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-rw-r--r--documentation/Fl_Adjuster.html106
-rw-r--r--documentation/Fl_Box.html89
-rw-r--r--documentation/Fl_Browser.html472
-rw-r--r--documentation/Fl_Browser_.html301
-rw-r--r--documentation/Fl_Button.html302
-rw-r--r--documentation/Fl_Chart.html275
-rw-r--r--documentation/Fl_Check_Button.html91
-rw-r--r--documentation/Fl_Choice.html188
-rw-r--r--documentation/Fl_Clock.html132
-rw-r--r--documentation/Fl_Color_Chooser.html179
-rw-r--r--documentation/Fl_Counter.html111
-rw-r--r--documentation/Fl_Dial.html108
-rw-r--r--documentation/Fl_Double_Window.html108
-rw-r--r--documentation/Fl_End.html69
-rw-r--r--documentation/Fl_Float_Input.html80
-rw-r--r--documentation/Fl_Free.html123
-rw-r--r--documentation/Fl_Gl_Window.html433
-rw-r--r--documentation/Fl_Group.html310
-rw-r--r--documentation/Fl_Hold_Browser.html127
-rw-r--r--documentation/Fl_Input.html431
-rw-r--r--documentation/Fl_Input_.html376
-rw-r--r--documentation/Fl_Int_Input.html79
-rw-r--r--documentation/Fl_Light_Button.html91
-rw-r--r--documentation/Fl_Menu_.html379
-rw-r--r--documentation/Fl_Menu_Bar.html146
-rw-r--r--documentation/Fl_Menu_Button.html176
-rw-r--r--documentation/Fl_Menu_Item.html607
-rw-r--r--documentation/Fl_Menu_Window.html102
-rw-r--r--documentation/Fl_Multi_Browser.html127
-rw-r--r--documentation/Fl_Multiline_Input.html94
-rw-r--r--documentation/Fl_Multiline_Output.html82
-rw-r--r--documentation/Fl_Output.html184
-rw-r--r--documentation/Fl_Overlay_Window.html124
-rw-r--r--documentation/Fl_Pack.html181
-rw-r--r--documentation/Fl_Positioner.html164
-rw-r--r--documentation/Fl_Repeat_Button.html77
-rw-r--r--documentation/Fl_Return_Button.html75
-rw-r--r--documentation/Fl_Roller.html76
-rw-r--r--documentation/Fl_Round_Button.html91
-rw-r--r--documentation/Fl_Scroll.html232
-rw-r--r--documentation/Fl_Scrollbar.html135
-rw-r--r--documentation/Fl_Secret_Input.html81
-rw-r--r--documentation/Fl_Select_Browser.html123
-rw-r--r--documentation/Fl_Single_Window.html84
-rw-r--r--documentation/Fl_Slider.html174
-rw-r--r--documentation/Fl_Tabs.html147
-rw-r--r--documentation/Fl_Tile.html146
-rw-r--r--documentation/Fl_Timer.html137
-rw-r--r--documentation/Fl_Valuator.html314
-rw-r--r--documentation/Fl_Value_Input.html158
-rw-r--r--documentation/Fl_Value_Output.html142
-rw-r--r--documentation/Fl_Value_Slider.html117
-rw-r--r--documentation/Fl_Widget.html659
-rw-r--r--documentation/Fl_Window.html594
-rw-r--r--documentation/basics.html334
-rw-r--r--documentation/common.html643
-rw-r--r--documentation/drawing.html1172
-rw-r--r--documentation/editor.html686
-rw-r--r--documentation/enumerations.html561
-rw-r--r--documentation/events.html366
-rw-r--r--documentation/fluid.html1320
-rw-r--r--documentation/forms.html467
-rw-r--r--documentation/functions.html1811
-rw-r--r--documentation/glut.html335
-rw-r--r--documentation/intro.html451
-rw-r--r--documentation/license.html836
-rw-r--r--documentation/opengl.html436
-rw-r--r--documentation/osissues.html720
-rw-r--r--documentation/preface.html112
-rw-r--r--documentation/subclassing.html645
-rw-r--r--documentation/widgets.html79
71 files changed, 9261 insertions, 12222 deletions
diff --git a/documentation/Fl_Adjuster.html b/documentation/Fl_Adjuster.html
index d7cdf0a90..bb51e26c1 100644
--- a/documentation/Fl_Adjuster.html
+++ b/documentation/Fl_Adjuster.html
@@ -1,61 +1,47 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Adjuster">class Fl_Adjuster</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Valuator">Fl_Valuator</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Adjuster>class Fl_Adjuster</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A>
|
- +----<b>Fl_Adjuster</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Adjuster.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Adjuster</tt> widget was stolen from Prisms, and has
-proven to be very useful for values that need a large dynamic range.
-When you press a button and drag to the right the value increases. When
-you drag to the left it decreases. The largest button adjusts by
-<tt>100 * step()</tt>, the next by <tt>10 * step()</tt> and that
-smallest button by <tt>step()</tt>. Clicking on the buttons increments
-by 10 times the amount dragging by a pixel does. Shift + click
-decrements by 10 times the amount.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Adjuster.Fl_Adjuster">Fl_Adjuster</a>
- <li><a href="#Fl_Adjuster.~Fl_Adjuster">~Fl_Adjuster</a>
- <li><a href="#Fl_Adjuster.soft">soft</a>
-</ul>
-
-<h4><a name="Fl_Adjuster.Fl_Adjuster">Fl_Adjuster::Fl_Adjuster(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Adjuster</tt> widget using the given position, size, and
-label string. It looks best if one of the dimensions is 3 times the other.
-
-<h4><a name="Fl_Adjuster.~Fl_Adjuster">virtual Fl_Adjuster::~Fl_Adjuster()</a></h4>
-
-Destroys the valuator.
-
-<h4><a name="Fl_Adjuster.soft">uchar Fl_Adjuster::soft() const<br>
-void Fl_Adjuster::soft(uchar)</a></h4>
-
-If "soft" is turned on, the user is allowed to drag the value outside
-the range. If they drag the value to one of the ends, let go, then
-grab again and continue to drag, they can get to any value. Default
-is one.
-
-</body>
-</html>
+ +----<B>Fl_Adjuster</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Adjuster.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Adjuster</TT> widget was stolen from Prisms, and has proven
+to be very useful for values that need a large dynamic range. When you
+press a button and drag to the right the value increases. When you drag
+to the left it decreases. The largest button adjusts by <TT>100 *
+step()</TT>, the next by <TT>10 * step()</TT> and that smallest button
+by <TT>step()</TT>. Clicking on the buttons increments by 10 times the
+amount dragging by a pixel does. Shift + click decrements by 10 times
+the amount.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Adjuster.Fl_Adjuster>Fl_Adjuster</A></LI>
+<LI><A href=#Fl_Adjuster.~Fl_Adjuster>~Fl_Adjuster</A></LI>
+<LI><A href=#Fl_Adjuster.soft>soft</A></LI>
+</UL>
+<H4><A name=Fl_Adjuster.Fl_Adjuster>Fl_Adjuster::Fl_Adjuster(int x, int
+y, int w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Adjuster</TT> widget using the given position,
+size, and label string. It looks best if one of the dimensions is 3
+times the other.
+<H4><A name=Fl_Adjuster.~Fl_Adjuster>virtual Fl_Adjuster::~Fl_Adjuster()</A>
+</H4>
+ Destroys the valuator.
+<H4><A name=Fl_Adjuster.soft>uchar Fl_Adjuster::soft() const
+<BR> void Fl_Adjuster::soft(uchar)</A></H4>
+ If &quot;soft&quot; is turned on, the user is allowed to drag the value outside
+the range. If they drag the value to one of the ends, let go, then
+grab again and continue to drag, they can get to any value. Default is
+one. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Box.html b/documentation/Fl_Box.html
index e702d863d..4aa5cffeb 100644
--- a/documentation/Fl_Box.html
+++ b/documentation/Fl_Box.html
@@ -1,52 +1,39 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Box">class Fl_Box</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Box>class Fl_Box</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Box</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Box.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This widget simply draws its box, and possibly it's label. Putting it
-before some other widgets and making it big enough to surround them
-will let you draw a frame around them.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Box.Fl_Box">Fl_Box</a>
- <li><a href="#Fl_Box.~Fl_Box">~Fl_Box</a>
-</ul>
-
-<h4><a name="Fl_Box.Fl_Box">Fl_Box::Fl_Box(int x, int y, int w, int h, const char * = 0)<br>
-Fl_Box::Fl_Box(Fl_Boxtype b, int x, int y, int w, int h, const char *)</a></h4>
-
-The first constructor sets <tt>box()</tt> to <tt>FL_NO_BOX</tt>, which
-means it is invisible. However such widgets are useful as placeholders
-or <a href=#Fl_Group.resizable"><tt>Fl_Group::resizable()</tt></a>
-values. To change the box to something visible, use <tt>box(n)</tt>.
-
-<p>The second form of the constructor sets the box to the specified box type.
-
-<h4><a name="Fl_Box.~Fl_Box">Fl_Box::~Fl_Box(void)</a></h4>
-
-The destructor removes the box.
-
-</body>
-</html>
+ +----<B>Fl_Box</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Box.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This widget simply draws its box, and possibly it's label. Putting it
+before some other widgets and making it big enough to surround them
+will let you draw a frame around them.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Box.Fl_Box>Fl_Box</A></LI>
+<LI><A href=#Fl_Box.~Fl_Box>~Fl_Box</A></LI>
+</UL>
+<H4><A name=Fl_Box.Fl_Box>Fl_Box::Fl_Box(int x, int y, int w, int h,
+const char * = 0)
+<BR> Fl_Box::Fl_Box(Fl_Boxtype b, int x, int y, int w, int h, const
+char *)</A></H4>
+ The first constructor sets <TT>box()</TT> to <TT>FL_NO_BOX</TT>, which
+means it is invisible. However such widgets are useful as placeholders
+or <A href=#Fl_Group.resizable"><TT>Fl_Group::resizable()</TT></A>
+ values. To change the box to something visible, use <TT>box(n)</TT>.
+<P>The second form of the constructor sets the box to the specified box
+type. </P>
+<H4><A name=Fl_Box.~Fl_Box>Fl_Box::~Fl_Box(void)</A></H4>
+ The destructor removes the box. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Browser.html b/documentation/Fl_Browser.html
index c0219955c..cfd6c9ba8 100644
--- a/documentation/Fl_Browser.html
+++ b/documentation/Fl_Browser.html
@@ -1,276 +1,200 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Browser">class Fl_Browser</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Browser_">Fl_Browser_</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Browser>class Fl_Browser</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Browser_.html#Fl_Browser_>Fl_Browser_</A>
|
- +----<b>Fl_Browser</b>
+ +----<B>Fl_Browser</B>
|
- +----<a href="#Fl_Hold_Browser">Fl_Hold_Browser</a>, <a href="#Fl_Multi_Browser">Fl_Multi_Browser</a>, <a href="#Fl_Select_Browser">Fl_Select_Browser</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Browser.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Browser</tt> widget displays a scrolling list of text lines,
-and manages all the storage for the text. This is not a text editor or
-spreadsheet! But it is useful for showing a vertical list of named
-objects to the user.
-
-<p>Each line in the browser is identified by number. <i>The numbers
-start at one</i> (this is so that zero can be reserved for "no line"
-in the selective browsers). <i>Unless otherwise noted, the methods do
-not check to see if the passed line number is in range and legal. It
-must always be greater than zero and &lt;= <tt>size()</tt>.</i>
-
-<p>Each line contains a null-terminated string of text and a <tt>void
-*</tt> data pointer. The text string is displayed, the <tt>void *</tt>
-pointer can be used by the callbacks to reference the object the text
-describes.
-
-<p>The base class does nothing when the user clicks on it. The subclasses
-<a href="#Fl_Select_Browser"><tt>Fl_Select_Browser</tt></a>,
-<a href="#Fl_Hold_Browser"><tt>Fl_Hold_Browser</tt></a>, and
-<a href="#Fl_Multi_Browser"><tt>Fl_Multi_Browser</tt></a>
-react to user clicks to select lines in the browser and do callbacks.
-
-<p>The base class called <a href="#Fl_Browser_">
-<tt>Fl_Browser_</tt></a> provides the scrolling and selection
-mechanisms of this and all the subclasses, but the dimensions and
-appearance of each item are determined by the subclass. You can use
-<tt>Fl_Browser_</tt> to display information other than text, or text
-that is dynamically produced from your own data structures. If you find
-that loading the browser is a lot of work or is inefficient, you may
-want to make a subclass of <tt>Fl_Browser_</tt>.
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Browser.Fl_Browser">Fl_Browser</a>
- <li><a href="#Fl_Browser.~Fl_Browser">~Fl_Browser</a>
- <li><a href="#Fl_Browser.add">add</a>
- <li><a href="#Fl_Browser.clear">clear</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Browser.column_char">column_char</a>
- <li><a href="#Fl_Browser.column_widths">column_widths</a>
- <li><a href="#Fl_Browser.data">data</a>
- <li><a href="#Fl_Browser.format_char">format_char</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Browser.hide">hide</a>
- <li><a href="#Fl_Browser.insert">insert</a>
- <li><a href="#Fl_Browser.load">load</a>
- <li><a href="#Fl_Browser.move">move</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Browser.position">position</a>
- <li><a href="#Fl_Browser.remove">remove</a>
- <li><a href="#Fl_Browser.show">show</a>
- <li><a href="#Fl_Browser.size">size</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Browser.text">text</a>
- <li><a href="#Fl_Browser.topline">topline</a>
- <li><a href="#Fl_Browser.visible">visible</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Browser.Fl_Browser">Fl_Browser::Fl_Browser(int, int, int, int, const char * = 0)</a></h4>
-
-The constructor makes an empty browser.
-
-<h4><a name="Fl_Browser.~Fl_Browser">Fl_Browser::~Fl_Browser(void)</a></h4>
-
-The destructor deletes all list items and destroys the browser.
-
-<h4><a name="Fl_Browser.add">void Fl_Browser::add(const char *, void * = 0)</a></h4>
-
-Add a new line to the end of the browser. The text is copied using the
-<tt>strdup()</tt> function. It may also be <tt>NULL</tt> to make a
-blank line. The <tt>void *</tt> argument is returned as the
-<tt>data()</tt> of the new item.
-
-<h4><a name="Fl_Browser.clear">void Fl_Browser::clear()</a></h4>
-
-Remove all the lines in the browser.
-
-<h4><a name="Fl_Browser.column_char">uchar Fl_Browser::column_char() const<br>
-void Fl_Browser::column_char(char c)</a></h4>
-
-The first form gets the current column separator character. By default this is
-<tt>'\t'</tt> (tab).
-
-<p>The second form sets the column separator to <tt>c</tt>. This will only
-have an effect if you also set <tt>column_widths()</tt>.
-
-<h4><a name="Fl_Browser.column_widths">const int *Fl_Browser::column_widths() const<br>
-void Fl_Browser::column_widths(const int *w)</a></h4>
-
-The first form gets the current column width array. This array is
-zero-terminated and specifies the widths in pixels of each column. The
-text is split at each <tt>column_char()</tt> and each part is formatted
-into it's own column. After the last column any remaining text is
-formatted into the space between the last column and the right edge of
-the browser, even if the text contains instances of
-<tt>column_char()</tt>. The default value is a one-element array of
-just a zero, which makes there are no columns.
-
-<p>The second form sets the current array to <tt>w</tt>. Make sure the last
-entry is zero.
-
-<h4><a name="Fl_Browser.data">void *Fl_Browser::data(int n) const<br>
-void Fl_Browser::data(int n, void *)</a></h4>
-
-The first form returns the data for line <tt>n</tt>. If <tt>n</tt> is
-out of range this returns <tt>NULL</tt>.
-
-<p>The second form sets the data for line <tt>n</tt>.
-
-<h4><a name="Fl_Browser.format_char">uchar Fl_Browser::format_char() const<br>
-void Fl_Browser::format_char(char c)</a></h4>
-
-The first form gets the current format code prefix character, which by
-default is <tt>@</tt>. A string of formatting codes at the start of
-each column are stripped off and used to modify how the rest of the
-line is printed:
-
-<ul>
- <li><code>@.</code> Print rest of line, don't look for more '@' signs
-
- <li><code>@@</code> Print rest of line starting with '@'
-
- <li><code>@l</code> Use a <big>large</big> (24 point) font
-
- <li><code>@m</code> Use a <big>medium large</big> (18 point) font
-
- <li><code>@s</code> Use a <small>small</small> (11 point) font
-
- <li><code>@b</code> Use a <b>bold</b> font (adds FL_BOLD to font)
-
- <li><code>@i</code> Use an <i>italic</i> font (adds FL_ITALIC to font)
-
- <li><code>@f</code> or <code>@t</code> Use a <code>fixed-pitch</code>
- font (sets font to FL_COURIER)
-
- <li><code>@c</code> Center the line horizontally
-
- <li><code>@r</code> Right-justify the text
-
- <li><code>@B0, @B1, ... @B255</code> Fill the backgound with fl_color(n)
-
- <li><code>@C0, @C1, ... @C255</code> Use fl_color(n) to draw the text
-
- <li><code>@F0, @F1, ... </code> Use fl_font(n) to draw the text
-
- <li><code>@S1, @S2, ... </code> Use point size n to draw the text
-
- <li><code>@u</code> or <code>@_</code> Underline the text.
-
- <li><code>@-</code> draw an engraved line through the middle.
-</ul>
-
-Notice that the <code>@.</code> command can be used to reliably
-terminate the parsing. To print a random string in a random color,
-use <tt>sprintf("@C%d@.%s", color, string)</tt> and it will work even
-if the string starts with a digit or has the format character in it.
-
-<p>The second form sets the current prefix to <tt>c</tt>. Set the prefix
-to 0 to disable formatting.
-
-<h4><a name="Fl_Browser.hide">void Fl_Browser::hide(int n)</a></h4>
-
-Makes line <tt>n</tt> invisible, preventing selection by the user. The line
-can still be selected under program control.
-
-<h4><a name="Fl_Browser.insert">void Fl_Browser::insert(int n, const char *, void * = 0)</a></h4>
-
-Insert a new line <i>before</i> line <tt>n</tt>. If <tt>n</tt> >
-<tt>size()</tt> then the line is added to the end.
-
-<h4><a name="Fl_Browser.load">int Fl_Browser::load(const char *filename)</a></h4>
-
-Clears the browser and reads the file, adding each line from the file
-to the browser. If the filename is <tt>NULL</tt> or a zero-length
-string then this just clears the browser. This returns zero if there
-was any error in opening or reading the file, in which case
-<tt>errno</tt> is set to the system error. The <tt>data()</tt> of each
-line is set to <tt>NULL</tt>.
-
-<h4><a name="Fl_Browser.move">void Fl_Browser::move(int to, int from)</a></h4>
-
-Line <tt>from</tt> is removed and reinserted at <tt>to</tt>; <tt>to</tt>
-is calculated after the line is removed.
-
-<h4><a name="Fl_Browser.position">int Fl_Browser::position() const<br>
-void Fl_Browser::position(int p)</a></h4>
-
-The first form returns the current vertical scrollbar position, where 0
-corresponds to the top. If there is not vertical scrollbar then this
-will always return 0.
-
-<h4><a name="Fl_Browser.remove">void Fl_Browser::remove(int n)</a></h4>
-
-Remove line <tt>n</tt> and make the browser one line shorter.
-
-<h4><a name="Fl_Browser.show">void Fl_Browser::show(int n)</a></h4>
-
-Makes line <tt>n</tt> visible for selection.
-
-<h4><a name="Fl_Browser.size">int Fl_Browser::size() const</a></h4>
-
-Returns how many lines are in the browser. The last line number is
-equal to this.
-
-<h4><a name="Fl_Browser.text">const char *Fl_Browser::text(int n) const<br>
-void Fl_Browser::text(int n, const char *)</a></h4>
-
-The first form returns the text for line <tt>n</tt>. If <tt>n</tt> is
-out of range it returns <tt>NULL</tt>.
-
-<p>The second form sets the text for line <tt>n</tt>.
-
-<h4><a name="Fl_Browser.topline">int Fl_Browser::topline() const<br>
-void Fl_Browser::topline(int n)</a></h4>
-
-The first form returns the current top line in the browser. If there is no
-vertical scrollbar then this will always return 1.
-
-<p>The second form sets the top line in the browser to <tt>n</tt>.
-
-<p>The second form sets the vertical scrollbar position to <tt>p</tt>.
-
-<h4><a name="Fl_Browser.visible">int Fl_Browser::visible(int n) const</a></h4>
-
-Returns a non-zero value if line <tt>n</tt> is visible.
-
-</body>
-</html>
+ +----<A href=Fl_Hold_Browser.html#Fl_Hold_Browser>Fl_Hold_Browser</A>, <A href=Fl_Multi_Browser.html#Fl_Multi_Browser>Fl_Multi_Browser</A>, <A href=Fl_Select_Browser.html#Fl_Select_Browser>Fl_Select_Browser</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Browser.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Browser</TT> widget displays a scrolling list of text
+lines, and manages all the storage for the text. This is not a text
+editor or spreadsheet! But it is useful for showing a vertical list of
+named objects to the user.
+<P>Each line in the browser is identified by number. <I>The numbers
+start at one</I> (this is so that zero can be reserved for &quot;no line&quot; in
+the selective browsers). <I>Unless otherwise noted, the methods do not
+check to see if the passed line number is in range and legal. It must
+always be greater than zero and &lt;= <TT>size()</TT>.</I></P>
+<P>Each line contains a null-terminated string of text and a <TT>void *</TT>
+ data pointer. The text string is displayed, the <TT>void *</TT>
+ pointer can be used by the callbacks to reference the object the text
+describes. </P>
+<P>The base class does nothing when the user clicks on it. The
+subclasses <A href=Fl_Select_Browser.html#Fl_Select_Browser><TT>
+Fl_Select_Browser</TT></A>, <A href=Fl_Hold_Browser.html#Fl_Hold_Browser>
+<TT>Fl_Hold_Browser</TT></A>, and <A href=Fl_Multi_Browser.html#Fl_Multi_Browser>
+<TT>Fl_Multi_Browser</TT></A> react to user clicks to select lines in
+the browser and do callbacks. </P>
+<P>The base class called <A href=Fl_Browser_.html#Fl_Browser_><TT>
+Fl_Browser_</TT></A> provides the scrolling and selection mechanisms of
+this and all the subclasses, but the dimensions and appearance of each
+item are determined by the subclass. You can use <TT>Fl_Browser_</TT>
+ to display information other than text, or text that is dynamically
+produced from your own data structures. If you find that loading the
+browser is a lot of work or is inefficient, you may want to make a
+subclass of <TT>Fl_Browser_</TT>. </P>
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Browser.Fl_Browser>Fl_Browser</A></LI>
+<LI><A href=#Fl_Browser.~Fl_Browser>~Fl_Browser</A></LI>
+<LI><A href=#Fl_Browser.add>add</A></LI>
+<LI><A href=#Fl_Browser.clear>clear</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Browser.column_char>column_char</A></LI>
+<LI><A href=#Fl_Browser.column_widths>column_widths</A></LI>
+<LI><A href=#Fl_Browser.data>data</A></LI>
+<LI><A href=#Fl_Browser.format_char>format_char</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Browser.hide>hide</A></LI>
+<LI><A href=#Fl_Browser.insert>insert</A></LI>
+<LI><A href=#Fl_Browser.load>load</A></LI>
+<LI><A href=#Fl_Browser.move>move</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Browser.position>position</A></LI>
+<LI><A href=#Fl_Browser.remove>remove</A></LI>
+<LI><A href=#Fl_Browser.show>show</A></LI>
+<LI><A href=#Fl_Browser.size>size</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Browser.text>text</A></LI>
+<LI><A href=#Fl_Browser.topline>topline</A></LI>
+<LI><A href=#Fl_Browser.visible>visible</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Browser.Fl_Browser>Fl_Browser::Fl_Browser(int, int, int,
+int, const char * = 0)</A></H4>
+ The constructor makes an empty browser.
+<H4><A name=Fl_Browser.~Fl_Browser>Fl_Browser::~Fl_Browser(void)</A></H4>
+ The destructor deletes all list items and destroys the browser.
+<H4><A name=Fl_Browser.add>void Fl_Browser::add(const char *, void * =
+0)</A></H4>
+ Add a new line to the end of the browser. The text is copied using
+the <TT>strdup()</TT> function. It may also be <TT>NULL</TT> to make a
+blank line. The <TT>void *</TT> argument is returned as the <TT>data()</TT>
+ of the new item.
+<H4><A name=Fl_Browser.clear>void Fl_Browser::clear()</A></H4>
+ Remove all the lines in the browser.
+<H4><A name=Fl_Browser.column_char>uchar Fl_Browser::column_char() const
+<BR> void Fl_Browser::column_char(char c)</A></H4>
+ The first form gets the current column separator character. By default
+this is <TT>'\t'</TT> (tab).
+<P>The second form sets the column separator to <TT>c</TT>. This will
+only have an effect if you also set <TT>column_widths()</TT>. </P>
+<H4><A name=Fl_Browser.column_widths>const int
+*Fl_Browser::column_widths() const
+<BR> void Fl_Browser::column_widths(const int *w)</A></H4>
+ The first form gets the current column width array. This array is
+zero-terminated and specifies the widths in pixels of each column. The
+text is split at each <TT>column_char()</TT> and each part is formatted
+into it's own column. After the last column any remaining text is
+formatted into the space between the last column and the right edge of
+the browser, even if the text contains instances of <TT>column_char()</TT>
+. The default value is a one-element array of just a zero, which makes
+there are no columns.
+<P>The second form sets the current array to <TT>w</TT>. Make sure the
+last entry is zero. </P>
+<H4><A name=Fl_Browser.data>void *Fl_Browser::data(int n) const
+<BR> void Fl_Browser::data(int n, void *)</A></H4>
+ The first form returns the data for line <TT>n</TT>. If <TT>n</TT> is
+out of range this returns <TT>NULL</TT>.
+<P>The second form sets the data for line <TT>n</TT>. </P>
+<H4><A name=Fl_Browser.format_char>uchar Fl_Browser::format_char() const
+<BR> void Fl_Browser::format_char(char c)</A></H4>
+ The first form gets the current format code prefix character, which by
+default is <TT>@</TT>. A string of formatting codes at the start of
+each column are stripped off and used to modify how the rest of the
+line is printed:
+<UL>
+<LI><CODE>@.</CODE> Print rest of line, don't look for more '@' signs </LI>
+<LI><CODE>@@</CODE> Print rest of line starting with '@' </LI>
+<LI><CODE>@l</CODE> Use a <BIG>large</BIG> (24 point) font </LI>
+<LI><CODE>@m</CODE> Use a <BIG>medium large</BIG> (18 point) font </LI>
+<LI><CODE>@s</CODE> Use a <SMALL>small</SMALL> (11 point) font </LI>
+<LI><CODE>@b</CODE> Use a <B>bold</B> font (adds FL_BOLD to font) </LI>
+<LI><CODE>@i</CODE> Use an <I>italic</I> font (adds FL_ITALIC to font) </LI>
+<LI><CODE>@f</CODE> or <CODE>@t</CODE> Use a <CODE>fixed-pitch</CODE>
+ font (sets font to FL_COURIER) </LI>
+<LI><CODE>@c</CODE> Center the line horizontally </LI>
+<LI><CODE>@r</CODE> Right-justify the text </LI>
+<LI><CODE>@B0, @B1, ... @B255</CODE> Fill the backgound with
+fl_color(n) </LI>
+<LI><CODE>@C0, @C1, ... @C255</CODE> Use fl_color(n) to draw the text </LI>
+<LI><CODE>@F0, @F1, ... </CODE> Use fl_font(n) to draw the text </LI>
+<LI><CODE>@S1, @S2, ... </CODE> Use point size n to draw the text </LI>
+<LI><CODE>@u</CODE> or <CODE>@_</CODE> Underline the text. </LI>
+<LI><CODE>@-</CODE> draw an engraved line through the middle. </LI>
+</UL>
+ Notice that the <CODE>@.</CODE> command can be used to reliably
+terminate the parsing. To print a random string in a random color, use <TT>
+sprintf(&quot;@C%d@.%s&quot;, color, string)</TT> and it will work even if the
+string starts with a digit or has the format character in it.
+<P>The second form sets the current prefix to <TT>c</TT>. Set the
+prefix to 0 to disable formatting. </P>
+<H4><A name=Fl_Browser.hide>void Fl_Browser::hide(int n)</A></H4>
+ Makes line <TT>n</TT> invisible, preventing selection by the user.
+ The line can still be selected under program control.
+<H4><A name=Fl_Browser.insert>void Fl_Browser::insert(int n, const char
+*, void * = 0)</A></H4>
+ Insert a new line <I>before</I> line <TT>n</TT>. If <TT>n</TT> &gt; <TT>
+size()</TT> then the line is added to the end.
+<H4><A name=Fl_Browser.load>int Fl_Browser::load(const char *filename)</A>
+</H4>
+ Clears the browser and reads the file, adding each line from the file
+to the browser. If the filename is <TT>NULL</TT> or a zero-length
+string then this just clears the browser. This returns zero if there
+was any error in opening or reading the file, in which case <TT>errno</TT>
+ is set to the system error. The <TT>data()</TT> of each line is set
+to <TT>NULL</TT>.
+<H4><A name=Fl_Browser.move>void Fl_Browser::move(int to, int from)</A></H4>
+ Line <TT>from</TT> is removed and reinserted at <TT>to</TT>; <TT>to</TT>
+ is calculated after the line is removed.
+<H4><A name=Fl_Browser.position>int Fl_Browser::position() const
+<BR> void Fl_Browser::position(int p)</A></H4>
+ The first form returns the current vertical scrollbar position, where
+0 corresponds to the top. If there is not vertical scrollbar then this
+will always return 0.
+<H4><A name=Fl_Browser.remove>void Fl_Browser::remove(int n)</A></H4>
+ Remove line <TT>n</TT> and make the browser one line shorter.
+<H4><A name=Fl_Browser.show>void Fl_Browser::show(int n)</A></H4>
+ Makes line <TT>n</TT> visible for selection.
+<H4><A name=Fl_Browser.size>int Fl_Browser::size() const</A></H4>
+ Returns how many lines are in the browser. The last line number is
+equal to this.
+<H4><A name=Fl_Browser.text>const char *Fl_Browser::text(int n) const
+<BR> void Fl_Browser::text(int n, const char *)</A></H4>
+ The first form returns the text for line <TT>n</TT>. If <TT>n</TT> is
+out of range it returns <TT>NULL</TT>.
+<P>The second form sets the text for line <TT>n</TT>. </P>
+<H4><A name=Fl_Browser.topline>int Fl_Browser::topline() const
+<BR> void Fl_Browser::topline(int n)</A></H4>
+ The first form returns the current top line in the browser. If there
+is no vertical scrollbar then this will always return 1.
+<P>The second form sets the top line in the browser to <TT>n</TT>. </P>
+<P>The second form sets the vertical scrollbar position to <TT>p</TT>. </P>
+<H4><A name=Fl_Browser.visible>int Fl_Browser::visible(int n) const</A></H4>
+ Returns a non-zero value if line <TT>n</TT> is visible. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Browser_.html b/documentation/Fl_Browser_.html
index fc8456f51..037fd211f 100644
--- a/documentation/Fl_Browser_.html
+++ b/documentation/Fl_Browser_.html
@@ -1,171 +1,134 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Browser_">class Fl_Browser_</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Browser_>class Fl_Browser_</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Browser_</b>
+ +----<B>Fl_Browser_</B>
|
- +----<a href="#Fl_Browser">Fl_Browser</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Browser_.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This is the base class for browsers. To be useful it must be
-subclassed and several virtual functions defined. The Forms-compatable
-browser and the file chooser's browser are subclassed off of this.
-
-<p>This has been designed so that the subclass has complete control
-over the storage of the data, although because <tt>next()</tt> and
-<tt>prev()</tt> functions are used to index, it works best as a linked
-list or as a large block of characters in which the line breaks must be
-searched for.
-
-<p>A great deal of work has been done so that the "height" of a data
-object does not need to be determined until it is drawn. This is
-useful if actually figuring out the size of an object requires
-accessing image data or doing <tt>stat()</tt> on a file or doing some
-other slow operation.
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Browser_.Fl_Browser_">Fl_Browser_</a>
- <li><a href="#Fl_Browser_.~Fl_Browser_">~Fl_Browser_</a>
- <li><a href="#Fl_Browser_.bbox">bbox</a>
- <li><a href="#Fl_Browser_.deleting">deleting</a>
- <li><a href="#Fl_Browser_.deselect">deselect</a>
- <li><a href="#Fl_Browser_.display">display</a>
- <li><a href="#Fl_Browser_.displayed">displayed</a>
- <li><a href="#Fl_Browser_.draw">draw</a>
- <li><a href="#Fl_Browser_.find_item">find_item</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Browser_.full_height">full_height</a>
- <li><a href="#Fl_Browser_.full_width">full_width</a>
- <li><a href="#Fl_Browser_.handle">handle</a>
- <li><a href="#Fl_Browser_.has_scrollbar">has_scrollbar</a>
- <li><a href="#Fl_Browser_.hposition">hposition</a>
- <li><a href="#Fl_Browser_.incr_height">incr_height</a>
- <li><a href="#Fl_Browser_.inserting">inserting</a>
- <li><a href="#Fl_Browser_.item_draw">item_draw</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Browser_.item_first">item_first</a>
- <li><a href="#Fl_Browser_.item_height">item_height</a>
- <li><a href="#Fl_Browser_.item_next">item_next</a>
- <li><a href="#Fl_Browser_.item_prev">item_prev</a>
- <li><a href="#Fl_Browser_.item_quick_height">item_quick_height</a>
- <li><a href="#Fl_Browser_.item_select">item_select</a>
- <li><a href="#Fl_Browser_.item_selected">item_selected</a>
- <li><a href="#Fl_Browser_.item_width">item_width</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Browser_.leftedge">leftedge</a>
- <li><a href="#Fl_Browser_.new_list">new_list</a>
- <li><a href="#Fl_Browser_.position">position</a>
- <li><a href="#Fl_Browser_.redraw_line">redraw_line</a>
- <li><a href="#Fl_Browser_.redraw_lines">redraw_lines</a>
- <li><a href="#Fl_Browser_.replacing">replacing</a>
- <li><a href="#Fl_Browser_.resize">resize</a>
- <li><a href="#Fl_Browser_.scrollbar_left">scrollbar_left</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Browser_.scrollbar_right">scrollbar_right</a>
- <li><a href="#Fl_Browser_.select">select</a>
- <li><a href="#Fl_Browser_.select_only">select_only</a>
- <li><a href="#Fl_Browser_.selection">selection</a>
- <li><a href="#Fl_Browser_.textcolor">textcolor</a>
- <li><a href="#Fl_Browser_.textfont">textfont</a>
- <li><a href="#Fl_Browser_.textsize">textsize</a>
- <li><a href="#Fl_Browser_.top">top</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Browser_.Fl_Browser_">Fl_Browser::Fl_Browser(int, int, int, int, const char * = 0)</a></h4>
-
-The constructor makes an empty browser.
-
-<h4><a name="Fl_Browser_.~Fl_Browser_">Fl_Browser::~Fl_Browser(void)</a></h4>
-
-The destructor deletes all list items and destroys the browser.
-
-<h4><a name="Fl_Browser_.has_scrollbar">void Fl_Browser_::has_scrollbar(int h)</a></h4>
-
-By default you can scroll in both directions, and the scrollbars
-disappear if the data will fit in the widget. has_scrollbar()
-changes this based on the value of <tt>h</tt>:
-
-<ul>
- <li><code>0</code> - No scrollbars
-
- <li><code>Fl_Browser_::HORIZONTAL</code> - Only a horizontal scrollbar.
-
- <li><code>Fl_Browser_::VERTICAL</code> - Only a vertical scrollbar.
-
- <li><code>Fl_Browser_::BOTH</code> - The default is both scrollbars.
-
- <li><code>Fl_Browser_::HORIZONTAL_ALWAYS</code> - Horizontal
- scrollbar always on, vertical always off.
-
- <li><code>Fl_Browser_::VERTICAL_ALWAYS</code> - Vertical
- scrollbar always on, horizontal always off.
-
- <li><code>Fl_Browser_::BOTH_ALWAYS</code> - Both always on.
-</ul>
-
-<h4><a name="Fl_Browser_.textcolor">Fl_Color Fl_Browser_::textcolor() const<br>
-void Fl_Browser_::textcolor(Fl_Color color)</a></h4>
-
-The first form gets the default text color for the lines in the
-browser.
-
-<p>The second form sets the default text color to <tt>color</tt>
-
-<h4><a name="Fl_Browser_.textfont">Fl_Font Fl_Browser_::textfont() const<br>
-void Fl_Browser_::textfont(Fl_Font font)</a></h4>
-
-The first form gets the default text font for the lines in the
-browser.
-
-<p>The second form sets the default text font to <tt>font</tt>
-
-<h4><a name="Fl_Browser_.textsize">uchar Fl_Browser_::textsize() const<br>
-void Fl_Browser_::textsize(uchar size)</a></h4>
-
-The first form gets the default text size for the lines in the
-browser.
-
-<p>The second form sets the default text size to <tt>size</tt>
-
-</body>
-</html>
+ +----<A href=Fl_Browser.html#Fl_Browser>Fl_Browser</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Browser_.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This is the base class for browsers. To be useful it must be
+subclassed and several virtual functions defined. The Forms-compatable
+browser and the file chooser's browser are subclassed off of this.
+<P>This has been designed so that the subclass has complete control
+over the storage of the data, although because <TT>next()</TT> and <TT>
+prev()</TT> functions are used to index, it works best as a linked list
+or as a large block of characters in which the line breaks must be
+searched for. </P>
+<P>A great deal of work has been done so that the &quot;height&quot; of a data
+object does not need to be determined until it is drawn. This is
+useful if actually figuring out the size of an object requires
+accessing image data or doing <TT>stat()</TT> on a file or doing some
+other slow operation. </P>
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Browser_.Fl_Browser_>Fl_Browser_</A></LI>
+<LI><A href=#Fl_Browser_.~Fl_Browser_>~Fl_Browser_</A></LI>
+<LI><A href=#Fl_Browser_.bbox>bbox</A></LI>
+<LI><A href=#Fl_Browser_.deleting>deleting</A></LI>
+<LI><A href=#Fl_Browser_.deselect>deselect</A></LI>
+<LI><A href=#Fl_Browser_.display>display</A></LI>
+<LI><A href=#Fl_Browser_.displayed>displayed</A></LI>
+<LI><A href=#Fl_Browser_.draw>draw</A></LI>
+<LI><A href=#Fl_Browser_.find_item>find_item</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Browser_.full_height>full_height</A></LI>
+<LI><A href=#Fl_Browser_.full_width>full_width</A></LI>
+<LI><A href=#Fl_Browser_.handle>handle</A></LI>
+<LI><A href=#Fl_Browser_.has_scrollbar>has_scrollbar</A></LI>
+<LI><A href=#Fl_Browser_.hposition>hposition</A></LI>
+<LI><A href=#Fl_Browser_.incr_height>incr_height</A></LI>
+<LI><A href=#Fl_Browser_.inserting>inserting</A></LI>
+<LI><A href=#Fl_Browser_.item_draw>item_draw</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Browser_.item_first>item_first</A></LI>
+<LI><A href=#Fl_Browser_.item_height>item_height</A></LI>
+<LI><A href=#Fl_Browser_.item_next>item_next</A></LI>
+<LI><A href=#Fl_Browser_.item_prev>item_prev</A></LI>
+<LI><A href=#Fl_Browser_.item_quick_height>item_quick_height</A></LI>
+<LI><A href=#Fl_Browser_.item_select>item_select</A></LI>
+<LI><A href=#Fl_Browser_.item_selected>item_selected</A></LI>
+<LI><A href=#Fl_Browser_.item_width>item_width</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Browser_.leftedge>leftedge</A></LI>
+<LI><A href=#Fl_Browser_.new_list>new_list</A></LI>
+<LI><A href=#Fl_Browser_.position>position</A></LI>
+<LI><A href=#Fl_Browser_.redraw_line>redraw_line</A></LI>
+<LI><A href=#Fl_Browser_.redraw_lines>redraw_lines</A></LI>
+<LI><A href=#Fl_Browser_.replacing>replacing</A></LI>
+<LI><A href=#Fl_Browser_.resize>resize</A></LI>
+<LI><A href=#Fl_Browser_.scrollbar_left>scrollbar_left</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Browser_.scrollbar_right>scrollbar_right</A></LI>
+<LI><A href=#Fl_Browser_.select>select</A></LI>
+<LI><A href=#Fl_Browser_.select_only>select_only</A></LI>
+<LI><A href=#Fl_Browser_.selection>selection</A></LI>
+<LI><A href=#Fl_Browser_.textcolor>textcolor</A></LI>
+<LI><A href=#Fl_Browser_.textfont>textfont</A></LI>
+<LI><A href=#Fl_Browser_.textsize>textsize</A></LI>
+<LI><A href=#Fl_Browser_.top>top</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Browser_.Fl_Browser_>Fl_Browser::Fl_Browser(int, int,
+int, int, const char * = 0)</A></H4>
+ The constructor makes an empty browser.
+<H4><A name=Fl_Browser_.~Fl_Browser_>Fl_Browser::~Fl_Browser(void)</A></H4>
+ The destructor deletes all list items and destroys the browser.
+<H4><A name=Fl_Browser_.has_scrollbar>void
+Fl_Browser_::has_scrollbar(int h)</A></H4>
+ By default you can scroll in both directions, and the scrollbars
+disappear if the data will fit in the widget. has_scrollbar() changes
+this based on the value of <TT>h</TT>:
+<UL>
+<LI><CODE>0</CODE> - No scrollbars </LI>
+<LI><CODE>Fl_Browser_::HORIZONTAL</CODE> - Only a horizontal scrollbar. </LI>
+<LI><CODE>Fl_Browser_::VERTICAL</CODE> - Only a vertical scrollbar. </LI>
+<LI><CODE>Fl_Browser_::BOTH</CODE> - The default is both scrollbars. </LI>
+<LI><CODE>Fl_Browser_::HORIZONTAL_ALWAYS</CODE> - Horizontal scrollbar
+always on, vertical always off. </LI>
+<LI><CODE>Fl_Browser_::VERTICAL_ALWAYS</CODE> - Vertical scrollbar
+always on, horizontal always off. </LI>
+<LI><CODE>Fl_Browser_::BOTH_ALWAYS</CODE> - Both always on. </LI>
+</UL>
+<H4><A name=Fl_Browser_.textcolor>Fl_Color Fl_Browser_::textcolor()
+const
+<BR> void Fl_Browser_::textcolor(Fl_Color color)</A></H4>
+ The first form gets the default text color for the lines in the
+browser.
+<P>The second form sets the default text color to <TT>color</TT></P>
+<H4><A name=Fl_Browser_.textfont>Fl_Font Fl_Browser_::textfont() const
+<BR> void Fl_Browser_::textfont(Fl_Font font)</A></H4>
+ The first form gets the default text font for the lines in the
+browser.
+<P>The second form sets the default text font to <TT>font</TT></P>
+<H4><A name=Fl_Browser_.textsize>uchar Fl_Browser_::textsize() const
+<BR> void Fl_Browser_::textsize(uchar size)</A></H4>
+ The first form gets the default text size for the lines in the
+browser.
+<P>The second form sets the default text size to <TT>size</TT></P>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Button.html b/documentation/Fl_Button.html
index 3ed301853..f0bb3fd67 100644
--- a/documentation/Fl_Button.html
+++ b/documentation/Fl_Button.html
@@ -1,176 +1,130 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Button">class Fl_Button</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Button>class Fl_Button</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Button</b>
+ +----<B>Fl_Button</B>
|
- +----<a href="#Fl_Check_Button">Fl_Check_Button</a>, <a href="#Fl_Light_Button">Fl_Light_Button</a>, <a href="#Fl_Repeat_Button">Fl_Repeat_Button</a>,
- <a href="#Fl_Return_Button">Fl_Return_Button</a>, <a href="#Fl_Round_Button">Fl_Round_Button</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Button.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-<p>Buttons generate callbacks when they are clicked by the user. You
-control exactly when and how by changing the values for <tt>type()</tt> and
-<tt>when()</tt>.
-
-<p>Buttons can also generate callbacks in response to
-<tt>FL_SHORTCUT</tt> events. The button can either have an explicit
-<a href="#Fl_Button.shortcut"><tt>shortcut()</tt></a> value or a letter
-shortcut can be indicated in the <tt>label()</tt> with an '&' character
-before it. For the label shortcut it does not matter if <i>Alt</i> is
-held down, but if you have an input field in the same window, the user
-will have to hold down the <i>Alt</i> key so that the input field does
-not eat the event first as an <tt>FL_KEYBOARD</tt> event.
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Button.Fl_Button">Fl_Button</a>
- <li><a href="#Fl_Button.~Fl_Button">~Fl_Button</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Button.clear">clear</a>
- <li><a href="#Fl_Button.down_box">down_box</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Button.set">set</a>
- <li><a href="#Fl_Button.setonly">setonly</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Button.shortcut">shortcut</a>
- <li><a href="#Fl_Button.type">type</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Button.value">value</a>
- <li><a href="#Fl_Button.when">when</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Button.Fl_Button">Fl_Button::Fl_Button(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-The constructor creates the button using the position, size, and label.
-
-<h4><a name="Fl_Button.~Fl_Button">Fl_Button::~Fl_Button(void)</a></h4>
-
-The destructor removed the button.
-
-<h4><a name="Fl_Button.clear">int Fl_Button::clear()</a></h4>
-
-Same as <tt>value(0)</tt>.
-
-<h4><a name="Fl_Button.down_box">Fl_Boxtype Fl_Button::down_box() const<br>
-void Fl_Button::down_box(Fl_Boxtype bt)</a></h4>
-
-The first form returns the current down box type, which is drawn when
-<tt>value()</tt> is non-zero.
-
-<p>The second form sets the down box type. The default value of 0
-causes FLTK to figure out the correct matching down version of
-<tt>box()</tt>.
-
-<h4><a name="Fl_Button.set">int Fl_Button::set()</a></h4>
-
-Same as <tt>value(1)</tt>.
-
-<h4><a name="Fl_Button.setonly">void Fl_Button::setonly()</a></h4>
-
-Turns on this button and turns off all other radio buttons in the
-group (calling <tt>value(1)</tt> or <tt>set()</tt> does not do this).
-
-<h4><a name="Fl_Button.shortcut">ulong Fl_Button::shortcut() const<br>
-void Fl_Button::shortcut(ulong key)</a></h4>
-
-The first form returns the current shortcut key for the button.
-
-<P>The second form sets the shortcut key to <tt>key</tt>. Setting this
-overrides the use of '&' in the <tt>label()</tt>. The value is a
-bitwise OR of a key and a set of shift flags, for example <code>FL_ALT
-| 'a'</code>, <code>FL_ALT | (FL_F + 10)</code>, or just
-<code>'a'</code>. A value of 0 disables the shortcut.
-
-<p>The key can be any value returned by <a href=#event_key><tt>
-Fl::event_key()</tt></a>, but will usually be an ASCII letter. Use a
-lower-case letter unless you require the shift key to be held down.
-
-<p>The shift flags can be any set of values accepted by
-<a href=#event_state><tt>Fl::event_state()</tt></a>. If the bit is on
-that shift key must be pushed. Meta, Alt, Ctrl, and Shift must be off
-if they are not in the shift flags (zero for the other bits indicates
-a "don't care" setting).
-
-<h4><a name="Fl_Button.type">uchar Fl_Button::type() const<br>
-void Fl_Button::type(uchar t)</a></h4>
-
-The first form of <tt>type()</tt> returns the current button type,
-which can be one of:
-
-<ul>
- <li><code>0</code>: The value is unchanged.
-
- <li><code>FL_TOGGLE_BUTTON</code>: The value is inverted.
-
- <li><code>FL_RADIO_BUTTON</code>: The value is set to 1, and all
- other buttons in the current group with
- <code>type() == FL_RADIO_BUTTON</code> are set to zero.
-</ul>
-
-The second form sets the button type to <tt>t</tt>.
-
-<h4><a name="Fl_Button.value">char Fl_Button::value() const<br>
-int Fl_Button::value(int)</a></h4>
-
-The first form returns the current value (0 or 1). The second form sets
-the current value.
-
-<h4><a name="Fl_Button.when">Fl_When Fl_Widget::when() const<br>
-void Fl_Widget::when(Fl_When w)</a></h4>
-
-Controls when callbacks are done. The following values are useful,
-the default value is <code>FL_WHEN_RELEASE</code>:
-
-<ul>
- <li><code>0</code>: The callback is not done, instead changed() is
- turned on.
-
- <li><code>FL_WHEN_RELEASE</code>: The callback is done after the user
- successfully clicks the button, or when a shortcut is typed.
-
- <li><code>FL_WHEN_CHANGED </code>: The callback is done each time the
- value() changes (when the user pushes and releases the button, and as
- the mouse is dragged around in and out of the button).
-</ul>
-
-</body>
-</html>
+ +----<A href=Fl_Check_Button.html#Fl_Check_Button>Fl_Check_Button</A>, <A href=Fl_Light_Button.html#Fl_Light_Button>Fl_Light_Button</A>, <A href=Fl_Repeat_Button.html#Fl_Repeat_Button>Fl_Repeat_Button</A>,
+ <A href=Fl_Return_Button.html#Fl_Return_Button>Fl_Return_Button</A>, <A href=Fl_Round_Button.html#Fl_Round_Button>Fl_Round_Button</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Button.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+<P>Buttons generate callbacks when they are clicked by the user. You
+control exactly when and how by changing the values for <TT>type()</TT>
+ and <TT>when()</TT>. </P>
+<P>Buttons can also generate callbacks in response to <TT>FL_SHORTCUT</TT>
+ events. The button can either have an explicit <A href=#Fl_Button.shortcut>
+<TT>shortcut()</TT></A> value or a letter shortcut can be indicated in
+the <TT>label()</TT> with an ''character before it. For the label
+shortcut it does not matter if <I>Alt</I> is held down, but if you have
+an input field in the same window, the user will have to hold down the <I>
+Alt</I> key so that the input field does not eat the event first as an <TT>
+FL_KEYBOARD</TT> event. </P>
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Button.Fl_Button>Fl_Button</A></LI>
+<LI><A href=#Fl_Button.~Fl_Button>~Fl_Button</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Button.clear>clear</A></LI>
+<LI><A href=#Fl_Button.down_box>down_box</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Button.set>set</A></LI>
+<LI><A href=#Fl_Button.setonly>setonly</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Button.shortcut>shortcut</A></LI>
+<LI><A href=#Fl_Button.type>type</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Button.value>value</A></LI>
+<LI><A href=#Fl_Button.when>when</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Button.Fl_Button>Fl_Button::Fl_Button(int x, int y, int
+w, int h, const char *label = 0)</A></H4>
+ The constructor creates the button using the position, size, and
+label.
+<H4><A name=Fl_Button.~Fl_Button>Fl_Button::~Fl_Button(void)</A></H4>
+ The destructor removed the button.
+<H4><A name=Fl_Button.clear>int Fl_Button::clear()</A></H4>
+ Same as <TT>value(0)</TT>.
+<H4><A name=Fl_Button.down_box>Fl_Boxtype Fl_Button::down_box() const
+<BR> void Fl_Button::down_box(Fl_Boxtype bt)</A></H4>
+ The first form returns the current down box type, which is drawn when <TT>
+value()</TT> is non-zero.
+<P>The second form sets the down box type. The default value of 0
+causes FLTK to figure out the correct matching down version of <TT>box()</TT>
+. </P>
+<H4><A name=Fl_Button.set>int Fl_Button::set()</A></H4>
+ Same as <TT>value(1)</TT>.
+<H4><A name=Fl_Button.setonly>void Fl_Button::setonly()</A></H4>
+ Turns on this button and turns off all other radio buttons in the
+group (calling <TT>value(1)</TT> or <TT>set()</TT> does not do this).
+<H4><A name=Fl_Button.shortcut>ulong Fl_Button::shortcut() const
+<BR> void Fl_Button::shortcut(ulong key)</A></H4>
+ The first form returns the current shortcut key for the button.
+<P>The second form sets the shortcut key to <TT>key</TT>. Setting this
+overrides the use of ''in the <TT>label()</TT>. The value is a bitwise
+OR of a key and a set of shift flags, for example <CODE>FL_ALT | 'a'</CODE>
+, <CODE>FL_ALT | (FL_F + 10)</CODE>, or just <CODE>'a'</CODE>. A value
+of 0 disables the shortcut. </P>
+<P>The key can be any value returned by <A href=functions.html#event_key>
+<TT>Fl::event_key()</TT></A>, but will usually be an ASCII letter. Use
+a lower-case letter unless you require the shift key to be held down. </P>
+<P>The shift flags can be any set of values accepted by <A href=events.html#event_state>
+<TT>Fl::event_state()</TT></A>. If the bit is on that shift key must
+be pushed. Meta, Alt, Ctrl, and Shift must be off if they are not in
+the shift flags (zero for the other bits indicates a &quot;don't care&quot;
+setting). </P>
+<H4><A name=Fl_Button.type>uchar Fl_Button::type() const
+<BR> void Fl_Button::type(uchar t)</A></H4>
+ The first form of <TT>type()</TT> returns the current button type,
+which can be one of:
+<UL>
+<LI><CODE>0</CODE>: The value is unchanged. </LI>
+<LI><CODE>FL_TOGGLE_BUTTON</CODE>: The value is inverted. </LI>
+<LI><CODE>FL_RADIO_BUTTON</CODE>: The value is set to 1, and all other
+buttons in the current group with <CODE>type() == FL_RADIO_BUTTON</CODE>
+ are set to zero. </LI>
+</UL>
+ The second form sets the button type to <TT>t</TT>.
+<H4><A name=Fl_Button.value>char Fl_Button::value() const
+<BR> int Fl_Button::value(int)</A></H4>
+ The first form returns the current value (0 or 1). The second form
+sets the current value.
+<H4><A name=Fl_Button.when>Fl_When Fl_Widget::when() const
+<BR> void Fl_Widget::when(Fl_When w)</A></H4>
+ Controls when callbacks are done. The following values are useful,
+the default value is <CODE>FL_WHEN_RELEASE</CODE>:
+<UL>
+<LI><CODE>0</CODE>: The callback is not done, instead changed() is
+ turned on. </LI>
+<LI><CODE>FL_WHEN_RELEASE</CODE>: The callback is done after the user
+ successfully clicks the button, or when a shortcut is typed. </LI>
+<LI><CODE>FL_WHEN_CHANGED </CODE>: The callback is done each time the
+ value() changes (when the user pushes and releases the button, and as
+ the mouse is dragged around in and out of the button). </LI>
+</UL>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Chart.html b/documentation/Fl_Chart.html
index 5a9d527ab..83c6834eb 100644
--- a/documentation/Fl_Chart.html
+++ b/documentation/Fl_Chart.html
@@ -1,162 +1,119 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Chart">class Fl_Chart</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Chart>class Fl_Chart</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Chart</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Chart.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This widget displays simple charts and is provided for forms compatibility.
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Chart.Fl_Chart">Fl_Chart</a>
- <li><a href="#Fl_Chart.~Fl_Chart">~Fl_Chart</a>
- <li><a href="#Fl_Chart.add">add</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Chart.autosize">autosize</a>
- <li><a href="#Fl_Chart.bounds">bounds</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Chart.clear">clear</a>
- <li><a href="#Fl_Chart.insert">insert</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Chart.maxsize">maxsize</a>
- <li><a href="#Fl_Chart.replace">replace</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Chart.size">size</a>
- <li><a href="#Fl_Chart.type">type</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Chart.Fl_Chart">Fl_Chart::Fl_Chart(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Chart</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>.
-
-<h4><a name="Fl_Chart.~Fl_Chart">virtual Fl_Chart::~Fl_Chart()</a></h4>
-
-Destroys the <tt>Fl_Chart</tt> widget and all of its data.
-
-<h4><a name="Fl_Chart.add">void add(double value, const char *label = NULL, uchar color = 0)</a></h4>
-
-The <tt>add</tt> method adds the <tt>value</tt> and optionally <tt>label</tt>
-and <tt>color</tt> to the chart.
-
-<h4><a name="Fl_Chart.autosize">uchar autosize(void) const<br>
-void autosize(uchar onoff)</a></h4>
-
-The <tt>autosize</tt> method controls whether or not the chart will
-automatically adjust the bounds of the chart. The first form returns a
-boolean value that is non-zero if auto-sizing is enabled and zero is auto-sizing
-is disabled.
-
-<p>The second form of <tt>autosize</tt> sets the auto-sizing property to
-<tt>onoff</tt>.
-
-<h4><a name="Fl_Chart.bounds">void bounds(double *a, double *b)<br>
-void bounds(double a, double b)</a></h4>
-
-The <tt>bounds</tt> method gets or sets the lower and upper bounds of the chart
-values to <tt>a</tt> and <tt>b</tt> respectively.
-
-<h4><a name="Fl_Chart.clear">void clear(void)</a></h4>
-
-The <tt>clear</tt> method removes all values from the chart.
-
-<h4><a name="Fl_Chart.insert">void insert(int pos, double value, const char *label = NULL, uchar color = 0)</a></h4>
-
-The <tt>insert</tt> method inserts a data value at the given position
-<tt>pos</tt>. Position 0 is the first data value.
-
-<h4><a name="Fl_Chart.maxsize">int maxsize(void) const<br>
-void maxsize(int n)</a></h4>
-
-The <tt>maxsize</tt> method gets or sets the maximum number of data values for
-a chart.
-
-<h4><a name="Fl_Chart.replace">void replace(int pos, double value, const char *label = NULL, uchar color = 0)</a></h4>
-
-The <tt>replace</tt> method replaces data value <tt>pos</tt> with
-<tt>value</tt>, <tt>label</tt>, and <tt>color</tt>. Position 0 is
-the first data value.
-
-<h4><a name="Fl_Chart.size">int size(void) const</a></h4>
-
-The <tt>size</tt> method returns the number of data values in the chart.
-
-<h4><a name="Fl_Chart.type">uchar type() const<br>
-void type(uchar t)</a></h4>
-
-The first form of <tt>type()</tt> returns the current chart type.
-The chart type can be one of the following:
-
+ +----<B>Fl_Chart</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Chart.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This widget displays simple charts and is provided for forms
+compatibility.
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Chart.Fl_Chart>Fl_Chart</A></LI>
+<LI><A href=#Fl_Chart.~Fl_Chart>~Fl_Chart</A></LI>
+<LI><A href=#Fl_Chart.add>add</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Chart.autosize>autosize</A></LI>
+<LI><A href=#Fl_Chart.bounds>bounds</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Chart.clear>clear</A></LI>
+<LI><A href=#Fl_Chart.insert>insert</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Chart.maxsize>maxsize</A></LI>
+<LI><A href=#Fl_Chart.replace>replace</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Chart.size>size</A></LI>
+<LI><A href=#Fl_Chart.type>type</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Chart.Fl_Chart>Fl_Chart::Fl_Chart(int x, int y, int w,
+int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Chart</TT> widget using the given position, size,
+and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
+<H4><A name=Fl_Chart.~Fl_Chart>virtual Fl_Chart::~Fl_Chart()</A></H4>
+ Destroys the <TT>Fl_Chart</TT> widget and all of its data.
+<H4><A name=Fl_Chart.add>void add(double value, const char *label =
+NULL, uchar color = 0)</A></H4>
+ The <TT>add</TT> method adds the <TT>value</TT> and optionally <TT>
+label</TT> and <TT>color</TT> to the chart.
+<H4><A name=Fl_Chart.autosize>uchar autosize(void) const
+<BR> void autosize(uchar onoff)</A></H4>
+ The <TT>autosize</TT> method controls whether or not the chart will
+automatically adjust the bounds of the chart. The first form returns a
+boolean value that is non-zero if auto-sizing is enabled and zero is
+auto-sizing is disabled.
+<P>The second form of <TT>autosize</TT> sets the auto-sizing property
+to <TT>onoff</TT>. </P>
+<H4><A name=Fl_Chart.bounds>void bounds(double *a, double *b)
+<BR> void bounds(double a, double b)</A></H4>
+ The <TT>bounds</TT> method gets or sets the lower and upper bounds of
+the chart values to <TT>a</TT> and <TT>b</TT> respectively.
+<H4><A name=Fl_Chart.clear>void clear(void)</A></H4>
+ The <TT>clear</TT> method removes all values from the chart.
+<H4><A name=Fl_Chart.insert>void insert(int pos, double value, const
+char *label = NULL, uchar color = 0)</A></H4>
+ The <TT>insert</TT> method inserts a data value at the given position <TT>
+pos</TT>. Position 0 is the first data value.
+<H4><A name=Fl_Chart.maxsize>int maxsize(void) const
+<BR> void maxsize(int n)</A></H4>
+ The <TT>maxsize</TT> method gets or sets the maximum number of data
+values for a chart.
+<H4><A name=Fl_Chart.replace>void replace(int pos, double value, const
+char *label = NULL, uchar color = 0)</A></H4>
+ The <TT>replace</TT> method replaces data value <TT>pos</TT> with <TT>
+value</TT>, <TT>label</TT>, and <TT>color</TT>. Position 0 is the
+first data value.
+<H4><A name=Fl_Chart.size>int size(void) const</A></H4>
+ The <TT>size</TT> method returns the number of data values in the
+chart.
+<H4><A name=Fl_Chart.type>uchar type() const
+<BR> void type(uchar t)</A></H4>
+ The first form of <TT>type()</TT> returns the current chart type. The
+chart type can be one of the following:
<DL>
- <DT>FL_BAR_CHART</DT>
- <DD>Each sample value is drawn as a vertical bar.</DD>
-
- <DT>FL_FILLED_CHART</DT>
- <DD>The chart is filled from the bottom of the graph to the
- sample values.</DD>
-
- <DT>FL_HORBAR_CHART</DT>
- <DD>Each sample value is drawn as a horizontal bar.</DD>
-
- <DT>FL_LINE_CHART</DT>
- <DD>The chart is drawn as a polyline with vertices at each
- sample value.</DD>
-
- <DT>FL_PIE_CHART</DT>
- <DD>A pie chart is drawn with each sample value being drawn
- as a proportionate slice in the circle.</DD>
-
- <DT>FL_SPECIALPIE_CHART</DT>
- <DD>Like FL_PIE_CHART, but the first slice is separated from
- the pie.</DD>
-
- <DT>FL_SPIKE_CHART</DT>
- <DD>Each sample value is drawn as a vertical line.</DD>
+<DT>FL_BAR_CHART</DT>
+<DD>Each sample value is drawn as a vertical bar.</DD>
+<DT>FL_FILLED_CHART</DT>
+<DD>The chart is filled from the bottom of the graph to the sample
+values.</DD>
+<DT>FL_HORBAR_CHART</DT>
+<DD>Each sample value is drawn as a horizontal bar.</DD>
+<DT>FL_LINE_CHART</DT>
+<DD>The chart is drawn as a polyline with vertices at each sample
+value.</DD>
+<DT>FL_PIE_CHART</DT>
+<DD>A pie chart is drawn with each sample value being drawn as a
+proportionate slice in the circle.</DD>
+<DT>FL_SPECIALPIE_CHART</DT>
+<DD>Like FL_PIE_CHART, but the first slice is separated from the pie.</DD>
+<DT>FL_SPIKE_CHART</DT>
+<DD>Each sample value is drawn as a vertical line.</DD>
</DL>
-
-The second form of <tt>type()</tt> sets the chart type to <tt>t</tt>.
-
-<center><img src="charts.gif" width=80%></center>
-
-</body>
-</html>
+ The second form of <TT>type()</TT> sets the chart type to <TT>t</TT>.
+<CENTER><IMG src=./charts.gif width=80%></CENTER>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Check_Button.html b/documentation/Fl_Check_Button.html
index 14ac7f0eb..9b013ea2a 100644
--- a/documentation/Fl_Check_Button.html
+++ b/documentation/Fl_Check_Button.html
@@ -1,53 +1,40 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Check_Button">class Fl_Check_Button</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Button">Fl_Button</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Check_Button>class Fl_Check_Button</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Button.html#Fl_Button>Fl_Button</A>
|
- +----<b>Fl_Check_Button</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Check_Button.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-Buttons generate callbacks when they are clicked by the user. You
-control exactly when and how by changing the values for <tt>type()</tt> and
-<tt>when()</tt>.
-
-<P>The <tt>Fl_Check_Button</tt> subclass display the "on" state by
-turning on a light, rather than drawing pushed in. The shape of the
-"light" is initially set to FL_DIAMOND_DOWN_BOX. The color of the
-light when on is controlled with <tt>selection_color()<tt>, which defaults to
-FL_RED.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Check_Button.Fl_Check_Button">Fl_Check_Button</a>
- <li><a href="#Fl_Check_Button.~Fl_Check_Button">~Fl_Check_Button</a>
-</ul>
-
-<h4><a name="Fl_Check_Button.Fl_Check_Button">Fl_Check_Button::Fl_Check_Button(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Check_Button</tt> widget using the given position,
-size, and label string.
-
-<h4><a name="Fl_Check_Button.~Fl_Check_Button">Fl_Check_Button::~Fl_Check_Button()</a></h4>
-
-The destructor deletes the check button.
-
-</body>
-</html>
+ +----<B>Fl_Check_Button</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Check_Button.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ Buttons generate callbacks when they are clicked by the user. You
+control exactly when and how by changing the values for <TT>type()</TT>
+ and <TT>when()</TT>.
+<P>The <TT>Fl_Check_Button</TT> subclass display the &quot;on&quot; state by
+turning on a light, rather than drawing pushed in. The shape of the
+&quot;light&quot; is initially set to FL_DIAMOND_DOWN_BOX. The color of the
+light when on is controlled with <TT>selection_color()<TT>, which
+defaults to FL_RED. </TT></TT></P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Check_Button.Fl_Check_Button>Fl_Check_Button</A></LI>
+<LI><A href=#Fl_Check_Button.~Fl_Check_Button>~Fl_Check_Button</A></LI>
+</UL>
+<H4><A name=Fl_Check_Button.Fl_Check_Button>
+Fl_Check_Button::Fl_Check_Button(int x, int y, int w, int h, const char
+*label = 0)</A></H4>
+ Creates a new <TT>Fl_Check_Button</TT> widget using the given
+position, size, and label string.
+<H4><A name=Fl_Check_Button.~Fl_Check_Button>
+Fl_Check_Button::~Fl_Check_Button()</A></H4>
+ The destructor deletes the check button. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Choice.html b/documentation/Fl_Choice.html
index 96b4337dc..e6f52706a 100644
--- a/documentation/Fl_Choice.html
+++ b/documentation/Fl_Choice.html
@@ -1,110 +1,80 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Choice">class Fl_Choice</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Menu_">Fl_Menu_</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Choice>class Fl_Choice</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Menu_.html#Fl_Menu_>Fl_Menu_</A>
|
- +----<b>Fl_Choice</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Choice.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This is a button that when pushed pops up a menu (or hierarchy of
-menus) defined by an array of <a href="#Fl_Menu_Item"><tt>Fl_Menu_Item</tt></a>
-objects. Motif calls this an OptionButton.
-
-<p>The only difference between this and a <a href="#Fl_Menu_Button">
-<tt>Fl_Menu_Button</tt></a> is that the name of the most recent chosen
-menu item is displayed inside the box, while the label is displayed
-outside the box. However, since the use of this is most often to
-control a single variable rather than do individual callbacks, some of
-the <tt>Fl_Menu_Button</tt> methods are redescribed here in those terms.
-
-<P>When the user picks an item off the menu the <tt>value()</tt> is set
-to that item and then the callback is done.
-
-<p>All three mouse buttons pop up the menu. The Forms behavior of the
-first two buttons to increment/decrement the choice is not
-implemented. This could be added with a subclass, however.
-
-<p>The menu will also pop up in response to shortcuts indicated by
-putting a '&' character in the <tt>label()</tt>. See
-<a href="#Fl_Button"><tt>Fl_Button</tt></a> for a description of this.
-
-<p>Typing the <tt>shortcut()</tt> of any of the items will do exactly
-the same as when you pick the item with the mouse. The '&' character
-in item names are only looked at when the menu is popped up, however.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Choice.Fl_Choice">Fl_Choice</a>
- <li><a href="#Fl_Choice.~Fl_Choice">~Fl_Choice</a>
- <li><a href="#Fl_Choice.clear_changed">clear_changed</a>
- <li><a href="#Fl_Choice.changed">changed</a>
- <li><a href="#Fl_Choice.down_box">down_box</a>
- <li><a href="#Fl_Choice.set_changed">set_changed</a>
- <li><a href="#Fl_Choice.value">value</a>
-</ul>
-
-<h4><a name="Fl_Choice.Fl_Choice">Fl_Choice::Fl_Choice(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Choice</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_UP_BOX</tt>.
-
-<p>The constructor sets <tt>menu()</tt> to <tt>NULL</tt>. See <a
-href="#Fl_Menu_"><tt>Fl_Menu_</tt></a> for the methods to set or change
-the menu.
-
-<h4><a name="Fl_Choice.~Fl_Choice">virtual Fl_Choice::~Fl_Choice()</a></h4>
-
-The destructor removes the <tt>Fl_Choice</tt> widget and all of its menu items.
-
-<h4><a name="Fl_Choice.value">int Fl_Choice::value() const<br>
-int Fl_Choice::value(int)<br>
-int Fl_Choice::value(const Fl_Menu *)</a></h4>
-
-The value is the index into the <tt>Fl_Menu</tt> array of the last item chosen
-by the user. It is zero initially. You can set it as an integer, or
-set it with a pointer to a menu item. The set routines return
-non-zero if the new value is different than the old one. Changing it
-causes a <tt>redraw()</tt>.
-
-<h4><a name="Fl_Choice.changed">int Fl_Widget::changed() const</a></h4>
-
-This value is true if the user picks a different value. <i>It is
-turned off by <tt>value()</tt> and just before doing a callback (the
-callback can turn it back on if desired).</i>
-
-<h4><a name="Fl_Choice.set_changed">void Fl_Widget::set_changed()</a></h4>
-
-This method sets the <tt>changed()</tt> flag.
-
-<h4><a name="Fl_Choice.clear_changed">void Fl_Widget::clear_changed()</a></h4>
-
-This method clears the <tt>changed()</tt> flag.
-
-<h4><a name="Fl_Choice.down_box">Fl_Boxtype Fl_Choice::down_box() const<br>
-void Fl_Choice::down_box(Fl_Boxtype b)</a></h4>
-
-The first form gets the current down box, which is used when the menu
-is popped up. The default down box type is <tt>FL_DOWN_BOX</tt>
-
-The second form sets the current down box type to <tt>b</tt>.
-
-</body>
-</html>
+ +----<B>Fl_Choice</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Choice.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This is a button that when pushed pops up a menu (or hierarchy of
+menus) defined by an array of <A href=Fl_Menu_Item.html#Fl_Menu_Item><TT>
+Fl_Menu_Item</TT></A> objects. Motif calls this an OptionButton.
+<P>The only difference between this and a <A href=Fl_Menu_Button.html#Fl_Menu_Button>
+<TT>Fl_Menu_Button</TT></A> is that the name of the most recent chosen
+menu item is displayed inside the box, while the label is displayed
+outside the box. However, since the use of this is most often to
+control a single variable rather than do individual callbacks, some of
+the <TT>Fl_Menu_Button</TT> methods are redescribed here in those
+terms. </P>
+<P>When the user picks an item off the menu the <TT>value()</TT> is set
+to that item and then the callback is done. </P>
+<P>All three mouse buttons pop up the menu. The Forms behavior of the
+first two buttons to increment/decrement the choice is not implemented.
+ This could be added with a subclass, however. </P>
+<P>The menu will also pop up in response to shortcuts indicated by
+putting a ''character in the <TT>label()</TT>. See <A href=Fl_Button.html#Fl_Button>
+<TT>Fl_Button</TT></A> for a description of this. </P>
+<P>Typing the <TT>shortcut()</TT> of any of the items will do exactly
+the same as when you pick the item with the mouse. The ''character in
+item names are only looked at when the menu is popped up, however. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Choice.Fl_Choice>Fl_Choice</A></LI>
+<LI><A href=#Fl_Choice.~Fl_Choice>~Fl_Choice</A></LI>
+<LI><A href=#Fl_Choice.clear_changed>clear_changed</A></LI>
+<LI><A href=#Fl_Choice.changed>changed</A></LI>
+<LI><A href=#Fl_Choice.down_box>down_box</A></LI>
+<LI><A href=#Fl_Choice.set_changed>set_changed</A></LI>
+<LI><A href=#Fl_Choice.value>value</A></LI>
+</UL>
+<H4><A name=Fl_Choice.Fl_Choice>Fl_Choice::Fl_Choice(int x, int y, int
+w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Choice</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_UP_BOX</TT>.
+<P>The constructor sets <TT>menu()</TT> to <TT>NULL</TT>. See <A href=Fl_Menu_.html#Fl_Menu_>
+<TT>Fl_Menu_</TT></A> for the methods to set or change the menu. </P>
+<H4><A name=Fl_Choice.~Fl_Choice>virtual Fl_Choice::~Fl_Choice()</A></H4>
+ The destructor removes the <TT>Fl_Choice</TT> widget and all of its
+menu items.
+<H4><A name=Fl_Choice.value>int Fl_Choice::value() const
+<BR> int Fl_Choice::value(int)
+<BR> int Fl_Choice::value(const Fl_Menu *)</A></H4>
+ The value is the index into the <TT>Fl_Menu</TT> array of the last
+item chosen by the user. It is zero initially. You can set it as an
+integer, or set it with a pointer to a menu item. The set routines
+return non-zero if the new value is different than the old one.
+ Changing it causes a <TT>redraw()</TT>.
+<H4><A name=Fl_Choice.changed>int Fl_Widget::changed() const</A></H4>
+ This value is true if the user picks a different value. <I>It is
+turned off by <TT>value()</TT> and just before doing a callback (the
+callback can turn it back on if desired).</I>
+<H4><A name=Fl_Choice.set_changed>void Fl_Widget::set_changed()</A></H4>
+ This method sets the <TT>changed()</TT> flag.
+<H4><A name=Fl_Choice.clear_changed>void Fl_Widget::clear_changed()</A></H4>
+ This method clears the <TT>changed()</TT> flag.
+<H4><A name=Fl_Choice.down_box>Fl_Boxtype Fl_Choice::down_box() const
+<BR> void Fl_Choice::down_box(Fl_Boxtype b)</A></H4>
+ The first form gets the current down box, which is used when the menu
+is popped up. The default down box type is <TT>FL_DOWN_BOX</TT> The
+second form sets the current down box type to <TT>b</TT>. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Clock.html b/documentation/Fl_Clock.html
index e1da8a9e9..0ddb2a10b 100644
--- a/documentation/Fl_Clock.html
+++ b/documentation/Fl_Clock.html
@@ -1,78 +1,56 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Clock">class Fl_Clock</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Clock>class Fl_Clock</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Clock</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Clock.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This widget provides a round analog clock display and is provided for
-Forms compatibility. It installs a 1-second timeout callback using
-<a href="#add_timeout"><tt>Fl::add_timeout()</tt></a>.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Clock.Fl_Clock">Fl_Clock</a>
- <li><a href="#Fl_Clock.~Fl_Clock">~Fl_Clock</a>
- <li><a href="#Fl_Clock.hour">hour</a>
- <li><a href="#Fl_Clock.minute">minute</a>
- <li><a href="#Fl_Clock.second">second</a>
- <li><a href="#Fl_Clock.value">value</a>
-</ul>
-
-<h4><a name="Fl_Clock.Fl_Clock">Fl_Clock::Fl_Clock(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Clock</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>.
-
-<h4><a name="Fl_Clock.~Fl_Clock">virtual Fl_Clock::~Fl_Clock()</a></h4>
-
-The destructor <i>also deletes all the children</i>. This allows a
-whole tree to be deleted at once, without having to keep a pointer to all
-the children in the user code. A kludge has been done so the
-<tt>Fl_Clock</tt> and all of it's children can be automatic (local)
-variables, but you must declare the <tt>Fl_Clock</tt> <i>first</i>, so
-that it is destroyed last.
-
-<h4><a name="Fl_Clock.hour">int Fl_Clock::hour() const</a></h4>
-
-Returns the current hour (0 to 23).
-
-<h4><a name="Fl_Clock.minute">int Fl_Clock::minute() const</a></h4>
-
-Returns the current minute (0 to 59).
-
-<h4><a name="Fl_Clock.second">int Fl_Clock::second() const</a></h4>
-
-Returns the current second (0 to 60, 60 = leap second).
-
-<h4><a name="Fl_Clock.value">void Fl_Clock::value(ulong v)<br>
-void Fl_Clock::value(int h, int m, int s)<br>
-ulong Fl_Clock::value(void)</a></h4>
-
-The first two forms of <tt>value</tt> set the displayed time to the given
-UNIX time value or specific hours, minutes, and seconds.
-
-<p>The third form of <tt>value</tt> returns the displayed time in seconds
-since the UNIX epoch (January 1, 1970).
-
-</body>
-</html>
+ +----<B>Fl_Clock</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Clock.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This widget provides a round analog clock display and is provided for
+Forms compatibility. It installs a 1-second timeout callback using <A href=functions.html#add_timeout>
+<TT>Fl::add_timeout()</TT></A>.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Clock.Fl_Clock>Fl_Clock</A></LI>
+<LI><A href=#Fl_Clock.~Fl_Clock>~Fl_Clock</A></LI>
+<LI><A href=#Fl_Clock.hour>hour</A></LI>
+<LI><A href=#Fl_Clock.minute>minute</A></LI>
+<LI><A href=#Fl_Clock.second>second</A></LI>
+<LI><A href=#Fl_Clock.value>value</A></LI>
+</UL>
+<H4><A name=Fl_Clock.Fl_Clock>Fl_Clock::Fl_Clock(int x, int y, int w,
+int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Clock</TT> widget using the given position, size,
+and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
+<H4><A name=Fl_Clock.~Fl_Clock>virtual Fl_Clock::~Fl_Clock()</A></H4>
+ The destructor <I>also deletes all the children</I>. This allows a
+whole tree to be deleted at once, without having to keep a pointer to
+all the children in the user code. A kludge has been done so the <TT>
+Fl_Clock</TT> and all of it's children can be automatic (local)
+variables, but you must declare the <TT>Fl_Clock</TT><I>first</I>, so
+that it is destroyed last.
+<H4><A name=Fl_Clock.hour>int Fl_Clock::hour() const</A></H4>
+ Returns the current hour (0 to 23).
+<H4><A name=Fl_Clock.minute>int Fl_Clock::minute() const</A></H4>
+ Returns the current minute (0 to 59).
+<H4><A name=Fl_Clock.second>int Fl_Clock::second() const</A></H4>
+ Returns the current second (0 to 60, 60 = leap second).
+<H4><A name=Fl_Clock.value>void Fl_Clock::value(ulong v)
+<BR> void Fl_Clock::value(int h, int m, int s)
+<BR> ulong Fl_Clock::value(void)</A></H4>
+ The first two forms of <TT>value</TT> set the displayed time to the
+given UNIX time value or specific hours, minutes, and seconds.
+<P>The third form of <TT>value</TT> returns the displayed time in
+seconds since the UNIX epoch (January 1, 1970). </P>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Color_Chooser.html b/documentation/Fl_Color_Chooser.html
index 5f9a0ed53..26b798c6b 100644
--- a/documentation/Fl_Color_Chooser.html
+++ b/documentation/Fl_Color_Chooser.html
@@ -1,103 +1,78 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Color_Chooser">class Fl_Color_Chooser</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Group">Fl_Group</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Color_Chooser>class Fl_Color_Chooser</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Group.html#Fl_Group>Fl_Group</A>
|
- +----<b>Fl_Color_Chooser</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Color_Chooser.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Color_Chooser</tt> widget provides a standard RGB color
-chooser. You can place any number of these into a panel of your own
-design. This widget contains the hue box, value slider, and rgb input
-fields from the above diagram (it does not have the color chips or the
-Cancel or OK buttons). The callback is done every time the user
-changes the rgb value. It is not done if they move the hue control in
-a way that produces the <i>same</i> rgb value, such as when saturation
-or value is zero.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Color_Chooser.Fl_Color_Chooser">Fl_Color_Chooser</a>
- <li><a href="#Fl_Color_Chooser.~Fl_Color_Chooser">~Fl_Color_Chooser</a>
- <li><a href="#Fl_Color_Chooser.add">add</a>
-</ul>
-
-<h4><a name="Fl_Color_Chooser.Fl_Color_Chooser">Fl_Color_Chooser::Fl_Color_Chooser(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Color_Chooser</tt> widget using the given
-position, size, and label string. The recommended dimensions are
-200x95. The color is initialized to black.
