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diff --git a/documentation/Fl_Input.html b/documentation/Fl_Input.html new file mode 100644 index 000000000..89e10d235 --- /dev/null +++ b/documentation/Fl_Input.html @@ -0,0 +1,256 @@ +<html> +<body> + +<hr break> + +<h2><a name="Fl_Input">class Fl_Input</a></h2> + +<hr> + +<h3>Class Hierarchy</h3> + +<ul><pre> +<a href="#Fl_Input_">Fl_Input_</a> + | + +----<b>Fl_Input</b> + | + +----<a href="#Fl_Float_Input">Fl_Float_Input</a>, <a href="#Fl_Int_Input">Fl_Int_Input</a>, + <a href="#Fl_Multiline_Input">Fl_Multiline_Input</a>, <a href="#Fl_Secret_Input">Fl_Secret_Input</a> +</pre></ul> + +<h3>Include Files</h3> + +<ul><pre> +#include <FL/Fl_Input.H> +</pre></ul> + +<h3>Description</h3> + +This is the FLTK text input widget. It displays a single line of text +and lets the user edit it. Normally it is drawn with an inset box and +a white background. The text may contain any characters (even 0), and +will correctly display anything, using ^X notation for unprintable +control characters and \nnn notation for unprintable characters with +the high bit set. It assummes the font can draw any characters in the +ISO8859-1 character set. + +<table border=1> + +<tr><td><b>Mouse button 1</b></td> +<td>Moves the cursor to this point. Drag selects characters. Double +click selects words. Triple click selects all text. Shift+click +extends the selection.</td> + +<tr><td><b>Mouse button 2</b></td> +<td>Insert the current X selection at the cursor (unlike Motif this +does not move the insertion point to the mouse). If the widget does +not have the input focus (and thus no cursor) it puts the cursor where +clicked and inserts the selection there.</td> + +<tr><td><b>Mouse button 3</b></td> +<td>Currently acts like button 1.</td> + +<tr><td><b>Backspace</b></td> +<td>Deletes one character to the left, or deletes the +selected region.</td> + +<tr><td><b>Enter</b></td> +<td>May cause the callback, see when().</td> + +<tr><td><b>^A or Home</b></td> +<td>Go to start of line.</td> + +<tr><td><b>^B or Left</b></td> +<td>Move left</td> + +<tr><td><b>^C</b></td> +<td>Copy the selection to the clipboard</td> + +<tr><td><b>^D or Delete</b></td> +<td>Deletes one character to the right or deletes the selected region. +<i>Due to silly historical X problems, the Delete key will act like +Backspace until you type a "real" backspace.</i></td> + +<tr><td><b>^E or End</b></td> +<td>Go to the end of line.</td> + +<tr><td><b>^F or Right</b></td> +<td>Move right</td> + +<tr><td><b>^K</b></td> +<td>Delete to the end of line (next \n character) or deletes +a single \n character. These deletions are all concatenated into the +clipboard.</td> + +<tr><td><b>^N or Down</b></td> +<td>Move down (for Fl_Multiline_Input only, otherwise it moves to the +next input field).</td> + +<tr><td><b>^P or Up</b></td> +<td>Move up (for Fl_Multiline_Input only, otherwise it moves to the +previous input field).</td> + +<tr><td><b>^Q or<br>RightCtrl or<br>Compose</b></td> +<td>Start a <a href=compose.html>compose-character</a> sequence. The +next one or two keys typed define the character to insert. This also +can be used to "quote" control characters.</td> + +<tr><td><b>^U</b></td> +<td>Delete everything.</td> + +<tr><td><b>^V or ^Y</b></td> +<td>Paste the clipboard</td> + +<tr><td><b>^X or ^W</b></td> +<td>Copy the region to the clipboard and delete it.</td> + +<tr><td><b>^Z or ^_</b></td> +<td>Undo. This is a single-level undo mechanism, but all adjacent +deletions and insertions are concatenated into a single "undo". Often +this will undo a lot more than you expected.</td> + +<tr><td><b>Shift+move</b></td> +<td>Move the cursor but also extend the selection.</td> + +</table> + +<h3>Methods</h3> + +<center> +<table width=90%> +<tr> +<td align=left valign=top> +<ul> + <li><a href="#Fl_Input.Fl_Input">Fl_Input</a> + <li><a href="#Fl_Input.~Fl_Input">~Fl_Input</a> + <li><a href="#Fl_Input.cursor_color">cursor_color</a> +</ul> +</td> +<td align=left valign=top> +<ul> + <li><a href="#Fl_Input.index">index</a> + <li><a href="#Fl_Input.size">size</a> +</ul> +</td> +<td align=left valign=top> +<ul> + <li><a href="#Fl_Input.static_value">static_value</a> + <li><a href="#Fl_Input.textcolor">textcolor</a> +</ul> +</td> +<td align=left valign=top> +<ul> + <li><a href="#Fl_Input.textfont">textfont</a> + <li><a href="#Fl_Input.textsize">textsize</a> +</ul> +</td> +<td align=left valign=top> +<ul> + <li><a href="#Fl_Input.value">value</a> + <li><a href="#Fl_Input.when">when</a> +</ul> +</td> +</tr> +</table> +</center> + +<h4><a name="Fl_Input.Fl_Input">Fl_Input::Fl_Input(int x, int y, int w, int h, const char *label = 0)</a></h4> + +Creates a new <tt>Fl_Input</tt> widget using the given position, size, and +label string. The default boxtype is <tt>FL_DOWN_BOX</tt>. + +<h4><a name="Fl_Input.