diff options
| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1999-01-13 19:28:54 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1999-01-13 19:28:54 +0000 |
| commit | d7b88a3bcc7e76f38ee5799be7722fd5a10781ef (patch) | |
| tree | d8984d45424c9b2cdb199c1918f38bfea4a8211d /documentation/Fl_Input.html | |
| parent | 30fa233681467b82b165e7d42cd0bea778b93768 (diff) | |
Updated all links so they work between files.
Revision 1.
git-svn-id: file:///fltk/svn/fltk/trunk@219 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/Fl_Input.html')
| -rw-r--r-- | documentation/Fl_Input.html | 431 |
1 files changed, 177 insertions, 254 deletions
diff --git a/documentation/Fl_Input.html b/documentation/Fl_Input.html index 89e10d235..98614ffb9 100644 --- a/documentation/Fl_Input.html +++ b/documentation/Fl_Input.html @@ -1,256 +1,179 @@ -<html> -<body> - -<hr break> - -<h2><a name="Fl_Input">class Fl_Input</a></h2> - -<hr> - -<h3>Class Hierarchy</h3> - -<ul><pre> -<a href="#Fl_Input_">Fl_Input_</a> +<HTML><BODY> +<HR break> +<H2><A name=Fl_Input>class Fl_Input</A></H2> +<HR> +<H3>Class Hierarchy</H3> +<UL> +<PRE> +<A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A> | - +----<b>Fl_Input</b> + +----<B>Fl_Input</B> | - +----<a href="#Fl_Float_Input">Fl_Float_Input</a>, <a href="#Fl_Int_Input">Fl_Int_Input</a>, - <a href="#Fl_Multiline_Input">Fl_Multiline_Input</a>, <a href="#Fl_Secret_Input">Fl_Secret_Input</a> -</pre></ul> - -<h3>Include Files</h3> - -<ul><pre> -#include <FL/Fl_Input.H> -</pre></ul> - -<h3>Description</h3> - -This is the FLTK text input widget. It displays a single line of text -and lets the user edit it. Normally it is drawn with an inset box and -a white background. The text may contain any characters (even 0), and -will correctly display anything, using ^X notation for unprintable -control characters and \nnn notation for unprintable characters with -the high bit set. It assummes the font can draw any characters in the -ISO8859-1 character set. - -<table border=1> - -<tr><td><b>Mouse button 1</b></td> -<td>Moves the cursor to this point. Drag selects characters. Double -click selects words. Triple click selects all text. Shift+click -extends the selection.</td> - -<tr><td><b>Mouse button 2</b></td> -<td>Insert the current X selection at the cursor (unlike Motif this -does not move the insertion point to the mouse). If the widget does -not have the input focus (and thus no cursor) it puts the cursor where -clicked and inserts the selection there.</td> - -<tr><td><b>Mouse button 3</b></td> -<td>Currently acts like button 1.</td> - -<tr><td><b>Backspace</b></td> -<td>Deletes one character to the left, or deletes the -selected region.</td> - -<tr><td><b>Enter</b></td> -<td>May cause the callback, see when().</td> - -<tr><td><b>^A or Home</b></td> -<td>Go to start of line.</td> - -<tr><td><b>^B or Left</b></td> -<td>Move left</td> - -<tr><td><b>^C</b></td> -<td>Copy the selection to the clipboard</td> - -<tr><td><b>^D or Delete</b></td> -<td>Deletes one character to the right or deletes the selected region. -<i>Due to silly historical X problems, the Delete key will act like -Backspace until you type a "real" backspace.</i></td> - -<tr><td><b>^E or End</b></td> -<td>Go to the end of line.</td> - -<tr><td><b>^F or Right</b></td> -<td>Move right</td> - -<tr><td><b>^K</b></td> -<td>Delete to the end of line (next \n character) or deletes -a single \n character. These deletions are all concatenated into the -clipboard.</td> - -<tr><td><b>^N or Down</b></td> -<td>Move down (for Fl_Multiline_Input only, otherwise it moves to the -next input field).</td> - -<tr><td><b>^P or Up</b></td> -<td>Move up (for Fl_Multiline_Input only, otherwise it moves to the -previous input field).</td> - -<tr><td><b>^Q or<br>RightCtrl or<br>Compose</b></td> -<td>Start a <a href=compose.html>compose-character</a> sequence. The -next one or two keys typed define the character to insert. This also -can be used to "quote" control characters.</td> - -<tr><td><b>^U</b></td> -<td>Delete everything.</td> - -<tr><td><b>^V or ^Y</b></td> -<td>Paste the clipboard</td> - -<tr><td><b>^X or ^W</b></td> -<td>Copy the region to the clipboard and delete it.</td> - -<tr><td><b>^Z or ^_</b></td> -<td>Undo. This is a single-level undo mechanism, but all adjacent -deletions and insertions are concatenated into a single "undo". Often -this will undo a lot more than you expected.</td> - -<tr><td><b>Shift+move</b></td> -<td>Move the cursor but also extend the selection.