-
-<h4><a name="Fl_Color_Chooser.~Fl_Color_Chooser">virtual Fl_Color_Chooser::~Fl_Color_Chooser()</a></h4>
-
-The destructor removes the color chooser and all of its controls.
-
-<h4><a name="Fl_Color_Chooser.hue">double Fl_Color_Chooser::hue() const</a></h4>
-
-Return the current hue. 0 &lt;= hue &lt; 6. Zero is red, one is
-yellow, two is green, etc. <i>This value is convienent for the internal
-calculations - some other systems consider hue to run from zero to
-one, or from 0 to 360.</i>
-
-<h4><a name="Fl_Color_Chooser.saturation">double Fl_Color_Chooser::saturation() const</a></h4>
-
-Returns the saturation. 0 &lt;= saturation &lt;= 1.
-
-<h4><a name="Fl_Color_Chooser.value">double Fl_Color_Chooser::value() const</a></h4>
-
-Returns the value/brightness. 0 &lt;= value &lt;= 1.
-
-<h4><a name="Fl_Color_Chooser.r">double Fl_Color_Chooser::r() const</a></h4>
-
-Returns the current red value. 0 &lt;= r &lt;= 1.
-
-<h4><a name="Fl_Color_Chooser.g">double Fl_Color_Chooser::g() const</a></h4>
-
-Returns the current green value. 0 &lt;= g &lt;= 1.
-
-<h4><a name="Fl_Color_Chooser.b">double Fl_Color_Chooser::b() const</a></h4>
-
-Returns the current blue value. 0 &lt;= b &lt;= 1.
-
-<h4><a name="Fl_Color_Chooser.rgb">int Fl_Color_Chooser::rgb(double, double,
-double)</a></h4>
-
-Sets the current rgb color values. Does not do the callback. Does
-not clamp (but out of range values will produce psychedelic effects in
-the hue selector).
-
-<h4><a name="Fl_Color_Chooser.hsv">int Fl_Color_Chooser::hsv(double,double,double)</a></h4>
-
-Set the hsv values. The passed values are clamped (or for hue,
-modulus 6 is used) to get legal values. Does not do the callback.
-
-<h4><a name="Fl_Color_Chooser.hsv2rgb">static void Fl_Color_Chooser::hsv2rgb(double, double,
-double, double&amp;, double&amp;, double&amp;)</a></h4>
-
-This <i>static</i> method converts HSV colors to RGB colorspace.
-
-<h4><a name="Fl_Color_Chooser.rgb2hsv">static void Fl_Color_Chooser::rgb2hsv(double, double, double, double&amp;,
-double&amp;, double&amp;)</a></h4>
-
-This <i>static</i> method converts RGB colors to HSV colorspace.
-
-</body>
-</html>
+ +----<B>Fl_Color_Chooser</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Color_Chooser.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Color_Chooser</TT> widget provides a standard RGB color
+chooser. You can place any number of these into a panel of your own
+design. This widget contains the hue box, value slider, and rgb input
+fields from the above diagram (it does not have the color chips or the
+Cancel or OK buttons). The callback is done every time the user
+changes the rgb value. It is not done if they move the hue control in
+a way that produces the <I>same</I> rgb value, such as when saturation
+or value is zero.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Color_Chooser.Fl_Color_Chooser>Fl_Color_Chooser</A></LI>
+<LI><A href=#Fl_Color_Chooser.~Fl_Color_Chooser>~Fl_Color_Chooser</A></LI>
+<LI><A href=#Fl_Color_Chooser.add>add</A></LI>
+</UL>
+<H4><A name=Fl_Color_Chooser.Fl_Color_Chooser>
+Fl_Color_Chooser::Fl_Color_Chooser(int x, int y, int w, int h, const
+char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Color_Chooser</TT> widget using the given
+position, size, and label string. The recommended dimensions are
+200x95. The color is initialized to black.
+<H4><A name=Fl_Color_Chooser.~Fl_Color_Chooser>virtual
+Fl_Color_Chooser::~Fl_Color_Chooser()</A></H4>
+ The destructor removes the color chooser and all of its controls.
+<H4><A name=Fl_Color_Chooser.hue>double Fl_Color_Chooser::hue() const</A>
+</H4>
+ Return the current hue. 0 &lt;= hue &lt; 6. Zero is red, one is yellow,
+two is green, etc. <I>This value is convienent for the internal
+calculations - some other systems consider hue to run from zero to one,
+or from 0 to 360.</I>
+<H4><A name=Fl_Color_Chooser.saturation>double
+Fl_Color_Chooser::saturation() const</A></H4>
+ Returns the saturation. 0 &lt;= saturation &lt;= 1.
+<H4><A name=Fl_Color_Chooser.value>double Fl_Color_Chooser::value()
+const</A></H4>
+ Returns the value/brightness. 0 &lt;= value &lt;= 1.
+<H4><A name=Fl_Color_Chooser.r>double Fl_Color_Chooser::r() const</A></H4>
+ Returns the current red value. 0 &lt;= r &lt;= 1.
+<H4><A name=Fl_Color_Chooser.g>double Fl_Color_Chooser::g() const</A></H4>
+ Returns the current green value. 0 &lt;= g &lt;= 1.
+<H4><A name=Fl_Color_Chooser.b>double Fl_Color_Chooser::b() const</A></H4>
+ Returns the current blue value. 0 &lt;= b &lt;= 1.
+<H4><A name=Fl_Color_Chooser.rgb>int Fl_Color_Chooser::rgb(double,
+double, double)</A></H4>
+ Sets the current rgb color values. Does not do the callback. Does
+not clamp (but out of range values will produce psychedelic effects in
+the hue selector).
+<H4><A name=Fl_Color_Chooser.hsv>int
+Fl_Color_Chooser::hsv(double,double,double)</A></H4>
+ Set the hsv values. The passed values are clamped (or for hue,
+modulus 6 is used) to get legal values. Does not do the callback.
+<H4><A name=Fl_Color_Chooser.hsv2rgb>static void
+Fl_Color_Chooser::hsv2rgb(double, double, double, double&amp;, double&amp;,
+double&amp;)</A></H4>
+ This <I>static</I> method converts HSV colors to RGB colorspace.
+<H4><A name=Fl_Color_Chooser.rgb2hsv>static void
+Fl_Color_Chooser::rgb2hsv(double, double, double, double&amp;, double&amp;,
+double&amp;)</A></H4>
+ This <I>static</I> method converts RGB colors to HSV colorspace. </BODY>
+</HTML> \ No newline at end of file
diff --git a/documentation/Fl_Counter.html b/documentation/Fl_Counter.html
index 42551fefa..d7832f9c2 100644
--- a/documentation/Fl_Counter.html
+++ b/documentation/Fl_Counter.html
@@ -1,66 +1,47 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Counter">class Fl_Counter</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Valuator">Fl_Valuator</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Counter>class Fl_Counter</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A>
|
- +----<b>Fl_Counter</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Counter.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Counter</tt> widget is provided for forms compatibility. It
-controls a single floating point value.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Counter.Fl_Counter">Fl_Counter</a>
- <li><a href="#Fl_Counter.~Fl_Counter">~Fl_Counter</a>
- <li><a href="#Fl_Counter.lstep">lstep</a>
- <li><a href="#Fl_Counter.type">type</a>
-</ul>
-
-<h4><a name="Fl_Counter.Fl_Counter">Fl_Counter::Fl_Counter(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Counter</tt> widget using the given position, size, and
-label string. The default type is <tt>FL_NORMAL_COUNTER</tt>.
-
-<h4><a name="Fl_Counter.~Fl_Counter">virtual Fl_Counter::~Fl_Counter()</a></h4>
-
-Destroys the valuator.
-
-<h4><a name="Fl_Counter.lstep">double Fl_Counter::lstep() const<br>
-void Fl_Counter::lstep(double)</a></h4>
-
-Get or set the increment for the double-arrow buttons. The default
-value is 1.0.
-
-<h4><a name="Fl_Counter.type">type(uchar)</a></h4>
-
-Sets the type of counter:
-
-<ul>
- <li><tt>FL_NORMAL_COUNTER</tt> - Displays a counter with 4 arrow
- buttons.
-
- <li><tt>FL_SIMPLE_COUNTER</tt> - Displays a counter with only 2
- arrow buttons.
-</ul>
-
-</body>
-</html>
+ +----<B>Fl_Counter</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Counter.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Counter</TT> widget is provided for forms compatibility.
+ It controls a single floating point value.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Counter.Fl_Counter>Fl_Counter</A></LI>
+<LI><A href=#Fl_Counter.~Fl_Counter>~Fl_Counter</A></LI>
+<LI><A href=#Fl_Counter.lstep>lstep</A></LI>
+<LI><A href=#Fl_Counter.type>type</A></LI>
+</UL>
+<H4><A name=Fl_Counter.Fl_Counter>Fl_Counter::Fl_Counter(int x, int y,
+int w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Counter</TT> widget using the given position,
+size, and label string. The default type is <TT>FL_NORMAL_COUNTER</TT>.
+<H4><A name=Fl_Counter.~Fl_Counter>virtual Fl_Counter::~Fl_Counter()</A></H4>
+ Destroys the valuator.
+<H4><A name=Fl_Counter.lstep>double Fl_Counter::lstep() const
+<BR> void Fl_Counter::lstep(double)</A></H4>
+ Get or set the increment for the double-arrow buttons. The default
+value is 1.0.
+<H4><A name=Fl_Counter.type>type(uchar)</A></H4>
+ Sets the type of counter:
+<UL>
+<LI><TT>FL_NORMAL_COUNTER</TT> - Displays a counter with 4 arrow
+ buttons. </LI>
+<LI><TT>FL_SIMPLE_COUNTER</TT> - Displays a counter with only 2 arrow
+buttons. </LI>
+</UL>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Dial.html b/documentation/Fl_Dial.html
index 2e732440a..ff70b6db1 100644
--- a/documentation/Fl_Dial.html
+++ b/documentation/Fl_Dial.html
@@ -1,65 +1,45 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Dial">class Fl_Dial</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Valuator">Fl_Valuator</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Dial>class Fl_Dial</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A>
|
- +----<b>Fl_Dial</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Dial.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Dial</tt> widget provides a circular dial to control a
-single floating point value.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Dial.Fl_Dial">Fl_Dial</a>
- <li><a href="#Fl_Dial.~Fl_Dial">~Fl_Dial</a>
- <li><a href="#Fl_Dial.angles">angles</a>
- <li><a href="#Fl_Dial.type">type</a>
-</ul>
-
-<h4><a name="Fl_Dial.Fl_Dial">Fl_Dial::Fl_Dial(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Dial</tt> widget using the given position, size, and
-label string. The default type is <tt>FL_NORMAL_DIAL</tt>.
-
-<h4><a name="Fl_Dial.~Fl_Dial">virtual Fl_Dial::~Fl_Dial()</a></h4>
-
-Destroys the valuator.
-
-<h4><a name="Fl_Dial.angles">void Fl_Dial::angles(short a, short b)</a></h4>
-
-Sets the angles used for the minimum and maximum values. By default these
-are 0 and 360, respectively.
-
-<h4><a name="Fl_Dial.type">type(uchar)</a></h4>
-
-Sets the type of the dial to:
-
-<ul>
- <li><tt>FL_NORMAL_DIAL</tt> - Draws a normal dial with a knob.
-
- <li><tt>FL_LINE_DIAL</tt> - Draws a dial with a line.
-
- <li><tt>FL_FILL_DIAL</tt> - Draws a dial with a filled arc.
-</tt>
-
-</body>
-</html>
+ +----<B>Fl_Dial</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Dial.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Dial</TT> widget provides a circular dial to control a
+single floating point value.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Dial.Fl_Dial>Fl_Dial</A></LI>
+<LI><A href=#Fl_Dial.~Fl_Dial>~Fl_Dial</A></LI>
+<LI><A href=#Fl_Dial.angles>angles</A></LI>
+<LI><A href=#Fl_Dial.type>type</A></LI>
+</UL>
+<H4><A name=Fl_Dial.Fl_Dial>Fl_Dial::Fl_Dial(int x, int y, int w, int
+h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Dial</TT> widget using the given position, size,
+and label string. The default type is <TT>FL_NORMAL_DIAL</TT>.
+<H4><A name=Fl_Dial.~Fl_Dial>virtual Fl_Dial::~Fl_Dial()</A></H4>
+ Destroys the valuator.
+<H4><A name=Fl_Dial.angles>void Fl_Dial::angles(short a, short b)</A></H4>
+ Sets the angles used for the minimum and maximum values. By default
+these are 0 and 360, respectively.
+<H4><A name=Fl_Dial.type>type(uchar)</A></H4>
+ Sets the type of the dial to:
+<UL>
+<LI><TT>FL_NORMAL_DIAL</TT> - Draws a normal dial with a knob. </LI>
+<LI><TT>FL_LINE_DIAL</TT> - Draws a dial with a line. </LI>
+<LI><TT>FL_FILL_DIAL</TT> - Draws a dial with a filled arc. </LI>
+</UL>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Double_Window.html b/documentation/Fl_Double_Window.html
index 9018b850c..ffe154f76 100644
--- a/documentation/Fl_Double_Window.html
+++ b/documentation/Fl_Double_Window.html
@@ -1,66 +1,58 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Double_Window">class Fl_Double_Window</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Window">Fl_Window</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Double_Window>class Fl_Double_Window</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Window.html#Fl_Window>Fl_Window</A>
|
- +----<b>Fl_Double_Window</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Double_Window.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Double_Window</tt> class provides a double-buffered window.
-If possible this will use the X double buffering extension (Xdbe). If
-not, it will draw the window data into an off-screen pixmap, and then
-copy it to the on-screen window.
-
-<p>It is highly recommended that you put the following code before the
-first <tt>show()</tt> of <i>any</i> window in your program:
-
-<ul><pre>
+ +----<B>Fl_Double_Window</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Double_Window.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Double_Window</TT> class provides a double-buffered window.
+ If possible this will use the X double buffering extension (Xdbe). If
+not, it will draw the window data into an off-screen pixmap, and then
+copy it to the on-screen window.
+<P>It is highly recommended that you put the following code before the
+first <TT>show()</TT> of <I>any</I> window in your program: </P>
+<UL>
+<PRE>
Fl::visual(FL_DOUBLE|FL_INDEX)
-</pre></ul>
-
-This makes sure you can use Xdbe on servers where double buffering does
-not exist for every visual.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Double_Window.Fl_Double_Window">Fl_Double_Window</a>
- <li><a href="#Fl_Double_Window.~Fl_Double_Window">~Fl_Double_Window</a>
- <li><a href="#Fl_Double_Window.pixmap">pixmap</a>
-</ul>
-
-<h4><a name="Fl_Double_Window.Fl_Double_Window">Fl_Double_Window::Fl_Double_Window(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Double_Window</tt> widget using the given position, size, and
-label (title) string.
-
-<h4><a name="Fl_Double_Window.~Fl_Double_Window">virtual Fl_Double_Window::~Fl_Double_Window()</a></h4>
-
-The destructor <i>also deletes all the children</i>. This allows a
-whole tree to be deleted at once, without having to keep a pointer to all
-the children in the user code.
-
-<h4><a name="Fl_Double_Window.pixmap>ulong Fl_Double_Window::pixmap() const</a></h4>
+</PRE>
+</UL>
+ This makes sure you can use Xdbe on servers where double buffering
+does not exist for every visual.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Double_Window.Fl_Double_Window>Fl_Double_Window</A></LI>
+<LI><A href=#Fl_Double_Window.~Fl_Double_Window>~Fl_Double_Window</A></LI>
+<LI><A href=#Fl_Double_Window.pixmap>pixmap</A></LI>
+</UL>
+<H4><A name=Fl_Double_Window.Fl_Double_Window>
+Fl_Double_Window::Fl_Double_Window(int x, int y, int w, int h, const
+char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Double_Window</TT> widget using the given
+position, size, and label (title) string.
+<H4><A name=Fl_Double_Window.~Fl_Double_Window>virtual
+Fl_Double_Window::~Fl_Double_Window()</A></H4>
+ The destructor <I>also deletes all the children</I>. This allows a
+whole tree to be deleted at once, without having to keep a pointer to
+all the children in the user code.
+<H4><A name="Fl_Double_Window.pixmap>ulong Fl_Double_Window::pixmap() const</a></h4>
Returns the off-screen pixmap or back buffer. This value is zero until
the first time <tt>flush()</tt> is called.
</body>
</html>
+">
+</H4>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_End.html b/documentation/Fl_End.html
index 7c21a8db2..75597f35f 100644
--- a/documentation/Fl_End.html
+++ b/documentation/Fl_End.html
@@ -1,29 +1,24 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_End">class Fl_End</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Group">Fl_Group</a>----<b>Fl_End</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Group.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This is a dummy class that allows you to end a group in a constructor list of a class:
-
-<ul><pre>class MyClass {
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_End>class Fl_End</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Group.html#Fl_Group>Fl_Group</A>----<B>Fl_End</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Group.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This is a dummy class that allows you to end a group in a constructor
+list of a class:
+<UL>
+<PRE>class MyClass {
Fl_Group group;
Fl_Button button_in_group;
Fl_End end;
@@ -35,17 +30,11 @@ MyClass::MyClass() :
button_in_group(20,20,60,30),
end(),
button_outside_group(10,120,60,30)
-{}</pre></ul>
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_End.Fl_End">Fl_End</a>
-</ul>
-
-<h4><a name="Fl_End.Fl_End">Fl_End::Fl_End</a></h4>
-
-The constructor does <tt>Fl_Group::current()->end()</tt>.
-
-</body>
-</html>
+{}</PRE>
+</UL>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_End.Fl_End>Fl_End</A></LI>
+</UL>
+<H4><A name=Fl_End.Fl_End>Fl_End::Fl_End</A></H4>
+ The constructor does <TT>Fl_Group::current()-&gt;end()</TT>. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Float_Input.html b/documentation/Fl_Float_Input.html
index ef005b4a8..fe52eadfe 100644
--- a/documentation/Fl_Float_Input.html
+++ b/documentation/Fl_Float_Input.html
@@ -1,47 +1,35 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Float_Input">class Fl_Float_Input</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Input">Fl_Input</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Float_Input>class Fl_Float_Input</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=functions.html#Fl_Input>Fl_Input</A>
|
- +----<b>Fl_Float_Input</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Input.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Float_Input</tt> class is a subclass of <tt>Fl_Input</tt> that
-displays its input in red when the value string is not a legal floating point
-value.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Float_Input.Fl_Float_Input">Fl_Float_Input</a>
- <li><a href="#Fl_Float_Input.~Fl_Float_Input">~Fl_Float_Input</a>
-</ul>
-
-<h4><a name="Fl_Float_Input.Fl_Float_Input">Fl_Float_Input::Fl_Float_Input(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Float_Input</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
-
-<h4><a name="Fl_Float_Input.~Fl_Float_Input">virtual Fl_Float_Input::~Fl_Float_Input()</a></h4>
-
-Destroys the widget and any value associated with it.
-
-</body>
-</html>
+ +----<B>Fl_Float_Input</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Input.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Float_Input</TT> class is a subclass of <TT>Fl_Input</TT>
+ that displays its input in red when the value string is not a legal
+floating point value.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Float_Input.Fl_Float_Input>Fl_Float_Input</A></LI>
+<LI><A href=#Fl_Float_Input.~Fl_Float_Input>~Fl_Float_Input</A></LI>
+</UL>
+<H4><A name=Fl_Float_Input.Fl_Float_Input>
+Fl_Float_Input::Fl_Float_Input(int x, int y, int w, int h, const char
+*label = 0)</A></H4>
+ Creates a new <TT>Fl_Float_Input</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
+<H4><A name=Fl_Float_Input.~Fl_Float_Input>virtual
+Fl_Float_Input::~Fl_Float_Input()</A></H4>
+ Destroys the widget and any value associated with it. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Free.html b/documentation/Fl_Free.html
index 55616cb30..c444faebe 100644
--- a/documentation/Fl_Free.html
+++ b/documentation/Fl_Free.html
@@ -1,74 +1,65 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Free">class Fl_Free</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Free>class Fl_Free</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Free</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Free.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-Emulation of the Forms "free" widget. This emulation allows the free
-demo to run, and appears to be useful for porting programs written in
-Forms which use the free widget or make subclasses of the Forms widgets.
-
-<p>There are five types of free, which determine when the handle
-function is called:
-
-<ul><pre>
+ +----<B>Fl_Free</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Free.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ Emulation of the Forms &quot;free&quot; widget. This emulation allows the free
+demo to run, and appears to be useful for porting programs written in
+Forms which use the free widget or make subclasses of the Forms
+widgets.
+<P>There are five types of free, which determine when the handle
+function is called: </P>
+<UL>
+<PRE>
#define FL_NORMAL_FREE 1
#define FL_SLEEPING_FREE 2
#define FL_INPUT_FREE 3
#define FL_CONTINUOUS_FREE 4
#define FL_ALL_FREE 5
-</pre></ul>
-
-<p>An FL_INPUT_FREE accepts FL_FOCUS events. A FL_CONTINUOUS_FREE
-sets a timeout callback 100 times a second and provides a FL_STEP
-event, this has obvious detrimental effects on machine performance.
-FL_ALL_FREE does both. FL_SLEEPING_FREE are deactivated.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Free.Fl_Free">Fl_Free</a>
- <li><a href="#Fl_Free.~Fl_Free">~Fl_Free</a>
-</ul>
-
-<h4><a name="Fl_Free.Fl_Free">Fl_Free(uchar type, int, int, int, int, const char*l, FL_HANDLEPTR hdl)</a></h4>
-
-The constructor takes both the <tt>type</tt> and the <tt>handle</tt> function.
-The handle function should be declared as follows:
-
-<ul><pre>
+</PRE>
+</UL>
+<P>An FL_INPUT_FREE accepts FL_FOCUS events. A FL_CONTINUOUS_FREE sets
+a timeout callback 100 times a second and provides a FL_STEP event,
+this has obvious detrimental effects on machine performance.
+FL_ALL_FREE does both. FL_SLEEPING_FREE are deactivated. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Free.Fl_Free>Fl_Free</A></LI>
+<LI><A href=#Fl_Free.~Fl_Free>~Fl_Free</A></LI>
+</UL>
+<H4><A name=Fl_Free.Fl_Free>Fl_Free(uchar type, int, int, int, int,
+const char*l, FL_HANDLEPTR hdl)</A></H4>
+ The constructor takes both the <TT>type</TT> and the <TT>handle</TT>
+ function. The handle function should be declared as follows:
+<UL>
+<PRE>
int
handle_function(Fl_Widget *w,
int event,
float event_x,
float event_y,
char key)
-</pre></ul>
-
-This function is called from the the <tt>handle()</tt> method in
-response to most events, and is called by the <tt>draw()</tt> method.
-The <tt>event</tt> argument contains the event type:
-
-<ul><pre>
+</PRE>
+</UL>
+ This function is called from the the <TT>handle()</TT> method in
+response to most events, and is called by the <TT>draw()</TT> method.
+The <TT>event</TT> argument contains the event type:
+<UL>
+<PRE>
// old event names for compatability:
#define FL_MOUSE FL_DRAG
#define FL_DRAW 0
@@ -76,12 +67,8 @@ The <tt>event</tt> argument contains the event type:
#define FL_FREEMEM 12
#define FL_FREEZE FL_UNMAP
#define FL_THAW FL_MAP
-</pre></ul>
-
-<h4><a name="Fl_Free.~Fl_Free">virtual Fl_Free::~Fl_Free()</a></h4>
-
-The destructor will call the handle function with the event
-<tt>FL_FREE_MEM</tt>.
-
-</body>
-</html>
+</PRE>
+</UL>
+<H4><A name=Fl_Free.~Fl_Free>virtual Fl_Free::~Fl_Free()</A></H4>
+ The destructor will call the handle function with the event <TT>
+FL_FREE_MEM</TT>. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Gl_Window.html b/documentation/Fl_Gl_Window.html
index 47828b47c..205d3225c 100644
--- a/documentation/Fl_Gl_Window.html
+++ b/documentation/Fl_Gl_Window.html
@@ -1,166 +1,134 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Gl_Window">class Fl_Gl_Window</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Gl_Window>class Fl_Gl_Window</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Gl_Window</b>
+ +----<B>Fl_Gl_Window</B>
|
- +----<a href="#Fl_Pack">Fl_Pack</a>, <a href="#Fl_Scroll">Fl_Scroll</a>, <a href="#Fl_Tabs">Fl_Tabs</a>, <a href="#Fl_Tile">Fl_Tile</a>, <a href="#Fl_Window">Fl_Window</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Gl_Window.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Gl_Window</tt> widget sets things up so OpenGL works, and
-also keeps an OpenGL "context" for that window, so that changes to the
-lighting and projection may be reused between redraws.
-</tt>Fl_Gl_Window</tt> also flushes the OpenGL streams and swaps
-buffers after <tt>draw()</tt> returns.
-
-<p>OpenGL hardware typically provides some overlay bit planes, which
-are very useful for drawing UI controls atop your 3D graphics. If the
-overlay hardware is not provided, FLTK tries to simulate the overlay,
-This works pretty well if your graphics are double buffered, but not
-very well for single-buffered.
-
-<h3>Methods</h3>
-
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Gl_Window.Fl_Gl_Window">Fl_Gl_Window</a>
- <li><a href="#Fl_Gl_Window.~Fl_Gl_Window">~Fl_Gl_Window</a>
- <li><a href="#Fl_Gl_Window.can_do">can_do</a>
- <li><a href="#Fl_Gl_Window.can_do_overlay">can_do_overlay</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Gl_Window.draw">draw</a>
- <li><a href="#Fl_Gl_Window.draw_overlay">draw_overlay</a>
- <li><a href="#Fl_Gl_Window.handle">handle</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Gl_Window.hide">hide</a>
- <li><a href="#Fl_Gl_Window.invalidate">invalidate</a>
- <li><a href="#Fl_Gl_Window.make_current">make_current</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Gl_Window.make_overlay_current">make_overlay_current</a>
- <li><a href="#Fl_Gl_Window.mode">mode</a>
- <li><a href="#Fl_Gl_Window.ortho">ortho</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Gl_Window.redraw_overlay">redraw_overlay</a>
- <li><a href="#Fl_Gl_Window.swap_buffers">swap_buffers</a>
- <li><a href="#Fl_Gl_Window.valid">valid</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Gl_Window.Fl_Gl_Window">Fl_Gl_Window::Fl_Gl_Window(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Gl_Window</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>. The default mode is
-<tt>FL_RGB|FL_DOUBLE|FL_DEPTH</tt>.
-
-<h4><a name="Fl_Gl_Window.~Fl_Gl_Window">virtual Fl_Gl_Window::~Fl_Gl_Window()</a></h4>
-
-The destructor removes the widget and destroys the OpenGL context associated
-with it.
-
-<h4><a name="Fl_Gl_Window.draw">virtual void Fl_Gl_Window::draw(void)</a></h4>
-
-<tt>Fl_Gl_Window::draw()</tt> is a pure virtual method. You must
-subclass <tt>Fl_Gl_Window</tt> and provide an implementation for
-<tt>draw()</tt>. You may also provide an implementation of
-draw_overlay() if you want to draw into the overlay planes. You can
-avoid reinitializing the viewport and lights and other things by
-checking <tt>valid()</tt> at the start of <tt>draw()</tt> and only
-doing the initialization if it is false.
-
-<p>The <tt>draw()</tt> method can <i>only</i> use OpenGL calls. Do not
-attempt to call X, any of the functions in &lt;FL/fl_draw.H>, or
-<tt>glX</tt> directly. Do not call <tt>gl_start()</tt> or
-<tt>gl_finish()</tt>.
-
-<p>If double-buffering is enabled in the window, the back and front buffers
-are swapped after this function is completed.
-
-<h4><a name="Fl_Gl_Window.mode">const int Fl_Gl_Window::mode() const<br>
-int Fl_Gl_Window::mode(int m)</a></h4>
-
-Set or change the OpenGL capabilites of the window. The value can be
-any of the following OR'd together:
-
-<ul>
- <li><tt>FL_RGB</tt> - RGB color (not indexed)
- <li><tt>FL_RGB8</tt> - RGB color with at least 8 bits of each color
- <li><tt>FL_INDEX</tt> - Indexed mode
- <li><tt>FL_SINGLE</tt> - not double buffered
- <li><tt>FL_DOUBLE</tt> - double buffered
- <li><tt>FL_ACCUM</tt> - accumulation buffer
- <li><tt>FL_ALPHA</tt> - alpha channel in color
- <li><tt>FL_DEPTH</tt> - depth buffer
- <li><tt>FL_STENCIL</tt> - stencil buffer
- <li><tt>FL_MULTISAMPLE</tt> - multisample antialiasing
-</ul>
-
-<tt>FL_RGB</tt> and <tt>FL_SINGLE</tt> have a value of zero, so they are
-"on" unless you give <tt>FL_INDEX</tt> or <tt>FL_DOUBLE</tt>.
-
-<p>If the desired combination cannot be done, FLTK will try turning off
-<tt>FL_MULTISAMPLE</tt>. If this also fails the <tt>show()</tt> will call
-<tt>Fl::error()</tt> and not show the window.
-
-<p>You can change the mode while the window is displayed. This
-is most useful for turning double-buffering on and off. Under
-X this will cause the old X window to be destroyed and a new one to be
-created. If this is a top-level window this will unfortunately also
-cause the window to blink, raise to the top, and be de-iconized, and
-the <tt>xid()</tt> will change, possibly breaking other code. It is best to
-make the GL window a child of another window if you wish to do this!
-
-<h4><a name="Fl_Gl_Window.can_do">static int Fl_Gl_Window::can_do(int)<br>
-int Fl_Gl_Window::can_do() const</a></h4>
-
-Returns non-zero if the hardware supports the given or current OpenGL mode.
-
-<h4><a name="Fl_Gl_Window.valid">char Fl_Gl_Window::valid() const<br>
-void Fl_Gl_Window::valid(char i)</a></h4>
-
-<tt>Fl_Gl_Window::valid()</tt> is turned off when FLTK creates a
-new context for this window or when the window resizes, and is turned
-on <i>after</i> <tt>draw()</tt> is called. You can use this inside your <tt>draw()</tt>
-method to avoid unneccessarily initializing the OpenGL context. Just
-do this:
-
-<ul><pre>
+ +----<A href=Fl_Pack.html#Fl_Pack>Fl_Pack</A>, <A href=Fl_Scroll.html#Fl_Scroll>Fl_Scroll</A>, <A href=Fl_Tabs.html#Fl_Tabs>Fl_Tabs</A>, <A href=Fl_Tile.html#Fl_Tile>Fl_Tile</A>, <A href=Fl_Window.html#Fl_Window>Fl_Window</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Gl_Window.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Gl_Window</TT> widget sets things up so OpenGL works, and
+also keeps an OpenGL &quot;context&quot; for that window, so that changes to the
+lighting and projection may be reused between redraws. Fl_Gl_Window
+ also flushes the OpenGL streams and swaps buffers after <TT>draw()</TT>
+ returns.
+<P>OpenGL hardware typically provides some overlay bit planes, which
+are very useful for drawing UI controls atop your 3D graphics. If the
+overlay hardware is not provided, FLTK tries to simulate the overlay,
+This works pretty well if your graphics are double buffered, but not
+very well for single-buffered. </P>
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Gl_Window.Fl_Gl_Window>Fl_Gl_Window</A></LI>
+<LI><A href=#Fl_Gl_Window.~Fl_Gl_Window>~Fl_Gl_Window</A></LI>
+<LI><A href=#Fl_Gl_Window.can_do>can_do</A></LI>
+<LI><A href=#Fl_Gl_Window.can_do_overlay>can_do_overlay</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Gl_Window.draw>draw</A></LI>
+<LI><A href=#Fl_Gl_Window.draw_overlay>draw_overlay</A></LI>
+<LI><A href=#Fl_Gl_Window.handle>handle</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Gl_Window.hide>hide</A></LI>
+<LI><A href=#Fl_Gl_Window.invalidate>invalidate</A></LI>
+<LI><A href=#Fl_Gl_Window.make_current>make_current</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Gl_Window.make_overlay_current>make_overlay_current</A></LI>
+<LI><A href=#Fl_Gl_Window.mode>mode</A></LI>
+<LI><A href=#Fl_Gl_Window.ortho>ortho</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Gl_Window.redraw_overlay>redraw_overlay</A></LI>
+<LI><A href=#Fl_Gl_Window.swap_buffers>swap_buffers</A></LI>
+<LI><A href=#Fl_Gl_Window.valid>valid</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Gl_Window.Fl_Gl_Window>Fl_Gl_Window::Fl_Gl_Window(int x,
+int y, int w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Gl_Window</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>. The
+default mode is <TT>FL_RGB|FL_DOUBLE|FL_DEPTH</TT>.
+<H4><A name=Fl_Gl_Window.~Fl_Gl_Window>virtual
+Fl_Gl_Window::~Fl_Gl_Window()</A></H4>
+ The destructor removes the widget and destroys the OpenGL context
+associated with it.
+<H4><A name=Fl_Gl_Window.draw>virtual void Fl_Gl_Window::draw(void)</A></H4>
+<TT>Fl_Gl_Window::draw()</TT> is a pure virtual method. You must
+subclass <TT>Fl_Gl_Window</TT> and provide an implementation for <TT>
+draw()</TT>. You may also provide an implementation of draw_overlay()
+if you want to draw into the overlay planes. You can avoid
+reinitializing the viewport and lights and other things by checking <TT>
+valid()</TT> at the start of <TT>draw()</TT> and only doing the
+initialization if it is false.
+<P>The <TT>draw()</TT> method can <I>only</I> use OpenGL calls. Do not
+attempt to call X, any of the functions in &lt;FL/fl_draw.H&gt;, or <TT>glX</TT>
+ directly. Do not call <TT>gl_start()</TT> or <TT>gl_finish()</TT>. </P>
+<P>If double-buffering is enabled in the window, the back and front
+buffers are swapped after this function is completed. </P>
+<H4><A name=Fl_Gl_Window.mode>const int Fl_Gl_Window::mode() const
+<BR> int Fl_Gl_Window::mode(int m)</A></H4>
+ Set or change the OpenGL capabilites of the window. The value can be
+any of the following OR'd together:
+<UL>
+<LI><TT>FL_RGB</TT> - RGB color (not indexed) </LI>
+<LI><TT>FL_RGB8</TT> - RGB color with at least 8 bits of each color </LI>
+<LI><TT>FL_INDEX</TT> - Indexed mode </LI>
+<LI><TT>FL_SINGLE</TT> - not double buffered </LI>
+<LI><TT>FL_DOUBLE</TT> - double buffered </LI>
+<LI><TT>FL_ACCUM</TT> - accumulation buffer </LI>
+<LI><TT>FL_ALPHA</TT> - alpha channel in color </LI>
+<LI><TT>FL_DEPTH</TT> - depth buffer </LI>
+<LI><TT>FL_STENCIL</TT> - stencil buffer </LI>
+<LI><TT>FL_MULTISAMPLE</TT> - multisample antialiasing </LI>
+</UL>
+<TT>FL_RGB</TT> and <TT>FL_SINGLE</TT> have a value of zero, so they
+are &quot;on&quot; unless you give <TT>FL_INDEX</TT> or <TT>FL_DOUBLE</TT>.
+<P>If the desired combination cannot be done, FLTK will try turning off <TT>
+FL_MULTISAMPLE</TT>. If this also fails the <TT>show()</TT> will call <TT>
+Fl::error()</TT> and not show the window. </P>
+<P>You can change the mode while the window is displayed. This is most
+useful for turning double-buffering on and off. Under X this will
+cause the old X window to be destroyed and a new one to be created. If
+this is a top-level window this will unfortunately also cause the
+window to blink, raise to the top, and be de-iconized, and the <TT>xid()</TT>
+ will change, possibly breaking other code. It is best to make the GL
+window a child of another window if you wish to do this! </P>
+<H4><A name=Fl_Gl_Window.can_do>static int Fl_Gl_Window::can_do(int)
+<BR> int Fl_Gl_Window::can_do() const</A></H4>
+ Returns non-zero if the hardware supports the given or current OpenGL
+mode.
+<H4><A name=Fl_Gl_Window.valid>char Fl_Gl_Window::valid() const
+<BR> void Fl_Gl_Window::valid(char i)</A></H4>
+<TT>Fl_Gl_Window::valid()</TT> is turned off when FLTK creates a new
+context for this window or when the window resizes, and is turned on <I>
+after</I><TT>draw()</TT> is called. You can use this inside your <TT>
+draw()</TT> method to avoid unneccessarily initializing the OpenGL
+context. Just do this:
+<UL>
+<PRE>
void mywindow::draw() {
if (!valid()) {
glViewport(0,0,w(),h());
@@ -171,16 +139,17 @@ void mywindow::draw() {
... draw your geometry here ...
}
-<br>void Fl_Gl_Window::invalidate();
-<br>void Fl_Gl_Window::valid(char i);</a></h4>
+<BR>void Fl_Gl_Window::invalidate();
+<BR>void Fl_Gl_Window::valid(char i);
-<tt>Fl_Gl_Window::valid()</tt> is turned off when FLTK creates a
+<TT>Fl_Gl_Window::valid()</TT> is turned off when FLTK creates a
new context for this window and by the window resizing, and is turned
-on <i>after</i> draw() is called. You can use this inside your draw()
+on <I>after</I> draw() is called. You can use this inside your draw()
method to avoid unneccessarily initializing the OpenGL context. Just
do this:
-<pre><tt>void mywindow::draw() {
+</PRE>
+<PRE><TT>void mywindow::draw() {
if (!valid()) {
glViewport(0,0,w(),h());
glFrustum(...);
@@ -189,77 +158,61 @@ do this:
}
... draw your geometry here ...
}
-</pre></ul>
-
-You can turn <tt>valid()</tt> on by calling <tt>valid(1)</tt>. You
-should only do this after fixing the transformation inside a
-<tt>draw()</tt> or after <tt>make_current()</tt>. This is done
-automatically after <tt>draw()</tt> returns.
-
-<h4><a name="Fl_Gl_Window.invalidate">void Fl_Gl_Window::invalidate()</a></h4>
-
-The <tt>invalidate()</tt> method turns off <tt>valid()</tt> and is
-equivalent to calling <tt>value(0)</tt>.
-
-<h4><a name="Fl_Gl_Window.ortho">void Fl_Gl_Window::ortho()</a></h4>
-
-Set the projection so 0,0 is in the lower left of the window and each
-pixel is 1 unit wide/tall. If you are drawing 2D images, your
-<tt>draw()</tt> method may want to call this if <tt>valid()</tt> is
-false.
-
-<h4><a name="Fl_Gl_Window.make_current">void Fl_Gl_Window::make_current()</a></h4>
-
-The <tt>make_current()</tt> method selects the OpenGL context for the
-widget. It is called automatically prior to the <tt>draw()</tt> method
-being called and can also be used to implement feedback and/or selection
-within the <tt>handle()</tt> method.
-
-<h4><a name="Fl_Gl_Window.make_overlay_current">void Fl_Gl_Window::make_overlay_current()</a></h4>
-
-The <tt>make_overlay_current()</tt> method selects the OpenGL context
-for the widget's overlay. It is called automatically prior to the
-<tt>draw_overlay()</tt> method being called and can also be used to
-implement feedback and/or selection within the <tt>handle()</tt>
-method.
-
-<h4><a name="Fl_Gl_Window.swap_buffers">void Fl_Gl_Window::swap_buffers()</a></h4>
-
-The <tt>swap_buffers()</tt> method swaps the back and front buffers.
-It is called automatically after the <tt>draw()</tt> method is called.
-
-<h4><a name="Fl_Gl_Window.hide">void Fl_Gl_Window::hide()</a></h4>
-
-Hides the window and destroys the OpenGL context.
-
-<h4><a name="Fl_Gl_Window.can_do_overlay">int Fl_Gl_Window::can_do_overlay()</a></h4>
-
-Returns true if the hardware overlay is possible. If this is false,
-FLTK will try to simulate the overlay, with significant loss of update
-speed. Calling this will cause FLTK to open the display.
-
-<h4><a name="Fl_Gl_Window.redraw_overlay">void Fl_Gl_Window::redraw_overlay()</a></h4>
-
-This method causes <tt>draw_overlay</tt> to be called at a later time.
-Initially the overlay is clear, if you want the window to display
-something in the overlay when it first appears, you must call this
-immediately after you <tt>show()</tt> your window.
-
-<h4><a name="Fl_Gl_Window.draw_overlay">virtual void Fl_Gl_Window::draw_overlay()</a></h4>
-
-You must implement this virtual function if you want to draw into the
-overlay. The overlay is cleared before this is called. You should
-draw anything that is not clear using OpenGL. You must use
-<tt>gl_color(i)</tt> to choose colors (it allocates them from the colormap
-using system-specific calls), and remember that you are in an indexed
-OpenGL mode and drawing anything other than flat-shaded will probably
-not work.
-
-<p>Both this function and <tt>Fl_Gl_Window::draw()</tt> should check
-<tt>Fl_Gl_Window::valid()</tt> and set the same transformation. If you
-don't your code may not work on other systems. Depending on the OS,
-and on whether overlays are real or simulated, the OpenGL context may
-be the same or different between the overlay and main window.
-
-</body>
-</html>
+</TT></PRE>
+</UL>
+ You can turn <TT>valid()</TT> on by calling <TT>valid(1)</TT>. You
+should only do this after fixing the transformation inside a <TT>draw()</TT>
+ or after <TT>make_current()</TT>. This is done automatically after <TT>
+draw()</TT> returns.
+<H4><A name=Fl_Gl_Window.invalidate>void Fl_Gl_Window::invalidate()</A></H4>
+ The <TT>invalidate()</TT> method turns off <TT>valid()</TT> and is
+equivalent to calling <TT>value(0)</TT>.
+<H4><A name=Fl_Gl_Window.ortho>void Fl_Gl_Window::ortho()</A></H4>
+ Set the projection so 0,0 is in the lower left of the window and each
+pixel is 1 unit wide/tall. If you are drawing 2D images, your <TT>
+draw()</TT> method may want to call this if <TT>valid()</TT> is false.
+<H4><A name=Fl_Gl_Window.make_current>void Fl_Gl_Window::make_current()</A>
+</H4>
+ The <TT>make_current()</TT> method selects the OpenGL context for the
+widget. It is called automatically prior to the <TT>draw()</TT> method
+being called and can also be used to implement feedback and/or
+selection within the <TT>handle()</TT> method.
+<H4><A name=Fl_Gl_Window.make_overlay_current>void
+Fl_Gl_Window::make_overlay_current()</A></H4>
+ The <TT>make_overlay_current()</TT> method selects the OpenGL context
+for the widget's overlay. It is called automatically prior to the <TT>
+draw_overlay()</TT> method being called and can also be used to
+implement feedback and/or selection within the <TT>handle()</TT>
+ method.
+<H4><A name=Fl_Gl_Window.swap_buffers>void Fl_Gl_Window::swap_buffers()</A>
+</H4>
+ The <TT>swap_buffers()</TT> method swaps the back and front buffers.
+It is called automatically after the <TT>draw()</TT> method is called.
+<H4><A name=Fl_Gl_Window.hide>void Fl_Gl_Window::hide()</A></H4>
+ Hides the window and destroys the OpenGL context.
+<H4><A name=Fl_Gl_Window.can_do_overlay>int
+Fl_Gl_Window::can_do_overlay()</A></H4>
+ Returns true if the hardware overlay is possible. If this is false,
+FLTK will try to simulate the overlay, with significant loss of update
+speed. Calling this will cause FLTK to open the display.
+<H4><A name=Fl_Gl_Window.redraw_overlay>void
+Fl_Gl_Window::redraw_overlay()</A></H4>
+ This method causes <TT>draw_overlay</TT> to be called at a later time.
+ Initially the overlay is clear, if you want the window to display
+something in the overlay when it first appears, you must call this
+immediately after you <TT>show()</TT> your window.
+<H4><A name=Fl_Gl_Window.draw_overlay>virtual void
+Fl_Gl_Window::draw_overlay()</A></H4>
+ You must implement this virtual function if you want to draw into the
+overlay. The overlay is cleared before this is called. You should
+draw anything that is not clear using OpenGL. You must use <TT>
+gl_color(i)</TT> to choose colors (it allocates them from the colormap
+using system-specific calls), and remember that you are in an indexed
+OpenGL mode and drawing anything other than flat-shaded will probably
+not work.
+<P>Both this function and <TT>Fl_Gl_Window::draw()</TT> should check <TT>
+Fl_Gl_Window::valid()</TT> and set the same transformation. If you
+don't your code may not work on other systems. Depending on the OS,
+and on whether overlays are real or simulated, the OpenGL context may
+be the same or different between the overlay and main window. </P>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Group.html b/documentation/Fl_Group.html
index 315ce1b37..16e8e4f58 100644
--- a/documentation/Fl_Group.html
+++ b/documentation/Fl_Group.html
@@ -1,178 +1,136 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Group">class Fl_Group</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Group>class Fl_Group</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Group</b>
+ +----<B>Fl_Group</B>
|
- +----<a href="#Fl_Pack">Fl_Pack</a>, <a href="#Fl_Scroll">Fl_Scroll</a>, <a href="#Fl_Tabs">Fl_Tabs</a>, <a href="#Fl_Tile">Fl_Tile</a>, <a href="#Fl_Window">Fl_Window</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Group.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Group</tt> class is the FLTK container widget. It maintains
-an array of child widgets. These children can themselves be any widget
-including <tt>Fl_Group</tt>. The most important subclass of <tt>Fl_Group</tt>
-is <a href="#Fl_Window"><tt>Fl_Window</tt></a>, however groups can also
-be used to control radio buttons or to enforce resize behavior.
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Group.Fl_Group">Fl_Group</a>
- <li><a href="#Fl_Group.~Fl_Group">~Fl_Group</a>
- <li><a href="#Fl_Group.add">add</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Group.add_resizable">add_resizable</a>
- <li><a href="#Fl_Group.array">array</a>
- <li><a href="#Fl_Group.begin">begin</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Group.child">child</a>
- <li><a href="#Fl_Group.children">children</a>
- <li><a href="#Fl_Group.current">current</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Group.end">end</a>
- <li><a href="#Fl_Group.find">find</a>
- <li><a href="#Fl_Group.insert">insert</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Group.remove">remove</a>
- <li><a href="#Fl_Group.resizeable">resizable</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Group.Fl_Group">Fl_Group::Fl_Group(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Group</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>.
-
-<h4><a name="Fl_Group.~Fl_Group">virtual Fl_Group::~Fl_Group()</a></h4>
-
-The destructor <i>also deletes all the children</i>. This allows a
-whole tree to be deleted at once, without having to keep a pointer to all
-the children in the user code. A kludge has been done so the
-<tt>Fl_Group</tt> and all of it's children can be automatic (local)
-variables, but you must declare the <tt>Fl_Group</tt> <i>first</i>, so
-that it is destroyed last.
-
-<h4><a name="Fl_Group.add">void Fl_Group::add(Fl_Widget &amp;w)<BR>
-void Fl_Group::add(Fl_Widget *w)</a></h4>
-
-Adds a widget to the group at the end of the child array.
-
-<h4><a name="Fl_Group.add_resizable">Fl_Group &amp;Fl_Group::add_resizable(Fl_Widget &amp;box)</a></h4>
-
-Adds a widget to the group and makes it the resizable widget.
-
-<h4><a name="Fl_Group.array">const Fl_Widget **Fl_Group::array() const</a></h4>
-
-Returns a pointer to the array of children. <i>This pointer can change
-when children are added or removed!</i>
-
-<h4><a name="Fl_Group.begin">void Fl_Group::begin()</a></h4>
-
-<tt>begin()</tt> sets the current group so you can build the widget tree
-by just constructing the widgets. <tt>begin()</tt> is automatically called by
-the constructor for Fl_Group (and thus for Fl_Window as well).
-<tt>begin()</tt> does <tt>current(this)</tt>.
-
-<p><i>Don't forget to <tt>end()</tt> the group or window!</i>
-
-<h4><a name="Fl_Group.child">Fl_Widget *Fl_Group::child(int n) const</a></h4>
-
-Returns child <tt>n</tt>, where <tt>0 <= n < children()</tt>.
-
-<h4><a name="Fl_Group.children">int Fl_Group::children() const</a></h4>
-
-Returns how many child widgets the group has.
-
-<h4><a name="Fl_Group.current">static Fl_Group *Fl_Group::current()<BR>
-static void Fl_Group::current(Fl_Group *w)</a></h4>
-
-<tt>current()</tt> returns the currently active group in the widget tree.
-To prevent widgets from being added to a group, call <tt>current()</tt>
-with a <tt>NULL</tt> group.
-
-<h4><a name="Fl_Group.end">void Fl_Group::end()</a></h4>
-
-<tt>end()</tt> does <tt>current(this->parent())</tt>. Any new widgets added
-to the widget tree will be added to the parent of the group.
-
-<h4><a name="Fl_Group.find">int Fl_Group::find(const Fl_Widget *w) const<BR>
-int Fl_Group::find(const Fl_Widget &amp;w) const</a></h4>
-
-Searches the child array for the widget and returns the index. Returns
-<a href="#Fl_Group.children"><tt>children()</tt></a> if the widget is
-<tt>NULL</tt> or not found.
-
-<h4><a name="Fl_Group.insert">void Fl_Group::insert(Fl_Widget &amp;w, int n)<BR>
-void Fl_Group::insert(Fl_Widget &amp;w, Fl_Widget *beforethis)</a></h4>
-
-Inserts a widget into the child array. It is put at index <tt>n</tt> which
-must be less or equal to children(). The second version does a
-<tt>find(beforethis)</tt> and inserts using that index.
-
-<h4><a name="Fl_Group.remove">void Fl_Group::remove(Fl_Widget &amp;w)</a></h4>
-
-Removes a widget from the group. This does nothing if the widget
-is not currently a child of this group.
-
-<h4><a name="Fl_Group.resizeable">void Fl_Group::resizable(Fl_Widget *box)<BR>
-void Fl_Group::resizable(Fl_Widget &amp;box)<BR>
-Fl_Widget *Fl_Group::resizable() const</a></h4>
-
-The resizable widget defines the resizing box for the group. When the
-group is resized it calculates a new size and position for all of its
-children. Widgets that are horizontally or vertically inside the dimensions
-of the box are scaled to the new size. Widgets outside the box are moved.
-
-<p>In these examples the gray area is the resizable:<br>
-
-<p align=center><img SRC="resizebox1.gif" align=TOP height=240>&nbsp;&nbsp;
-<img SRC="resizebox2.gif" align=TOP height=240>
-
-<p>The resizable may be set to the group itself (this is the default value
-for an <tt>Fl_Group</tt>, although <tt>NULL</tt> is the default for an
-<tt>Fl_Window</tt>), in which case all the contents are resized. If the
-resizable is <tt>NULL</tt> then all widgets remain a fixed size and
-distance from the top-left corner.
-
-<p>It is possible to achieve any type of resize behavior by using an
-invisible <tt>Fl_Box</tt> as the resizable and/or by using a hierarchy of
-child <tt>Fl_Group</tt>'s.
-
-</body>
-</html>
+ +----<A href=Fl_Pack.html#Fl_Pack>Fl_Pack</A>, <A href=Fl_Scroll.html#Fl_Scroll>Fl_Scroll</A>, <A href=Fl_Tabs.html#Fl_Tabs>Fl_Tabs</A>, <A href=Fl_Tile.html#Fl_Tile>Fl_Tile</A>, <A href=Fl_Window.html#Fl_Window>Fl_Window</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Group.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Group</TT> class is the FLTK container widget. It maintains
+an array of child widgets. These children can themselves be any widget
+including <TT>Fl_Group</TT>. The most important subclass of <TT>Fl_Group</TT>
+ is <A href=Fl_Window.html#Fl_Window><TT>Fl_Window</TT></A>, however
+groups can also be used to control radio buttons or to enforce resize
+behavior.
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Group.Fl_Group>Fl_Group</A></LI>
+<LI><A href=#Fl_Group.~Fl_Group>~Fl_Group</A></LI>
+<LI><A href=#Fl_Group.add>add</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Group.add_resizable>add_resizable</A></LI>
+<LI><A href=#Fl_Group.array>array</A></LI>
+<LI><A href=#Fl_Group.begin>begin</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Group.child>child</A></LI>
+<LI><A href=#Fl_Group.children>children</A></LI>
+<LI><A href=#Fl_Group.current>current</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Group.end>end</A></LI>
+<LI><A href=#Fl_Group.find>find</A></LI>
+<LI><A href=#Fl_Group.insert>insert</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Group.remove>remove</A></LI>
+<LI><A href=#Fl_Group.resizeable>resizable</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Group.Fl_Group>Fl_Group::Fl_Group(int x, int y, int w,
+int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Group</TT> widget using the given position, size,
+and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
+<H4><A name=Fl_Group.~Fl_Group>virtual Fl_Group::~Fl_Group()</A></H4>
+ The destructor <I>also deletes all the children</I>. This allows a
+whole tree to be deleted at once, without having to keep a pointer to
+all the children in the user code. A kludge has been done so the <TT>
+Fl_Group</TT> and all of it's children can be automatic (local)
+variables, but you must declare the <TT>Fl_Group</TT><I>first</I>, so
+that it is destroyed last.
+<H4><A name=Fl_Group.add>void Fl_Group::add(Fl_Widget &amp;w)
+<BR> void Fl_Group::add(Fl_Widget *w)</A></H4>
+ Adds a widget to the group at the end of the child array.
+<H4><A name=Fl_Group.add_resizable>Fl_Group
+&amp;Fl_Group::add_resizable(Fl_Widget &amp;box)</A></H4>
+ Adds a widget to the group and makes it the resizable widget.
+<H4><A name=Fl_Group.array>const Fl_Widget **Fl_Group::array() const</A></H4>
+ Returns a pointer to the array of children. <I>This pointer can change
+when children are added or removed!</I>
+<H4><A name=Fl_Group.begin>void Fl_Group::begin()</A></H4>
+<TT>begin()</TT> sets the current group so you can build the widget
+tree by just constructing the widgets. <TT>begin()</TT> is
+automatically called by the constructor for Fl_Group (and thus for
+Fl_Window as well). <TT>begin()</TT> does <TT>current(this)</TT>.
+<P><I>Don't forget to <TT>end()</TT> the group or window!</I></P>
+<H4><A name=Fl_Group.child>Fl_Widget *Fl_Group::child(int n) const</A></H4>
+ Returns child <TT>n</TT>, where <TT>0
+<!--= n < children()</tt-->
+.
+<H4><A name=Fl_Group.children>int Fl_Group::children() const</A></H4>
+ Returns how many child widgets the group has.
+<H4><A name=Fl_Group.current>static Fl_Group *Fl_Group::current()
+<BR> static void Fl_Group::current(Fl_Group *w)</A></H4>
+<TT>current()</TT> returns the currently active group in the widget
+tree. To prevent widgets from being added to a group, call <TT>current()</TT>
+ with a <TT>NULL</TT> group.
+<H4><A name=Fl_Group.end>void Fl_Group::end()</A></H4>
+<TT>end()</TT> does <TT>current(this-&gt;parent())</TT>. Any new widgets
+added to the widget tree will be added to the parent of the group.
+<H4><A name=Fl_Group.find>int Fl_Group::find(const Fl_Widget *w) const
+<BR> int Fl_Group::find(const Fl_Widget &amp;w) const</A></H4>
+ Searches the child array for the widget and returns the index. Returns <A
+href=#Fl_Group.children><TT>children()</TT></A> if the widget is <TT>
+NULL</TT> or not found.
+<H4><A name=Fl_Group.insert>void Fl_Group::insert(Fl_Widget &amp;w, int n)
+<BR> void Fl_Group::insert(Fl_Widget &amp;w, Fl_Widget *beforethis)</A></H4>
+ Inserts a widget into the child array. It is put at index <TT>n</TT>
+ which must be less or equal to children(). The second version does a <TT>
+find(beforethis)</TT> and inserts using that index.
+<H4><A name=Fl_Group.remove>void Fl_Group::remove(Fl_Widget &amp;w)</A></H4>
+ Removes a widget from the group. This does nothing if the widget is
+not currently a child of this group.
+<H4><A name=Fl_Group.resizeable>void Fl_Group::resizable(Fl_Widget *box)
+<BR> void Fl_Group::resizable(Fl_Widget &amp;box)
+<BR> Fl_Widget *Fl_Group::resizable() const</A></H4>
+ The resizable widget defines the resizing box for the group. When the
+group is resized it calculates a new size and position for all of its
+children. Widgets that are horizontally or vertically inside the
+dimensions of the box are scaled to the new size. Widgets outside the
+box are moved.
+<P>In these examples the gray area is the resizable:
+<BR></P>
+<P align=center><IMG align=TOP height=240 SRC=./resizebox1.gif>&nbsp;&nbsp; <IMG align=TOP
+height=240 SRC=./resizebox2.gif></P>
+<P>The resizable may be set to the group itself (this is the default
+value for an <TT>Fl_Group</TT>, although <TT>NULL</TT> is the default
+for an <TT>Fl_Window</TT>), in which case all the contents are resized.
+If the resizable is <TT>NULL</TT> then all widgets remain a fixed size
+and distance from the top-left corner. </P>
+<P>It is possible to achieve any type of resize behavior by using an
+invisible <TT>Fl_Box</TT> as the resizable and/or by using a hierarchy
+of child <TT>Fl_Group</TT>'s. </P>
+</TT></BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Hold_Browser.html b/documentation/Fl_Hold_Browser.html
index 591d61a27..489520e4e 100644
--- a/documentation/Fl_Hold_Browser.html
+++ b/documentation/Fl_Hold_Browser.html
@@ -1,74 +1,55 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Hold_Browser">class Fl_Hold_Browser</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Browser">Fl_Browser</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Hold_Browser>class Fl_Hold_Browser</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Browser.html#Fl_Browser>Fl_Browser</A>
|
- +----<b>Fl_Hold_Browser</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Hold_Browser.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Hold_Browser</tt> class is a subclass of <tt>Fl_Browser</tt>
-which lets the user select a single item, or no items by clicking on
-the empty space. As long as the mouse button is held down the item
-pointed to by it is highlighted, and this highlighting remains on when
-the mouse button is released. Normally the callback is done when the
-user releases the mouse, but you can change this with <tt>when()</tt>.
-
-<p>See <a href="#Fl_Browser"><tt>Fl_Browser</tt></a> for methods to add
-and remove lines from the browser.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Hold_Browser.Fl_Hold_Browser">Fl_Hold_Browser</a>
- <li><a href="#Fl_Hold_Browser.~Fl_Hold_Browser">~Fl_Hold_Browser</a>
- <li><a href="#Fl_Hold_Browser.deselect">deselect</a>
- <li><a href="#Fl_Hold_Browser.select">select</a>
- <li><a href="#Fl_Hold_Browser.value">value</a>
-</ul>
-
-<h4><a name="Fl_Hold_Browser.Fl_Hold_Browser">Fl_Hold_Browser::Fl_Hold_Browser(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Hold_Browser</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
-
-<h4><a name="Fl_Hold_Browser.~Fl_Hold_Browser">virtual Fl_Hold_Browser::~Fl_Hold_Browser()</a></h4>
-
-The destructor <i>also deletes all the items in the list</i>.
-
-<h4><a name="Fl_Hold_Browser.deselect">int Fl_Browser::deselect()</a></h4>
-
-Same as <tt>value(0)</tt>.
-
-<h4><a name="Fl_Hold_Browser.select">int Fl_Browser::select(int,int=1)<br>
-int Fl_Browser::selected(int) const</a></h4>
-
-You can use these for compatibility with
-<a href="#Fl_Multi_Browser"><tt>Fl_Multi_Browser</tt></a>. If you
-turn on the selection of more than one line the results are
-unpredictable.
-
-<h4><a name="Fl_Hold_Browser.value">int Fl_Browser::value() const<br>
-void Fl_Browser::value(int)</a></h4>
-
-Set or get which line is selected. This returns zero if no line is
-selected, so be aware that this can happen in a callback.
-
-</body>
-</html>
+ +----<B>Fl_Hold_Browser</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Hold_Browser.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Hold_Browser</TT> class is a subclass of <TT>Fl_Browser</TT>
+ which lets the user select a single item, or no items by clicking on
+the empty space. As long as the mouse button is held down the item
+pointed to by it is highlighted, and this highlighting remains on when
+the mouse button is released. Normally the callback is done when the
+user releases the mouse, but you can change this with <TT>when()</TT>.
+<P>See <A href=Fl_Browser.html#Fl_Browser><TT>Fl_Browser</TT></A> for
+methods to add and remove lines from the browser. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Hold_Browser.Fl_Hold_Browser>Fl_Hold_Browser</A></LI>
+<LI><A href=#Fl_Hold_Browser.~Fl_Hold_Browser>~Fl_Hold_Browser</A></LI>
+<LI><A href=#Fl_Hold_Browser.deselect>deselect</A></LI>
+<LI><A href=#Fl_Hold_Browser.select>select</A></LI>
+<LI><A href=#Fl_Hold_Browser.value>value</A></LI>
+</UL>
+<H4><A name=Fl_Hold_Browser.Fl_Hold_Browser>
+Fl_Hold_Browser::Fl_Hold_Browser(int x, int y, int w, int h, const char
+*label = 0)</A></H4>
+ Creates a new <TT>Fl_Hold_Browser</TT> widget using the given
+position, size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>
+.
+<H4><A name=Fl_Hold_Browser.~Fl_Hold_Browser>virtual
+Fl_Hold_Browser::~Fl_Hold_Browser()</A></H4>
+ The destructor <I>also deletes all the items in the list</I>.
+<H4><A name=Fl_Hold_Browser.deselect>int Fl_Browser::deselect()</A></H4>
+ Same as <TT>value(0)</TT>.
+<H4><A name=Fl_Hold_Browser.select>int Fl_Browser::select(int,int=1)
+<BR> int Fl_Browser::selected(int) const</A></H4>
+ You can use these for compatibility with <A href=Fl_Multi_Browser.html#Fl_Multi_Browser>
+<TT>Fl_Multi_Browser</TT></A>. If you turn on the selection of more
+than one line the results are unpredictable.
+<H4><A name=Fl_Hold_Browser.value>int Fl_Browser::value() const
+<BR> void Fl_Browser::value(int)</A></H4>
+ Set or get which line is selected. This returns zero if no line is
+selected, so be aware that this can happen in a callback. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Input.html b/documentation/Fl_Input.html
index 89e10d235..98614ffb9 100644
--- a/documentation/Fl_Input.html
+++ b/documentation/Fl_Input.html
@@ -1,256 +1,179 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Input">class Fl_Input</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Input_">Fl_Input_</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Input>class Fl_Input</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>
|
- +----<b>Fl_Input</b>
+ +----<B>Fl_Input</B>
|
- +----<a href="#Fl_Float_Input">Fl_Float_Input</a>, <a href="#Fl_Int_Input">Fl_Int_Input</a>,
- <a href="#Fl_Multiline_Input">Fl_Multiline_Input</a>, <a href="#Fl_Secret_Input">Fl_Secret_Input</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Input.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This is the FLTK text input widget. It displays a single line of text
-and lets the user edit it. Normally it is drawn with an inset box and
-a white background. The text may contain any characters (even 0), and
-will correctly display anything, using ^X notation for unprintable
-control characters and \nnn notation for unprintable characters with
-the high bit set. It assummes the font can draw any characters in the
-ISO8859-1 character set.
-
-<table border=1>
-
-<tr><td><b>Mouse button 1</b></td>
-<td>Moves the cursor to this point. Drag selects characters. Double
-click selects words. Triple click selects all text. Shift+click
-extends the selection.</td>
-
-<tr><td><b>Mouse button 2</b></td>
-<td>Insert the current X selection at the cursor (unlike Motif this
-does not move the insertion point to the mouse). If the widget does
-not have the input focus (and thus no cursor) it puts the cursor where
-clicked and inserts the selection there.</td>
-
-<tr><td><b>Mouse button 3</b></td>
-<td>Currently acts like button 1.</td>
-
-<tr><td><b>Backspace</b></td>
-<td>Deletes one character to the left, or deletes the
-selected region.</td>
-
-<tr><td><b>Enter</b></td>
-<td>May cause the callback, see when().</td>
-
-<tr><td><b>^A or Home</b></td>
-<td>Go to start of line.</td>
-
-<tr><td><b>^B or Left</b></td>
-<td>Move left</td>
-
-<tr><td><b>^C</b></td>
-<td>Copy the selection to the clipboard</td>
-
-<tr><td><b>^D or Delete</b></td>
-<td>Deletes one character to the right or deletes the selected region.
-<i>Due to silly historical X problems, the Delete key will act like
-Backspace until you type a "real" backspace.</i></td>
-
-<tr><td><b>^E or End</b></td>
-<td>Go to the end of line.</td>
-
-<tr><td><b>^F or Right</b></td>
-<td>Move right</td>
-
-<tr><td><b>^K</b></td>
-<td>Delete to the end of line (next \n character) or deletes
-a single \n character. These deletions are all concatenated into the
-clipboard.</td>
-
-<tr><td><b>^N or Down</b></td>
-<td>Move down (for Fl_Multiline_Input only, otherwise it moves to the
-next input field).</td>
-
-<tr><td><b>^P or Up</b></td>
-<td>Move up (for Fl_Multiline_Input only, otherwise it moves to the
-previous input field).</td>
-
-<tr><td><b>^Q or<br>RightCtrl or<br>Compose</b></td>
-<td>Start a <a href=compose.html>compose-character</a> sequence. The
-next one or two keys typed define the character to insert. This also
-can be used to "quote" control characters.</td>
-
-<tr><td><b>^U</b></td>
-<td>Delete everything.</td>
-
-<tr><td><b>^V or ^Y</b></td>
-<td>Paste the clipboard</td>
-
-<tr><td><b>^X or ^W</b></td>
-<td>Copy the region to the clipboard and delete it.</td>
-
-<tr><td><b>^Z or ^_</b></td>
-<td>Undo. This is a single-level undo mechanism, but all adjacent
-deletions and insertions are concatenated into a single "undo". Often
-this will undo a lot more than you expected.</td>
-
-<tr><td><b>Shift+move</b></td>
-<td>Move the cursor but also extend the selection.</td>
-
-</table>
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Input.Fl_Input">Fl_Input</a>
- <li><a href="#Fl_Input.~Fl_Input">~Fl_Input</a>
- <li><a href="#Fl_Input.cursor_color">cursor_color</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Input.index">index</a>
- <li><a href="#Fl_Input.size">size</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Input.static_value">static_value</a>
- <li><a href="#Fl_Input.textcolor">textcolor</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Input.textfont">textfont</a>
- <li><a href="#Fl_Input.textsize">textsize</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Input.value">value</a>
- <li><a href="#Fl_Input.when">when</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Input.Fl_Input">Fl_Input::Fl_Input(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Input</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
-
-<h4><a name="Fl_Input.~Fl_Input">virtual Fl_Input::~Fl_Input()</a></h4>
-
-Destroys the widget and any value associated with it.
-
-<h4><a name="Fl_Input.value">const char *Fl_Input::value() const<br>
-int Fl_Input::value(const char*)<br>
-int Fl_Input::value(const char*, int)</a></h4>
-
-The first form returns the current value, which is a pointer to the
-internal buffer and is valid only until the next event is
-handled.
-
-<p>The second two forms change the text and set the mark and the point
-to the end of it. The string is copied to the internal buffer. Passing
-<tt>NULL</tt> is the same as "". This returns non-zero if the new
-value is different than the current one. You can use the second
-version to directly set the length if you know it already or want to
-put nul's in the text.
-
-<h4><a name="Fl_Input.static_value">int Fl_Input::static_value(const char*)<br>
-int Fl_Input::static_value(const char*, int)</a></h4>
-
-Change the text and set the mark and the point to the end of it. The
-string is <i>not</i> copied. If the user edits the string it is copied
-to the internal buffer then. This can save a great deal of time and
-memory if your program is rapidly changing the values of text fields,
-but this will only work if the passed string remains unchanged until
-either the <tt>Fl_Input</tt> is destroyed or <tt>value()</tt> is called
-again.
-
-<h4><a name="Fl_Input.size">int Fl_Input::size() const</a></h4>
-
-Returns the number of characters in <tt>value()</tt>. This may be greater than
-<tt>strlen(value())</tt> if there are nul characters in it.
-
-<h4><a name="Fl_Input.index">char Fl_Input::index(int) const</a></h4>
-
-Same as <tt>value()[n]</tt>, but may be faster in plausible implementations.
-No bounds checking is done.
-
-<h4><a name="Fl_Input.when">Fl_When Fl_Widget::when() const<br>
-void Fl_Widget::when(Fl_When)</a></h4>
-
-Controls when callbacks are done. The following values are useful,
-the default value is <tt>FL_WHEN_RELEASE</tt>:
-
-<ul>
- <li><tt>0</tt>: The callback is not done, but <tt>changed()</tt> is
- turned on.
-
- <li><tt>FL_WHEN_CHANGED</tt>: The callback is done each time the
- text is changed by the user.
-
- <li><tt>FL_WHEN_RELEASE</tt>: The callback will
- be done when this widget loses the focus, including when the window is
- unmapped. This is a useful value for text fields in a panel where
- doing the callback on every change is wasteful. However the callback
- will also happen if the mouse is moved out of the window, which means
- it should not do anything visible (like pop up an error message). You
- might do better setting this to zero, and scanning all the items for
- <tt>changed()</tt> when the OK button on a panel is pressed.
-
- <li><tt>FL_WHEN_ENTER_KEY</tt>: If the user types the Enter
- key, the entire text is selected, and the callback is done if
- the text has changed. Normally the Enter key will navigate to
- the next field (or insert a newline for a
- <tt>Fl_Mulitline_Input</tt>), this changes the behavior.
-
- <li><tt>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</tt>: The Enter key
- will do the callback even if the text has not changed. Useful for
- command fields.
-</ul>
-
-<h4><a name="Fl_Input.textcolor">Fl_Color Fl_Input::textcolor() const<br>
-void Fl_Input::textcolor(Fl_Color)</a></h4>
-
-Gets or sets the color of the text in the input field.
-
-<h4><a name="Fl_Input.textfont">Fl_Font Fl_Input::textfont() const<br>
-void Fl_Input::textfont(Fl_Font)</a></h4>
-
-Gets or sets the font of the text in the input field.
-
-<h4><a name="Fl_Input.textsize">uchar Fl_Input::textsize() const<br>
-void Fl_Input::textsize(uchar)</a></h4>
-
-Gets or sets the size of the text in the input field.
-
-<h4><a name="Fl_Input.cursor_color">Fl_Color Fl_Input::cursor_color() const<br>
-void Fl_Input::cursor_color(Fl_Color)</a></h4>
-
-Get or set the color of the cursor. This is black by default.
-
-</body>
-</html>
+ +----<A href=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A>, <A href=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A>,
+ <A href=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A>, <A href=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Input.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This is the FLTK text input widget. It displays a single line of text
+and lets the user edit it. Normally it is drawn with an inset box and
+a white background. The text may contain any characters (even 0), and
+will correctly display anything, using ^X notation for unprintable
+control characters and \nnn notation for unprintable characters with
+the high bit set. It assummes the font can draw any characters in the
+ISO8859-1 character set.
+<TABLE border=1>
+<TR><TD><B>Mouse button 1</B></TD><TD>Moves the cursor to this point.
+ Drag selects characters. Double click selects words. Triple click
+selects all text. Shift+click extends the selection.</TD></TR>
+<TR><TD><B>Mouse button 2</B></TD><TD>Insert the current X selection at
+the cursor (unlike Motif this does not move the insertion point to the
+mouse). If the widget does not have the input focus (and thus no
+cursor) it puts the cursor where clicked and inserts the selection
+there.</TD></TR>
+<TR><TD><B>Mouse button 3</B></TD><TD>Currently acts like button 1.</TD></TR>
+<TR><TD><B>Backspace</B></TD><TD>Deletes one character to the left, or
+deletes the selected region.</TD></TR>
+<TR><TD><B>Enter</B></TD><TD>May cause the callback, see when().</TD></TR>
+<TR><TD><B>^A or Home</B></TD><TD>Go to start of line.</TD></TR>
+<TR><TD><B>^B or Left</B></TD><TD>Move left</TD></TR>
+<TR><TD><B>^C</B></TD><TD>Copy the selection to the clipboard</TD></TR>
+<TR><TD><B>^D or Delete</B></TD><TD>Deletes one character to the right
+or deletes the selected region. <I>Due to silly historical X problems,
+the Delete key will act like Backspace until you type a &quot;real&quot;
+backspace.</I></TD></TR>
+<TR><TD><B>^E or End</B></TD><TD>Go to the end of line.</TD></TR>
+<TR><TD><B>^F or Right</B></TD><TD>Move right</TD></TR>
+<TR><TD><B>^K</B></TD><TD>Delete to the end of line (next \n character)
+or deletes a single \n character. These deletions are all concatenated
+into the clipboard.</TD></TR>
+<TR><TD><B>^N or Down</B></TD><TD>Move down (for Fl_Multiline_Input
+only, otherwise it moves to the next input field).</TD></TR>
+<TR><TD><B>^P or Up</B></TD><TD>Move up (for Fl_Multiline_Input only,
+otherwise it moves to the previous input field).</TD></TR>
+<TR><TD><B>^Q or
+<BR>RightCtrl or
+<BR>Compose</B></TD><TD>Start a <A href=compose.html>compose-character</A>
+ sequence. The next one or two keys typed define the character to
+insert. This also can be used to &quot;quote&quot; control characters.</TD></TR>
+<TR><TD><B>^U</B></TD><TD>Delete everything.</TD></TR>
+<TR><TD><B>^V or ^Y</B></TD><TD>Paste the clipboard</TD></TR>
+<TR><TD><B>^X or ^W</B></TD><TD>Copy the region to the clipboard and
+delete it.</TD></TR>
+<TR><TD><B>^Z or ^_</B></TD><TD>Undo. This is a single-level undo
+mechanism, but all adjacent deletions and insertions are concatenated
+into a single &quot;undo&quot;. Often this will undo a lot more than you
+expected.</TD></TR>
+<TR><TD><B>Shift+move</B></TD><TD>Move the cursor but also extend the
+selection.</TD></TR>
+</TABLE>
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Input.Fl_Input>Fl_Input</A></LI>
+<LI><A href=#Fl_Input.~Fl_Input>~Fl_Input</A></LI>
+<LI><A href=#Fl_Input.cursor_color>cursor_color</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Input.index>index</A></LI>
+<LI><A href=#Fl_Input.size>size</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Input.static_value>static_value</A></LI>
+<LI><A href=#Fl_Input.textcolor>textcolor</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Input.textfont>textfont</A></LI>
+<LI><A href=#Fl_Input.textsize>textsize</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Input.value>value</A></LI>
+<LI><A href=#Fl_Input.when>when</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Input.Fl_Input>Fl_Input::Fl_Input(int x, int y, int w,
+int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Input</TT> widget using the given position, size,
+and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
+<H4><A name=Fl_Input.~Fl_Input>virtual Fl_Input::~Fl_Input()</A></H4>
+ Destroys the widget and any value associated with it.
+<H4><A name=Fl_Input.value>const char *Fl_Input::value() const
+<BR> int Fl_Input::value(const char*)
+<BR> int Fl_Input::value(const char*, int)</A></H4>
+ The first form returns the current value, which is a pointer to the
+internal buffer and is valid only until the next event is handled.
+<P>The second two forms change the text and set the mark and the point
+to the end of it. The string is copied to the internal buffer. Passing <TT>
+NULL</TT> is the same as &quot;&quot;. This returns non-zero if the new value is
+different than the current one. You can use the second version to
+directly set the length if you know it already or want to put nul's in
+the text. </P>
+<H4><A name=Fl_Input.static_value>int Fl_Input::static_value(const
+char*)
+<BR> int Fl_Input::static_value(const char*, int)</A></H4>
+ Change the text and set the mark and the point to the end of it. The
+string is <I>not</I> copied. If the user edits the string it is copied
+to the internal buffer then. This can save a great deal of time and
+memory if your program is rapidly changing the values of text fields,
+but this will only work if the passed string remains unchanged until
+either the <TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called
+again.
+<H4><A name=Fl_Input.size>int Fl_Input::size() const</A></H4>
+ Returns the number of characters in <TT>value()</TT>. This may be
+greater than <TT>strlen(value())</TT> if there are nul characters in
+it.
+<H4><A name=Fl_Input.index>char Fl_Input::index(int) const</A></H4>
+ Same as <TT>value()[n]</TT>, but may be faster in plausible
+implementations. No bounds checking is done.
+<H4><A name=Fl_Input.when>Fl_When Fl_Widget::when() const
+<BR> void Fl_Widget::when(Fl_When)</A></H4>
+ Controls when callbacks are done. The following values are useful,
+the default value is <TT>FL_WHEN_RELEASE</TT>:
+<UL>
+<LI><TT>0</TT>: The callback is not done, but <TT>changed()</TT> is
+ turned on. </LI>
+<LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each time the text
+is changed by the user. </LI>
+<LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done when this
+widget loses the focus, including when the window is unmapped. This
+is a useful value for text fields in a panel where doing the callback
+on every change is wasteful. However the callback will also happen if
+the mouse is moved out of the window, which means it should not do
+anything visible (like pop up an error message). You might do better
+setting this to zero, and scanning all the items for <TT>changed()</TT>
+ when the OK button on a panel is pressed. </LI>
+<LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the Enter key, the
+entire text is selected, and the callback is done if the text has
+changed. Normally the Enter key will navigate to the next field (or
+insert a newline for a <TT>Fl_Mulitline_Input</TT>), this changes the
+behavior. </LI>
+<LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The Enter key will
+do the callback even if the text has not changed. Useful for command
+fields. </LI>
+</UL>
+<H4><A name=Fl_Input.textcolor>Fl_Color Fl_Input::textcolor() const
+<BR> void Fl_Input::textcolor(Fl_Color)</A></H4>
+ Gets or sets the color of the text in the input field.
+<H4><A name=Fl_Input.textfont>Fl_Font Fl_Input::textfont() const
+<BR> void Fl_Input::textfont(Fl_Font)</A></H4>
+ Gets or sets the font of the text in the input field.
+<H4><A name=Fl_Input.textsize>uchar Fl_Input::textsize() const
+<BR> void Fl_Input::textsize(uchar)</A></H4>
+ Gets or sets the size of the text in the input field.
+<H4><A name=Fl_Input.cursor_color>Fl_Color Fl_Input::cursor_color()
+const
+<BR> void Fl_Input::cursor_color(Fl_Color)</A></H4>
+ Get or set the color of the cursor. This is black by default. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Input_.html b/documentation/Fl_Input_.html
index 7dd9f6c63..a270f5f57 100644
--- a/documentation/Fl_Input_.html
+++ b/documentation/Fl_Input_.html
@@ -1,220 +1,172 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Input_">class Fl_Input_</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Input_>class Fl_Input_</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Input_</b>
+ +----<B>Fl_Input_</B>
|
- +----<a href="#Fl_Input">Fl_Input</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Input_.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This is a virtual base class below
-<a href="#Fl_Input"><tt>Fl_Input</tt></a>. It has all the same interfaces,
-but lacks the <tt>handle()</tt> and <tt>draw()</tt> method. You may
-want to subclass it if you are one of those people who likes to change
-how the editing keys work.
-
-<p>This can act like any of the subclasses of Fl_Input, by setting
-<tt>type()</tt> to one of the following values:
-
-<ul><pre>
+ +----<A href=functions.html#Fl_Input>Fl_Input</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Input_.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This is a virtual base class below <A href=functions.html#Fl_Input><TT>
+Fl_Input</TT></A>. It has all the same interfaces, but lacks the <TT>
+handle()</TT> and <TT>draw()</TT> method. You may want to subclass it
+if you are one of those people who likes to change how the editing keys
+work.
+<P>This can act like any of the subclasses of Fl_Input, by setting <TT>
+type()</TT> to one of the following values: </P>
+<UL>
+<PRE>
#define FL_NORMAL_INPUT 0
#define FL_FLOAT_INPUT 1
#define FL_INT_INPUT 2
#define FL_MULTILINE_INPUT 4
#define FL_SECRET_INPUT 5
-</pre></ul>
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Input_.Fl_Input_">Fl_Input_</a>
- <li><a href="#Fl_Input_.~Fl_Input_">~Fl_Input_</a>
- <li><a href="#Fl_Input_.copy">copy</a>
- <li><a href="#Fl_Input_.copy_cuts">copy_cuts</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Input_.cut">cut</a>
- <li><a href="#Fl_Input_.drawtext">drawtext</a>
- <li><a href="#Fl_Input_.handletext">handletext</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Input_.insert">insert</a>
- <li><a href="#Fl_Input_.lineboundary">lineboundary</a>
- <li><a href="#Fl_Input_.mark">mark</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Input_.maybe_do_callback">maybe_do_callback</a>
- <li><a href="#Fl_Input_.position">position</a>
- <li><a href="#Fl_Input_.replace">replace</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Input_.undo">undo</a>
- <li><a href="#Fl_Input_.up_down_position">up_down_position</a>
- <li><a href="#Fl_Input_.wordboundary">wordboundary</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Input_.Fl_Input_">Fl_Input_::Fl_Input_(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Input_</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
-
-<h4><a name="Fl_Input_.~Fl_Input_">virtual Fl_Input_::~Fl_Input_()</a></h4>
-
-The destructor removes the widget and any value associated with it.