~Fl_Input">virtual Fl_Input::~Fl_Input()</a></h4> + +Destroys the widget and any value associated with it. + +<h4><a name="Fl_Input.value">const char *Fl_Input::value() const<br> +int Fl_Input::value(const char*)<br> +int Fl_Input::value(const char*, int)</a></h4> + +The first form returns the current value, which is a pointer to the +internal buffer and is valid only until the next event is +handled. + +<p>The second two forms change the text and set the mark and the point +to the end of it. The string is copied to the internal buffer. Passing +<tt>NULL</tt> is the same as "". This returns non-zero if the new +value is different than the current one. You can use the second +version to directly set the length if you know it already or want to +put nul's in the text. + +<h4><a name="Fl_Input.static_value">int Fl_Input::static_value(const char*)<br> +int Fl_Input::static_value(const char*, int)</a></h4> + +Change the text and set the mark and the point to the end of it. The +string is <i>not</i> copied. If the user edits the string it is copied +to the internal buffer then. This can save a great deal of time and +memory if your program is rapidly changing the values of text fields, +but this will only work if the passed string remains unchanged until +either the <tt>Fl_Input</tt> is destroyed or <tt>value()</tt> is called +again. + +<h4><a name="Fl_Input.size">int Fl_Input::size() const</a></h4> + +Returns the number of characters in <tt>value()</tt>. This may be greater than +<tt>strlen(value())</tt> if there are nul characters in it. + +<h4><a name="Fl_Input.index">char Fl_Input::index(int) const</a></h4> + +Same as <tt>value()[n]</tt>, but may be faster in plausible implementations. +No bounds checking is done. + +<h4><a name="Fl_Input.when">Fl_When Fl_Widget::when() const<br> +void Fl_Widget::when(Fl_When)</a></h4> + +Controls when callbacks are done. The following values are useful, +the default value is <tt>FL_WHEN_RELEASE</tt>: + +<ul> + <li><tt>0</tt>: The callback is not done, but <tt>changed()</tt> is + turned on. + + <li><tt>FL_WHEN_CHANGED</tt>: The callback is done each time the + text is changed by the user. + + <li><tt>FL_WHEN_RELEASE</tt>: The callback will + be done when this widget loses the focus, including when the window is + unmapped. This is a useful value for text fields in a panel where + doing the callback on every change is wasteful. However the callback + will also happen if the mouse is moved out of the window, which means + it should not do anything visible (like pop up an error message). You + might do better setting this to zero, and scanning all the items for + <tt>changed()</tt> when the OK button on a panel is pressed. + + <li><tt>FL_WHEN_ENTER_KEY</tt>: If the user types the Enter + key, the entire text is selected, and the callback is done if + the text has changed. Normally the Enter key will navigate to + the next field (or insert a newline for a + <tt>Fl_Mulitline_Input</tt>), this changes the behavior. + + <li><tt>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</tt>: The Enter key + will do the callback even if the text has not changed. Useful for + command fields. +</ul> + +<h4><a name="Fl_Input.textcolor">Fl_Color Fl_Input::textcolor() const<br> +void Fl_Input::textcolor(Fl_Color)</a></h4> + +Gets or sets the color of the text in the input field. + +<h4><a name="Fl_Input.textfont">Fl_Font Fl_Input::textfont() const<br> +void Fl_Input::textfont(Fl_Font)</a></h4> + +Gets or sets the font of the text in the input field. + +<h4><a name="Fl_Input.textsize">uchar Fl_Input::textsize() const<br> +void Fl_Input::textsize(uchar)</a></h4> + +Gets or sets the size of the text in the input field. + +<h4><a name="Fl_Input.cursor_color">Fl_Color Fl_Input::cursor_color() const<br> +void Fl_Input::cursor_color(Fl_Color)</a></h4> + +Get or set the color of the cursor. This is black by default. + +</body> +</html> |
