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authorMichael R Sweet <michael.r.sweet@gmail.com>1998-12-29 14:21:17 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1998-12-29 14:21:17 +0000
commit87dd7f0d23eba5c09e71ec6efeb34c6844f5e95f (patch)
treeecd25b3fbecdd2d1c6abf106d0c94ac2b1e9926e /documentation/Fl_Input.html
parent20adb6834b22523e9d1fecdb7bb8a117f7b6179a (diff)
Revised documentation files.
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+<html>
+<body>
+
+<hr break>
+
+<h2><a name="Fl_Input">class Fl_Input</a></h2>
+
+<hr>
+
+<h3>Class Hierarchy</h3>
+
+<ul><pre>
+<a href="#Fl_Input_">Fl_Input_</a>
+ |
+ +----<b>Fl_Input</b>
+ |
+ +----<a href="#Fl_Float_Input">Fl_Float_Input</a>, <a href="#Fl_Int_Input">Fl_Int_Input</a>,
+ <a href="#Fl_Multiline_Input">Fl_Multiline_Input</a>, <a href="#Fl_Secret_Input">Fl_Secret_Input</a>
+</pre></ul>
+
+<h3>Include Files</h3>
+
+<ul><pre>
+#include &lt;FL/Fl_Input.H>
+</pre></ul>
+
+<h3>Description</h3>
+
+This is the FLTK text input widget. It displays a single line of text
+and lets the user edit it. Normally it is drawn with an inset box and
+a white background. The text may contain any characters (even 0), and
+will correctly display anything, using ^X notation for unprintable
+control characters and \nnn notation for unprintable characters with
+the high bit set. It assummes the font can draw any characters in the
+ISO8859-1 character set.
+
+<table border=1>
+
+<tr><td><b>Mouse button 1</b></td>
+<td>Moves the cursor to this point. Drag selects characters. Double
+click selects words. Triple click selects all text. Shift+click
+extends the selection.</td>
+
+<tr><td><b>Mouse button 2</b></td>
+<td>Insert the current X selection at the cursor (unlike Motif this
+does not move the insertion point to the mouse). If the widget does
+not have the input focus (and thus no cursor) it puts the cursor where
+clicked and inserts the selection there.</td>
+
+<tr><td><b>Mouse button 3</b></td>
+<td>Currently acts like button 1.</td>
+
+<tr><td><b>Backspace</b></td>
+<td>Deletes one character to the left, or deletes the
+selected region.</td>
+
+<tr><td><b>Enter</b></td>
+<td>May cause the callback, see when().</td>
+
+<tr><td><b>^A or Home</b></td>
+<td>Go to start of line.</td>
+
+<tr><td><b>^B or Left</b></td>
+<td>Move left</td>
+
+<tr><td><b>^C</b></td>
+<td>Copy the selection to the clipboard</td>
+
+<tr><td><b>^D or Delete</b></td>
+<td>Deletes one character to the right or deletes the selected region.
+<i>Due to silly historical X problems, the Delete key will act like
+Backspace until you type a "real" backspace.</i></td>
+
+<tr><td><b>^E or End</b></td>
+<td>Go to the end of line.</td>
+
+<tr><td><b>^F or Right</b></td>
+<td>Move right</td>
+
+<tr><td><b>^K</b></td>
+<td>Delete to the end of line (next \n character) or deletes
+a single \n character. These deletions are all concatenated into the
+clipboard.</td>
+
+<tr><td><b>^N or Down</b></td>
+<td>Move down (for Fl_Multiline_Input only, otherwise it moves to the
+next input field).</td>
+
+<tr><td><b>^P or Up</b></td>
+<td>Move up (for Fl_Multiline_Input only, otherwise it moves to the
+previous input field).</td>
+
+<tr><td><b>^Q or<br>RightCtrl or<br>Compose</b></td>
+<td>Start a <a href=compose.html>compose-character</a> sequence. The
+next one or two keys typed define the character to insert. This also
+can be used to "quote" control characters.</td>
+
+<tr><td><b>^U</b></td>
+<td>Delete everything.</td>
+
+<tr><td><b>^V or ^Y</b></td>
+<td>Paste the clipboard</td>
+
+<tr><td><b>^X or ^W</b></td>
+<td>Copy the region to the clipboard and delete it.</td>
+
+<tr><td><b>^Z or ^_</b></td>
+<td>Undo. This is a single-level undo mechanism, but all adjacent
+deletions and insertions are concatenated into a single "undo". Often
+this will undo a lot more than you expected.</td>
+
+<tr><td><b>Shift+move</b></td>
+<td>Move the cursor but also extend the selection.</td>
+
+</table>
+
+<h3>Methods</h3>
+
+<center>
+<table width=90%>
+<tr>
+<td align=left valign=top>
+<ul>
+ <li><a href="#Fl_Input.Fl_Input">Fl_Input</a>
+ <li><a href="#Fl_Input.~Fl_Input">~Fl_Input</a>
+ <li><a href="#Fl_Input.cursor_color">cursor_color</a>
+</ul>
+</td>
+<td align=left valign=top>
+<ul>
+ <li><a href="#Fl_Input.index">index</a>
+ <li><a href="#Fl_Input.size">size</a>
+</ul>
+</td>
+<td align=left valign=top>
+<ul>
+ <li><a href="#Fl_Input.static_value">static_value</a>
+ <li><a href="#Fl_Input.textcolor">textcolor</a>
+</ul>
+</td>
+<td align=left valign=top>
+<ul>
+ <li><a href="#Fl_Input.textfont">textfont</a>
+ <li><a href="#Fl_Input.textsize">textsize</a>
+</ul>
+</td>
+<td align=left valign=top>
+<ul>
+ <li><a href="#Fl_Input.value">value</a>
+ <li><a href="#Fl_Input.when">when</a>
+</ul>
+</td>
+</tr>
+</table>
+</center>
+
+<h4><a name="Fl_Input.Fl_Input">Fl_Input::Fl_Input(int x, int y, int w, int h, const char *label = 0)</a></h4>
+
+Creates a new <tt>Fl_Input</tt> widget using the given position, size, and
+label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
+
+<h4><a name="Fl_Input.~Fl_Input">virtual Fl_Input::~Fl_Input()</a></h4>
+
+Destroys the widget and any value associated with it.