-
-<h4><a name="Fl_Input_.wordboundary">int Fl_Input_::wordboundary(int i) const</a></h4>
-
-Returns true if position <tt>i</tt> is at the start or end of a word.
-
-<h4><a name="Fl_Input_.lineboundary">int Fl_Input_::lineboundary(int i) const</a></h4>
-
-Returns true if position <tt>i</tt> is at the start or end of a line.
-
-<h4><a name="Fl_Input_.drawtext">void Fl_Input_::drawtext(int,int,int,int)</a></h4>
-
-Draw the text in the passed bounding box. If <tt>damage() &
-FL_DAMAGE_ALL</tt> is true, this assummes the area has already been
-erased to <tt>color()</tt>. Otherwise it does minimal update and
-erases the area itself.
-
-<h4><a name="Fl_Input_.handletext">void Fl_Input_::handletext(int e,int,int,int,int)</a></h4>
-
-Default handler for all event types. Your <tt>handle()</tt> method
+</PRE>
+</UL>
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Input_.Fl_Input_>Fl_Input_</A></LI>
+<LI><A href=#Fl_Input_.~Fl_Input_>~Fl_Input_</A></LI>
+<LI><A href=#Fl_Input_.copy>copy</A></LI>
+<LI><A href=#Fl_Input_.copy_cuts>copy_cuts</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Input_.cut>cut</A></LI>
+<LI><A href=#Fl_Input_.drawtext>drawtext</A></LI>
+<LI><A href=#Fl_Input_.handletext>handletext</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Input_.insert>insert</A></LI>
+<LI><A href=#Fl_Input_.lineboundary>lineboundary</A></LI>
+<LI><A href=#Fl_Input_.mark>mark</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Input_.maybe_do_callback>maybe_do_callback</A></LI>
+<LI><A href=#Fl_Input_.position>position</A></LI>
+<LI><A href=#Fl_Input_.replace>replace</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Input_.undo>undo</A></LI>
+<LI><A href=#Fl_Input_.up_down_position>up_down_position</A></LI>
+<LI><A href=#Fl_Input_.wordboundary>wordboundary</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Input_.Fl_Input_>Fl_Input_::Fl_Input_(int x, int y, int
+w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Input_</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
+<H4><A name=Fl_Input_.~Fl_Input_>virtual Fl_Input_::~Fl_Input_()</A></H4>
+ The destructor removes the widget and any value associated with it.
+<H4><A name=Fl_Input_.wordboundary>int Fl_Input_::wordboundary(int i)
+const</A></H4>
+ Returns true if position <TT>i</TT> is at the start or end of a word.
+<H4><A name=Fl_Input_.lineboundary>int Fl_Input_::lineboundary(int i)
+const</A></H4>
+ Returns true if position <TT>i</TT> is at the start or end of a line.
+<H4><A name=Fl_Input_.drawtext>void Fl_Input_::drawtext(int,int,int,int)</A>
+</H4>
+ Draw the text in the passed bounding box. If <TT>damage()
+FL_DAMAGE_ALL</TT> is true, this assummes the area has already been
+erased to <TT>color()</TT>. Otherwise it does minimal update and
+erases the area itself.
+<H4><A name=Fl_Input_.handletext>void Fl_Input_::handletext(int
+e,int,int,int,int)</A></H4>
+ Default handler for all event types. Your <TT>handle()</TT> method
should call this for all events that it does not handle completely.
-You must pass it the same bounding box as passed to <tt>draw()</tt>.
-Handles <tt>FL_PUSH</tt>, <tt>FL_DRAG</tt>, <tt>FL_RELEASE</tt> to
-select text, handles <tt>FL_FOCUS</tt> and <tt>FL_UNFOCUS</tt> to show
-and hide the cursor.
-
-<h4><a name="Fl_Input_.up_down_position">int Fl_Input_::up_down_position(int i, int keepmark=0)</a></h4>
-
-Do the correct thing for arrow keys. Sets the position (and mark if
-<i>keepmark</i> is zero) to somewhere in the same line as
-<i>i</i>, such that pressing the arrows repeatedly will cause the
-point to move up and down.
-
-<h4><a name="Fl_Input_.maybe_do_callback">void Fl_Input_::maybe_do_callback()</a></h4>
-
-Does the callback if <tt>changed()</tt> is true or if <tt>when() &
-FL_WHEN_NOT_CHANGED</tt> is non-zero. You should call this at any
-point you think you should generate a callback.
-
-<h4><a name="Fl_Input_.position">int Fl_Input_::position() const<br>
-int Fl_Input_::position(int new_position, int new_mark)<br>
-int Fl_Input_::position(int new_position_and_new_mark)</a></h4>
-
-The input widget maintains two pointers into the string. The "position" is
-where the cursor is. The "mark" is the other end of the selected
-text. If they are equal then there is no selection. Changing this
-does not affect the clipboard (use <tt>copy()</tt> to do that).
-
-<p>Changing these values causes a <tt>redraw()</tt>. The new values
-are bounds checked. The return value is non-zero if the new position
-is different than the old one. <tt>position(n)</tt> is the same as
-<tt>position(n,n)</tt>. <tt>mark(n)</tt> is the same as
-<tt>position(position(),n)</tt>.
-
-<h4><a name="Fl_Input_.mark">int Fl_Input_::mark() const<br>
-int Fl_Input_::mark(int new_mark)</a></h4>
-
-Gets or sets the current selection mark. <tt>mark(n)</tt> is the same
-as <tt>position(position(),n)</tt>.
-
-<h4><a name="Fl_Input_.replace">int Fl_Input_::replace(int a, int b, const char *insert, int length=0)</a></h4>
-
-This call does all editing of the text. It deletes the region between
-<tt>a</tt> and <tt>b</tt> (either one may be less or equal to the
-other), and then inserts the string <tt>insert</tt> at that point and
-leaves the <tt>mark()</tt> and <tt>position()</tt> after the
-insertion. Does the callback if <tt>when() & FL_WHEN_CHANGED</tt> and
-there is a change.
-
-<p>Set <tt>start</tt> and <tt>end</tt> equal to not delete anything. Set
-<tt>insert</tt> to <tt>NULL</tt> to not insert anything.
-
-<p><tt>length</tt> must be zero or <tt>strlen(insert)</tt>, this saves
-a tiny bit of time if you happen to already know the length of the
-insertion, or can be used to insert a portion of a string or a string
-containing nul's.
-
-<p><tt>a</tt> and <tt>b</tt> are clamped to the 0..<tt>size()</tt>
-range, so it is safe to pass any values.
-
-<p><tt>cut()</tt> and <tt>insert()</tt> are just inline functions that
-call <tt>replace()</tt>.
-
-<h4><a name="Fl_Input_.cut">int Fl_Input_::cut()<br>
-int Fl_Input_::cut(int n)<br>
-int Fl_Input_::cut(int a, int b);</a></h4>
-
-<tt>Fl_Input_::cut()</tt> deletes the current selection.
-<tt>cut(n)</tt> deletes <tt>n</tt> characters after the
-<tt>position()</tt>. <tt>cut(-n)</tt> deletes <tt>n</tt> characters
-before the <tt>position()</tt>. <tt>cut(a,b)</tt> deletes the
-characters between offsets <tt>a</tt> and <tt>b</tt>. <tt>A</tt>,
-<tt>b</tt>, and <tt>n</tt> are all clamped to the size of the string.
-The mark and point are left where the deleted text was.
-
-<p>If you want the data to go into the clipboard, do
-<tt>Fl_Input_::copy()</tt> before calling <tt>Fl_Input_::cut()</tt>, or
-do <tt>Fl_Input_::copy_cuts()</tt> afterwards.
-
-<h4><a name="Fl_Input_.insert">int Fl_Input_::insert(const char *t,int l=0)</a></h4>
-
-Insert the string <tt>t</tt> at the current position, and leave the
-mark and position after it. If <tt>l</tt> is not zero then it is
-assummed to be <tt>strlen(t)</tt>.
-
-<h4><a name="Fl_Input_.copy">int Fl_Input_::copy()</a></h4>
-
-Put the current selection between <tt>mark()</tt> and
-<tt>position()</tt> into the clipboard. Does not replace the old
-clipboard contents if <tt>position()</tt> and <tt>mark()</tt> are
-equal.
-
-<h4><a name="Fl_Input_.undo">int Fl_Input_::undo()</a></h4>
-
-Does undo of several previous calls to <tt>replace()</tt>. Returns
-non-zero if any change was made.
-
-<h4><a name="Fl_Input_.copy_cuts">int Fl_Input_::copy_cuts()</a></h4>
-
-Copy all the previous contiguous cuts from the undo information to the
-clipboard. This is used to make ^K work.
-
-</body>
-</html>
+ You must pass it the same bounding box as passed to <TT>draw()</TT>.
+ Handles <TT>FL_PUSH</TT>, <TT>FL_DRAG</TT>, <TT>FL_RELEASE</TT> to
+select text, handles <TT>FL_FOCUS</TT> and <TT>FL_UNFOCUS</TT> to show
+and hide the cursor.
+<H4><A name=Fl_Input_.up_down_position>int
+Fl_Input_::up_down_position(int i, int keepmark=0)</A></H4>
+ Do the correct thing for arrow keys. Sets the position (and mark if <I>
+keepmark</I> is zero) to somewhere in the same line as <I>i</I>, such
+that pressing the arrows repeatedly will cause the point to move up and
+down.
+<H4><A name=Fl_Input_.maybe_do_callback>void
+Fl_Input_::maybe_do_callback()</A></H4>
+ Does the callback if <TT>changed()</TT> is true or if <TT>when()
+FL_WHEN_NOT_CHANGED</TT> is non-zero. You should call this at any
+point you think you should generate a callback.
+<H4><A name=Fl_Input_.position>int Fl_Input_::position() const
+<BR> int Fl_Input_::position(int new_position, int new_mark)
+<BR> int Fl_Input_::position(int new_position_and_new_mark)</A></H4>
+ The input widget maintains two pointers into the string. The
+&quot;position&quot; is where the cursor is. The &quot;mark&quot; is the other end of the
+selected text. If they are equal then there is no selection. Changing
+this does not affect the clipboard (use <TT>copy()</TT> to do that).
+<P>Changing these values causes a <TT>redraw()</TT>. The new values
+are bounds checked. The return value is non-zero if the new position
+is different than the old one. <TT>position(n)</TT> is the same as <TT>
+position(n,n)</TT>. <TT>mark(n)</TT> is the same as <TT>
+position(position(),n)</TT>. </P>
+<H4><A name=Fl_Input_.mark>int Fl_Input_::mark() const
+<BR> int Fl_Input_::mark(int new_mark)</A></H4>
+ Gets or sets the current selection mark. <TT>mark(n)</TT> is the same
+as <TT>position(position(),n)</TT>.
+<H4><A name=Fl_Input_.replace>int Fl_Input_::replace(int a, int b,
+const char *insert, int length=0)</A></H4>
+ This call does all editing of the text. It deletes the region between <TT>
+a</TT> and <TT>b</TT> (either one may be less or equal to the other),
+and then inserts the string <TT>insert</TT> at that point and leaves
+the <TT>mark()</TT> and <TT>position()</TT> after the insertion. Does
+the callback if <TT>when() FL_WHEN_CHANGED</TT> and there is a change.
+<P>Set <TT>start</TT> and <TT>end</TT> equal to not delete anything.
+ Set <TT>insert</TT> to <TT>NULL</TT> to not insert anything. </P>
+<P><TT>length</TT> must be zero or <TT>strlen(insert)</TT>, this saves
+a tiny bit of time if you happen to already know the length of the
+insertion, or can be used to insert a portion of a string or a string
+containing nul's. </P>
+<P><TT>a</TT> and <TT>b</TT> are clamped to the 0..<TT>size()</TT>
+ range, so it is safe to pass any values. </P>
+<P><TT>cut()</TT> and <TT>insert()</TT> are just inline functions that
+call <TT>replace()</TT>. </P>
+<H4><A name=Fl_Input_.cut>int Fl_Input_::cut()
+<BR> int Fl_Input_::cut(int n)
+<BR> int Fl_Input_::cut(int a, int b);</A></H4>
+<TT>Fl_Input_::cut()</TT> deletes the current selection. <TT>cut(n)</TT>
+ deletes <TT>n</TT> characters after the <TT>position()</TT>. <TT>
+cut(-n)</TT> deletes <TT>n</TT> characters before the <TT>position()</TT>
+. <TT>cut(a,b)</TT> deletes the characters between offsets <TT>a</TT>
+ and <TT>b</TT>. <TT>A</TT>, <TT>b</TT>, and <TT>n</TT> are all clamped
+to the size of the string. The mark and point are left where the
+deleted text was.
+<P>If you want the data to go into the clipboard, do <TT>
+Fl_Input_::copy()</TT> before calling <TT>Fl_Input_::cut()</TT>, or do <TT>
+Fl_Input_::copy_cuts()</TT> afterwards. </P>
+<H4><A name=Fl_Input_.insert>int Fl_Input_::insert(const char *t,int
+l=0)</A></H4>
+ Insert the string <TT>t</TT> at the current position, and leave the
+mark and position after it. If <TT>l</TT> is not zero then it is
+assummed to be <TT>strlen(t)</TT>.
+<H4><A name=Fl_Input_.copy>int Fl_Input_::copy()</A></H4>
+ Put the current selection between <TT>mark()</TT> and <TT>position()</TT>
+ into the clipboard. Does not replace the old clipboard contents if <TT>
+position()</TT> and <TT>mark()</TT> are equal.
+<H4><A name=Fl_Input_.undo>int Fl_Input_::undo()</A></H4>
+ Does undo of several previous calls to <TT>replace()</TT>. Returns
+non-zero if any change was made.
+<H4><A name=Fl_Input_.copy_cuts>int Fl_Input_::copy_cuts()</A></H4>
+ Copy all the previous contiguous cuts from the undo information to the
+clipboard. This is used to make ^K work. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Int_Input.html b/documentation/Fl_Int_Input.html
index e76cc43ef..78382ebc2 100644
--- a/documentation/Fl_Int_Input.html
+++ b/documentation/Fl_Int_Input.html
@@ -1,47 +1,34 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Int_Input">class Fl_Int_Input</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Input">Fl_Input</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Int_Input>class Fl_Int_Input</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=functions.html#Fl_Input>Fl_Input</A>
|
- +----<b>Fl_Int_Input</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Input.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Int_Input</tt> class is a subclass of <tt>Fl_Input</tt> that
-displays its input in red when the value string is not a legal integer
-value.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Int_Input.Fl_Int_Input">Fl_Int_Input</a>
- <li><a href="#Fl_Int_Input.~Fl_Int_Input">~Fl_Int_Input</a>
-</ul>
-
-<h4><a name="Fl_Int_Input.Fl_Int_Input">Fl_Int_Input::Fl_Int_Input(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Int_Input</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
-
-<h4><a name="Fl_Int_Input.~Fl_Int_Input">virtual Fl_Int_Input::~Fl_Int_Input()</a></h4>
-
-Destroys the widget and any value associated with it.
-
-</body>
-</html>
+ +----<B>Fl_Int_Input</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Input.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Int_Input</TT> class is a subclass of <TT>Fl_Input</TT>
+ that displays its input in red when the value string is not a legal
+integer value.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Int_Input.Fl_Int_Input>Fl_Int_Input</A></LI>
+<LI><A href=#Fl_Int_Input.~Fl_Int_Input>~Fl_Int_Input</A></LI>
+</UL>
+<H4><A name=Fl_Int_Input.Fl_Int_Input>Fl_Int_Input::Fl_Int_Input(int x,
+int y, int w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Int_Input</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
+<H4><A name=Fl_Int_Input.~Fl_Int_Input>virtual
+Fl_Int_Input::~Fl_Int_Input()</A></H4>
+ Destroys the widget and any value associated with it. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Light_Button.html b/documentation/Fl_Light_Button.html
index d60af5c97..658e24b1a 100644
--- a/documentation/Fl_Light_Button.html
+++ b/documentation/Fl_Light_Button.html
@@ -1,53 +1,40 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Light_Button">class Fl_Light_Button</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Button">Fl_Button</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Light_Button>class Fl_Light_Button</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Button.html#Fl_Button>Fl_Button</A>
|
- +----<b>Fl_Light_Button</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Light_Button.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-Buttons generate callbacks when they are clicked by the user. You
-control exactly when and how by changing the values for <tt>type()</tt> and
-<tt>when()</tt>.
-
-<P>The <tt>Fl_Light_Button</tt> subclass display the "on" state by
-turning on a light, rather than drawing pushed in. The shape of the
-"light" is initially set to FL_DOWN_BOX. The color of the
-light when on is controlled with <tt>selection_color()<tt>, which defaults to
-FL_YELLOW.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Light_Button.Fl_Light_Button">Fl_Light_Button</a>
- <li><a href="#Fl_Light_Button.~Fl_Light_Button">~Fl_Light_Button</a>
-</ul>
-
-<h4><a name="Fl_Light_Button.Fl_Light_Button">Fl_Light_Button::Fl_Light_Button(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Light_Button</tt> widget using the given position,
-size, and label string.
-
-<h4><a name="Fl_Light_Button.~Fl_Light_Button">Fl_Light_Button::~Fl_Light_Button()</a></h4>
-
-The destructor deletes the check button.
-
-</body>
-</html>
+ +----<B>Fl_Light_Button</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Light_Button.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ Buttons generate callbacks when they are clicked by the user. You
+control exactly when and how by changing the values for <TT>type()</TT>
+ and <TT>when()</TT>.
+<P>The <TT>Fl_Light_Button</TT> subclass display the &quot;on&quot; state by
+turning on a light, rather than drawing pushed in. The shape of the
+&quot;light&quot; is initially set to FL_DOWN_BOX. The color of the light when
+on is controlled with <TT>selection_color()<TT>, which defaults to
+FL_YELLOW. </TT></TT></P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Light_Button.Fl_Light_Button>Fl_Light_Button</A></LI>
+<LI><A href=#Fl_Light_Button.~Fl_Light_Button>~Fl_Light_Button</A></LI>
+</UL>
+<H4><A name=Fl_Light_Button.Fl_Light_Button>
+Fl_Light_Button::Fl_Light_Button(int x, int y, int w, int h, const char
+*label = 0)</A></H4>
+ Creates a new <TT>Fl_Light_Button</TT> widget using the given
+position, size, and label string.
+<H4><A name=Fl_Light_Button.~Fl_Light_Button>
+Fl_Light_Button::~Fl_Light_Button()</A></H4>
+ The destructor deletes the check button. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Menu_.html b/documentation/Fl_Menu_.html
index f35816496..93fafc7e7 100644
--- a/documentation/Fl_Menu_.html
+++ b/documentation/Fl_Menu_.html
@@ -1,220 +1,163 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Menu_">class Fl_Menu_</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Menu_>class Fl_Menu_</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Menu_</b>----<a href="#Fl_Menu_Item">Fl_Menu_Item</a>
+ +----<B>Fl_Menu_</B>----<A href=Fl_Menu_Item.html#Fl_Menu_Item>Fl_Menu_Item</A>
|
- +----<a href="#Fl_Choice">Fl_Choice</a>, <a href="#Fl_Menu_Bar">Fl_Menu_Bar</a>, <a href="#Fl_Menu_Button">Fl_Menu_Button</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Menu_.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-All widgets that have a menu in FLTK are subclassed off of this class.
-Currently FLTK provides you with
-<a href="#Fl_Menu_Button"><tt>Fl_Menu_Button</tt></a>,
-<a href="#Fl_Menu_Bar"><tt>Fl_Menu_Bar</tt></a>, and
-<a href="#Fl_Choice"><tt>Fl_Choice</tt></a>.
-
-<p>The class contains a pointer to an array of structures of type
-<a href="#Fl_Menu_Item"><tt>Fl_Menu_Item</tt></a>.
-These describe the contents of the menu. Usually the array is a large
-initialization constant, but there are methods to build it
-dynamically.
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Menu_.Fl_Menu_">Fl_Menu_</a>
- <li><a href="#Fl_Menu_.~Fl_Menu_">~Fl_Menu_</a>
- <li><a href="#Fl_Menu_.add">add</a>
- <li><a href="#Fl_Menu_.clear">clear</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Menu_.down_box">down_box</a>
- <li><a href="#Fl_Menu_.global">global</a>
- <li><a href="#Fl_Menu_.menu">menu</a>
- <li><a href="#Fl_Menu_.mode">mode</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Menu_.remove">remove</a>
- <li><a href="#Fl_Menu_.replace">replace</a>
- <li><a href="#Fl_Menu_.shortcut">shortcut</a>
- <li><a href="#Fl_Menu_.size">size</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Menu_.test_shortcut">test_shortcut</a>
- <li><a href="#Fl_Menu_.text">text</a>
- <li><a href="#Fl_Menu_.textcolor">textcolor</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Menu_.textfont">textfont</a>
- <li><a href="#Fl_Menu_.textsize">textsize</a>
- <li><a href="#Fl_Menu_.value">value</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Menu_.Fl_Menu_">Fl_Menu_::Fl_Menu_(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Menu_</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>.
-
-<h4><a name="Fl_Menu_.~Fl_Menu_">virtual Fl_Menu_::~Fl_Menu_()</a></h4>
-
-Destroys the menu and its items.
-
-<h4><a name="Fl_Menu_.menu">const Fl_Menu_Item* Fl_Menu_::menu() const<br>
-void Fl_Menu_::menu(const Fl_Menu_Item*)</a></h4>
-
-Get or set the menu array directly. Setting it to <tt>NULL</tt> indicates that
-you want the widget to allocate its own array.
-
-<h4><a name="Fl_Menu_.value">int Fl_Menu_::value() const<br>
-int Fl_Menu_::value(int)<br>
-int Fl_Menu_::value(const Fl_Menu_Item*)</a></h4>
-
-The value is the index into <tt>menu()</tt> of the last item chosen by the
-user. It is zero initially. You can set it as an integer, or set it
-with a pointer to a menu item. The set routines return non-zero if
-the new value is different than the old one.
-
-<h4><a name="Fl_Menu_.test_shortcut">const Fl_Menu_Item* Fl_Menu_::test_shortcut()</a></h4>
-
-Only call this in response to <tt>FL_SHORTCUT events</tt>. If the event
-matches an entry in the menu that entry is selected and the callback
-will be done (or <tt>changed()</tt> will be set). This allows shortcuts
-directed at one window to call menus in another.
-
-<h4><a name="Fl_Menu_.global">void Fl_Menu_::global()</a></h4>
-
-Make the shortcuts for this menu work no matter what window has the
-focus when you type it. This is done by using <a
-href="#add_handler"><tt>Fl::add_handler()</tt></a>. This
-<tt>Fl_Menu_</tt> widget does not have to be visible (ie the window it
-is in can be hidden, or it does not have to be put in a window at all).
-
-<p>Currently there can be only one <tt>global()<tt> menu. Setting a new one
-will replace the old one. There is no way to remove the <tt>global()</tt>
-setting (including destroying the menu).
-
-<h4><a name="Fl_Menu_.text">const char* Fl_Menu_::text() const<br>
-const char* Fl_Menu_::text(int i) const</a></h4>
-
-Returns the title of the last item chosen, or of item <tt>i</tt>.
-
-<h4><a name="Fl_Menu_.size">int Fl_Menu_::size() const</a></h4>
-
-This returns <tt>menu()->size()</tt>, which is how many entries are in
-the array, not counting the <tt>NULL</tt> ending, but including all
-submenus titles and the <tt>NULL</tt>'s that end them. If the menu is
-<tt>NULL</tt> this returns zero.
-
-<h4><a name="Fl_Menu_.add">int Fl_Menu_::add(const char *,const char *,Fl_Callback *,void *v=0,int f=0)<br>
-int Fl_Menu_::add(const char *)</a></h4>
-
-The first form adds a new menu item, with a <tt>title</tt> string,
-<tt>shortcut</tt> string, <tt>callback</tt>, argument to the callback,
-and flags. If <tt>menu()</tt> was originally set with <tt>NULL</tt>
-then space is allocated for the new item. If instead you gave it an
-array then the array must have enough empty space for the new item.
-The title string is copied, but the shortcut is not.
-
-<p>The second form splits the string at any | characters and then does
-<tt>add(s,0,0,0,0)</tt> with each section. This is often useful if you
-are just using the value, and is compatable with some Forms programs.
-
-<p>Text is a string of the form "foo/bar/baz", this example will result
-in a submenu called "foo" and one in that called "bar" and and entry
-called "baz". The text is copied to new memory and can be freed. The
-other arguments are copied into the menu item unchanged.
-
-<P>If an item exists already with that name then it is replaced with
-this new one. Otherwise this new one is added to the end of the
-correct menu or submenu. The return value is the offset into the
-array that the new entry was placed at.
-
-<p>No bounds checking is done, the table must be big enough for all the
-entries you plan to add. Don't forget that there is a <tt>NULL</tt> terminator
-on the end, and the first time a item is added to a submenu three
-items are added (the title and the <tt>NULL</tt> terminator, as well as the
-actual menu item)
-
-<P>The return value is the index into the array that the entry was put.
-
-<h4><a name="Fl_Menu_.clear">void Fl_Menu_::clear()</a></h4>
-
-Delete all the menu items. Don't do this if you used <tt>menu(x)</tt> to
-set it to your own array. You should do this before destroying the
-<tt>Fl_Menu_</tt> widget if it uses it's own array.
-
-<h4><a name="Fl_Menu_.replace">void Fl_Menu_::replace(int n, const char *)</a></h4>
-
-Changes the text of item <tt>n</tt>. The passed string is copied.
-
-<h4><a name="Fl_Menu_.remove">void Fl_Menu_::remove(int n)</a></h4>
-
-Deletes item <tt>n</tt> from the menu.
-
-<h4><a name="Fl_Menu_.shortcut">void Fl_Menu_::shortcut(int i, int n);</a></h4>
-
-Changes the shortcut of item <tt>i</tt> to <tt>n</tt>.
-
-<h4><a name="Fl_Menu_.mode">void Fl_Menu_::mode(int i,int x);</a></h4>
-
-Changes the flags of item <tt>i</tt>.
-
-<h4><a name="Fl_Menu_.textcolor">Fl_Color Fl_Menu_::textcolor() const<br>
-void Fl_Menu_::textcolor(Fl_Color)</a></h4>
-
-Get or set the current color of menu item labels.
-
-<h4><a name="Fl_Menu_.textfont">Fl_Font Fl_Menu_::textfont() const<br>
-void Fl_Menu_::textfont(Fl_Font)</a></h4>
-
-Get or set the current font of menu item labels.
-
-<h4><a name="Fl_Menu_.textsize">uchar Fl_Menu_::textsize() const<br>
-void Fl_Menu_::textsize(uchar)</a></h4>
-
-Get or set the font size of menu item labels.
-
-<h4><a name="Fl_Menu_.down_box">Fl_Boxtype Fl_Menu_::down_box() const<br>
-void Fl_Menu_::down_box(Fl_Boxtype)</a></h4>
-
-This box type is used to surround the currently-selected items in the
-menus. If this is <tt>FL_NO_BOX</tt> then it acts like
-<tt>FL_THIN_UP_BOX</tt> and <tt>selection_color()</tt> acts like
-<tt>FL_WHITE</tt>, for back compatability.
-
-</body>
-</html>
+ +----<A href=functions.html#Fl_Choice>Fl_Choice</A>, <A href=Fl_Menu_Bar.html#Fl_Menu_Bar>Fl_Menu_Bar</A>, <A href=Fl_Menu_Button.html#Fl_Menu_Button>Fl_Menu_Button</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Menu_.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ All widgets that have a menu in FLTK are subclassed off of this class.
+Currently FLTK provides you with <A href=Fl_Menu_Button.html#Fl_Menu_Button>
+<TT>Fl_Menu_Button</TT></A>, <A href=Fl_Menu_Bar.html#Fl_Menu_Bar><TT>
+Fl_Menu_Bar</TT></A>, and <A href=functions.html#Fl_Choice><TT>Fl_Choice</TT>
+</A>.
+<P>The class contains a pointer to an array of structures of type <A href=Fl_Menu_Item.html#Fl_Menu_Item>
+<TT>Fl_Menu_Item</TT></A>. These describe the contents of the menu.
+ Usually the array is a large initialization constant, but there are
+methods to build it dynamically. </P>
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Menu_.Fl_Menu_>Fl_Menu_</A></LI>
+<LI><A href=#Fl_Menu_.~Fl_Menu_>~Fl_Menu_</A></LI>
+<LI><A href=#Fl_Menu_.add>add</A></LI>
+<LI><A href=#Fl_Menu_.clear>clear</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Menu_.down_box>down_box</A></LI>
+<LI><A href=#Fl_Menu_.global>global</A></LI>
+<LI><A href=#Fl_Menu_.menu>menu</A></LI>
+<LI><A href=#Fl_Menu_.mode>mode</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Menu_.remove>remove</A></LI>
+<LI><A href=#Fl_Menu_.replace>replace</A></LI>
+<LI><A href=#Fl_Menu_.shortcut>shortcut</A></LI>
+<LI><A href=#Fl_Menu_.size>size</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Menu_.test_shortcut>test_shortcut</A></LI>
+<LI><A href=#Fl_Menu_.text>text</A></LI>
+<LI><A href=#Fl_Menu_.textcolor>textcolor</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Menu_.textfont>textfont</A></LI>
+<LI><A href=#Fl_Menu_.textsize>textsize</A></LI>
+<LI><A href=#Fl_Menu_.value>value</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Menu_.Fl_Menu_>Fl_Menu_::Fl_Menu_(int x, int y, int w,
+int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Menu_</TT> widget using the given position, size,
+and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
+<H4><A name=Fl_Menu_.~Fl_Menu_>virtual Fl_Menu_::~Fl_Menu_()</A></H4>
+ Destroys the menu and its items.
+<H4><A name=Fl_Menu_.menu>const Fl_Menu_Item* Fl_Menu_::menu() const
+<BR> void Fl_Menu_::menu(const Fl_Menu_Item*)</A></H4>
+ Get or set the menu array directly. Setting it to <TT>NULL</TT>
+ indicates that you want the widget to allocate its own array.
+<H4><A name=Fl_Menu_.value>int Fl_Menu_::value() const
+<BR> int Fl_Menu_::value(int)
+<BR> int Fl_Menu_::value(const Fl_Menu_Item*)</A></H4>
+ The value is the index into <TT>menu()</TT> of the last item chosen by
+the user. It is zero initially. You can set it as an integer, or set
+it with a pointer to a menu item. The set routines return non-zero if
+the new value is different than the old one.
+<H4><A name=Fl_Menu_.test_shortcut>const Fl_Menu_Item*
+Fl_Menu_::test_shortcut()</A></H4>
+ Only call this in response to <TT>FL_SHORTCUT events</TT>. If the
+event matches an entry in the menu that entry is selected and the
+callback will be done (or <TT>changed()</TT> will be set). This allows
+shortcuts directed at one window to call menus in another.
+<H4><A name=Fl_Menu_.global>void Fl_Menu_::global()</A></H4>
+ Make the shortcuts for this menu work no matter what window has the
+focus when you type it. This is done by using <A href=osissues.html#add_handler>
+<TT>Fl::add_handler()</TT></A>. This <TT>Fl_Menu_</TT> widget does not
+have to be visible (ie the window it is in can be hidden, or it does
+not have to be put in a window at all).
+<P>Currently there can be only one <TT>global()<TT>menu. Setting a new
+one will replace the old one. There is no way to remove the <TT>
+global()</TT> setting (including destroying the menu). </TT></TT></P>
+<H4><A name=Fl_Menu_.text>const char* Fl_Menu_::text() const
+<BR> const char* Fl_Menu_::text(int i) const</A></H4>
+ Returns the title of the last item chosen, or of item <TT>i</TT>.
+<H4><A name=Fl_Menu_.size>int Fl_Menu_::size() const</A></H4>
+ This returns <TT>menu()-&gt;size()</TT>, which is how many entries are in
+the array, not counting the <TT>NULL</TT> ending, but including all
+submenus titles and the <TT>NULL</TT>'s that end them. If the menu is <TT>
+NULL</TT> this returns zero.
+<H4><A name=Fl_Menu_.add>int Fl_Menu_::add(const char *,const char
+*,Fl_Callback *,void *v=0,int f=0)
+<BR> int Fl_Menu_::add(const char *)</A></H4>
+ The first form adds a new menu item, with a <TT>title</TT> string, <TT>
+shortcut</TT> string, <TT>callback</TT>, argument to the callback, and
+flags. If <TT>menu()</TT> was originally set with <TT>NULL</TT> then
+space is allocated for the new item. If instead you gave it an array
+then the array must have enough empty space for the new item. The
+title string is copied, but the shortcut is not.
+<P>The second form splits the string at any | characters and then does <TT>
+add(s,0,0,0,0)</TT> with each section. This is often useful if you are
+just using the value, and is compatable with some Forms programs. </P>
+<P>Text is a string of the form &quot;foo/bar/baz&quot;, this example will result
+in a submenu called &quot;foo&quot; and one in that called &quot;bar&quot; and and entry
+called &quot;baz&quot;. The text is copied to new memory and can be freed. The
+other arguments are copied into the menu item unchanged. </P>
+<P>If an item exists already with that name then it is replaced with
+this new one. Otherwise this new one is added to the end of the
+correct menu or submenu. The return value is the offset into the array
+that the new entry was placed at. </P>
+<P>No bounds checking is done, the table must be big enough for all the
+entries you plan to add. Don't forget that there is a <TT>NULL</TT>
+ terminator on the end, and the first time a item is added to a submenu
+three items are added (the title and the <TT>NULL</TT> terminator, as
+well as the actual menu item) </P>
+<P>The return value is the index into the array that the entry was put. </P>
+<H4><A name=Fl_Menu_.clear>void Fl_Menu_::clear()</A></H4>
+ Delete all the menu items. Don't do this if you used <TT>menu(x)</TT>
+ to set it to your own array. You should do this before destroying the <TT>
+Fl_Menu_</TT> widget if it uses it's own array.
+<H4><A name=Fl_Menu_.replace>void Fl_Menu_::replace(int n, const char *)</A>
+</H4>
+ Changes the text of item <TT>n</TT>. The passed string is copied.
+<H4><A name=Fl_Menu_.remove>void Fl_Menu_::remove(int n)</A></H4>
+ Deletes item <TT>n</TT> from the menu.
+<H4><A name=Fl_Menu_.shortcut>void Fl_Menu_::shortcut(int i, int n);</A></H4>
+ Changes the shortcut of item <TT>i</TT> to <TT>n</TT>.
+<H4><A name=Fl_Menu_.mode>void Fl_Menu_::mode(int i,int x);</A></H4>
+ Changes the flags of item <TT>i</TT>.
+<H4><A name=Fl_Menu_.textcolor>Fl_Color Fl_Menu_::textcolor() const
+<BR> void Fl_Menu_::textcolor(Fl_Color)</A></H4>
+ Get or set the current color of menu item labels.
+<H4><A name=Fl_Menu_.textfont>Fl_Font Fl_Menu_::textfont() const
+<BR> void Fl_Menu_::textfont(Fl_Font)</A></H4>
+ Get or set the current font of menu item labels.
+<H4><A name=Fl_Menu_.textsize>uchar Fl_Menu_::textsize() const
+<BR> void Fl_Menu_::textsize(uchar)</A></H4>
+ Get or set the font size of menu item labels.
+<H4><A name=Fl_Menu_.down_box>Fl_Boxtype Fl_Menu_::down_box() const
+<BR> void Fl_Menu_::down_box(Fl_Boxtype)</A></H4>
+ This box type is used to surround the currently-selected items in the
+menus. If this is <TT>FL_NO_BOX</TT> then it acts like <TT>
+FL_THIN_UP_BOX</TT> and <TT>selection_color()</TT> acts like <TT>
+FL_WHITE</TT>, for back compatability. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Menu_Bar.html b/documentation/Fl_Menu_Bar.html
index d8ff312cf..38cfbe521 100644
--- a/documentation/Fl_Menu_Bar.html
+++ b/documentation/Fl_Menu_Bar.html
@@ -1,85 +1,63 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Menu_Bar">class Fl_Menu_Bar</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Menu_">Fl_Menu_</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Menu_Bar>class Fl_Menu_Bar</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Menu_.html#Fl_Menu_>Fl_Menu_</A>
|
- +----<b>Fl_Menu_Bar</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Menu_Bar.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This widget provides a standard menubar interface. Usually you will
-put this widget along the top edge of your window. The height of the
-widget should be 30 for the menu titles to draw correctly with the default
-font.
-
-<p>The items on the bar and the menus they bring up are defined by a
-single <a href="#Fl_Menu_Item"><tt>Fl_Menu_Item</tt></a> array. Because a
-<tt>Fl_Menu_Item</tt> array defines a hierarchy, the top level menu defines the
-items in the menubar, while the submenus define the pull-down menus.
-Sub-sub menus and lower pop up to the right of the submenus.
-
-<p><img src=menubar.gif>
-
-<P>If there is an item in the top menu that is not a title of a
-submenu, then it acts like a "button" in the menubar. Clicking on
-it will pick it.
-
-<P>When the user picks an item off the menu, the item's callback is
-done with the menubar as the <tt>Fl_Widget*</tt> argument. If the item
-does not have a callback the menubar's callback is done instead.
-
-<p>Submenus will also pop up in response to shortcuts indicated by
-putting a '&' character in the name field of the menu item. If you
-put a '&' character in a top-level "button" then the shortcut picks
-it. The '&' character in submenus is ignored until the menu is popped
-up.
-
-<p>Typing the <tt>shortcut()</tt> of any of the menu items will cause callbacks
-exactly the same as when you pick the item with the mouse.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Menu_Bar.Fl_Menu_Bar">Fl_Menu_Bar</a>
- <li><a href="#Fl_Menu_Bar.~Fl_Menu_Bar">~Fl_Menu_Bar</a>
-</ul>
-
-<h4><a name="Fl_Menu_Bar.Fl_Menu_Bar">Fl_Menu_Bar::Fl_Menu_Bar(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Menu_Bar</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_UP_BOX</tt>.
-
-<p>The constructor sets <tt>menu()</tt> to <tt>NULL</tt>. See <a
-href="#Fl_Menu_"><tt>Fl_Menu_</tt></a> for the methods to set or change
-the menu.
-
-<P><tt>labelsize()</tt>, <tt>labelfont()</tt>, and
-<tt>labelcolor()</tt> are used to control how the menubar items are
-drawn. They are initialized from the <tt>Fl_Menu</tt> static
-variables, but you can change them if desired.
-
-<p><tt>label()</tt> is ignored unless you change <tt>align()</tt> to
-put it outside the menubar.
-
-<h4><a name="Fl_Menu_Bar.~Fl_Menu_Bar">virtual Fl_Menu_Bar::~Fl_Menu_Bar()</a></h4>
-
-The destructor removes the <tt>Fl_Menu_Bar</tt> widget and all of its menu items.
-
-</body>
-</html>
+ +----<B>Fl_Menu_Bar</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Menu_Bar.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This widget provides a standard menubar interface. Usually you will
+put this widget along the top edge of your window. The height of the
+widget should be 30 for the menu titles to draw correctly with the
+default font.
+<P>The items on the bar and the menus they bring up are defined by a
+single <A href=Fl_Menu_Item.html#Fl_Menu_Item><TT>Fl_Menu_Item</TT></A>
+ array. Because a <TT>Fl_Menu_Item</TT> array defines a hierarchy, the
+top level menu defines the items in the menubar, while the submenus
+define the pull-down menus. Sub-sub menus and lower pop up to the right
+of the submenus. </P>
+<P><IMG src=./menubar.gif></P>
+<P>If there is an item in the top menu that is not a title of a
+submenu, then it acts like a &quot;button&quot; in the menubar. Clicking on it
+will pick it. </P>
+<P>When the user picks an item off the menu, the item's callback is
+done with the menubar as the <TT>Fl_Widget*</TT> argument. If the item
+does not have a callback the menubar's callback is done instead. </P>
+<P>Submenus will also pop up in response to shortcuts indicated by
+putting a ''character in the name field of the menu item. If you put a
+''character in a top-level &quot;button&quot; then the shortcut picks it. The
+''character in submenus is ignored until the menu is popped up. </P>
+<P>Typing the <TT>shortcut()</TT> of any of the menu items will cause
+callbacks exactly the same as when you pick the item with the mouse. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Menu_Bar.Fl_Menu_Bar>Fl_Menu_Bar</A></LI>
+<LI><A href=#Fl_Menu_Bar.~Fl_Menu_Bar>~Fl_Menu_Bar</A></LI>
+</UL>
+<H4><A name=Fl_Menu_Bar.Fl_Menu_Bar>Fl_Menu_Bar::Fl_Menu_Bar(int x, int
+y, int w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Menu_Bar</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_UP_BOX</TT>.
+<P>The constructor sets <TT>menu()</TT> to <TT>NULL</TT>. See <A href=Fl_Menu_.html#Fl_Menu_>
+<TT>Fl_Menu_</TT></A> for the methods to set or change the menu. </P>
+<P><TT>labelsize()</TT>, <TT>labelfont()</TT>, and <TT>labelcolor()</TT>
+ are used to control how the menubar items are drawn. They are
+initialized from the <TT>Fl_Menu</TT> static variables, but you can
+change them if desired. </P>
+<P><TT>label()</TT> is ignored unless you change <TT>align()</TT> to
+put it outside the menubar. </P>
+<H4><A name=Fl_Menu_Bar.~Fl_Menu_Bar>virtual Fl_Menu_Bar::~Fl_Menu_Bar()</A>
+</H4>
+ The destructor removes the <TT>Fl_Menu_Bar</TT> widget and all of its
+menu items. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Menu_Button.html b/documentation/Fl_Menu_Button.html
index 43bd2d6a6..f3b7eaac0 100644
--- a/documentation/Fl_Menu_Button.html
+++ b/documentation/Fl_Menu_Button.html
@@ -1,101 +1,79 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Menu_Button">class Fl_Menu_Button</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Menu_">Fl_Menu_</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Menu_Button>class Fl_Menu_Button</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Menu_.html#Fl_Menu_>Fl_Menu_</A>
|
- +----<b>Fl_Menu_Button</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Menu_Button.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This is a button that when pushed pops up a menu (or hierarchy of
-menus) defined by an array of <a href="#Fl_Menu_Item"><tt>Fl_Menu_Item</tt></a>
-objects.
-
-<P><img src=menu_button.gif>
-
-<p>Normally any mouse button will pop up a menu and it is lined up
-below the button as shown in the picture. However an <tt>Fl_Menu_Button</tt>
-may also control a pop-up menu. This is done by setting the
-<tt>type()</tt>,
-see below.
-
-<p>The menu will also pop up in response to shortcuts indicated by
-putting a '&' character in the <tt>label()</tt>.
-
-<p>Typing the <tt>shortcut()</tt> of any of the menu items will cause
+ +----<B>Fl_Menu_Button</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Menu_Button.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This is a button that when pushed pops up a menu (or hierarchy of
+menus) defined by an array of <A href=Fl_Menu_Item.html#Fl_Menu_Item><TT>
+Fl_Menu_Item</TT></A> objects.
+<P><IMG src=./menu_button.gif></P>
+<P>Normally any mouse button will pop up a menu and it is lined up
+below the button as shown in the picture. However an <TT>Fl_Menu_Button</TT>
+ may also control a pop-up menu. This is done by setting the <TT>type()</TT>
+, see below. </P>
+<P>The menu will also pop up in response to shortcuts indicated by
+putting a ''character in the <TT>label()</TT>. </P>
+<P>Typing the <TT>shortcut()</TT> of any of the menu items will cause
callbacks exactly the same as when you pick the item with the mouse.
-The '&' character in menu item names are only looked at when the menu
-is popped up, however.
-
-<P>When the user picks an item off the menu, the item's callback is
-done with the menu_button as the <tt>Fl_Widget*</tt> argument. If the item
-does not have a callback the menu_button's callback is done instead.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Menu_Button.Fl_Menu_Button">Fl_Menu_Button</a>
- <li><a href="#Fl_Menu_Button.~Fl_Menu_Button">~Fl_Menu_Button</a>
- <li><a href="#Fl_Menu_Button.popup">popup</a>
- <li><a href="#Fl_Menu_Button.type">type</a>
-</ul>
-
-<h4><a name="Fl_Menu_Button.Fl_Menu_Button">Fl_Menu_Button::Fl_Menu_Button(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Menu_Button</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_UP_BOX</tt>.
-
-<p>The constructor sets <tt>menu()</tt> to <tt>NULL</tt>. See <a
-href="#Fl_Menu_"><tt>Fl_Menu_</tt></a> for the methods to set or change
-the menu.
-
-<h4><a name="Fl_Menu_Button.~Fl_Menu_Button">virtual Fl_Menu_Button::~Fl_Menu_Button()</a></h4>
-
-The destructor removes the <tt>Fl_Menu_Button</tt> widget and all of its menu items.
-
-<h4><a name="Fl_Menu_Button.popup">const Fl_Menu* Fl_Menu_Button::popup()</a></h4>
-
-Act exactly as though the user clicked the button or typed the shortcut
-key. The menu appears, it waits for the user to pick an item, and if
-they pick one it sets <tt>value()</tt> and does the callback or sets
-<tt>changed()</tt> as described above. The menu item is returned or
-<tt>NULL<tt> if the user dismisses the menu.
-
-<h4><a name="Fl_Menu_Button.type">void Fl_Widget::type(uchar)</a></h4>
-
-If <tt>type()</tt> is zero a normal menu button is produced. If it is
-nonzero then this is a pop-up menu. The bits in <tt>type()</tt>
-indicate what mouse buttons pop up the menu. For convienece the
-constants <tt>Fl_Menu_Button::POPUP1, POPUP2, POPUP3, POPUP12, POPUP13,
-POPUP23</tt>, and <tt>POPUP123</tt> are defined.
-<tt>Fl_Menu_Button::POPUP3</tt> is usually what you want.
-
-<p>A popup menu button is invisible and does not interfere with any
-events other than the mouse button specified (and any shortcuts). The
-widget can be stretched to cover all your other widgets by putting it last
-in the hierarchy so it is "on top". You can also make several widgets
-covering different areas for context-sensitive popup menus.
-
-<p>The popup menus appear with the cursor pointing at the previously
-selected item. This is a <i>feature</i>. If you don't like it, do
-<tt>value(0)</tt> after the menu items are picked to forget the current
-item.
-
-</body>
-</html>
+ The ''character in menu item names are only looked at when the menu is
+popped up, however. </P>
+<P>When the user picks an item off the menu, the item's callback is
+done with the menu_button as the <TT>Fl_Widget*</TT> argument. If the
+item does not have a callback the menu_button's callback is done
+instead. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Menu_Button.Fl_Menu_Button>Fl_Menu_Button</A></LI>
+<LI><A href=#Fl_Menu_Button.~Fl_Menu_Button>~Fl_Menu_Button</A></LI>
+<LI><A href=#Fl_Menu_Button.popup>popup</A></LI>
+<LI><A href=#Fl_Menu_Button.type>type</A></LI>
+</UL>
+<H4><A name=Fl_Menu_Button.Fl_Menu_Button>
+Fl_Menu_Button::Fl_Menu_Button(int x, int y, int w, int h, const char
+*label = 0)</A></H4>
+ Creates a new <TT>Fl_Menu_Button</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_UP_BOX</TT>.
+<P>The constructor sets <TT>menu()</TT> to <TT>NULL</TT>. See <A href=Fl_Menu_.html#Fl_Menu_>
+<TT>Fl_Menu_</TT></A> for the methods to set or change the menu. </P>
+<H4><A name=Fl_Menu_Button.~Fl_Menu_Button>virtual
+Fl_Menu_Button::~Fl_Menu_Button()</A></H4>
+ The destructor removes the <TT>Fl_Menu_Button</TT> widget and all of
+its menu items.
+<H4><A name=Fl_Menu_Button.popup>const Fl_Menu* Fl_Menu_Button::popup()</A>
+</H4>
+ Act exactly as though the user clicked the button or typed the
+shortcut key. The menu appears, it waits for the user to pick an item,
+and if they pick one it sets <TT>value()</TT> and does the callback or
+sets <TT>changed()</TT> as described above. The menu item is returned
+or <TT>NULL<TT>if the user dismisses the menu.
+<H4><A name=Fl_Menu_Button.type>void Fl_Widget::type(uchar)</A></H4>
+ If <TT>type()</TT> is zero a normal menu button is produced. If it is
+nonzero then this is a pop-up menu. The bits in <TT>type()</TT>
+ indicate what mouse buttons pop up the menu. For convienece the
+constants <TT>Fl_Menu_Button::POPUP1, POPUP2, POPUP3, POPUP12, POPUP13,
+POPUP23</TT>, and <TT>POPUP123</TT> are defined. <TT>
+Fl_Menu_Button::POPUP3</TT> is usually what you want.
+<P>A popup menu button is invisible and does not interfere with any
+events other than the mouse button specified (and any shortcuts). The
+widget can be stretched to cover all your other widgets by putting it
+last in the hierarchy so it is &quot;on top&quot;. You can also make several
+widgets covering different areas for context-sensitive popup menus. </P>
+<P>The popup menus appear with the cursor pointing at the previously
+selected item. This is a <I>feature</I>. If you don't like it, do <TT>
+value(0)</TT> after the menu items are picked to forget the current
+item. </P>
+</TT></TT></BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Menu_Item.html b/documentation/Fl_Menu_Item.html
index 4dc738c26..bdce5feb9 100644
--- a/documentation/Fl_Menu_Item.html
+++ b/documentation/Fl_Menu_Item.html
@@ -1,33 +1,27 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Menu_Item">struct Fl_Menu_Item</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Menu_Item>struct Fl_Menu_Item</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Menu_Item</b>----<a href="#Fl_Menu_">Fl_Menu_</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Menu_Item.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Menu_Item</tt> structure defines a single menu item that is
-used by the <tt>Fl_Menu_</tt> class. This structure is defined in
-<tt>&lt;FL/Fl_Menu_Item.H></tt>
-
-<ul><pre>
+ +----<B>Fl_Menu_Item</B>----<A href=Fl_Menu_.html#Fl_Menu_>Fl_Menu_</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Menu_Item.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Menu_Item</TT> structure defines a single menu item that is
+used by the <TT>Fl_Menu_</TT> class. This structure is defined in <TT>
+&lt;FL/Fl_Menu_Item.H&gt;</TT>
+<UL>
+<PRE>
struct Fl_Menu_Item {
const char* text; // label()
ulong shortcut_;
@@ -51,316 +45,251 @@ enum { // values for flags:
FL_MENU_DIVIDER = 0x80,
FL_MENU_HORIZONTAL = 0x100
};
-</pre></ul>
-
-Typically menu items are statically defined; for example:
-
-<table>
-<tr valign=top>
- <td><img align=left src=menu.gif></td>
- <td><pre>
+</PRE>
+</UL>
+ Typically menu items are statically defined; for example:
+<TABLE>
+<TR valign=top><TD><IMG align=left src=./menu.gif></TD><TD>
+<PRE>
Fl_Menu_Item popup[] = {
- {"&alpha", FL_ALT+'a', the_cb, (void*)1},
- {"&beta", FL_ALT+'b', the_cb, (void*)2},
- {"gamma", FL_ALT+'c', the_cb, (void*)3, FL_MENU_DIVIDER},
- {"&strange", 0, strange_cb},
- {"&charm", 0, charm_cb},
- {"&truth", 0, truth_cb},
- {"b&eauty", 0, beauty_cb},
- {"sub&menu", 0, 0, 0, FL_SUBMENU},
- {"one"},
- {"two"},
- {"three"},
+ {&quot;, FL_ALT+'a', the_cb, (void*)1},
+ {&quot;, FL_ALT+'b', the_cb, (void*)2},
+ {&quot;gamma&quot;, FL_ALT+'c', the_cb, (void*)3, FL_MENU_DIVIDER},
+ {&quot;, 0, strange_cb},
+ {&quot;, 0, charm_cb},
+ {&quot;, 0, truth_cb},
+ {&quot;b, 0, beauty_cb},
+ {&quot;sub, 0, 0, 0, FL_SUBMENU},
+ {&quot;one&quot;},
+ {&quot;two&quot;},
+ {&quot;three&quot;},
{0},
- {"inactive", FL_ALT+'i', 0, 0, FL_MENU_INACTIVE|FL_MENU_DIVIDER},
- {"invisible",FL_ALT+'i', 0, 0, FL_MENU_INVISIBLE},
- {"check", FL_ALT+'i', 0, 0, FL_MENU_TOGGLE|FL_MENU_VALUE},
- {"box", FL_ALT+'i', 0, 0, FL_MENU_TOGGLE},
+ {&quot;inactive&quot;, FL_ALT+'i', 0, 0, FL_MENU_INACTIVE|FL_MENU_DIVIDER},
+ {&quot;invisible&quot;,FL_ALT+'i', 0, 0, FL_MENU_INVISIBLE},
+ {&quot;check&quot;, FL_ALT+'i', 0, 0, FL_MENU_TOGGLE|FL_MENU_VALUE},
+ {&quot;box&quot;, FL_ALT+'i', 0, 0, FL_MENU_TOGGLE},
{0}};
- </pre></td>
-</tr>
-</table>
-
-A submenu title is identified by the bit <tt>FL_SUBMENU</tt> in the
-<tt>flags</tt> field, and ends with a <tt>label()</tt> that is
-<tt>NULL</tt>. You can nest menus to any depth. A pointer to the
-first item in the submenu can be treated as an <tt>Fl_Menu</tt> array
-itself. It is also possible to make seperate submenu arrays with
-<tt>FL_SUBMENU_POINTER</tt> flags.
-
-<p>You should use the method functions to access structure members and
-not access them directly to avoid compatibility problems with future
-releases of FLTK.
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Menu_Item.label">label</a>
- <li><a href="#Fl_Menu_Item.labeltype">labeltype</a>
- <li><a href="#Fl_Menu_Item.labelcolor">labelcolor</a>
- <li><a href="#Fl_Menu_Item.labelfont">labelfont</a>
- <li><a href="#Fl_Menu_Item.labelsize">labelsize</a>
- <li><a href="#Fl_Menu_Item.callback">callback</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Menu_Item.user_data">user_data</a>
- <li><a href="#Fl_Menu_Item.argument">argument</a>
- <li><a href="#Fl_Menu_Item.do_callback">do_callback</a>
- <li><a href="#Fl_Menu_Item.shortcut">shortcut</a>
- <li><a href="#Fl_Menu_Item.submenu">submenu</a>
- <li><a href="#Fl_Menu_Item.checkbox">checkbox</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Menu_Item.radio">radio</a>
- <li><a href="#Fl_Menu_Item.value">value</a>
- <li><a href="#Fl_Menu_Item.set">set</a>
- <li><a href="#Fl_Menu_Item.setonly">setonly</a>
- <li><a href="#Fl_Menu_Item.clear">clear</a>
- <li><a href="#Fl_Menu_Item.visible">visible</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Menu_Item.show">show</a>
- <li><a href="#Fl_Menu_Item.hide">hide</a>
- <li><a href="#Fl_Menu_Item.active">active</a>
- <li><a href="#Fl_Menu_Item.activate">activate</a>
- <li><a href="#Fl_Menu_Item.deactivate">deactivate</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Menu_Item.popup">popup</a>
- <li><a href="#Fl_Menu_Item.pulldown">pulldown</a>
- <li><a href="#Fl_Menu_Item.test_shortcut">test_shortcut</a>
- <li><a href="#Fl_Menu_Item.size">size</a>
- <li><a href="#Fl_Menu_Item.next">next</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Menu_Item.label">const char* Fl_Menu_Item::label() const<br>
-void Fl_Menu_Item::label(const char*)<br>
-void Fl_Menu_Item::label(Fl_Labeltype, const char*)</a></h4>
-
-This is the title of the item. A <tt>NULL</tt> here indicates the end of the
-menu (or of a submenu). A '&' in the item will print an underscore
-under the next letter, and if the menu is popped up that letter will
-be a "shortcut" to pick that item. To get a real '&' put two in a
-row.
-
-<h4><a name="Fl_Menu_Item.labeltype">Fl_Labeltype Fl_Menu_Item::labeltype() const<br>
-void Fl_Menu_Item::labeltype(Fl_Labeltype)</a></h4>
-
-A <tt>labeltype</tt> identifies a routine that draws the label of the
-widget. This can be used for special effects such as emboss, or to use
-the <tt>label()</tt> pointer as another form of data such as a bitmap.
-The value <tt>FL_NORMAL_LABEL</tt> prints the label as text.
-
-<h4><a name="Fl_Menu_Item.labelcolor">Fl_Color Fl_Menu_Item::labelcolor() const<br>
-void Fl_Menu_Item::labelcolor(Fl_Color)</a></h4>
-
-This color is passed to the labeltype routine, and is typically the
-color of the label text. This defaults to <tt>FL_BLACK</tt>. If this
-color is not black fltk will <i>not</i> use overlay bitplanes to draw
-the menu - this is so that images put in the menu draw correctly.
-
-<h4><a name="Fl_Menu_Item.labelfont">Fl_Font Fl_Menu_Item::labelfont() const<br>
-void Fl_Menu_Item::labelfont(Fl_Font)</a></h4>
-
-Fonts are identified by small 8-bit indexes into a table. See the <a
-href="#Enumerations">enumeration list</a> for predefined fonts. The
-default value is a Helvetica font. The function <a
-href="#set_font"><tt>Fl::set_font()</tt></a> can define new fonts.
-
-<h4><a name="Fl_Menu_Item.labelsize">uchar Fl_Menu_Item::labelsize() const<br>
-void Fl_Menu_Item::labelsize(uchar)</a></h4>
-
-Gets or sets the label font pixel size/height.
-
-<h4><a name="Fl_Menu_Item.callback">typedef void (Fl_Callback)(Fl_Widget*, void*)<br>
-Fl_Callback* Fl_Menu_Item::callback() const<br>
-void Fl_Menu_Item::callback(Fl_Callback*, void* = 0)<br>
-void Fl_Menu_Item::callback(void (*)(Fl_Widget*))</a></h4>
-
-Each item has space for a callback function and an argument for that
-function. Due to back compatability, the <tt>Fl_Menu_Item</tt> itself
-is not passed to the callback, instead you have to get it by calling
-<tt>((Fl_Menu_*)w)->mvalue()</tt> where <tt>w</tt> is the widget
-argument.
-
-<h4><a name="Fl_Menu_Item.user_data">void* Fl_Menu_Item::user_data() const<br>
-void Fl_Menu_Item::user_data(void*)</a></h4>
-
-Get or set the <tt>user_data</tt> argument that is sent to the callback
-function.
-
-<h4><a name="Fl_Menu_Item.argument">void Fl_Menu_Item::callback(void (*)(Fl_Widget*, long), long = 0)<br>
-long Fl_Menu_Item::argument() const<br>
-void Fl_Menu_Item::argument(long)</a></h4>
-
-For convenience you can also define the callback as taking a
-<tt>long</tt> argument. This is implemented by casting this to a
-<tt>Fl_Callback</tt> and casting the <tt>long</tt> to a <tt>void*</tt>
-and may not be portable to some machines.
-
-<h4><a name="Fl_Menu_Item.do_callback">void Fl_Menu_Item::do_callback(Fl_Widget*)<br>
-void Fl_Menu_Item::do_callback(Fl_Widget*, void*)<br>
-void Fl_Menu_Item::do_callback(Fl_Widget*, long)</a></h4>
-
-Call the <tt>Fl_Menu_Item</tt> item's callback, and provide the
-<tt>Fl_Widget</tt> argument (and optionally override the user_data()
-argument). You must first check that <tt>callback()</tt> is non-zero before
-calling this.
-
-<h4><a name="Fl_Menu_Item.shortcut">ulong Fl_Menu_Item::shortcut() const<br>
-void Fl_Menu_Item::shortcut(ulong)</a></h4>
-
-Sets exactly what key combination will trigger the menu item. The
-value is a logical 'or' of a key and a set of shift flags, for
-instance <tt>FL_ALT+'a'</tt> or <tt>FL_ALT+FL_F+10</tt> or
-just 'a'. A value of zero disables the shortcut.
-
-<p>The key can be any value returned by <a
-href="#event_key"><tt>Fl::event_key()</tt></a>, but will usually be an
-ASCII letter. Use a lower-case letter unless you require the shift key
-to be held down.
-
-<p>The shift flags can be any set of values accepted by <a
-href="#event_state"><tt>Fl::event_state()</tt></a>. If the bit is on
-that shift key must be pushed. Meta, Alt, Ctrl, and Shift must be off
-if they are not in the shift flags (zero for the other bits indicates
-a "don't care" setting).
-
-<h4><a name="Fl_Menu_Item.submenu">int Fl_Menu_Item::submenu() const</a></h4>
-
-Returns true if either <tt>FL_SUBMENU</tt> or
-<tt>FL_SUBMENU_POINTER</tt> is on in the flags. <tt>FL_SUBMENU</tt>
-indicates an embedded submenu that goes from the next item through the
-next one with a <tt>NULL</tt> <tt>label()</tt>.
-<tt>FL_SUBMENU_POINTER</tt> indicates that <tt>user_data()</tt> is a
-pointer to another menu array.
-
-<h4><a name="Fl_Menu_Item.checkbox">int Fl_Menu_Item::checkbox() const</a></h4>
-
-Returns true if a checkbox will be drawn next to this item. This is
-true if <tt>FL_MENU_TOGGLE</tt> or <tt>FL_MENU_RADIO</tt> is set in the flags.
-
-<h4><a name="Fl_Menu_Item.radio">int Fl_Menu_Item::radio() const</a></h4>
-
-Returns true if this item is a radio item. When a radio button is
-selected all "adjacent" radio buttons are turned off. A set of radio
-items is delimited by an item that has <tt>radio()</tt> false, or by an item
-with <tt>FL_MENU_DIVIDER</tt> turned on.
-
-<h4><a name="Fl_Menu_Item.value">int Fl_Menu_Item::value() const</a></h4>
-
-Returns the current value of the check or radio item.
-
-<h4><a name="Fl_Menu_Item.set">void Fl_Menu_Item::set()</a></h4>
-
-Turns the check or radio item "on" for the menu item. Note that this does not
-turn off any adjacent radio items like <tt>set_only()</tt> does.
-
-<h4><a name="Fl_Menu_Item.setonly">void Fl_Menu_Item::setonly()</a></h4>
-
-Turns the radio item "on" for the menu item and turns off adjacent radio
-item.
-
-<h4><a name="Fl_Menu_Item.clear">void Fl_Menu_Item::clear()</a></h4>
-
-Turns the check or radio item "off" for the menu item.
-
-<h4><a name="Fl_Menu_Item.visible">int Fl_Menu_Item::visible() const</a></h4>
-
-Gets the visibility of an item.
-
-<h4><a name="Fl_Menu_Item.show">void Fl_Menu_Item::show()</a></h4>
-
-Makes an item visible in the menu.
-
-<h4><a name="Fl_Menu_Item.hide">void Fl_Menu_Item::hide()</a></h4>
-
-Hides an item in the menu.
-
-<h4><a name="Fl_Menu_Item.active">int Fl_Menu_Item::active() const</a></h4>
-
-Get whether or not the item can be picked.
-
-<h4><a name="Fl_Menu_Item.activate">void Fl_Menu_Item::activate()</a></h4>
-
-Allows a menu item to be picked.
-
-<h4><a name="Fl_Menu_Item.deactivate">void Fl_Menu_Item::deactivate()</a></h4>
-
-Prevents a menu item from being picked. Note that this will also cause the
-menu item to appear grayed-out.
-
-<h4><a name="Fl_Menu_Item.popup">const Fl_Menu_Item *Fl_Menu_Item::popup(int X, int Y, const char* title = 0, const Fl_Menu_Item* picked = 0, const Fl_Menu_* button = 0) const</a></h4>
-
-This method is called by widgets that want to display menus. The menu
-stays up until the user picks an item or dismisses it. The selected
-item (or <tt>NULL</tt> if none) is returned. <i>This does not do the
-callbacks or change the state of check or radio items.</i>
-
-<p><tt>X,Y</tt> is the position of the mouse cursor, relative to the
-window that got the most recent event (usually you can pass
-<tt>Fl::event_x()</tt> and <tt>Fl::event_y()</tt> unchanged here).
-
-<p><tt>title</tt> is a character string title for the menu. If non-zero
-a small box appears above the menu with the title in it.
-
-<p>The menu is positioned so the cursor is centered over the item
-<tt>picked</tt>. This will work even if <tt>picked</tt> is in a submenu.
-If <tt>picked</tt> is zero or not in the menu item table the menu is
-positioned with the cursor in the top-left corner.
-
-<p><tt>button</tt> is a pointer to an <a href="#Fl_Menu_"><tt>Fl_Menu_</tt></a>
-from which the color and boxtypes for the menu are pulled. If <tt>NULL</tt>
-then defaults are used.
-
-<h4><a name="Fl_Menu_Item.pulldown">const Fl_Menu_Item *Fl_Menu_Item::pulldown(int X, int Y, int W, int H, const Fl_Menu_Item* picked = 0, const Fl_Menu_* button = 0, const Fl_Menu_Item* title = 0, int menubar=0) const</a></h4>
-
-<tt>pulldown()</tt> is similar to <tt>popup()</tt>, but a rectangle is
-provided to position the menu. The menu is made at least <tt>W</tt>
-wide, and the <tt>picked</tt> item is centered over the rectangle (like
-<tt>Fl_Choice</tt> uses). If <tt>picked</tt> is zero or not found, the
-menu is aligned just below the rectangle (like a pulldown menu).
-
-<p>The <tt>title</tt> and <tt>menubar</tt> arguments are used internally by
-the <tt>Fl_Menu_</tt> widget.
-
-<h4><a name="Fl_Menu_Item.test_shortcut">const Fl_Menu_Item* Fl_Menu_Item::test_shortcut() const</a></h4>
-
-This is designed to be called by a widgets <tt>handle()</tt> method in
-response to a <tt>FL_SHORTCUT</tt> event. If the current event matches
-one of the items shortcut, that item is returned. If the keystroke
-does not match any shortcuts then <tt>NULL</tt> is returned. This only
-matches the <tt>shortcut()</tt> fields, not the letters in the title
-preceeded by '&'.
-
-<h4><a name="Fl_Menu_Item.size">int Fl_Menu_Item::size()</a></h4>
-
-Return the offset of the <tt>NULL</tt> terminator that ends this menu,
-correctly skipping over submenus. To copy a menu you should copy
-<tt>size() + 1</tt> structures.
-
-<h4><a name="Fl_Menu_Item.next">const Fl_Menu_Item* Fl_Menu_Item::next(int n=1) const<br>
-Fl_Menu_Item* Fl_Menu_Item::next(int n=1);</a></h4>
-
-Advance a pointer by <tt>n</tt> items through a menu array, skipping the
-contents of submenus and invisible items. There are two calls so that
-you can advance through const and non-const data.
-
-</body>
-</html>
+ </PRE>
+</TD></TR>
+</TABLE>
+ A submenu title is identified by the bit <TT>FL_SUBMENU</TT> in the <TT>
+flags</TT> field, and ends with a <TT>label()</TT> that is <TT>NULL</TT>
+. You can nest menus to any depth. A pointer to the first item in the
+submenu can be treated as an <TT>Fl_Menu</TT> array itself. It is also
+possible to make seperate submenu arrays with <TT>FL_SUBMENU_POINTER</TT>
+ flags.
+<P>You should use the method functions to access structure members and
+not access them directly to avoid compatibility problems with future
+releases of FLTK. </P>
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Menu_Item.label>label</A></LI>
+<LI><A href=#Fl_Menu_Item.labeltype>labeltype</A></LI>
+<LI><A href=#Fl_Menu_Item.labelcolor>labelcolor</A></LI>
+<LI><A href=#Fl_Menu_Item.labelfont>labelfont</A></LI>
+<LI><A href=#Fl_Menu_Item.labelsize>labelsize</A></LI>
+<LI><A href=#Fl_Menu_Item.callback>callback</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Menu_Item.user_data>user_data</A></LI>
+<LI><A href=#Fl_Menu_Item.argument>argument</A></LI>
+<LI><A href=#Fl_Menu_Item.do_callback>do_callback</A></LI>
+<LI><A href=#Fl_Menu_Item.shortcut>shortcut</A></LI>
+<LI><A href=#Fl_Menu_Item.submenu>submenu</A></LI>
+<LI><A href=#Fl_Menu_Item.checkbox>checkbox</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Menu_Item.radio>radio</A></LI>
+<LI><A href=#Fl_Menu_Item.value>value</A></LI>
+<LI><A href=#Fl_Menu_Item.set>set</A></LI>
+<LI><A href=#Fl_Menu_Item.setonly>setonly</A></LI>
+<LI><A href=#Fl_Menu_Item.clear>clear</A></LI>
+<LI><A href=#Fl_Menu_Item.visible>visible</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Menu_Item.show>show</A></LI>
+<LI><A href=#Fl_Menu_Item.hide>hide</A></LI>
+<LI><A href=#Fl_Menu_Item.active>active</A></LI>
+<LI><A href=#Fl_Menu_Item.activate>activate</A></LI>
+<LI><A href=#Fl_Menu_Item.deactivate>deactivate</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Menu_Item.popup>popup</A></LI>
+<LI><A href=#Fl_Menu_Item.pulldown>pulldown</A></LI>
+<LI><A href=#Fl_Menu_Item.test_shortcut>test_shortcut</A></LI>
+<LI><A href=#Fl_Menu_Item.size>size</A></LI>
+<LI><A href=#Fl_Menu_Item.next>next</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Menu_Item.label>const char* Fl_Menu_Item::label() const
+<BR> void Fl_Menu_Item::label(const char*)
+<BR> void Fl_Menu_Item::label(Fl_Labeltype, const char*)</A></H4>
+ This is the title of the item. A <TT>NULL</TT> here indicates the end
+of the menu (or of a submenu). A ''in the item will print an
+underscore under the next letter, and if the menu is popped up that
+letter will be a &quot;shortcut&quot; to pick that item. To get a real ''put two
+in a row.
+<H4><A name=Fl_Menu_Item.labeltype>Fl_Labeltype
+Fl_Menu_Item::labeltype() const
+<BR> void Fl_Menu_Item::labeltype(Fl_Labeltype)</A></H4>
+ A <TT>labeltype</TT> identifies a routine that draws the label of the
+widget. This can be used for special effects such as emboss, or to use
+the <TT>label()</TT> pointer as another form of data such as a bitmap.
+ The value <TT>FL_NORMAL_LABEL</TT> prints the label as text.
+<H4><A name=Fl_Menu_Item.labelcolor>Fl_Color Fl_Menu_Item::labelcolor()
+const
+<BR> void Fl_Menu_Item::labelcolor(Fl_Color)</A></H4>
+ This color is passed to the labeltype routine, and is typically the
+color of the label text. This defaults to <TT>FL_BLACK</TT>. If this
+color is not black fltk will <I>not</I> use overlay bitplanes to draw
+the menu - this is so that images put in the menu draw correctly.
+<H4><A name=Fl_Menu_Item.labelfont>Fl_Font Fl_Menu_Item::labelfont()
+const
+<BR> void Fl_Menu_Item::labelfont(Fl_Font)</A></H4>
+ Fonts are identified by small 8-bit indexes into a table. See the <A href=enumerations.html#Enumerations>
+enumeration list</A> for predefined fonts. The default value is a
+Helvetica font. The function <A href=functions.html#set_font><TT>
+Fl::set_font()</TT></A> can define new fonts.
+<H4><A name=Fl_Menu_Item.labelsize>uchar Fl_Menu_Item::labelsize() const
+<BR> void Fl_Menu_Item::labelsize(uchar)</A></H4>
+ Gets or sets the label font pixel size/height.
+<H4><A name=Fl_Menu_Item.callback>typedef void
+(Fl_Callback)(Fl_Widget*, void*)
+<BR> Fl_Callback* Fl_Menu_Item::callback() const
+<BR> void Fl_Menu_Item::callback(Fl_Callback*, void* = 0)
+<BR> void Fl_Menu_Item::callback(void (*)(Fl_Widget*))</A></H4>
+ Each item has space for a callback function and an argument for that
+function. Due to back compatability, the <TT>Fl_Menu_Item</TT> itself
+is not passed to the callback, instead you have to get it by calling <TT>
+((Fl_Menu_*)w)-&gt;mvalue()</TT> where <TT>w</TT> is the widget argument.
+<H4><A name=Fl_Menu_Item.user_data>void* Fl_Menu_Item::user_data() const
+<BR> void Fl_Menu_Item::user_data(void*)</A></H4>
+ Get or set the <TT>user_data</TT> argument that is sent to the
+callback function.
+<H4><A name=Fl_Menu_Item.argument>void Fl_Menu_Item::callback(void
+(*)(Fl_Widget*, long), long = 0)
+<BR> long Fl_Menu_Item::argument() const
+<BR> void Fl_Menu_Item::argument(long)</A></H4>
+ For convenience you can also define the callback as taking a <TT>long</TT>
+ argument. This is implemented by casting this to a <TT>Fl_Callback</TT>
+ and casting the <TT>long</TT> to a <TT>void*</TT> and may not be
+portable to some machines.
+<H4><A name=Fl_Menu_Item.do_callback>void
+Fl_Menu_Item::do_callback(Fl_Widget*)
+<BR> void Fl_Menu_Item::do_callback(Fl_Widget*, void*)
+<BR> void Fl_Menu_Item::do_callback(Fl_Widget*, long)</A></H4>
+ Call the <TT>Fl_Menu_Item</TT> item's callback, and provide the <TT>
+Fl_Widget</TT> argument (and optionally override the user_data()
+argument). You must first check that <TT>callback()</TT> is non-zero
+before calling this.
+<H4><A name=Fl_Menu_Item.shortcut>ulong Fl_Menu_Item::shortcut() const
+<BR> void Fl_Menu_Item::shortcut(ulong)</A></H4>
+ Sets exactly what key combination will trigger the menu item. The
+value is a logical 'or' of a key and a set of shift flags, for instance <TT>
+FL_ALT+'a'</TT> or <TT>FL_ALT+FL_F+10</TT> or just 'a'. A value of
+zero disables the shortcut.
+<P>The key can be any value returned by <A href=functions.html#event_key>
+<TT>Fl::event_key()</TT></A>, but will usually be an ASCII letter. Use
+a lower-case letter unless you require the shift key to be held down. </P>
+<P>The shift flags can be any set of values accepted by <A href=events.html#event_state>
+<TT>Fl::event_state()</TT></A>. If the bit is on that shift key must
+be pushed. Meta, Alt, Ctrl, and Shift must be off if they are not in
+the shift flags (zero for the other bits indicates a &quot;don't care&quot;
+setting). </P>
+<H4><A name=Fl_Menu_Item.submenu>int Fl_Menu_Item::submenu() const</A></H4>
+ Returns true if either <TT>FL_SUBMENU</TT> or <TT>FL_SUBMENU_POINTER</TT>
+ is on in the flags. <TT>FL_SUBMENU</TT> indicates an embedded submenu
+that goes from the next item through the next one with a <TT>NULL</TT><TT>
+label()</TT>. <TT>FL_SUBMENU_POINTER</TT> indicates that <TT>user_data()</TT>
+ is a pointer to another menu array.
+<H4><A name=Fl_Menu_Item.checkbox>int Fl_Menu_Item::checkbox() const</A></H4>
+ Returns true if a checkbox will be drawn next to this item. This is
+true if <TT>FL_MENU_TOGGLE</TT> or <TT>FL_MENU_RADIO</TT> is set in the
+flags.
+<H4><A name=Fl_Menu_Item.radio>int Fl_Menu_Item::radio() const</A></H4>
+ Returns true if this item is a radio item. When a radio button is
+selected all &quot;adjacent&quot; radio buttons are turned off. A set of radio
+items is delimited by an item that has <TT>radio()</TT> false, or by an
+item with <TT>FL_MENU_DIVIDER</TT> turned on.
+<H4><A name=Fl_Menu_Item.value>int Fl_Menu_Item::value() const</A></H4>
+ Returns the current value of the check or radio item.
+<H4><A name=Fl_Menu_Item.set>void Fl_Menu_Item::set()</A></H4>
+ Turns the check or radio item &quot;on&quot; for the menu item. Note that this
+does not turn off any adjacent radio items like <TT>set_only()</TT>
+ does.
+<H4><A name=Fl_Menu_Item.setonly>void Fl_Menu_Item::setonly()</A></H4>
+ Turns the radio item &quot;on&quot; for the menu item and turns off adjacent
+radio item.
+<H4><A name=Fl_Menu_Item.clear>void Fl_Menu_Item::clear()</A></H4>
+ Turns the check or radio item &quot;off&quot; for the menu item.
+<H4><A name=Fl_Menu_Item.visible>int Fl_Menu_Item::visible() const</A></H4>
+ Gets the visibility of an item.
+<H4><A name=Fl_Menu_Item.show>void Fl_Menu_Item::show()</A></H4>
+ Makes an item visible in the menu.
+<H4><A name=Fl_Menu_Item.hide>void Fl_Menu_Item::hide()</A></H4>
+ Hides an item in the menu.
+<H4><A name=Fl_Menu_Item.active>int Fl_Menu_Item::active() const</A></H4>
+ Get whether or not the item can be picked.
+<H4><A name=Fl_Menu_Item.activate>void Fl_Menu_Item::activate()</A></H4>
+ Allows a menu item to be picked.
+<H4><A name=Fl_Menu_Item.deactivate>void Fl_Menu_Item::deactivate()</A></H4>
+ Prevents a menu item from being picked. Note that this will also cause
+the menu item to appear grayed-out.
+<H4><A name=Fl_Menu_Item.popup>const Fl_Menu_Item
+*Fl_Menu_Item::popup(int X, int Y, const char* title = 0, const
+Fl_Menu_Item* picked = 0, const Fl_Menu_* button = 0) const</A></H4>
+ This method is called by widgets that want to display menus. The menu
+stays up until the user picks an item or dismisses it. The selected
+item (or <TT>NULL</TT> if none) is returned. <I>This does not do the
+callbacks or change the state of check or radio items.</I>
+<P><TT>X,Y</TT> is the position of the mouse cursor, relative to the
+window that got the most recent event (usually you can pass <TT>
+Fl::event_x()</TT> and <TT>Fl::event_y()</TT> unchanged here). </P>
+<P><TT>title</TT> is a character string title for the menu. If
+non-zero a small box appears above the menu with the title in it. </P>
+<P>The menu is positioned so the cursor is centered over the item <TT>
+picked</TT>. This will work even if <TT>picked</TT> is in a submenu.
+If <TT>picked</TT> is zero or not in the menu item table the menu is
+positioned with the cursor in the top-left corner. </P>
+<P><TT>button</TT> is a pointer to an <A href=Fl_Menu_.html#Fl_Menu_><TT>
+Fl_Menu_</TT></A> from which the color and boxtypes for the menu are
+pulled. If <TT>NULL</TT> then defaults are used. </P>
+<H4><A name=Fl_Menu_Item.pulldown>const Fl_Menu_Item
+*Fl_Menu_Item::pulldown(int X, int Y, int W, int H, const Fl_Menu_Item*
+picked = 0, const Fl_Menu_* button = 0, const Fl_Menu_Item* title = 0,
+int menubar=0) const</A></H4>
+<TT>pulldown()</TT> is similar to <TT>popup()</TT>, but a rectangle is
+provided to position the menu. The menu is made at least <TT>W</TT>
+ wide, and the <TT>picked</TT> item is centered over the rectangle
+(like <TT>Fl_Choice</TT> uses). If <TT>picked</TT> is zero or not
+found, the menu is aligned just below the rectangle (like a pulldown
+menu).
+<P>The <TT>title</TT> and <TT>menubar</TT> arguments are used
+internally by the <TT>Fl_Menu_</TT> widget. </P>
+<H4><A name=Fl_Menu_Item.test_shortcut>const Fl_Menu_Item*
+Fl_Menu_Item::test_shortcut() const</A></H4>
+ This is designed to be called by a widgets <TT>handle()</TT> method in
+response to a <TT>FL_SHORTCUT</TT> event. If the current event matches
+one of the items shortcut, that item is returned. If the keystroke
+does not match any shortcuts then <TT>NULL</TT> is returned. This only
+matches the <TT>shortcut()</TT> fields, not the letters in the title
+preceeded by '
+<H4><A name=Fl_Menu_Item.size>int Fl_Menu_Item::size()</A></H4>
+ Return the offset of the <TT>NULL</TT> terminator that ends this menu,
+correctly skipping over submenus. To copy a menu you should copy <TT>
+size() + 1</TT> structures.
