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| author | Michael R Sweet <michael.r.sweet@gmail.com> | 2001-09-30 20:25:36 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 2001-09-30 20:25:36 +0000 |
| commit | 2c61d60470b0583614437950066b2f63c4ac2782 (patch) | |
| tree | f32ab07a4acdbfca9f3389ec851dc5c4b9e09653 /documentation/Fl_Gl_Window.html | |
| parent | eb9a83b3483608286be0a9ead6b98938d21370f3 (diff) | |
Documentation updates.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1625 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/Fl_Gl_Window.html')
| -rw-r--r-- | documentation/Fl_Gl_Window.html | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/documentation/Fl_Gl_Window.html b/documentation/Fl_Gl_Window.html index a362252df..a2e30ba64 100644 --- a/documentation/Fl_Gl_Window.html +++ b/documentation/Fl_Gl_Window.html @@ -5,11 +5,9 @@ <H3>Class Hierarchy</H3> <UL> <PRE> -<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A> +<A href=Fl_Window.html#Fl_Window>Fl_Window</A> | +----<B>Fl_Gl_Window</B> - | - +----<A href=Fl_Pack.html#Fl_Pack>Fl_Pack</A>, <A href=Fl_Scroll.html#Fl_Scroll>Fl_Scroll</A>, <A href=Fl_Tabs.html#Fl_Tabs>Fl_Tabs</A>, <A href=Fl_Tile.html#Fl_Tile>Fl_Tile</A>, <A href=Fl_Window.html#Fl_Window>Fl_Window</A> </PRE> </UL> <H3>Include Files</H3> @@ -44,7 +42,6 @@ very well for single-buffered. </P> <LI><A href=#Fl_Gl_Window.context>context</A></LI> <LI><A href=#Fl_Gl_Window.draw>draw</A></LI> <LI><A href=#Fl_Gl_Window.draw_overlay>draw_overlay</A></LI> -<LI><A href=#Fl_Gl_Window.handle>handle</A></LI> </UL> </TD><TD align=left valign=top> <UL> @@ -129,12 +126,12 @@ Return or set a pointer to the GLContext that this window is using. This is a system-dependent structure, but it is portable to copy the context from one window to another. You can also set it to NULL, which will force FLTK to recreate the context the next time <a -href=#make_current><tt>make_current()</tt></a> is called, this is +href=#Fl_Gl_Window.make_current><tt>make_current()</tt></a> is called, this is useful for getting around bugs in OpenGL implementations. <p>If <i>destroy_flag</i> is true the context will be destroyed by fltk when the window is destroyed, or when the <a -href=#mode><tt>mode()</tt></a> is changed, or the next time +href=#Fl_Gl_Window.mode><tt>mode()</tt></a> is changed, or the next time <tt>context(x)</tt> is called. <H4><A name=Fl_Gl_Window.valid>char Fl_Gl_Window::valid() const |
