summaryrefslogtreecommitdiff
path: root/documentation/Fl_Gl_Window.html
diff options
context:
space:
mode:
authorMichael R Sweet <michael.r.sweet@gmail.com>2001-09-30 20:25:36 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>2001-09-30 20:25:36 +0000
commit2c61d60470b0583614437950066b2f63c4ac2782 (patch)
treef32ab07a4acdbfca9f3389ec851dc5c4b9e09653 /documentation/Fl_Gl_Window.html
parenteb9a83b3483608286be0a9ead6b98938d21370f3 (diff)
Documentation updates.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1625 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/Fl_Gl_Window.html')
-rw-r--r--documentation/Fl_Gl_Window.html9
1 files changed, 3 insertions, 6 deletions
diff --git a/documentation/Fl_Gl_Window.html b/documentation/Fl_Gl_Window.html
index a362252df..a2e30ba64 100644
--- a/documentation/Fl_Gl_Window.html
+++ b/documentation/Fl_Gl_Window.html
@@ -5,11 +5,9 @@
<H3>Class Hierarchy</H3>
<UL>
<PRE>
-<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
+<A href=Fl_Window.html#Fl_Window>Fl_Window</A>
|
+----<B>Fl_Gl_Window</B>
- |
- +----<A href=Fl_Pack.html#Fl_Pack>Fl_Pack</A>, <A href=Fl_Scroll.html#Fl_Scroll>Fl_Scroll</A>, <A href=Fl_Tabs.html#Fl_Tabs>Fl_Tabs</A>, <A href=Fl_Tile.html#Fl_Tile>Fl_Tile</A>, <A href=Fl_Window.html#Fl_Window>Fl_Window</A>
</PRE>
</UL>
<H3>Include Files</H3>
@@ -44,7 +42,6 @@ very well for single-buffered. </P>
<LI><A href=#Fl_Gl_Window.context>context</A></LI>
<LI><A href=#Fl_Gl_Window.draw>draw</A></LI>
<LI><A href=#Fl_Gl_Window.draw_overlay>draw_overlay</A></LI>
-<LI><A href=#Fl_Gl_Window.handle>handle</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
@@ -129,12 +126,12 @@ Return or set a pointer to the GLContext that this window is
using. This is a system-dependent structure, but it is portable to copy
the context from one window to another. You can also set it to NULL,
which will force FLTK to recreate the context the next time <a
-href=#make_current><tt>make_current()</tt></a> is called, this is
+href=#Fl_Gl_Window.make_current><tt>make_current()</tt></a> is called, this is
useful for getting around bugs in OpenGL implementations.
<p>If <i>destroy_flag</i> is true the context will be destroyed by
fltk when the window is destroyed, or when the <a
-href=#mode><tt>mode()</tt></a> is changed, or the next time
+href=#Fl_Gl_Window.mode><tt>mode()</tt></a> is changed, or the next time
<tt>context(x)</tt> is called.
<H4><A name=Fl_Gl_Window.valid>char Fl_Gl_Window::valid() const