+<H4><A name=Fl_Menu_Item.next>const Fl_Menu_Item*
+Fl_Menu_Item::next(int n=1) const
+<BR> Fl_Menu_Item* Fl_Menu_Item::next(int n=1);</A></H4>
+ Advance a pointer by <TT>n</TT> items through a menu array, skipping
+the contents of submenus and invisible items. There are two calls so
+that you can advance through const and non-const data. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Menu_Window.html b/documentation/Fl_Menu_Window.html
index a58017f96..3772e328c 100644
--- a/documentation/Fl_Menu_Window.html
+++ b/documentation/Fl_Menu_Window.html
@@ -1,59 +1,45 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Menu_Window">class Fl_Menu_Window</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Single_Window">Fl_Single_Window</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Menu_Window>class Fl_Menu_Window</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Single_Window.html#Fl_Single_Window>Fl_Single_Window</A>
|
- +----<b>Fl_Menu_Window</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Menu_Window.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Menu_Window</tt> widget is a window type used for menus. By
-default the window is drawn in the hardware overlay planes if they are
-available so that the menu don't force the rest of the window to
-redraw.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Menu_Window.Fl_Menu_Window">Fl_Menu_Window</a>
- <li><a href="#Fl_Menu_Window.~Fl_Menu_Window">~Fl_Menu_Window</a>
- <li><a href="#Fl_Menu_Window.clear_overlay">clear_overlay</a>
- <li><a href="#Fl_Menu_Window.set_overlay">set_overlay</a>
-</ul>
-
-<h4><a name="Fl_Menu_Window.Fl_Menu_Window">Fl_Menu_Window::Fl_Menu_Window(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Menu_Window</tt> widget using the given position, size, and
-label string.
-
-<h4><a name="Fl_Menu_Window.~Fl_Menu_Window">virtual Fl_Menu_Window::~Fl_Menu_Window()</a></h4>
-
-Destroys the window and all of its children.
-
-<h4><a name="Fl_Menu_Window.clear_overlay">Fl_Menu_Window::clear_overlay();</a></h4>
-
-Tells FLTK to use normal drawing planes instead of overlay planes. This is
-usually necessary if your menu contains multi-color pixmaps.
-
-<h4><a name="Fl_Menu_Window.set_overlay">Fl_Menu_Window::set_overlay()</a></h4>
-
-Tells FLTK to use hardware overlay planes if they are available.
-
-</body>
-</html>
+ +----<B>Fl_Menu_Window</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Menu_Window.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Menu_Window</TT> widget is a window type used for menus. By
+default the window is drawn in the hardware overlay planes if they are
+available so that the menu don't force the rest of the window to
+redraw.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Menu_Window.Fl_Menu_Window>Fl_Menu_Window</A></LI>
+<LI><A href=#Fl_Menu_Window.~Fl_Menu_Window>~Fl_Menu_Window</A></LI>
+<LI><A href=#Fl_Menu_Window.clear_overlay>clear_overlay</A></LI>
+<LI><A href=#Fl_Menu_Window.set_overlay>set_overlay</A></LI>
+</UL>
+<H4><A name=Fl_Menu_Window.Fl_Menu_Window>
+Fl_Menu_Window::Fl_Menu_Window(int x, int y, int w, int h, const char
+*label = 0)</A></H4>
+ Creates a new <TT>Fl_Menu_Window</TT> widget using the given position,
+size, and label string.
+<H4><A name=Fl_Menu_Window.~Fl_Menu_Window>virtual
+Fl_Menu_Window::~Fl_Menu_Window()</A></H4>
+ Destroys the window and all of its children.
+<H4><A name=Fl_Menu_Window.clear_overlay>
+Fl_Menu_Window::clear_overlay();</A></H4>
+ Tells FLTK to use normal drawing planes instead of overlay planes.
+This is usually necessary if your menu contains multi-color pixmaps.
+<H4><A name=Fl_Menu_Window.set_overlay>Fl_Menu_Window::set_overlay()</A></H4>
+ Tells FLTK to use hardware overlay planes if they are available. </BODY>
+</HTML> \ No newline at end of file
diff --git a/documentation/Fl_Multi_Browser.html b/documentation/Fl_Multi_Browser.html
index fb868c42d..f02b4e27b 100644
--- a/documentation/Fl_Multi_Browser.html
+++ b/documentation/Fl_Multi_Browser.html
@@ -1,73 +1,56 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Multi_Browser">class Fl_Multi_Browser</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Browser">Fl_Browser</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Multi_Browser>class Fl_Multi_Browser</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Browser.html#Fl_Browser>Fl_Browser</A>
|
- +----<b>Fl_Multi_Browser</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Multi_Browser.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Multi_Browser</tt> class is a subclass of
-<tt>Fl_Browser</tt> which lets the user select any set of the lines.
-The user interface is Macintosh style: clicking an item turns off all
-the others and selects that one, dragging selects all the items the
-mouse moves over, and shift + click toggles the items. This is
-different then how forms did it. Normally the callback is done when
-the user releases the mouse, but you can change this with
-<tt>when()</tt>.
-
-<p>See <a href="#Fl_Browser"><tt>Fl_Browser</tt></a> for methods to add
-and remove lines from the browser.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Multi_Browser.Fl_Multi_Browser">Fl_Multi_Browser</a>
- <li><a href="#Fl_Multi_Browser.~Fl_Multi_Browser">~Fl_Multi_Browser</a>
- <li><a href="#Fl_Multi_Browser.deselect">deselect</a>
- <li><a href="#Fl_Multi_Browser.select">select</a>
- <li><a href="#Fl_Multi_Browser.value">value</a>
-</ul>
-
-<h4><a name="Fl_Multi_Browser.Fl_Multi_Browser">Fl_Multi_Browser::Fl_Multi_Browser(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Multi_Browser</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
-
-<h4><a name="Fl_Multi_Browser.~Fl_Multi_Browser">virtual Fl_Multi_Browser::~Fl_Multi_Browser()</a></h4>
-
-The destructor <i>also deletes all the items in the list</i>.
-
-<h4><a name="Fl_Multi_Browser.deselect">int Fl_Browser::deselect()</a></h4>
-
-Deselects all lines.
-
-<h4><a name="Fl_Multi_Browser.select">int Fl_Browser::select(int,int=1)<br>
-int Fl_Browser::selected(int) const</a></h4>
-
-Selects one or more lines or gets the current selection state of a line.
-
-<h4><a name="Fl_Multi_Browser.value">int Fl_Browser::value() const<br>
-void Fl_Browser::value(int)</a></h4>
-
-Selects a single line or gets the last toggled line. This returns zero
-if no line has been toggled, so be aware that this can happen in a callback.
-
-</body>
-</html>
+ +----<B>Fl_Multi_Browser</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Multi_Browser.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Multi_Browser</TT> class is a subclass of <TT>Fl_Browser</TT>
+ which lets the user select any set of the lines. The user interface
+is Macintosh style: clicking an item turns off all the others and
+selects that one, dragging selects all the items the mouse moves over,
+and shift + click toggles the items. This is different then how forms
+did it. Normally the callback is done when the user releases the
+mouse, but you can change this with <TT>when()</TT>.
+<P>See <A href=Fl_Browser.html#Fl_Browser><TT>Fl_Browser</TT></A> for
+methods to add and remove lines from the browser. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Multi_Browser.Fl_Multi_Browser>Fl_Multi_Browser</A></LI>
+<LI><A href=#Fl_Multi_Browser.~Fl_Multi_Browser>~Fl_Multi_Browser</A></LI>
+<LI><A href=#Fl_Multi_Browser.deselect>deselect</A></LI>
+<LI><A href=#Fl_Multi_Browser.select>select</A></LI>
+<LI><A href=#Fl_Multi_Browser.value>value</A></LI>
+</UL>
+<H4><A name=Fl_Multi_Browser.Fl_Multi_Browser>
+Fl_Multi_Browser::Fl_Multi_Browser(int x, int y, int w, int h, const
+char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Multi_Browser</TT> widget using the given
+position, size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>
+.
+<H4><A name=Fl_Multi_Browser.~Fl_Multi_Browser>virtual
+Fl_Multi_Browser::~Fl_Multi_Browser()</A></H4>
+ The destructor <I>also deletes all the items in the list</I>.
+<H4><A name=Fl_Multi_Browser.deselect>int Fl_Browser::deselect()</A></H4>
+ Deselects all lines.
+<H4><A name=Fl_Multi_Browser.select>int Fl_Browser::select(int,int=1)
+<BR> int Fl_Browser::selected(int) const</A></H4>
+ Selects one or more lines or gets the current selection state of a
+line.
+<H4><A name=Fl_Multi_Browser.value>int Fl_Browser::value() const
+<BR> void Fl_Browser::value(int)</A></H4>
+ Selects a single line or gets the last toggled line. This returns zero
+if no line has been toggled, so be aware that this can happen in a
+callback. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Multiline_Input.html b/documentation/Fl_Multiline_Input.html
index 1b157eace..278b591a3 100644
--- a/documentation/Fl_Multiline_Input.html
+++ b/documentation/Fl_Multiline_Input.html
@@ -1,53 +1,43 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Multiline_Input">class Fl_Multiline_Input</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Input">Fl_Input</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Multiline_Input>class Fl_Multiline_Input</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=functions.html#Fl_Input>Fl_Input</A>
|
- +----<b>Fl_Multiline_Input</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Input.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This input field displays '\n' characters as new lines rather than ^J,
-and accepts the Return, Tab, and up and down arrow keys. This is for
-editing multiline text.
-
-<p>This is far from the nirvana of text editors, and is probably only
-good for small bits of text, 10 lines at most. I think FLTK can be
-used to write a powerful text editor, but it is not going to be a
-built-in feature. Powerful text editors in a toolkit are a big source
-of bloat.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Multiline_Input.Fl_Multiline_Input">Fl_Multiline_Input</a>
- <li><a href="#Fl_Multiline_Input.~Fl_Multiline_Input">~Fl_Multiline_Input</a>
-</ul>
-
-<h4><a name="Fl_Multiline_Input.Fl_Multiline_Input">Fl_Multiline_Input::Fl_Multiline_Input(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Multiline_Input</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
-
-<h4><a name="Fl_Multiline_Input.~Fl_Multiline_Input">virtual Fl_Multiline_Input::~Fl_Multiline_Input()</a></h4>
-
-Destroys the widget and any value associated with it.
-
-</body>
-</html>
+ +----<B>Fl_Multiline_Input</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Input.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This input field displays '\n' characters as new lines rather than ^J,
+and accepts the Return, Tab, and up and down arrow keys. This is for
+editing multiline text.
+<P>This is far from the nirvana of text editors, and is probably only
+good for small bits of text, 10 lines at most. I think FLTK can be
+used to write a powerful text editor, but it is not going to be a
+built-in feature. Powerful text editors in a toolkit are a big source
+of bloat. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Multiline_Input.Fl_Multiline_Input>Fl_Multiline_Input</A>
+</LI>
+<LI><A href=#Fl_Multiline_Input.~Fl_Multiline_Input>~Fl_Multiline_Input</A>
+</LI>
+</UL>
+<H4><A name=Fl_Multiline_Input.Fl_Multiline_Input>
+Fl_Multiline_Input::Fl_Multiline_Input(int x, int y, int w, int h,
+const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Multiline_Input</TT> widget using the given
+position, size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>
+.
+<H4><A name=Fl_Multiline_Input.~Fl_Multiline_Input>virtual
+Fl_Multiline_Input::~Fl_Multiline_Input()</A></H4>
+ Destroys the widget and any value associated with it. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Multiline_Output.html b/documentation/Fl_Multiline_Output.html
index d6d53bd24..19445661d 100644
--- a/documentation/Fl_Multiline_Output.html
+++ b/documentation/Fl_Multiline_Output.html
@@ -1,46 +1,38 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Multiline_Output">class Fl_Multiline_Output</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Output">Fl_Output</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Multiline_Output>class Fl_Multiline_Output</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Output.html#Fl_Output>Fl_Output</A>
|
- +----<b>Fl_Multiline_Output</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Multiline_Output.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This widget is a subclass of <tt>Fl_Output</tt> that displays multiple lines
-of text. It also displays tab characters as whitespace to the next column.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Multiline_Output.Fl_Multiline_Output">Fl_Multiline_Output</a>
- <li><a href="#Fl_Multiline_Output.~Fl_Multiline_Output">~Fl_Multiline_Output</a>
-</ul>
-
-<h4><a name="Fl_Multiline_Output.Fl_Multiline_Output">Fl_Multiline_Output::Fl_Multiline_Output(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Multiline_Output</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
-
-<h4><a name="Fl_Multiline_Output.~Fl_Multiline_Output">virtual Fl_Multiline_Output::~Fl_Multiline_Output()</a></h4>
-
-Destroys the widget and any value associated with it.
-
-</body>
-</html>
+ +----<B>Fl_Multiline_Output</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Multiline_Output.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This widget is a subclass of <TT>Fl_Output</TT> that displays multiple
+lines of text. It also displays tab characters as whitespace to the
+next column.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Multiline_Output.Fl_Multiline_Output>Fl_Multiline_Output</A>
+</LI>
+<LI><A href=#Fl_Multiline_Output.~Fl_Multiline_Output>
+~Fl_Multiline_Output</A></LI>
+</UL>
+<H4><A name=Fl_Multiline_Output.Fl_Multiline_Output>
+Fl_Multiline_Output::Fl_Multiline_Output(int x, int y, int w, int h,
+const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Multiline_Output</TT> widget using the given
+position, size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>
+.
+<H4><A name=Fl_Multiline_Output.~Fl_Multiline_Output>virtual
+Fl_Multiline_Output::~Fl_Multiline_Output()</A></H4>
+ Destroys the widget and any value associated with it. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Output.html b/documentation/Fl_Output.html
index 0039eebb0..7e9c91679 100644
--- a/documentation/Fl_Output.html
+++ b/documentation/Fl_Output.html
@@ -1,108 +1,80 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Output">class Fl_Output</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Input_">Fl_Input_</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Output>class Fl_Output</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>
|
- +----<b>Fl_Output</b>
+ +----<B>Fl_Output</B>
|
- +----<a href="#Fl_Multiline_Output">Fl_Multiline_Output</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Output.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This widget displays a piece of text. When you set the <tt>value()</tt>,
-<tt>Fl_Output</tt> does a <tt>strcpy()</tt> to it's own storage, which is useful for
-program-generated values. The user may select portions of the text
-using the mouse and paste the contents into other fields or programs.
-
-<p><img src=text.gif>
-
-<p>There is a single subclass, <a
-href="#Fl_Multiline_Output">Fl_Multiline_Output</a>, which allows you to
-display multiple lines of text.
-
-<p>The text may contain any characters except \0, and will correctly
-display anything, using ^X notation for unprintable control characters
-and \nnn notation for unprintable characters with the high bit set. It
-assummes the font can draw any characters in the ISO-Latin1 character
-set.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Output.Fl_Output">Fl_Output</a>
- <li><a href="#Fl_Output.~Fl_Output">~Fl_Output</a>
- <li><a href="#Fl_Output.cursor_color">cursor_color</a>
- <li><a href="#Fl_Output.index">index</a>
- <li><a href="#Fl_Output.size">size</a>
- <li><a href="#Fl_Output.textcolor">textcolor</a>
- <li><a href="#Fl_Output.textfont">textfont</a>
- <li><a href="#Fl_Output.textsize">textsize</a>
- <li><a href="#Fl_Output.value">value</a>
-</ul>
-
-<h4><a name="Fl_Output.Fl_Output">Fl_Output::Fl_Output(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Output</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
-
-<h4><a name="Fl_Output.~Fl_Output">virtual Fl_Output::~Fl_Output()</a></h4>
-
-Destroys the widget and any value associated with it.
-
-<h4><a name="Fl_Output.value">const char *Fl_Output::value() const<br>
-int Fl_Output::value(const char*)<br>
-int Fl_Output::value(const char*, int)</a></h4>
-
-The first form returns the current value, which is a pointer to the
-internal buffer and is valid only until the value is changed.
-
-<p>The second two forms change the text and set the mark and the point
-to the end of it. The string is copied to the internal buffer. Passing
-<tt>NULL</tt> is the same as "". This returns non-zero if the new
-value is different than the current one. You can use the second
-version to directly set the length if you know it already or want to
-put nul's in the text.
-
-<h4><a name="Fl_Output.size">int Fl_Output::size() const</a></h4>
-
-Returns the number of characters in <tt>value()</tt>. This may be greater than
-<tt>strlen(value())</tt> if there are nul characters in it.
-
-<h4><a name="Fl_Output.index">char Fl_Output::index(int) const</a></h4>
-
-Same as <tt>value()[n]</tt>, but may be faster in plausible implementations.
-No bounds checking is done.
-
-<h4><a name="Fl_Output.textcolor">Fl_Color Fl_Output::textcolor() const<br>
-void Fl_Output::textcolor(Fl_Color)</a></h4>
-
-Gets or sets the color of the text in the input field.
-
-<h4><a name="Fl_Output.textfont">Fl_Font Fl_Output::textfont() const<br>
-void Fl_Output::textfont(Fl_Font)</a></h4>
-
-Gets or sets the font of the text in the input field.
-
-<h4><a name="Fl_Output.textsize">uchar Fl_Output::textsize() const<br>
-void Fl_Output::textsize(uchar)</a></h4>
-
-Gets or sets the size of the text in the input field.
-
-</body>
-</html>
+ +----<A href=Fl_Multiline_Output.html#Fl_Multiline_Output>Fl_Multiline_Output</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Output.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This widget displays a piece of text. When you set the <TT>value()</TT>
+, <TT>Fl_Output</TT> does a <TT>strcpy()</TT> to it's own storage,
+which is useful for program-generated values. The user may select
+portions of the text using the mouse and paste the contents into other
+fields or programs.
+<CENTER><IMG src=./text.gif></CENTER>
+<P>There is a single subclass, <A href=Fl_Multiline_Output.html#Fl_Multiline_Output>
+Fl_Multiline_Output</A>, which allows you to display multiple lines of
+text. </P>
+<P>The text may contain any characters except \0, and will correctly
+display anything, using ^X notation for unprintable control characters
+and \nnn notation for unprintable characters with the high bit set. It
+assummes the font can draw any characters in the ISO-Latin1 character
+set. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Output.Fl_Output>Fl_Output</A></LI>
+<LI><A href=#Fl_Output.~Fl_Output>~Fl_Output</A></LI>
+<LI><A href=#Fl_Output.cursor_color>cursor_color</A></LI>
+<LI><A href=#Fl_Output.index>index</A></LI>
+<LI><A href=#Fl_Output.size>size</A></LI>
+<LI><A href=#Fl_Output.textcolor>textcolor</A></LI>
+<LI><A href=#Fl_Output.textfont>textfont</A></LI>
+<LI><A href=#Fl_Output.textsize>textsize</A></LI>
+<LI><A href=#Fl_Output.value>value</A></LI>
+</UL>
+<H4><A name=Fl_Output.Fl_Output>Fl_Output::Fl_Output(int x, int y, int
+w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Output</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
+<H4><A name=Fl_Output.~Fl_Output>virtual Fl_Output::~Fl_Output()</A></H4>
+ Destroys the widget and any value associated with it.
+<H4><A name=Fl_Output.value>const char *Fl_Output::value() const
+<BR> int Fl_Output::value(const char*)
+<BR> int Fl_Output::value(const char*, int)</A></H4>
+ The first form returns the current value, which is a pointer to the
+internal buffer and is valid only until the value is changed.
+<P>The second two forms change the text and set the mark and the point
+to the end of it. The string is copied to the internal buffer. Passing <TT>
+NULL</TT> is the same as &quot;&quot;. This returns non-zero if the new value is
+different than the current one. You can use the second version to
+directly set the length if you know it already or want to put nul's in
+the text. </P>
+<H4><A name=Fl_Output.size>int Fl_Output::size() const</A></H4>
+ Returns the number of characters in <TT>value()</TT>. This may be
+greater than <TT>strlen(value())</TT> if there are nul characters in
+it.
+<H4><A name=Fl_Output.index>char Fl_Output::index(int) const</A></H4>
+ Same as <TT>value()[n]</TT>, but may be faster in plausible
+implementations. No bounds checking is done.
+<H4><A name=Fl_Output.textcolor>Fl_Color Fl_Output::textcolor() const
+<BR> void Fl_Output::textcolor(Fl_Color)</A></H4>
+ Gets or sets the color of the text in the input field.
+<H4><A name=Fl_Output.textfont>Fl_Font Fl_Output::textfont() const
+<BR> void Fl_Output::textfont(Fl_Font)</A></H4>
+ Gets or sets the font of the text in the input field.
+<H4><A name=Fl_Output.textsize>uchar Fl_Output::textsize() const
+<BR> void Fl_Output::textsize(uchar)</A></H4>
+ Gets or sets the size of the text in the input field. </BODY></HTML>
diff --git a/documentation/Fl_Overlay_Window.html b/documentation/Fl_Overlay_Window.html
index b9b0218de..aff4ef694 100644
--- a/documentation/Fl_Overlay_Window.html
+++ b/documentation/Fl_Overlay_Window.html
@@ -1,70 +1,56 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Overlay_Window">class Fl_Overlay_Window</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Double_Window">Fl_Double_Window</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Overlay_Window>class Fl_Overlay_Window</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Double_Window.html#Fl_Double_Window>Fl_Double_Window</A>
|
- +----<b>Fl_Overlay_Window</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Overlay_Window.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This window provides double buffering and also the ability to draw the
-"overlay" which is another picture placed on top of the main image.
-The overlay is designed to be a rapidly-changing but simple graphic
-such as a mouse selection box. <tt>Fl_Overlay_Window</tt> uses the
-overlay planes provided by your graphics hardware if they are available.
-
-<p>If no hardware support is found the overlay is simulated by drawing
-directly into the on-screen copy of the double-buffered window, and
-"erased" by copying the backbuffer over it again. This means the
-overlay will blink if you change the image in the window.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Overlay_Window.Fl_Overlay_Window">Fl_Overlay_Window</a>
- <li><a href="#Fl_Overlay_Window.~Fl_Overlay_Window">~Fl_Overlay_Window</a>
- <li><a href="#Fl_Overlay_Window.draw_overlay">draw_overlay</a>
- <li><a href="#Fl_Overlay_Window.redraw_overlay">redraw_overlay</a>
-</ul>
-
-<h4><a name="Fl_Overlay_Window.Fl_Overlay_Window">Fl_Overlay_Window::Fl_Overlay_Window(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Overlay_Window</tt> widget using the given position, size, and
-label (title) string.
-
-<h4><a name="Fl_Overlay_Window.~Fl_Overlay_Window">virtual Fl_Overlay_Window::~Fl_Overlay_Window()</a></h4>
-
-Destroys the window and all child widgets.
-
-<h4><a name="Fl_Overlay_Window.">virtual void Fl_Overlay_Window::draw_overlay() = 0</a></h4>
-
-You must subclass <tt>Fl_Overlay_Window</tt> and provide this method. It is
-just like a <tt>draw()</tt> method, except it draws the overlay. The overlay
-will have already been "cleared" when this is called. You can use any
-of the routines described in <a href="#Drawing">&lt;FL/fl_draw.H></a>.
-
-<h4><a name="Fl_Overlay_Window.">void Fl_Overlay_Window::redraw_overlay()</a></h4>
-
-Call this to indicate that the overlay data has changed and needs to
-be redrawn. The overlay will be clear until the first time this is
-called, so if you want an initial display you must call this after
-calling <tt>show()</tt>.
-
-</body>
-</html>
+ +----<B>Fl_Overlay_Window</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Overlay_Window.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This window provides double buffering and also the ability to draw the
+&quot;overlay&quot; which is another picture placed on top of the main image. The
+overlay is designed to be a rapidly-changing but simple graphic such as
+a mouse selection box. <TT>Fl_Overlay_Window</TT> uses the overlay
+planes provided by your graphics hardware if they are available.
+<P>If no hardware support is found the overlay is simulated by drawing
+directly into the on-screen copy of the double-buffered window, and
+&quot;erased&quot; by copying the backbuffer over it again. This means the
+overlay will blink if you change the image in the window. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Overlay_Window.Fl_Overlay_Window>Fl_Overlay_Window</A></LI>
+<LI><A href=#Fl_Overlay_Window.~Fl_Overlay_Window>~Fl_Overlay_Window</A></LI>
+<LI><A href=#Fl_Overlay_Window.draw_overlay>draw_overlay</A></LI>
+<LI><A href=#Fl_Overlay_Window.redraw_overlay>redraw_overlay</A></LI>
+</UL>
+<H4><A name=Fl_Overlay_Window.Fl_Overlay_Window>
+Fl_Overlay_Window::Fl_Overlay_Window(int x, int y, int w, int h, const
+char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Overlay_Window</TT> widget using the given
+position, size, and label (title) string.
+<H4><A name=Fl_Overlay_Window.~Fl_Overlay_Window>virtual
+Fl_Overlay_Window::~Fl_Overlay_Window()</A></H4>
+ Destroys the window and all child widgets.
+<H4><A name=Fl_Overlay_Window.>virtual void
+Fl_Overlay_Window::draw_overlay() = 0</A></H4>
+ You must subclass <TT>Fl_Overlay_Window</TT> and provide this method.
+ It is just like a <TT>draw()</TT> method, except it draws the overlay.
+ The overlay will have already been &quot;cleared&quot; when this is called. You
+can use any of the routines described in <A href=drawing.html#Drawing>
+&lt;FL/fl_draw.H&gt;</A>.
+<H4><A name=Fl_Overlay_Window.>void Fl_Overlay_Window::redraw_overlay()</A>
+</H4>
+ Call this to indicate that the overlay data has changed and needs to
+be redrawn. The overlay will be clear until the first time this is
+called, so if you want an initial display you must call this after
+calling <TT>show()</TT>. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Pack.html b/documentation/Fl_Pack.html
index b7e70cb9e..5eb0a324e 100644
--- a/documentation/Fl_Pack.html
+++ b/documentation/Fl_Pack.html
@@ -1,103 +1,80 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Pack">class Fl_Pack</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Group">Fl_Group</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Pack>class Fl_Pack</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Group.html#Fl_Group>Fl_Group</A>
|
- +----<b>Fl_Pack</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Pack.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This widget was designed to add the functionality of compressing
-and aligning widgets.
-
-<p>If <tt>type()</tt> is <tt>FL_HORIZONTAL</tt> all the children are resized to the
-height of the <tt>Fl_Pack</tt>, and are moved next to each other horizontally.
-If <tt>type()</tt> is not <tt>FL_HORIZONTAL</tt> then the children are resized to the
-width and are stacked below each other. Then the <tt>Fl_Pack</tt> resizes
-itself to surround the child widgets.
-
-<p>This widget is needed for the <a href="#Fl_Tab"><tt>Fl_Tab</tt></a>. In
-addition you may want to put the <tt>Fl_Pack</tt> inside an
-<a href="#Fl_Scroll"><tt>Fl_Scroll</tt></a>.
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Pack.Fl_Pack">Fl_Pack</a>
- <li><a href="#Fl_Pack.~Fl_Pack">~Fl_Pack</a>
- <li><a href="#Fl_Pack.add">add</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Pack.add_resizeable">add_resizeable</a>
- <li><a href="#Fl_Pack.array">array</a>
- <li><a href="#Fl_Pack.begin">begin</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Pack.child">child</a>
- <li><a href="#Fl_Pack.children">children</a>
- <li><a href="#Fl_Pack.current">current</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Pack.end">end</a>
- <li><a href="#Fl_Pack.find">find</a>
- <li><a href="#Fl_Pack.insert">insert</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Pack.remove">remove</a>
- <li><a href="#Fl_Pack.resizeable">resizeable</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Pack.Fl_Pack">Fl_Pack::Fl_Pack(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Pack</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>.
-
-<h4><a name="Fl_Pack.~Fl_Pack">virtual Fl_Pack::~Fl_Pack()</a></h4>
-
-The destructor <i>also deletes all the children</i>. This allows a
-whole tree to be deleted at once, without having to keep a pointer to all
-the children in the user code. A kludge has been done so the
-<tt>Fl_Pack</tt> and all of it's children can be automatic (local)
-variables, but you must declare the <tt>Fl_Pack</tt> <i>first</i>, so
-that it is destroyed last.
-
-<h4><a name="Fl_Pack.spacing">int Fl_Pack::spacing() const<br>
-void Fl_Pack::spacing(int)</a></h4>
-
-Gets or sets the number of extra pixels of blank space that are added between
-the children.
-
-</body>
-</html>
+ +----<B>Fl_Pack</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Pack.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This widget was designed to add the functionality of compressing and
+aligning widgets.
+<P>If <TT>type()</TT> is <TT>FL_HORIZONTAL</TT> all the children are
+resized to the height of the <TT>Fl_Pack</TT>, and are moved next to
+each other horizontally. If <TT>type()</TT> is not <TT>FL_HORIZONTAL</TT>
+ then the children are resized to the width and are stacked below each
+other. Then the <TT>Fl_Pack</TT> resizes itself to surround the child
+widgets. </P>
+<P>This widget is needed for the <A href=#Fl_Tab><TT>Fl_Tab</TT></A>.
+ In addition you may want to put the <TT>Fl_Pack</TT> inside an <A href=Fl_Scroll.html#Fl_Scroll>
+<TT>Fl_Scroll</TT></A>. </P>
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Pack.Fl_Pack>Fl_Pack</A></LI>
+<LI><A href=#Fl_Pack.~Fl_Pack>~Fl_Pack</A></LI>
+<LI><A href=#Fl_Pack.add>add</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Pack.add_resizeable>add_resizeable</A></LI>
+<LI><A href=#Fl_Pack.array>array</A></LI>
+<LI><A href=#Fl_Pack.begin>begin</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Pack.child>child</A></LI>
+<LI><A href=#Fl_Pack.children>children</A></LI>
+<LI><A href=#Fl_Pack.current>current</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Pack.end>end</A></LI>
+<LI><A href=#Fl_Pack.find>find</A></LI>
+<LI><A href=#Fl_Pack.insert>insert</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Pack.remove>remove</A></LI>
+<LI><A href=#Fl_Pack.resizeable>resizeable</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Pack.Fl_Pack>Fl_Pack::Fl_Pack(int x, int y, int w, int
+h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Pack</TT> widget using the given position, size,
+and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
+<H4><A name=Fl_Pack.~Fl_Pack>virtual Fl_Pack::~Fl_Pack()</A></H4>
+ The destructor <I>also deletes all the children</I>. This allows a
+whole tree to be deleted at once, without having to keep a pointer to
+all the children in the user code. A kludge has been done so the <TT>
+Fl_Pack</TT> and all of it's children can be automatic (local)
+variables, but you must declare the <TT>Fl_Pack</TT><I>first</I>, so
+that it is destroyed last.
+<H4><A name=Fl_Pack.spacing>int Fl_Pack::spacing() const
+<BR> void Fl_Pack::spacing(int)</A></H4>
+ Gets or sets the number of extra pixels of blank space that are added
+between the children. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Positioner.html b/documentation/Fl_Positioner.html
index 30c3ac288..d714cc6b1 100644
--- a/documentation/Fl_Positioner.html
+++ b/documentation/Fl_Positioner.html
@@ -1,97 +1,69 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Positioner">class Fl_Positioner</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Positioner>class Fl_Positioner</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Positioner</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Positioner.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This class is provided for Forms compatibility. It provides 2D input.
-It would be useful if this could be put atop another widget so that the
-crosshairs are on top, but this is not implemented. The color of the
-crosshairs is <tt>selection_color()</tt>.
-
-<p><img src=positioner.gif>
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Positioner.Fl_Positioner">Fl_Positioner</a>
- <li><a href="#Fl_Positioner.~Fl_Positioner">~Fl_Positioner</a>
- <li><a href="#Fl_Positioner.value">value</a>
- <li><a href="#Fl_Positioner.xbounds">xbounds</a>
- <li><a href="#Fl_Positioner.xstep">xstep</a>
- <li><a href="#Fl_Positioner.xvalue">xvalue</a>
- <li><a href="#Fl_Positioner.ybounds">ybounds</a>
- <li><a href="#Fl_Positioner.ystep">ystep</a>
- <li><a href="#Fl_Positioner.yvalue">yvalue</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Positioner.Fl_Positioner">Fl_Positioner::Fl_Positioner(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Positioner</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>.
-
-<h4><a name="Fl_Positioner.~Fl_Positioner">virtual Fl_Positioner::~Fl_Positioner()</a></h4>
-
-Deletes the widget.
-
-<h4><a name="Fl_Positioner.value">void Fl_Positioner::value(float *x, float *y) const</a></h4>
-
-Returns the current position in <tt>x</tt> and <tt>y</tt>.
-
-<h4><a name="Fl_Positioner.xbounds">void xbounds(float *xmin, float *xmax)<br>
-void xbounds(float xmin, float xmax)</a></h4>
-
-Gets or sets the X axis bounds.
-
-<h4><a name="Fl_Positioner.xstep">void xstep(float x)</a></h4>
-
-Sets the stepping value for the X axis.
-
-<h4><a name="Fl_Positioner.xvalue">float Fl_Positioner::xvalue(void) const<br>
-void Fl_Positioner::xvalue(float x)</a></h4>
-
-Gets or sets the X axis coordinate.
-
-<h4><a name="Fl_Positioner.ybounds">void ybounds(float *ymin, float *ymay)<br>
-void ybounds(float ymin, float ymay)</a></h4>
-
-Gets or sets the Y axis bounds.
-
-<h4><a name="Fl_Positioner.ystep">void ystep(float y)</a></h4>
-
-Sets the stepping value for the Y axis.
-
-<h4><a name="Fl_Positioner.yvalue">float Fl_Positioner::yvalue(void) const<br>
-void Fl_Positioner::yvalue(float y)</a></h4>
-
-Gets or sets the Y axis coordinate.
-
-</body>
-</html>
+ +----<B>Fl_Positioner</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Positioner.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This class is provided for Forms compatibility. It provides 2D input.
+It would be useful if this could be put atop another widget so that the
+crosshairs are on top, but this is not implemented. The color of the
+crosshairs is <TT>selection_color()</TT>.
+<P><IMG src=./positioner.gif></P>
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Positioner.Fl_Positioner>Fl_Positioner</A></LI>
+<LI><A href=#Fl_Positioner.~Fl_Positioner>~Fl_Positioner</A></LI>
+<LI><A href=#Fl_Positioner.value>value</A></LI>
+<LI><A href=#Fl_Positioner.xbounds>xbounds</A></LI>
+<LI><A href=#Fl_Positioner.xstep>xstep</A></LI>
+<LI><A href=#Fl_Positioner.xvalue>xvalue</A></LI>
+<LI><A href=#Fl_Positioner.ybounds>ybounds</A></LI>
+<LI><A href=#Fl_Positioner.ystep>ystep</A></LI>
+<LI><A href=#Fl_Positioner.yvalue>yvalue</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Positioner.Fl_Positioner>
+Fl_Positioner::Fl_Positioner(int x, int y, int w, int h, const char
+*label = 0)</A></H4>
+ Creates a new <TT>Fl_Positioner</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
+<H4><A name=Fl_Positioner.~Fl_Positioner>virtual
+Fl_Positioner::~Fl_Positioner()</A></H4>
+ Deletes the widget.
+<H4><A name=Fl_Positioner.value>void Fl_Positioner::value(float *x,
+float *y) const</A></H4>
+ Returns the current position in <TT>x</TT> and <TT>y</TT>.
+<H4><A name=Fl_Positioner.xbounds>void xbounds(float *xmin, float *xmax)
+<BR> void xbounds(float xmin, float xmax)</A></H4>
+ Gets or sets the X axis bounds.
+<H4><A name=Fl_Positioner.xstep>void xstep(float x)</A></H4>
+ Sets the stepping value for the X axis.
+<H4><A name=Fl_Positioner.xvalue>float Fl_Positioner::xvalue(void) const
+<BR> void Fl_Positioner::xvalue(float x)</A></H4>
+ Gets or sets the X axis coordinate.
+<H4><A name=Fl_Positioner.ybounds>void ybounds(float *ymin, float *ymay)
+<BR> void ybounds(float ymin, float ymay)</A></H4>
+ Gets or sets the Y axis bounds.
+<H4><A name=Fl_Positioner.ystep>void ystep(float y)</A></H4>
+ Sets the stepping value for the Y axis.
+<H4><A name=Fl_Positioner.yvalue>float Fl_Positioner::yvalue(void) const
+<BR> void Fl_Positioner::yvalue(float y)</A></H4>
+ Gets or sets the Y axis coordinate. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Repeat_Button.html b/documentation/Fl_Repeat_Button.html
index 60129ffdc..078011daa 100644
--- a/documentation/Fl_Repeat_Button.html
+++ b/documentation/Fl_Repeat_Button.html
@@ -1,45 +1,34 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Repeat_Button">class Fl_Repeat_Button</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre><a href="#Fl_Button">Fl_Button</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Repeat_Button>class Fl_Repeat_Button</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE><A href=Fl_Button.html#Fl_Button>Fl_Button</A>
|
- +----<b>Fl_Repeat_Button</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>#include &lt;FL/Fl_Repeat_Button.H></pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Repeat_Button</tt> is a subclass of <tt>Fl_Button</tt> that
-generates a callback when it is pressed and then repeatedly generates
-callbacks as long as it is held down. The speed of the repeat is fixed
-and depends on the implementation.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Repeat_Button.Fl_Repeat_Button">Fl_Repeat_Button</a>
- <li><a href="#Fl_Repeat_Button.~Fl_Repeat_Button">~Fl_Repeat_Button</a>
-</ul>
-
-<h4><a name="Fl_Repeat_Button.Fl_Repeat_Button">Fl_Repeat_Button::Fl_Repeat_Button(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Repeat_Button</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_UP_BOX</tt>.
-
-<h4><a name="Fl_Repeat_Button.~Fl_Repeat_Button">virtual Fl_Repeat_Button::~Fl_Repeat_Button()</a></h4>
-
-Deletes the button.
-
-</body>
-</html>
+ +----<B>Fl_Repeat_Button</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>#include &lt;FL/Fl_Repeat_Button.H&gt;</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Repeat_Button</TT> is a subclass of <TT>Fl_Button</TT> that
+generates a callback when it is pressed and then repeatedly generates
+callbacks as long as it is held down. The speed of the repeat is fixed
+and depends on the implementation.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Repeat_Button.Fl_Repeat_Button>Fl_Repeat_Button</A></LI>
+<LI><A href=#Fl_Repeat_Button.~Fl_Repeat_Button>~Fl_Repeat_Button</A></LI>
+</UL>
+<H4><A name=Fl_Repeat_Button.Fl_Repeat_Button>
+Fl_Repeat_Button::Fl_Repeat_Button(int x, int y, int w, int h, const
+char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Repeat_Button</TT> widget using the given
+position, size, and label string. The default boxtype is <TT>FL_UP_BOX</TT>
+.
+<H4><A name=Fl_Repeat_Button.~Fl_Repeat_Button>virtual
+Fl_Repeat_Button::~Fl_Repeat_Button()</A></H4>
+ Deletes the button. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Return_Button.html b/documentation/Fl_Return_Button.html
index 8ecfbef31..a6a740ea9 100644
--- a/documentation/Fl_Return_Button.html
+++ b/documentation/Fl_Return_Button.html
@@ -1,44 +1,33 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Return_Button">class Fl_Return_Button</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre><a href="#Fl_Button">Fl_Button</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Return_Button>class Fl_Return_Button</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE><A href=Fl_Button.html#Fl_Button>Fl_Button</A>
|
- +----<b>Fl_Return_Button</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>#include &lt;FL/Fl_Return_Button.H></pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Return_Button</tt> is a subclass of <tt>Fl_Button</tt> that
-generates a callback when it is pressed or when the user presses the
-Enter key. A carriage-return symbol is drawn next to the button label.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Return_Button.Fl_Return_Button">Fl_Return_Button</a>
- <li><a href="#Fl_Return_Button.~Fl_Return_Button">~Fl_Return_Button</a>
-</ul>
-
-<h4><a name="Fl_Return_Button.Fl_Return_Button">Fl_Return_Button::Fl_Return_Button(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Return_Button</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_UP_BOX</tt>.
-
-<h4><a name="Fl_Return_Button.~Fl_Return_Button">virtual Fl_Return_Button::~Fl_Return_Button()</a></h4>
-
-Deletes the button.
-
-</body>
-</html>
+ +----<B>Fl_Return_Button</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>#include &lt;FL/Fl_Return_Button.H&gt;</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Return_Button</TT> is a subclass of <TT>Fl_Button</TT> that
+generates a callback when it is pressed or when the user presses the
+Enter key. A carriage-return symbol is drawn next to the button label.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Return_Button.Fl_Return_Button>Fl_Return_Button</A></LI>
+<LI><A href=#Fl_Return_Button.~Fl_Return_Button>~Fl_Return_Button</A></LI>
+</UL>
+<H4><A name=Fl_Return_Button.Fl_Return_Button>
+Fl_Return_Button::Fl_Return_Button(int x, int y, int w, int h, const
+char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Return_Button</TT> widget using the given
+position, size, and label string. The default boxtype is <TT>FL_UP_BOX</TT>
+.
+<H4><A name=Fl_Return_Button.~Fl_Return_Button>virtual
+Fl_Return_Button::~Fl_Return_Button()</A></H4>
+ Deletes the button. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Roller.html b/documentation/Fl_Roller.html
index 5bc7f0c74..e2f4e199d 100644
--- a/documentation/Fl_Roller.html
+++ b/documentation/Fl_Roller.html
@@ -1,46 +1,32 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Roller">class Fl_Roller</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Valuator">Fl_Valuator</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Roller>class Fl_Roller</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A>
|
- +----<b>Fl_Roller</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Roller.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Roller</tt> widget is a "dolly" control commonly used to
-move 3D objects.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Roller.Fl_Roller">Fl_Roller</a>
- <li><a href="#Fl_Roller.~Fl_Roller">~Fl_Roller</a>
-</ul>
-
-<h4><a name="Fl_Roller.Fl_Roller">Fl_Roller::Fl_Roller(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Roller</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>.
-
-<h4><a name="Fl_Roller.~Fl_Roller">virtual Fl_Roller::~Fl_Roller()</a></h4>
-
-Destroys the valuator.
-
-</body>
-</html>
+ +----<B>Fl_Roller</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Roller.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Roller</TT> widget is a &quot;dolly&quot; control commonly used to
+move 3D objects.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Roller.Fl_Roller>Fl_Roller</A></LI>
+<LI><A href=#Fl_Roller.~Fl_Roller>~Fl_Roller</A></LI>
+</UL>
+<H4><A name=Fl_Roller.Fl_Roller>Fl_Roller::Fl_Roller(int x, int y, int
+w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Roller</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
+<H4><A name=Fl_Roller.~Fl_Roller>virtual Fl_Roller::~Fl_Roller()</A></H4>
+ Destroys the valuator. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Round_Button.html b/documentation/Fl_Round_Button.html
index 648d17a0a..2c7ea9d3a 100644
--- a/documentation/Fl_Round_Button.html
+++ b/documentation/Fl_Round_Button.html
@@ -1,53 +1,40 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Round_Button">class Fl_Round_Button</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Button">Fl_Button</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Round_Button>class Fl_Round_Button</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Button.html#Fl_Button>Fl_Button</A>
|
- +----<b>Fl_Round_Button</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Round_Button.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-Buttons generate callbacks when they are clicked by the user. You
-control exactly when and how by changing the values for <tt>type()</tt> and
-<tt>when()</tt>.
-
-<P>The <tt>Fl_Round_Button</tt> subclass display the "on" state by
-turning on a light, rather than drawing pushed in. The shape of the
-"light" is initially set to FL_ROUND_DOWN_BOX. The color of the
-light when on is controlled with <tt>selection_color()<tt>, which defaults to
-FL_RED.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Round_Button.Fl_Round_Button">Fl_Round_Button</a>
- <li><a href="#Fl_Round_Button.~Fl_Round_Button">~Fl_Round_Button</a>
-</ul>
-
-<h4><a name="Fl_Round_Button.Fl_Round_Button">Fl_Round_Button::Fl_Round_Button(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Round_Button</tt> widget using the given position,
-size, and label string.
-
-<h4><a name="Fl_Round_Button.~Fl_Round_Button">Fl_Round_Button::~Fl_Round_Button()</a></h4>
-
-The destructor deletes the check button.
-
-</body>
-</html>
+ +----<B>Fl_Round_Button</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Round_Button.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ Buttons generate callbacks when they are clicked by the user. You
+control exactly when and how by changing the values for <TT>type()</TT>
+ and <TT>when()</TT>.
+<P>The <TT>Fl_Round_Button</TT> subclass display the &quot;on&quot; state by
+turning on a light, rather than drawing pushed in. The shape of the
+&quot;light&quot; is initially set to FL_ROUND_DOWN_BOX. The color of the light
+when on is controlled with <TT>selection_color()<TT>, which defaults to
+FL_RED. </TT></TT></P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Round_Button.Fl_Round_Button>Fl_Round_Button</A></LI>
+<LI><A href=#Fl_Round_Button.~Fl_Round_Button>~Fl_Round_Button</A></LI>
+</UL>
+<H4><A name=Fl_Round_Button.Fl_Round_Button>
+Fl_Round_Button::Fl_Round_Button(int x, int y, int w, int h, const char
+*label = 0)</A></H4>
+ Creates a new <TT>Fl_Round_Button</TT> widget using the given
+position, size, and label string.
+<H4><A name=Fl_Round_Button.~Fl_Round_Button>
+Fl_Round_Button::~Fl_Round_Button()</A></H4>
+ The destructor deletes the check button. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Scroll.html b/documentation/Fl_Scroll.html
index 41136476c..2140e93d1 100644
--- a/documentation/Fl_Scroll.html
+++ b/documentation/Fl_Scroll.html
@@ -1,135 +1,99 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Scroll">class Fl_Scroll</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Group">Fl_Group</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Scroll>class Fl_Scroll</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Group.html#Fl_Group>Fl_Group</A>
|
- +----<b>Fl_Scroll</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Scroll.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This container widget lets you maneuver around a set of widgets
-much larger than your window. If the child widgets are larger than
-the size of this object then scrollbars will appear so that you can
-scroll over to them:
-
-<p><img src=Fl_Scroll.gif>
-
-<p>If all of the child widgets are packed together into a solid
-rectangle then you want to set <tt>box()</tt> to <tt>FL_NO_BOX</tt> or
-one of the <tt>_FRAME</tt> types. This will result in the best output.
-However, if the child widgets are a sparse arrangment you must set
-<tt>box()</tt> to a real <tt>_BOX</tt> type. This can result in some
-blinking during redrawing, but that can be solved by using a
-<tt>Fl_Double_Window</tt>.
-
-<p>This widget can also be used to pan around a single child widget
-"canvas". This child widget should be of your own class, with a
-<tt>draw()</tt> method that draws the contents. The scrolling is done
-by changing the <tt>x()</tt> and <tt>y()</tt> of the widget, so this
-child must use the <tt>x()</tt> and <tt>y()</tt> to position it's
-drawing. To speed up drawing it should test <a
-href=fl_clip><tt>fl_clip()</tt></a>.
-
-<p>Another very useful child is a single <a
-href="#Fl_Pack"><tt>Fl_Pack</tt></a>, which is itself a group that
-packs it's children together and changes size to surround them.
-Filling the <tt>Fl_Pack</tt> with <a href="#Fl_Tab"><tt>Fl_Tab</tt></a>
-groups (and then putting normal widgets inside those) gives you a very
-powerful scrolling list of individually-openable panels.
-
-<p>Fluid lets you create these, but you can only lay out objects that
-fit inside the <tt>Fl_Scroll</tt> without scrolling. Be sure to leave
-space for the scrollbars, as Fluid won't show these either.
-
-<p><i>You cannot use <tt>Fl_Window</tt> as a child of this since the
-clipping is not conveyed to it when drawn, and it will draw over the
-scrollbars and neighboring objects.</i>
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Scroll.Fl_Scroll">Fl_Scroll</a>
- <li><a href="#Fl_Scroll.~Fl_Scroll">~Fl_Scroll</a>
- <li><a href="#Fl_Scroll.align">align</a>
- <li><a href="#Fl_Scroll.position">position</a>
- <li><a href="#Fl_Scroll.type">type</a>
- <li><a href="#Fl_Scroll.xposition">xposition</a>
- <li><a href="#Fl_Scroll.yposition">yposition</a>
-</ul>
-
-<h4><a name="Fl_Scroll.Fl_Scroll">Fl_Scroll::Fl_Scroll(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Scroll</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>.
-
-<h4><a name="Fl_Scroll.~Fl_Scroll">virtual Fl_Scroll::~Fl_Scroll()</a></h4>
-
-The destructor <i>also deletes all the children</i>. This allows a
-whole tree to be deleted at once, without having to keep a pointer to all
-the children in the user code. A kludge has been done so the
-<tt>Fl_Scroll</tt> and all of it's children can be automatic (local)
-variables, but you must declare the <tt>Fl_Scroll</tt> <i>first</i>, so
-that it is destroyed last.
-
-<h4><a name="Fl_Scroll.type">void Fl_Widget::type(int)</a></h4>
-
-By default you can scroll in both directions, and the scrollbars
-disappear if the data will fit in the area of the scroll. <tt>type()</tt>
-can change this:
-
-<ul>
- <li><tt>0</tt> - No scrollbars
-
- <li><tt>Fl_Scroll::HORIZONTAL</tt> - Only a horizontal scrollbar.
-
- <li><tt>Fl_Scroll::VERTICAL</tt> - Only a vertical scrollbar.
-
- <li><tt>Fl_Scroll::BOTH</tt> - The default is both scrollbars.
-
- <li><tt>Fl_Scroll::HORIZONTAL_ALWAYS</tt> - Horizontal scrollbar
- always on, vertical always off.
-
- <li><tt>Fl_Scroll::VERTICAL_ALWAYS</tt> - Vertical scrollbar always on,
- horizontal always off.
-
- <li><tt>Fl_Scroll::BOTH_ALWAYS</tt> - Both always on.
-</ul>
-
-<h4><a name="Fl_Scroll.align">void Fl_Scroll::scrollbar.align(int)<br>
-void Fl_Scroll::hscrollbar.align(int)</a></h4>
-
-This is used to change what side the scrollbars are drawn on. If the
-<tt>FL_ALIGN_LEFT</tt> bit is on, the vertical scrollbar is on the
-left. If the <tt>FL_ALIGN_TOP</tt> bit is on, the horizontal scrollbar
-is on the top.
-
-<h4><a name="Fl_Scroll.xposition">int Fl_Scroll::xposition() const</a></h4>
-
-Gets the current horizontal scrolling position.
-
-<h4><a name="Fl_Scroll.yposition">int Fl_Scroll::yposition() const</a></h4>
-
-Gets the current vertical scrolling position.
-
-<h4><a name="Fl_Scroll.position">void Fl_Scroll::position(int w, int h)</a></h4>
-
-Sets the upper-lefthand corner of the scrolling region.
-
-</body>
-</html>
+ +----<B>Fl_Scroll</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Scroll.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This container widget lets you maneuver around a set of widgets much
+larger than your window. If the child widgets are larger than the size
+of this object then scrollbars will appear so that you can scroll over
+to them:
+<P><IMG src=./Fl_Scroll.gif></P>
+<P>If all of the child widgets are packed together into a solid
+rectangle then you want to set <TT>box()</TT> to <TT>FL_NO_BOX</TT> or
+one of the <TT>_FRAME</TT> types. This will result in the best output.
+ However, if the child widgets are a sparse arrangment you must set <TT>
+box()</TT> to a real <TT>_BOX</TT> type. This can result in some
+blinking during redrawing, but that can be solved by using a <TT>
+Fl_Double_Window</TT>. </P>
+<P>This widget can also be used to pan around a single child widget
+&quot;canvas&quot;. This child widget should be of your own class, with a <TT>
+draw()</TT> method that draws the contents. The scrolling is done by
+changing the <TT>x()</TT> and <TT>y()</TT> of the widget, so this child
+must use the <TT>x()</TT> and <TT>y()</TT> to position it's drawing.
+ To speed up drawing it should test <A href=fl_clip><TT>fl_clip()</TT></A>
+. </P>
+<P>Another very useful child is a single <A href=Fl_Pack.html#Fl_Pack><TT>
+Fl_Pack</TT></A>, which is itself a group that packs it's children
+together and changes size to surround them. Filling the <TT>Fl_Pack</TT>
+ with <A href=#Fl_Tab><TT>Fl_Tab</TT></A> groups (and then putting
+normal widgets inside those) gives you a very powerful scrolling list
+of individually-openable panels. </P>
+<P>Fluid lets you create these, but you can only lay out objects that
+fit inside the <TT>Fl_Scroll</TT> without scrolling. Be sure to leave
+space for the scrollbars, as Fluid won't show these either. </P>
+<P><I>You cannot use <TT>Fl_Window</TT> as a child of this since the
+clipping is not conveyed to it when drawn, and it will draw over the
+scrollbars and neighboring objects.</I></P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Scroll.Fl_Scroll>Fl_Scroll</A></LI>
+<LI><A href=#Fl_Scroll.~Fl_Scroll>~Fl_Scroll</A></LI>
+<LI><A href=#Fl_Scroll.align>align</A></LI>
+<LI><A href=#Fl_Scroll.position>position</A></LI>
+<LI><A href=#Fl_Scroll.type>type</A></LI>
+<LI><A href=#Fl_Scroll.xposition>xposition</A></LI>
+<LI><A href=#Fl_Scroll.yposition>yposition</A></LI>
+</UL>
+<H4><A name=Fl_Scroll.Fl_Scroll>Fl_Scroll::Fl_Scroll(int x, int y, int
+w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Scroll</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
+<H4><A name=Fl_Scroll.~Fl_Scroll>virtual Fl_Scroll::~Fl_Scroll()</A></H4>
+ The destructor <I>also deletes all the children</I>. This allows a
+whole tree to be deleted at once, without having to keep a pointer to
+all the children in the user code. A kludge has been done so the <TT>
+Fl_Scroll</TT> and all of it's children can be automatic (local)
+variables, but you must declare the <TT>Fl_Scroll</TT><I>first</I>, so
+that it is destroyed last.
+<H4><A name=Fl_Scroll.type>void Fl_Widget::type(int)</A></H4>
+ By default you can scroll in both directions, and the scrollbars
+disappear if the data will fit in the area of the scroll. <TT>type()</TT>
+ can change this:
+<UL>
+<LI><TT>0</TT> - No scrollbars </LI>
+<LI><TT>Fl_Scroll::HORIZONTAL</TT> - Only a horizontal scrollbar. </LI>
+<LI><TT>Fl_Scroll::VERTICAL</TT> - Only a vertical scrollbar. </LI>
+<LI><TT>Fl_Scroll::BOTH</TT> - The default is both scrollbars. </LI>
+<LI><TT>Fl_Scroll::HORIZONTAL_ALWAYS</TT> - Horizontal scrollbar
+ always on, vertical always off. </LI>
+<LI><TT>Fl_Scroll::VERTICAL_ALWAYS</TT> - Vertical scrollbar always on,
+ horizontal always off. </LI>
+<LI><TT>Fl_Scroll::BOTH_ALWAYS</TT> - Both always on. </LI>
+</UL>
+<H4><A name=Fl_Scroll.align>void Fl_Scroll::scrollbar.align(int)
+<BR> void Fl_Scroll::hscrollbar.align(int)</A></H4>
+ This is used to change what side the scrollbars are drawn on. If the <TT>
+FL_ALIGN_LEFT</TT> bit is on, the vertical scrollbar is on the left.
+ If the <TT>FL_ALIGN_TOP</TT> bit is on, the horizontal scrollbar is on
+the top.
+<H4><A name=Fl_Scroll.xposition>int Fl_Scroll::xposition() const</A></H4>
+ Gets the current horizontal scrolling position.
+<H4><A name=Fl_Scroll.yposition>int Fl_Scroll::yposition() const</A></H4>
+ Gets the current vertical scrolling position.
+<H4><A name=Fl_Scroll.position>void Fl_Scroll::position(int w, int h)</A>
+</H4>
+ Sets the upper-lefthand corner of the scrolling region. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Scrollbar.html b/documentation/Fl_Scrollbar.html
index 535831546..01e59a38e 100644
--- a/documentation/Fl_Scrollbar.html
+++ b/documentation/Fl_Scrollbar.html
@@ -1,78 +1,59 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Scrollbar">class Fl_Scrollbar</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Slider">Fl_Slider</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Scrollbar>class Fl_Scrollbar</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Slider.html#Fl_Slider>Fl_Slider</A>
|
- +----<b>Fl_Scrollbar</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Scrollbar.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Scrollbar</tt> widget displays a slider with arrow buttons
-at the ends of the scrollbar. Clicking on the arrows move up/left and
-down/right by <tt>linesize()</tt>. Scrollbars also accept
-<tt>FL_SHORTCUT</tt> events: the arrows move by <tt>linesize()</tt>,
-and vertical scrollbars take Page Up/Down (they move by the page size
-minus <tt>linesize()</tt>) and Home/End (they jump to the top or
-bottom).
-
-<p>Scrollbars have <tt>step(1)</tt> preset (they always return
-integers). If desired you can set the <tt>step()</tt> to non-integer
-values. You will then have to use casts to get at the floating-point
-versions of <tt>value()</tt> from <tt>Fl_Slider</tt>.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Scrollbar.Fl_Scrollbar">Fl_Scrollbar</a>
- <li><a href="#Fl_Scrollbar.~Fl_Scrollbar">~Fl_Scrollbar</a>
- <li><a href="#Fl_Scrollbar.linesize">linesize</a>
- <li><a href="#Fl_Scrollbar.value">value</a>
-</ul>
-
-<h4><a name="Fl_Scrollbar.Fl_Scrollbar">Fl_Scrollbar::Fl_Scrollbar(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Scrollbar</tt> widget using the given position,
-size, and label string. You need to do <tt>type(FL_HORIZONTAL)</tt> if
-you want a horizontal scrollbar.
-
-<h4><a name="Fl_Scrollbar.~Fl_Scrollbar">virtual Fl_Scrollbar::~Fl_Scrollbar()</a></h4>
-
-Destroys the valuator.
-
-<h4><a name="Fl_Scrollbar.linesize">int Fl_Scrollbar::linesize() const<br>
-void Fl_Scrollbar::linesize(int i)</a></h4>
-
-This number controls how big the steps are that the arrow keys do. In
-addition page up/down move by the size last sent to <tt>value()</tt>
-minus one <tt>linesize()</tt>. The default is 16.
-
-<h4><a name="Fl_Scrollbar.value">int Fl_Scrollbar::value()<br>
-int Fl_Scrollbar::value(int position, int size, int top, int total)</a></h4>
-
-The first form returns the integer value of the scrollbar. You can get
-the floating point value with <tt>Fl_Slider::value()</tt>.
-
-The second form sets <tt>value()</tt>, <tt>range()</tt>, and
-<tt>slider_size()</tt> to make a variable-sized scrollbar. You should
-call this every time your window changes size, your data changes size,
-or your scroll position changes (even if in response to a callback from
-this scrollbar). All necessary calls to <tt>redraw()</tt> are done.
-
-</body>
-</html>
+ +----<B>Fl_Scrollbar</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Scrollbar.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Scrollbar</TT> widget displays a slider with arrow buttons
+at the ends of the scrollbar. Clicking on the arrows move up/left and
+down/right by <TT>linesize()</TT>. Scrollbars also accept <TT>
+FL_SHORTCUT</TT> events: the arrows move by <TT>linesize()</TT>, and
+vertical scrollbars take Page Up/Down (they move by the page size minus <TT>
+linesize()</TT>) and Home/End (they jump to the top or bottom).
+<P>Scrollbars have <TT>step(1)</TT> preset (they always return
+integers). If desired you can set the <TT>step()</TT> to non-integer
+values. You will then have to use casts to get at the floating-point
+versions of <TT>value()</TT> from <TT>Fl_Slider</TT>. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Scrollbar.Fl_Scrollbar>Fl_Scrollbar</A></LI>
+<LI><A href=#Fl_Scrollbar.~Fl_Scrollbar>~Fl_Scrollbar</A></LI>
+<LI><A href=#Fl_Scrollbar.linesize>linesize</A></LI>
+<LI><A href=#Fl_Scrollbar.value>value</A></LI>
+</UL>
+<H4><A name=Fl_Scrollbar.Fl_Scrollbar>Fl_Scrollbar::Fl_Scrollbar(int x,
+int y, int w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Scrollbar</TT> widget using the given position,
+size, and label string. You need to do <TT>type(FL_HORIZONTAL)</TT> if
+you want a horizontal scrollbar.
+<H4><A name=Fl_Scrollbar.~Fl_Scrollbar>virtual
+Fl_Scrollbar::~Fl_Scrollbar()</A></H4>
+ Destroys the valuator.
+<H4><A name=Fl_Scrollbar.linesize>int Fl_Scrollbar::linesize() const
+<BR> void Fl_Scrollbar::linesize(int i)</A></H4>
+ This number controls how big the steps are that the arrow keys do. In
+addition page up/down move by the size last sent to <TT>value()</TT>
+ minus one <TT>linesize()</TT>. The default is 16.
+<H4><A name=Fl_Scrollbar.value>int Fl_Scrollbar::value()
+<BR> int Fl_Scrollbar::value(int position, int size, int top, int total)</A>
+</H4>
+ The first form returns the integer value of the scrollbar. You can get
+the floating point value with <TT>Fl_Slider::value()</TT>. The second
+form sets <TT>value()</TT>, <TT>range()</TT>, and <TT>slider_size()</TT>
+ to make a variable-sized scrollbar. You should call this every time
+your window changes size, your data changes size, or your scroll
+position changes (even if in response to a callback from this
+scrollbar). All necessary calls to <TT>redraw()</TT> are done. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Secret_Input.html b/documentation/Fl_Secret_Input.html
index ee62a6ec8..c24f3b145 100644
--- a/documentation/Fl_Secret_Input.html
+++ b/documentation/Fl_Secret_Input.html
@@ -1,47 +1,36 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Secret_Input">class Fl_Secret_Input</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Input">Fl_Input</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Secret_Input>class Fl_Secret_Input</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=functions.html#Fl_Input>Fl_Input</A>
|
- +----<b>Fl_Secret_Input</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Input.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Secret_Input</tt> class is a subclass of <tt>Fl_Input</tt> that
-displays its input as a string of asterisks. This subclass is usually used
-to recieve passwords and other "secret" information.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Secret_Input.Fl_Secret_Input">Fl_Secret_Input</a>
- <li><a href="#Fl_Secret_Input.~Fl_Secret_Input">~Fl_Secret_Input</a>
-</ul>
-
-<h4><a name="Fl_Secret_Input.Fl_Secret_Input">Fl_Secret_Input::Fl_Secret_Input(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Secret_Input</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
-
-<h4><a name="Fl_Secret_Input.~Fl_Secret_Input">virtual Fl_Secret_Input::~Fl_Secret_Input()</a></h4>
-
-Destroys the widget and any value associated with it.
-
-</body>
-</html>
+ +----<B>Fl_Secret_Input</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Input.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Secret_Input</TT> class is a subclass of <TT>Fl_Input</TT>
+ that displays its input as a string of asterisks. This subclass is
+usually used to recieve passwords and other &quot;secret&quot; information.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Secret_Input.Fl_Secret_Input>Fl_Secret_Input</A></LI>
+<LI><A href=#Fl_Secret_Input.~Fl_Secret_Input>~Fl_Secret_Input</A></LI>
+</UL>
+<H4><A name=Fl_Secret_Input.Fl_Secret_Input>
+Fl_Secret_Input::Fl_Secret_Input(int x, int y, int w, int h, const char
+*label = 0)</A></H4>
+ Creates a new <TT>Fl_Secret_Input</TT> widget using the given
+position, size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>
+.
+<H4><A name=Fl_Secret_Input.~Fl_Secret_Input>virtual
+Fl_Secret_Input::~Fl_Secret_Input()</A></H4>
+ Destroys the widget and any value associated with it. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Select_Browser.html b/documentation/Fl_Select_Browser.html
index b29fbb944..029f74c7d 100644
--- a/documentation/Fl_Select_Browser.html
+++ b/documentation/Fl_Select_Browser.html
@@ -1,72 +1,53 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Select_Browser">class Fl_Select_Browser</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Browser">Fl_Browser</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Select_Browser>class Fl_Select_Browser</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Browser.html#Fl_Browser>Fl_Browser</A>
|
- +----<b>Fl_Select_Browser</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Select_Browser.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Select_Browser</tt> class is a subclass of <tt>Fl_Browser</tt>
-which lets the user select a single item, or no items by clicking on
-the empty space. As long as the mouse button is held down the item
-pointed to by it is highlighted. Normally the callback is done when the
-user presses the mouse, but you can change this with <tt>when()</tt>.
-
-<p>See <a href="#Fl_Browser"><tt>Fl_Browser</tt></a> for methods to add
-and remove lines from the browser.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Select_Browser.Fl_Select_Browser">Fl_Select_Browser</a>
- <li><a href="#Fl_Select_Browser.~Fl_Select_Browser">~Fl_Select_Browser</a>
- <li><a href="#Fl_Select_Browser.deselect">deselect</a>
- <li><a href="#Fl_Select_Browser.select">select</a>
- <li><a href="#Fl_Select_Browser.value">value</a>
-</ul>
-
-<h4><a name="Fl_Select_Browser.Fl_Select_Browser">Fl_Select_Browser::Fl_Select_Browser(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Select_Browser</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
-
-<h4><a name="Fl_Select_Browser.~Fl_Select_Browser">virtual Fl_Select_Browser::~Fl_Select_Browser()</a></h4>
-
-The destructor <i>also deletes all the items in the list</i>.
-
-<h4><a name="Fl_Select_Browser.deselect">int Fl_Browser::deselect()</a></h4>
-
-Same as <tt>value(0)</tt>.
-
-<h4><a name="Fl_Select_Browser.select">int Fl_Browser::select(int,int=1)<br>
-int Fl_Browser::selected(int) const</a></h4>
-
-You can use these for compatibility with
-<a href="#Fl_Multi_Browser"><tt>Fl_Multi_Browser</tt></a>. If you
-turn on the selection of more than one line the results are
-unpredictable.
-
-<h4><a name="Fl_Select_Browser.value">int Fl_Browser::value() const</a></h4>
-
-Returns the number of the highlighted item, or zero if none. Notice
-that this is going to be zero except <i>during</i> a callback!
-
-</body>
-</html>
+ +----<B>Fl_Select_Browser</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Select_Browser.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Select_Browser</TT> class is a subclass of <TT>Fl_Browser</TT>
+ which lets the user select a single item, or no items by clicking on
+the empty space. As long as the mouse button is held down the item
+pointed to by it is highlighted. Normally the callback is done when the
+user presses the mouse, but you can change this with <TT>when()</TT>.
+<P>See <A href=Fl_Browser.html#Fl_Browser><TT>Fl_Browser</TT></A> for
+methods to add and remove lines from the browser. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Select_Browser.Fl_Select_Browser>Fl_Select_Browser</A></LI>
+<LI><A href=#Fl_Select_Browser.~Fl_Select_Browser>~Fl_Select_Browser</A></LI>
+<LI><A href=#Fl_Select_Browser.deselect>deselect</A></LI>
+<LI><A href=#Fl_Select_Browser.select>select</A></LI>
+<LI><A href=#Fl_Select_Browser.value>value</A></LI>
+</UL>
+<H4><A name=Fl_Select_Browser.Fl_Select_Browser>
+Fl_Select_Browser::Fl_Select_Browser(int x, int y, int w, int h, const
+char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Select_Browser</TT> widget using the given
+position, size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>
+.
+<H4><A name=Fl_Select_Browser.~Fl_Select_Browser>virtual
+Fl_Select_Browser::~Fl_Select_Browser()</A></H4>
+ The destructor <I>also deletes all the items in the list</I>.
+<H4><A name=Fl_Select_Browser.deselect>int Fl_Browser::deselect()</A></H4>
+ Same as <TT>value(0)</TT>.
+<H4><A name=Fl_Select_Browser.select>int Fl_Browser::select(int,int=1)
+<BR> int Fl_Browser::selected(int) const</A></H4>
+ You can use these for compatibility with <A href=Fl_Multi_Browser.html#Fl_Multi_Browser>
+<TT>Fl_Multi_Browser</TT></A>. If you turn on the selection of more
+than one line the results are unpredictable.
+<H4><A name=Fl_Select_Browser.value>int Fl_Browser::value() const</A></H4>
+ Returns the number of the highlighted item, or zero if none. Notice
+that this is going to be zero except <I>during</I> a callback! </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Single_Window.html b/documentation/Fl_Single_Window.html
index 9f0e297ea..f0f628d0f 100644
--- a/documentation/Fl_Single_Window.html
+++ b/documentation/Fl_Single_Window.html
@@ -1,49 +1,37 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Single_Window">class Fl_Single_Window</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Window">Fl_Window</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Single_Window>class Fl_Single_Window</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Window.html#Fl_Window>Fl_Window</A>
|
- +----<b>Fl_Single_Window</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Single_Window.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This is the same as <tt>Fl_Window<tt>. However, it is possible that
-some implementations will provide double-buffered windows by default.
-This subclass can be used to force single-buffering. This may be
-useful for modifying existing programs that use incremental update, or
-for some types of image data, such as a movie flipbook.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Single_Window.Fl_Single_Window">Fl_Single_Window</a>
- <li><a href="#Fl_Single_Window.~Fl_Single_Window">~Fl_Single_Window</a>
-</ul>
-
-<h4><a name="Fl_Single_Window.Fl_Single_Window">Fl_Single_Window::Fl_Single_Window(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Single_Window</tt> widget using the given position, size, and
-label (title) string.
-
-<h4><a name="Fl_Single_Window.~Fl_Single_Window">virtual Fl_Single_Window::~Fl_Single_Window()</a></h4>
-
-Destroys the window and all child widgets.
-
-</body>
-</html>
+ +----<B>Fl_Single_Window</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Single_Window.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This is the same as <TT>Fl_Window<TT>. However, it is possible that
+some implementations will provide double-buffered windows by default.
+This subclass can be used to force single-buffering. This may be
+useful for modifying existing programs that use incremental update, or
+for some types of image data, such as a movie flipbook.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Single_Window.Fl_Single_Window>Fl_Single_Window</A></LI>
+<LI><A href=#Fl_Single_Window.~Fl_Single_Window>~Fl_Single_Window</A></LI>
+</UL>
+<H4><A name=Fl_Single_Window.Fl_Single_Window>
+Fl_Single_Window::Fl_Single_Window(int x, int y, int w, int h, const
+char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Single_Window</TT> widget using the given
+position, size, and label (title) string.
+<H4><A name=Fl_Single_Window.~Fl_Single_Window>virtual
+Fl_Single_Window::~Fl_Single_Window()</A></H4>
+ Destroys the window and all child widgets. </TT></TT></BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Slider.html b/documentation/Fl_Slider.html
index 295c06e0f..469a4f808 100644
--- a/documentation/Fl_Slider.html
+++ b/documentation/Fl_Slider.html
@@ -1,101 +1,77 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Slider">class Fl_Slider</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Valuator">Fl_Valuator</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Slider>class Fl_Slider</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A>
|
- +----<b>Fl_Slider</b>
+ +----<B>Fl_Slider</B>
|
- +----<a href="#Fl_Scrollbar">Fl_Scrollbar</a>, <a href="#Fl_Value_Slider">Fl_Value_Slider</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Slider.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Slider</tt> widget contains a sliding knob inside a box. It
-if often used as a scrollbar. Moving the box all the way to the
-top/left sets it to the <tt>minimum()</tt>, and to the bottom/right to
-the <tt>maximum()</tt>. The <tt>minimum()</tt> may be greater than the
-<tt>maximum()</tt> to reverse the slider direction.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Slider.Fl_Slider">Fl_Slider</a>
- <li><a href="#Fl_Slider.~Fl_Slider">~Fl_Slider</a>
- <li><a href="#Fl_Slider.scrollvalue">scrollvalue</a>
- <li><a href="#Fl_Slider.slider">slider</a>
- <li><a href="#Fl_Slider.slider_size">slider_size</a>
- <li><a href="#Fl_Slider.type">type</a>
-</ul>
-
-<h4><a name="Fl_Slider.Fl_Slider">Fl_Slider::Fl_Slider(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Slider</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>.
-
-<h4><a name="Fl_Slider.~Fl_Slider">virtual Fl_Slider::~Fl_Slider()</a></h4>
-
-Destroys the valuator.
-
-<h4><a name="Fl_Slider.scrollvalue">int Fl_Slider::scrollvalue(int windowtop, int windowsize, int first, int totalsize)</a></h4>
-
-Returns <a href="#Fl_Scrollbar.value"><tt>Fl_Scrollbar::value()</tt></a>.
-
-<h4><a name="Fl_Slider.">Fl_Boxtype Fl_Slider::slider() const<br>
-void Fl_Slider::slider(Fl_Boxtype)</a></h4>
-
-Set the type of box to draw for the moving part of the slider. The
-color of the moving part (or of the notch in it for the nice sliders)
-is controlled by <tt>selection_color()</tt>. The default value of zero
-causes the slider to figure out what to draw from <tt>box()</tt>.
-
-<h4><a name="Fl_Slider.slider_size">float Fl_Slider::slider_size() const<br>
-void Fl_Slider::slider_size(float)</a></h4>
-
-Get or set the dimensions of the moving piece of slider. This is the
-fraction of the size of the entire widget. If you set this to 1 then
-the slider cannot move. The default value is .08.
-
-<p>For the "fill" sliders this is the size of the area around the end
-that causes a drag effect rather than causing the slider to jump to
-the mouse.
-
-<h4><a name="Fl_Slider.type">uchar Fl_Widget::type() const<br>
-void Fl_Widget::type(uchar t)</a></h4>
-
-Setting this changes how the slider is drawn, which can be one of the following:
-
-<ul>
- <li><tt>FL_VERTICAL</tt> - Draws a vertical slider (this is the default).
-
- <li><tt>FL_HORIZONTAL</tt> - Draws a horizontal slider.
-
- <li><tt>FL_VERT_FILL_SLIDER</tt> - Draws a filled vertical
- slider, useful as a progress or value meter.
-
- <li><tt>FL_HOR_FILL_SLIDER</tt> - Draws a filled horizontal
- slider, useful as a progress or value meter.
-
- <li><tt>FL_VERT_NICE_SLIDER</tt> - Draws a vertical slider with
- a nice looking control knob.
-
- <li><tt>FL_HOR_NICE_SLIDER</tt> - Draws a horizontal slider with
- a nice looking control knob.
-</ul>
-
-</body>
-</html>
+ +----<A href=Fl_Scrollbar.html#Fl_Scrollbar>Fl_Scrollbar</A>, <A href=Fl_Value_Slider.html#Fl_Value_Slider>Fl_Value_Slider</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Slider.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Slider</TT> widget contains a sliding knob inside a box. It
+if often used as a scrollbar. Moving the box all the way to the
+top/left sets it to the <TT>minimum()</TT>, and to the bottom/right to
+the <TT>maximum()</TT>. The <TT>minimum()</TT> may be greater than the <TT>
+maximum()</TT> to reverse the slider direction.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Slider.Fl_Slider>Fl_Slider</A></LI>
+<LI><A href=#Fl_Slider.~Fl_Slider>~Fl_Slider</A></LI>
+<LI><A href=#Fl_Slider.scrollvalue>scrollvalue</A></LI>
+<LI><A href=#Fl_Slider.slider>slider</A></LI>
+<LI><A href=#Fl_Slider.slider_size>slider_size</A></LI>
+<LI><A href=#Fl_Slider.type>type</A></LI>
+</UL>
+<H4><A name=Fl_Slider.Fl_Slider>Fl_Slider::Fl_Slider(int x, int y, int
+w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Slider</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
+<H4><A name=Fl_Slider.~Fl_Slider>virtual Fl_Slider::~Fl_Slider()</A></H4>
+ Destroys the valuator.
+<H4><A name=Fl_Slider.scrollvalue>int Fl_Slider::scrollvalue(int
+windowtop, int windowsize, int first, int totalsize)</A></H4>
+ Returns <A href=Fl_Scrollbar.html#Fl_Scrollbar.value><TT>
+Fl_Scrollbar::value()</TT></A>.
+<H4><A name=Fl_Slider.>Fl_Boxtype Fl_Slider::slider() const
+<BR> void Fl_Slider::slider(Fl_Boxtype)</A></H4>
+ Set the type of box to draw for the moving part of the slider. The
+color of the moving part (or of the notch in it for the nice sliders)
+is controlled by <TT>selection_color()</TT>. The default value of zero
+causes the slider to figure out what to draw from <TT>box()</TT>.
+<H4><A name=Fl_Slider.slider_size>float Fl_Slider::slider_size() const
+<BR> void Fl_Slider::slider_size(float)</A></H4>
+ Get or set the dimensions of the moving piece of slider. This is the
+fraction of the size of the entire widget. If you set this to 1 then
+the slider cannot move. The default value is .08.
+<P>For the &quot;fill&quot; sliders this is the size of the area around the end
+that causes a drag effect rather than causing the slider to jump to the
+mouse. </P>
+<H4><A name=Fl_Slider.type>uchar Fl_Widget::type() const
+<BR> void Fl_Widget::type(uchar t)</A></H4>
+ Setting this changes how the slider is drawn, which can be one of the
+following:
+<UL>
+<LI><TT>FL_VERTICAL</TT> - Draws a vertical slider (this is the
+default). </LI>
+<LI><TT>FL_HORIZONTAL</TT> - Draws a horizontal slider. </LI>
+<LI><TT>FL_VERT_FILL_SLIDER</TT> - Draws a filled vertical slider,
+useful as a progress or value meter. </LI>
+<LI><TT>FL_HOR_FILL_SLIDER</TT> - Draws a filled horizontal slider,
+useful as a progress or value meter. </LI>
+<LI><TT>FL_VERT_NICE_SLIDER</TT> - Draws a vertical slider with a nice
+looking control knob. </LI>
+<LI><TT>FL_HOR_NICE_SLIDER</TT> - Draws a horizontal slider with a
+nice looking control knob. </LI>
+</UL>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Tabs.html b/documentation/Fl_Tabs.html
index 3018aeecd..e0f7196f1 100644
--- a/documentation/Fl_Tabs.html
+++ b/documentation/Fl_Tabs.html
@@ -1,85 +1,64 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Tabs">class Fl_Tabs</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Group">Fl_Group</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Tabs>class Fl_Tabs</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Group.html#Fl_Group>Fl_Group</A>
|
- +----<b>Fl_Tabs</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Tab.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Tabs</tt> widget is the "file card tabs" interface that
-allows you to put lots and lots of buttons and switches in a panel, as
-popularized by many toolkits.
-
-<p><img src=tabs.gif>
-
-<p>Clicking the tab makes a child <tt>visible()</tt> (by calling
-<tt>show()</tt> on it) and all other children are invisible (by calling
-<tt>hide()</tt> on them). Usually the children are <a
-href="#Fl_Group"><tt>Fl_Group<tt></a> widgets containing several
-widgets themselves.
-
-<p>Each child makes a card, and it's <tt>label()</tt> is printed on the
-card tab (including the label font and style). The color of that child
-is used to color the card as well. Currently this only draws nicely if
-you set <a href="#Fl_Widget.box"><tt>box()</tt></a> to the default
-<tt>FL_THIN_UP_BOX</tt> or to <tt>FL_FLAT_BOX</tt>, which gets rid of
-the edges drawn on the sides and bottom.
-
-<p>The size of the tabs is controlled by the bounding box of the
-children (there should be some space between the children and the edge
-of the <tt>Fl_Tabs</tt>), and the tabs may be placed "inverted" on the
-bottom, this is determined by which gap is larger. It is easiest to
-lay this out in fluid, using the fluid browser to select each child
-group and resize them until the tabs look the way you want them to.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Tab.Fl_Tab">Fl_Tab</a>
- <li><a href="#Fl_Tab.~Fl_Tab">~Fl_Tab</a>
- <li><a href="#Fl_Tab.value">value</a>
-</ul>
-
-<h4><a name="Fl_Tab.Fl_Tab">Fl_Tab::Fl_Tab(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Tab</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_THIN_UP_BOX</tt>.
-
-<p>Use <a href="#Fl_Group.add"><tt>add(Fl_Widget *)</tt></a> to add
-each child (which is probably itself a <tt>Fl_Group</tt>). The
-children should be sized to stay away from the top or bottom edge of
-the <tt>Fl_Tabs</tt>, which is where the tabs are drawn.