</td> - -</table> - -<h3>Methods</h3> - -<center> -<table width=90%> -<tr> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Input.Fl_Input">Fl_Input</a> - <li><a href="#Fl_Input.~Fl_Input">~Fl_Input</a> - <li><a href="#Fl_Input.cursor_color">cursor_color</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Input.index">index</a> - <li><a href="#Fl_Input.size">size</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Input.static_value">static_value</a> - <li><a href="#Fl_Input.textcolor">textcolor</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Input.textfont">textfont</a> - <li><a href="#Fl_Input.textsize">textsize</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Input.value">value</a> - <li><a href="#Fl_Input.when">when</a> -</ul> -</td> -</tr> -</table> -</center> - -<h4><a name="Fl_Input.Fl_Input">Fl_Input::Fl_Input(int x, int y, int w, int h, const char *label = 0)</a></h4> - -Creates a new <tt>Fl_Input</tt> widget using the given position, size, and -label string. The default boxtype is <tt>FL_DOWN_BOX</tt>. - -<h4><a name="Fl_Input.~Fl_Input">virtual Fl_Input::~Fl_Input()</a></h4> - -Destroys the widget and any value associated with it. - -<h4><a name="Fl_Input.value">const char *Fl_Input::value() const<br> -int Fl_Input::value(const char*)<br> -int Fl_Input::value(const char*, int)</a></h4> - -The first form returns the current value, which is a pointer to the -internal buffer and is valid only until the next event is -handled. - -<p>The second two forms change the text and set the mark and the point -to the end of it. The string is copied to the internal buffer. Passing -<tt>NULL</tt> is the same as "". This returns non-zero if the new -value is different than the current one. You can use the second -version to directly set the length if you know it already or want to -put nul's in the text. - -<h4><a name="Fl_Input.static_value">int Fl_Input::static_value(const char*)<br> -int Fl_Input::static_value(const char*, int)</a></h4> - -Change the text and set the mark and the point to the end of it. The -string is <i>not</i> copied. If the user edits the string it is copied -to the internal buffer then. This can save a great deal of time and -memory if your program is rapidly changing the values of text fields, -but this will only work if the passed string remains unchanged until -either the <tt>Fl_Input</tt> is destroyed or <tt>value()</tt> is called -again. - -<h4><a name="Fl_Input.size">int Fl_Input::size() const</a></h4> - -Returns the number of characters in <tt>value()</tt>. This may be greater than -<tt>strlen(value())</tt> if there are nul characters in it. - -<h4><a name="Fl_Input.index">char Fl_Input::index(int) const</a></h4> - -Same as <tt>value()[n]</tt>, but may be faster in plausible implementations. -No bounds checking is done. - -<h4><a name="Fl_Input.when">Fl_When Fl_Widget::when() const<br> -void Fl_Widget::when(Fl_When)</a></h4> - -Controls when callbacks are done. The following values are useful, -the default value is <tt>FL_WHEN_RELEASE</tt>: - -<ul> - <li><tt>0</tt>: The callback is not done, but <tt>changed()</tt> is - turned on. - - <li><tt>FL_WHEN_CHANGED</tt>: The callback is done each time the - text is changed by the user. - - <li><tt>FL_WHEN_RELEASE</tt>: The callback will - be done when this widget loses the focus, including when the window is - unmapped. This is a useful value for text fields in a panel where - doing the callback on every change is wasteful. However the callback - will also happen if the mouse is moved out of the window, which means - it should not do anything visible (like pop up an error message). You - might do better setting this to zero, and scanning all the items for - <tt>changed()</tt> when the OK button on a panel is pressed. - - <li><tt>FL_WHEN_ENTER_KEY</tt>: If the user types the Enter - key, the entire text is selected, and the callback is done if - the text has changed. Normally the Enter key will navigate to - the next field (or insert a newline for a - <tt>Fl_Mulitline_Input</tt>), this changes the behavior. - - <li><tt>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</tt>: The Enter key - will do the callback even if the text has not changed. Useful for - command fields. -</ul> - -<h4><a name="Fl_Input.textcolor">Fl_Color Fl_Input::textcolor() const<br> -void Fl_Input::textcolor(Fl_Color)</a></h4> - -Gets or sets the color of the text in the input