FLUID FILES + +CMake has a command named fltk_wrap_ui which helps deal with fluid *.fl +files. An example of its use is in test/CMakeLists.txt. Here is a short +summary on its use. + +Set a variable to list your C++ files, say CPPFILES. +Set another variable to list your *.fl files, say FLFILES. +Say your executable will be called exec. + +Then this is what you do... + +fltk_wrap_ui(exec ${FLFILES}) +add_executable(exec WIN32 ${CPPFILES} ${exec_FLTK_UI_SRCS}) + +fltk_wrap_ui calls fluid and generates the required C++ files from the *.fl +files. It sets the variable, in this case exec_FLTK_UI_SRCS, to the +list of generated files for inclusion in the add_executable command. + +The variable FLTK_FLUID_EXECUTABLE which is needed by fltk_wrap_ui is set +when find_package(FLTK REQUIRED NO_MODULE) succeeds. |