-
-<h4><a name="Fl_Tab.~Fl_Tab">virtual Fl_Tab::~Fl_Tab()</a></h4>
-
-The destructor <i>also deletes all the children</i>. This allows a
-whole tree to be deleted at once, without having to keep a pointer to all
-the children in the user code. A kludge has been done so the
-<tt>Fl_Tab</tt> and all of it's children can be automatic (local)
-variables, but you must declare the <tt>Fl_Tab</tt> <i>first</i>, so
-that it is destroyed last.
-
-<h4><a name="Fl_Tab.value">Fl_Widget* Fl_Tabs::value() const<br>
-int Fl_Tabs::value(Fl_Widget*)</a></h4>
-
-Gets or sets the currently visible widget/tab.
-
-</body>
-</html>
+ +----<B>Fl_Tabs</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Tab.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Tabs</TT> widget is the &quot;file card tabs&quot; interface that
+allows you to put lots and lots of buttons and switches in a panel, as
+popularized by many toolkits.
+<P><IMG src=./tabs.gif></P>
+<P>Clicking the tab makes a child <TT>visible()</TT> (by calling <TT>
+show()</TT> on it) and all other children are invisible (by calling <TT>
+hide()</TT> on them). Usually the children are <A href=Fl_Group.html#Fl_Group>
+<TT>Fl_Group<TT></TT></A> widgets containing several widgets
+themselves. </P>
+<P>Each child makes a card, and it's <TT>label()</TT> is printed on the
+card tab (including the label font and style). The color of that child
+is used to color the card as well. Currently this only draws nicely if
+you set <A href=Fl_Widget.html#Fl_Widget.box><TT>box()</TT></A> to the
+default <TT>FL_THIN_UP_BOX</TT> or to <TT>FL_FLAT_BOX</TT>, which gets
+rid of the edges drawn on the sides and bottom. </P>
+<P>The size of the tabs is controlled by the bounding box of the
+children (there should be some space between the children and the edge
+of the <TT>Fl_Tabs</TT>), and the tabs may be placed &quot;inverted&quot; on the
+bottom, this is determined by which gap is larger. It is easiest to
+lay this out in fluid, using the fluid browser to select each child
+group and resize them until the tabs look the way you want them to. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Tab.Fl_Tab>Fl_Tab</A></LI>
+<LI><A href=#Fl_Tab.~Fl_Tab>~Fl_Tab</A></LI>
+<LI><A href=#Fl_Tab.value>value</A></LI>
+</UL>
+<H4><A name=Fl_Tab.Fl_Tab>Fl_Tab::Fl_Tab(int x, int y, int w, int h,
+const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Tab</TT> widget using the given position, size,
+and label string. The default boxtype is <TT>FL_THIN_UP_BOX</TT>.
+<P>Use <A href=Fl_Group.html#Fl_Group.add><TT>add(Fl_Widget *)</TT></A>
+ to add each child (which is probably itself a <TT>Fl_Group</TT>). The
+children should be sized to stay away from the top or bottom edge of
+the <TT>Fl_Tabs</TT>, which is where the tabs are drawn. </P>
+<H4><A name=Fl_Tab.~Fl_Tab>virtual Fl_Tab::~Fl_Tab()</A></H4>
+ The destructor <I>also deletes all the children</I>. This allows a
+whole tree to be deleted at once, without having to keep a pointer to
+all the children in the user code. A kludge has been done so the <TT>
+Fl_Tab</TT> and all of it's children can be automatic (local)
+variables, but you must declare the <TT>Fl_Tab</TT><I>first</I>, so
+that it is destroyed last.
+<H4><A name=Fl_Tab.value>Fl_Widget* Fl_Tabs::value() const
+<BR> int Fl_Tabs::value(Fl_Widget*)</A></H4>
+ Gets or sets the currently visible widget/tab. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Tile.html b/documentation/Fl_Tile.html
index ffb85a603..abbd8fc5f 100644
--- a/documentation/Fl_Tile.html
+++ b/documentation/Fl_Tile.html
@@ -1,85 +1,65 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Tile">class Fl_Tile</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Tile>class Fl_Tile</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Tile</b>
+ +----<B>Fl_Tile</B>
|
- +----<a href="#Fl_Pack">Fl_Pack</a>, <a href="#Fl_Scroll">Fl_Scroll</a>, <a href="#Fl_Tabs">Fl_Tabs</a>, <a href="#Fl_Tile">Fl_Tile</a>, <a href="#Fl_Window">Fl_Window</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Tile.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Tile</tt> class lets you resize the children by dragging the
-border between them:
-
-<p><img src=Fl_Tile.gif>
-
-<p><tt>Fl_Tile</tt> allows objects to be resized to zero dimensions.
-To prevent this you can use the <tt>resizable()</tt> to limit where
-corners can be dragged to.
-
-<p>Even though objects can be resized to zero sizes, they must
-initially have non-zero sizes so the <tt>Fl_Tile</tt> can figure out
-their layout. If desired, call <tt>position()</tt> after creating the
-children but before displaying the window to set the borders where you
-want.
-
-<p>The "borders" are part of the children, an <tt>Fl_Tile<tt> does not
-draw any graphics of it's own. In the above example all the final
-children have <tt>FL_DOWN_BOX</tt> types, and the "ridges" you see are
-two adjacent <tt>FL_DOWN_BOX</tt>'s drawn next to each other.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Tile.Fl_Tile">Fl_Tile</a>
- <li><a href="#Fl_Tile.~Fl_Tile">~Fl_Tile</a>
- <li><a href="#Fl_Tile.position">position</a>
- <li><a href="#Fl_Tile.resizeable">resizeable</a>
-</ul>
-
-<h4><a name="Fl_Tile.Fl_Tile">Fl_Tile::Fl_Tile(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Tile</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>.
-
-<h4><a name="Fl_Tile.~Fl_Tile">virtual Fl_Tile::~Fl_Tile()</a></h4>
-
-The destructor <i>also deletes all the children</i>. This allows a
-whole tree to be deleted at once, without having to keep a pointer to all
-the children in the user code. A kludge has been done so the
-<tt>Fl_Tile</tt> and all of it's children can be automatic (local)
-variables, but you must declare the <tt>Fl_Tile</tt> <i>first</i>, so
-that it is destroyed last.
-
-<h4><a name="Fl_Tile.position">void Fl_Tile::position(from_x, from_y, to_x, to_y)</a></h4>
-
-Drag the intersection at <tt>from_x,from_y</tt> to <tt>to_x,to_y</tt>.
-This redraws all the necessary children.
-
-<h4><a name="Fl_Tile.resizeable">void Fl_Tile::resizable(Fl_Widget&)</a></h4>
-
-The "resizable" child widget (which should be invisible) limits where
-the border can be dragged to. If you don't set it, it will be possible
-to drag the borders right to the edge, and thus resize objects on the
-edge to zero width or height. The <tt>resizable()</tt> widget is not
-resized by dragging any borders.
-
-</body>
-</html>
+ +----<A href=Fl_Pack.html#Fl_Pack>Fl_Pack</A>, <A href=Fl_Scroll.html#Fl_Scroll>Fl_Scroll</A>, <A href=Fl_Tabs.html#Fl_Tabs>Fl_Tabs</A>, <A href=#Fl_Tile>Fl_Tile</A>, <A href=Fl_Window.html#Fl_Window>Fl_Window</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Tile.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Tile</TT> class lets you resize the children by dragging
+the border between them:
+<P><IMG src=./Fl_Tile.gif></P>
+<P><TT>Fl_Tile</TT> allows objects to be resized to zero dimensions.
+ To prevent this you can use the <TT>resizable()</TT> to limit where
+corners can be dragged to. </P>
+<P>Even though objects can be resized to zero sizes, they must
+initially have non-zero sizes so the <TT>Fl_Tile</TT> can figure out
+their layout. If desired, call <TT>position()</TT> after creating the
+children but before displaying the window to set the borders where you
+want. </P>
+<P>The &quot;borders&quot; are part of the children, an <TT>Fl_Tile<TT>does not
+draw any graphics of it's own. In the above example all the final
+children have <TT>FL_DOWN_BOX</TT> types, and the &quot;ridges&quot; you see are
+two adjacent <TT>FL_DOWN_BOX</TT>'s drawn next to each other. </TT></TT></P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Tile.Fl_Tile>Fl_Tile</A></LI>
+<LI><A href=#Fl_Tile.~Fl_Tile>~Fl_Tile</A></LI>
+<LI><A href=#Fl_Tile.position>position</A></LI>
+<LI><A href=#Fl_Tile.resizeable>resizeable</A></LI>
+</UL>
+<H4><A name=Fl_Tile.Fl_Tile>Fl_Tile::Fl_Tile(int x, int y, int w, int
+h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Tile</TT> widget using the given position, size,
+and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
+<H4><A name=Fl_Tile.~Fl_Tile>virtual Fl_Tile::~Fl_Tile()</A></H4>
+ The destructor <I>also deletes all the children</I>. This allows a
+whole tree to be deleted at once, without having to keep a pointer to
+all the children in the user code. A kludge has been done so the <TT>
+Fl_Tile</TT> and all of it's children can be automatic (local)
+variables, but you must declare the <TT>Fl_Tile</TT><I>first</I>, so
+that it is destroyed last.
+<H4><A name=Fl_Tile.position>void Fl_Tile::position(from_x, from_y,
+to_x, to_y)</A></H4>
+ Drag the intersection at <TT>from_x,from_y</TT> to <TT>to_x,to_y</TT>.
+ This redraws all the necessary children.
+<H4><A name=Fl_Tile.resizeable>void Fl_Tile::resizable(Fl_Widget The
+&quot;resizable&quot; child widget (which should be invisible) limits where the
+border can be dragged to. If you don't set it, it will be possible to
+drag the borders right to the edge, and thus resize objects on the edge
+to zero width or height. The <TT>resizable()</TT> widget is not
+resized by dragging any borders. </A></H4>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Timer.html b/documentation/Fl_Timer.html
index 950ec82a3..fef3acc77 100644
--- a/documentation/Fl_Timer.html
+++ b/documentation/Fl_Timer.html
@@ -1,81 +1,58 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Timer">class Fl_Timer</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Timer>class Fl_Timer</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Timer</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Timer.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This is provided only to emulate the Forms Timer widget. It works by
-making a timeout callback every 1/5 second. This is wasteful and
-inaccurate if you just want something to happen a fixed time in the
-future. You should directly call <a
-href="#add_timeout"><tt>Fl::add_timeout()</tt></a> instead.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Timer.Fl_Timer">Fl_Timer</a>
- <li><a href="#Fl_Timer.~Fl_Timer">~Fl_Timer</a>
- <li><a href="#Fl_Timer.direction">direction</a>
- <li><a href="#Fl_Timer.suspended">suspended</a>
- <li><a href="#Fl_Timer.value">value</a>
-</ul>
-
-<h4><a name="Fl_Timer.Fl_Timer">Fl_Timer::Fl_Timer(uchar type, int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Timer</tt> widget using the given type, position, size, and
-label string. The <tt>type</tt> parameter can be any of the following symbolic
-constants:
-
-<ul>
- <li><tt>FL_NORMAL_TIMER</tt> - The timer just does the callback
- and displays the string "Timer" in the widget.
-
- <li><tt>FL_VALUE_TIMER</tt> - The timer does the callback and
- displays the current timer value in the widget.
-
- <li><tt>FL_HIDDEN_TIMER</tt> - The timer just does the callback
- and does not display anything.
-</ul>
-
-<h4><a name="Fl_Timer.~Fl_Timer">virtual Fl_Timer::~Fl_Timer()</a></h4>
-
-Destroys the timer and removes the timeout.
-
-<h4><a name="Fl_Timer.direction">char direction() const<br>
-void direction(char d)</a></h4>
-
-Gets or sets the direction of the timer. If the direction is zero then
-the timer will count up, otherwise it will count down from the initial
-<tt>value()</tt>.
-
-<h4><a name="Fl_Timer.suspended">char suspended() const<br>
-void suspended(char d)</a></h4>
-
-Gets or sets whether the timer is suspended.
-
-<h4><a name="Fl_Timer.value">float value() const<br>
-void value(float)</a></h4>
-
-Gets or sets the current timer value.
-
-</body>
-</html>
+ +----<B>Fl_Timer</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Timer.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This is provided only to emulate the Forms Timer widget. It works by
+making a timeout callback every 1/5 second. This is wasteful and
+inaccurate if you just want something to happen a fixed time in the
+future. You should directly call <A href=functions.html#add_timeout><TT>
+Fl::add_timeout()</TT></A> instead.
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Timer.Fl_Timer>Fl_Timer</A></LI>
+<LI><A href=#Fl_Timer.~Fl_Timer>~Fl_Timer</A></LI>
+<LI><A href=#Fl_Timer.direction>direction</A></LI>
+<LI><A href=#Fl_Timer.suspended>suspended</A></LI>
+<LI><A href=#Fl_Timer.value>value</A></LI>
+</UL>
+<H4><A name=Fl_Timer.Fl_Timer>Fl_Timer::Fl_Timer(uchar type, int x, int
+y, int w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Timer</TT> widget using the given type, position,
+size, and label string. The <TT>type</TT> parameter can be any of the
+following symbolic constants:
+<UL>
+<LI><TT>FL_NORMAL_TIMER</TT> - The timer just does the callback and
+displays the string &quot;Timer&quot; in the widget. </LI>
+<LI><TT>FL_VALUE_TIMER</TT> - The timer does the callback and displays
+the current timer value in the widget. </LI>
+<LI><TT>FL_HIDDEN_TIMER</TT> - The timer just does the callback and
+does not display anything. </LI>
+</UL>
+<H4><A name=Fl_Timer.~Fl_Timer>virtual Fl_Timer::~Fl_Timer()</A></H4>
+ Destroys the timer and removes the timeout.
+<H4><A name=Fl_Timer.direction>char direction() const
+<BR> void direction(char d)</A></H4>
+ Gets or sets the direction of the timer. If the direction is zero
+then the timer will count up, otherwise it will count down from the
+initial <TT>value()</TT>.
+<H4><A name=Fl_Timer.suspended>char suspended() const
+<BR> void suspended(char d)</A></H4>
+ Gets or sets whether the timer is suspended.
+<H4><A name=Fl_Timer.value>float value() const
+<BR> void value(float)</A></H4>
+ Gets or sets the current timer value. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Valuator.html b/documentation/Fl_Valuator.html
index 584c91270..ea0c8ca36 100644
--- a/documentation/Fl_Valuator.html
+++ b/documentation/Fl_Valuator.html
@@ -1,182 +1,136 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Valuator">class Fl_Valuator</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Valuator>class Fl_Valuator</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Valuator</b>
+ +----<B>Fl_Valuator</B>
|
- +----<a href="#Fl_Adjuster">Fl_Adjuster</a>, <a href="#Fl_Counter">Fl_Counter</a>, <a href="#Fl_Dial">Fl_Dial</a>, <a href="#Fl_Roller">Fl_Roller</a>,
- <a href="#Fl_Slider">Fl_Slider</a>, <a href="#Fl_Value_Input">Fl_Value_Input</a>, <a href="#Fl_Value_Output">Fl_Value_Output</a>,
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Valuator.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Valuator</tt> class controls a single floating-point value
-and provides a consistent interface to set the value, range, and step,
-and insures that callbacks are done the same for every object.
-
-<p>There are probably more of these classes in fltk than any others:
-
-<p><img src=valuators.gif>
-
-<p>In the above diagram each box surrounds an actual subclass. These
-are further differentiated by setting the <a
-href=#Fl_Widget.type"><tt>type()</tt></a> of the widget to the symbolic
-value labeling the widget. The ones labelled "0" are the default
-versions with a <tt>type(0)<tt>. For consistency the symbol
-<tt>FL_VERTICAL</tt> is defined as zero.
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Valuator.Fl_Valuator">Fl_Valuator</a>
- <li><a href="#Fl_Valuator.~Fl_Valuator">~Fl_Valuator</a>
- <li><a href="#Fl_Valuator.changed">changed</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Valuator.clamp">clamp</a>
- <li><a href="#Fl_Valuator.clear_changed">clear_changed</a>
- <li><a href="#Fl_Valuator.format">format</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Valuator.increment">increment</a>
- <li><a href="#Fl_Valuator.maximum">maximum</a>
- <li><a href="#Fl_Valuator.minimum">minimum</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Valuator.range">range</a>
- <li><a href="#Fl_Valuator.round">round</a>
- <li><a href="#Fl_Valuator.set_changed">set_changed</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Valuator.step">step</a>
- <li><a href="#Fl_Valuator.value">value</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Valuator.Fl_Valuator">Fl_Valuator::Fl_Valuator(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Valuator</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>.
-
-<h4><a name="Fl_Valuator.~Fl_Valuator">virtual Fl_Valuator::~Fl_Valuator()</a></h4>
-
-Destroys the valuator.
-
-<h4><a name="Fl_Valuator.value">double Fl_Valuator::value() const<br>
-int Fl_Valuator::value(double)</a></h4>
-
-Get or set the current value. The new value is <i>not</i> clamped or
-otherwise changed before storing it. Use <tt>clamp()</tt> or
-<tt>round()</tt> to modify the value before calling this if you want.
-If the new value is different than the current one the object is
-redrawn. The initial value is zero.
-
-<h4><a name="Fl_Valuator.minimum">double Fl_Valuator::minimum() const<br>
-void Fl_Valuator::minimum(double)</a></h4>
-
-Gets or sets the minimum value for the valuator.
-
-<h4><a name="Fl_Valuator.maximum">double Fl_Valuator::maximum() const<br>
-void Fl_Valuator::maximum(double)</a></h4>
-
-Gets or sets the maximum value for the valuator.
-
-<h4><a name="Fl_Valuator.range">void Fl_Valuator::range(double min, double max);</a></h4>
-
-Sets the minimum and maximum values for the valuator. When the user
-manipulates the widget, the value is limited to this range. This
-clamping is done <i>after</i> rounding to the step value (this makes a
-difference if the range is not a multiple of the step).
-
-<p>The minimum may be greater than the maximum. This has the effect
-of "reversing" the object so the larger values are in the opposite
-direction. This also switches which end of the filled sliders is
-filled.
-
-<p>Some widgets consider this a "soft" range. This means they will
-stop at the range, but if the user releases and grabs the control
-again and tries to move it further, it is allowed.
-
-<p>The range may affect the display. You must <tt>redraw()</tt> the
-widget after changing the range.
-
-<h4><a name="Fl_Valuator.step">double Fl_Valuator::step() const<br>
-void Fl_Valuator::step(double)<br>
-void Fl_Valuator::step(int A, int B)</a></h4>
-
-Get or set the step value. As the user moves the mouse the value is
-rounded to the nearest multiple of the step value. This is done
-<i>before</i> clamping it to the range. For most
-objects the default step is zero.
-
-<p>For precision the step is stored as the ratio of two integers,
-A/B. You can set these integers directly. Currently setting a
-floating point value sets the nearest A/1 or 1/B value possible.
-
-<h4><a name="Fl_Valuator.format">int Fl_Valuator::format(char*, double)</a></h4>
-
-Format the passed value to show enough digits so that for the current
-step value. If the step has been set to zero then it does a
-<tt>%g</tt> format. The characters are written into the passed buffer.
-
-<h4><a name="Fl_Valuator.round">double Fl_Valuator::round(double)</a></h4>
-
-Round the passed value to the nearest step increment. Does nothing if
-step is zero.
-
-<h4><a name="Fl_Valuator.clamp">double Fl_Valuator::clamp(double)</a></h4>
-
-Clamp the passed value to the valuator range.
-
-<h4><a name="Fl_Valuator.increment">double Fl_Valuator::increment(double,int n)</a></h4>
-
-Adds <tt>n</tt> times the step value to the passed value. If step was set to
-zero it uses <tt>fabs(maximum() - minimum()) / 100</tt>.
-
-<h4><a name="Fl_Valuator.changed">int Fl_Widget::changed() const</a></h4>
-
-This value is true if the user has moved the slider. It is turned
-off by <tt>value(x)</tt> and just before doing a callback (the callback can
-turn it back on if desired).
-
-<h4><a name="Fl_Valuator.set_changed">void Fl_Widget::set_changed()</a><h4>
-
-Sets the <tt>changed()</tt> flag.
-
-<h4><a name="Fl_Valuator.clear_changed">void Fl_Widget::clear_changed()</a></h4>
-
-Clears the <tt>changed()</tt> flag.
-
-</body>
-</html>
+ +----<A href=Fl_Adjuster.html#Fl_Adjuster>Fl_Adjuster</A>, <A href=Fl_Counter.html#Fl_Counter>Fl_Counter</A>, <A href=Fl_Dial.html#Fl_Dial>Fl_Dial</A>, <A href=Fl_Roller.html#Fl_Roller>Fl_Roller</A>,
+ <A href=Fl_Slider.html#Fl_Slider>Fl_Slider</A>, <A href=Fl_Value_Input.html#Fl_Value_Input>Fl_Value_Input</A>, <A href=Fl_Value_Output.html#Fl_Value_Output>Fl_Value_Output</A>,
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Valuator.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Valuator</TT> class controls a single floating-point value
+and provides a consistent interface to set the value, range, and step,
+and insures that callbacks are done the same for every object.
+<P>There are probably more of these classes in fltk than any others: </P>
+<P><IMG src=./valuators.gif></P>
+<P>In the above diagram each box surrounds an actual subclass. These
+are further differentiated by setting the <A href=#Fl_Widget.type"><TT>
+type()</TT></A> of the widget to the symbolic value labeling the
+widget. The ones labelled &quot;0&quot; are the default versions with a <TT>
+type(0)<TT>. For consistency the symbol <TT>FL_VERTICAL</TT> is
+defined as zero. </TT></TT></P>
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Valuator.Fl_Valuator>Fl_Valuator</A></LI>
+<LI><A href=#Fl_Valuator.~Fl_Valuator>~Fl_Valuator</A></LI>
+<LI><A href=#Fl_Valuator.changed>changed</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Valuator.clamp>clamp</A></LI>
+<LI><A href=#Fl_Valuator.clear_changed>clear_changed</A></LI>
+<LI><A href=#Fl_Valuator.format>format</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Valuator.increment>increment</A></LI>
+<LI><A href=#Fl_Valuator.maximum>maximum</A></LI>
+<LI><A href=#Fl_Valuator.minimum>minimum</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Valuator.range>range</A></LI>
+<LI><A href=#Fl_Valuator.round>round</A></LI>
+<LI><A href=#Fl_Valuator.set_changed>set_changed</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Valuator.step>step</A></LI>
+<LI><A href=#Fl_Valuator.value>value</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Valuator.Fl_Valuator>Fl_Valuator::Fl_Valuator(int x, int
+y, int w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Valuator</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
+<H4><A name=Fl_Valuator.~Fl_Valuator>virtual Fl_Valuator::~Fl_Valuator()</A>
+</H4>
+ Destroys the valuator.
+<H4><A name=Fl_Valuator.value>double Fl_Valuator::value() const
+<BR> int Fl_Valuator::value(double)</A></H4>
+ Get or set the current value. The new value is <I>not</I> clamped or
+otherwise changed before storing it. Use <TT>clamp()</TT> or <TT>round()</TT>
+ to modify the value before calling this if you want. If the new value
+is different than the current one the object is redrawn. The initial
+value is zero.
+<H4><A name=Fl_Valuator.minimum>double Fl_Valuator::minimum() const
+<BR> void Fl_Valuator::minimum(double)</A></H4>
+ Gets or sets the minimum value for the valuator.
+<H4><A name=Fl_Valuator.maximum>double Fl_Valuator::maximum() const
+<BR> void Fl_Valuator::maximum(double)</A></H4>
+ Gets or sets the maximum value for the valuator.
+<H4><A name=Fl_Valuator.range>void Fl_Valuator::range(double min,
+double max);</A></H4>
+ Sets the minimum and maximum values for the valuator. When the user
+manipulates the widget, the value is limited to this range. This
+clamping is done <I>after</I> rounding to the step value (this makes a
+difference if the range is not a multiple of the step).
+<P>The minimum may be greater than the maximum. This has the effect of
+&quot;reversing&quot; the object so the larger values are in the opposite
+direction. This also switches which end of the filled sliders is
+filled. </P>
+<P>Some widgets consider this a &quot;soft&quot; range. This means they will
+stop at the range, but if the user releases and grabs the control again
+and tries to move it further, it is allowed. </P>
+<P>The range may affect the display. You must <TT>redraw()</TT> the
+widget after changing the range. </P>
+<H4><A name=Fl_Valuator.step>double Fl_Valuator::step() const
+<BR> void Fl_Valuator::step(double)
+<BR> void Fl_Valuator::step(int A, int B)</A></H4>
+ Get or set the step value. As the user moves the mouse the value is
+rounded to the nearest multiple of the step value. This is done <I>
+before</I> clamping it to the range. For most objects the default step
+is zero.
+<P>For precision the step is stored as the ratio of two integers, A/B.
+ You can set these integers directly. Currently setting a floating
+point value sets the nearest A/1 or 1/B value possible. </P>
+<H4><A name=Fl_Valuator.format>int Fl_Valuator::format(char*, double)</A>
+</H4>
+ Format the passed value to show enough digits so that for the current
+step value. If the step has been set to zero then it does a <TT>%g</TT>
+ format. The characters are written into the passed buffer.
+<H4><A name=Fl_Valuator.round>double Fl_Valuator::round(double)</A></H4>
+ Round the passed value to the nearest step increment. Does nothing if
+step is zero.
+<H4><A name=Fl_Valuator.clamp>double Fl_Valuator::clamp(double)</A></H4>
+ Clamp the passed value to the valuator range.
+<H4><A name=Fl_Valuator.increment>double
+Fl_Valuator::increment(double,int n)</A></H4>
+ Adds <TT>n</TT> times the step value to the passed value. If step was
+set to zero it uses <TT>fabs(maximum() - minimum()) / 100</TT>.
+<H4><A name=Fl_Valuator.changed>int Fl_Widget::changed() const</A></H4>
+ This value is true if the user has moved the slider. It is turned off
+by <TT>value(x)</TT> and just before doing a callback (the callback can
+turn it back on if desired).
+<H4><A name=Fl_Valuator.set_changed>void Fl_Widget::set_changed()</A></H4>
+<H4>Sets the <TT>changed()</TT> flag. </H4>
+<H4><A name=Fl_Valuator.clear_changed>void Fl_Widget::clear_changed()</A>
+</H4>
+ Clears the <TT>changed()</TT> flag. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Value_Input.html b/documentation/Fl_Value_Input.html
index 597d07f27..9dfd5d9df 100644
--- a/documentation/Fl_Value_Input.html
+++ b/documentation/Fl_Value_Input.html
@@ -1,89 +1,71 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Value_Input">class Fl_Value_Input</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Valuator">Fl_Valuator</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Value_Input>class Fl_Value_Input</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A>
|
- +----<b>Fl_Value_Input</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Value_Input.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Value_Input</tt> widget displays a floating point value.
-The user can click in the text field and edit it (there is in fact
-a hidden <a href="#Fl_Value_Input"><tt>Fl_Value_Input</tt></a> widget with
-<tt>type(FL_FLOAT_INPUT)</tt> in there), and when they hit return
-or tab the value updates to what they typed and the callback is done.
-
-<p>If <tt>step()</tt> is not zero, the user can also drag the mouse
-across the object and thus slide the value. The left button moves one
-<tt>step()</tt> per pixel, the middle by <tt>10 * step()</tt>, and the
-left button by <tt>100 * step()</tt>. It is then impossible to select
-text by dragging across it, although clicking can still move the
-insertion cursor.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Value_Input.Fl_Value_Input">Fl_Value_Input</a>
- <li><a href="#Fl_Value_Input.~Fl_Value_Input">~Fl_Value_Input</a>
- <li><a href="#Fl_Value_Input.cursor_color">cursor_color</a>
- <li><a href="#Fl_Value_Input.soft">soft</a>
- <li><a href="#Fl_Value_Input.textcolor">textcolor</a>
- <li><a href="#Fl_Value_Input.textfont">textfont</a>
- <li><a href="#Fl_Value_Input.textsize">textsize</a>
-</ul>
-
-<h4><a name="Fl_Value_Input.Fl_Value_Input">Fl_Value_Input::Fl_Value_Input(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Value_Input</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>.
-
-<h4><a name="Fl_Value_Input.~Fl_Value_Input">virtual Fl_Value_Input::~Fl_Value_Input()</a></h4>
-
-Destroys the valuator.
-
-<h4><a name="Fl_Value_Input.cursor_color">Fl_Color Fl_Value_Input::cursor_color() const<br>
-void Fl_Value_Input::cursor_color(Fl_Color)</a></h4>
-
-Get or set the color of the cursor. This is black by default.
-
-<h4><a name="Fl_Value_Input.soft">uchar Fl_Value_Input::soft() const<br>
-void Fl_Value_Input::soft(uchar)</a></h4>
-
-If "soft" is turned on, the user is allowed to drag the value outside
-the range. If they drag the value to one of the ends, let go, then
-grab again and continue to drag, they can get to any value. Default
-is one.
-
-<h4><a name="Fl_Value_Input.textcolor">Fl_Color Fl_Value_Input::textcolor() const<br>
-void Fl_Value_Input::textcolor(Fl_Color)</a></h4>
-
-Gets or sets the color of the text in the value box.
-
-<h4><a name="Fl_Value_Input.textfont">Fl_Font Fl_Value_Input::textfont() const<br>
-<br>void Fl_Value_Input::textfont(Fl_Font)</a></h4>
-
-Gets or sets the typeface of the text in the value box.
-
-<h4><a name="Fl_Value_Input.textsize">uchar Fl_Value_Input::textsize() const<br>
-void Fl_Value_Input::textsize(uchar)</a></h4>
-
-Gets or sets the size of the text in the value box.
-
-</body>
-</html>
+ +----<B>Fl_Value_Input</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Value_Input.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Value_Input</TT> widget displays a floating point value.
+The user can click in the text field and edit it (there is in fact a
+hidden <A href=#Fl_Value_Input><TT>Fl_Value_Input</TT></A> widget with <TT>
+type(FL_FLOAT_INPUT)</TT> in there), and when they hit return or tab
+the value updates to what they typed and the callback is done.
+<P>If <TT>step()</TT> is not zero, the user can also drag the mouse
+across the object and thus slide the value. The left button moves one <TT>
+step()</TT> per pixel, the middle by <TT>10 * step()</TT>, and the left
+button by <TT>100 * step()</TT>. It is then impossible to select text
+by dragging across it, although clicking can still move the insertion
+cursor. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Value_Input.Fl_Value_Input>Fl_Value_Input</A></LI>
+<LI><A href=#Fl_Value_Input.~Fl_Value_Input>~Fl_Value_Input</A></LI>
+<LI><A href=#Fl_Value_Input.cursor_color>cursor_color</A></LI>
+<LI><A href=#Fl_Value_Input.soft>soft</A></LI>
+<LI><A href=#Fl_Value_Input.textcolor>textcolor</A></LI>
+<LI><A href=#Fl_Value_Input.textfont>textfont</A></LI>
+<LI><A href=#Fl_Value_Input.textsize>textsize</A></LI>
+</UL>
+<H4><A name=Fl_Value_Input.Fl_Value_Input>
+Fl_Value_Input::Fl_Value_Input(int x, int y, int w, int h, const char
+*label = 0)</A></H4>
+ Creates a new <TT>Fl_Value_Input</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
+<H4><A name=Fl_Value_Input.~Fl_Value_Input>virtual
+Fl_Value_Input::~Fl_Value_Input()</A></H4>
+ Destroys the valuator.
+<H4><A name=Fl_Value_Input.cursor_color>Fl_Color
+Fl_Value_Input::cursor_color() const
+<BR> void Fl_Value_Input::cursor_color(Fl_Color)</A></H4>
+ Get or set the color of the cursor. This is black by default.
+<H4><A name=Fl_Value_Input.soft>uchar Fl_Value_Input::soft() const
+<BR> void Fl_Value_Input::soft(uchar)</A></H4>
+ If &quot;soft&quot; is turned on, the user is allowed to drag the value outside
+the range. If they drag the value to one of the ends, let go, then
+grab again and continue to drag, they can get to any value. Default is
+one.
+<H4><A name=Fl_Value_Input.textcolor>Fl_Color
+Fl_Value_Input::textcolor() const
+<BR> void Fl_Value_Input::textcolor(Fl_Color)</A></H4>
+ Gets or sets the color of the text in the value box.
+<H4><A name=Fl_Value_Input.textfont>Fl_Font Fl_Value_Input::textfont()
+const
+<BR>
+<BR>void Fl_Value_Input::textfont(Fl_Font)</A></H4>
+ Gets or sets the typeface of the text in the value box.
+<H4><A name=Fl_Value_Input.textsize>uchar Fl_Value_Input::textsize()
+const
+<BR> void Fl_Value_Input::textsize(uchar)</A></H4>
+ Gets or sets the size of the text in the value box. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Value_Output.html b/documentation/Fl_Value_Output.html
index 254f7ded0..d021f1ea1 100644
--- a/documentation/Fl_Value_Output.html
+++ b/documentation/Fl_Value_Output.html
@@ -1,80 +1,64 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Value_Output">class Fl_Value_Output</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Valuator">Fl_Valuator</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Value_Output>class Fl_Value_Output</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A>
|
- +----<b>Fl_Value_Output</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Value_Output.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Value_Output</tt> widget displays a floating point value. If
-<tt>step()</tt> is not zero, the user can adjust the value by dragging
-the mouse left and right. The left button moves one <tt>step()</tt>
-per pixel, the middle by <tt>10 * step()</tt>, and the right button by
-<tt>100 * step()</tt>.
-
-<p>This is much lighter-weight than <a
-href=#Fl_Value_Input><tt>Fl_Value_Input</tt></a> because it contains no
-text editing code or character buffer.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Value_Output.Fl_Value_Output">Fl_Value_Output</a>
- <li><a href="#Fl_Value_Output.~Fl_Value_Output">~Fl_Value_Output</a>
- <li><a href="#Fl_Value_Output.soft">soft</a>
- <li><a href="#Fl_Value_Output.textcolor">textcolor</a>
- <li><a href="#Fl_Value_Output.textfont">textfont</a>
- <li><a href="#Fl_Value_Output.textsize">textsize</a>
-</ul>
-
-<h4><a name="Fl_Value_Output.Fl_Value_Output">Fl_Value_Output::Fl_Value_Output(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Value_Output</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>.
-
-<h4><a name="Fl_Value_Output.~Fl_Value_Output">virtual Fl_Value_Output::~Fl_Value_Output()</a></h4>
-
-Destroys the valuator.
-
-<h4><a name="Fl_Value_Output.soft">uchar Fl_Value_Output::soft() const<br>
-void Fl_Value_Output::soft(uchar)</a></h4>
-
-If "soft" is turned on, the user is allowed to drag the value outside
-the range. If they drag the value to one of the ends, let go, then
-grab again and continue to drag, they can get to any value. Default
-is one.
-
-<h4><a name="Fl_Value_Output.textcolor">Fl_Color Fl_Value_Output::textcolor() const<br>
-void Fl_Value_Output::textcolor(Fl_Color)</a></h4>
-
-Gets or sets the color of the text in the value box.
-
-<h4><a name="Fl_Value_Output.textfont">Fl_Font Fl_Value_Output::textfont() const<br>
-<br>void Fl_Value_Output::textfont(Fl_Font)</a></h4>
-
-Gets or sets the typeface of the text in the value box.
-
-<h4><a name="Fl_Value_Output.textsize">uchar Fl_Value_Output::textsize() const<br>
-void Fl_Value_Output::textsize(uchar)</a></h4>
-
-Gets or sets the size of the text in the value box.
-
-</body>
-</html>
+ +----<B>Fl_Value_Output</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Value_Output.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Value_Output</TT> widget displays a floating point value.
+If <TT>step()</TT> is not zero, the user can adjust the value by
+dragging the mouse left and right. The left button moves one <TT>step()</TT>
+ per pixel, the middle by <TT>10 * step()</TT>, and the right button by <TT>
+100 * step()</TT>.
+<P>This is much lighter-weight than <A href=Fl_Value_Input.html#Fl_Value_Input>
+<TT>Fl_Value_Input</TT></A> because it contains no text editing code or
+character buffer. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Value_Output.Fl_Value_Output>Fl_Value_Output</A></LI>
+<LI><A href=#Fl_Value_Output.~Fl_Value_Output>~Fl_Value_Output</A></LI>
+<LI><A href=#Fl_Value_Output.soft>soft</A></LI>
+<LI><A href=#Fl_Value_Output.textcolor>textcolor</A></LI>
+<LI><A href=#Fl_Value_Output.textfont>textfont</A></LI>
+<LI><A href=#Fl_Value_Output.textsize>textsize</A></LI>
+</UL>
+<H4><A name=Fl_Value_Output.Fl_Value_Output>
+Fl_Value_Output::Fl_Value_Output(int x, int y, int w, int h, const char
+*label = 0)</A></H4>
+ Creates a new <TT>Fl_Value_Output</TT> widget using the given
+position, size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>
+.
+<H4><A name=Fl_Value_Output.~Fl_Value_Output>virtual
+Fl_Value_Output::~Fl_Value_Output()</A></H4>
+ Destroys the valuator.
+<H4><A name=Fl_Value_Output.soft>uchar Fl_Value_Output::soft() const
+<BR> void Fl_Value_Output::soft(uchar)</A></H4>
+ If &quot;soft&quot; is turned on, the user is allowed to drag the value outside
+the range. If they drag the value to one of the ends, let go, then
+grab again and continue to drag, they can get to any value. Default is
+one.
+<H4><A name=Fl_Value_Output.textcolor>Fl_Color
+Fl_Value_Output::textcolor() const
+<BR> void Fl_Value_Output::textcolor(Fl_Color)</A></H4>
+ Gets or sets the color of the text in the value box.
+<H4><A name=Fl_Value_Output.textfont>Fl_Font
+Fl_Value_Output::textfont() const
+<BR>
+<BR>void Fl_Value_Output::textfont(Fl_Font)</A></H4>
+ Gets or sets the typeface of the text in the value box.
+<H4><A name=Fl_Value_Output.textsize>uchar Fl_Value_Output::textsize()
+const
+<BR> void Fl_Value_Output::textsize(uchar)</A></H4>
+ Gets or sets the size of the text in the value box. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Value_Slider.html b/documentation/Fl_Value_Slider.html
index b8be9ef6d..847330b3e 100644
--- a/documentation/Fl_Value_Slider.html
+++ b/documentation/Fl_Value_Slider.html
@@ -1,67 +1,52 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Value_Slider">class Fl_Value_Slider</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Slider">Fl_Slider</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Value_Slider>class Fl_Value_Slider</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Slider.html#Fl_Slider>Fl_Slider</A>
|
- +----<b>Fl_Value_Slider</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Value_Slider.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Value_Slider</tt> widget is a <tt>Fl_Slider</tt> widget with
-a box displaying the current value.
-
-<p><img src=value_slider.gif>
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Value_Slider.Fl_Value_Slider">Fl_Value_Slider</a>
- <li><a href="#Fl_Value_Slider.~Fl_Value_Slider">~Fl_Value_Slider</a>
- <li><a href="#Fl_Value_Slider.textcolor">textcolor</a>
- <li><a href="#Fl_Value_Slider.textfont">textfont</a>
- <li><a href="#Fl_Value_Slider.textsize">textsize</a>
-</ul>
-
-<h4><a name="Fl_Value_Slider.Fl_Value_Slider">Fl_Value_Slider::Fl_Value_Slider(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Value_Slider</tt> widget using the given position,
-size, and label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
-
-<h4><a name="Fl_Value_Slider.~Fl_Value_Slider">virtual Fl_Value_Slider::~Fl_Value_Slider()</a></h4>
-
-Destroys the valuator.
-
-<h4><a name="Fl_Value_Slider.textcolor">Fl_Color Fl_Value_Slider::textcolor() const<br>
-void Fl_Value_Slider::textcolor(Fl_Color)</a></h4>
-
-Gets or sets the color of the text in the value box.
-
-<h4><a name="Fl_Value_Slider.textfont">Fl_Font Fl_Value_Slider::textfont() const<br>
-<br>void Fl_Value_Slider::textfont(Fl_Font)</a></h4>
-
-Gets or sets the typeface of the text in the value box.
-
-<h4><a name="Fl_Value_Slider.textsize">uchar Fl_Value_Slider::textsize() const<br>
-void Fl_Value_Slider::textsize(uchar)</a></h4>
-
-Gets or sets the size of the text in the value box.
-
-</body>
-</html>
-
+ +----<B>Fl_Value_Slider</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Value_Slider.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Value_Slider</TT> widget is a <TT>Fl_Slider</TT> widget
+with a box displaying the current value.
+<P><IMG src=./value_slider.gif></P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Value_Slider.Fl_Value_Slider>Fl_Value_Slider</A></LI>
+<LI><A href=#Fl_Value_Slider.~Fl_Value_Slider>~Fl_Value_Slider</A></LI>
+<LI><A href=#Fl_Value_Slider.textcolor>textcolor</A></LI>
+<LI><A href=#Fl_Value_Slider.textfont>textfont</A></LI>
+<LI><A href=#Fl_Value_Slider.textsize>textsize</A></LI>
+</UL>
+<H4><A name=Fl_Value_Slider.Fl_Value_Slider>
+Fl_Value_Slider::Fl_Value_Slider(int x, int y, int w, int h, const char
+*label = 0)</A></H4>
+ Creates a new <TT>Fl_Value_Slider</TT> widget using the given
+position, size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>
+.
+<H4><A name=Fl_Value_Slider.~Fl_Value_Slider>virtual
+Fl_Value_Slider::~Fl_Value_Slider()</A></H4>
+ Destroys the valuator.
+<H4><A name=Fl_Value_Slider.textcolor>Fl_Color
+Fl_Value_Slider::textcolor() const
+<BR> void Fl_Value_Slider::textcolor(Fl_Color)</A></H4>
+ Gets or sets the color of the text in the value box.
+<H4><A name=Fl_Value_Slider.textfont>Fl_Font
+Fl_Value_Slider::textfont() const
+<BR>
+<BR>void Fl_Value_Slider::textfont(Fl_Font)</A></H4>
+ Gets or sets the typeface of the text in the value box.
+<H4><A name=Fl_Value_Slider.textsize>uchar Fl_Value_Slider::textsize()
+const
+<BR> void Fl_Value_Slider::textsize(uchar)</A></H4>
+ Gets or sets the size of the text in the value box. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Widget.html b/documentation/Fl_Widget.html
index 933e1ef7e..1009a0726 100644
--- a/documentation/Fl_Widget.html
+++ b/documentation/Fl_Widget.html
@@ -1,368 +1,293 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Widget">class Fl_Widget</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<b>Fl_Widget</b>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Widget>class Fl_Widget</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<B>Fl_Widget</B>
|
- +----<a href="#Fl_Box">Fl_Box</a>, <a href="#Fl_Browser">Fl_Browser</a>, <a href="#Fl_Button">Fl_Button</a>, <a href="#Fl_Chart">Fl_Chart</a>, <a href="#Fl_Clock">Fl_Clock</a>,
- <a href="#Fl_Free">Fl_Free</a>, <a href="#Fl_Group">Fl_Group</a>, <a href="#Fl_Input">Fl_Input</a>, <a href="#Fl_Menu_">Fl_Menu_</a>, <a href="#Fl_Positioner">Fl_Positioner</a>,
- <a href="#Fl_Timer">Fl_Timer</a>, <a href="#Fl_Valuator">Fl_Valuator</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Widget.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-<tt>Fl_Widget</tt> is the base class for all widgets in FLTK. You can't create
-one of these because the constructor is not public. However you can
-<a href=#subclassing">subclass</a> it.
-
-<p>All "property" accessing methods, such as <tt>color()</tt>,
-<tt>parent()</tt>, or <tt>argument()</tt> are implemented as trivial inline
-functions and thus are as fast and small as accessing fields in a structure.
-Unless otherwise noted, the property setting methods such as <tt>color(n)</tt>
-or <tt>label(s)</tt> are also trivial inline functions, even if they change
-the widget's appearance. It is up to the user code to call <tt>redraw()</tt>
-after these.
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Widget.Fl_Widget">Fl_Widget</a>
- <li><a href="#Fl_Widget.~Fl_Widget">~Fl_Widget</a>
- <li><a href="#Fl_Widget.activate">activate</a>
- <li><a href="#Fl_Widget.active">active</a>
- <li><a href="#Fl_Widget.activevisible">activevisible</a>
- <li><a href="#Fl_Widget.align">align</a>
- <li><a href="#Fl_Widget.argument">argument</a>
- <li><a href="#Fl_Widget.box">box</a>
- <li><a href="#Fl_Widget.callback">callback</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Widget.changed">changed</a>
- <li><a href="#Fl_Widget.clear_changed">clear_changed</a>
- <li><a href="#Fl_Widget.color">color</a>
- <li><a href="#Fl_Widget.contains">contains</a>
- <li><a href="#Fl_Widget.damage">damage</a>
- <li><a href="#Fl_Widget.deactivate">deactivate</a>
- <li><a href="#Fl_Widget.default_callback">default_callback</a>
- <li><a href="#Fl_Widget.do_callback">do_callback</a>
- <li><a href="#Fl_Widget.h">h</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Widget.hide">hide</a>
- <li><a href="#Fl_Widget.inside">inside</a>
- <li><a href="#Fl_Widget.label">label</a>
- <li><a href="#Fl_Widget.labelcolor">labelcolor</a>
- <li><a href="#Fl_Widget.labelfont">labelfont</a>
- <li><a href="#Fl_Widget.labelsize">labelsize</a>
- <li><a href="#Fl_Widget.labeltype">labeltype</a>
- <li><a href="#Fl_Widget.parent">parent</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Widget.position">position</a>
- <li><a href="#Fl_Widget.redraw">redraw</a>
- <li><a href="#Fl_Widget.resize">resize</a>
- <li><a href="#Fl_Widget.selection_color">selection_color</a>
- <li><a href="#Fl_Widget.set_changed">set_changed</a>
- <li><a href="#Fl_Widget.show">show</a>
- <li><a href="#Fl_Widget.size">size</a>
- <li><a href="#Fl_Widget.take_focus">take_focus</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Widget.type">type</a>
- <li><a href="#Fl_Widget.user_data">user_data</a>
- <li><a href="#Fl_Widget.visible">visible</a>
- <li><a href="#Fl_Widget.w">w</a>
- <li><a href="#Fl_Widget.when">when</a>
- <li><a href="#Fl_Widget.window">window</a>
- <li><a href="#Fl_Widget.x">x</a>
- <li><a href="#Fl_Widget.y">y</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4>Fl_Widget::Fl_Widget(int x, int y, int w, int h, const char* label=0);</h4>
-
-This is the protected constructor for an Fl_Widget, but all derived
-widgets have a matching public constructor. It takes a value for
-x(), y(), w(), h(), and an optional value for label().
-
-<h4>virtual Fl_Widget::~Fl_Widget();</h4>
-
-Destroying single widgets is not very common. It is your
-responsibility to either remove() them from any enclosing group, or to
-destroy that group <i>immediately</i> after destroying the children.
-
-<h4>uchar Fl_Widget::type() const;</h4>
-
-This value is used for Forms compatability and to simulate RTTI.
-
-<h4><a name="Fl_Widget.x">short Fl_Widget::x() const</a><br>
-<a name="Fl_Widget.y">short Fl_Widget::y() const</a><br>
-<a name="Fl_Widget.w">short Fl_Widget::w() const</a><br>
-<a name="Fl_Widget.h">short Fl_Widget::h() const</a></h4>
-
-The position of the upper-left corner of the widget in its enclosing
-Fl_Window (<i>not</i> its parent if that is not an Fl_Window), and its
-width and height.
-
-<h4><a name="Fl_Widget.resize">virtual void Fl_Widget::resize(int,int,int,int)</a><br>
-<a name="Fl_Widget.position">void Fl_Widget::position(short x,short y)</a><br>
-<a name="Fl_Widget.size">void Fl_Widget::size(short w,short h)</a></h4>
-
-Change the size or position of the widget. This is a virtual function
-so the widget may implement it's own handling of resizing. The
-default version does <i>not</i> do redraw(), that is the parent
-widget's responsibility (this is because the parent may know a faster
-way to update the display, such as scrolling from the old position).
-
-<p><tt>position(x,y)</tt> is a shortcut for <tt>resize(x,y,w(),h())</tt>,
-and <tt>size(w,h)</tt> is a shortcut for <tt>resize(x(),y(),w,h)</tt>.
-
-<h4><a name="Fl_Widget.window">Fl_Window* Fl_Widget::window() const;</a></h4>
-
-Return a pointer to the <a href="#Fl_Window"><tt>Fl_Window</tt></a>
-that this widget is in (it will skip any and all parent widgets between
-this and the window). Returns <tt>NULL</tt> if none. Note: for an
-<tt>Fl_Window</tt>, this returns it's <i>parent</i> window (if any),
-not <i>this</i> window.
-
-<h4><a name="Fl_Widget.box">Fl_Boxtype Fl_Widget::box() const<br>
-void Fl_Widget::box(Fl_Boxtype)</a></h4>
-
-The <tt>box()</tt> identifies a routine that draws the background of the
-widget. See <a href="#BoxTypes">Box Types</a> for the available
-types. The default depends on the widget, but is usually <tt>FL_NO_BOX</tt>
-or <tt>FL_UP_BOX</tt>.
-
-<h4><a name="Fl_Widget.color">Fl_Color Fl_Widget::color() const<br>
-void Fl_Widget::color(Fl_Color)</a></h4>
-
-This color is passed to the box routine. Color is an index into an
-internal table of rgb colors. For most widgets this defaults to
-<tt>FL_GRAY</tt>. See the <a href="#Enumerations">enumeration list</a>
-for predefined colors. Use
-<a href="#set_color"><tt>Fl::set_color()</tt></a> to redefine colors.
-
-<h4><a name="Fl_Widget.selection_color">Fl_Color Fl_Widget::selection_color() const<BR>
-void Fl_Widget::selection_color(Fl_Color)</a><br>
-void Fl_Widget::color(Fl_Color, Fl_Color)</h4>
-
-For Forms compatibility a second color is defined. This is usually
-used to color the widget when it is selected, although some widgets
-use this color for other purposes. You can set both colors at once
-with <tt>color(a,b)</tt>.
-
-<h4><a name="Fl_Widget.label">const char* Fl_Widget::label() const<br>
-void Fl_Widget::label(const char*)</a></h4>
-
-The label is printed somewhere on the widget or next to it. The
-string is <i>not</i> copied, the passed pointer is stored unchanged in
-the widget.
-
-<h4><a name="Fl_Widget.labeltype">void Fl_Widget::label(Fl_Labeltype, const char*)<br>
-uchar Fl_Widget::labeltype() const<br>
-void Fl_Widget::labeltype(Fl_Labeltype)</a></h4>
-
-A <a href=#LabelTypes><tt>labeltype</tt></a> identifies a routine that
-draws the label of the widget. This can be used for special effects
-such as emboss, or to use the <tt>label()</tt> pointer as another form
-of data such as a bitmap. The value <tt>FL_NORMAL_LABEL</tt> prints
-the label as text.
-
-<h4><a name="Fl_Widget.align">Fl_Align Fl_Widget::align() const<br>
-void Fl_Widget::align(Fl_Align)</a></h4>
-
-How the label is printed next to or inside the widget. The default
-value is <tt>FL_ALIGN_CENTER</tt>, which centers the label. The value
-can be any of these constants or'd together:
-
-<tt><ul>
-<li>FL_ALIGN_CENTER
-<li>FL_ALIGN_TOP
-<li>FL_ALIGN_BOTTOM
-<li>FL_ALIGN_LEFT
-<li>FL_ALIGN_RIGHT
-<li>FL_ALIGN_INSIDE
-<li>FL_ALIGN_CLIP
-<li>FL_ALIGN_WRAP
-</ul></tt>
-
-<h4><a name="Fl_Widget.labelcolor">Fl_Color Fl_Widget::labelcolor() const<br>
-void Fl_Widget::labelcolor(Fl_Color)</a></h4>
-
-This color is passed to the labeltype routine, and is typically the
-color of the label text. This defaults to <tt>FL_BLACK</tt>.
-
-<h4><a name="Fl_Widget.labelfont">Fl_Font Fl_Widget::labelfont() const<br>
-void Fl_Widget::labelfont(Fl_Font)</a></h4>
-
-Fonts are identified by small 8-bit indexes into a table. See the
-<a href="#Enumerations">enumeration list</a> for predefined typefaces. The
-default value uses a Helvetica typeface (Arial for Microsoft&reg;
-Windows&reg;). The function <a href="#set_font"><tt>Fl::set_font()
-</tt></a> can define new typefaces.
-
-<h4><a name="Fl_Widget.labelsize">uchar Fl_Widget::labelsize() const<br>
-void Fl_Widget::labelsize(uchar)</a></h4>
-
-Fonts are further identified by a point size. The default is 14.
-
-<h4><a name="Fl_Widget.callback">typedef void (Fl_Callback)(Fl_Widget*, void*)<br>
-Fl_Callback* Fl_Widget::callback() const<br>
-void Fl_Widget::callback(Fl_Callback*, void* = 0)</a></h4>
-
-Each widget has a single callback. You can set it or examine it with
-these methods.
-
-<h4><a name="Fl_Widget.user_data">void* Fl_Widget::user_data() const<br>
-void Fl_Widget::user_data(void*)</a></h4>
-
-You can also just change the <tt>void *</tt> second argument to the callback
-with the <tt>user_data</tt> methods.
-
-<h4><a name="Fl_Widget.argument">void Fl_Widget::callback(void (*)(Fl_Widget*, long), long = 0)<br>
-long Fl_Widget::argument() const<br>
-void Fl_Widget::argument(long)</a></h4>
-
-For convenience you can also define the callback as taking a long
-argument. This is implemented by casting this to a
-<tt>Fl_Callback</tt> and casting the <tt>long</tt> to a <tt>void *</tt>
-and may not be portable to some machines.
-
-<h4>void Fl_Widget::callback(void (*)(Fl_Widget*))</h4>
-
-For convenience you can also define the callback as taking only one
-argument. This is implemented by casting this to a
-<tt>Fl_Callback</tt> and may not be portable to some machines.
-
-<h4><a name="Fl_Widget.do_callback">void Fl_Widget::do_callback()<br>
-void Fl_Widget::do_callback(Fl_Widget*, void* = 0)<br>
-void Fl_Widget::do_callback(Fl_Widget*, long)</a></h4>
-
-You can cause a widget to do its callback at any time, and even pass
-arbitrary arguments.
-
-<h4><a name="Fl_Widget.changed">int Fl_Widget::changed() const</a><br>
-<a name="Fl_Widget.set_changed">void Fl_Widget::set_changed()</a><br>
-<a name="Fl_Widget.clear_changed">void Fl_Widget::clear_changed()</a></h4>
-
-<tt>Fl_Widget::changed()</tt> is a flag that is turned on when the user
-changes the value stored in the widget. This is only used by
-subclasses of <tt>Fl_Widget</tt> that store values, but is in the base
-class so it is easier to scan all the widgets in a panel and
-<tt>do_callback()</tt> on the changed ones in response to an "OK"
-button.
-
-<p>Most widgets turn this flag off when they do the callback, and when
-the program sets the stored value.
-
-<h4><a name="Fl_Widget.when">Fl_When Fl_Widget::when() const<br>
-void Fl_Widget::when(Fl_When)</a></h4>
-
-<tt>Fl_Widget::when()</tt> is a set of bitflags used by subclasses of
-<tt>Fl_Widget</tt> to decide when to do the callback. If the value is
-zero then the callback is never done. Other values are described in
-the individual widgets. This field is in the base class so that you
-can scan a panel and <tt>do_callback()</tt> on all the ones that don't
-do their own callbacks in response to an "OK" button.
-
-<h4><a name="Fl_Widget.default_callback">static void Fl_Widget::default_callback(Fl_Widget*, void*)</a></h4>
-
-The default callback, which puts a pointer to the widget on the queue
-returned by <a href="#readqueue"><tt>Fl::readqueue()</tt></a>. You
-may want to call this from your own callback.
-
-<h4><a name="Fl_Widget.visible">int Fl_Widget::visible() const</a><br>
-<a name="Fl_Widget.show">void Fl_Widget::show()</a><br>
-<a name="Fl_Widget.hide">void Fl_Widget::hide()</a></h4>
-
-An invisible widget never gets redrawn and does not get events. An
-widget is really visible if <tt>visible()</tt> is true on it <i>and all
-it's parents</i>. Changing it will send <tt>FL_SHOW</tt> or
-<tt>FL_HIDE</tt> events to the widget. <i>Do not change it if the
-parent is not visible, as this will send false <tt>FL_SHOW</tt> or
-<tt>FL_HIDE</tt> events to the widget</i>. <tt>redraw()</tt> is called
-if necessary on this or the parent.
-
-<h4><a name="Fl_Widget.active">int Fl_Widget::active() const</a><br>
-<a name="Fl_Widget.activate">void Fl_Widget::activate()</a><br>
-<a name="Fl_Widget.deactivate">void Fl_Widget::deactivate()</a><br></h4>
-
-<tt>Fl_Widget::active()</tt> returns whether the widget is active. An
-inactive widget does not get any events, but it does get redrawn. A
-widget is active if <tt>active()</tt> is true on it <i>and all it's
-parents</i>. Changing this value will send <tt>FL_ACTIVATE</tt> or
-<tt>FL_DEACTIVATE</tt> to the widget. <i>Do not change it if the
-parent is not active, as this will send false <tt>FL_ACTIVATE</tt> or
-<tt>FL_DEACTIVATE</tt> events to the widget</i>.
-
-<p>Currently you cannot deactivate <tt>Fl_Window</tt> widgets.
-
-<h4><a name="Fl_Widget.activevisible">int Fl_Widget::activevisible() const</a></h4>
-
-This is the same as <tt>active() &amp;&amp; visible()</tt> but is faster.
-
-<h4><a name="Fl_Widget.redraw">void Fl_Widget::redraw()</a></h4>
-
-Mark the widget as needing its <tt>draw()</tt> routine called.
-
-<h4><a name="Fl_Widget.damage">uchar Fl_Widget::damage() const</a></h4>
-
-Non-zero if <tt>draw()</tt> needs to be called. Actually this is a bit
-field that the widget subclass can use to figure out what parts to
-draw.
-
-<h4><a name="Fl_Widget.parent">Fl_Widget *Fl_Widget::parent() const</a></h4>
-
-Returns a pointer to the parent widget. Usually this is a
-<a href="#Fl_Group"><tt>Fl_Group</tt></a> or
-<a href="Fl_Window><tt>Fl_Window</tt></a>. Returns <tt>NULL</tt> if none.
-
-<h4><a name="Fl_Widget.contains">int Fl_Widget::contains(Fl_Widget* b) const</a></h4>
-
-Returns true if <tt>b</tt> is a child of this widget, or is equal to
-this widget. Returns false if <tt>b</tt> is <tt>NULL</tt>.
-
-<h4><a name="Fl_Widget.inside">int Fl_Widget::inside(const Fl_Widget* a) const</a></h4>
-
-Returns true if this is a child of <tt>a</tt>, or is equal to <tt>a</tt>.
-Returns false if <tt>a</tt> is <tt>NULL</tt>.
-
-<h4><a name="Fl_Widget.take_focus">int Fl_Widget::take_focus()</a></h4>
-
-Tries to make this widget be the <tt>Fl::focus()</tt> widget, by first
-sending it an <tt>FL_FOCUS</tt> event, and if it returns non-zero,
-setting <tt>Fl::focus()</tt> to this widget. You should use this
-method to assign the focus to an widget. Returns true if the widget
-accepted the focus.
-
-</body>
-</html>
+ +----<A href=Fl_Box.html#Fl_Box>Fl_Box</A>, <A href=Fl_Browser.html#Fl_Browser>Fl_Browser</A>, <A href=Fl_Button.html#Fl_Button>Fl_Button</A>, <A href=Fl_Chart.html#Fl_Chart>Fl_Chart</A>, <A href=Fl_Clock.html#Fl_Clock>Fl_Clock</A>,
+ <A href=Fl_Free.html#Fl_Free>Fl_Free</A>, <A href=Fl_Group.html#Fl_Group>Fl_Group</A>, <A href=functions.html#Fl_Input>Fl_Input</A>, <A href=Fl_Menu_.html#Fl_Menu_>Fl_Menu_</A>, <A href=Fl_Positioner.html#Fl_Positioner>Fl_Positioner</A>,
+ <A href=Fl_Timer.html#Fl_Timer>Fl_Timer</A>, <A href=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Widget.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+<TT>Fl_Widget</TT> is the base class for all widgets in FLTK. You can't
+create one of these because the constructor is not public. However you
+can <A href=#subclassing">subclass</A> it.
+<P>All &quot;property&quot; accessing methods, such as <TT>color()</TT>, <TT>
+parent()</TT>, or <TT>argument()</TT> are implemented as trivial inline
+functions and thus are as fast and small as accessing fields in a
+structure. Unless otherwise noted, the property setting methods such as <TT>
+color(n)</TT> or <TT>label(s)</TT> are also trivial inline functions,
+even if they change the widget's appearance. It is up to the user code
+to call <TT>redraw()</TT> after these. </P>
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Widget.Fl_Widget>Fl_Widget</A></LI>
+<LI><A href=#Fl_Widget.~Fl_Widget>~Fl_Widget</A></LI>
+<LI><A href=#Fl_Widget.activate>activate</A></LI>
+<LI><A href=#Fl_Widget.active>active</A></LI>
+<LI><A href=#Fl_Widget.activevisible>activevisible</A></LI>
+<LI><A href=#Fl_Widget.align>align</A></LI>
+<LI><A href=#Fl_Widget.argument>argument</A></LI>
+<LI><A href=#Fl_Widget.box>box</A></LI>
+<LI><A href=#Fl_Widget.callback>callback</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Widget.changed>changed</A></LI>
+<LI><A href=#Fl_Widget.clear_changed>clear_changed</A></LI>
+<LI><A href=#Fl_Widget.color>color</A></LI>
+<LI><A href=#Fl_Widget.contains>contains</A></LI>
+<LI><A href=#Fl_Widget.damage>damage</A></LI>
+<LI><A href=#Fl_Widget.deactivate>deactivate</A></LI>
+<LI><A href=#Fl_Widget.default_callback>default_callback</A></LI>
+<LI><A href=#Fl_Widget.do_callback>do_callback</A></LI>
+<LI><A href=#Fl_Widget.h>h</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Widget.hide>hide</A></LI>
+<LI><A href=#Fl_Widget.inside>inside</A></LI>
+<LI><A href=#Fl_Widget.label>label</A></LI>
+<LI><A href=#Fl_Widget.labelcolor>labelcolor</A></LI>
+<LI><A href=#Fl_Widget.labelfont>labelfont</A></LI>
+<LI><A href=#Fl_Widget.labelsize>labelsize</A></LI>
+<LI><A href=#Fl_Widget.labeltype>labeltype</A></LI>
+<LI><A href=#Fl_Widget.parent>parent</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Widget.position>position</A></LI>
+<LI><A href=#Fl_Widget.redraw>redraw</A></LI>
+<LI><A href=#Fl_Widget.resize>resize</A></LI>
+<LI><A href=#Fl_Widget.selection_color>selection_color</A></LI>
+<LI><A href=#Fl_Widget.set_changed>set_changed</A></LI>
+<LI><A href=#Fl_Widget.show>show</A></LI>
+<LI><A href=#Fl_Widget.size>size</A></LI>
+<LI><A href=#Fl_Widget.take_focus>take_focus</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Widget.type>type</A></LI>
+<LI><A href=#Fl_Widget.user_data>user_data</A></LI>
+<LI><A href=#Fl_Widget.visible>visible</A></LI>
+<LI><A href=#Fl_Widget.w>w</A></LI>
+<LI><A href=#Fl_Widget.when>when</A></LI>
+<LI><A href=#Fl_Widget.window>window</A></LI>
+<LI><A href=#Fl_Widget.x>x</A></LI>
+<LI><A href=#Fl_Widget.y>y</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4>Fl_Widget::Fl_Widget(int x, int y, int w, int h, const char*
+label=0);</H4>
+ This is the protected constructor for an Fl_Widget, but all derived
+widgets have a matching public constructor. It takes a value for x(),
+y(), w(), h(), and an optional value for label().
+<H4>virtual Fl_Widget::~Fl_Widget();</H4>
+ Destroying single widgets is not very common. It is your
+responsibility to either remove() them from any enclosing group, or to
+destroy that group <I>immediately</I> after destroying the children.
+<H4>uchar Fl_Widget::type() const;</H4>
+ This value is used for Forms compatability and to simulate RTTI.
+<H4><A name=Fl_Widget.x>short Fl_Widget::x() const</A>
+<BR><A name=Fl_Widget.y>short Fl_Widget::y() const</A>
+<BR><A name=Fl_Widget.w>short Fl_Widget::w() const</A>
+<BR><A name=Fl_Widget.h>short Fl_Widget::h() const</A></H4>
+ The position of the upper-left corner of the widget in its enclosing
+Fl_Window (<I>not</I> its parent if that is not an Fl_Window), and its
+width and height.
+<H4><A name=Fl_Widget.resize>virtual void
+Fl_Widget::resize(int,int,int,int)</A>
+<BR><A name=Fl_Widget.position>void Fl_Widget::position(short x,short y)</A>
+<BR><A name=Fl_Widget.size>void Fl_Widget::size(short w,short h)</A></H4>
+ Change the size or position of the widget. This is a virtual function
+so the widget may implement it's own handling of resizing. The default
+version does <I>not</I> do redraw(), that is the parent widget's
+responsibility (this is because the parent may know a faster way to
+update the display, such as scrolling from the old position).
+<P><TT>position(x,y)</TT> is a shortcut for <TT>resize(x,y,w(),h())</TT>
+, and <TT>size(w,h)</TT> is a shortcut for <TT>resize(x(),y(),w,h)</TT>
+. </P>
+<H4><A name=Fl_Widget.window>Fl_Window* Fl_Widget::window() const;</A></H4>
+ Return a pointer to the <A href=Fl_Window.html#Fl_Window><TT>Fl_Window</TT>
+</A> that this widget is in (it will skip any and all parent widgets
+between this and the window). Returns <TT>NULL</TT> if none. Note:
+for an <TT>Fl_Window</TT>, this returns it's <I>parent</I> window (if
+any), not <I>this</I> window.
+<H4><A name=Fl_Widget.box>Fl_Boxtype Fl_Widget::box() const
+<BR> void Fl_Widget::box(Fl_Boxtype)</A></H4>
+ The <TT>box()</TT> identifies a routine that draws the background of
+the widget. See <A href=common.html#BoxTypes>Box Types</A> for the
+available types. The default depends on the widget, but is usually <TT>
+FL_NO_BOX</TT> or <TT>FL_UP_BOX</TT>.
+<H4><A name=Fl_Widget.color>Fl_Color Fl_Widget::color() const
+<BR> void Fl_Widget::color(Fl_Color)</A></H4>
+ This color is passed to the box routine. Color is an index into an
+internal table of rgb colors. For most widgets this defaults to <TT>
+FL_GRAY</TT>. See the <A href=enumerations.html#Enumerations>
+enumeration list</A> for predefined colors. Use <A href=functions.html#set_color>
+<TT>Fl::set_color()</TT></A> to redefine colors.
+<H4><A name=Fl_Widget.selection_color>Fl_Color
+Fl_Widget::selection_color() const
+<BR> void Fl_Widget::selection_color(Fl_Color)</A>
+<BR> void Fl_Widget::color(Fl_Color, Fl_Color)</H4>
+ For Forms compatibility a second color is defined. This is usually
+used to color the widget when it is selected, although some widgets use
+this color for other purposes. You can set both colors at once with <TT>
+color(a,b)</TT>.
+<H4><A name=Fl_Widget.label>const char* Fl_Widget::label() const
+<BR> void Fl_Widget::label(const char*)</A></H4>
+ The label is printed somewhere on the widget or next to it. The
+string is <I>not</I> copied, the passed pointer is stored unchanged in
+the widget.
+<H4><A name=Fl_Widget.labeltype>void Fl_Widget::label(Fl_Labeltype,
+const char*)
+<BR> uchar Fl_Widget::labeltype() const
+<BR> void Fl_Widget::labeltype(Fl_Labeltype)</A></H4>
+ A <A href=#LabelTypes><TT>labeltype</TT></A> identifies a routine that
+draws the label of the widget. This can be used for special effects
+such as emboss, or to use the <TT>label()</TT> pointer as another form
+of data such as a bitmap. The value <TT>FL_NORMAL_LABEL</TT> prints
+the label as text.
+<H4><A name=Fl_Widget.align>Fl_Align Fl_Widget::align() const
+<BR> void Fl_Widget::align(Fl_Align)</A></H4>
+ How the label is printed next to or inside the widget. The default
+value is <TT>FL_ALIGN_CENTER</TT>, which centers the label. The value
+can be any of these constants or'd together: <TT>
+<UL>
+<LI>FL_ALIGN_CENTER </LI>
+<LI>FL_ALIGN_TOP </LI>
+<LI>FL_ALIGN_BOTTOM </LI>
+<LI>FL_ALIGN_LEFT </LI>
+<LI>FL_ALIGN_RIGHT </LI>
+<LI>FL_ALIGN_INSIDE </LI>
+<LI>FL_ALIGN_CLIP </LI>
+<LI>FL_ALIGN_WRAP </LI>
+</UL>
+</TT>
+<H4><A name=Fl_Widget.labelcolor>Fl_Color Fl_Widget::labelcolor() const
+<BR> void Fl_Widget::labelcolor(Fl_Color)</A></H4>
+ This color is passed to the labeltype routine, and is typically the
+color of the label text. This defaults to <TT>FL_BLACK</TT>.
+<H4><A name=Fl_Widget.labelfont>Fl_Font Fl_Widget::labelfont() const
+<BR> void Fl_Widget::labelfont(Fl_Font)</A></H4>
+ Fonts are identified by small 8-bit indexes into a table. See the <A href=enumerations.html#Enumerations>
+enumeration list</A> for predefined typefaces. The default value uses a
+Helvetica typeface (Arial for Microsoft&reg; Windows&reg;). The function <A href=functions.html#set_font>
+<TT>Fl::set_font() </TT></A> can define new typefaces.
+<H4><A name=Fl_Widget.labelsize>uchar Fl_Widget::labelsize() const
+<BR> void Fl_Widget::labelsize(uchar)</A></H4>
+ Fonts are further identified by a point size. The default is 14.
+<H4><A name=Fl_Widget.callback>typedef void (Fl_Callback)(Fl_Widget*,
+void*)
+<BR> Fl_Callback* Fl_Widget::callback() const
+<BR> void Fl_Widget::callback(Fl_Callback*, void* = 0)</A></H4>
+ Each widget has a single callback. You can set it or examine it with
+these methods.
+<H4><A name=Fl_Widget.user_data>void* Fl_Widget::user_data() const
+<BR> void Fl_Widget::user_data(void*)</A></H4>
+ You can also just change the <TT>void *</TT> second argument to the
+callback with the <TT>user_data</TT> methods.
+<H4><A name=Fl_Widget.argument>void Fl_Widget::callback(void
+(*)(Fl_Widget*, long), long = 0)
+<BR> long Fl_Widget::argument() const
+<BR> void Fl_Widget::argument(long)</A></H4>
+ For convenience you can also define the callback as taking a long
+argument. This is implemented by casting this to a <TT>Fl_Callback</TT>
+ and casting the <TT>long</TT> to a <TT>void *</TT> and may not be
+portable to some machines.
+<H4>void Fl_Widget::callback(void (*)(Fl_Widget*))</H4>
+ For convenience you can also define the callback as taking only one
+argument. This is implemented by casting this to a <TT>Fl_Callback</TT>
+ and may not be portable to some machines.
+<H4><A name=Fl_Widget.do_callback>void Fl_Widget::do_callback()
+<BR> void Fl_Widget::do_callback(Fl_Widget*, void* = 0)
+<BR> void Fl_Widget::do_callback(Fl_Widget*, long)</A></H4>
+ You can cause a widget to do its callback at any time, and even pass
+arbitrary arguments.
+<H4><A name=Fl_Widget.changed>int Fl_Widget::changed() const</A>
+<BR><A name=Fl_Widget.set_changed>void Fl_Widget::set_changed()</A>
+<BR><A name=Fl_Widget.clear_changed>void Fl_Widget::clear_changed()</A></H4>
+<TT>Fl_Widget::changed()</TT> is a flag that is turned on when the user
+changes the value stored in the widget. This is only used by
+subclasses of <TT>Fl_Widget</TT> that store values, but is in the base
+class so it is easier to scan all the widgets in a panel and <TT>
+do_callback()</TT> on the changed ones in response to an &quot;OK&quot; button.
+<P>Most widgets turn this flag off when they do the callback, and when
+the program sets the stored value. </P>
+<H4><A name=Fl_Widget.when>Fl_When Fl_Widget::when() const
+<BR> void Fl_Widget::when(Fl_When)</A></H4>
+<TT>Fl_Widget::when()</TT> is a set of bitflags used by subclasses of <TT>
+Fl_Widget</TT> to decide when to do the callback. If the value is zero
+then the callback is never done. Other values are described in the
+individual widgets. This field is in the base class so that you can
+scan a panel and <TT>do_callback()</TT> on all the ones that don't do
+their own callbacks in response to an &quot;OK&quot; button.
+<H4><A name=Fl_Widget.default_callback>static void
+Fl_Widget::default_callback(Fl_Widget*, void*)</A></H4>
+ The default callback, which puts a pointer to the widget on the queue
+returned by <A href=functions.html#readqueue><TT>Fl::readqueue()</TT></A>
+. You may want to call this from your own callback.
+<H4><A name=Fl_Widget.visible>int Fl_Widget::visible() const</A>
+<BR><A name=Fl_Widget.show>void Fl_Widget::show()</A>
+<BR><A name=Fl_Widget.hide>void Fl_Widget::hide()</A></H4>
+ An invisible widget never gets redrawn and does not get events. An
+widget is really visible if <TT>visible()</TT> is true on it <I>and all
+it's parents</I>. Changing it will send <TT>FL_SHOW</TT> or <TT>FL_HIDE</TT>
+ events to the widget. <I>Do not change it if the parent is not
+visible, as this will send false <TT>FL_SHOW</TT> or <TT>FL_HIDE</TT>
+ events to the widget</I>. <TT>redraw()</TT> is called if necessary on
+this or the parent.
+<H4><A name=Fl_Widget.active>int Fl_Widget::active() const</A>
+<BR><A name=Fl_Widget.activate>void Fl_Widget::activate()</A>
+<BR><A name=Fl_Widget.deactivate>void Fl_Widget::deactivate()</A>
+<BR></H4>
+<TT>Fl_Widget::active()</TT> returns whether the widget is active. An
+inactive widget does not get any events, but it does get redrawn. A
+widget is active if <TT>active()</TT> is true on it <I>and all it's
+parents</I>. Changing this value will send <TT>FL_ACTIVATE</TT> or <TT>
+FL_DEACTIVATE</TT> to the widget. <I>Do not change it if the parent is
+not active, as this will send false <TT>FL_ACTIVATE</TT> or <TT>
+FL_DEACTIVATE</TT> events to the widget</I>.
+<P>Currently you cannot deactivate <TT>Fl_Window</TT> widgets. </P>
+<H4><A name=Fl_Widget.activevisible>int Fl_Widget::activevisible() const</A>
+</H4>
+ This is the same as <TT>active() &amp;&amp; visible()</TT> but is faster.
+<H4><A name=Fl_Widget.redraw>void Fl_Widget::redraw()</A></H4>
+ Mark the widget as needing its <TT>draw()</TT> routine called.
+<H4><A name=Fl_Widget.damage>uchar Fl_Widget::damage() const</A></H4>
+ Non-zero if <TT>draw()</TT> needs to be called. Actually this is a
+bit field that the widget subclass can use to figure out what parts to
+draw.
+<H4><A name=Fl_Widget.parent>Fl_Widget *Fl_Widget::parent() const</A></H4>
+ Returns a pointer to the parent widget. Usually this is a <A href=Fl_Group.html#Fl_Group>
+<TT>Fl_Group</TT></A> or <A Fl_Widget.contains" href="Fl_Window><tt>Fl_Window</tt></a>. Returns <tt>NULL</tt> if none.
+
+<h4><a name=">
+int Fl_Widget::contains(Fl_Widget* b) const</A> Returns true if <TT>b</TT>
+ is a child of this widget, or is equal to this widget. Returns false
+if <TT>b</TT> is <TT>NULL</TT>.
+<H4><A name=Fl_Widget.inside>int Fl_Widget::inside(const Fl_Widget* a)
+const</A></H4>
+ Returns true if this is a child of <TT>a</TT>, or is equal to <TT>a</TT>
+. Returns false if <TT>a</TT> is <TT>NULL</TT>.
+<H4><A name=Fl_Widget.take_focus>int Fl_Widget::take_focus()</A></H4>
+ Tries to make this widget be the <TT>Fl::focus()</TT> widget, by first
+sending it an <TT>FL_FOCUS</TT> event, and if it returns non-zero,
+setting <TT>Fl::focus()</TT> to this widget. You should use this
+method to assign the focus to an widget. Returns true if the widget
+accepted the focus. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/Fl_Window.html b/documentation/Fl_Window.html
index c087e10f0..bfd8a828a 100644
--- a/documentation/Fl_Window.html
+++ b/documentation/Fl_Window.html
@@ -1,341 +1,257 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Window">class Fl_Window</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Group">Fl_Group</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Window>class Fl_Window</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Group.html#Fl_Group>Fl_Group</A>
|
- +----<b>Fl_Window</b>
+ +----<B>Fl_Window</B>
|
- +----<a href="#Fl_Double_Window">Fl_Double_Window</a>, <a href="#Fl_Gl_Window">Fl_Gl_Window</a>,
- <a href="#Fl_Overlay_Window">Fl_Overlay_Window</a>, <a href="#Fl_Single_Window">Fl_Single_Window</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Window.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This widget produces an actual window. This can either be a main
-window, with a border and title and all the window management
-controls, or a "subwindow" inside a window. This is controlled
-by whether or not the window has a <tt>parent()</tt>.
-
-<p>Once you create a window, you usually add children
-<tt>Fl_Widget</tt>'s to it by using <tt>window->add(child)</tt> for
-each new widget. See <a href="#Fl_Group"><tt>Fl_Group</tt></a> for
-more information on how to add and remove children.
-
-<p>There are several subclasses of <tt>Fl_Window</tt> that provide
-double-buffering, overlay, menu, and OpenGL support.
-
-<p>The window's callback is done if the user tries to close a window
-using the window manager and <a href="#modal"><tt>Fl::modal()</tt></a>
-is zero or equal to the window. <tt>Fl_Window</tt> has a default
-callback that calls <tt>Fl_Window::hide()</tt> and calls
-<tt>exit(0)</tt> if this is the last top-level window.
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Window.Fl_Window">Fl_Window</a>
- <li><a href="#Fl_Window.~Fl_Window">~Fl_Window</a>
- <li><a href="#Fl_Window.border">border</a>
- <li><a href="#Fl_Window.clear_border">clear_border</a>
- <li><a href="#Fl_Window.current">current</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Window.first_window">first_window</a>
- <li><a href="#Fl_Window.free_position">free_position</a>
- <li><a href="#Fl_Window.fullscreen">fullscreen</a>
- <li><a href="#Fl_Window.fullscreen_off">fullscreen_off</a>
- <li><a href="#Fl_Window.hide">hide</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Window.hotspot">hotspot</a>
- <li><a href="#Fl_Window.iconize">iconize</a>
- <li><a href="#Fl_Window.iconlabel">iconlabel</a>
- <li><a href="#Fl_Window.label">label</a>
- <li><a href="#Fl_Window.make_current">make_current</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Window.modal">modal</a>
- <li><a href="#Fl_Window.next_window">next_window</a>
- <li><a href="#Fl_Window.non_modal">non_modal</a>
- <li><a href="#Fl_Window.resize">resize</a>
- <li><a href="#Fl_Window.set_modal">set_modal</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Window.set_non_modal">set_non_modal</a>
- <li><a href="#Fl_Window.show">show</a>
- <li><a href="#Fl_Window.shown">shown</a>
- <li><a href="#Fl_Window.size_range">size_range</a>
- <li><a href="#Fl_Window.xclass">xclass</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Window.Fl_Window">Fl_Window::Fl_Window(int x, int y, int w, int h, const char *title = 0)<br>
-Fl_Window::Fl_Window(int w, int h, const char *title = 0)</a></h4>
-
-The first constructor takes 4 int arguments to create the window with
-a preset position and size. The second constructor with 2 arguments
-will create the window with a preset size, but the window manager
-will choose the position according to it's own whims.