field. - -<h4><a name="Fl_Input.textfont">Fl_Font Fl_Input::textfont() const<br> -void Fl_Input::textfont(Fl_Font)</a></h4> - -Gets or sets the font of the text in the input field. - -<h4><a name="Fl_Input.textsize">uchar Fl_Input::textsize() const<br> -void Fl_Input::textsize(uchar)</a></h4> - -Gets or sets the size of the text in the input field. - -<h4><a name="Fl_Input.cursor_color">Fl_Color Fl_Input::cursor_color() const<br> -void Fl_Input::cursor_color(Fl_Color)</a></h4> - -Get or set the color of the cursor. This is black by default. - -</body> -</html> + +----<A href=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A>, <A href=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A>, + <A href=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A>, <A href=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A> +</PRE> +</UL> +<H3>Include Files</H3> +<UL> +<PRE> +#include <FL/Fl_Input.H> +</PRE> +</UL> +<H3>Description</H3> + This is the FLTK text input widget. It displays a single line of text +and lets the user edit it. Normally it is drawn with an inset box and +a white background. The text may contain any characters (even 0), and +will correctly display anything, using ^X notation for unprintable +control characters and \nnn notation for unprintable characters with +the high bit set. It assummes the font can draw any characters in the +ISO8859-1 character set. +<TABLE border=1> +<TR><TD><B>Mouse button 1</B></TD><TD>Moves the cursor to this point. + Drag selects characters. Double click selects words. Triple click +selects all text. Shift+click extends the selection.</TD></TR> +<TR><TD><B>Mouse button 2</B></TD><TD>Insert the current X selection at +the cursor (unlike Motif this does not move the insertion point to the +mouse). If the widget does not have the input focus (and thus no +cursor) it puts the cursor where clicked and inserts the selection +there.</TD></TR> +<TR><TD><B>Mouse button 3</B></TD><TD>Currently acts like button 1.</TD></TR> +<TR><TD><B>Backspace</B></TD><TD>Deletes one character to the left, or +deletes the selected region.</TD></TR> +<TR><TD><B>Enter</B></TD><TD>May cause the callback, see when().</TD></TR> +<TR><TD><B>^A or Home</B></TD><TD>Go to start of line.</TD></TR> +<TR><TD><B>^B or Left</B></TD><TD>Move left</TD></TR> +<TR><TD><B>^C</B></TD><TD>Copy the selection to the clipboard</TD></TR> +<TR><TD><B>^D or Delete</B></TD><TD>Deletes one character to the right +or deletes the selected region. <I>Due to silly historical X problems, +the Delete key will act like Backspace until you type a "real" +backspace.</I></TD></TR> +<TR><TD><B>^E or End</B></TD><TD>Go to the end of line.</TD></TR> +<TR><TD><B>^F or Right</B></TD><TD>Move right</TD></TR> +<TR><TD><B>^K</B></TD><TD>Delete to the end of line (next \n character) +or deletes a single \n character. These deletions are all concatenated +into the clipboard.</TD></TR> +<TR><TD><B>^N or Down</B></TD><TD>Move down (for Fl_Multiline_Input +only, otherwise it moves to the next input field).</TD></TR> +<TR><TD><B>^P or Up</B></TD><TD>Move up (for Fl_Multiline_Input only, +otherwise it moves to the previous input field).</TD></TR> +<TR><TD><B>^Q or +<BR>RightCtrl or +<BR>Compose</B></TD><TD>Start a <A href=compose.html>compose-character</A> + sequence. The next one or two keys typed define the character to +insert. This also can be used to "quote" control characters.</TD></TR> +<TR><TD><B>^U</B></TD><TD>Delete everything.</TD></TR> +<TR><TD><B>^V or ^Y</B></TD><TD>Paste the clipboard</TD></TR> +<TR><TD><B>^X or ^W</B></TD><TD>Copy the region to the clipboard and +delete it.</TD></TR> +<TR><TD><B>^Z or ^_</B></TD><TD>Undo. This is a single-level undo +mechanism, but all adjacent deletions and insertions are concatenated +into a single "undo". Often this will undo a lot more than you +expected.</TD></TR> +<TR><TD><B>Shift+move</B></TD><TD>Move the cursor but also extend the +selection.</TD></TR> +</TABLE> +<H3>Methods</H3> +<CENTER> +<TABLE width=90%> +<TR><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Input.Fl_Input>Fl_Input</A></LI> +<LI><A href=#Fl_Input.