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authorAlbrecht Schlosser <albrechts.fltk@online.de>2020-03-21 18:00:20 +0100
committerAlbrecht Schlosser <albrechts.fltk@online.de>2020-03-21 18:00:20 +0100
commit456089d7f1b61b50eb0e6ed3ba336e5237e84318 (patch)
tree07a4ae3f73e2101db2c5eae698f127e5afce3472 /README.Windows.txt
parent09d35ee9d50d524896914ad7809934c390b511ab (diff)
Update Windows README file
Diffstat (limited to 'README.Windows.txt')
-rw-r--r--README.Windows.txt249
1 files changed, 80 insertions, 169 deletions
diff --git a/README.Windows.txt b/README.Windows.txt
index 04faa338f..d159f8aac 100644
--- a/README.Windows.txt
+++ b/README.Windows.txt
@@ -1,13 +1,14 @@
- README.MSWindows.txt - Building FLTK under Microsoft Windows
---------------------------------------------------------------
-
+ README.Windows.txt - Building FLTK under Microsoft Windows
+------------------------------------------------------------
CONTENTS
==========
- 1 INTRODUCTION
- 2 HOW TO BUILD FLTK USING MinGW/Cygwin
+ 1 INTRODUCTION
+
+ 2 HOW TO BUILD FLTK USING MinGW AND Cygwin
+
2.1 The Tools
2.2 Recommended Command Line Build Environment
2.3 Prerequisites
@@ -17,7 +18,9 @@
2.7 Testing FLTK
2.8 Installing FLTK
2.9 Creating new Projects
- 3 HOW TO BUILD FLTK USING VISUAL STUDIO 2008
+
+ 3 HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO
+
3.1 Prerequisites
3.2 Downloading and Unpacking
3.3 Configuring FLTK
@@ -25,21 +28,16 @@
3.5 Testing FLTK
3.6 Installing FLTK
3.7 Creating new Projects
- 4 HOW TO BUILD FLTK USING VISUAL STUDIO 2010 OR LATER
- 4.1 Prerequisites
- 4.2 Downloading and Unpacking
- 4.3 Configuring FLTK
- 4.4 Building FLTK
- 4.5 Testing FLTK
- 4.6 Installing FLTK
- 4.7 Creating new Projects
- 5 FREQUENTLY ASKED QUESTIONS
- 7 LINKS
- 6 DOCUMENT HISTORY
-
-
- INTRODUCTION
-==============
+
+ 4 FREQUENTLY ASKED QUESTIONS
+
+ 5 LINKS
+
+ 6 DOCUMENT HISTORY
+
+
+ 1 INTRODUCTION
+==================
FLTK 1.3 and later is officially supported on Windows (2000,) 2003,
XP, and later. Older Windows versions are not officially supported,
@@ -61,7 +59,7 @@ environments on the Windows platform:
support, how to easily get started and stay productive in Visual Studio."
Citation from:
- https://blogs.msdn.microsoft.com/vcblog/2016/10/05/cmake-support-in-visual-studio/
+ https://devblogs.microsoft.com/cppblog/cmake-support-in-visual-studio/
As of this writing (07/2017) the FLTK team did not yet test and
verify the functionality of Microsoft's included CMake features.
@@ -72,15 +70,15 @@ CAUTION: Libraries built by any one of these environments can not be mixed
with object files from any other environment!
- HOW TO BUILD FLTK USING MinGW and Cygwin
-==========================================
+ 2 HOW TO BUILD FLTK USING MinGW AND Cygwin
+==============================================
This chapter of this document gives a brief overview of
compiling and using FLTK with the Cygwin and MinGW compiler
toolkits. Both toolkits provide a build environment based
around the GNU C/C++ compiler. Further information is
-available from the FLTK website at http://www.fltk.org, such
-as this Howto note: http://www.fltk.org/articles.php?L598
+available from the FLTK website at https://www.fltk.org, such
+as this Howto note: https://www.fltk.org/articles.php?L598
The Cygwin build environment supplies a library (the Cygwin
DLL) that is primarily intended to provide a number of
@@ -103,6 +101,7 @@ Currently you would have to install mingw64-i686-gcc-g++ for
32-bit Windows applications (despite its name!), and/or
mingw64-x86_64-gcc-g++ for 64-bit applications. You may also
need to install the corresponding '-headers' packages as well.
+
Currently these tools support gcc 4.5 or newer. The setup for
FLTK is somewhat more complicated because you must configure
this as a cross compiler, but it works well.
@@ -189,15 +188,15 @@ the Start menu.