-
-<p><tt>Fl_Widget::box()</tt> is set to <tt>FL_FLAT_BOX</tt>. If you
-plan to completely fill the window with children widgets you should
-change this to <tt>FL_NO_BOX</tt>. If you turn the window border off
-you may want to change this to <tt>FL_UP_BOX</tt>.
-
-<h4><a name="Fl_Window.~Fl_Window">virtual Fl_Window::~Fl_Window()</a></h4>
-
-The destructor <i>also deletes all the children</i>. This allows a
-whole tree to be deleted at once, without having to keep a pointer to all
-the children in the user code. A kludge has been done so the
-<tt>Fl_Window</tt> and all of it's children can be automatic (local)
-variables, but you must declare the <tt>Fl_Window</tt> <i>first</i>, so
-that it is destroyed last.
-
-<h4><a name="Fl_Window.size_range">void Fl_Window::size_range(int minw, int minh, int maxw=0, int maxh=0, int dw=0, int dh=0, int aspect=0)</a></h4>
-
-Set the allowable range the user can resize this window to. This only
-works for top-level windows.
-
-<ul>
- <li><tt>minw</tt> and <tt>minh</tt> are the smallest the window
- can be.
-
- <li><tt>maxw</tt> and <tt>maxh</tt> are the largest the window
- can be. If either is <i>equal</i> to the minimum then you
- cannot resize in that direction. If either is zero
- then FLTK picks a maximum size in that direction such that the
- window will fill the screen.
-
- <li><tt>dw</tt> and <tt>dh</tt> are size increments. The
- window will be constrained to widths of <tt>minw + N * dw</tt>,
- where <tt>N</tt> is any non-negative integer. If these are
- less or equal to 1 they are ignored.
-
- <li><tt>aspect</tt> is a flag that indicates that the window should
- preserve it's aspect ratio. This only works if both the maximum and
- minimum have the same aspect ratio.
-</ul>
-
-If this function is not called, FLTK tries to figure out the range
-from the setting of <a href="#Fl_Group.resizable"><tt>resizeable()</tt></a>:
-
-<ul>
- <li>If <tt>resizeable()</tt> is <tt>NULL</tt> (this is the
- default) then the window cannot be resized and the resize
- border and max-size control will not be displayed for the
- window.
-
- <li>If either dimension of <tt>resizeable()</tt> is less than
- 100, then that is considered the minimum size. Otherwise the
- <tt>resizeable()</tt> has a minimum size of 100.
-
- <li>If either dimension of <tt>resizeable()</tt> is zero, then
- that is also the maximum size (so the window cannot resize in
- that direction).
-</ul>
-
-It is undefined what happens if the current size does not fit in
-the constraints passed to <tt>size_range()</tt>.
-
-<h4><a name="Fl_Window.show">virtual void Fl_Window::show()<br>
-int Fl_Window::show(int argc, char **argv, int i)<br>
-void Fl_Window::show(int argc, char **argv)</a></h4>
-
-Put the window on the screen. Usually this has the side effect of
-opening the display. The second two forms are used for top-level
-windows and allow standard arguments to be parsed from the
-command-line.
-
-<p>If the window is already shown then it is restored and raised to the
-top. This is really convenient because your program can call
-<tt>show()</tt> at any time, even if the window is already up. It also
-means that <tt>show()</tt> serves the purpose of <tt>raise()</tt> in
-other toolkits.
-
-<h4><a name="Fl_Window.hide">virtual void Fl_Window::hide()</a></h4>
-
-Remove the window from the screen. If the window is already hidden or
-has not been shown then this does nothing (and is harmless). <i>Under the
-X Window System this actually destroys the xid</i>.
-
-<h4><a name="Fl_Window.shown">int Fl_Window::shown() const</a></h4>
-
-Returns non-zero if <tt>show()</tt> has been called (but not <tt>hide()</tt>).
-You can tell if a window is iconified with <tt>(w->shown() && !w->visible())</tt>.
-
-<h4><a name="Fl_Window.iconize">void Fl_Window::iconize()</a></h4>
-
-Iconifies the window. If you call this when <tt>shown()</tt> is false
-it will <tt>show()</tt> it as an icon. If the window is already
-iconified this does nothing.
-
-<p>Call <tt>show()</tt> to restore the window.
-
-<p>When a window is iconified/restored (either by these calls or by the
-user) the <tt>handle()</tt> method is called with <tt>FL_HIDE</tt> and
-<tt>FL_SHOW</tt> events and <tt>visible()</tt> is turned on and off.
-
-<p>There is no way to control what is drawn in the icon except with the
-string passed to <tt>Fl_Window::xclass()</tt>. You should not rely on
-window managers displaying the icons.
-
-<h4><a name="Fl_Window.first_window">Fl_Window *Fl::first_window()</a></h4>
-
-Returns the first <tt>shown()</tt> window in the widget hierarchy.
-If no windows are displayed <tt>first_window</tt> returns <tt>NULL</tt>.
-
-<h4><a name="Fl_Window.next_window">Fl_Window *Fl::next_window(const Fl_Window*)</a></h4>
-
-Returns the next <tt>shown()</tt> window in the hierarchy. You can use this
-call to iterate through all the windows that are shown().
-
-<h4><a name="Fl_Window.resize">void Fl_Window::resize(int,int,int,int)</a></h4>
-
-Change the size and position of the window. If <tt>shown()</tt> is
-true, these changes are communicated to the window server (which may
-refuse that size and cause a further resize). If <tt>shown()</tt> is
-false, the size and position are used when <tt>show()</tt> is called.
-See <a href="#Fl_Group"><tt>Fl_Group</tt></a> for the effect of
-resizing on the child widgets.
-
-<p>You can also call the <tt>Fl_Widget</tt> methods <tt>size(x,y)</tt>
-and <tt>position(w,h)</tt>, which are inline wrappers for this virtual
-function.
-
-<h4><a name="Fl_Window.free_position">void Fl_Window::free_position()</a></h4>
-
-Undoes the effect of a previous <tt>resize()</tt> or <tt>show()</tt> so
-that the next time <tt>show()</tt> is called the window manager is free
-to position the window.
-
-<h4><a name="Fl_Window.hotspot">void Fl_Window::hotspot(int x, int y, int offscreen = 0)<br>
-void Fl_Window::hotspot(const Fl_Widget*, int offscreen = 0)<br>
-void Fl_Window::hotspot(const Fl_Widget& p, int offscreen = 0)</a></h4>
-
-<tt>position()</tt> the window so that the mouse is pointing at the
-given position, or at the center of the given widget, which may be the
-window itself. If the optional <tt>offscreen</tt> parameter is
-non-zero, then the window is allowed to extend off the screen (this
-does not work with some X window managers).
-
-<h4><a name="Fl_Window.fullscreen">void Fl_Window::fullscreen()</a></h4>
-
-Makes the window completely fill the screen, without any window manager
-border visible. You must use <tt>fullscreen_off()</tt> to undo this.
-This may not work with all window managers.
-
-<h4><a name="Fl_Window.fullscreen_off">int Fl_Window::fullscreen_off(int x, int y, int w, int h)</a></h4>
-
-Turns off any side effects of <tt>fullscreen()</tt> and does
-<tt>resize(x,y,w,h)</tt>.
-
-<h4><a name="Fl_Window.border">int Fl_Window::border(int)<br>
-uchar Fl_Window::border() const</a></h4>
-
-Gets or sets whether or not the window manager border is around the
-window. The default value is true. <tt>border(n)</tt> can be used to
-turn the border on and off, and returns non-zero if the value has been
-changed. <i>Under most X window managers this does not work after
-<tt>show()</tt> has been called, although SGI's 4DWM does work.</i>
-
-<h4><a name="Fl_Window.clear_border">void Fl_Window::clear_border()</a></h4>
-
-<tt>clear_border()</tt> is a fast inline function to turn the border
-off. It only works before <tt>show()</tt> is called.
-
-<h4><a name="Fl_Window.set_modal">void Fl_Window::set_modal()</a></h4>
-
-A "modal" window, when <tt>shown()</tt>, will prevent any events from
-being delivered to other windows in the same program, and will also
-remain on top of the other windows (if the X window manager supports
-the "transient for" property). Several modal windows may be shown at
-once, in which case only the last one shown gets events. You can see
-which window (if any) is modal by calling <a
-href="#modal"><tt>Fl::modal()</tt></a>.
-
-<h4><a name="Fl_Window.modal">uchar Fl_Window::modal() const</a></h4>
-
-Returns true if this window is modal.
-
-<h4><a name="Fl_Window.set_non_modal">void Fl_Window::set_non_modal()</a></h4>
-
-A "non-modal" window (terminology borrowed from Microsoft Windows) acts
-like a <tt>modal()</tt> one in that it remains on top, but it has no
-effect on event delivery. There are <i>three</i> states for a window:
-modal, non-modal, and normal.
-
-<h4><a name="Fl_Window.non_modal">uchar Fl_Window::non_modal() const</a></h4>
-
-Returns true if this window is modal or non-modal.
-
-<h4><a name="Fl_Window.label">void Fl_Window::label(const char*)<br>
-const char* Fl_Window::label() const</a></h4>
-
-Gets or sets the window title bar label.
-
-<h4><a name="Fl_Window.iconlabel">void Fl_Window::iconlabel(const char*)<br>
-const char* Fl_Window::iconlabel() const</a></h4>
-
-Gets or sets the icon label.
-
-<h4><a name="Fl_Window.xclass">void Fl_Window::xclass(const char*)<br>
-const char* Fl_Window::xclass() const</a></h4>
-
-A string used to tell the system what type of window this is.
-Mostly this identifies the picture to draw in the icon. <i>Under X,
-this is turned into a <tt>XA_WM_CLASS</tt> pair by truncating at the
-first non-alphanumeric character and capitalizing the first character,
-and the second one if the first is 'x'. Thus "foo" turns into "foo,
-Foo", and "xprog.1" turns into "xprog, XProg".</i> This only works if
-called <i>before</i> calling <tt>show()</tt>.
-
-<p>This method has no effect under Microsoft Windows.
-
-<h4><a name="Fl_Window.make_current">void Fl_Window::make_current()</a></h4>
-
-<tt>make_current()</tt> sets things up so that the drawing functions in
-<a href="#Drawing"><tt>&lt;FL/fl_draw.H></tt></a> will go into this
-window. This is useful for incremental update of windows, such as in an
-idle callback, which will make your program behave much better if it
-draws a slow graphic. <b>Danger: incremental update is very hard to
-debug and maintain!</b>
-
-<p>This method only works for the <tt>Fl_Window</tt> and <tt>Fl_Gl_Window</tt>
-classes.
-
-<h4><a name="Fl_Window.current">static Fl_Window* Fl_Window::current()</a></h4>
-
-Returns the last window that was made current.
-
-</body>
-</html>
+ +----<A href=Fl_Double_Window.html#Fl_Double_Window>Fl_Double_Window</A>, <A href=Fl_Gl_Window.html#Fl_Gl_Window>Fl_Gl_Window</A>,
+ <A href=Fl_Overlay_Window.html#Fl_Overlay_Window>Fl_Overlay_Window</A>, <A href=Fl_Single_Window.html#Fl_Single_Window>Fl_Single_Window</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Window.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This widget produces an actual window. This can either be a main
+window, with a border and title and all the window management controls,
+or a &quot;subwindow&quot; inside a window. This is controlled by whether or not
+the window has a <TT>parent()</TT>.
+<P>Once you create a window, you usually add children <TT>Fl_Widget</TT>
+'s to it by using <TT>window-&gt;add(child)</TT> for each new widget. See <A
+href=Fl_Group.html#Fl_Group><TT>Fl_Group</TT></A> for more information
+on how to add and remove children. </P>
+<P>There are several subclasses of <TT>Fl_Window</TT> that provide
+double-buffering, overlay, menu, and OpenGL support. </P>
+<P>The window's callback is done if the user tries to close a window
+using the window manager and <A href=functions.html#modal><TT>
+Fl::modal()</TT></A> is zero or equal to the window. <TT>Fl_Window</TT>
+ has a default callback that calls <TT>Fl_Window::hide()</TT> and calls <TT>
+exit(0)</TT> if this is the last top-level window. </P>
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Window.Fl_Window>Fl_Window</A></LI>
+<LI><A href=#Fl_Window.~Fl_Window>~Fl_Window</A></LI>
+<LI><A href=#Fl_Window.border>border</A></LI>
+<LI><A href=#Fl_Window.clear_border>clear_border</A></LI>
+<LI><A href=#Fl_Window.current>current</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Window.first_window>first_window</A></LI>
+<LI><A href=#Fl_Window.free_position>free_position</A></LI>
+<LI><A href=#Fl_Window.fullscreen>fullscreen</A></LI>
+<LI><A href=#Fl_Window.fullscreen_off>fullscreen_off</A></LI>
+<LI><A href=#Fl_Window.hide>hide</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Window.hotspot>hotspot</A></LI>
+<LI><A href=#Fl_Window.iconize>iconize</A></LI>
+<LI><A href=#Fl_Window.iconlabel>iconlabel</A></LI>
+<LI><A href=#Fl_Window.label>label</A></LI>
+<LI><A href=#Fl_Window.make_current>make_current</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Window.modal>modal</A></LI>
+<LI><A href=#Fl_Window.next_window>next_window</A></LI>
+<LI><A href=#Fl_Window.non_modal>non_modal</A></LI>
+<LI><A href=#Fl_Window.resize>resize</A></LI>
+<LI><A href=#Fl_Window.set_modal>set_modal</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Window.set_non_modal>set_non_modal</A></LI>
+<LI><A href=#Fl_Window.show>show</A></LI>
+<LI><A href=#Fl_Window.shown>shown</A></LI>
+<LI><A href=#Fl_Window.size_range>size_range</A></LI>
+<LI><A href=#Fl_Window.xclass>xclass</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Window.Fl_Window>Fl_Window::Fl_Window(int x, int y, int
+w, int h, const char *title = 0)
+<BR> Fl_Window::Fl_Window(int w, int h, const char *title = 0)</A></H4>
+ The first constructor takes 4 int arguments to create the window with
+a preset position and size. The second constructor with 2 arguments
+will create the window with a preset size, but the window manager will
+choose the position according to it's own whims.
+<P><TT>Fl_Widget::box()</TT> is set to <TT>FL_FLAT_BOX</TT>. If you
+plan to completely fill the window with children widgets you should
+change this to <TT>FL_NO_BOX</TT>. If you turn the window border off
+you may want to change this to <TT>FL_UP_BOX</TT>. </P>
+<H4><A name=Fl_Window.~Fl_Window>virtual Fl_Window::~Fl_Window()</A></H4>
+ The destructor <I>also deletes all the children</I>. This allows a
+whole tree to be deleted at once, without having to keep a pointer to
+all the children in the user code. A kludge has been done so the <TT>
+Fl_Window</TT> and all of it's children can be automatic (local)
+variables, but you must declare the <TT>Fl_Window</TT><I>first</I>, so
+that it is destroyed last.
+<H4><A name=Fl_Window.size_range>void Fl_Window::size_range(int minw,
+int minh, int maxw=0, int maxh=0, int dw=0, int dh=0, int aspect=0)</A></H4>
+ Set the allowable range the user can resize this window to. This only
+works for top-level windows.
+<UL>
+<LI><TT>minw</TT> and <TT>minh</TT> are the smallest the window can
+be. </LI>
+<LI><TT>maxw</TT> and <TT>maxh</TT> are the largest the window can be.
+ If either is <I>equal</I> to the minimum then you cannot resize in
+that direction. If either is zero then FLTK picks a maximum size in
+that direction such that the window will fill the screen. </LI>
+<LI><TT>dw</TT> and <TT>dh</TT> are size increments. The window will
+be constrained to widths of <TT>minw + N * dw</TT>, where <TT>N</TT>
+ is any non-negative integer. If these are less or equal to 1 they
+are ignored. </LI>
+<LI><TT>aspect</TT> is a flag that indicates that the window should
+ preserve it's aspect ratio. This only works if both the maximum and
+ minimum have the same aspect ratio. </LI>
+</UL>
+ If this function is not called, FLTK tries to figure out the range
+from the setting of <A href=#Fl_Group.resizable><TT>resizeable()</TT></A>
+:
+<UL>
+<LI>If <TT>resizeable()</TT> is <TT>NULL</TT> (this is the default)
+then the window cannot be resized and the resize border and max-size
+control will not be displayed for the window. </LI>
+<LI>If either dimension of <TT>resizeable()</TT> is less than 100,
+then that is considered the minimum size. Otherwise the <TT>
+resizeable()</TT> has a minimum size of 100. </LI>
+<LI>If either dimension of <TT>resizeable()</TT> is zero, then that is
+also the maximum size (so the window cannot resize in that direction). </LI>
+</UL>
+ It is undefined what happens if the current size does not fit in the
+constraints passed to <TT>size_range()</TT>.
+<H4><A name=Fl_Window.show>virtual void Fl_Window::show()
+<BR> int Fl_Window::show(int argc, char **argv, int i)
+<BR> void Fl_Window::show(int argc, char **argv)</A></H4>
+ Put the window on the screen. Usually this has the side effect of
+opening the display. The second two forms are used for top-level
+windows and allow standard arguments to be parsed from the
+command-line.
+<P>If the window is already shown then it is restored and raised to the
+top. This is really convenient because your program can call <TT>show()</TT>
+ at any time, even if the window is already up. It also means that <TT>
+show()</TT> serves the purpose of <TT>raise()</TT> in other toolkits. </P>
+<H4><A name=Fl_Window.hide>virtual void Fl_Window::hide()</A></H4>
+ Remove the window from the screen. If the window is already hidden or
+has not been shown then this does nothing (and is harmless). <I>Under
+the X Window System this actually destroys the xid</I>.
+<H4><A name=Fl_Window.shown>int Fl_Window::shown() const</A></H4>
+ Returns non-zero if <TT>show()</TT> has been called (but not <TT>hide()</TT>
+). You can tell if a window is iconified with <TT>(w-&gt;shown()
+&amp;!w-&gt;visible())</TT>.
+<H4><A name=Fl_Window.iconize>void Fl_Window::iconize()</A></H4>
+ Iconifies the window. If you call this when <TT>shown()</TT> is false
+it will <TT>show()</TT> it as an icon. If the window is already
+iconified this does nothing.
+<P>Call <TT>show()</TT> to restore the window. </P>
+<P>When a window is iconified/restored (either by these calls or by the
+user) the <TT>handle()</TT> method is called with <TT>FL_HIDE</TT> and <TT>
+FL_SHOW</TT> events and <TT>visible()</TT> is turned on and off. </P>
+<P>There is no way to control what is drawn in the icon except with the
+string passed to <TT>Fl_Window::xclass()</TT>. You should not rely on
+window managers displaying the icons. </P>
+<H4><A name=Fl_Window.first_window>Fl_Window *Fl::first_window()</A></H4>
+ Returns the first <TT>shown()</TT> window in the widget hierarchy. If
+no windows are displayed <TT>first_window</TT> returns <TT>NULL</TT>.
+<H4><A name=Fl_Window.next_window>Fl_Window *Fl::next_window(const
+Fl_Window*)</A></H4>
+ Returns the next <TT>shown()</TT> window in the hierarchy. You can
+use this call to iterate through all the windows that are shown().
+<H4><A name=Fl_Window.resize>void Fl_Window::resize(int,int,int,int)</A></H4>
+ Change the size and position of the window. If <TT>shown()</TT> is
+true, these changes are communicated to the window server (which may
+refuse that size and cause a further resize). If <TT>shown()</TT> is
+false, the size and position are used when <TT>show()</TT> is called.
+See <A href=Fl_Group.html#Fl_Group><TT>Fl_Group</TT></A> for the effect
+of resizing on the child widgets.
+<P>You can also call the <TT>Fl_Widget</TT> methods <TT>size(x,y)</TT>
+ and <TT>position(w,h)</TT>, which are inline wrappers for this virtual
+function. </P>
+<H4><A name=Fl_Window.free_position>void Fl_Window::free_position()</A></H4>
+ Undoes the effect of a previous <TT>resize()</TT> or <TT>show()</TT>
+ so that the next time <TT>show()</TT> is called the window manager is
+free to position the window.
+<H4><A name=Fl_Window.hotspot>void Fl_Window::hotspot(int x, int y, int
+offscreen = 0)
+<BR> void Fl_Window::hotspot(const Fl_Widget*, int offscreen = 0)
+<BR> void Fl_Window::hotspot(const Fl_Widgetp, int offscreen = 0)</A></H4>
+<TT>position()</TT> the window so that the mouse is pointing at the
+given position, or at the center of the given widget, which may be the
+window itself. If the optional <TT>offscreen</TT> parameter is
+non-zero, then the window is allowed to extend off the screen (this
+does not work with some X window managers).
+<H4><A name=Fl_Window.fullscreen>void Fl_Window::fullscreen()</A></H4>
+ Makes the window completely fill the screen, without any window
+manager border visible. You must use <TT>fullscreen_off()</TT> to undo
+this. This may not work with all window managers.
+<H4><A name=Fl_Window.fullscreen_off>int Fl_Window::fullscreen_off(int
+x, int y, int w, int h)</A></H4>
+ Turns off any side effects of <TT>fullscreen()</TT> and does <TT>
+resize(x,y,w,h)</TT>.
+<H4><A name=Fl_Window.border>int Fl_Window::border(int)
+<BR> uchar Fl_Window::border() const</A></H4>
+ Gets or sets whether or not the window manager border is around the
+window. The default value is true. <TT>border(n)</TT> can be used to
+turn the border on and off, and returns non-zero if the value has been
+changed. <I>Under most X window managers this does not work after <TT>
+show()</TT> has been called, although SGI's 4DWM does work.</I>
+<H4><A name=Fl_Window.clear_border>void Fl_Window::clear_border()</A></H4>
+<TT>clear_border()</TT> is a fast inline function to turn the border
+off. It only works before <TT>show()</TT> is called.
+<H4><A name=Fl_Window.set_modal>void Fl_Window::set_modal()</A></H4>
+ A &quot;modal&quot; window, when <TT>shown()</TT>, will prevent any events from
+being delivered to other windows in the same program, and will also
+remain on top of the other windows (if the X window manager supports
+the &quot;transient for&quot; property). Several modal windows may be shown at
+once, in which case only the last one shown gets events. You can see
+which window (if any) is modal by calling <A href=functions.html#modal><TT>
+Fl::modal()</TT></A>.
+<H4><A name=Fl_Window.modal>uchar Fl_Window::modal() const</A></H4>
+ Returns true if this window is modal.
+<H4><A name=Fl_Window.set_non_modal>void Fl_Window::set_non_modal()</A></H4>
+ A &quot;non-modal&quot; window (terminology borrowed from Microsoft Windows)
+acts like a <TT>modal()</TT> one in that it remains on top, but it has
+no effect on event delivery. There are <I>three</I> states for a
+window: modal, non-modal, and normal.
+<H4><A name=Fl_Window.non_modal>uchar Fl_Window::non_modal() const</A></H4>
+ Returns true if this window is modal or non-modal.
+<H4><A name=Fl_Window.label>void Fl_Window::label(const char*)
+<BR> const char* Fl_Window::label() const</A></H4>
+ Gets or sets the window title bar label.
+<H4><A name=Fl_Window.iconlabel>void Fl_Window::iconlabel(const char*)
+<BR> const char* Fl_Window::iconlabel() const</A></H4>
+ Gets or sets the icon label.
+<H4><A name=Fl_Window.xclass>void Fl_Window::xclass(const char*)
+<BR> const char* Fl_Window::xclass() const</A></H4>
+ A string used to tell the system what type of window this is. Mostly
+this identifies the picture to draw in the icon. <I>Under X, this is
+turned into a <TT>XA_WM_CLASS</TT> pair by truncating at the first
+non-alphanumeric character and capitalizing the first character, and
+the second one if the first is 'x'. Thus &quot;foo&quot; turns into &quot;foo, Foo&quot;,
+and &quot;xprog.1&quot; turns into &quot;xprog, XProg&quot;.</I> This only works if called <I>
+before</I> calling <TT>show()</TT>.
+<P>This method has no effect under Microsoft Windows. </P>
+<H4><A name=Fl_Window.make_current>void Fl_Window::make_current()</A></H4>
+<TT>make_current()</TT> sets things up so that the drawing functions in <A
+href=drawing.html#Drawing><TT>&lt;FL/fl_draw.H&gt;</TT></A> will go into this
+window. This is useful for incremental update of windows, such as in an
+idle callback, which will make your program behave much better if it
+draws a slow graphic. <B>Danger: incremental update is very hard to
+debug and maintain!</B>
+<P>This method only works for the <TT>Fl_Window</TT> and <TT>
+Fl_Gl_Window</TT> classes. </P>
+<H4><A name=Fl_Window.current>static Fl_Window* Fl_Window::current()</A></H4>
+ Returns the last window that was made current. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/basics.html b/documentation/basics.html
index 57bec8472..563179b59 100644
--- a/documentation/basics.html
+++ b/documentation/basics.html
@@ -1,210 +1,170 @@
-<HTML>
-<BODY>
-
+<HTML><BODY>
<H1 ALIGN=RIGHT><A NAME=basics>2 - FLTK Basics</A></H1>
-
-This chapter will teach you the basics of compiling programs that use
-FLTK.
-
+ This chapter will teach you the basics of compiling programs that use
+FLTK.
<H2>Naming</H2>
-
-All public symbols in FLTK start with the characters 'F' and 'L':
-
-<ul>
-
- <li>Functions are either <tt>Fl::foo()</tt> or <tt>fl_foo()</tt>.
-
- <li>Class and type names are capitalized: <tt>Fl_Foo</tt>.
-
- <li><a href=#Enumerations>Constants and enumerations</a> are
- uppercase: <tt>FL_FOO</tt>.
-
- <li>All header files start with <tt>&lt;FL/...></tt>.
-
-</ul>
-
+ All public symbols in FLTK start with the characters 'F' and 'L':
+<UL>
+<LI>Functions are either <TT>Fl::foo()</TT> or <TT>fl_foo()</TT>. </LI>
+<LI>Class and type names are capitalized: <TT>Fl_Foo</TT>. </LI>
+<LI><A href=enumerations.html#Enumerations>Constants and enumerations</A>
+ are uppercase: <TT>FL_FOO</TT>. </LI>
+<LI>All header files start with <TT>&lt;FL/...&gt;</TT>. </LI>
+</UL>
<H2>Header Files</H2>
-
-The proper way to include FLTK header files is:
-
-<ul><pre>
-#include &lt;FL/Fl_xyz.H>
-</pre></ul>
-
-<b>Microsoft Windows developers please note:</b> case *is* significant
-under other operating systems, and the C standard uses the forward
-slash (/) to separate directories. The following <tt>#include</tt>
-directives are *not* recommended for portability reasons:
-
-<ul><pre>
-#include &lt;fl\fl_xyz.h>
-#include &lt;fl/fl_xyz.h>
-#include &lt;FL\Fl_xyz.H>
-</pre></ul>
-
+ The proper way to include FLTK header files is:
+<UL>
+<PRE>
+#include &lt;FL/Fl_xyz.H&gt;
+</PRE>
+</UL>
+<B>Microsoft Windows developers please note:</B> case *is* significant
+under other operating systems, and the C standard uses the forward
+slash (/) to separate directories. The following <TT>#include</TT>
+ directives are *not* recommended for portability reasons:
+<UL>
+<PRE>
+#include &lt;fl\fl_xyz.h&gt;
+#include &lt;fl/fl_xyz.h&gt;
+#include &lt;FL\Fl_xyz.H&gt;
+</PRE>
+</UL>
<H2>Compiling Programs with Standard Compilers</H2>
-
-Under UNIX (and under Microsoft Windows when using the GNU development tools)
-you will probably need to tell the compiler where to find the header files.
-This is usually done using the <tt>-I</tt> option:
-
-<ul><pre>
+ Under UNIX (and under Microsoft Windows when using the GNU development
+tools) you will probably need to tell the compiler where to find the
+header files. This is usually done using the <TT>-I</TT> option:
+<UL>
+<PRE>
CC -I/usr/local/include ...
gcc -I/usr/local/include ...
-</pre></ul>
-
-Similarly, when linking your application you will need to tell the compiler
-to use the FLTK library:
-
-<ul><pre>
+</PRE>
+</UL>
+ Similarly, when linking your application you will need to tell the
+compiler to use the FLTK library:
+<UL>
+<PRE>
CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
-</pre></ul>
-
+</PRE>
+</UL>
<H2>Compiling Programs with Microsoft Visual C++</H2>
-
-In Visual C++ you will need to tell the compiler where to find the FLTK
-header files. This can be done by selecting "Settings" from the
-"Project" menu and then changing the "Preprocessor" settings under the
-"C/C++" tab. Similarly, you will need to add the FLTK library to the
-"Link" settings.
-
-<p>You can build your Microsoft Windows applications as Console or
-WIN32 applications. If you want to use the standard C <tt>main()</tt>
-function as the entry point, FLTK includes a <tt>WinMain()</tt> function
-that will call your <tt>main()</tt> function for you.
-
-<p><i>Note: The Visual C++ optimizer is known to cause problems with
-many programs. We only recommend using the "Favor Small Code"
-optimization setting.</i>
-
+ In Visual C++ you will need to tell the compiler where to find the
+FLTK header files. This can be done by selecting &quot;Settings&quot; from the
+&quot;Project&quot; menu and then changing the &quot;Preprocessor&quot; settings under the
+&quot;C/C++&quot; tab. Similarly, you will need to add the FLTK library to the
+&quot;Link&quot; settings.
+<P>You can build your Microsoft Windows applications as Console or
+WIN32 applications. If you want to use the standard C <TT>main()</TT>
+ function as the entry point, FLTK includes a <TT>WinMain()</TT>
+ function that will call your <TT>main()</TT> function for you. </P>
+<P><I>Note: The Visual C++ optimizer is known to cause problems with
+many programs. We only recommend using the &quot;Favor Small Code&quot;
+optimization setting.</I></P>
<H2>Writing Your First FLTK Program</H2>
-
-All programs must include the file <tt>&lt;FL/Fl.H&gt</tt>. In
-addition the program must include a header file for each FLTK class it
-uses. Listing 1 shows a simple "Hello, World!" program that uses
-FLTK to display the window.
-
-<ul>
-<i>Listing 1 - "hello.cxx"</i>
-<br>&nbsp;
-<pre>
-#include &lt;FL/Fl.H>
-#include &lt;FL/Fl_Window.H>
-#include &lt;FL/Fl_Box.H>
+ All programs must include the file <TT>&lt;FL/Fl.H In addition the
+program must include a header file for each FLTK class it uses.
+ Listing 1 shows a simple &quot;Hello, World!&quot; program that uses FLTK to
+display the window.
+<UL><I>Listing 1 - &quot;hello.cxx&quot;</I>
+<BR>&nbsp;
+<PRE>
+#include &lt;FL/Fl.H&gt;
+#include &lt;FL/Fl_Window.H&gt;
+#include &lt;FL/Fl_Box.H&gt;
int main(int argc, char **argv) {
Fl_Window *window = new Fl_Window(300,180);
- Fl_Box *box = new Fl_Box(FL_UP_BOX,20,40,260,100,"Hello, World!");
- box->labelsize(36);
- box->labelfont(FL_BOLD+FL_ITALIC);
- box->labeltype(FL_SHADOW_LABEL);
- window->end();
- window->show(argc, argv);
+ Fl_Box *box = new Fl_Box(FL_UP_BOX,20,40,260,100,&quot;Hello, World!&quot;);
+ box-&gt;labelsize(36);
+ box-&gt;labelfont(FL_BOLD+FL_ITALIC);
+ box-&gt;labeltype(FL_SHADOW_LABEL);
+ window-&gt;end();
+ window-&gt;show(argc, argv);
return Fl::run();
}
-</pre></ul>
-
-After including the required header files, the program then creates a
-window:
-
-<ul><pre>
-Fl_Window *window = new <a href="#Fl_Window">Fl_Window</a>(300,180);
-</pre></ul>
-
-and a box with the "Hello, World!" string in it:
-
-<ul><pre>
-Fl_Box *box = new <a href="#Fl_Box">Fl_Box</a>(FL_UP_BOX,20,40,260,100,"Hello, World!");
-</pre></ul>
-
-Next, we set the size, font, and style of the label:
-
-<ul><pre>
-box-><a href="#Fl_Widget.labelsize">labelsize</a>(36);
-box-><a href="#Fl_Widget.labelfont">labelfont</a>(FL_BOLD+FL_ITALIC);
-box-><a href="#Fl_Widget.labeltype">labeltype</a>(FL_SHADOW_LABEL);
-</pre></ul>
-
-Finally, we show the window and enter the FLTK event loop:
-
-<ul><pre>
-window-><a href="#Fl_Group.end">end</a>();
-window-><a href="#Fl_Window.show">show</a>(argc, argv);
-return <a href="#run">Fl::run</a>();
-</pre></ul>
-
-The resulting program will display the window below. You can quit
-the program by closing the window or pressing the ESCape key.
-
-<center><img src=hello.C.gif></center>
-
+</PRE>
+</UL>
+ After including the required header files, the program then creates a
+window:
+<UL>
+<PRE>
+Fl_Window *window = new <A href=Fl_Window.html#Fl_Window>Fl_Window</A>(300,180);
+</PRE>
+</UL>
+ and a box with the &quot;Hello, World!&quot; string in it:
+<UL>
+<PRE>
+Fl_Box *box = new <A href=Fl_Box.html#Fl_Box>Fl_Box</A>(FL_UP_BOX,20,40,260,100,&quot;Hello, World!&quot;);
+</PRE>
+</UL>
+ Next, we set the size, font, and style of the label:
+<UL>
+<PRE>
+box-&gt;<A href=Fl_Widget.html#Fl_Widget.labelsize>labelsize</A>(36);
+box-&gt;<A href=Fl_Widget.html#Fl_Widget.labelfont>labelfont</A>(FL_BOLD+FL_ITALIC);
+box-&gt;<A href=Fl_Widget.html#Fl_Widget.labeltype>labeltype</A>(FL_SHADOW_LABEL);
+</PRE>
+</UL>
+ Finally, we show the window and enter the FLTK event loop:
+<UL>
+<PRE>
+window-&gt;<A href=Fl_Group.html#Fl_Group.end>end</A>();
+window-&gt;<A href=Fl_Window.html#Fl_Window.show>show</A>(argc, argv);
+return <A href=functions.html#run>Fl::run</A>();
+</PRE>
+</UL>
+ The resulting program will display the window below. You can quit the
+program by closing the window or pressing the ESCape key.
+<CENTER><IMG src=./hello.C.gif></CENTER>
<H3>Creating the Widgets</H3>
-
-The widgets are created using the C++ <tt>new</tt> operator; the arguments
-to the constructors are usually one of the following:
-
-<ul><pre>
+ The widgets are created using the C++ <TT>new</TT> operator; the
+arguments to the constructors are usually one of the following:
+<UL>
+<PRE>
Fl_Widget(boxtype, x, y, width, height)
Fl_Widget(x, y, width, height)
Fl_Widget(width, height)
-</pre></ul>
-
-The <tt>boxtype</tt> value is the style of the box that is drawn around
-the widget. Usually this is <tt>FL_NO_BOX</tt>, which means that no
-box is drawn. In our "Hello, World!" example we use <tt>FL_UP_BOX</tt>,
-which means that a raised button border will be drawn around the
-widget. You can learn more about boxtypes in <a href="#boytypes">Chapter
-3</a>.
-
-<p>The <tt>x</tt> and <tt>y</tt> parameters determine where the widget
-or window is placed on the screen. In FLTK the top left corner of the
-window or screen is the origin (i.e. x = 0, y = 0) and the units are in
-pixels.
-
-<p>The <tt>width</tt> and <tt>height</tt> parameters determine the size
-of the widget or window in pixels. The maximum widget size is typically
-governed by the underlying window system or hardware.
-
+</PRE>
+</UL>
+ The <TT>boxtype</TT> value is the style of the box that is drawn
+around the widget. Usually this is <TT>FL_NO_BOX</TT>, which means
+that no box is drawn. In our &quot;Hello, World!&quot; example we use <TT>
+FL_UP_BOX</TT>, which means that a raised button border will be drawn
+around the widget. You can learn more about boxtypes in <A href=#boytypes>
+Chapter 3</A>.
+<P>The <TT>x</TT> and <TT>y</TT> parameters determine where the widget
+or window is placed on the screen. In FLTK the top left corner of the
+window or screen is the origin (i.e. x = 0, y = 0) and the units are in
+pixels. </P>
+<P>The <TT>width</TT> and <TT>height</TT> parameters determine the size
+of the widget or window in pixels. The maximum widget size is
+typically governed by the underlying window system or hardware. </P>
<H3>Labels</H3>
-
-All widgets support labels. In the case of window widgets, the label
-is used for the label in the title bar. Our example program calls the
-<a href="#Fl_Widget.labelfont"><tt>labelfont</tt></a>,
-<a href="#Fl_Widget.labelsize"><tt>labelsize</tt></a>, and
-<a href="#Fl_Widget.labeltype"><tt>labeltype</tt></a> methods.
-
-<p>The <tt>labelfont</tt> method sets the typeface and style that is
-used for the label, which for this example we are using
-<tt>FL_BOLD</tt> and <tt>FL_ITALIC</tt>. You can also specify typefaces
-directly.
-
-<p>The <tt>labelsize</tt> method sets the height of the font in pixels.
-
-<p>The <tt>labeltype</tt> method sets the type of label. FLTK supports
-normal, embossed, shadowed, symbol, and image labels.
-
-<p>A complete list of all label options can be found in <a href="#labels">
-Chapter 3</a>.
-
+ All widgets support labels. In the case of window widgets, the label
+is used for the label in the title bar. Our example program calls the <A href=Fl_Widget.html#Fl_Widget.labelfont>
+<TT>labelfont</TT></A>, <A href=Fl_Widget.html#Fl_Widget.labelsize><TT>
+labelsize</TT></A>, and <A href=Fl_Widget.html#Fl_Widget.labeltype><TT>
+labeltype</TT></A> methods.
+<P>The <TT>labelfont</TT> method sets the typeface and style that is
+used for the label, which for this example we are using <TT>FL_BOLD</TT>
+ and <TT>FL_ITALIC</TT>. You can also specify typefaces directly. </P>
+<P>The <TT>labelsize</TT> method sets the height of the font in pixels. </P>
+<P>The <TT>labeltype</TT> method sets the type of label. FLTK supports
+normal, embossed, shadowed, symbol, and image labels. </P>
+<P>A complete list of all label options can be found in <A href=common.html#labels>
+Chapter 3</A>. </P>
<H3>Showing the Window</H3>
-
-The <tt>show()</tt> method shows the widget or window. For windows you can
-also provide the command-line arguments to allow users to customize the
-appearance, size, and position of your windows.
-
+ The <TT>show()</TT> method shows the widget or window. For windows
+you can also provide the command-line arguments to allow users to
+customize the appearance, size, and position of your windows.
<H3>The Main Event Loop</H3>
-
-FLTK provides the <a href="#run"><tt>Fl:run()</tt></a> method to enter
-a standard event processing loop. This is equivalent to the following
-code:
-
-<ul><pre>
+ FLTK provides the <A href=functions.html#run><TT>Fl:run()</TT></A>
+ method to enter a standard event processing loop. This is equivalent
+to the following code:
+<UL>
+<PRE>
while (Fl::wait());
-</pre></ul>
-
-<tt>Fl::run()</tt> does not return until all of the windows under FLTK control
-are closed (either by the user or your program).
-
-</BODY>
-</HTML>
+</PRE>
+</UL>
+<TT>Fl::run()</TT> does not return until all of the windows under FLTK
+control are closed (either by the user or your program). </TT></BODY></HTML> \ No newline at end of file
diff --git a/documentation/common.html b/documentation/common.html
index 18911c86b..4a85c4fe2 100644
--- a/documentation/common.html
+++ b/documentation/common.html
@@ -1,389 +1,338 @@
-<HTML>
-<BODY>
-
-<H1 ALIGN=RIGHT><A NAME="common">3 - Common Widgets and Attributes</A></H1>
-
-This chapter describes many of the widgets that are provided with FLTK and covers how
-to query and set the standard attributes.
-
+<HTML><BODY>
+<H1 ALIGN=RIGHT><A NAME=common>3 - Common Widgets and Attributes</A></H1>
+ This chapter describes many of the widgets that are provided with FLTK
+and covers how to query and set the standard attributes.
<H2>Buttons</H2>
-
-FLTK provides many types of buttons:
-
-<ul>
- <li><tt>Fl_Button</tt> - A standard push button.
- <li><tt>Fl_Check_Button</tt> - A button with a check box.
- <li><tt>Fl_Light_Button</tt> - A push button with a light.
- <li><tt>Fl_Repeat_Button</tt> - A push button that repeats when held.
- <li><tt>Fl_Return_Button</tt> - A push button that is activated by the Enter key.
- <li><tt>Fl_Round_Button</tt> - A button with a check circle.
-</ul>
-
-For all of these buttons you just need to include the corresponding
-<tt>&lt;FL/Fl_xyz_Button.H></tt> header file. The constructor takes the
-bounding box of the button and optionally a label string:
-
-<ul><pre>
-Fl_Button *button = new Fl_Button(x, y, width, height, "label");
+ FLTK provides many types of buttons:
+<UL>
+<LI><TT>Fl_Button</TT> - A standard push button. </LI>
+<LI><TT>Fl_Check_Button</TT> - A button with a check box. </LI>
+<LI><TT>Fl_Light_Button</TT> - A push button with a light. </LI>
+<LI><TT>Fl_Repeat_Button</TT> - A push button that repeats when held. </LI>
+<LI><TT>Fl_Return_Button</TT> - A push button that is activated by the
+Enter key. </LI>
+<LI><TT>Fl_Round_Button</TT> - A button with a check circle. </LI>
+</UL>
+ For all of these buttons you just need to include the corresponding <TT>
+&lt;FL/Fl_xyz_Button.H&gt;</TT> header file. The constructor takes the
+bounding box of the button and optionally a label string:
+<UL>
+<PRE>
+Fl_Button *button = new Fl_Button(x, y, width, height, &quot;label&quot;);
Fl_Light_Button *lbutton = new Fl_Light_Button(x, y, width, height);
-Fl_Round_Button *rbutton = new Fl_Round_Button(x, y, width, height, "label");
-</pre></ul>
-
-Each button has an associated <a href="#Fl_Button.type"><tt>type()</tt></a>
-which allows it to behave as a push button, toggle button, or radio button:
-
-<ul><pre>
-button->type(0);
-lbutton->type(FL_TOGGLE_BUTTON);
-rbutton->type(FL_RADIO_BUTTON);
-</pre></ul>
-
-For toggle and radio buttons, the <a href="#Fl_Button.value"><tt>value()</tt></a>
-method returns the current button state (0 = off, 1 = on). The
-<a href="#Fl_Widget.set"><tt>set()</tt></a> and
-<a href="#Fl_Widget.clear"><tt>clear()</tt></a> methods can be used on toggle
-buttons to turn a toggle button on or off, respectively. Radio buttons can
-be turned on with the <a href="#Fl_Widget.setonly"><tt>setonly()</tt></a>
-method; this will also turn off other radio buttons in the current group.
-
+Fl_Round_Button *rbutton = new Fl_Round_Button(x, y, width, height, &quot;label&quot;);
+</PRE>
+</UL>
+ Each button has an associated <A href=Fl_Button.html#Fl_Button.type><TT>
+type()</TT></A> which allows it to behave as a push button, toggle
+button, or radio button:
+<UL>
+<PRE>
+button-&gt;type(0);
+lbutton-&gt;type(FL_TOGGLE_BUTTON);
+rbutton-&gt;type(FL_RADIO_BUTTON);
+</PRE>
+</UL>
+ For toggle and radio buttons, the <A href=Fl_Button.html#Fl_Button.value>
+<TT>value()</TT></A> method returns the current button state (0 = off,
+1 = on). The <A href=#Fl_Widget.set><TT>set()</TT></A> and <A href=#Fl_Widget.clear>
+<TT>clear()</TT></A> methods can be used on toggle buttons to turn a
+toggle button on or off, respectively. Radio buttons can be turned on
+with the <A href=#Fl_Widget.setonly><TT>setonly()</TT></A> method; this
+will also turn off other radio buttons in the current group.
<H2>Text</H2>
-
-FLTK provides several text widgets for displaying and receiving text:
-
-<ul>
- <li><tt>Fl_Input</tt> - A standard one-line text input field.
- <li><tt>Fl_Output</tt> - A standard one-line text output field.
- <li><tt>Fl_Multiline_Input</tt> - A standard multi-line text input field.
- <li><tt>Fl_Multiline_Output</tt> - A standard multi-line text output field.
-</ul>
-
-The <tt>Fl_Output</tt> and <tt>Fl_Multiline_Output</tt> widgets allow the
-user to copy text from the output field but not change it.
-
-<p>The <a href="#Fl_Input.value"><tt>value()</tt></a> method is used to get or
-set the string that is displayed:
-
-<ul><pre>
-Fl_Input *input = new Fl_Input(x, y, width, height, "label");
-input->value("Now is the time for all good men...");
-</pre></ul>
-
+ FLTK provides several text widgets for displaying and receiving text:
+<UL>
+<LI><TT>Fl_Input</TT> - A standard one-line text input field. </LI>
+<LI><TT>Fl_Output</TT> - A standard one-line text output field. </LI>
+<LI><TT>Fl_Multiline_Input</TT> - A standard multi-line text input
+field. </LI>
+<LI><TT>Fl_Multiline_Output</TT> - A standard multi-line text output
+field. </LI>
+</UL>
+ The <TT>Fl_Output</TT> and <TT>Fl_Multiline_Output</TT> widgets allow
+the user to copy text from the output field but not change it.
+<P>The <A href=Fl_Input.html#Fl_Input.value><TT>value()</TT></A> method
+is used to get or set the string that is displayed: </P>
+<UL>
+<PRE>
+Fl_Input *input = new Fl_Input(x, y, width, height, &quot;label&quot;);
+input-&gt;value(&quot;Now is the time for all good men...&quot;);
+</PRE>
+</UL>
<H2>Valuators</H2>
-
-Unlike text widgets, valuators keep track of numbers instead of strings.
-FLTK provides the following valuators:
-
-<ul>
- <li><tt>Fl_Counter</tt> - A widget with arrow buttons that shows the
- current value.
- <li><tt>Fl_Dial</tt> - A round knob.
- <li><tt>Fl_Roller</tt> - An SGI-like dolly widget.
- <li><tt>Fl_Scrollbar</tt> - A standard scrollbar widget.
- <li><tt>Fl_Slider</tt> - A scrollbar with a knob.
- <li><tt>Fl_Value_Slider</tt> - A slider that shows the current value.
-</ul>
-
-The <a href="#Fl_Valuator.value"><tt>value()</tt></a> method gets and sets the
-current value of the widget. The <a href="#Fl_Valuator.minimum">
-<tt>minimum()</tt></a> and <a href="#Fl_Valuator.maximum"><tt>maximum</tt></a>
-methods set the range of values that are reported by the widget.
-
+ Unlike text widgets, valuators keep track of numbers instead of
+strings. FLTK provides the following valuators:
+<UL>
+<LI><TT>Fl_Counter</TT> - A widget with arrow buttons that shows the
+ current value. </LI>
+<LI><TT>Fl_Dial</TT> - A round knob. </LI>
+<LI><TT>Fl_Roller</TT> - An SGI-like dolly widget. </LI>
+<LI><TT>Fl_Scrollbar</TT> - A standard scrollbar widget. </LI>
+<LI><TT>Fl_Slider</TT> - A scrollbar with a knob. </LI>
+<LI><TT>Fl_Value_Slider</TT> - A slider that shows the current value. </LI>
+</UL>
+ The <A href=Fl_Valuator.html#Fl_Valuator.value><TT>value()</TT></A>
+ method gets and sets the current value of the widget. The <A href=Fl_Valuator.html#Fl_Valuator.minimum>
+<TT>minimum()</TT></A> and <A href=Fl_Valuator.html#Fl_Valuator.maximum><TT>
+maximum</TT></A> methods set the range of values that are reported by
+the widget.
<H2>Groups</H2>
-
-The <tt>Fl_Group</tt> widget class is used as a general purpose "container"
-widget. Besides grouping radio buttons, the groups are used to encapsulate
-windows, tabs, and scrolled windows. The following group classes are available
-with FLTK:
-
-<ul>
- <li><tt>Fl_Double_Window</tt> - A double-buffered window on the screen.
- <li><tt>Fl_Gl_Window</tt> - An OpenGL window on the screen.
- <li><tt>Fl_Group</tt> - The base container class; can be used to group any widgets together.
- <li><tt>Fl_Scroll</tt> - A scrolled window area.
- <li><tt>Fl_Tabs</tt> - Displays child widgets as tabs.
- <li><tt>Fl_Window</tt> - A window on the screen.
-</ul>
-
+ The <TT>Fl_Group</TT> widget class is used as a general purpose
+&quot;container&quot; widget. Besides grouping radio buttons, the groups are
+used to encapsulate windows, tabs, and scrolled windows. The following
+group classes are available with FLTK:
+<UL>
+<LI><TT>Fl_Double_Window</TT> - A double-buffered window on the screen. </LI>
+<LI><TT>Fl_Gl_Window</TT> - An OpenGL window on the screen. </LI>
+<LI><TT>Fl_Group</TT> - The base container class; can be used to group
+any widgets together. </LI>
+<LI><TT>Fl_Scroll</TT> - A scrolled window area. </LI>
+<LI><TT>Fl_Tabs</TT> - Displays child widgets as tabs. </LI>
+<LI><TT>Fl_Window</TT> - A window on the screen. </LI>
+</UL>
<H2>Setting the Size and Position of Widgets</H2>
-
-The size and position of widgets is usually set when you create them. You
-can change this at any time using the <tt>position</tt>, <tt>resize()</tt>,
-and <tt>size</tt> methods:
-
-<ul><pre>
-button->position(x, y);
-group->resize(x, y, width, height);
-window->size(width, height);
-</pre></ul>
-
-Changing the size or position of a widget will cause a redraw of that widget
-and its children.
-
-<H2><A NAME="colors">Colors</A></H2>
-
-FLTK manages a virtual color palette of "standard" colors. The
-standard colors are:
-
-<ul>
- <li><tt>FL_BLACK</tt>
- <li><tt>FL_RED</tt>
- <li><tt>FL_GREEN</tt>
- <li><tt>FL_YELLOW</tt>
- <li><tt>FL_BLUE</tt>
- <li><tt>FL_MAGENTA</tt>
- <li><tt>FL_CYAN</tt>
- <li><tt>FL_WHITE</tt>
- <li><tt>FL_GRAY</tt>
-</ul>
-
-The widget color can be set using the <tt>color()</tt> method:
-
-<ul><pre>
-button->color(FL_RED);
-</pre></ul>
-
-Similarly, the label color can be set using the <tt>labelcolor()</tt> method:
-
-<ul><pre>
-button->labelcolor(FL_WHITE);
-</pre></ul>
-
-<H2><A NAME="boxtypes">Box Types</A></H2>
-
-<p>The type <tt>Fl_Boxtype</tt> stored and returned in <a href="#Fl_Widget.box">
-<tt>Fl_Widget::box()</tt></a> is an enumeration defined in
-<a href="#enumerations"><tt>&ltFL/Enumerations.H></tt></a>:
-
-<center><img src=boxtypes.gif width=80%></center>
-
-<tt>FL_NO_BOX</tt> means nothing is drawn at all, so whatever is
-already on the screen remains. The <tt>FL_..._FRAME</tt> types only
-draw their edges, leaving the center unchanged. In the above diagram
-the blue color is the area that is not drawn by the box.
-
+ The size and position of widgets is usually set when you create them.
+ You can change this at any time using the <TT>position</TT>, <TT>
+resize()</TT>, and <TT>size</TT> methods:
+<UL>
+<PRE>
+button-&gt;position(x, y);
+group-&gt;resize(x, y, width, height);
+window-&gt;size(width, height);
+</PRE>
+</UL>
+ Changing the size or position of a widget will cause a redraw of that
+widget and its children.
+<H2><A NAME=colors>Colors</A></H2>
+ FLTK manages a virtual color palette of &quot;standard&quot; colors. The
+standard colors are:
+<UL>
+<LI><TT>FL_BLACK</TT></LI>
+<LI><TT>FL_RED</TT></LI>
+<LI><TT>FL_GREEN</TT></LI>
+<LI><TT>FL_YELLOW</TT></LI>
+<LI><TT>FL_BLUE</TT></LI>
+<LI><TT>FL_MAGENTA</TT></LI>
+<LI><TT>FL_CYAN</TT></LI>
+<LI><TT>FL_WHITE</TT></LI>
+<LI><TT>FL_GRAY</TT></LI>
+</UL>
+ The widget color can be set using the <TT>color()</TT> method:
+<UL>
+<PRE>
+button-&gt;color(FL_RED);
+</PRE>
+</UL>
+ Similarly, the label color can be set using the <TT>labelcolor()</TT>
+ method:
+<UL>
+<PRE>
+button-&gt;labelcolor(FL_WHITE);
+</PRE>
+</UL>
+<H2><A NAME=boxtypes>Box Types</A></H2>
+<P>The type <TT>Fl_Boxtype</TT> stored and returned in <A href=Fl_Widget.html#Fl_Widget.box>
+<TT>Fl_Widget::box()</TT></A> is an enumeration defined in <A href=enumerations.html#enumerations>
+<TT>s.H&gt;</TT></A>:
+<CENTER><IMG src=./boxtypes.gif width=80%></CENTER>
+<TT>FL_NO_BOX</TT> means nothing is drawn at all, so whatever is
+already on the screen remains. The <TT>FL_..._FRAME</TT> types only
+draw their edges, leaving the center unchanged. In the above diagram
+the blue color is the area that is not drawn by the box. </P>
<H3>Making your own Boxtypes</H3>
-
-You can define your own boxtypes by making a small function that
-draws the box and adding a pointer to it to a table of boxtypes.
-
+ You can define your own boxtypes by making a small function that draws
+the box and adding a pointer to it to a table of boxtypes.
<H4>The Drawing Function</H4>
-
-The drawing function is passed the bounding box and background
-color for the widget:
-
-<ul><pre>
+ The drawing function is passed the bounding box and background color
+for the widget:
+<UL>
+<PRE>
void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
...
}
-</pre></ul>
-
-A simple drawing function might fill a rectangle with the given
-color and then draw a black outline:
-
-<ul><pre>
+</PRE>
+</UL>
+ A simple drawing function might fill a rectangle with the given color
+and then draw a black outline:
+<UL>
+<PRE>
void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
fl_color(c);
fl_rectf(x, y, w, h);
fl_color(FL_BLACK);
fl_rect(x, y, w, h);
}
-</pre></ul>
-
+</PRE>
+</UL>
<H4>Adding Your Box Type</H4>
-
-The <tt>Fl::set_boxtype()</tt> method adds or replaces the
-specified box type:
-
-<ul><pre>
+ The <TT>Fl::set_boxtype()</TT> method adds or replaces the specified
+box type:
+<UL>
+<PRE>
#define XYZ_BOX FL_FREE_BOXTYPE
Fl::set_boxtype(XYZ_BOX, xyz_draw, 1, 1, 2, 2);
-</pre></ul>
-
-The last 4 arguments to <tt>Fl::set_boxtype()</tt> are the offsets
-for the bounding box that should be subtracted when drawing the label
-inside the box.
-
-<H2><A NAME="labels">Labels and Label Types</A></H2>
-
-The <tt>label()</tt>, <tt>align</tt>, <tt>labelfont()</tt>, <tt>labelsize()</tt>,
-and <tt>labeltype()</tt> methods control the labeling of widgets.
-
+</PRE>
+</UL>
+ The last 4 arguments to <TT>Fl::set_boxtype()</TT> are the offsets for
+the bounding box that should be subtracted when drawing the label
+inside the box.
+<H2><A NAME=labels>Labels and Label Types</A></H2>
+ The <TT>label()</TT>, <TT>align</TT>, <TT>labelfont()</TT>, <TT>
+labelsize()</TT>, and <TT>labeltype()</TT> methods control the labeling
+of widgets.
<H3>label()</H3>
-
-The <tt>label()</tt> method sets the string that is displayed for the label.
-For the <tt>FL_SYMBOL_LABEL</tt> and image label types the string contains
-the actual symbol or image data.
-
+ The <TT>label()</TT> method sets the string that is displayed for the
+label. For the <TT>FL_SYMBOL_LABEL</TT> and image label types the
+string contains the actual symbol or image data.
<H3>align()</H3>
-
-The <tt>align()</tt> method positions the label. The following constants are
-defined:
-
-<ul>
- <li><tt>FL_ALIGN_CENTER</tt> - center the label in the widget.
- <li><tt>FL_ALIGN_TOP</tt> - align the label at the top of the widget.
- <li><tt>FL_ALIGN_BOTTOM</tt> - align the label at the bottom of the widget.
- <li><tt>FL_ALIGN_LEFT</tt> - align the label to the left of the widget.
- <li><tt>FL_ALIGN_RIGHT</tt> - align the label to the right of the widget.
- <li><tt>FL_ALIGN_INSIDE</tt> - align the label inside the widget.
- <li><tt>FL_ALIGN_CLIP</tt> - clip the label to the widget's bounding box.
- <li><tt>FL_ALIGN_WRAP</tt> - wrap the label text as needed.
-</ul>
-
+ The <TT>align()</TT> method positions the label. The following
+constants are defined:
+<UL>
+<LI><TT>FL_ALIGN_CENTER</TT> - center the label in the widget. </LI>
+<LI><TT>FL_ALIGN_TOP</TT> - align the label at the top of the widget. </LI>
+<LI><TT>FL_ALIGN_BOTTOM</TT> - align the label at the bottom of the
+widget. </LI>
+<LI><TT>FL_ALIGN_LEFT</TT> - align the label to the left of the widget. </LI>
+<LI><TT>FL_ALIGN_RIGHT</TT> - align the label to the right of the
+widget. </LI>
+<LI><TT>FL_ALIGN_INSIDE</TT> - align the label inside the widget. </LI>
+<LI><TT>FL_ALIGN_CLIP</TT> - clip the label to the widget's bounding
+box. </LI>
+<LI><TT>FL_ALIGN_WRAP</TT> - wrap the label text as needed. </LI>
+</UL>
<H3>labeltype()</H3>
-
-The <tt>labeltype()</tt> method sets the type of the label. The following
-standard label types are included:
-
-<ul>
- <li><tt>FL_NORMAL_LABEL</tt> - draws the text.
- <li><tt>FL_NO_LABEL</tt> - does nothing
- <li><tt>FL_SYMBOL_LABEL</tt> - draws "@xyz" labels, see "<a href=#symbols>Symbol Labels</a>"
- <li><tt>FL_SHADOW_LABEL</tt> - draws a drop shadow under the text
- <li><tt>FL_ENGRAVED_LABEL</tt> - draws edges as though the text is engraved
- <li><tt>FL_EMBOSSED_LABEL</tt> - draws edges as thought the text is raised
-</ul>
-
-To make bitmaps or pixmaps you use a method on the
-<a href="#Fl_Bitmap"><tt>Fl_Bitmap</tt></a> or
-<a href="#Fl_Pixmap"><tt>Fl_Pixmap</tt></a> objects.
-
+ The <TT>labeltype()</TT> method sets the type of the label. The
+following standard label types are included:
+<UL>
+<LI><TT>FL_NORMAL_LABEL</TT> - draws the text. </LI>
+<LI><TT>FL_NO_LABEL</TT> - does nothing </LI>
+<LI><TT>FL_SYMBOL_LABEL</TT> - draws &quot;@xyz&quot; labels, see &quot;<A href=#symbols>
+Symbol Labels</A>&quot; </LI>
+<LI><TT>FL_SHADOW_LABEL</TT> - draws a drop shadow under the text </LI>
+<LI><TT>FL_ENGRAVED_LABEL</TT> - draws edges as though the text is
+engraved </LI>
+<LI><TT>FL_EMBOSSED_LABEL</TT> - draws edges as thought the text is
+raised </LI>
+</UL>
+ To make bitmaps or pixmaps you use a method on the <A href=drawing.html#Fl_Bitmap>
+<TT>Fl_Bitmap</TT></A> or <A href=drawing.html#Fl_Pixmap><TT>Fl_Pixmap</TT>
+</A> objects.
<H4>Making Your Own Label Types</H4>
-
-Label types are actually indexes into a table of functions to draw
-them. The primary purpose of this is to let you reuse the
-<tt>label()</tt> pointer as a pointer to arbitrary data such as a
-bitmap or pixmap. You can also use this to draw the labels in ways
-inaccessible through the <tt>fl_font</tt> mechanisim (e.g.
-<tt>FL_ENGRAVED_LABEL</tt>) or with program-generated letters or
-symbology.
-
+ Label types are actually indexes into a table of functions to draw
+them. The primary purpose of this is to let you reuse the <TT>label()</TT>
+ pointer as a pointer to arbitrary data such as a bitmap or pixmap. You
+can also use this to draw the labels in ways inaccessible through the <TT>
+fl_font</TT> mechanisim (e.g. <TT>FL_ENGRAVED_LABEL</TT>) or with
+program-generated letters or symbology.
<H5>Label Type Functions</H5>
-
-To setup your own label type you will need to write two functions
-to draw and measure the label. The draw function is called with a
-pointer to a <a href="#Fl_Label"><tt>Fl_Label</tt></a> structure
-containing the label information, the bounding box for the label,
-and the label alignment:
-
-<ul><pre>
+ To setup your own label type you will need to write two functions to
+draw and measure the label. The draw function is called with a pointer
+to a <A href=#Fl_Label><TT>Fl_Label</TT></A> structure containing the
+label information, the bounding box for the label, and the label
+alignment:
+<UL>
+<PRE>
void xyz_draw(Fl_Label *label, int x, int y, int w, int h, Fl_Align align) {
...
}
-</pre></ul>
-
-The label should be drawn <i>inside</i> this bounding box, even if
-<tt>FL_ALIGN_INSIDE</tt> is not enabled. The function is not called if
-the label value is <tt>NULL</tt>.
-
-<p>The measure function is called with a pointer to a <a href="#Fl_Label"><tt>Fl_Label</tt></a> structure
-and references to the width and height:
-
-<ul><pre>
-void xyz_measure(Fl_Label *label, int &w, int &h) {
+</PRE>
+</UL>
+ The label should be drawn <I>inside</I> this bounding box, even if <TT>
+FL_ALIGN_INSIDE</TT> is not enabled. The function is not called if the
+label value is <TT>NULL</TT>.
+<P>The measure function is called with a pointer to a <A href=#Fl_Label><TT>
+Fl_Label</TT></A> structure and references to the width and height: </P>
+<UL>
+<PRE>
+void xyz_measure(Fl_Label *label, int w int h {
...
}
-</pre></ul>
-
-It should measure the size of the label and set <tt>w</tt> and <tt>h</tt> to
-the size it will occupy.
-
+</PRE>
+</UL>
+ It should measure the size of the label and set <TT>w</TT> and <TT>h</TT>
+ to the size it will occupy.
<H5>Adding Your Label Type</H5>
-
-The <tt>Fl::set_labeltype</tt> method creates a label type using your
-draw and measure functions:
-
-<ul><pre>
+ The <TT>Fl::set_labeltype</TT> method creates a label type using your
+draw and measure functions:
+<UL>
+<PRE>
#define XYZ_LABEL FL_FREE_LABELTYPE
Fl::set_labeltype(XYZ_LABEL, xyz_draw, xyz_measure);
-</pre></ul>
-
-The label type number <tt>n</tt> can be any integer value starting at
-the constant <tt>FL_FREE_LABELTYPE</tt>. Once you have added the label
-type you can use the <tt>labeltype()</tt> method to select your label
-type.
-
-<p>The <tt>Fl::set_labeltype</tt> method can also be used to overload an
-existing label type such as <tt>FL_NORMAL_LABEL</tt>.
-
-<H4><a name="symbols">Symbol Labels</H4>
-
-<p>The <tt>FL_SYMBOL_LABEL</tt> label type uses the <tt>label()</tt>
-string to look up a small drawing procedure in a hash table. For
-historical reasons the string always starts with '@', if it starts with
-something else (or the symbol is not found) the label is drawn
-normally:
-
-<center><img src=symbols.gif></center>
-
-The @ sign may be followed by the following optional "formatting"
-characters, in this order:
-
-<ul>
- <li>'#' forces square scaling, rather than distortion to the
- widget's shape.
-
- <li>+[1-9] or -[1-9] tweaks the scaling a little bigger or
- smaller.
-
- <li>[1-9] - rotates by a multiple of 45 degrees. '6' does
- nothing, the others point in the direction of that key on a
- numeric keypad.
-</ul>
-
+</PRE>
+</UL>
+ The label type number <TT>n</TT> can be any integer value starting at
+the constant <TT>FL_FREE_LABELTYPE</TT>. Once you have added the label
+type you can use the <TT>labeltype()</TT> method to select your label
+type.
+<P>The <TT>Fl::set_labeltype</TT> method can also be used to overload
+an existing label type such as <TT>FL_NORMAL_LABEL</TT>. </P>
+<H4><A name=symbols>Symbol Labels</A></H4>
+<P>The <TT>FL_SYMBOL_LABEL</TT> label type uses the <TT>label()</TT>
+ string to look up a small drawing procedure in a hash table. For
+historical reasons the string always starts with '@', if it starts with
+something else (or the symbol is not found) the label is drawn
+normally:
+<CENTER><IMG src=./symbols.gif></CENTER>
+ The @ sign may be followed by the following optional &quot;formatting&quot;
+characters, in this order: </P>
+<UL>
+<LI>'#' forces square scaling, rather than distortion to the widget's
+shape. </LI>
+<LI>+[1-9] or -[1-9] tweaks the scaling a little bigger or smaller. </LI>
+<LI>[1-9] - rotates by a multiple of 45 degrees. '6' does nothing,
+the others point in the direction of that key on a numeric keypad. </LI>
+</UL>
<H2>Callbacks</H2>
-
-Callbacks are functions that are called when the value of a widget changes.
-A callback function is sent a <tt>Fl_Widget</tt> pointer of the widget that
-changed and optionally a pointer to data of some sort:
-
-<ul><pre>
+ Callbacks are functions that are called when the value of a widget
+changes. A callback function is sent a <TT>Fl_Widget</TT> pointer of
+the widget that changed and optionally a pointer to data of some sort:
+<UL>
+<PRE>
void xyz_callback(Fl_Widget *w, void *data) {
...
}
-</pre></ul>
-
-The <tt>callback()</tt> method sets the callback function for a widget. You
-can optionally pass a pointer to some data needed for the callback:
-
-<ul><pre>
+</PRE>
+</UL>
+ The <TT>callback()</TT> method sets the callback function for a
+widget. You can optionally pass a pointer to some data needed for the
+callback:
+<UL>
+<PRE>
int xyz_data;
-button->callback(xyz_callback, &xyz_data);
-</pre></ul>
-
-Normally callbacks are performed only when the value of the widget
-changes. You can change this using the
-<a href="#Fl_Widget.when"><tt>when()</tt></a> method:
-
-<ul><pre>
-button->when(FL_WHEN_NEVER);
-button->when(FL_WHEN_CHANGED);
-button->when(FL_WHEN_RELEASE);
-button->when(FL_WHEN_RELEASE_ALWAYS);
-button->when(FL_WHEN_ENTER_KEY);
-button->when(FL_WHEN_ENTER_KEY_ALWAYS);
-button->when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED);
-</pre></ul>
-
+button-&gt;callback(xyz_callback, data);
+</PRE>
+</UL>
+ Normally callbacks are performed only when the value of the widget
+changes. You can change this using the <A href=Fl_Widget.html#Fl_Widget.when>
+<TT>when()</TT></A> method:
+<UL>
+<PRE>
+button-&gt;when(FL_WHEN_NEVER);
+button-&gt;when(FL_WHEN_CHANGED);
+button-&gt;when(FL_WHEN_RELEASE);
+button-&gt;when(FL_WHEN_RELEASE_ALWAYS);
+button-&gt;when(FL_WHEN_ENTER_KEY);
+button-&gt;when(FL_WHEN_ENTER_KEY_ALWAYS);
+button-&gt;when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED);
+</PRE>
+</UL>
<H2>Shortcuts</H2>
-
-Shortcuts are key sequences that activate widgets (usually buttons or menu
-items). The <tt>shortcut()</tt> method registers a shortcut for a widget:
-
-<ul><pre>
-button->shortcut(FL_Enter);
-button->shortcut(FL_SHIFT + 'b');
-button->shortcut(FL_CTRL + 'b');
-button->shortcut(FL_ALT + 'b');
-button->shortcut(FL_CTRL + FL_ALT + 'b');
-</pre></ul>
-
-The shortcut value is the key event value (the ASCII value or one of
-the special keys like <tt>FL_Enter</tt>) combined with any modifiers
-(like shift, alt, and control).
-
-</BODY>
-</HTML>
+ Shortcuts are key sequences that activate widgets (usually buttons or
+menu items). The <TT>shortcut()</TT> method registers a shortcut for a
+widget:
+<UL>
+<PRE>
+button-&gt;shortcut(FL_Enter);
+button-&gt;shortcut(FL_SHIFT + 'b');
+button-&gt;shortcut(FL_CTRL + 'b');
+button-&gt;shortcut(FL_ALT + 'b');
+button-&gt;shortcut(FL_CTRL + FL_ALT + 'b');
+</PRE>
+</UL>
+ The shortcut value is the key event value (the ASCII value or one of
+the special keys like <TT>FL_Enter</TT>) combined with any modifiers
+(like shift, alt, and control). </BODY></HTML> \ No newline at end of file
diff --git a/documentation/drawing.html b/documentation/drawing.html
index 9219273eb..df1e395fb 100644
--- a/documentation/drawing.html
+++ b/documentation/drawing.html
@@ -1,681 +1,507 @@
-<HTML>
-<BODY>
-
+<HTML><BODY>
<H1><A NAME=drawing>5 - Drawing Things in FLTK</A></H1>
-
-This chapter covers the drawing functions that are provided with FLTK.
-
-<h2>When Can You Draw Things in FLTK?</h2>
-
-There are only certain places you can execute drawing code in FLTK.
-Calling these functions at other places will result in undefined
-behavior!
-
-<ul>
-
- <li>The most common is inside the virtual method <a
- href="#draw"><tt>Fl_Widget::draw()</tt></a>. To write code
- here, you must subclass one of the existing <tt>Fl_Widget</tt>
- classes and implement your own version of <tt>draw()</tt>.
-
- <li>You can also write <a href="#boxtypes">boxtypes</a> and <a
- href="#labeltypes">labeltypes</a>. These are small procedures
- that can be called by existing <tt>Fl_Widget</tt>
- <tt>draw()</tt> methods. These "types" are identified by an
- 8-bit index that is stored in the widget's <tt>box()</tt>,
- <tt>labeltype()</tt>, and possibly other properties.
-
- <li>You can call <a
- href="#Fl_Window.make_current"><tt>Fl_Window::make_current()</tt></a>
- to do incremental update of a widget. Use <a
- href="#Fl_Widget.window"><tt>Fl_Widget::window()</tt></a> to
- find the window. <i>Under X this only works for the base
- <tt>Fl_Window</tt> class, not for double buffered, overlay, or
- OpenGL windows!</i>
-
-</ul>
-
-<h2>FLTK Drawing Functions</h2>
-
-To use the drawing functions you must first include the
-<tt>&lt;FL/fl_draw.H></tt> header file. FLTK provides the following types
-of drawing functions:
-
-<ul>
- <li><a href="#clipping">Clipping</a>
- <li><a href="#color">Colors</a>
- <li><a href="#fast">Fast Shapes</a>
- <li><a href="#vertex">Complex Shapes</a>
- <li><a href="#text">Text</a>
- <li><a href="#images">Images</a>
- <li><a href="#cursor">Cursor</a>
- <li><a href="#overlay">Overlay</a>
-</ul>
-
-<h3><a name="clipping">Clipping</a></h3>
-
-You can limit all your drawing to a rectangular region by calling
-<tt>fl_clip</tt>, and put the drawings back by using
-<tt>fl_pop_clip</tt>. This rectangle is measured in pixels (it is
-unaffected by the current transformation matrix).
-
-<p>In addition, the system may provide clipping when updating windows,
-this clip region may be more complex than a simple rectangle.
-
-<h4>void fl_clip(int x, int y, int w, int h)</h4>
-
-Intersect the current clip region with a rectangle and push this new
-region onto the stack.
-
-<h4>void fl_pop_clip()</h4>
-
-Restore the previous clip region. <i>You must call
-<tt>fl_pop_clip()</tt> once for every time you call
-<tt>fl_clip()</tt>. If you return to FLTK with the clip stack not
-empty unpredictable results occur.</i>
-
-<h4>int fl_not_clipped(int x, int y, int w, int h)</h4>
-
-Returns true if any of the rectangle intersects the current clip
-region. If this returns false you don't have to draw the object.
-<i>Under X this returns 2 if the rectangle is partially clipped, and 1
-if it is entirely inside the clip region</i>.
-
-<h4>int fl_clip_box(int x, int y, int w, int h, int &amp;X, int &amp;Y, int &amp;W, int &amp;H)</h4>
-
-Intersect the rectangle <tt>x,y,w,h</tt> with the current clip region
-and returns the bounding box of the result in <tt>X,Y,W,H</tt>.
-Returns non-zero if the resulting rectangle is different than the
-original. This can be used to limit the necessary drawing to a
-rectangle. <tt>W</tt> and <tt>H</tt> are set to zero if the rectangle
-is completely outside the region.
-
-<h3><a name="colors">Colors</a></h3>
-
-<h4>void fl_color(Fl_Color)</h4>
-
-Set the color for all subsequent drawing operations. <tt>Fl_Color</tt>
-is an enumeration type, and all values are in the range 0-255. This is
-<i>not</i> the X or WIN32 pixel, it is an index into an internal
-table! The table provides several general colors, a 24-entry gray
-ramp, and a 5x8x5 color cube. All of these are named with
-poorly-documented symbols in <a
-href=#enumerations><tt>&lt;FL/Enumerations.H></tt></a>.
-
-<p>For colormapped displays, a color cell will be allocated out of
-<tt>fl_colormap</tt> the first time you use a color. If the colormap
-fills up then a least-squares algorithm is used to find the closest
-color.
-
-<h4>Fl_Color fl_color()</h4>
-
-Returns the last <tt>fl_color()</tt> that was set. This can be used for state
-save/restore.
-
-<h4>void fl_color(uchar r, uchar g, uchar b)</h4>
-
-Set the color for all subsequent drawing operations. The closest
-possible match to the RGB color is used. The RGB color is used
-directly on TrueColor displays. For colormap visuals the nearest index
-in the gray ramp or color cube is used.
-
-<h3><a name="fast_shapes">Fast Shapes</a></h3>
-
-These are used to draw almost all the FLTK widgets. They draw on exact
-pixel boundaries and are as fast as possible, and their behavior will
-be duplicated exactly on any platform FLTK is ported to. It is
-undefined whether these are affected by the <a
-href="#complex_shapes">transformation matrix</a>, so you should only call these
-while it is the identity.
-
-<h4>void fl_rectf(int x, int y, int w, int h)</h4>
-
-Color a rectangle that exactly fills the given bounding box.
-
-<h4>void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b)</h4>
-
-Color a rectangle with "exactly" the passed <tt>r,g,b</tt> color. On
-screens with less than 24 bits of color this is done by drawing a
-solid-colored block using <a
-href="#fl_draw_image"><tt>fl_draw_image()</tt></a> so that dithering is
-produced.
-
-<h4>void fl_rect(int x, int y, int w, int h)</h4>
-
-Draw a 1-pixel border <i>inside</i> this bounding box.
-
-<h4>void fl_line(int x, int y, int x1, int y1)<br>
-void fl_line(int x, int y, int x1, int y1, int x2, int y2)</h4>
-
-Draw one or two 1-pixel thick lines between the given points.
-
-<h4>void fl_loop(int x, int y, int x1, int y1, int x2, int y2)<br>
-void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3)</h4>
-
-Outline a 3 or 4-sided polygon with 1-pixel thick lines.
-
-<h4>void fl_polygon(int x, int y, int x1, int y1, int x2, int y2)<br>
-void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3)</h4>
-
-Fill a 3 or 4-sided polygon. The polygon must be convex.
-
-<h4>void fl_xyline(int x, int y, int x1, int y1)<br>
-void fl_xyline(int x, int y, int x1, int y1, int x2)<br>
-void fl_xyline(int x, int y, int x1, int y1, int x2, int y3)</h4>
-
-Draw 1-pixel wide horizontal and vertical lines. A horizontal line is
-drawn first, then a vertical, then a horizontal.
-
-<h4>void fl_yxline(int x, int y, int y1)<br>
-void fl_yxline(int x, int y, int y1, int x2)<br>
-void fl_yxline(int x, int y, int y1, int x2, int y3)</h4>
-
-Draw 1-pixel wide vertical and horizontal lines. A vertical line is
-drawn first, then a horizontal, then a vertical.
-
-<h4>void fl_arc(int x, int y, int w, int h, double a1, double a2)<br>
-void fl_pie(int x, int y, int w, int h, double a1, double a2)<br>
-void fl_chord(int x, int y, int w, int h, double a1, double a2)</h4>
-
-High-speed ellipse sections. These functions match the rather limited
-circle drawing code provided by X and MSWindows. The advantage over
-using <a href="#fl_arc"><tt>fl_arc</tt></a> is that they are faster
-because they often use the hardware, and they draw much nicer small
-circles, since the small sizes are often hard-coded bitmaps.
-
-<p>If a complete circle is drawn it will fit inside the passed
-bounding box. The two angles are measured in degrees counterclockwise
-from 3'oclock and are the starting and ending angle of the arc, <tt>a2</tt>
-must be greater or equal to <tt>a1</tt>.
-
-<p><tt>fl_arc()</tt> draws a 1-pixel thick line (notice this has a different
-number of arguments than the <a href="#fl_arc"><tt>fl_arc()</tt></a> described
-below.
-
-<p><tt>fl_pie()</tt> draws a filled-in pie slice. This slice may extend outside
-the line drawn by <tt>fl_arc</tt>, to avoid this use <tt>w - 1</tt> and
-<tt>h - 1</tt>.
-
-<p><tt>fl_chord()</tt> is not yet implemented.
-
-<h3><a name="complex_shapes">Complex Shapes</a></h3>
-
-These functions let you draw arbitrary shapes with 2-D linear
-transformations. The functionality matches that found in Adobe&reg;
-PostScript<sup>TM</sup>. The exact pixels filled in is less defined
-than for the above calls, so that FLTK can take advantage of drawing
-hardware. The transformed vertices are rounded to integers before
-drawing the line segments. This severely limits the accuracy of these
-functions for complex graphics. Use OpenGL when greater accuracy
-and/or performance is required.
-
-<h4>void fl_push_matrix()<br>
-void fl_pop_matrix()</h4>
-
-Save and restore the current transformation. The maximum depth of the
-stack is 4.
-
-<h4>void fl_scale(float x, float y)<br>
-void fl_scale(float x)<br>
-void fl_translate(float x, float y)<br>
-void fl_rotate(float d)<br>
-void fl_mult_matrix(float a, float b, float c, float d, float x, float y)</h4>
-
-Concatenate another transformation onto the current one. The rotation angle
-is in degrees (not radians) and is counter-clockwise.
-
-<h4>void fl_begin_line()<br>
-void fl_end_line()</h4>
-
-Start and end drawing 1-pixel thick lines.
-
-<h4>void fl_begin_loop()<br>
-void fl_end_loop()</h4>
-
-Start and end drawing a closed sequence of 1-pixel thick lines.
-
-<h4>void fl_begin_polygon()<br>
-void fl_end_polygon()</h4>
-
-Start and end drawing a convex filled polygon.
-
-<h4>void fl_begin_complex_polygon()<br>
-void fl_gap()<br>
-void fl_end_complex_polygon()</h4>
-
-Start and end drawing a complex filled polygon. This polygon may be
-concave, may have holes in it, or may be several disconnected pieces.
-Call <tt>fl_gap()</tt> to seperate loops of the path (it is unnecessary
-but harmless to call <tt>fl_gap()</tt> before the first vertex, after
-the last one, or several times in a row). For portability, you should
-only draw polygons that appear the same whether "even/odd" or
-"non-zero" winding rules are used to fill them. This mostly means that
-holes should be drawn in the opposite direction of the outside.
-
-<p><tt>fl_gap()</tt> should only be called between
-<tt>fl_begin_complex_polygon()</tt> and
-<tt>fl_end_complex_polygon()</tt>. To outline the polygon, use
-<tt>fl_begin_loop()</tt> and replace each <tt>fl_gap()</tt> with
-<tt>fl_end_loop();fl_begin_loop()<tt>.
-
-<h4>void fl_vertex(float x, float y)</h4>
-
-Add a single vertex to the current path.