~Fl_Input>~Fl_Input</A></LI> +<LI><A href=#Fl_Input.cursor_color>cursor_color</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Input.index>index</A></LI> +<LI><A href=#Fl_Input.size>size</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Input.static_value>static_value</A></LI> +<LI><A href=#Fl_Input.textcolor>textcolor</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Input.textfont>textfont</A></LI> +<LI><A href=#Fl_Input.textsize>textsize</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Input.value>value</A></LI> +<LI><A href=#Fl_Input.when>when</A></LI> +</UL> +</TD></TR> +</TABLE> +</CENTER> +<H4><A name=Fl_Input.Fl_Input>Fl_Input::Fl_Input(int x, int y, int w, +int h, const char *label = 0)</A></H4> + Creates a new <TT>Fl_Input</TT> widget using the given position, size, +and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>. +<H4><A name=Fl_Input.~Fl_Input>virtual Fl_Input::~Fl_Input()</A></H4> + Destroys the widget and any value associated with it. +<H4><A name=Fl_Input.value>const char *Fl_Input::value() const +<BR> int Fl_Input::value(const char*) +<BR> int Fl_Input::value(const char*, int)</A></H4> + The first form returns the current value, which is a pointer to the +internal buffer and is valid only until the next event is handled. +<P>The second two forms change the text and set the mark and the point +to the end of it. The string is copied to the internal buffer. Passing <TT> +NULL</TT> is the same as "". This returns non-zero if the new value is +different than the current one. You can use the second version to +directly set the length if you know it already or want to put nul's in +the text. </P> +<H4><A name=Fl_Input.static_value>int Fl_Input::static_value(const +char*) +<BR> int Fl_Input::static_value(const char*, int)</A></H4> + Change the text and set the mark and the point to the end of it. The +string is <I>not</I> copied. If the user edits the string it is copied +to the internal buffer then. This can save a great deal of time and +memory if your program is rapidly changing the values of text fields, +but this will only work if the passed string remains unchanged until +either the <TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called +again. +<H4><A name=Fl_Input.size>int Fl_Input::size() const</A></H4> + Returns the number of characters in <TT>value()</TT>. This may be +greater than <TT>strlen(value())</TT> if there are nul characters in +it. +<H4><A name=Fl_Input.index>char Fl_Input::index(int) const</A></H4> + Same as <TT>value()[n]</TT>, but may be faster in plausible +implementations. No bounds checking is done. +<H4><A name=Fl_Input.when>Fl_When Fl_Widget::when() const +<BR> void Fl_Widget::when(Fl_When)</A></H4> + Controls when callbacks are done. The following values are useful, +the default value is <TT>FL_WHEN_RELEASE</TT>: +<UL> +<LI><TT>0</TT>: The callback is not done, but <TT>changed()</TT> is + turned on. </LI> +<LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each time the text +is changed by the user. </LI> +<LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done when this +widget loses the focus, including when the window is unmapped. This +is a useful value for text fields in a panel where doing the callback +on every change is wasteful. However the callback will also happen if +the mouse is moved out of the window, which means it should not do +anything visible (like pop up an error message). You might do better +setting this to zero, and scanning all the items for <TT>changed()</TT> + when the OK button on a panel is pressed. </LI> +<LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the Enter key, the +entire text is selected, and the callback is done if the text has +changed. Normally the Enter key will navigate to the next field (or +insert a newline for a <TT>Fl_Mulitline_Input</TT>), this changes the +behavior. </LI> +<LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The Enter key will +do the callback even if the text has not changed. Useful for command +fields. </LI> +</UL> +<H4><A name=Fl_Input.textcolor>Fl_Color Fl_Input::textcolor() const +<BR> void Fl_Input::textcolor(Fl_Color)</A></H4> + Gets or sets the color of the text in the input field. +<H4><A name=Fl_Input.textfont>Fl_Font Fl_Input::textfont() const +<BR> void Fl_Input::textfont(Fl_Font)</A></H4> + Gets or sets the font of the text in the input field. +<H4><A name=Fl_Input.textsize>uchar Fl_Input::textsize() const +<BR> void Fl_Input::textsize(uchar)</A></H4> + Gets or sets the size of the text in the input field. +<H4><A name=Fl_Input.cursor_color>Fl_Color Fl_Input::cursor_color() +const +<BR> void Fl_Input::cursor_color(Fl_Color)</A></H4> + Get or set the color of the cursor. This is black by default. </BODY></HTML>
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