+
+<h4><a name="Fl_Input.value">const char *Fl_Input::value() const<br>
+int Fl_Input::value(const char*)<br>
+int Fl_Input::value(const char*, int)</a></h4>
+
+The first form returns the current value, which is a pointer to the
+internal buffer and is valid only until the next event is
+handled.
+
+<p>The second two forms change the text and set the mark and the point
+to the end of it. The string is copied to the internal buffer. Passing
+<tt>NULL</tt> is the same as "". This returns non-zero if the new
+value is different than the current one. You can use the second
+version to directly set the length if you know it already or want to
+put nul's in the text.
+
+<h4><a name="Fl_Input.static_value">int Fl_Input::static_value(const char*)<br>
+int Fl_Input::static_value(const char*, int)</a></h4>
+
+Change the text and set the mark and the point to the end of it. The
+string is <i>not</i> copied. If the user edits the string it is copied
+to the internal buffer then. This can save a great deal of time and
+memory if your program is rapidly changing the values of text fields,
+but this will only work if the passed string remains unchanged until
+either the <tt>Fl_Input</tt> is destroyed or <tt>value()</tt> is called
+again.
+
+<h4><a name="Fl_Input.size">int Fl_Input::size() const</a></h4>
+
+Returns the number of characters in <tt>value()</tt>. This may be greater than
+<tt>strlen(value())</tt> if there are nul characters in it.
+
+<h4><a name="Fl_Input.index">char Fl_Input::index(int) const</a></h4>
+
+Same as <tt>value()[n]</tt>, but may be faster in plausible implementations.
+No bounds checking is done.
+
+<h4><a name="Fl_Input.when">Fl_When Fl_Widget::when() const<br>
+void Fl_Widget::when(Fl_When)</a></h4>
+
+Controls when callbacks are done. The following values are useful,
+the default value is <tt>FL_WHEN_RELEASE</tt>:
+
+<ul>
+ <li><tt>0</tt>: The callback is not done, but <tt>changed()</tt> is
+ turned on.
+
+ <li><tt>FL_WHEN_CHANGED</tt>: The callback is done each time the
+ text is changed by the user.
+
+ <li><tt>FL_WHEN_RELEASE</tt>: The callback will
+ be done when this widget loses the focus, including when the window is
+ unmapped. This is a useful value for text fields in a panel where
+ doing the callback on every change is wasteful. However the callback
+ will also happen if the mouse is moved out of the window, which means
+ it should not do anything visible (like pop up an error message). You
+ might do better setting this to zero, and scanning all the items for
+ <tt>changed()</tt> when the OK button on a panel is pressed.
+
+ <li><tt>FL_WHEN_ENTER_KEY</tt>: If the user types the Enter
+ key, the entire text is selected, and the callback is done if
+ the text has changed. Normally the Enter key will navigate to
+ the next field (or insert a newline for a
+ <tt>Fl_Mulitline_Input</tt>), this changes the behavior.
+
+ <li><tt>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</tt>: The Enter key
+ will do the callback even if the text has not changed. Useful for
+ command fields.
+</ul>
+
+<h4><a name="Fl_Input.textcolor">Fl_Color Fl_Input::textcolor() const<br>
+void Fl_Input::textcolor(Fl_Color)</a></h4>
+
+Gets or sets the color of the text in the input field.
+
+<h4><a name="Fl_Input.textfont">Fl_Font Fl_Input::textfont() const<br>
+void Fl_Input::textfont(Fl_Font)</a></h4>
+
+Gets or sets the font of the text in the input field.
+
+<h4><a name="Fl_Input.textsize">uchar Fl_Input::textsize() const<br>
+void Fl_Input::textsize(uchar)</a></h4>
+
+Gets or sets the size of the text in the input field.
+
+<h4><a name="Fl_Input.cursor_color">Fl_Color Fl_Input::cursor_color() const<br>
+void Fl_Input::cursor_color(Fl_Color)</a></h4>
+
+Get or set the color of the cursor. This is black by default.
+
+</body>
+</html>