-
-<h4>void fl_curve(float x, float y, float x1, float y1, float x2, float y2, float x3, float y3)</h4>
-
-Add a series of points on a Bezier curve to the path. The curve ends
-(and two of the points) are at <tt>x,y</tt> and <tt>x3,y3</tt>.
-
-<h4>void fl_arc(float x, float y, float r, float start, float end)</h4>
-
-Add a series of points to the current path on the arc of a circle (you
-can get elliptical paths by using scale and rotate before calling
-this). <tt>x,y</tt> are the center of the circle, and <tt>r</tt> is
-its radius. <tt>fl_arc()</tt> takes <tt>start</tt> and <tt>end</tt>
-angles that are measured in degrees counter-clockwise from 3 o'clock.
-If <tt>end</tt> is less than <tt>start</tt> then it draws the arc in a
-clockwise direction.
-
-<h4>void fl_circle(float x, float y, float r)</h4>
-
-<tt>fl_circle()</tt> is equivalent to <tt>fl_arc(...,0,360)</tt> but
-may be faster. It must be the <i>only</i> thing in the path: if you
-want a circle as part of a complex polygon you must use
-<tt>fl_arc()</tt>. <i>This draws incorrectly if the transformation is
-both rotated and non-square scaled.</i>
-
-<h3><a name="text">Text</a></h3>
-
-All text is drawn in the <a href="#fl_font">current font</a>. It is
-undefined whether this location or the characters are modified by the
-current transformation.
-
-<h4>void fl_draw(const char *, float x, float y)<br>
-void fl_draw(const char *, int n, float x, float y)</h4>
-
-Draw a nul-terminated string or an array of <tt>n</tt> characters
-starting at the given location.
-
-<h4>void fl_draw(const char *, int x, int y, int w, int h, Fl_Align)</h4>
-
-Fancy string drawing function which is used to draw all the labels.
-The string is formatted and aligned inside the passed box. Handles
-'\t' and '\n', expands all other control characters to ^X, and aligns
-inside or against the edges of the box. See <a
-href="#Fl_Widget.align"><tt>Fl_Widget::align()</tt></a> for values for
-<tt>align</tt>. The value <tt>FL_ALIGN_INSIDE</tt> is ignored, as this
-function always prints inside the box.
-
-<h4>void fl_measure(const char *, int &amp;w, int &amp;h)</h4>
-
-Measure how wide and tall the string will be when printed by the
-<tt>fl_draw(...align)</tt> function. If the incoming <tt>w</tt> is
-non-zero it will wrap to that width.
-
-<h4>int fl_height()</h4>
-
-Recommended minimum line spacing for the current font. You can also
-just use the value of <tt>size</tt> passed to <a href="#fl_font">
-<tt>fl_font()</tt></a>.
-
-<h4>int fl_descent()</h4>
-
-Recommended distance above the bottom of a <tt>fl_height()</tt> tall
-box to draw the text at so it looks centered vertically in that box.
-
-<h4>float fl_width(const char*)<br>
-float fl_width(const char*, int n)<br>
-float fl_width(uchar)</h4>
-
-Return the width of a nul-terminated string, a sequence of <tt>n</tt>
-characters, or a single character.
-
-<h4>const char *fl_shortcut_label(ulong)</h4>
-
-Unparse a shortcut value as used by <a
-href="#Fl_Button.shortcut"><tt>Fl_Button</tt></a> or <a
-href="#Fl_Menu_Item"><tt>Fl_Menu_Item</tt></a> into a human-readable
-string like "Alt+N". This only works if the shortcut is a character
-key or a numbered function key. If the shortcut is zero an empty
-string is returned. The return value points at a static buffer that is
-overwritten with each call.
-
-<h3><a name="fonts">Fonts</a></h3>
-
-<h4><a name="fl_font">void fl_font(int face, int size)</a></h4>
-
-Set the current font, which is then used by the routines described
-above. You may call this outside a draw context if necessary to call
-<tt>fl_width()</tt>, but on X this will open the display.
-
-<p>The font is identified by a <tt>face</tt> and a <tt>size</tt>. The
-size of the font is measured in <tt>pixels</tt> (i.e. it is not
-"resolution [in]dependent"). Lines should be spaced <tt>size</tt>
-pixels apart (or more).
-
-<p>The <tt>face</tt> is an index into an internal table. Initially
-only the first 16 faces are filled in. There are symbolic names for
-them: <tt>FL_HELVETICA</tt>, <tt>FL_TIMES</tt>, <tt>FL_COURIER</tt>,
-and modifier values <tt>FL_BOLD</tt> and <tt>FL_ITALIC</tt> which can
-be added to these, and <tt>FL_SYMBOL</tt> and
-<tt>FL_ZAPF_DINGBATS</tt>. Faces greater than 255 cannot be used in
-<tt>Fl_Widget</tt> labels, since it stores the index as a byte.
-
-<h4>int fl_font()<br>
-int fl_size()</h4>
-
-Returns the face and size set by the most recent call to
-<tt>fl_font(a,b)</tt>. This can be used to save/restore the font.
-
-<h3><a name="cursor">Cursor</a></h3>
-
-<h4>void fl_cursor(Fl_Cursor, Fl_Color = FL_WHITE, Fl_Color = FL_BLACK)</h4>
-
-Change the cursor. Depending on the system this may affect the cursor
-everywhere, or only when it is pointing at the window that is current
-when you call this. For portability you should change the cursor back
-to the default in response to <tt>FL_LEAVE</tt> events.
-
-<p>The type <tt>Fl_Cursor</tt> is an enumeration defined in <a
-href="#enumerations"><tt>&lt;Enumerations.H></tt></a>. The
-double-headed arrows are bitmaps provided by FLTK on X, the others are
-provided by system-defined cursors. Under X you can get any XC_cursor
-value by passing <tt>Fl_Cursor((XC_foo/2)+1)</tt>.
-
-<p>The following standard cursors are available:
-
-<ul>
- <li><tt>FL_CURSOR_DEFAULT</tt> - the default cursor, usually an arrow
- <li><tt>FL_CURSOR_ARROW</tt> - an arrow pointer
- <li><tt>FL_CURSOR_CROSS</tt> - crosshair
- <li><tt>FL_CURSOR_WAIT</tt> - watch or hourglass
- <li><tt>FL_CURSOR_INSERT</tt> - I-beam
- <li><tt>FL_CURSOR_HAND</tt> - hand (uparrow on MSWindows)
- <li><tt>FL_CURSOR_HELP</tt> - question mark
- <li><tt>FL_CURSOR_MOVE</tt> - 4-pointed arrow
- <li><tt>FL_CURSOR_NS</tt> - up/down arrow
- <li><tt>FL_CURSOR_WE</tt> - left/right arrow
- <li><tt>FL_CURSOR_NWSE</tt> - diagonal arrow
- <li><tt>FL_CURSOR_NESW</tt> - diagonal arrow
- <li><tt>FL_CURSOR_NONE</tt> - invisible
-</ul>
-
-<h3><a name="overlay">Overlays</a></h3>
-
-<h4>void fl_overlay_rect(int x, int y, int w, int h)<br>
-void fl_overlay_clear()</h4>
-
-These functions allow you to draw interactive selection rectangles
-without using the overlay hardware. FLTK will XOR a single rectangle
-outline over a window. Calling this will erase any previous rectangle
-(by XOR'ing it), and then draw the new one. Calling
-<tt>fl_overlay_clear()</tt> will erase the rectangle without drawing a
-new one.
-
-<p>Using this is tricky. You should make a widget with both a
-<tt>handle()</tt> and <tt>draw()</tt> method. <tt>draw()</tt> should
-call <tt>fl_overlay_clear()</tt> before doing anything else. Your
-<tt>handle()</tt> method should call <tt>window()->make_current()</tt>
-and then <tt>fl_overlay_rect()</tt> after <tt>FL_DRAG</tt> events, and
-should call <tt>fl_overlay_clear()</tt> after a <tt>FL_RELEASE</tt>
-event.
-
-<h2><a name="images">Images</a></h2>
-
-To draw images, you can either do it directly from data in your memory,
-or you can create <a href="#Fl_Bitmap"><tt>Fl_Bitmap</tt></a>, <a
-href="#Fl_Image"><tt>Fl_Image</tt></a>, or <a
-href="#Fl_Pixmap"><tt>Fl_Pixmap</tt></a> objects. The advantage of
-drawing directly is that it is more intuitive, and it is faster if the
-image data changes more often than it is redrawn. The advantage of
-using the object is that FLTK will cache translated forms of the image
-(on X it uses a server pixmap) and thus redrawing is <i>much</i>
-faster.
-
-<h3>Direct Image Drawing</h3>
-
-It is undefined whether the location or drawing of the image is
-affected by the current transformation, so you should only call these
-when it is the identity.
-
-<h4>void fl_draw_bitmap(const uchar *, int X, int Y, int W, int H, int LD = 0)</h4>
-
-This function is planned but not yet implemented (it may be impossible
-under X without allocating a pixmap).
-
-<h4>void fl_draw_image(const uchar *, int X, int Y, int W, int H, int D = 3, int LD = 0)<br>
-void fl_draw_image_mono(const uchar *, int X, int Y, int W, int H, int D = 1, int LD = 0)</h4>
-
-Draw an 8-bit per color RGB or luminance image. The pointer points at
-the "r" data of the top-left pixel. Data must be in <tt>r,g,b</tt>
-order. <tt>X,Y</tt> are where to put the top-left corner. <tt>W</tt>
-and <tt>H</tt> define the size of the image. <tt>D</tt> is the delta
-to add to the pointer between pixels, it may be any value greater or
-equal to <tt>3</tt>, or it can be negative to flip the image
-horizontally. <tt>LD</tt> is the delta to add to the pointer between
-lines (if 0 is passed it uses <tt>W * D</tt>), and may be larger than
-<tt>W * D</tt> to crop data, or negative to flip the image vertically.
-
-<p>It is highly recommended that you put the following code before the
-first <tt>show()</tt> of <i>any</i> window in your program to get rid
-of the dithering if possible:
-
-<ul><pre>
+ This chapter covers the drawing functions that are provided with FLTK.
+<H2>When Can You Draw Things in FLTK?</H2>
+ There are only certain places you can execute drawing code in FLTK.
+Calling these functions at other places will result in undefined
+behavior!
+<UL>
+<LI>The most common is inside the virtual method <A href=#draw><TT>
+Fl_Widget::draw()</TT></A>. To write code here, you must subclass one
+of the existing <TT>Fl_Widget</TT> classes and implement your own
+version of <TT>draw()</TT>. </LI>
+<LI>You can also write <A href=common.html#boxtypes>boxtypes</A> and <A href=#labeltypes>
+labeltypes</A>. These are small procedures that can be called by
+existing <TT>Fl_Widget</TT><TT>draw()</TT> methods. These &quot;types&quot; are
+identified by an 8-bit index that is stored in the widget's <TT>box()</TT>
+, <TT>labeltype()</TT>, and possibly other properties. </LI>
+<LI>You can call <A href=Fl_Window.html#Fl_Window.make_current><TT>
+Fl_Window::make_current()</TT></A> to do incremental update of a
+widget. Use <A href=Fl_Widget.html#Fl_Widget.window><TT>
+Fl_Widget::window()</TT></A> to find the window. <I>Under X this only
+works for the base <TT>Fl_Window</TT> class, not for double buffered,
+overlay, or OpenGL windows!</I></LI>
+</UL>
+<H2>FLTK Drawing Functions</H2>
+ To use the drawing functions you must first include the <TT>
+&lt;FL/fl_draw.H&gt;</TT> header file. FLTK provides the following types of
+drawing functions:
+<UL>
+<LI><A href=#clipping>Clipping</A></LI>
+<LI><A href=#color>Colors</A></LI>
+<LI><A href=#fast>Fast Shapes</A></LI>
+<LI><A href=#vertex>Complex Shapes</A></LI>
+<LI><A href=#text>Text</A></LI>
+<LI><A href=#images>Images</A></LI>
+<LI><A href=#cursor>Cursor</A></LI>
+<LI><A href=#overlay>Overlay</A></LI>
+</UL>
+<H3><A name=clipping>Clipping</A></H3>
+ You can limit all your drawing to a rectangular region by calling <TT>
+fl_clip</TT>, and put the drawings back by using <TT>fl_pop_clip</TT>.
+ This rectangle is measured in pixels (it is unaffected by the current
+transformation matrix).
+<P>In addition, the system may provide clipping when updating windows,
+this clip region may be more complex than a simple rectangle. </P>
+<H4>void fl_clip(int x, int y, int w, int h)</H4>
+ Intersect the current clip region with a rectangle and push this new
+region onto the stack.
+<H4>void fl_pop_clip()</H4>
+ Restore the previous clip region. <I>You must call <TT>fl_pop_clip()</TT>
+ once for every time you call <TT>fl_clip()</TT>. If you return to
+FLTK with the clip stack not empty unpredictable results occur.</I>
+<H4>int fl_not_clipped(int x, int y, int w, int h)</H4>
+ Returns true if any of the rectangle intersects the current clip
+region. If this returns false you don't have to draw the object. <I>
+Under X this returns 2 if the rectangle is partially clipped, and 1 if
+it is entirely inside the clip region</I>.
+<H4>int fl_clip_box(int x, int y, int w, int h, int &amp;X, int &amp;Y, int &amp;W,
+int &amp;H)</H4>
+ Intersect the rectangle <TT>x,y,w,h</TT> with the current clip region
+and returns the bounding box of the result in <TT>X,Y,W,H</TT>.
+ Returns non-zero if the resulting rectangle is different than the
+original. This can be used to limit the necessary drawing to a
+rectangle. <TT>W</TT> and <TT>H</TT> are set to zero if the rectangle
+is completely outside the region.
+<H3><A name=colors>Colors</A></H3>
+<H4>void fl_color(Fl_Color)</H4>
+ Set the color for all subsequent drawing operations. <TT>Fl_Color</TT>
+ is an enumeration type, and all values are in the range 0-255. This
+is <I>not</I> the X or WIN32 pixel, it is an index into an internal
+table! The table provides several general colors, a 24-entry gray
+ramp, and a 5x8x5 color cube. All of these are named with
+poorly-documented symbols in <A href=enumerations.html#enumerations><TT>
+&lt;FL/Enumerations.H&gt;</TT></A>.
+<P>For colormapped displays, a color cell will be allocated out of <TT>
+fl_colormap</TT> the first time you use a color. If the colormap fills
+up then a least-squares algorithm is used to find the closest color. </P>
+<H4>Fl_Color fl_color()</H4>
+ Returns the last <TT>fl_color()</TT> that was set. This can be used
+for state save/restore.
+<H4>void fl_color(uchar r, uchar g, uchar b)</H4>
+ Set the color for all subsequent drawing operations. The closest
+possible match to the RGB color is used. The RGB color is used
+directly on TrueColor displays. For colormap visuals the nearest index
+in the gray ramp or color cube is used.
+<H3><A name=fast_shapes>Fast Shapes</A></H3>
+ These are used to draw almost all the FLTK widgets. They draw on
+exact pixel boundaries and are as fast as possible, and their behavior
+will be duplicated exactly on any platform FLTK is ported to. It is
+undefined whether these are affected by the <A href=#complex_shapes>
+transformation matrix</A>, so you should only call these while it is
+the identity.
+<H4>void fl_rectf(int x, int y, int w, int h)</H4>
+ Color a rectangle that exactly fills the given bounding box.
+<H4>void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b)</H4>
+ Color a rectangle with &quot;exactly&quot; the passed <TT>r,g,b</TT> color. On
+screens with less than 24 bits of color this is done by drawing a
+solid-colored block using <A href=#fl_draw_image><TT>fl_draw_image()</TT>
+</A> so that dithering is produced.
+<H4>void fl_rect(int x, int y, int w, int h)</H4>
+ Draw a 1-pixel border <I>inside</I> this bounding box.
+<H4>void fl_line(int x, int y, int x1, int y1)
+<BR> void fl_line(int x, int y, int x1, int y1, int x2, int y2)</H4>
+ Draw one or two 1-pixel thick lines between the given points.
+<H4>void fl_loop(int x, int y, int x1, int y1, int x2, int y2)
+<BR> void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3,
+int y3)</H4>
+ Outline a 3 or 4-sided polygon with 1-pixel thick lines.
+<H4>void fl_polygon(int x, int y, int x1, int y1, int x2, int y2)
+<BR> void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int
+x3, int y3)</H4>
+ Fill a 3 or 4-sided polygon. The polygon must be convex.
+<H4>void fl_xyline(int x, int y, int x1, int y1)
+<BR> void fl_xyline(int x, int y, int x1, int y1, int x2)
+<BR> void fl_xyline(int x, int y, int x1, int y1, int x2, int y3)</H4>
+ Draw 1-pixel wide horizontal and vertical lines. A horizontal line is
+drawn first, then a vertical, then a horizontal.
+<H4>void fl_yxline(int x, int y, int y1)
+<BR> void fl_yxline(int x, int y, int y1, int x2)
+<BR> void fl_yxline(int x, int y, int y1, int x2, int y3)</H4>
+ Draw 1-pixel wide vertical and horizontal lines. A vertical line is
+drawn first, then a horizontal, then a vertical.
+<H4>void fl_arc(int x, int y, int w, int h, double a1, double a2)
+<BR> void fl_pie(int x, int y, int w, int h, double a1, double a2)
+<BR> void fl_chord(int x, int y, int w, int h, double a1, double a2)</H4>
+ High-speed ellipse sections. These functions match the rather limited
+circle drawing code provided by X and MSWindows. The advantage over
+using <A href=#fl_arc><TT>fl_arc</TT></A> is that they are faster
+because they often use the hardware, and they draw much nicer small
+circles, since the small sizes are often hard-coded bitmaps.
+<P>If a complete circle is drawn it will fit inside the passed bounding
+box. The two angles are measured in degrees counterclockwise from
+3'oclock and are the starting and ending angle of the arc, <TT>a2</TT>
+ must be greater or equal to <TT>a1</TT>. </P>
+<P><TT>fl_arc()</TT> draws a 1-pixel thick line (notice this has a
+different number of arguments than the <A href=#fl_arc><TT>fl_arc()</TT></A>
+ described below. </P>
+<P><TT>fl_pie()</TT> draws a filled-in pie slice. This slice may
+extend outside the line drawn by <TT>fl_arc</TT>, to avoid this use <TT>
+w - 1</TT> and <TT>h - 1</TT>. </P>
+<P><TT>fl_chord()</TT> is not yet implemented. </P>
+<H3><A name=complex_shapes>Complex Shapes</A></H3>
+ These functions let you draw arbitrary shapes with 2-D linear
+transformations. The functionality matches that found in Adobe&reg;
+PostScript<SUP>TM</SUP>. The exact pixels filled in is less defined
+than for the above calls, so that FLTK can take advantage of drawing
+hardware. The transformed vertices are rounded to integers before
+drawing the line segments. This severely limits the accuracy of these
+functions for complex graphics. Use OpenGL when greater accuracy
+and/or performance is required.
+<H4>void fl_push_matrix()
+<BR> void fl_pop_matrix()</H4>
+ Save and restore the current transformation. The maximum depth of the
+stack is 4.
+<H4>void fl_scale(float x, float y)
+<BR> void fl_scale(float x)
+<BR> void fl_translate(float x, float y)
+<BR> void fl_rotate(float d)
+<BR> void fl_mult_matrix(float a, float b, float c, float d, float
+x, float y)</H4>
+ Concatenate another transformation onto the current one. The rotation
+angle is in degrees (not radians) and is counter-clockwise.
+<H4>void fl_begin_line()
+<BR> void fl_end_line()</H4>
+ Start and end drawing 1-pixel thick lines.
+<H4>void fl_begin_loop()
+<BR> void fl_end_loop()</H4>
+ Start and end drawing a closed sequence of 1-pixel thick lines.
+<H4>void fl_begin_polygon()
+<BR> void fl_end_polygon()</H4>
+ Start and end drawing a convex filled polygon.
+<H4>void fl_begin_complex_polygon()
+<BR> void fl_gap()
+<BR> void fl_end_complex_polygon()</H4>
+ Start and end drawing a complex filled polygon. This polygon may be
+concave, may have holes in it, or may be several disconnected pieces.
+Call <TT>fl_gap()</TT> to seperate loops of the path (it is unnecessary
+but harmless to call <TT>fl_gap()</TT> before the first vertex, after
+the last one, or several times in a row). For portability, you should
+only draw polygons that appear the same whether &quot;even/odd&quot; or
+&quot;non-zero&quot; winding rules are used to fill them. This mostly means that
+holes should be drawn in the opposite direction of the outside.
+<P><TT>fl_gap()</TT> should only be called between <TT>
+fl_begin_complex_polygon()</TT> and <TT>fl_end_complex_polygon()</TT>.
+ To outline the polygon, use <TT>fl_begin_loop()</TT> and replace each <TT>
+fl_gap()</TT> with <TT>fl_end_loop();fl_begin_loop()<TT>. </TT></TT></P>
+<H4>void fl_vertex(float x, float y)</H4>
+ Add a single vertex to the current path.
+<H4>void fl_curve(float x, float y, float x1, float y1, float x2, float
+y2, float x3, float y3)</H4>
+ Add a series of points on a Bezier curve to the path. The curve ends
+(and two of the points) are at <TT>x,y</TT> and <TT>x3,y3</TT>.
+<H4>void fl_arc(float x, float y, float r, float start, float end)</H4>
+ Add a series of points to the current path on the arc of a circle (you
+can get elliptical paths by using scale and rotate before calling
+this). <TT>x,y</TT> are the center of the circle, and <TT>r</TT> is its
+radius. <TT>fl_arc()</TT> takes <TT>start</TT> and <TT>end</TT> angles
+that are measured in degrees counter-clockwise from 3 o'clock. If <TT>
+end</TT> is less than <TT>start</TT> then it draws the arc in a
+clockwise direction.
+<H4>void fl_circle(float x, float y, float r)</H4>
+<TT>fl_circle()</TT> is equivalent to <TT>fl_arc(...,0,360)</TT> but
+may be faster. It must be the <I>only</I> thing in the path: if you
+want a circle as part of a complex polygon you must use <TT>fl_arc()</TT>
+. <I>This draws incorrectly if the transformation is both rotated and
+non-square scaled.</I>
+<H3><A name=text>Text</A></H3>
+ All text is drawn in the <A href=#fl_font>current font</A>. It is
+undefined whether this location or the characters are modified by the
+current transformation.
+<H4>void fl_draw(const char *, float x, float y)
+<BR> void fl_draw(const char *, int n, float x, float y)</H4>
+ Draw a nul-terminated string or an array of <TT>n</TT> characters
+starting at the given location.
+<H4>void fl_draw(const char *, int x, int y, int w, int h, Fl_Align)</H4>
+ Fancy string drawing function which is used to draw all the labels.
+The string is formatted and aligned inside the passed box. Handles
+'\t' and '\n', expands all other control characters to ^X, and aligns
+inside or against the edges of the box. See <A href=Fl_Widget.html#Fl_Widget.align>
+<TT>Fl_Widget::align()</TT></A> for values for <TT>align</TT>. The
+value <TT>FL_ALIGN_INSIDE</TT> is ignored, as this function always
+prints inside the box.
+<H4>void fl_measure(const char *, int &amp;w, int &amp;h)</H4>
+ Measure how wide and tall the string will be when printed by the <TT>
+fl_draw(...align)</TT> function. If the incoming <TT>w</TT> is
+non-zero it will wrap to that width.
+<H4>int fl_height()</H4>
+ Recommended minimum line spacing for the current font. You can also
+just use the value of <TT>size</TT> passed to <A href=#fl_font><TT>
+fl_font()</TT></A>.
+<H4>int fl_descent()</H4>
+ Recommended distance above the bottom of a <TT>fl_height()</TT> tall
+box to draw the text at so it looks centered vertically in that box.
+<H4>float fl_width(const char*)
+<BR> float fl_width(const char*, int n)
+<BR> float fl_width(uchar)</H4>
+ Return the width of a nul-terminated string, a sequence of <TT>n</TT>
+ characters, or a single character.
+<H4>const char *fl_shortcut_label(ulong)</H4>
+ Unparse a shortcut value as used by <A href=Fl_Button.html#Fl_Button.shortcut>
+<TT>Fl_Button</TT></A> or <A href=Fl_Menu_Item.html#Fl_Menu_Item><TT>
+Fl_Menu_Item</TT></A> into a human-readable string like &quot;Alt+N&quot;. This
+only works if the shortcut is a character key or a numbered function
+key. If the shortcut is zero an empty string is returned. The return
+value points at a static buffer that is overwritten with each call.
+<H3><A name=fonts>Fonts</A></H3>
+<H4><A name=fl_font>void fl_font(int face, int size)</A></H4>
+ Set the current font, which is then used by the routines described
+above. You may call this outside a draw context if necessary to call <TT>
+fl_width()</TT>, but on X this will open the display.
+<P>The font is identified by a <TT>face</TT> and a <TT>size</TT>. The
+size of the font is measured in <TT>pixels</TT> (i.e. it is not
+&quot;resolution [in]dependent&quot;). Lines should be spaced <TT>size</TT>
+ pixels apart (or more). </P>
+<P>The <TT>face</TT> is an index into an internal table. Initially
+only the first 16 faces are filled in. There are symbolic names for
+them: <TT>FL_HELVETICA</TT>, <TT>FL_TIMES</TT>, <TT>FL_COURIER</TT>,
+and modifier values <TT>FL_BOLD</TT> and <TT>FL_ITALIC</TT> which can
+be added to these, and <TT>FL_SYMBOL</TT> and <TT>FL_ZAPF_DINGBATS</TT>
+. Faces greater than 255 cannot be used in <TT>Fl_Widget</TT> labels,
+since it stores the index as a byte. </P>
+<H4>int fl_font()
+<BR> int fl_size()</H4>
+ Returns the face and size set by the most recent call to <TT>
+fl_font(a,b)</TT>. This can be used to save/restore the font.
+<H3><A name=cursor>Cursor</A></H3>
+<H4>void fl_cursor(Fl_Cursor, Fl_Color = FL_WHITE, Fl_Color = FL_BLACK)</H4>
+ Change the cursor. Depending on the system this may affect the cursor
+everywhere, or only when it is pointing at the window that is current
+when you call this. For portability you should change the cursor back
+to the default in response to <TT>FL_LEAVE</TT> events.
+<P>The type <TT>Fl_Cursor</TT> is an enumeration defined in <A href=enumerations.html#enumerations>
+<TT>&lt;Enumerations.H&gt;</TT></A>. The double-headed arrows are bitmaps
+provided by FLTK on X, the others are provided by system-defined
+cursors. Under X you can get any XC_cursor value by passing <TT>
+Fl_Cursor((XC_foo/2)+1)</TT>. </P>
+<P>The following standard cursors are available: </P>
+<UL>
+<LI><TT>FL_CURSOR_DEFAULT</TT> - the default cursor, usually an arrow </LI>
+<LI><TT>FL_CURSOR_ARROW</TT> - an arrow pointer </LI>
+<LI><TT>FL_CURSOR_CROSS</TT> - crosshair </LI>
+<LI><TT>FL_CURSOR_WAIT</TT> - watch or hourglass </LI>
+<LI><TT>FL_CURSOR_INSERT</TT> - I-beam </LI>
+<LI><TT>FL_CURSOR_HAND</TT> - hand (uparrow on MSWindows) </LI>
+<LI><TT>FL_CURSOR_HELP</TT> - question mark </LI>
+<LI><TT>FL_CURSOR_MOVE</TT> - 4-pointed arrow </LI>
+<LI><TT>FL_CURSOR_NS</TT> - up/down arrow </LI>
+<LI><TT>FL_CURSOR_WE</TT> - left/right arrow </LI>
+<LI><TT>FL_CURSOR_NWSE</TT> - diagonal arrow </LI>
+<LI><TT>FL_CURSOR_NESW</TT> - diagonal arrow </LI>
+<LI><TT>FL_CURSOR_NONE</TT> - invisible </LI>
+</UL>
+<H3><A name=overlay>Overlays</A></H3>
+<H4>void fl_overlay_rect(int x, int y, int w, int h)
+<BR> void fl_overlay_clear()</H4>
+ These functions allow you to draw interactive selection rectangles
+without using the overlay hardware. FLTK will XOR a single rectangle
+outline over a window. Calling this will erase any previous rectangle
+(by XOR'ing it), and then draw the new one. Calling <TT>
+fl_overlay_clear()</TT> will erase the rectangle without drawing a new
+one.
+<P>Using this is tricky. You should make a widget with both a <TT>
+handle()</TT> and <TT>draw()</TT> method. <TT>draw()</TT> should call <TT>
+fl_overlay_clear()</TT> before doing anything else. Your <TT>handle()</TT>
+ method should call <TT>window()-&gt;make_current()</TT> and then <TT>
+fl_overlay_rect()</TT> after <TT>FL_DRAG</TT> events, and should call <TT>
+fl_overlay_clear()</TT> after a <TT>FL_RELEASE</TT> event. </P>
+<H2><A name=images>Images</A></H2>
+ To draw images, you can either do it directly from data in your
+memory, or you can create <A href=#Fl_Bitmap><TT>Fl_Bitmap</TT></A>, <A href=#Fl_Image>
+<TT>Fl_Image</TT></A>, or <A href=#Fl_Pixmap><TT>Fl_Pixmap</TT></A>
+ objects. The advantage of drawing directly is that it is more
+intuitive, and it is faster if the image data changes more often than
+it is redrawn. The advantage of using the object is that FLTK will
+cache translated forms of the image (on X it uses a server pixmap) and
+thus redrawing is <I>much</I> faster.
+<H3>Direct Image Drawing</H3>
+ It is undefined whether the location or drawing of the image is
+affected by the current transformation, so you should only call these
+when it is the identity.
+<H4>void fl_draw_bitmap(const uchar *, int X, int Y, int W, int H, int
+LD = 0)</H4>
+ This function is planned but not yet implemented (it may be impossible
+under X without allocating a pixmap).
+<H4>void fl_draw_image(const uchar *, int X, int Y, int W, int H, int D
+= 3, int LD = 0)
+<BR> void fl_draw_image_mono(const uchar *, int X, int Y, int W, int H,
+int D = 1, int LD = 0)</H4>
+ Draw an 8-bit per color RGB or luminance image. The pointer points at
+the &quot;r&quot; data of the top-left pixel. Data must be in <TT>r,g,b</TT>
+ order. <TT>X,Y</TT> are where to put the top-left corner. <TT>W</TT>
+ and <TT>H</TT> define the size of the image. <TT>D</TT> is the delta
+to add to the pointer between pixels, it may be any value greater or
+equal to <TT>3</TT>, or it can be negative to flip the image
+horizontally. <TT>LD</TT> is the delta to add to the pointer between
+lines (if 0 is passed it uses <TT>W * D</TT>), and may be larger than <TT>
+W * D</TT> to crop data, or negative to flip the image vertically.
+<P>It is highly recommended that you put the following code before the
+first <TT>show()</TT> of <I>any</I> window in your program to get rid
+of the dithering if possible: </P>
+<UL>
+<PRE>
Fl::visual(FL_RGB);
-</pre></ul>
-
-Gray scale (1-channel) images may be drawn. This is done if
-<tt>abs(D)</tt> is less than 3, or by calling
-<tt>fl_draw_image_mono()</tt>. Only one 8-bit sample is used for each
-pixel, and on screens with different numbers of bits for red, green,
-and blue only gray colors are used. Setting <tt>D</tt> greater than 1
-will let you display one channel of a color image.
-
-<p><i>The X version does not support all possible visuals.</i> If FLTK
-cannot draw the image in the current visual it will abort. FLTK
-supports any visual of 8 bits or less, and all common TrueColor
-visuals up to 32 bits.
-
-<h4>typedef void (*fl_draw_image_cb)(void *, int x, int y, int w, uchar *)<br>
-void fl_draw_image(fl_draw_image_cb, void *, int X, int Y, int W, int H, int D = 3)<br>
-void fl_draw_image_mono(fl_draw_image_cb, void *, int X, int Y, int W, int H, int D = 1)</h4>
-
-Call the passed function to provide each scan line of the image. This
-lets you generate the image as it is being drawn, or do arbitrary
-decompression of stored data (provided it can be decompressed to
-individual scan lines easily).
-
-<p>The callback is called with the <tt>void *</tt> user data pointer
-(this can be used to point at a structure of information about the
-image), and the <tt>x</tt>, <tt>y</tt>, and <tt>w</tt> of the scan line
-desired from the image. 0,0 is the upper-left corner (<i>not
-<tt>X,Y</tt></i>). A pointer to a buffer to put the data into is
-passed. You must copy <tt>w</tt> pixels from scanline <tt>y</tt>,
-starting at pixel <tt>x</tt>, to this buffer.
-
-<p>Due to cropping, less than the whole image may be requested. So
-<tt>x</tt> may be greater than zero, the first <tt>y</tt> may be
-greater than zero, and <tt>w</tt> may be less than <tt>W</tt>. The
-buffer is long enough to store the entire <tt>W * D</tt> pixels, this
-is for convienence with some decompression schemes where you must
-decompress the entire line at once: decompress it into the buffer, and
-then if <tt>x</tt> is not zero, copy the data over so the <tt>x</tt>'th
-pixel is at the start of the buffer.
-
-<p>You can assume the <tt>y</tt>'s will be consecutive, except the first one
-may be greater than zero.
-
-<p>If <tt>D</tt> is 4 or more, you must fill in the unused bytes with zero.
-
-<h4>int fl_draw_pixmap(char **data, int X, int Y, Fl_Color = FL_GRAY)</h4>
-
-Draw XPM image data, with the top-left corner at the given position.
-The images is dithered on 8-bit displays so you won't lose color space
-for programs displaying both images and pixmaps. This function
-returns zero if there was any error decoding the XPM data.
-
-<p>To use an XPM, do:
-
-<ul><pre>
-#include "foo.xpm"
+</PRE>
+</UL>
+ Gray scale (1-channel) images may be drawn. This is done if <TT>abs(D)</TT>
+ is less than 3, or by calling <TT>fl_draw_image_mono()</TT>. Only one
+8-bit sample is used for each pixel, and on screens with different
+numbers of bits for red, green, and blue only gray colors are used.
+ Setting <TT>D</TT> greater than 1 will let you display one channel of
+a color image.
+<P><I>The X version does not support all possible visuals.</I> If FLTK
+cannot draw the image in the current visual it will abort. FLTK
+supports any visual of 8 bits or less, and all common TrueColor visuals
+up to 32 bits. </P>
+<H4>typedef void (*fl_draw_image_cb)(void *, int x, int y, int w, uchar
+*)
+<BR> void fl_draw_image(fl_draw_image_cb, void *, int X, int Y, int W,
+int H, int D = 3)
+<BR> void fl_draw_image_mono(fl_draw_image_cb, void *, int X, int Y,
+int W, int H, int D = 1)</H4>
+ Call the passed function to provide each scan line of the image. This
+lets you generate the image as it is being drawn, or do arbitrary
+decompression of stored data (provided it can be decompressed to
+individual scan lines easily).
+<P>The callback is called with the <TT>void *</TT> user data pointer
+(this can be used to point at a structure of information about the
+image), and the <TT>x</TT>, <TT>y</TT>, and <TT>w</TT> of the scan line
+desired from the image. 0,0 is the upper-left corner (<I>not <TT>X,Y</TT>
+</I>). A pointer to a buffer to put the data into is passed. You must
+copy <TT>w</TT> pixels from scanline <TT>y</TT>, starting at pixel <TT>x</TT>
+, to this buffer. </P>
+<P>Due to cropping, less than the whole image may be requested. So <TT>
+x</TT> may be greater than zero, the first <TT>y</TT> may be greater
+than zero, and <TT>w</TT> may be less than <TT>W</TT>. The buffer is
+long enough to store the entire <TT>W * D</TT> pixels, this is for
+convienence with some decompression schemes where you must decompress
+the entire line at once: decompress it into the buffer, and then if <TT>
+x</TT> is not zero, copy the data over so the <TT>x</TT>'th pixel is at
+the start of the buffer. </P>
+<P>You can assume the <TT>y</TT>'s will be consecutive, except the
+first one may be greater than zero. </P>
+<P>If <TT>D</TT> is 4 or more, you must fill in the unused bytes with
+zero. </P>
+<H4>int fl_draw_pixmap(char **data, int X, int Y, Fl_Color = FL_GRAY)</H4>
+ Draw XPM image data, with the top-left corner at the given position.
+The images is dithered on 8-bit displays so you won't lose color space
+for programs displaying both images and pixmaps. This function returns
+zero if there was any error decoding the XPM data.
+<P>To use an XPM, do: </P>
+<UL>
+<PRE>
+#include &quot;foo.xpm&quot;
...
fl_draw_pixmap(foo, X, Y);
-</pre></ul>
-
-In the current version the XPM data is converted to 8-bit full color
-and passed through <tt>fl_draw_image()</tt>. This is obviously not the
-most efficient way to do it, and has the same visual limitations as
-listed above for <tt>fl_draw_image()</tt>. Transparent colors are
-replaced by the optional <tt>Fl_Color</tt> argument (this may change in
-the future).
-
-<h4>int fl_measure_pixmap(char **data, int &amp;w, int &amp;h)</h4>
-
-An XPM image contains the dimensions in its data. This function
-finds and returns the width and height. The return value is non-zero
-if it parsed the dimensions ok, and zero if there is any problem.
-
-<h3><a name="Fl_Bitmap">class Fl_Bitmap</a></h3>
-
-This object encapsulates the width, height, and bits of an X bitmap
-(XBM), and allows you to make an <tt>Fl_Widget</tt> use a bitmap as a
-label, or to just draw the bitmap directly. Under X it will create an
-offscreen pixmap the first time it is drawn, and copy this each
-subsequent time it is drawn.
-
-<h4>Fl_Bitmap(const char *bits, int W, int H)<br>
-Fl_Bitmap(const uchar *bits, int W, int H)</h4>
-
-Construct using an X bitmap. The bits pointer is simply copied to the
-object, so it must point at persistent storage. The two constructors
-are provided because various X implementations disagree about the type
-of bitmap data. To use an XBM file use:
-
-<ul><pre>
-#include "foo.xbm"
+</PRE>
+</UL>
+ In the current version the XPM data is converted to 8-bit full color
+and passed through <TT>fl_draw_image()</TT>. This is obviously not the
+most efficient way to do it, and has the same visual limitations as
+listed above for <TT>fl_draw_image()</TT>. Transparent colors are
+replaced by the optional <TT>Fl_Color</TT> argument (this may change in
+the future).
+<H4>int fl_measure_pixmap(char **data, int &amp;w, int &amp;h)</H4>
+ An XPM image contains the dimensions in its data. This function finds
+and returns the width and height. The return value is non-zero if it
+parsed the dimensions ok, and zero if there is any problem.
+<H3><A name=Fl_Bitmap>class Fl_Bitmap</A></H3>
+ This object encapsulates the width, height, and bits of an X bitmap
+(XBM), and allows you to make an <TT>Fl_Widget</TT> use a bitmap as a
+label, or to just draw the bitmap directly. Under X it will create an
+offscreen pixmap the first time it is drawn, and copy this each
+subsequent time it is drawn.
+<H4>Fl_Bitmap(const char *bits, int W, int H)
+<BR> Fl_Bitmap(const uchar *bits, int W, int H)</H4>
+ Construct using an X bitmap. The bits pointer is simply copied to the
+object, so it must point at persistent storage. The two constructors
+are provided because various X implementations disagree about the type
+of bitmap data. To use an XBM file use:
+<UL>
+<PRE>
+#include &quot;foo.xbm&quot;
...
Fl_Bitmap bitmap = new Fl_Bitmap(foo_bits, foo_width, foo_height);
-</pre></ul>
-
-<h4>~Fl_Bitmap()</h4>
-
-The destructor will destroy any X pixmap created. It does not do
-anything to the bits data.
-
-<h4>void draw(int x, int y, int w, int h, int ox = 0, int oy = 0)</h4>
-
-<tt>x,y,w,h</tt> indicates a destination rectangle. <tt>ox,oy,w,h</tt>
-is a source rectangle. This source rectangle from the bitmap is drawn
-in the destination. 1 bits are drawn with the current color, 0 bits
-are unchanged. The source rectangle may extend outside the bitmap
-(i.e. <tt>ox</tt> and <tt>oy</tt> may be negative and <tt>w</tt> and
-<tt>h</tt> may be bigger than the bitmap) and this area is left
-unchanged.
-
-<h4>void draw(int x, int y)</h4>
-
-Draws the bitmap with the upper-left corner at <tt>x,y</tt>. This is
-the same as doing <tt>draw(x,y,this->w,this->h,0,0)</tt>.
-
-<h4>void label(Fl_Widget *)</h4>
-
-Change the <tt>label()</tt> and the <tt>labeltype()</tt> of the widget
-to draw the bitmap. 1 bits will be drawn with the
-<tt>labelcolor()</tt>, zero bits will be unchanged. You can use the
-same bitmap for many widgets.
-
-
-<h2><a name="Fl_Pixmap">class Fl_Pixmap</h2>
-
-This object encapsulates the data from an XPM image, and allows you to
-make an <tt>Fl_Widget</tt> use a pixmap as a label, or to just draw the
-pixmap directly. <i>Under X it will create an offscreen pixmap the
-first time it is drawn, and copy this each subsequent time it is
-drawn</i>.
-
-<p>The current implementation converts the pixmap to 8 bit color data
-and uses <a href="#fl_draw_image"><tt>fl_draw_image()</tt></a> to draw
-it. Thus you will get dithered colors on an 8 bit screen.
-
-<h4>Fl_Pixmap(char *const* data)</h4>
-
-Construct using XPM data. The data pointer is simply copied to the
-object, so it must point at persistent storage. To use an XPM file do:
-
-<ul><pre>
-#include &lt;FL/Fl_Pixmap.H>
-#include "foo.xpm"
+</PRE>
+</UL>
+<H4>~Fl_Bitmap()</H4>
+ The destructor will destroy any X pixmap created. It does not do
+anything to the bits data.
+<H4>void draw(int x, int y, int w, int h, int ox = 0, int oy = 0)</H4>
+<TT>x,y,w,h</TT> indicates a destination rectangle. <TT>ox,oy,w,h</TT>
+ is a source rectangle. This source rectangle from the bitmap is drawn
+in the destination. 1 bits are drawn with the current color, 0 bits
+are unchanged. The source rectangle may extend outside the bitmap
+(i.e. <TT>ox</TT> and <TT>oy</TT> may be negative and <TT>w</TT> and <TT>
+h</TT> may be bigger than the bitmap) and this area is left unchanged.
+<H4>void draw(int x, int y)</H4>
+ Draws the bitmap with the upper-left corner at <TT>x,y</TT>. This is
+the same as doing <TT>draw(x,y,this-&gt;w,this-&gt;h,0,0)</TT>.
+<H4>void label(Fl_Widget *)</H4>
+ Change the <TT>label()</TT> and the <TT>labeltype()</TT> of the widget
+to draw the bitmap. 1 bits will be drawn with the <TT>labelcolor()</TT>
+, zero bits will be unchanged. You can use the same bitmap for many
+widgets.
+<H2><A name=Fl_Pixmap>class Fl_Pixmap</A></H2>
+ This object encapsulates the data from an XPM image, and allows you to
+make an <TT>Fl_Widget</TT> use a pixmap as a label, or to just draw the
+pixmap directly. <I>Under X it will create an offscreen pixmap the
+first time it is drawn, and copy this each subsequent time it is drawn</I>
+.
+<P>The current implementation converts the pixmap to 8 bit color data
+and uses <A href=#fl_draw_image><TT>fl_draw_image()</TT></A> to draw
+it. Thus you will get dithered colors on an 8 bit screen. </P>
+<H4>Fl_Pixmap(char *const* data)</H4>
+ Construct using XPM data. The data pointer is simply copied to the
+object, so it must point at persistent storage. To use an XPM file do:
+<UL>
+<PRE>
+#include &lt;FL/Fl_Pixmap.H&gt;
+#include &quot;foo.xpm&quot;
...
Fl_Pixmap pixmap = new Fl_Pixmap(foo);
-</ul></pre>
-
-<h4>~Fl_Pixmap()</h4>
-
-The destructor will destroy any X pixmap created. It does not do
-anything to the data.
-
-<h4>void draw(int x, int y, int w, int h, int ox = 0, int oy = 0)</h4>
-
-<tt>x,y,w,h</tt> indicates a destination rectangle. <tt>ox,oy,w,h</tt>
-is a source rectangle. This source rectangle is copied to the
-destination. The source rectangle may extend outside the pixmap (i.e.
-<tt>ox</tt> and <tt>oy</tt> may be negative and <tt>w</tt> and
-<tt>h</tt> may be bigger than the pixmap) and this area is left
-unchanged.
-
-<h4>void draw(int x, int y)</h4>
-
-Draws the image with the upper-left corner at <tt>x,y</tt>. This is
-the same as doing <tt>draw(x,y,this->w,this->h,0,0)</tt>.
-
-<h4>void label(Fl_Widget *)</h4>
-
-Change the <tt>label()</tt> and the <tt>labeltype()</tt> of the widget
-to draw the pixmap. You can use the same pixmap for many widgets.
-
-
-<H3><a name="Fl_Image">class Fl_Image</a></H3>
-
-This object encapsulates a full-color RGB image, and allows you to make
-an <tt>Fl_Widget</tt> use an image as a label, or to just draw the
-image directly. <i>Under X it will create an offscreen pixmap the
-first time it is drawn, and copy this each subsequent time it is
-drawn</i>.
-
-<h4>Fl_Image(char uchar *data, int W, int H, int D = 3, int LD = 0)</h4>
-
-Construct using a pointer to RGB data. <tt>W</tt> and <tt>H</tt> are
-the size of the image in pixels. <tt>D</tt> is the delta between
-pixels (it may be more than 3 to skip alpha or other data, or negative
-to flip the image left/right). <tt>LD</tt> is the delta between lines
-(it may be more than <tt>D * W</tt> to crop images, or negative to flip
-the image vertically). The data pointer is simply copied to the
-object, so it must point at persistent storage.
-
-<h4>~Fl_Image()</h4>
-
-The destructor will destroy any X pixmap created. It does not do
-anything to the data.
-
-<h4>void draw(int x, int y, int w, int h, int ox = 0, int oy = 0)</h4>
-
-<tt>x,y,w,h</tt> indicates a destination rectangle. <tt>ox,oy,w,h</tt>
-is a source rectangle. This source rectangle is copied to the
-destination. The source rectangle may extend outside the image (i.e.
-<tt>ox</tt> and <tt>oy</tt> may be negative and <tt>w</tt> and
-<tt>h</tt> may be bigger than the image) and this area is left
-unchanged.
-
-<h4>void draw(int x, int y)</h4>
-
-Draws the image with the upper-left corner at <tt>x,y</tt>. This is
-the same as doing <tt>draw(x,y,this->w,this->h,0,0)</tt>.
-
-<h4>void label(Fl_Widget *)</h4>
-
-Change the <tt>label()</tt> and the <tt>labeltype()</tt> of the widget
-to draw the image. You can use the same image for many widgets.
-
-</BODY>
-</HTML>
+</PRE>
+</UL>
+<H4>~Fl_Pixmap()</H4>
+ The destructor will destroy any X pixmap created. It does not do
+anything to the data.
+<H4>void draw(int x, int y, int w, int h, int ox = 0, int oy = 0)</H4>
+<TT>x,y,w,h</TT> indicates a destination rectangle. <TT>ox,oy,w,h</TT>
+ is a source rectangle. This source rectangle is copied to the
+destination. The source rectangle may extend outside the pixmap (i.e. <TT>
+ox</TT> and <TT>oy</TT> may be negative and <TT>w</TT> and <TT>h</TT>
+ may be bigger than the pixmap) and this area is left unchanged.
+<H4>void draw(int x, int y)</H4>
+ Draws the image with the upper-left corner at <TT>x,y</TT>. This is
+the same as doing <TT>draw(x,y,this-&gt;w,this-&gt;h,0,0)</TT>.
+<H4>void label(Fl_Widget *)</H4>
+ Change the <TT>label()</TT> and the <TT>labeltype()</TT> of the widget
+to draw the pixmap. You can use the same pixmap for many widgets.
+<H3><A name=Fl_Image>class Fl_Image</A></H3>
+ This object encapsulates a full-color RGB image, and allows you to
+make an <TT>Fl_Widget</TT> use an image as a label, or to just draw the
+image directly. <I>Under X it will create an offscreen pixmap the first
+time it is drawn, and copy this each subsequent time it is drawn</I>.
+<H4>Fl_Image(char uchar *data, int W, int H, int D = 3, int LD = 0)</H4>
+ Construct using a pointer to RGB data. <TT>W</TT> and <TT>H</TT> are
+the size of the image in pixels. <TT>D</TT> is the delta between pixels
+(it may be more than 3 to skip alpha or other data, or negative to flip
+the image left/right). <TT>LD</TT> is the delta between lines (it may
+be more than <TT>D * W</TT> to crop images, or negative to flip the
+image vertically). The data pointer is simply copied to the object, so
+it must point at persistent storage.
+<H4>~Fl_Image()</H4>
+ The destructor will destroy any X pixmap created. It does not do
+anything to the data.
+<H4>void draw(int x, int y, int w, int h, int ox = 0, int oy = 0)</H4>
+<TT>x,y,w,h</TT> indicates a destination rectangle. <TT>ox,oy,w,h</TT>
+ is a source rectangle. This source rectangle is copied to the
+destination. The source rectangle may extend outside the image (i.e. <TT>
+ox</TT> and <TT>oy</TT> may be negative and <TT>w</TT> and <TT>h</TT>
+ may be bigger than the image) and this area is left unchanged.
+<H4>void draw(int x, int y)</H4>
+ Draws the image with the upper-left corner at <TT>x,y</TT>. This is
+the same as doing <TT>draw(x,y,this-&gt;w,this-&gt;h,0,0)</TT>.
+<H4>void label(Fl_Widget *)</H4>
+ Change the <TT>label()</TT> and the <TT>labeltype()</TT> of the widget
+to draw the image. You can use the same image for many widgets. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/editor.html b/documentation/editor.html
index 12c7edb12..d55616a83 100644
--- a/documentation/editor.html
+++ b/documentation/editor.html
@@ -1,41 +1,35 @@
-<HTML>
-<BODY>
-
-<H1 ALIGN=RIGHT><A NAME="editor">4 - Designing a Simple Text Editor</A></H1>
-
-This chapter takes you through the design of a simple FLTK-based text editor.
-
+<HTML><BODY>
+<H1 ALIGN=RIGHT><A NAME=editor>4 - Designing a Simple Text Editor</A></H1>
+ This chapter takes you through the design of a simple FLTK-based text
+editor.
<H2>Determining the Goals of the Text Editor</H2>
-
-Since this will be the first big project you'll be doing with FLTK, lets define
-what we want our text editor to do:
-
-<ol>
- <li>Menu_Bar/menus for all functions.
- <li>Edit a single text file.
- <li>Load from a file.
- <li>Save to a file.
- <li>Cut/copy/delete/paste functions.
- <li>Search and replace functions.
- <li>Keep track of when the file has been changed.
-</ol>
-
+ Since this will be the first big project you'll be doing with FLTK,
+lets define what we want our text editor to do:
+<OL>
+<LI>Menu_Bar/menus for all functions. </LI>
+<LI>Edit a single text file. </LI>
+<LI>Load from a file. </LI>
+<LI>Save to a file. </LI>
+<LI>Cut/copy/delete/paste functions. </LI>
+<LI>Search and replace functions. </LI>
+<LI>Keep track of when the file has been changed. </LI>
+</OL>
<H2>Designing the Main Window</H2>
-
-Now that we've outlined the goals for our editor, we can begin with the design
-of our GUI. Obviously the first thing that we need is a window:
-
-<ul><pre>
+ Now that we've outlined the goals for our editor, we can begin with
+the design of our GUI. Obviously the first thing that we need is a
+window:
+<UL>
+<PRE>
Fl_Window *window;
-window = new Fl_Window(640, 480, "Text Editor");
-</pre></ul>
-
+window = new Fl_Window(640, 480, &quot;Text Editor&quot;);
+</PRE>
+</UL>
<H2>Variables</H2>
-
-Our text editor will need some global variables to keep track of things:
-
-<ul><pre>
+ Our text editor will need some global variables to keep track of
+things:
+<UL>
+<PRE>
Fl_Window *window;
Fl_Menu_Bar *menubar;
Fl_Multiline_Input *input;
@@ -47,187 +41,173 @@ Fl_Return_Button *replace_next;
Fl_Button *replace_cancel;
int changed = 0;
-char filename[1024] = "";
-char search[256] = "";
-</pre></ul>
-
-The <tt>window</tt> variable is our top-level window described previously.
-We'll cover the other variables as we build the application.
-
+char filename[1024] = &quot;&quot;;
+char search[256] = &quot;&quot;;
+</PRE>
+</UL>
+ The <TT>window</TT> variable is our top-level window described
+previously. We'll cover the other variables as we build the
+application.
<H2>Menu_Bars and Menus</H2>
-
-The first goal requires us to use a menubar and menus that define
-each function the editor needs to perform. The
-<a href="#Fl_Menu_Item"><tt>Fl_Menu_Item</tt></a> structure is used to
-define the menus and items in a menubar:
-
-<ul><pre>
+ The first goal requires us to use a menubar and menus that define each
+function the editor needs to perform. The <A href=Fl_Menu_Item.html#Fl_Menu_Item>
+<TT>Fl_Menu_Item</TT></A> structure is used to define the menus and
+items in a menubar:
+<UL>
+<PRE>
Fl_Menu_Item menuitems[] = {
- { "&amp;File", 0, 0, 0, FL_SUBMENU },
- { "&amp;New", FL_ALT + 'n', new_cb },
- { "&amp;Open...", FL_ALT + 'o', open_cb, 0, FL_MENU_DIVIDER },
- { "&amp;Save", FL_ALT + 's', save_cb },
- { "Save &amp;As...", FL_ALT + FL_SHIFT + 's', saveas_cb, 0, FL_MENU_DIVIDER },
- { "&amp;Quit", FL_ALT + 'q', quit_cb },
+ { &quot;&amp;File&quot;, 0, 0, 0, FL_SUBMENU },
+ { &quot;&amp;New&quot;, FL_ALT + 'n', new_cb },
+ { &quot;&amp;Open...&quot;, FL_ALT + 'o', open_cb, 0, FL_MENU_DIVIDER },
+ { &quot;&amp;Save&quot;, FL_ALT + 's', save_cb },
+ { &quot;Save &amp;As...&quot;, FL_ALT + FL_SHIFT + 's', saveas_cb, 0, FL_MENU_DIVIDER },
+ { &quot;&amp;Quit&quot;, FL_ALT + 'q', quit_cb },
{ 0 },
- { "&amp;Edit", 0, 0, 0, FL_SUBMENU },
- { "&amp;Undo", FL_ALT + 'z', undo_cb, 0, FL_MENU_DIVIDER },
- { "Cu&amp;t", FL_ALT + 'x', cut_cb },
- { "&amp;Copy", FL_ALT + 'c', copy_cb },
- { "&amp;Paste", FL_ALT + 'v', paste_cb },
- { "&amp;Delete", 0, delete_cb },
+ { &quot;&amp;Edit&quot;, 0, 0, 0, FL_SUBMENU },
+ { &quot;&amp;Undo&quot;, FL_ALT + 'z', undo_cb, 0, FL_MENU_DIVIDER },
+ { &quot;Cu&amp;t&quot;, FL_ALT + 'x', cut_cb },
+ { &quot;&amp;Copy&quot;, FL_ALT + 'c', copy_cb },
+ { &quot;&amp;Paste&quot;, FL_ALT + 'v', paste_cb },
+ { &quot;&amp;Delete&quot;, 0, delete_cb },
{ 0 },
- { "&amp;Search", 0, 0, 0, FL_SUBMENU },
- { "&amp;Find...", FL_ALT + 'f', find_cb },
- { "F&amp;ind Again", FL_ALT + 'g', find2_cb },
- { "&amp;Replace...", FL_ALT + 'r', replace_cb },
- { "Re&amp;place Again", FL_ALT + 't', replace2_cb },
+ { &quot;&amp;Search&quot;, 0, 0, 0, FL_SUBMENU },
+ { &quot;&amp;Find...&quot;, FL_ALT + 'f', find_cb },
+ { &quot;F&amp;ind Again&quot;, FL_ALT + 'g', find2_cb },
+ { &quot;&amp;Replace...&quot;, FL_ALT + 'r', replace_cb },
+ { &quot;Re&amp;place Again&quot;, FL_ALT + 't', replace2_cb },
{ 0 },
{ 0 }
};
-</pre></ul>
-
-Once we have the menus defined we can create the <tt>Fl_Menu_Bar</tt> widget
-and assign the menus to it with:
-
-<ul><pre>
+</PRE>
+</UL>
+ Once we have the menus defined we can create the <TT>Fl_Menu_Bar</TT>
+ widget and assign the menus to it with:
+<UL>
+<PRE>
Fl_Menu_Bar *menubar = new Fl_Menu_Bar(0, 0, 640, 30);
-menubar->menu(menuitems);
-</pre></ul>
-
-We'll define the callback functions later.
-
+menubar-&gt;menu(menuitems);
+</PRE>
+</UL>
+ We'll define the callback functions later.
<H2>Editing the Text</H2>
-
-To keep things simple our text editor will use the
-<a href="#Fl_Multiline_Input"><tt>Fl_Multiline_Input</tt></a> widget to
-edit the text:
-
-<ul><pre>
+ To keep things simple our text editor will use the <A href=Fl_Multiline_Input.html#Fl_Multiline_Input>
+<TT>Fl_Multiline_Input</TT></A> widget to edit the text:
+<UL>
+<PRE>
Fl_Multiline_Input *input = new Fl_Multiline_Input(0, 30, 640, 450);
-</pre></ul>
-
-So that we can keep track of changes to the file, we also want to add a
-"changed" callback:
-
-<ul><pre>
-input->callback(changed_cb);
-input->when(FL_WHEN_CHANGED);
-</pre></ul>
-
-Finally, we want to use a mono-spaced font like <tt>FL_COURIER</tt>:
-
-<ul><pre>
-input->textfont(FL_COURIER);
-</pre></ul>
-
+</PRE>
+</UL>
+ So that we can keep track of changes to the file, we also want to add
+a &quot;changed&quot; callback:
+<UL>
+<PRE>
+input-&gt;callback(changed_cb);
+input-&gt;when(FL_WHEN_CHANGED);
+</PRE>
+</UL>
+ Finally, we want to use a mono-spaced font like <TT>FL_COURIER</TT>:
+<UL>
+<PRE>
+input-&gt;textfont(FL_COURIER);
+</PRE>
+</UL>
<H2>The Replace Dialog</H2>
-
-We can use the FLTK convenience functions for many of the editor's
-dialogs, however the replace dialog needs its own custom window. To
-keep things simple we will have a "find" string, a "replace" string,
-and "replace all", "replace next", and "cancel" buttons. The strings
-are just <tt>Fl_Input</tt> widgets, the "replace all" and "cancel"
-buttons are <tt>Fl_Button</tt> widgets, and the "replace next " button
-is a <tt>Fl_Return_Button</tt> widget:
-
-<center><img src=editor-replace.gif></center>
-
-<ul><pre>
-Fl_Window *replace_dlg = new Fl_Window(300, 105, "Replace");
-Fl_Input *replace_find = new Fl_Input(70, 10, 200, 25, "Find:");
-Fl_Input *replace_with = new Fl_Input(70, 40, 200, 25, "Replace:");
-Fl_Button *replace_all = new Fl_Button(10, 70, 90, 25, "Replace All");
-Fl_Button *replace_next = new Fl_Button(105, 70, 120, 25, "Replace Next");
-Fl_Button *replace_cancel = new Fl_Button(230, 70, 60, 25, "Cancel");
-</pre></ul>
-
+ We can use the FLTK convenience functions for many of the editor's
+dialogs, however the replace dialog needs its own custom window. To
+keep things simple we will have a &quot;find&quot; string, a &quot;replace&quot; string,
+and &quot;replace all&quot;, &quot;replace next&quot;, and &quot;cancel&quot; buttons. The strings
+are just <TT>Fl_Input</TT> widgets, the &quot;replace all&quot; and &quot;cancel&quot;
+buttons are <TT>Fl_Button</TT> widgets, and the &quot;replace next &quot; button
+is a <TT>Fl_Return_Button</TT> widget:
+<CENTER><IMG src=./editor-replace.gif></CENTER>
+<UL>
+<PRE>
+Fl_Window *replace_dlg = new Fl_Window(300, 105, &quot;Replace&quot;);
+Fl_Input *replace_find = new Fl_Input(70, 10, 200, 25, &quot;Find:&quot;);
+Fl_Input *replace_with = new Fl_Input(70, 40, 200, 25, &quot;Replace:&quot;);
+Fl_Button *replace_all = new Fl_Button(10, 70, 90, 25, &quot;Replace All&quot;);
+Fl_Button *replace_next = new Fl_Button(105, 70, 120, 25, &quot;Replace Next&quot;);
+Fl_Button *replace_cancel = new Fl_Button(230, 70, 60, 25, &quot;Cancel&quot;);
+</PRE>
+</UL>
<H2>Callbacks</H2>
-
-Now that we've defined the GUI components of our editor, we need to define
-our callback functions.
-
+ Now that we've defined the GUI components of our editor, we need to
+define our callback functions.
<H3>changed_cb()</H3>
-
-This function will be called whenever the user changes any text in the
-<tt>input</tt> widget:
-
-<ul><pre>
+ This function will be called whenever the user changes any text in the <TT>
+input</TT> widget:
+<UL>
+<PRE>
void changed_cb(void) {
set_changed(1);
}
-</pre></ul>
-
-The <tt>set_changed()</tt> function is one that we will write to set the
-changed status on the current file. We're doing it this way because some
-of the other callbacks will set the changed status to 0, and also because
-we want to show the changed status in the window's title bar.
-
+</PRE>
+</UL>
+ The <TT>set_changed()</TT> function is one that we will write to set
+the changed status on the current file. We're doing it this way
+because some of the other callbacks will set the changed status to 0,
+and also because we want to show the changed status in the window's
+title bar.
<H3>copy_cb()</H3>
-
-This callback function will call <a href="#Fl_Input.copy">
-<tt>input->copy()</tt></a> to copy the currently selected text to the
-clipboard:
-
-<ul><pre>
+ This callback function will call <A href=#Fl_Input.copy><TT>
+input-&gt;copy()</TT></A> to copy the currently selected text to the
+clipboard:
+<UL>
+<PRE>
void copy_cb(void) {
- input->copy();
+ input-&gt;copy();
}
-</pre></ul>
-
+</PRE>
+</UL>
<H3>cut_cb()</H3>
-
-This callback function will call <a href="#Fl_Input_.copy">
-<tt>input->copy()</tt></a> to copy the currently selected text to the
-clipboard and then <a href="#Fl_Input_.cut"><tt>input->cut()</tt></a>
-to delete it:
-
-<ul><pre>
+ This callback function will call <A href=Fl_Input_.html#Fl_Input_.copy><TT>
+input-&gt;copy()</TT></A> to copy the currently selected text to the
+clipboard and then <A href=Fl_Input_.html#Fl_Input_.cut><TT>input-&gt;cut()</TT>
+</A> to delete it:
+<UL>
+<PRE>
void cut_cb(void) {
- input->copy();
- input->cut();
+ input-&gt;copy();
+ input-&gt;cut();
}
-</pre></ul>
-
+</PRE>
+</UL>
<H3>delete_cb()</H3>
-
-This callback function will call <a href="#Fl_Input_.cut">
-<tt>input->cut()</tt></a> to delete the selected text:
-
-<ul><pre>
+ This callback function will call <A href=Fl_Input_.html#Fl_Input_.cut><TT>
+input-&gt;cut()</TT></A> to delete the selected text:
+<UL>
+<PRE>
void delete_cb(void) {
- input->cut();
+ input-&gt;cut();
}
-</pre></ul>
-
+</PRE>
+</UL>
<H3>find_cb()</H3>
-
-This callback function asks for a search string using the
-<a href="#fl_input"><tt>fl_input()</tt></a> convenience function and
-then calls the <tt>find2_cb()</tt> function to find the string:
-
-<ul><pre>
+ This callback function asks for a search string using the <A href=functions.html#fl_input>
+<TT>fl_input()</TT></A> convenience function and then calls the <TT>
+find2_cb()</TT> function to find the string:
+<UL>
+<PRE>
void find_cb(void) {
const char *val;
- val = fl_input("Search String:", search);
+ val = fl_input(&quot;Search String:&quot;, search);
if (val != NULL) {
// User entered a string - go find it!
strcpy(search, val);
find2_cb();
}
}
-</pre></ul>
-
+</PRE>
+</UL>
<H3>find2_cb()</H3>
-
-This function will find the next occurrence of the search string. If the
-search string is blank then we want to pop up the search dialog:
-
-<ul><pre>
+ This function will find the next occurrence of the search string. If
+the search string is blank then we want to pop up the search dialog:
+<UL>
+<PRE>
void find2_cb(void) {
const char *val, *found;
int pos;
@@ -238,182 +218,174 @@ void find2_cb(void) {
return;
}
- val = input->value() + input->mark();
+ val = input-&gt;value() + input-&gt;mark();
found = strstr(val, search);
if (found != NULL) {
// Found a match; update the position and mark...
- pos = input->mark() + found - val;
- input->position(pos, pos + strlen(search));
+ pos = input-&gt;mark() + found - val;
+ input-&gt;position(pos, pos + strlen(search));
}
- else fl_alert("No occurrences of \'%s\' found!", search);
+ else fl_alert(&quot;No occurrences of \'%s\' found!&quot;, search);
}
-</pre></ul>
-
-If the search string cannot be found we use the <a href="#fl_alert">
-<tt>fl_alert()</tt></a> convenience function to display a message to
-that effect.
-
+</PRE>
+</UL>
+ If the search string cannot be found we use the <A href=#fl_alert><TT>
+fl_alert()</TT></A> convenience function to display a message to that
+effect.
<H3>new_cb()</H3>
-
-This callback function will clear the input widget and current filename.
-It also calls the <tt>check_save()</tt> function to give the user the
-opportunity to save the current file first as needed:
-
-<ul><pre>
+ This callback function will clear the input widget and current
+filename. It also calls the <TT>check_save()</TT> function to give the
+user the opportunity to save the current file first as needed:
+<UL>
+<PRE>
void new_cb(void) {
if (changed)
if (!check_save()) return;
filename[0] = '\0';
- input->value("");
+ input-&gt;value(&quot;&quot;);
set_changed(0);
}
-</pre></ul>
-
+</PRE>
+</UL>
<H3>open_cb()</H3>
-
-This callback function will ask the user for a filename and then load
-the specified file into the input widget and current filename. It also
-calls the <tt>check_save()</tt> function to give the user the
-opportunity to save the current file first as needed:
-
-<ul><pre>
+ This callback function will ask the user for a filename and then load
+the specified file into the input widget and current filename. It also
+calls the <TT>check_save()</TT> function to give the user the
+opportunity to save the current file first as needed:
+<UL>
+<PRE>
void open_cb(void) {
char *newfile;
if (changed)
if (!check_save()) return;
- newfile = fl_file_chooser("Open File?", "*", filename);
+ newfile = fl_file_chooser(&quot;Open File?&quot;, &quot;*&quot;, filename);
if (newfile != NULL) load_file(newfile);
}
-</pre></ul>
-
-We call the <tt>load_file()</tt> function to actually load the file.
-
+</PRE>
+</UL>
+ We call the <TT>load_file()</TT> function to actually load the file.
<H3>paste_cb()</H3>
-
-This callback function will send a FL_PASTE message to the <tt>input</tt>
-widget using the <a href="#paste"><tt>Fl::paste()</tt></a> method:
-
-<ul><pre>
+ This callback function will send a FL_PASTE message to the <TT>input</TT>
+ widget using the <A href=functions.html#paste><TT>Fl::paste()</TT></A>
+ method:
+<UL>
+<PRE>
void paste_cb(void) {
Fl::paste(*input);
}
-</pre></ul>
-
+</PRE>
+</UL>
<H3>quit_cb()</H3>
-
-The quit callback will first see if the current file has been modified,
-and if so give the user a chance to save it. It then hides the main window:
-
-<ul><pre>
+ The quit callback will first see if the current file has been
+modified, and if so give the user a chance to save it. It then hides
+the main window:
+<UL>
+<PRE>
void quit_cb(void) {
if (changed)
if (!check_save())
return;
- window->hide();
+ window-&gt;hide();
}
-</pre></ul>
-
+</PRE>
+</UL>
<H3>replace_cb()</H3>
-
-The replace callback just shows the replace dialog:
-
-<ul><pre>
+ The replace callback just shows the replace dialog:
+<UL>
+<PRE>
void replace_cb(void) {
- replace_dlg->show();
+ replace_dlg-&gt;show();
}
-</pre></ul>
-
+</PRE>
+</UL>
<H3>replace2_cb()</H3>
-
-This callback will replace the next occurence of the replacement string. If
-nothing has been entered for the replacement string, then the replace dialog
-is displayed instead:
-
-<ul><pre>
+ This callback will replace the next occurence of the replacement
+string. If nothing has been entered for the replacement string, then
+the replace dialog is displayed instead:
+<UL>
+<PRE>
void replace2_cb() {
const char *find, *val, *found;
int pos;
- find = replace_find->value();
+ find = replace_find-&gt;value();
if (find[0] == '\0') {
// Search string is blank; get a new one...
- replace_dlg->show();
+ replace_dlg-&gt;show();
return;
}
- val = input->value() + input->position();
+ val = input-&gt;value() + input-&gt;position();
found = strstr(val, find);
if (found != NULL) {
// Found a match; update the position and replace text...
- pos = input->position() + found - val;
- input->replace(pos, pos + strlen(find), replace_with->value());
- input->position(pos + strlen(replace_with->value()));
+ pos = input-&gt;position() + found - val;
+ input-&gt;replace(pos, pos + strlen(find), replace_with-&gt;value());
+ input-&gt;position(pos + strlen(replace_with-&gt;value()));
}
- else fl_alert("No occurrences of \'%s\' found!", find);
+ else fl_alert(&quot;No occurrences of \'%s\' found!&quot;, find);
}
-</pre></ul>
-
+</PRE>
+</UL>
<H3>replall_cb()</H3>
-
-This callback will replace all occurences of the search string in the file:
-
-<ul><pre>
+ This callback will replace all occurences of the search string in the
+file:
+<UL>
+<PRE>
void replall_cb() {
const char *find, *val, *found;
int pos;
int times;
- find = replace_find->value();
+ find = replace_find-&gt;value();
if (find[0] == '\0') {
// Search string is blank; get a new one...
- replace_dlg->show();
+ replace_dlg-&gt;show();
return;
}
- input->position(0);
+ input-&gt;position(0);
times = 0;
// Loop through the whole string
do {
- val = input->value() + input->position();
+ val = input-&gt;value() + input-&gt;position();
found = strstr(val, find);
if (found != NULL) {
// Found a match; update the position and replace text...
times ++;
- pos = input->position() + found - val;
- input->replace(pos, pos + strlen(find), replace_with->value());
- input->position(pos + strlen(replace_with->value()));
+ pos = input-&gt;position() + found - val;
+ input-&gt;replace(pos, pos + strlen(find), replace_with-&gt;value());
+ input-&gt;position(pos + strlen(replace_with-&gt;value()));
}
} while (found != NULL);
- if (times > 0) fl_message("Replaced %d occurrences.", times);
- else fl_alert("No occurrences of \'%s\' found!", find);
+ if (times &gt; 0) fl_message(&quot;Replaced %d occurrences.&quot;, times);
+ else fl_alert(&quot;No occurrences of \'%s\' found!&quot;, find);
}
-</pre></ul>
-
+</PRE>
+</UL>
<H3>replcan_cb()</H3>
-
-This callback just hides the replace dialog:
-
-<ul><pre>
+ This callback just hides the replace dialog:
+<UL>
+<PRE>
void replcan_cb() {
- replace_dlg->hide();
+ replace_dlg-&gt;hide();
}
-</pre></ul>
-
+</PRE>
+</UL>
<H3>save_cb()</H3>
-
-This callback saves the current file. If the current filename is blank it
-calls the "save as" callback:
-
-<ul><pre>
+ This callback saves the current file. If the current filename is
+blank it calls the &quot;save as&quot; callback:
+<UL>
+<PRE>
void save_cb(void) {
if (filename[0] == '\0') {
// No filename - get one!
@@ -422,54 +394,47 @@ void save_cb(void) {
}
else save_file(filename);
}
-</pre></ul>
-
-The <tt>save_file()</tt> function saves the current file to the specified
-filename.
-
+</PRE>
+</UL>
+ The <TT>save_file()</TT> function saves the current file to the
+specified filename.
<H3>saveas_cb()</H3>
-
-This callback asks the user for a filename and saves the current file:
-
-<ul><pre>
+ This callback asks the user for a filename and saves the current file:
+<UL>
+<PRE>
void saveas_cb(void) {
char *newfile;
- newfile = fl_file_chooser("Save File As?", "*", filename);
+ newfile = fl_file_chooser(&quot;Save File As?&quot;, &quot;*&quot;, filename);
if (newfile != NULL) save_file(newfile);
}
-</pre></ul>
-
-The <tt>save_file()</tt> function saves the current file to the specified
-filename.
-
+</PRE>
+</UL>
+ The <TT>save_file()</TT> function saves the current file to the
+specified filename.
<H3>undo_cb()</H3>
-
-The undo callback just calls the <a href="#Fl_Input_.undo">
-<tt>undo()</tt></a> method:
-
-<ul><pre>
+ The undo callback just calls the <A href=Fl_Input_.html#Fl_Input_.undo><TT>
+undo()</TT></A> method:
+<UL>
+<PRE>
void undo_cb(void) {
- input->undo();
+ input-&gt;undo();
}
-</pre></ul>
-
+</PRE>
+</UL>
<H2>Other Functions</H2>
-
-Now that we've defined the callback functions, we need our support functions
-to make it all work:
-
+ Now that we've defined the callback functions, we need our support
+functions to make it all work:
<H3>check_save()</H3>
-
-This function checks to see if the current file needs to be saved. If
-so, it asks the user if they want to save it:
-
-<ul><pre>
+ This function checks to see if the current file needs to be saved. If
+so, it asks the user if they want to save it:
+<UL>
+<PRE>
int check_save(void) {
if (!changed) return 1;
- if (fl_ask("The current file has not been saved.\n"
- "Would you like to save it now?")) {
+ if (fl_ask(&quot;The current file has not been saved.\n&quot;
+ &quot;Would you like to save it now?&quot;)) {
// Save the file...
save_cb();
@@ -477,62 +442,59 @@ int check_save(void) {
}
else return (1);
}
-</pre></ul>
-
+</PRE>
+</UL>
<H3>load_file()</H3>
-
-This function loads the specified file into the <tt>input</tt> widget:
-
-<ul><pre>
+ This function loads the specified file into the <TT>input</TT> widget:
+<UL>
+<PRE>
void load_file(char *newfile) {
FILE *fp;
char buffer[8192];
int nbytes;
int pos;
- input->value("");
+ input-&gt;value(&quot;&quot;);
- fp = fopen(newfile, "r");
+ fp = fopen(newfile, &quot;r&quot;);
if (fp != NULL) {
// Was able to open file; let's read from it...
strcpy(filename, newfile);
pos = 0;
- while ((nbytes = fread(buffer, 1, sizeof(buffer), fp)) > 0) {
- input->replace(pos, pos, buffer, nbytes);
+ while ((nbytes = fread(buffer, 1, sizeof(buffer), fp)) &gt; 0) {
+ input-&gt;replace(pos, pos, buffer, nbytes);
pos += nbytes;
}
fclose(fp);
- input->position(0);
+ input-&gt;position(0);
set_changed(0);
} else {
// Couldn't open file - say so...
- fl_alert("Unable to open \'%s\' for reading!");
+ fl_alert(&quot;Unable to open \'%s\' for reading!&quot;);
}
}
-</pre></ul>
-
-When loading the file we use the <a href="#Fl_Input_.replace">
-<tt>input->replace()</tt></a> method to "replace" the text at the end of
-the buffer. The <tt>pos</tt> variable keeps track of the end of the
-buffer.
-
+</PRE>
+</UL>
+ When loading the file we use the <A href=Fl_Input_.html#Fl_Input_.replace>
+<TT>input-&gt;replace()</TT></A> method to &quot;replace&quot; the text at the end
+of the buffer. The <TT>pos</TT> variable keeps track of the end of the
+buffer.
<H3>save_file()</H3>
-
-This function saves the current buffer to the specified file:
-
-<ul><pre>
+ This function saves the current buffer to the specified file:
+<UL>
+<PRE>
void save_file(char *newfile) {
FILE *fp;
- fp = fopen(newfile, "w");
+ fp = fopen(newfile, &quot;w&quot;);
if (fp != NULL) {
// Was able to create file; let's write to it...
strcpy(filename, newfile);
- if (fwrite(input->value(), 1, input->size(), fp) &lt; 1) {
- fl_alert("Unable to write file!");
+ if (fwrite(input-&gt;value(), 1, input-&gt;size(), fp) &lt; 1) {
+ fl_alert(&quot;Unable to write file!&quot;);
fclose(fp);
return;
}
@@ -541,17 +503,16 @@ void save_file(char *newfile) {
set_changed(0);
} else {
// Couldn't open file - say so...
- fl_alert("Unable to create \'%s\' for writing!");
+ fl_alert(&quot;Unable to create \'%s\' for writing!&quot;);
}
}
-</pre></ul>
-
+</PRE>
+</UL>
<H3>set_changed()</H3>
-
-This function sets the <tt>changed</tt> variable and updates the window label
-accordingly:
-
-<ul><pre>
+ This function sets the <TT>changed</TT> variable and updates the
+window label accordingly:
+<UL>
+<PRE>
void set_changed(int c) {
if (c != changed) {
char title[1024];
@@ -559,7 +520,7 @@ void set_changed(int c) {
changed = c;
- if (filename[0] == '\0') strcpy(title, "Untitled");
+ if (filename[0] == '\0') strcpy(title, &quot;Untitled&quot;);
else {
slash = strrchr(filename, '/');
if (slash == NULL) slash = strrchr(filename, '\\');
@@ -568,36 +529,29 @@ void set_changed(int c) {
else strcpy(title, filename);
}
- if (changed) strcat(title, " (modified)");
+ if (changed) strcat(title, &quot; (modified)&quot;);
- window->label(title);
+ window-&gt;label(title);
}
}
-</pre></ul>
-
+</PRE>
+</UL>
<H2>Compiling the Editor</H2>
-
-The complete source for our text editor can be found in the
-<tt>test/editor.cxx</tt> source file. Both the Makefile and Visual C++
-workspace include the necessary rules to build the editor. You can
-also compile it using a standard compiler with:
-
-<ul><pre>
+ The complete source for our text editor can be found in the <TT>
+test/editor.cxx</TT> source file. Both the Makefile and Visual C++
+workspace include the necessary rules to build the editor. You can
+also compile it using a standard compiler with:
+<UL>
+<PRE>
CC -o editor editor.cxx -lfltk -lXext -lX11 -lm
-</pre></ul>
-
-As noted in <a href="#basics">Chapter 1</a>, you may need to include
-compiler and linker options to tell them where to find the FLTK library.
-Also, the <tt>CC</tt> command may also be called <tt>gcc</tt> or
-<tt>c++</tt> on your system.
-
-<p>Congratulations, you've just built your own text editor!
-
+</PRE>
+</UL>
+ As noted in <A href=basics.html#basics>Chapter 1</A>, you may need to
+include compiler and linker options to tell them where to find the FLTK
+library. Also, the <TT>CC</TT> command may also be called <TT>gcc</TT>
+ or <TT>c++</TT> on your system.
+<P>Congratulations, you've just built your own text editor! </P>
<H2>The Final Product</H2>
-
-The final editor window should look like the image below:
-
-<center><img src=editor.gif></center>
-
-</BODY>
-</HTML>
+ The final editor window should look like the image below:
+<CENTER><IMG src=./editor.gif></CENTER>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/enumerations.html b/documentation/enumerations.html
index 8d303bcc8..b709e60eb 100644
--- a/documentation/enumerations.html
+++ b/documentation/enumerations.html
@@ -1,373 +1,206 @@
-<HTML>
-<BODY>
-<H1 ALIGN=RIGHT><A NAME="enumerations">C - FLTK Enumerations.H</A></H1>
-
-This appendix lists the enumerations provided in the
-<tt>&lt;FL/Enumerations.H></tt> header file, organized by section.
-
+<HTML><BODY>
+<H1 ALIGN=RIGHT><A NAME=enumerations>C - FLTK Enumerations.H</A></H1>
+ This appendix lists the enumerations provided in the <TT>
+&lt;FL/Enumerations.H&gt;</TT> header file, organized by section.