Download FLTK from here:
- http://www.fltk.org/software.php
+ https://www.fltk.org/software.php
into your home folder. The default location as seen from MSWindows is similar
to
C:\MinGW\msys\1.0\home\matt\
-If you are familiar with "subversion" and like to stay current with your
-version, you will find the subversion access parameters at the bottom of
+If you are familiar with "git" and like to stay current with your
+version, you will find the git access parameters at the bottom of
that page. Unpack FLTK into a convenient location. I like to have everything
in my dev directory:
@@ -211,7 +210,7 @@ in my dev directory:
Configuring FLTK
------------------
-If you got FLTK via subversion then you need one extra step. Otherwise skip
+If you got FLTK via git then you need one extra step. Otherwise skip
over this part. Stay in your FLTK source-code directory and type the
following:
@@ -240,7 +239,7 @@ linking:
Known Problems:
- There is a known incompatibility with some Windows subversion tools that
+ There is a known incompatibility with some Windows git tools that
may not set the correct line endings for autoconf. If you get strange
error messages when running ./configure or make, you may need to convert
configh.in to "Unix line endings" (LF-only). These error messages are
@@ -252,8 +251,13 @@ Known Problems:
You can fix the line endings with the MinGW/msys tool 'unix2dos' (u2d)
or with your favorite editor, if it allows to change the line endings,
then run autoconf and ./configure again.
- For further information see this bug report:
- http://www.fltk.org/newsgroups.php?gfltk.bugs+v:10197
+
+ We don't know if this issue is still relevant with current Git tools.
+ It has been reported when we were still using Subversion (svn).
+
+ For further information see this bug report (regarding svn)
+
+ https://www.fltk.org/newsgroups.php?gfltk.bugs+v:10197
Building FLTK
@@ -304,8 +308,8 @@ I recommend that you add it to the command search path.
- HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO
-================================================
+ 3 HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO
+=====================================================
Prerequisites
@@ -316,7 +320,7 @@ Visual C++ developer environment from the Microsoft web site. The "Express"
or "Community" edition is free of charge and sufficient to develop FLTK
applications:
- https://www.visualstudio.com/vs/visual-studio-express/
+ https://visualstudio.microsoft.com/vs/express/
If you intend to use an older (maybe commercial) version you need at least
a version that is supported by the version of CMake you are using to generate
@@ -325,15 +329,18 @@ installed or building FLTK may fail.
As of this writing (07/2017) the FLTK team recommends at least Visual
Studio 2008 with current service packs. Visual Studio 2008, 2010, 2013,
-2015, and 2017 are known to work with FLTK 1.4.0 (svn, 07/2017).
+2015, and 2017 are known to work with FLTK 1.4.0 (Git: 07/2017).
-You also need to install CMake (cmake-gui) from:
+You may also need to install CMake (cmake-gui) from:
https://cmake.org/download/
-Visual Studio 2017 has internal CMake support (so you may not need to
-install CMake separately), but this has not yet been tested thoroughly
-by the FLTK team.
+Visual Studio 2017 (and later) has internal CMake support (so you may not
+need to install CMake separately).
+There is an option to "open a folder" with a CMakeLists.txt file - in our
+case the FLTK root folder. You may want to try this.
+
+Note that this has not yet been tested thoroughly by the FLTK team.
Downloading and Unpacking FLTK
@@ -341,10 +348,10 @@ by the FLTK team.
Download FLTK from here:
- http://www.fltk.org/software.php
+ https://www.fltk.org/software.php
-If you are familiar with "subversion" and like to stay current with your
-version, you will find the subversion access parameters at the bottom of
+If you are familiar with "git" and like to stay current with your
+version, you will find the git access parameters at the bottom of
that page.
Unpack FLTK by using an appropriate unpacker and copy the new folder into a
@@ -449,107 +456,8 @@ is changed, the corresponding .cxx file will be recompiled.
- HOW TO BUILD FLTK USING VISUAL STUDIO 2010 OR LATER
-====================================================
-
-
- Prerequisites
----------------
-
-See previous chapter "HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO".
-
-
- Downloading and Unpacking
----------------------------
-
-See previous chapter "HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO".
-
-
- Configuring FLTK
-------------------
-
-See previous chapter "HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO".
-
-
- Building FLTK
----------------
-
-See previous chapter "HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO".
-
- Testing FLTK
---------------
-
-See previous chapter "HOW TO BUILD FLTK USING MICROSOFT VISUAL STUDIO".
-
-
- Installing FLTK
------------------
-
-********************************************************************************
- The information in this chapter is NO LONGER RECOMMENDED by the FLTK team.
-********************************************************************************
-
-The default location for VisualC 2010 libraries and headers is here:
-
- C:\Program Files\Microsoft Visual Studio 10.0\VC\
-
-It is possible to move the FLTK libraries, headers, and Fluid into the
-respective subdirectories, so that they are available for future development
-without adding link and include paths to the solution.
-
- copy the entire FL directory into the include path
-
- add all files from ide\VisualC2010\FL to the FL directory copied above
- (this is currently only one file: abi-version.h)
-
- copy all .lib files from the fltk lib directory to the VC lib directory
-
- copy fluid.exe in the fluid directory to the bin directory
-
-I highly discourage using dll's (dynamically linking libraries) on MSWindows
-because they will require an installation process and likely cause version
-conflicts. Use the static .lib libraries instead.
-
-
- Creating new Projects
------------------------
-
-********************************************************************************
- The information in this chapter is NO LONGER RECOMMENDED by the FLTK team.
-********************************************************************************
-
-This chapter assumes that libraries and headers are copied into
-
- C:\Program Files\Microsoft Visual Studio 10.0\VC\
-
-Create a new project of type "General", "Empty Project" and add a simple "C++"
-file to it. The FLTK "hello" source code is a good base.
-
-Now open the Project Properties dialog and add "Comctl32.lib" and all the FLTK
-libraries that you want to use (at least "fltk.lib") to Additional Dependencies
-(Configuration Properties > Linker > Additional Dependencies).
-
-Compile and run your test program with F5.
-
-You can also include .fl resources: add a new Header file to your project, but
-let the name end in .fl. Right-click and select "Open with...". Add "fluid.exe"
-from the "bin" directory and set it as the default editor.
-
-To automatically compile .fl files, open the Properties editor and change the
-Element Type to Custom Build and click Apply. Now set the
-Custom Build Steps to:
-
- Command Line: fluid.exe -c %(FullPath)
- Description: Compiling Fluid .fl file
- Outputs: $(InputDir)$(InputName).cxx; $(InputDir)$(InputName).h
-
-Now add the generated .cxx file to your project as well. Whenever the .fl file
-is changed, the corresponding .cxx file will be recompiled.
-
-
-
- FREQUENTLY ASKED QUESTIONS
-============================
+ 4 FREQUENTLY ASKED QUESTIONS
+================================
Why does a console window appear when I run my program?
@@ -599,50 +507,53 @@ will change this to compile and link in OpenGL.
- LINKS
-=======
+ 5 LINKS
+===========
The following links may be of use:
-1. Main Cygwin homepage:
+ 1. Main Cygwin homepage:
- http://www.cygwin.com/
+ https://www.cygwin.com/
-2. Main MinGW homepage:
+ 2. Main MinGW homepage:
http://www.mingw.org/
- In particular look for the MinGW FAQ at this link for
- a lot of useful Mingw-native development documentation.
+ In particular look for the MinGW FAQ at this link for
+ a lot of useful MinGW-native development documentation.
-3. Check out the FLTK newsgroups at the FLTK homepage:
+ 3. Check out the FLTK newsgroups at the FLTK homepage:
- http://www.fltk.org/
+ https://www.fltk.org/
- Its archival search facilities are EXTREMELY useful
- to check back through previous problems with this
- sort of configuration before posting new questions.
+ Its archival search facilities are EXTREMELY useful
+ to check back through previous problems with this
+ sort of configuration before posting new questions.
-4. GNU Compiler Collection (GCC) compiler homepage:
+ 4. GNU Compiler Collection (GCC) compiler homepage:
- http://gcc.gnu.org/
+ https://gcc.gnu.org/
-5. OpenGL page - for OpenGL and GLUT libs
+ 5. OpenGL page - for OpenGL and GLUT libs
- http://www.opengl.org/
+ https://www.opengl.org/
-6. CMake homepage:
+ 6. CMake homepage:
https://cmake.org/
+ Note: all links in this document have been checked on Mar 21, 2020.
+ We can't guarantee that these links are still valid any time later.
- DOCUMENT HISTORY
-==================
+ 6 DOCUMENT HISTORY
+======================
-Oct 25 2010 - matt: restructured entire document and verified instructions
-Dec 20 2010 - matt: merged with README.win32
-Dec 22 2010 - Albrecht: added newer Cygwin (cross/mingw-w64) options
-Feb 24 2012 - Albrecht: clarified console window FAQ
-Jul 05 2017 - Albrecht: several updates, particularly on Visual Studio usage
+ The document history is no longer maintained in this document.
+ Please consult the Git history instead.
+ Examples:
+ git log -- README.Windows.txt
+ git log -- README.MSWindows.txt (previous, renamed version)
+ gitk -- README.Windows.txt