<H2>Version Numbers</H2>
-
-The FLTK version number is stored in a number of compile-time constants:
-
-<ul>
-
- <li><tt>FL_MAJOR_VERSION</tt> - The major release number, currently
- 1.
-
- <li><tt>FL_MINOR_VERSION</tt> - The minor release number, currently
- 0.
-
- <li><tt>FL_PATCH_VERSION</tt> - The patch release number, currently
- 0.
-
- <li><tt>FL_VERSION</tt> - A combined floating-point version
- number for the major and minor release numbers, currently 1.0.
-
-</ul>
-
+ The FLTK version number is stored in a number of compile-time
+constants:
+<UL>
+<LI><TT>FL_MAJOR_VERSION</TT> - The major release number, currently 1. </LI>
+<LI><TT>FL_MINOR_VERSION</TT> - The minor release number, currently 0. </LI>
+<LI><TT>FL_PATCH_VERSION</TT> - The patch release number, currently 0. </LI>
+<LI><TT>FL_VERSION</TT> - A combined floating-point version number for
+the major and minor release numbers, currently 1.0. </LI>
+</UL>
<H2>Events</H2>
-
-Events are identified by an <tt>Fl_Event</tt> enumeration value. The
-following events are currently defined:
-
-<ul>
-
- <li><tt>FL_NO_EVENT</tt> - No event occurred.
-
- <li><tt>FL_PUSH</tt> - A mouse button was pushed.
-
- <li><tt>FL_RELEASE</tt> - A mouse button was released.
-
- <li><tt>FL_ENTER</tt> - The mouse pointer entered a widget.
-
- <li><tt>FL_LEAVE</tt> - The mouse pointer left a widget.
-
- <li><tt>FL_DRAG</tt> - The mouse pointer was moved with a button
- pressed.
-
- <li><tt>FL_FOCUS</tt> - A widget should receive keyboard focus.
-
- <li><tt>FL_UNFOCUS</tt> - A widget loses keyboard focus.
-
- <li><tt>FL_KEYBOARD</tt> - A key was pressed.
-
- <li><tt>FL_CLOSE</tt> - A window was closed.
-
- <li><tt>FL_MOVE</tt> - The mouse pointer was moved with no buttons
- pressed.
-
- <li><tt>FL_SHORTCUT</tt> - The user pressed a shortcut key.
-
- <li><tt>FL_DEACTIVATE</tt> - The widget has been deactivated.
-
- <li><tt>FL_ACTIVATE</tt> - The widget has been activated.
-
- <li><tt>FL_HIDE</tt> - The widget has been hidden.
-
- <li><tt>FL_SHOW</tt> - The widget has been shown.
-
- <li><tt>FL_PASTE</tt> - The widget should paste the contents of the
- clipboard.
-
- <li><tt>FL_SELECTIONCLEAR</tt> - The widget should clear any selections
- made for the clipboard.
-
-</ul>
-
-<H2>Callback "When" Conditions</H2>
-
-The following constants determine when a callback is performed:
-
-<ul>
-
- <li><tt>FL_WHEN_NEVER</tt> - Never call the callback.
-
- <li><tt>FL_WHEN_CHANGED</tt> - Do the callback only when the
- widget value changes.
-
- <li><tt>FL_WHEN_NOT_CHANGED</tt> - Do the callback whenever the
- user interacts with the widget.
-
- <li><tt>FL_WHEN_RELEASE</tt> - Do the callback when the button or
- key is released and the value changes.
-
- <li><tt>FL_WHEN_ENTER_KEY</tt> - Do the callback when the user presses
- the ENTER key and the value changes.
-
- <li><tt>FL_WHEN_RELEASE_ALWAYS</tt> - Do the callback when the button
- or key is released, even if the value doesn't change.
-
- <li><tt>FL_WHEN_ENTER_KEY_ALWAYS</tt> - Do the callback when the user
- presses the ENTER key, even if the value doesn't change.
-
-</ul>
-
+ Events are identified by an <TT>Fl_Event</TT> enumeration value. The
+following events are currently defined:
+<UL>
+<LI><TT>FL_NO_EVENT</TT> - No event occurred. </LI>
+<LI><TT>FL_PUSH</TT> - A mouse button was pushed. </LI>
+<LI><TT>FL_RELEASE</TT> - A mouse button was released. </LI>
+<LI><TT>FL_ENTER</TT> - The mouse pointer entered a widget. </LI>
+<LI><TT>FL_LEAVE</TT> - The mouse pointer left a widget. </LI>
+<LI><TT>FL_DRAG</TT> - The mouse pointer was moved with a button
+ pressed. </LI>
+<LI><TT>FL_FOCUS</TT> - A widget should receive keyboard focus. </LI>
+<LI><TT>FL_UNFOCUS</TT> - A widget loses keyboard focus. </LI>
+<LI><TT>FL_KEYBOARD</TT> - A key was pressed. </LI>
+<LI><TT>FL_CLOSE</TT> - A window was closed. </LI>
+<LI><TT>FL_MOVE</TT> - The mouse pointer was moved with no buttons
+ pressed. </LI>
+<LI><TT>FL_SHORTCUT</TT> - The user pressed a shortcut key. </LI>
+<LI><TT>FL_DEACTIVATE</TT> - The widget has been deactivated. </LI>
+<LI><TT>FL_ACTIVATE</TT> - The widget has been activated. </LI>
+<LI><TT>FL_HIDE</TT> - The widget has been hidden. </LI>
+<LI><TT>FL_SHOW</TT> - The widget has been shown. </LI>
+<LI><TT>FL_PASTE</TT> - The widget should paste the contents of the
+ clipboard. </LI>
+<LI><TT>FL_SELECTIONCLEAR</TT> - The widget should clear any selections
+ made for the clipboard. </LI>
+</UL>
+<H2>Callback &quot;When&quot; Conditions</H2>
+ The following constants determine when a callback is performed:
+<UL>
+<LI><TT>FL_WHEN_NEVER</TT> - Never call the callback. </LI>
+<LI><TT>FL_WHEN_CHANGED</TT> - Do the callback only when the widget
+value changes. </LI>
+<LI><TT>FL_WHEN_NOT_CHANGED</TT> - Do the callback whenever the user
+interacts with the widget. </LI>
+<LI><TT>FL_WHEN_RELEASE</TT> - Do the callback when the button or key
+is released and the value changes. </LI>
+<LI><TT>FL_WHEN_ENTER_KEY</TT> - Do the callback when the user presses
+ the ENTER key and the value changes. </LI>
+<LI><TT>FL_WHEN_RELEASE_ALWAYS</TT> - Do the callback when the button
+ or key is released, even if the value doesn't change. </LI>
+<LI><TT>FL_WHEN_ENTER_KEY_ALWAYS</TT> - Do the callback when the user
+ presses the ENTER key, even if the value doesn't change. </LI>
+</UL>
<H2>Fl::event_key() Values</H2>
-
-The following constants define the non-ASCII keys on the keyboard for
-<tt>FL_KEYBOARD</tt> and <tt>FL_SHORTCUT</tt> events:
-
-<ul>
-
- <li><tt>FL_Button</tt> - A mouse button; use <tt>Fl_Button +
- n</tt> for mouse button <tt>n</tt>.
-
- <li><tt>FL_BackSpace</tt> - The backspace key.
-
- <li><tt>FL_Tab</tt> - The tab key.
-
- <li><tt>FL_Enter</tt> - The enter key.
-
- <li><tt>FL_Pause</tt> - The pause key.
-
- <li><tt>FL_Scroll_Lock</tt> - The scroll lock key.
-
- <li><tt>FL_Escape</tt> - The escape key.
-
- <li><tt>FL_Home</tt> - The home key.
-
- <li><tt>FL_Left</tt> - The left arrow key.
-
- <li><tt>FL_Up</tt> - The up arrow key.
-
- <li><tt>FL_Right</tt> - The right arrow key.
-
- <li><tt>FL_Down</tt> - The down arrow key.
-
- <li><tt>FL_Page_Up</tt> - The page-up key.
-
- <li><tt>FL_Page_Down</tt> - The page-down key.
-
- <li><tt>FL_End</tt> - The end key.
-
- <li><tt>FL_Print</tt> - The print (or print-screen) key.
-
- <li><tt>FL_Insert</tt> - The insert key.
-
- <li><tt>FL_Menu</tt> - The menu key.
-
- <li><tt>FL_Num_Lock</tt> - The num lock key.
-
- <li><tt>FL_KP</tt> - One of the keypad numbers; use <tt>FL_KP +
- n</tt> for number <tt>n</tt>.
-
- <li><tt>FL_KP_Enter</tt> - The enter key on the keypad.
-
- <li><tt>FL_F</tt> - One of the function keys; use <tt>FL_F +
- n</tt> for function key <tt>n</tt>.
-
- <li><tt>FL_Shift_L</tt> - The lefthand shift key.
-
- <li><tt>FL_Shift_R</tt> - The righthand shift key.
-
- <li><tt>FL_Control_L</tt> - The lefthand control key.
-
- <li><tt>FL_Control_R</tt> - The righthand control key.
-
- <li><tt>FL_Caps_Lock</tt> - The caps lock key.
-
- <li><tt>FL_Meta_L</tt> - The left meta/Windows key.
-
- <li><tt>FL_Meta_R</tt> - The right meta/Windows key.
-
- <li><tt>FL_Alt_L</tt> - The left alt key.
-
- <li><tt>FL_Alt_R</tt> - The right alt key.
-
- <li><tt>FL_Delete</tt> - The delete key.
-
-</ul>
-
+ The following constants define the non-ASCII keys on the keyboard for <TT>
+FL_KEYBOARD</TT> and <TT>FL_SHORTCUT</TT> events:
+<UL>
+<LI><TT>FL_Button</TT> - A mouse button; use <TT>Fl_Button + n</TT>
+ for mouse button <TT>n</TT>. </LI>
+<LI><TT>FL_BackSpace</TT> - The backspace key. </LI>
+<LI><TT>FL_Tab</TT> - The tab key. </LI>
+<LI><TT>FL_Enter</TT> - The enter key. </LI>
+<LI><TT>FL_Pause</TT> - The pause key. </LI>
+<LI><TT>FL_Scroll_Lock</TT> - The scroll lock key. </LI>
+<LI><TT>FL_Escape</TT> - The escape key. </LI>
+<LI><TT>FL_Home</TT> - The home key. </LI>
+<LI><TT>FL_Left</TT> - The left arrow key. </LI>
+<LI><TT>FL_Up</TT> - The up arrow key. </LI>
+<LI><TT>FL_Right</TT> - The right arrow key. </LI>
+<LI><TT>FL_Down</TT> - The down arrow key. </LI>
+<LI><TT>FL_Page_Up</TT> - The page-up key. </LI>
+<LI><TT>FL_Page_Down</TT> - The page-down key. </LI>
+<LI><TT>FL_End</TT> - The end key. </LI>
+<LI><TT>FL_Print</TT> - The print (or print-screen) key. </LI>
+<LI><TT>FL_Insert</TT> - The insert key. </LI>
+<LI><TT>FL_Menu</TT> - The menu key. </LI>
+<LI><TT>FL_Num_Lock</TT> - The num lock key. </LI>
+<LI><TT>FL_KP</TT> - One of the keypad numbers; use <TT>FL_KP + n</TT>
+ for number <TT>n</TT>. </LI>
+<LI><TT>FL_KP_Enter</TT> - The enter key on the keypad. </LI>
+<LI><TT>FL_F</TT> - One of the function keys; use <TT>FL_F + n</TT>
+ for function key <TT>n</TT>. </LI>
+<LI><TT>FL_Shift_L</TT> - The lefthand shift key. </LI>
+<LI><TT>FL_Shift_R</TT> - The righthand shift key. </LI>
+<LI><TT>FL_Control_L</TT> - The lefthand control key. </LI>
+<LI><TT>FL_Control_R</TT> - The righthand control key. </LI>
+<LI><TT>FL_Caps_Lock</TT> - The caps lock key. </LI>
+<LI><TT>FL_Meta_L</TT> - The left meta/Windows key. </LI>
+<LI><TT>FL_Meta_R</TT> - The right meta/Windows key. </LI>
+<LI><TT>FL_Alt_L</TT> - The left alt key. </LI>
+<LI><TT>FL_Alt_R</TT> - The right alt key. </LI>
+<LI><TT>FL_Delete</TT> - The delete key. </LI>
+</UL>
<H2>Fl::event_state() Values</H2>
-
-The following constants define bits in the <tt>Fl::event_state()</tt>
-value:
-
-<ul>
-
- <li><tt>FL_SHIFT</tt> - One of the shift keys is down.
-
- <li><tt>FL_CAPS_LOCK</tt> - The caps lock is on.
-
- <li><tt>FL_CTRL</tt> - One of the ctrl keys is down.
-
- <li><tt>FL_ALT</tt> - One of the alt keys is down.
-
- <li><tt>FL_NUM_LOCK</tt> - The num lock is on.
-
- <li><tt>FL_META</tt> - One of the meta/Windows keys is down.
-
- <li><tt>FL_SCROLL_LOCK</tt> - The scroll lock is on.
-
- <li><tt>FL_BUTTON1</tt> - Mouse button 1 is pushed.
-
- <li><tt>FL_BUTTON2</tt> - Mouse button 2 is pushed.
-
- <li><tt>FL_BUTTON3</tt> - Mouse button 3 is pushed.
-
-</ul>
-
+ The following constants define bits in the <TT>Fl::event_state()</TT>
+ value:
+<UL>
+<LI><TT>FL_SHIFT</TT> - One of the shift keys is down. </LI>
+<LI><TT>FL_CAPS_LOCK</TT> - The caps lock is on. </LI>
+<LI><TT>FL_CTRL</TT> - One of the ctrl keys is down. </LI>
+<LI><TT>FL_ALT</TT> - One of the alt keys is down. </LI>
+<LI><TT>FL_NUM_LOCK</TT> - The num lock is on. </LI>
+<LI><TT>FL_META</TT> - One of the meta/Windows keys is down. </LI>
+<LI><TT>FL_SCROLL_LOCK</TT> - The scroll lock is on. </LI>
+<LI><TT>FL_BUTTON1</TT> - Mouse button 1 is pushed. </LI>
+<LI><TT>FL_BUTTON2</TT> - Mouse button 2 is pushed. </LI>
+<LI><TT>FL_BUTTON3</TT> - Mouse button 3 is pushed. </LI>
+</UL>
<H2>Alignment Values</H2>
-
-The following constants define bits that can be used with <a
-href="#Fl_Widget.align"><tt>Fl_Widget::align()</tt></a> to control the
-positioning of the label:
-
-<ul>
-
- <li><tt>FL_ALIGN_CENTER</tt> - The label is centered.
-
- <li><tt>FL_ALIGN_TOP</tt> - The label is top-aligned.
-
- <li><tt>FL_ALIGN_BOTTOM</tt> - The label is bottom-aligned.
-
- <li><tt>FL_ALIGN_LEFT</tt> - The label is left-aligned.
-
- <li><tt>FL_ALIGN_RIGHT</tt> - The label is right-aligned.
-
- <li><tt>FL_ALIGN_INSIDE</tt> - The label is put inside the widget.
-
- <li><tt>FL_ALIGN_CLIP</tt> - The label is clipped to the widget.
-
- <li><tt>FL_ALIGN_WRAP</tt> - The label text is wrapped as needed.
-
-</ul>
-
+ The following constants define bits that can be used with <A href=Fl_Widget.html#Fl_Widget.align>
+<TT>Fl_Widget::align()</TT></A> to control the positioning of the
+label:
+<UL>
+<LI><TT>FL_ALIGN_CENTER</TT> - The label is centered. </LI>
+<LI><TT>FL_ALIGN_TOP</TT> - The label is top-aligned. </LI>
+<LI><TT>FL_ALIGN_BOTTOM</TT> - The label is bottom-aligned. </LI>
+<LI><TT>FL_ALIGN_LEFT</TT> - The label is left-aligned. </LI>
+<LI><TT>FL_ALIGN_RIGHT</TT> - The label is right-aligned. </LI>
+<LI><TT>FL_ALIGN_INSIDE</TT> - The label is put inside the widget. </LI>
+<LI><TT>FL_ALIGN_CLIP</TT> - The label is clipped to the widget. </LI>
+<LI><TT>FL_ALIGN_WRAP</TT> - The label text is wrapped as needed. </LI>
+</UL>
<H2>Fonts</H2>
-
-The following constants define the standard FLTK fonts:
-
-</ul>
-
- <li><tt>FL_HELVETICA</tt> - Helvetica (or Arial) normal.
-
- <li><tt>FL_HELVETICA_BOLD</tt> - Helvetica (or Arial) bold.
-
- <li><tt>FL_HELVETICA_ITALIC</tt> - Helvetica (or Arial) oblique.
-
- <li><tt>FL_HELVETICA_BOLD_ITALIC</tt> - Helvetica (or Arial) bold-oblique.
-
- <li><tt>FL_COURIER</tt> - Courier normal.
-
- <li><tt>FL_COURIER_BOLD</tt> - Courier bold.
-
- <li><tt>FL_COURIER_ITALIC</tt> - Courier italic.
-
- <li><tt>FL_COURIER_BOLD_ITALIC</tt> - Courier bold-italic.
-
- <li><tt>FL_TIMES</tt> - Times roman.
-
- <li><tt>FL_TIMES_BOLD</tt> - Times bold.
-
- <li><tt>FL_TIMES_ITALIC</tt> - Times italic.
-
- <li><tt>FL_TIMES_BOLD_ITALIC</tt> - Times bold-italic.
-
- <li><tt>FL_SYMBOL</tt> - Standard symbol font.
-
- <li><tt>FL_SCREEN</tt> - Default monospaced screen font.
-
- <li><tt>FL_SCREEN_BOLD</tt> - Default monospaced bold screen font.
-
- <li><tt>FL_ZAPF_DINGBATS</tt> - Zapf-dingbats font.
-
-</ul>
-
+ The following constants define the standard FLTK fonts:
+<LI><TT>FL_HELVETICA</TT> - Helvetica (or Arial) normal. </LI>
+<LI><TT>FL_HELVETICA_BOLD</TT> - Helvetica (or Arial) bold. </LI>
+<LI><TT>FL_HELVETICA_ITALIC</TT> - Helvetica (or Arial) oblique. </LI>
+<LI><TT>FL_HELVETICA_BOLD_ITALIC</TT> - Helvetica (or Arial)
+bold-oblique. </LI>
+<LI><TT>FL_COURIER</TT> - Courier normal. </LI>
+<LI><TT>FL_COURIER_BOLD</TT> - Courier bold. </LI>
+<LI><TT>FL_COURIER_ITALIC</TT> - Courier italic. </LI>
+<LI><TT>FL_COURIER_BOLD_ITALIC</TT> - Courier bold-italic. </LI>
+<LI><TT>FL_TIMES</TT> - Times roman. </LI>
+<LI><TT>FL_TIMES_BOLD</TT> - Times bold. </LI>
+<LI><TT>FL_TIMES_ITALIC</TT> - Times italic. </LI>
+<LI><TT>FL_TIMES_BOLD_ITALIC</TT> - Times bold-italic. </LI>
+<LI><TT>FL_SYMBOL</TT> - Standard symbol font. </LI>
+<LI><TT>FL_SCREEN</TT> - Default monospaced screen font. </LI>
+<LI><TT>FL_SCREEN_BOLD</TT> - Default monospaced bold screen font. </LI>
+<LI><TT>FL_ZAPF_DINGBATS</TT> - Zapf-dingbats font.
<H2>Colors</H2>
-
-The following color constants can be used to access the colors in the FLTK
-standard color palette:
-
-<ul>
-
- <li><tt>FL_BLACK</tt>
-
- <li><tt>FL_RED</tt>
-
- <li><tt>FL_GREEN</tt>
-
- <li><tt>FL_YELLOW</tt>
-
- <li><tt>FL_BLUE</tt>
-
- <li><tt>FL_MAGENTA</tt>
-
- <li><tt>FL_CYAN</tt>
-
- <li><tt>FL_WHITE</tt>
-
- <li><tt>FL_GRAY0</tt>
-
- <li><tt>FL_DARK3</tt>
-
- <li><tt>FL_DARK2</tt>
-
- <li><tt>FL_DARK1</tt>
-
- <li><tt>FL_GRAY</tt>
-
- <li><tt>FL_LIGHT1</tt>
-
- <li><tt>FL_LIGHT2</tt>
-
- <li><tt>FL_LIGHT3</tt>
-
-</ul>
-
+ The following color constants can be used to access the colors in the
+FLTK standard color palette:
+<UL>
+<LI><TT>FL_BLACK</TT></LI>
+<LI><TT>FL_RED</TT></LI>
+<LI><TT>FL_GREEN</TT></LI>
+<LI><TT>FL_YELLOW</TT></LI>
+<LI><TT>FL_BLUE</TT></LI>
+<LI><TT>FL_MAGENTA</TT></LI>
+<LI><TT>FL_CYAN</TT></LI>
+<LI><TT>FL_WHITE</TT></LI>
+<LI><TT>FL_GRAY0</TT></LI>
+<LI><TT>FL_DARK3</TT></LI>
+<LI><TT>FL_DARK2</TT></LI>
+<LI><TT>FL_DARK1</TT></LI>
+<LI><TT>FL_GRAY</TT></LI>
+<LI><TT>FL_LIGHT1</TT></LI>
+<LI><TT>FL_LIGHT2</TT></LI>
+<LI><TT>FL_LIGHT3</TT></LI>
+</UL>
<H2>Cursors</H2>
-
-The following constants define the mouse cursors that are available in
-FLTK:
-
-<ul>
- <li><tt>FL_CURSOR_DEFAULT</tt> - the default cursor, usually an arrow
- <li><tt>FL_CURSOR_ARROW</tt> - an arrow pointer
- <li><tt>FL_CURSOR_CROSS</tt> - crosshair
- <li><tt>FL_CURSOR_WAIT</tt> - watch or hourglass
- <li><tt>FL_CURSOR_INSERT</tt> - I-beam
- <li><tt>FL_CURSOR_HAND</tt> - hand (uparrow on MSWindows)
- <li><tt>FL_CURSOR_HELP</tt> - question mark
- <li><tt>FL_CURSOR_MOVE</tt> - 4-pointed arrow
- <li><tt>FL_CURSOR_NS</tt> - up/down arrow
- <li><tt>FL_CURSOR_WE</tt> - left/right arrow
- <li><tt>FL_CURSOR_NWSE</tt> - diagonal arrow
- <li><tt>FL_CURSOR_NESW</tt> - diagonal arrow
- <li><tt>FL_CURSOR_NONE</tt> - invisible
-</ul>
-
-<H2>FD "When" Conditions</H2>
-
-<ul>
-
- <li><tt>FL_READ</tt> - Call the callback when there is data to be
- read.
-
- <li><tt>FL_WRITE</tt> - Call the callback when data can be written
- without blocking.
-
- <li><tt>FL_EXCEPT</tt> - Call the callback if an exception occurs on
- the file.
-
-</ul>
-
+ The following constants define the mouse cursors that are available in
+FLTK:
+<UL>
+<LI><TT>FL_CURSOR_DEFAULT</TT> - the default cursor, usually an arrow </LI>
+<LI><TT>FL_CURSOR_ARROW</TT> - an arrow pointer </LI>
+<LI><TT>FL_CURSOR_CROSS</TT> - crosshair </LI>
+<LI><TT>FL_CURSOR_WAIT</TT> - watch or hourglass </LI>
+<LI><TT>FL_CURSOR_INSERT</TT> - I-beam </LI>
+<LI><TT>FL_CURSOR_HAND</TT> - hand (uparrow on MSWindows) </LI>
+<LI><TT>FL_CURSOR_HELP</TT> - question mark </LI>
+<LI><TT>FL_CURSOR_MOVE</TT> - 4-pointed arrow </LI>
+<LI><TT>FL_CURSOR_NS</TT> - up/down arrow </LI>
+<LI><TT>FL_CURSOR_WE</TT> - left/right arrow </LI>
+<LI><TT>FL_CURSOR_NWSE</TT> - diagonal arrow </LI>
+<LI><TT>FL_CURSOR_NESW</TT> - diagonal arrow </LI>
+<LI><TT>FL_CURSOR_NONE</TT> - invisible </LI>
+</UL>
+<H2>FD &quot;When&quot; Conditions</H2>
+<UL>
+<LI><TT>FL_READ</TT> - Call the callback when there is data to be
+ read. </LI>
+<LI><TT>FL_WRITE</TT> - Call the callback when data can be written
+ without blocking. </LI>
+<LI><TT>FL_EXCEPT</TT> - Call the callback if an exception occurs on
+ the file. </LI>
+</UL>
<H2>Damage Masks</H2>
-
-The following damage mask bits are used by the standard FLTK widgets:
-
-<ul>
-
- <li><tt>FL_DAMAGE_CHILD</tt> - A child needs to be redrawn.
-
- <li><tt>FL_DAMAGE_EXPOSE</tt> - The window was exposed.
-
- <li><tt>FL_DAMAGE_SCROLL</tt> - The <tt>Fl_Scroll</tt> widget was
- scrolled.
-
- <li><tt>FL_DAMAGE_OVERLAY</tt> - The overlay planes need to be redrawn.
-
- <li><tt>FL_DAMAGE_ALL</tt> - Everything needs to be redrawn.
-
-</ul>
-
-</BODY>
-</HTML>
+ The following damage mask bits are used by the standard FLTK widgets:
+<UL>
+<LI><TT>FL_DAMAGE_CHILD</TT> - A child needs to be redrawn. </LI>
+<LI><TT>FL_DAMAGE_EXPOSE</TT> - The window was exposed. </LI>
+<LI><TT>FL_DAMAGE_SCROLL</TT> - The <TT>Fl_Scroll</TT> widget was
+ scrolled. </LI>
+<LI><TT>FL_DAMAGE_OVERLAY</TT> - The overlay planes need to be redrawn. </LI>
+<LI><TT>FL_DAMAGE_ALL</TT> - Everything needs to be redrawn. </LI>
+</UL>
+</LI>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/events.html b/documentation/events.html
index c9471ae25..3b62864b5 100644
--- a/documentation/events.html
+++ b/documentation/events.html
@@ -1,139 +1,96 @@
-<HTML>
-<BODY>
-
-<H1 ALIGN=RIGHT><A NAME="events">6 - Handling Events</A></H1>
-
-This chapter discusses the FLTK event model and how to handle events in your program or
-widget.
-
+<HTML><BODY>
+<H1 ALIGN=RIGHT><A NAME=events>6 - Handling Events</A></H1>
+ This chapter discusses the FLTK event model and how to handle events
+in your program or widget.
<H2>The FLTK Event Model</H2>
-
-Events are identified by the integer argument passed to the <a
-href="#handle"><tt>Fl_Widget::handle()</tt></a> virtual method. Other
-information about the most recent event is stored in static locations
-and acquired by calling the <a
-href="#event_xxx"><tt>Fl::event_*()</tt></a> methods. This static
-information remains valid until the next event is read from window
-system (i.e. it is ok to look at it outside of the <tt>handle()</tt> method).
-
+ Events are identified by the integer argument passed to the <A href=functions.html#handle>
+<TT>Fl_Widget::handle()</TT></A> virtual method. Other information
+about the most recent event is stored in static locations and acquired
+by calling the <A href=#event_xxx><TT>Fl::event_*()</TT></A> methods.
+This static information remains valid until the next event is read from
+window system (i.e. it is ok to look at it outside of the <TT>handle()</TT>
+ method).
<H2>Mouse Events</H2>
-
-<h3>FL_PUSH</h3>
-
-A mouse button has gone down with the mouse pointing at this widget.
-You can find out what button by calling <a
-href="#event_button"><tt>Fl::event_button()</tt></a>. You find out the
-mouse position by calling <a href="#event_x"><tt>Fl::event_x()</tt></a>
-and <a href="#event_y"><tt>Fl::event_y()</tt></a>.
-
-<p>A widget indicates that it "wants" the mouse click by returning
-non-zero from its <a href="#handle"><tt>handle()</tt></a> method. It
-will then become the <a href="#pushed"><tt>Fl::pushed()</tt></a> widget
-and will get <tt>FL_DRAG</tt> and the matching <tt>FL_RELEASE</tt>
-events. If <tt>handle()</tt> returns zero then FLTK will try sending
-the <tt>FL_PUSH</tt> to another widget.
-
-<h3>FL_DRAG</h3>
-
-The mouse has moved with a button held down.
-
-<h3>FL_RELEASE</h3>
-
-A mouse button has been released. You can find out what button by
-calling <a href="#event_button"><tt>Fl::event_button()</tt></a>.
-
-<h3>FL_MOVE</h3>
-
-The mouse has moved without any mouse buttons held down. This event
-is sent to the <tt>belowmouse()</tt> widget.
-
+<H3>FL_PUSH</H3>
+ A mouse button has gone down with the mouse pointing at this widget.
+You can find out what button by calling <A href=#event_button><TT>
+Fl::event_button()</TT></A>. You find out the mouse position by
+calling <A href=#event_x><TT>Fl::event_x()</TT></A> and <A href=functions.html#event_y>
+<TT>Fl::event_y()</TT></A>.
+<P>A widget indicates that it &quot;wants&quot; the mouse click by returning
+non-zero from its <A href=functions.html#handle><TT>handle()</TT></A>
+ method. It will then become the <A href=functions.html#pushed><TT>
+Fl::pushed()</TT></A> widget and will get <TT>FL_DRAG</TT> and the
+matching <TT>FL_RELEASE</TT> events. If <TT>handle()</TT> returns zero
+then FLTK will try sending the <TT>FL_PUSH</TT> to another widget. </P>
+<H3>FL_DRAG</H3>
+ The mouse has moved with a button held down.
+<H3>FL_RELEASE</H3>
+ A mouse button has been released. You can find out what button by
+calling <A href=#event_button><TT>Fl::event_button()</TT></A>.
+<H3>FL_MOVE</H3>
+ The mouse has moved without any mouse buttons held down. This event
+is sent to the <TT>belowmouse()</TT> widget.
<H2>Focus Events</H2>
-
-<h3>FL_ENTER</h3>
-
-The mouse has been moved to point at this widget. This can be used for
-highlighting feedback. If a widget wants to highlight or otherwise
-track the mouse, it indicates this by returning non-zero from its <a
-href="#handle"><tt>handle()</tt></a> method. It then becomes the <a
-href="#belowmouse"><tt>Fl::belowmouse()</tt></a> widget and will
-receive <tt>FL_MOVE</tt> and <tt>FL_LEAVE</tt> events.
-
-<h3>FL_LEAVE</h3>
-
-The mouse has moved out of the widget.
-
-<h3>FL_FOCUS</h3>
-
-This indicates an <i>attempt</i> to give a widget the keyboard
-focus.
-
-<p>If a widget wants the focus, it should change itself to display the
-fact that it has the focus, and return non-zero from its <a
-href="#handle"><tt>handle()</tt></a> method. It then becomes the <a
-href="#focus"><tt>Fl::focus()</tt></a> widget and gets <tt>FL_KEYBOARD</tt>
-and <tt>FL_UNFOCUS</tt> events.
-
-<p>The focus will change either because the window manager changed
-which window gets the focus, or because the user tried to navigate
-using tab, arrows, or other keys. You can check <a
-href="#event_key"><tt>Fl::event_key()</tt></a> to figure out why it moved. For
-navigation it will be the key pressed and for instructions from the
-window manager it will be zero.
-
-<h3>FL_UNFOCUS</h3>
-
-Sent to the previous <a href="#focus"><tt>Fl::focus()</tt></a> when
-another widget gets the focus.
-
+<H3>FL_ENTER</H3>
+ The mouse has been moved to point at this widget. This can be used
+for highlighting feedback. If a widget wants to highlight or otherwise
+track the mouse, it indicates this by returning non-zero from its <A href=functions.html#handle>
+<TT>handle()</TT></A> method. It then becomes the <A href=functions.html#belowmouse>
+<TT>Fl::belowmouse()</TT></A> widget and will receive <TT>FL_MOVE</TT>
+ and <TT>FL_LEAVE</TT> events.
+<H3>FL_LEAVE</H3>
+ The mouse has moved out of the widget.
+<H3>FL_FOCUS</H3>
+ This indicates an <I>attempt</I> to give a widget the keyboard focus.
+<P>If a widget wants the focus, it should change itself to display the
+fact that it has the focus, and return non-zero from its <A href=functions.html#handle>
+<TT>handle()</TT></A> method. It then becomes the <A href=functions.html#focus>
+<TT>Fl::focus()</TT></A> widget and gets <TT>FL_KEYBOARD</TT> and <TT>
+FL_UNFOCUS</TT> events. </P>
+<P>The focus will change either because the window manager changed
+which window gets the focus, or because the user tried to navigate
+using tab, arrows, or other keys. You can check <A href=functions.html#event_key>
+<TT>Fl::event_key()</TT></A> to figure out why it moved. For
+navigation it will be the key pressed and for instructions from the
+window manager it will be zero. </P>
+<H3>FL_UNFOCUS</H3>
+ Sent to the previous <A href=functions.html#focus><TT>Fl::focus()</TT></A>
+ when another widget gets the focus.
<H2>Keyboard Events</H2>
-
-<h3>FL_KEYBOARD</h3>
-
-A key press. The key pressed can be found in <a
-href="#event_key"><tt>Fl::event_key()</tt></a>. The text that the key
-should insert can be found with <a
-href="#event_text"><tt>Fl::event_text()</tt></a> and its length is in
-<a href="#event_length"><tt>Fl::event_length()</tt></a>. If you use
-the key <tt>handle()</tt> should return 1. If you return zero then
-FLTK assummes you ignored the key. It will then attempt to send it to
-a parent widget. If none of them want it, it will change the event into
-a <tt>FL_SHORTCUT</tt> event.
-
-<h3>FL_SHORTCUT</h3>
-
-If the <a href="#focus"><tt>Fl::focus()</tt></a> is zero or ignores an
-<tt>FL_KEYBOARD</tt> event then FLTK tries sending this event to every
-widget it can, until one of them returns non-zero.
-<tt>FL_SHORTCUT</tt> is first sent to the <tt>belowmouse()</tt> widget,
-then its parents and siblings, and eventually to every widget in the
-window, trying to find an object that returns non-zero. FLTK tries
-really hard to not to ignore any keystrokes!
-
-<p>You can also make "global" shortcuts by using <a
-href="#add_handler"><tt>Fl::add_handler()</tt></a>. A global shortcut
-will work no matter what windows are displayed or which one has the
-focus.
-
+<H3>FL_KEYBOARD</H3>
+ A key press. The key pressed can be found in <A href=functions.html#event_key>
+<TT>Fl::event_key()</TT></A>. The text that the key should insert can
+be found with <A href=functions.html#event_text><TT>Fl::event_text()</TT>
+</A> and its length is in <A href=functions.html#event_length><TT>
+Fl::event_length()</TT></A>. If you use the key <TT>handle()</TT>
+ should return 1. If you return zero then FLTK assummes you ignored
+the key. It will then attempt to send it to a parent widget. If none
+of them want it, it will change the event into a <TT>FL_SHORTCUT</TT>
+ event.
+<H3>FL_SHORTCUT</H3>
+ If the <A href=functions.html#focus><TT>Fl::focus()</TT></A> is zero
+or ignores an <TT>FL_KEYBOARD</TT> event then FLTK tries sending this
+event to every widget it can, until one of them returns non-zero. <TT>
+FL_SHORTCUT</TT> is first sent to the <TT>belowmouse()</TT> widget,
+then its parents and siblings, and eventually to every widget in the
+window, trying to find an object that returns non-zero. FLTK tries
+really hard to not to ignore any keystrokes!
+<P>You can also make &quot;global&quot; shortcuts by using <A href=osissues.html#add_handler>
+<TT>Fl::add_handler()</TT></A>. A global shortcut will work no matter
+what windows are displayed or which one has the focus. </P>
<H2>Widget Events</H2>
-
-<h3>FL_DEACTIVATE</h3>
-
-This widget is no longer active, due to <a
-href="#Fl_Widget.deactivate"><tt>deactivate()</tt></a> being called on
-it or one of its parents. <tt>active()</tt> may still be true after this, the
-widget is only active if <tt>active()</tt> is true on it and all its parents
-(use <tt>active_r()</tt> to check this).
-
-<h3>FL_ACTIVATE</h3>
-
-This widget is now active, due to <a
-href="#Fl_Widget.activate"><tt>activate()</tt></a> being called on it
-or one of its parents.
-
-<h3>FL_HIDE</h3>
-
-This widget is no longer visible, due to <a
-href="#Fl_Widget.hide><tt>hide()</tt></a> being called on it or one of its
+<H3>FL_DEACTIVATE</H3>
+ This widget is no longer active, due to <A href=Fl_Widget.html#Fl_Widget.deactivate>
+<TT>deactivate()</TT></A> being called on it or one of its parents. <TT>
+active()</TT> may still be true after this, the widget is only active
+if <TT>active()</TT> is true on it and all its parents (use <TT>
+active_r()</TT> to check this).
+<H3>FL_ACTIVATE</H3>
+ This widget is now active, due to <A href=Fl_Widget.html#Fl_Widget.activate>
+<TT>activate()</TT></A> being called on it or one of its parents.
+<H3>FL_HIDE</H3>
+ This widget is no longer visible, due to <A #Fl_Widget.show" href="#Fl_Widget.hide><tt>hide()</tt></a> being called on it or one of its
parents, or due to a parent window being minimized. <tt>visible()</tt>
may still be true after this, but the widget is visible only if
<tt>visible()</tt> is true for it and all its parents (use
@@ -142,84 +99,71 @@ may still be true after this, but the widget is visible only if
<h3>FL_SHOW</h3>
This widget is visible again, due to <a
-href="#Fl_Widget.show"><tt>show()</tt></a> being called on it or one of
-its parents, or due to a parent window being restored. <i>Child
-<tt>Fl_Window</tt>s respond to this by actually creating the window if not
-done already, so if you subclass a window, be sure to pass <tt>FL_SHOW</tt> to
-the base class <tt>handle()</tt> method!</i>
-
+href=">
+<TT>show()</TT></A> being called on it or one of its parents, or due to
+a parent window being restored. <I>Child <TT>Fl_Window</TT>s respond to
+this by actually creating the window if not done already, so if you
+subclass a window, be sure to pass <TT>FL_SHOW</TT> to the base class <TT>
+handle()</TT> method!</I>
<H2>Clipboard Events</H2>
-
-<h3>FL_PASTE</h3>
-
-You should get this event some time after you call <a
-href="#paste"><tt>Fl::paste()</tt></a>. The contents of <a
-href="#event_text"><tt>Fl::event_text()</tt></a> is the text to insert
-and the number of characters is in <a
-href="#event_length"><tt>Fl::event_length()</tt></a>.
-
-<h3>FL_SELECTIONCLEAR</h3>
-
-The <a href="#selection_owner">Fl::selection_owner()</a> will get this
-event before the selection is moved to another widget. This indicates
-that some other widget or program has claimed the selection.
-
-<h2><a name="event_xxx">Fl::event_*() methods</a></h2>
-
-FLTK keeps the information about the most recent event in static
-storage. This information is good until the next event is processed.
-Thus it is valid inside <tt>handle()</tt> and <tt>callback()</tt> methods.
-
-<p>These are all trivial inline functions and thus very fast and
-small:
-
-<ul>
- <li><a name="event_button">Fl::event_button</a>
- <li><a name="event_clicks">Fl::event_clicks</a>
- <li><a name="event_inside">Fl::event_inside</a>
- <li><a name="event_is_click">Fl::event_is_click</a>
- <li><a name="event_key">Fl::event_key</a>
- <li><a name="event_length">Fl::event_length</a>
- <li><a name="event_state">Fl::event_state</a>
- <li><a name="event_text">Fl::event_text</a>
- <li><a name="event_x">Fl::event_x</a>
- <li><a name="event_x_root">Fl::event_x_root</a>
- <li><a name="event_y">Fl::event_y</a>
- <li><a name="event_y_root">Fl::event_y_root</a>
- <li><a name="get_key">Fl::get_key</a>
- <li><a name="get_mouse">Fl::get_mouse</a>
- <li><a name="test_shortcut">Fl::test_shortcut</a>
-</ul>
-
-<h2><a name="propagation">Event Propagation</a></h2>
-
-FLTK follows very simple and unchangeable rules for sending events. The
-major innovation is that widgets can indicate (by returning 0 from the
-<tt>handle()</tt> method) that they are not interested in an event, and
-FLTK can then send that event elsewhere. This eliminates the need for
-"interests" (event masks or tables), and this is probably the main
-reason FLTK is much smaller than other toolkits.
-
-<p>Most events are sent directly to the <tt>handle()</tt> method of the
-<tt>Fl_Window</tt> that the window system says they belong to. The
-window (actually the <tt>Fl_Group</tt> that <tt>Fl_Window</tt> is a
-subclass of) is responsible for sending the events on to any child
-widgets. To make the <tt>Fl_Group</tt> code somewhat easier, FLTK
-sends some events (<tt>FL_DRAG</tt>, <tt>FL_RELEASE</tt>,
-<tt>FL_KEYBOARD</tt>, <tt>FL_SHORTCUT</tt>, <tt>FL_UNFOCUS</tt>, and
-<tt>FL_LEAVE</tt>) directly to leaf widgets. These procedures control
-those leaf widgets:
-
-<ul>
- <li><a href="#add_handler">Fl::add_handler</a>
- <li><a href="#belowmouse">Fl::belowmouse</a>
- <li><a href="#focus">Fl::focus</a>
- <li><a href="#grab">Fl::grab</a>
- <li><a href="#modal">Fl::modal</a>
- <li><a href="#pushed">Fl::pushed</a>
- <li><a href="#release">Fl::release</a>
- <li><a href="#Fl_Widget.take_focus">Fl_Widget::take_focus</a>
-</ul>
-
-</BODY>
-</HTML>
+<H3>FL_PASTE</H3>
+ You should get this event some time after you call <A href=functions.html#paste>
+<TT>Fl::paste()</TT></A>. The contents of <A href=functions.html#event_text>
+<TT>Fl::event_text()</TT></A> is the text to insert and the number of
+characters is in <A href=functions.html#event_length><TT>
+Fl::event_length()</TT></A>.
+<H3>FL_SELECTIONCLEAR</H3>
+ The <A href=functions.html#selection_owner>Fl::selection_owner()</A>
+ will get this event before the selection is moved to another widget.
+ This indicates that some other widget or program has claimed the
+selection.
+<H2><A name=event_xxx>Fl::event_*() methods</A></H2>
+ FLTK keeps the information about the most recent event in static
+storage. This information is good until the next event is processed.
+Thus it is valid inside <TT>handle()</TT> and <TT>callback()</TT>
+ methods.
+<P>These are all trivial inline functions and thus very fast and small: </P>
+<UL>
+<LI><A name=event_button>Fl::event_button</A></LI>
+<LI><A name=event_clicks>Fl::event_clicks</A></LI>
+<LI><A name=event_inside>Fl::event_inside</A></LI>
+<LI><A name=event_is_click>Fl::event_is_click</A></LI>
+<LI><A name=event_key>Fl::event_key</A></LI>
+<LI><A name=event_length>Fl::event_length</A></LI>
+<LI><A name=event_state>Fl::event_state</A></LI>
+<LI><A name=event_text>Fl::event_text</A></LI>
+<LI><A name=event_x>Fl::event_x</A></LI>
+<LI><A name=event_x_root>Fl::event_x_root</A></LI>
+<LI><A name=event_y>Fl::event_y</A></LI>
+<LI><A name=event_y_root>Fl::event_y_root</A></LI>
+<LI><A name=get_key>Fl::get_key</A></LI>
+<LI><A name=get_mouse>Fl::get_mouse</A></LI>
+<LI><A name=test_shortcut>Fl::test_shortcut</A></LI>
+</UL>
+<H2><A name=propagation>Event Propagation</A></H2>
+ FLTK follows very simple and unchangeable rules for sending events.
+The major innovation is that widgets can indicate (by returning 0 from
+the <TT>handle()</TT> method) that they are not interested in an event,
+and FLTK can then send that event elsewhere. This eliminates the need
+for &quot;interests&quot; (event masks or tables), and this is probably the main
+reason FLTK is much smaller than other toolkits.
+<P>Most events are sent directly to the <TT>handle()</TT> method of the <TT>
+Fl_Window</TT> that the window system says they belong to. The window
+(actually the <TT>Fl_Group</TT> that <TT>Fl_Window</TT> is a subclass
+of) is responsible for sending the events on to any child widgets. To
+make the <TT>Fl_Group</TT> code somewhat easier, FLTK sends some events
+(<TT>FL_DRAG</TT>, <TT>FL_RELEASE</TT>, <TT>FL_KEYBOARD</TT>, <TT>
+FL_SHORTCUT</TT>, <TT>FL_UNFOCUS</TT>, and <TT>FL_LEAVE</TT>) directly
+to leaf widgets. These procedures control those leaf widgets: </P>
+<UL>
+<LI><A href=osissues.html#add_handler>Fl::add_handler</A></LI>
+<LI><A href=functions.html#belowmouse>Fl::belowmouse</A></LI>
+<LI><A href=functions.html#focus>Fl::focus</A></LI>
+<LI><A href=functions.html#grab>Fl::grab</A></LI>
+<LI><A href=functions.html#modal>Fl::modal</A></LI>
+<LI><A href=functions.html#pushed>Fl::pushed</A></LI>
+<LI><A href=functions.html#release>Fl::release</A></LI>
+<LI><A href=Fl_Widget.html#Fl_Widget.take_focus>Fl_Widget::take_focus</A>
+</LI>
+</UL>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/fluid.html b/documentation/fluid.html
index c54a8c3e0..fc6519cbd 100644
--- a/documentation/fluid.html
+++ b/documentation/fluid.html
@@ -1,151 +1,104 @@
-<HTML>
-<BODY>
-
-<H1 ALIGN=RIGHT><A NAME="FLUID">8 - Programming with FLUID</A></H1>
-
-This chapter shows how to use the Fast Light User-Interface Designer ("FLUID") to create
-your GUIs.
-
+<HTML><BODY>
+<H1 ALIGN=RIGHT><A NAME=FLUID>8 - Programming with FLUID</A></H1>
+ This chapter shows how to use the Fast Light User-Interface Designer
+(&quot;FLUID&quot;) to create your GUIs.
<H2>What is FLUID?</H2>
-
-The Fast Light User Interface Designer, or "FLUID", is a graphical
-editor that is used to produce FLTK source code.
-
-<p>FLUID edits and saves its state in ".fl" files. These files are
-text, and you can (with care) edit them in a text editor, perhaps to
-get some special effects.
-
-<p>FLUID can "compile" the .fl file into a .cxx and a .h file. The .cxx
-file defines all the objects from the .fl file and the .h file
-declares all the global ones.
-
-<p>A simple program can be made by putting all your code (including a
-<tt>main()</tt> function) into the .fl file and thus making the .cxx
-file a single source file to compile. Most programs are more complex
-than this, so you write other .cxx files that call the FLUID
-functions. These .cxx files must <tt>#include</tt> the .h file or
-they can <tt>#include</tt> the .cxx file so it still appears to be a single
-source file.
-
-<center><img src=fluid-org.gif></center>
-
-<p>Normally the FLUID file defines one or more "functions", which
-output C++ functions. Each function defines a one or more FLTK
-windows, and all the widgets that go inside those windows.
-
-<p>Widgets created by FLUID are either "named", "complex named" or
-"unnamed". A named widget has a legal C++ variable identifier as its
-name (i.e. only alphanumeric and underscore). In this case FLUID
-defines a global variable or class member that will point at the widget
-after the function defining it is called. A "complex named" object has
-punctuation such as '.' or '->' or any other symbols in its name. In
-this case FLUID assigns a pointer to the widget to the name, but does
-not attempt to declare it. This can be used to get the widgets into
-structures. An "unnamed" widget has a blank name and no pointer to
-them is stored.
-
-<p>Widgets may either call a named callback function that you write in
-another source file, or you can supply a small piece of C++ source and
-FLUID will write a private callback function into the .cxx file.
-
-<h2>A Short Tutorial</h2>
-
-<ol>
-
- <li>Type "FLUID&"
-
- <li>Pick "New/code/function" off the menu.
-
- <li>Hit Tab, Delete to delete the function name and hit OK. This is
- how you get FLUID to output a "main()" function. The text "main()"
- with a triangle next to it should appear highlighted in the main
- window.
-
- <li>Pick "New/group/Window" off the menu.
-
- <li>Move the new window and resize it to the size you want.
-
- <li>Pick "New/buttons/Button" off the menu.
-
- <li>Hit the "OK" button to dismiss the panel that appears.
-
- <li>In the window you created, try moving the button by dragging it
- around. Notice that it "snaps" to fixed locations. If you want to
- drag it smoothly, hold down Alt. You can also change the size of the
- steps with Edit/Preferences.
-
- <li>Try resizing the widget by dragging the edges and corners.
-
- <li>Type Alt+c to copy the widget.
-
- <li>Type Alt+v to paste a copy into the window.
-
- <li>Type Alt+v several times.
-
- <li>Drag the widgets and resize them so they don't overlap. Notice
- that you have to click a widget to pick it first, then drag it.
-
- <li>Try selecting several widgets by dragging a box around them. Check
- what happens when you move them, or when you drag an edge to resize
- them.
-
- <li>You can also use Shift+click to toggle widgets on and off.
-
- <li>You can also select widgets by clicking on them in the list in the
- main window, try that.
-
- <li>Double-click one of the widgets. You will get a control panel.
-
- <li>Try changing the "label". Try changing other items near the top of
- the panel. To see any changes to the box type clearer, type "Alt+o"
- to make the red overlay disappear.
-
- <li>Type "#include &lt;stdlib.h>" into the first line of "extra code:".
-
- <li>Type "exit(0);" into the "callback:".
-
- <li>Hit OK.
-
- <li>Pick "File/Save As" off the menu.
-
- <li>Type "test.fl" into the file chooser and hit return.
-
- <li>Pick "File/Write Code" off the menu, hit OK on the confirmation panel.
-
- <li>Go back to your terminal window. Type "more test.cxx" and "more
- test.h" and you can see the code it made. Also try "more test.fl" to
- see how FLUID saves its data.
-
- <li>Type "make test" (you may have to add libaries to your Makefile).
-
- <li>Type "./test" to run your program.
-
- <li>Try the buttons. The one you put the code into will exit the
- program.
-
- <li>Type "Alt+Q" to exit FLUID.
-
- <li>Ok, now try to make a real program.
-
-</ol>
-
-<h2>Running FLUID Under UNIX</h2>
-
-To run FLUID under UNIX, type:
-
-<ul><pre>
-fluid <i>filename.fl</i> &
-</pre></ul>
-
-to edit the .fl file <i>filename.fl</i>. If the file does not exist
-you will get an error pop-up, but if you dismiss it you will be editing
-a blank file of that name. You can run FLUID without any name, in
-which case you will be editing an unnamed blank setup (but you can use
-save-as to write it to a file).
-
-<p>You can provide any of the standard FLTK switches before the name:
-
-<ul><pre>
+ The Fast Light User Interface Designer, or &quot;FLUID&quot;, is a graphical
+editor that is used to produce FLTK source code.
+<P>FLUID edits and saves its state in &quot;.fl&quot; files. These files are
+text, and you can (with care) edit them in a text editor, perhaps to
+get some special effects. </P>
+<P>FLUID can &quot;compile&quot; the .fl file into a .cxx and a .h file. The
+.cxx file defines all the objects from the .fl file and the .h file
+declares all the global ones. </P>
+<P>A simple program can be made by putting all your code (including a <TT>
+main()</TT> function) into the .fl file and thus making the .cxx file a
+single source file to compile. Most programs are more complex than
+this, so you write other .cxx files that call the FLUID functions.
+ These .cxx files must <TT>#include</TT> the .h file or they can <TT>
+#include</TT> the .cxx file so it still appears to be a single source
+file.
+<CENTER><IMG src=./fluid-org.gif></CENTER>
+</P>
+<P>Normally the FLUID file defines one or more &quot;functions&quot;, which
+output C++ functions. Each function defines a one or more FLTK
+windows, and all the widgets that go inside those windows. </P>
+<P>Widgets created by FLUID are either &quot;named&quot;, &quot;complex named&quot; or
+&quot;unnamed&quot;. A named widget has a legal C++ variable identifier as its
+name (i.e. only alphanumeric and underscore). In this case FLUID
+defines a global variable or class member that will point at the widget
+after the function defining it is called. A &quot;complex named&quot; object has
+punctuation such as '.' or '-&gt;' or any other symbols in its name. In
+this case FLUID assigns a pointer to the widget to the name, but does
+not attempt to declare it. This can be used to get the widgets into
+structures. An &quot;unnamed&quot; widget has a blank name and no pointer to
+them is stored. </P>
+<P>Widgets may either call a named callback function that you write in
+another source file, or you can supply a small piece of C++ source and
+FLUID will write a private callback function into the .cxx file. </P>
+<H2>A Short Tutorial</H2>
+<OL>
+<LI>Type &quot;FLUID&quot; </LI>
+<LI>Pick &quot;New/code/function&quot; off the menu. </LI>
+<LI>Hit Tab, Delete to delete the function name and hit OK. This is
+ how you get FLUID to output a &quot;main()&quot; function. The text &quot;main()&quot;
+ with a triangle next to it should appear highlighted in the main
+ window. </LI>
+<LI>Pick &quot;New/group/Window&quot; off the menu. </LI>
+<LI>Move the new window and resize it to the size you want. </LI>
+<LI>Pick &quot;New/buttons/Button&quot; off the menu. </LI>
+<LI>Hit the &quot;OK&quot; button to dismiss the panel that appears. </LI>
+<LI>In the window you created, try moving the button by dragging it
+ around. Notice that it &quot;snaps&quot; to fixed locations. If you want to
+ drag it smoothly, hold down Alt. You can also change the size of the
+ steps with Edit/Preferences. </LI>
+<LI>Try resizing the widget by dragging the edges and corners. </LI>
+<LI>Type Alt+c to copy the widget. </LI>
+<LI>Type Alt+v to paste a copy into the window. </LI>
+<LI>Type Alt+v several times. </LI>
+<LI>Drag the widgets and resize them so they don't overlap. Notice
+ that you have to click a widget to pick it first, then drag it. </LI>
+<LI>Try selecting several widgets by dragging a box around them. Check
+ what happens when you move them, or when you drag an edge to resize
+ them. </LI>
+<LI>You can also use Shift+click to toggle widgets on and off. </LI>
+<LI>You can also select widgets by clicking on them in the list in the
+ main window, try that. </LI>
+<LI>Double-click one of the widgets. You will get a control panel. </LI>
+<LI>Try changing the &quot;label&quot;. Try changing other items near the top of
+ the panel. To see any changes to the box type clearer, type &quot;Alt+o&quot;
+ to make the red overlay disappear. </LI>
+<LI>Type &quot;#include &lt;stdlib.h&gt;&quot; into the first line of &quot;extra code:&quot;. </LI>
+<LI>Type &quot;exit(0);&quot; into the &quot;callback:&quot;. </LI>
+<LI>Hit OK. </LI>
+<LI>Pick &quot;File/Save As&quot; off the menu. </LI>
+<LI>Type &quot;test.fl&quot; into the file chooser and hit return. </LI>
+<LI>Pick &quot;File/Write Code&quot; off the menu, hit OK on the confirmation
+panel. </LI>
+<LI>Go back to your terminal window. Type &quot;more test.cxx&quot; and &quot;more
+ test.h&quot; and you can see the code it made. Also try &quot;more test.fl&quot; to
+ see how FLUID saves its data. </LI>
+<LI>Type &quot;make test&quot; (you may have to add libaries to your Makefile). </LI>
+<LI>Type &quot;./test&quot; to run your program. </LI>
+<LI>Try the buttons. The one you put the code into will exit the
+ program. </LI>
+<LI>Type &quot;Alt+Q&quot; to exit FLUID. </LI>
+<LI>Ok, now try to make a real program. </LI>
+</OL>
+<H2>Running FLUID Under UNIX</H2>
+ To run FLUID under UNIX, type:
+<UL>
+<PRE>
+fluid <I>filename.fl</I> </PRE>
+</UL>
+ to edit the .fl file <I>filename.fl</I>. If the file does not exist
+you will get an error pop-up, but if you dismiss it you will be editing
+a blank file of that name. You can run FLUID without any name, in
+which case you will be editing an unnamed blank setup (but you can use
+save-as to write it to a file).
+<P>You can provide any of the standard FLTK switches before the name: </P>
+<UL>
+<PRE>
-display host:n.n
-geometry WxH+X+Y
-title windowtitle
@@ -154,696 +107,495 @@ save-as to write it to a file).
-fg color
-bg color
-bg2 color
-</pre></ul>
-
-Changing the colors may be useful to see what your interface will
-look at if the user calls it with the same switches.
-
-<p>In the current version, if you don't go into the background (with
-'&') then you will be able to abort FLUID by typing ^C on the terminal.
-It will exit immediately, losing any changes.
-
-<h2>Running FLUID Under Microsoft Windows</h2>
-
-To run FLUID under windows, double-click on the <i>fluid.exe</i> file.
-You can also run FLUID from the </i>Command Prompt</i> window (FLUID
-always runs in the background).
-
-<h2>Compiling .fl files</h2>
-
-FLUID can also be called as a command-line "compiler" to create the
-.cxx and .h file from a .fl file. To do this type:
-
-<ul><pre>
- FLUID -c <i>filename.fl</i>
-</pre></ul>
-
-This will read the .fl file and write <i>filename.cxx</i> and
-<i>filename.h</i>. The directory will be stripped, so they are written to
-the current directory always. If there are any errors
-reading or writing the files it will print the error and exit with a
-non-zero code. In a makefile you can use a line like this:
-work:
-
-<ul><pre>
+</PRE>
+</UL>
+ Changing the colors may be useful to see what your interface will look
+at if the user calls it with the same switches.
+<P>In the current version, if you don't go into the background (with
+'then you will be able to abort FLUID by typing ^C on the terminal. It
+will exit immediately, losing any changes. </P>
+<H2>Running FLUID Under Microsoft Windows</H2>
+ To run FLUID under windows, double-click on the <I>fluid.exe</I> file.
+You can also run FLUID from the Command Prompt window (FLUID always
+runs in the background).
+<H2>Compiling .fl files</H2>
+ FLUID can also be called as a command-line &quot;compiler&quot; to create the
+.cxx and .h file from a .fl file. To do this type:
+<UL>
+<PRE>
+ FLUID -c <I>filename.fl</I>
+</PRE>
+</UL>
+ This will read the .fl file and write <I>filename.cxx</I> and <I>
+filename.h</I>. The directory will be stripped, so they are written to
+the current directory always. If there are any errors reading or
+writing the files it will print the error and exit with a non-zero
+code. In a makefile you can use a line like this: work:
+<UL>
+<PRE>
my_panels.h my_panels.cxx: my_panels.fl
fluid -c my_panels.fl
-</pre></ul>
-
-Some versions of make will accept rules like this to allow all .fl
-files found to be compiled:
-
-<ul><pre>
+</PRE>
+</UL>
+ Some versions of make will accept rules like this to allow all .fl
+files found to be compiled:
+<UL>
+<PRE>
.SUFFIXES: .fl .cxx .h
.fl.h .fl.cxx:
fluid -c $&lt;
-</pre></ul>
-
-<h2>The Widget Browser</h2>
-
-<table cellpadding=0 cellspacing=0>
-<tr>
-<td>
-
-The main window shows a menu bar and a scrolling browser of all the
-defined widgets. The name of the .fl file being edited is shown in
-the window title.
-
-<p>The widgets are stored in a hierarchy. You can open and close a
-level by clicking the "triangle" at the left of a widget. This
-widget is the <i>parent</i>, and all the widgets listed below it are its
-<i>children</i>. There can be zero children.
-
-<p>The top level of the hierarchy is <i>functions</i>. Each of these
-will produce a single C++ public function in the output .cxx file.
-Calling the function will create all of its child windows.
-
-<p>The second level of the hierarchy is <i>windows</i>. Each of these
-produces an instance of class Fl_Window.
-
-<p>Below that are either <i>widgets</i> (subclasses of Fl_Widget) or
-<i>groups</i> of widgets (including other groups). Plain groups are
-for layout, navigation, and resize purposes. <i>Tab groups</i>
-provide the well-known file-card tab interface.
-
-<p>Widgets are shown in the browser as either their <i>name</i> (such
-as "main_panel" in the example), or if <i>unnamed</i> as their
-<i>type</i> and <i>label</i> (such as "Button "the green"").
-
-</td>
-<td><img src="fluid_main.gif" width=245></td>
-</tr>
-</table>
-
-You <i>select</i> widgets by clicking on their names, which
-highlights them (you can also select widgets from any displayed
-window). You can select many widgets by dragging the mouse across
-them, or by using shift+click to toggle them on and off. To select no
-widgets, click in the blank area under the last widget. Notice that
-hidden children may be selected and there is no visual indication of
-this.
-
-<p>You <i>open</i> widgets by double clicking them, or (to open several
-widgets you have picked) by typing the F1 key. This will bring up a
-control panel or window from which you can change the widget.
-
-<h2>Menu Items</h2>
-
-<p>The menu bar at the top is duplicated as a pop-up menu on any
-displayed window. The shortcuts for all the menu items work in any
-window. The menu items are:
-
-<h3>File/Open... (Alt+Shift+O)</h3>
-
-Discard the current editing session and read in a different .fl file.
-You are asked for confirmation if you have changed the current data.
-
-<p>FLUID can also read .fd files produced by the Forms and XForms
-"fdesign" programs. It is best to read them with Merge. FLUID does not
-understand everything in a .fd file, and will print a warning message
-on the controlling terminal for all data it does not understand. You
-will probably need to edit the resulting setup to fix these errors.
-Be careful not to save the file without changing the name, as FLUID
-will write over the .fd file with its own format, which fdesign
-cannot read!
-
+</PRE>
+</UL>
+<H2>The Widget Browser</H2>
+<TABLE cellpadding=0 cellspacing=0>
+<TR><TD>The main window shows a menu bar and a scrolling browser of all
+the defined widgets. The name of the .fl file being edited is shown in
+the window title.
+<P>The widgets are stored in a hierarchy. You can open and close a
+level by clicking the &quot;triangle&quot; at the left of a widget. This widget
+is the <I>parent</I>, and all the widgets listed below it are its <I>
+children</I>. There can be zero children. </P>
+<P>The top level of the hierarchy is <I>functions</I>. Each of these
+will produce a single C++ public function in the output .cxx file.
+Calling the function will create all of its child windows. </P>
+<P>The second level of the hierarchy is <I>windows</I>. Each of these
+produces an instance of class Fl_Window. </P>
+<P>Below that are either <I>widgets</I> (subclasses of Fl_Widget) or <I>
+groups</I> of widgets (including other groups). Plain groups are for
+layout, navigation, and resize purposes. <I>Tab groups</I> provide the
+well-known file-card tab interface. </P>
+<P>Widgets are shown in the browser as either their <I>name</I> (such
+as &quot;main_panel&quot; in the example), or if <I>unnamed</I> as their <I>type</I>
+ and <I>label</I> (such as &quot;Button &quot;the green&quot;&quot;). </P>
+</TD><TD><IMG src=./fluid_main.gif width=245></TD></TR>
+</TABLE>
+ You <I>select</I> widgets by clicking on their names, which highlights
+them (you can also select widgets from any displayed window). You can
+select many widgets by dragging the mouse across them, or by using
+shift+click to toggle them on and off. To select no widgets, click in
+the blank area under the last widget. Notice that hidden children may
+be selected and there is no visual indication of this.
+<P>You <I>open</I> widgets by double clicking them, or (to open several
+widgets you have picked) by typing the F1 key. This will bring up a
+control panel or window from which you can change the widget. </P>
+<H2>Menu Items</H2>
+<P>The menu bar at the top is duplicated as a pop-up menu on any
+displayed window. The shortcuts for all the menu items work in any
+window. The menu items are: </P>
+<H3>File/Open... (Alt+Shift+O)</H3>
+ Discard the current editing session and read in a different .fl file.
+You are asked for confirmation if you have changed the current data.
+<P>FLUID can also read .fd files produced by the Forms and XForms
+&quot;fdesign&quot; programs. It is best to read them with Merge. FLUID does
+not understand everything in a .fd file, and will print a warning
+message on the controlling terminal for all data it does not
+understand. You will probably need to edit the resulting setup to fix
+these errors. Be careful not to save the file without changing the
+name, as FLUID will write over the .fd file with its own format, which
+fdesign cannot read! </P>
<H3>File/Save (Alt+s)</H3>
-
-Write the current data to the .fl file. If the file is unnamed
-(because FLUID was started with no name) then ask for a file name.
-
+ Write the current data to the .fl file. If the file is unnamed
+(because FLUID was started with no name) then ask for a file name.
<H3>File/Save As...(Alt+Shift+S)</H3>
-
-Ask for a new name to save the file as, and save it.
-
+ Ask for a new name to save the file as, and save it.
<H3>File/Merge... (Alt+i)</H3>
-
-Insert the contents of another .fl file, without changing the name of
-the current .fl file. All the functions (even if they have the same
-names as the current ones) are added, you will have to use cut/paste
-to put the widgets where you want.
-
+ Insert the contents of another .fl file, without changing the name of
+the current .fl file. All the functions (even if they have the same
+names as the current ones) are added, you will have to use cut/paste to
+put the widgets where you want.
<H3>File/Write code (Alt+Shift+C)</H3>
-
-"Compiles" the data into a .cxx and .h file. These are exactly the same
-as the files you get when you run FLUID with the -c switch.
-
-<p>The output file names are the same as the .fl file, with the
-leading directory and trailing ".fl" stripped, and ".h" or ".cxx"
-appended. Currently there is no way to override this.
-
+ &quot;Compiles&quot; the data into a .cxx and .h file. These are exactly the
+same as the files you get when you run FLUID with the -c switch.
+<P>The output file names are the same as the .fl file, with the leading
+directory and trailing &quot;.fl&quot; stripped, and &quot;.h&quot; or &quot;.cxx&quot; appended.
+ Currently there is no way to override this. </P>
<H3>File/Quit (Alt+q)</H3>
-
-Exit FLUID. You are asked for confirmation if you have changed the
-current data.
-
+ Exit FLUID. You are asked for confirmation if you have changed the
+current data.
<H3>Edit/Undo (Alt+z)</H3>
-
-Don't you wish... This isn't implemented yet. You should do save
-often so that any mistakes you make don't irretrivably destroy your
-data.
-
+ Don't you wish... This isn't implemented yet. You should do save
+often so that any mistakes you make don't irretrivably destroy your
+data.
<H3>Edit/Cut (Alt+x)</H3>
-
-Delete the selected widgets and all their children. These are saved
-to a "clipboard" file (/usr/tmp/cut_buffer.fl) and can be pasted back
-into this FLUID or any other one.
-
+ Delete the selected widgets and all their children. These are saved
+to a &quot;clipboard&quot; file (/usr/tmp/cut_buffer.fl) and can be pasted back
+into this FLUID or any other one.
<H3>Edit/Copy (Alt+c)</H3>
-
-Copy the selected widgets and all their children to the "clipboard" file.
-
+ Copy the selected widgets and all their children to the &quot;clipboard&quot;
+file.
<H3>Edit/Paste (Alt+c)</H3>
-
-Paste in the widgets in the clipboard file.
-
-<p>If the widget is a window, it is added to whatever function is
-selected, or contains the current selection.
-
-<p>If the widget is a normal widget, it is added to whatever window or
-group is selected. If none is, it is added to the window or group
-that is the parent of the current selection.
-
-<p>To avoid confusion, it is best to select exactly one widget before
-doing a paste.
-
-<p>Cut/paste is the only way to change the parent of a widget.
-
+ Paste in the widgets in the clipboard file.
+<P>If the widget is a window, it is added to whatever function is
+selected, or contains the current selection. </P>
+<P>If the widget is a normal widget, it is added to whatever window or
+group is selected. If none is, it is added to the window or group that
+is the parent of the current selection. </P>
+<P>To avoid confusion, it is best to select exactly one widget before
+doing a paste. </P>
+<P>Cut/paste is the only way to change the parent of a widget. </P>
<H3>Edit/Select All (Alt+a)</H3>
-
-Select all widgets in the same group as the current selection.
-
-<p>If they are all selected already then this selects all widgets in
-that group's parent. Repeatedly typing Alt+a will select larger and
-larger groups of widgets until everything is selected.
-
+ Select all widgets in the same group as the current selection.
+<P>If they are all selected already then this selects all widgets in
+that group's parent. Repeatedly typing Alt+a will select larger and
+larger groups of widgets until everything is selected. </P>
<H3>Edit/Open... (F1 or double click)</H3>
-
-If the current widget is a window and it is not displayed, display it.
-Otherwise open a control panel for the most recent (and possibly all)
-selected widgets.
-
+ If the current widget is a window and it is not displayed, display it.
+Otherwise open a control panel for the most recent (and possibly all)
+selected widgets.
<H3>Edit/Sort</H3>
-
-All the selected widgets are sorted into left to right, top to bottom
-order. You need to do this to make navigation keys in FLTK work
-correctly. You may then fine-tune the sorting with "Earlier" and
-"Later". This does not affect the positions of windows or functions.
-
+ All the selected widgets are sorted into left to right, top to bottom
+order. You need to do this to make navigation keys in FLTK work
+correctly. You may then fine-tune the sorting with &quot;Earlier&quot; and
+&quot;Later&quot;. This does not affect the positions of windows or functions.
<H3>Edit/Earlier (F2)</H3>
-
-All the selected widgets are moved one earlier in order amoung the
-children of their parent (if possible). This will affect navigation
-order, and if the widgets overlap it will affect how they draw, as the
-later widget is drawn on top of the earlier one. You can also use
-this to reorder functions and windows within functions.
-
+ All the selected widgets are moved one earlier in order amoung the
+children of their parent (if possible). This will affect navigation
+order, and if the widgets overlap it will affect how they draw, as the
+later widget is drawn on top of the earlier one. You can also use this
+to reorder functions and windows within functions.
<H3>Edit/Later (F3)</H3>
-
-All the selected widgets are moved one later in order amoung the
-children of their parent (if possible).
-
+ All the selected widgets are moved one later in order amoung the
+children of their parent (if possible).
<H3>Edit/Group (F7)</H3>
-
-Create a new Fl_Group and make all the currently selected widgets be
-children of it.
-
+ Create a new Fl_Group and make all the currently selected widgets be
+children of it.
<H3>Edit/Ungroup (F8)</H3>
-
-If all the children of a group are selected, delete that group and
-make them all be children of its parent.
-
+ If all the children of a group are selected, delete that group and
+make them all be children of its parent.
<H3>Edit/Overlays on/off (Alt+o)</H3>
-
-Toggle the display of the red overlays off, without changing the
-selection. This makes it easier to see box borders and how the layout
-looks. The overlays will be forced back on if you change the selection.
-
+ Toggle the display of the red overlays off, without changing the
+selection. This makes it easier to see box borders and how the layout
+looks. The overlays will be forced back on if you change the
+selection.
<H3>Edit/Preferences (Alt+p)</H3>
-
-Currently the only preferences are for the "alignment grid" that all
-widgets snap to when you move them and resize them, and for the "snap"
-which is how far a widget has to be dragged from its original
-position to actually change.
-
+ Currently the only preferences are for the &quot;alignment grid&quot; that all
+widgets snap to when you move them and resize them, and for the &quot;snap&quot;
+which is how far a widget has to be dragged from its original position
+to actually change.
<H3>New/code/Function</H3>
-
-Create a new C function. You will be asked for a name for the
-function. This name should be a legal C++ function template, without
-the return type. You can pass arguments, they can be referred to by
-code you type into the individual widgets.
-
-<p>If the function contains any unnamed windows, it will be declared
-as returning an Fl_Window*. The unnamed window will be returned from
-it (more than one unnamed window is useless). If the function
-contains only named windows it will be declared as returning void.
-
-<p>It is possible to make the .cxx output be a self-contained program
-that can be compiled and executed. This is done by deleting the
-function name, in which case "main(argc,argv)" is used. The function
-will call show() on all the windows it creates and then call
-Fl::run(). This can be used to test resize behavior or other parts of
-the user interface. I'm not sure if it is possible to create really
-useful programs using just FLUID.
-
-<p>You can change the function name by double clicking the function.
-
+ Create a new C function. You will be asked for a name for the
+function. This name should be a legal C++ function template, without
+the return type. You can pass arguments, they can be referred to by
+code you type into the individual widgets.
+<P>If the function contains any unnamed windows, it will be declared as
+returning an Fl_Window*. The unnamed window will be returned from it
+(more than one unnamed window is useless). If the function contains
+only named windows it will be declared as returning void. </P>
+<P>It is possible to make the .cxx output be a self-contained program
+that can be compiled and executed. This is done by deleting the
+function name, in which case &quot;main(argc,argv)&quot; is used. The function
+will call show() on all the windows it creates and then call Fl::run().
+ This can be used to test resize behavior or other parts of the user
+interface. I'm not sure if it is possible to create really useful
+programs using just FLUID. </P>
+<P>You can change the function name by double clicking the function. </P>
<H3>New/Window</H3>
-
-Create a new Fl_Window. It is added to the currently selected
-function, or to the function containing the currently selected item.
-The window will appear, sized to 100x100. You will want to resize it
-to whatever size you require.
-
-<p>You also get the window's control panel, which is almost exactly
-the same as any other Fl_Widget, and is described in the next chapter.
-
+ Create a new Fl_Window. It is added to the currently selected
+function, or to the function containing the currently selected item.
+The window will appear, sized to 100x100. You will want to resize it
+to whatever size you require.
+<P>You also get the window's control panel, which is almost exactly the
+same as any other Fl_Widget, and is described in the next chapter. </P>
<H3>New/...</H3>
-
-All other items on the New menu are subclasses of Fl_Widget. Creating
-them will add them to the currently selected group or window, or the
-group or window containing the currently selected widget. The initial
-dimensions and position are chosen by copying the current widget, if
-possible.
-
-<p>When you create the widget you will get the widget's control panel,
-described in the next chapter.
-
+ All other items on the New menu are subclasses of Fl_Widget. Creating
+them will add them to the currently selected group or window, or the
+group or window containing the currently selected widget. The initial
+dimensions and position are chosen by copying the current widget, if
+possible.
+<P>When you create the widget you will get the widget's control panel,
+described in the next chapter. </P>
<H3>Help/About FLUID</H3>
-
-Pops up a panel showing the version of FLUID.
-
+ Pops up a panel showing the version of FLUID.
<H3>Help/Manual</H3>
-
-Not yet implemented. Use a HTML or PDF file viewer to read these pages
-instead.
-
-<h2>The Widget Panel</h2>
-
-<table cellpadding=0 cellspacing=0>
-<tr>
-<td>
-
-When you double-click a widget or a set of widgets you will get the
-"widget attribute panel".
-
-<p>When you change attributes using this panel, the changes are
-reflected immediately in the window. It is useful to hit the "no
-overlay" button (or type Alt+o) to hide the red overlay so you can see
-the widgets more accurately, especially when setting the box type.
-
-<p>If you have several widgets selected, they may have different
-values for the fields. In this case the value for <i>one</i> of the
-widgets is shown. But if you change this value, <i>all</i> the
-selected widgets are changed to the new value.
-
-<p>Hitting "OK" makes the changes permanent. Selecting a different
-widget also makes the changes permanent. FLUID checks for simple
-syntax errors in any code (such as mismatched parenthesis) before
-saving any text.
-
-</td>
-<td><img src="fluid_widget.gif" width=225></td>
-</tr>
-</table>
-
-"Revert" or "Cancel" put everything back to when you last brought
-up the panel or hit OK. However in the current version of FLUID,
-changes to "visible" attributes (such as the color, label, box) are
-not undone by revert or cancel. Changes to code like the callbacks
-is undone, however.
-
-<a name=widget_attributes>
-<h2>Widget Attributes</h2>
-
+ Not yet implemented. Use a HTML or PDF file viewer to read these
+pages instead.
+<H2>The Widget Panel</H2>
+<TABLE cellpadding=0 cellspacing=0>
+<TR><TD>When you double-click a widget or a set of widgets you will get
+the &quot;widget attribute panel&quot;.
+<P>When you change attributes using this panel, the changes are
+reflected immediately in the window. It is useful to hit the &quot;no
+overlay&quot; button (or type Alt+o) to hide the red overlay so you can see
+the widgets more accurately, especially when setting the box type. </P>
+<P>If you have several widgets selected, they may have different values
+for the fields. In this case the value for <I>one</I> of the widgets
+is shown. But if you change this value, <I>all</I> the selected
+widgets are changed to the new value. </P>
+<P>Hitting &quot;OK&quot; makes the changes permanent. Selecting a different
+widget also makes the changes permanent. FLUID checks for simple
+syntax errors in any code (such as mismatched parenthesis) before
+saving any text. </P>
+</TD><TD><IMG src=./fluid_widget.gif width=225></TD></TR>
+</TABLE>
+ &quot;Revert&quot; or &quot;Cancel&quot; put everything back to when you last brought up
+the panel or hit OK. However in the current version of FLUID, changes
+to &quot;visible&quot; attributes (such as the color, label, box) are not undone
+by revert or cancel. Changes to code like the callbacks is undone,
+however. <A name=widget_attributes>
+<H2>Widget Attributes</H2>
<H3>Name (text field)</H3>
-
-Name of a global C variable to declare, and to store a pointer to this
-widget into. This variable will be of type "&lt;class>*". If the name
-is blank then no variable is created.
-
-<p>You can name several widgets with "name[0]", "name[1]", "name[2]",
-etc. This will cause FLUID to declare an array of pointers. The
-array is big enough that the highest number found can be stored. All
-widgets that in the array must be the same type.
-
+ Name of a global C variable to declare, and to store a pointer to this
+widget into. This variable will be of type &quot;&lt;class&gt;*&quot;. If the name is
+blank then no variable is created.
+<P>You can name several widgets with &quot;name[0]&quot;, &quot;name[1]&quot;, &quot;name[2]&quot;,
+etc. This will cause FLUID to declare an array of pointers. The array
+is big enough that the highest number found can be stored. All widgets
+that in the array must be the same type. </P>
<H3>Type (upper-right pulldown menu)</H3>
-
-Some classes have subtypes that modify their appearance or behavior.
-You pick the subtype off of this menu.
-
+ Some classes have subtypes that modify their appearance or behavior.
+You pick the subtype off of this menu.
<H3>Box (pulldown menu)</H3>
-
-The boxtype to draw as a background for the widget.
-
-<p>Many widgets will work, and draw faster, with a "frame" instead of
-a "box". A frame does not draw the colored interior, leaving whatever
-was already there visible. Be careful, as FLUID may draw this ok but
-the real program leave unwanted stuff inside the widget.
-
-<p>If a window is filled with child widgets, you can speed up
-redrawing by changing the window's box type to "NO_BOX". FLUID will
-display a checkerboard for any areas that are not colored in by boxes
-(notice that this checkerboard is not drawn by the resulting program,
-instead random garbage is left there).
-
+ The boxtype to draw as a background for the widget.
+<P>Many widgets will work, and draw faster, with a &quot;frame&quot; instead of a
+&quot;box&quot;. A frame does not draw the colored interior, leaving whatever
+was already there visible. Be careful, as FLUID may draw this ok but
+the real program leave unwanted stuff inside the widget. </P>
+<P>If a window is filled with child widgets, you can speed up redrawing
+by changing the window's box type to &quot;NO_BOX&quot;. FLUID will display a
+checkerboard for any areas that are not colored in by boxes (notice
+that this checkerboard is not drawn by the resulting program, instead
+random garbage is left there). </P>
<H3>Color</H3>
-
-<p>The color to draw the box with.
-
+<P>The color to draw the box with. </P>
<H3>Color2</H3>
-
-<p>Some widgets will use this color for certain parts. FLUID does not
-always show the result of this: this is the color buttons draw in when
-pushed down, and the color of input fields when they have the focus.
-
+<P>Some widgets will use this color for certain parts. FLUID does not
+always show the result of this: this is the color buttons draw in when
+pushed down, and the color of input fields when they have the focus. </P>
<H3>Label</H3>
-
-String to print next to or inside the button.
-
-<p>You can put newlines into the string to make multiple lines, the
-easiest way is by typing ctrl+j.
-
+ String to print next to or inside the button.
+<P>You can put newlines into the string to make multiple lines, the
+easiest way is by typing ctrl+j. </P>
<H3>Label style (pull down menu)</H3>
-
-How to draw the label. Normal, shadowned, engraved, and embossed
-change the appearance of the text. "symbol" requires the label to
-start with an '@' sign to draw a named <a
-href=Labeltypes.html#symbols>symbol</a>.
-
-<p>From this menu you can also pick <a
-href=#images>"Image..."</a>. This lets you use the contents
-of an image file (currently an xpm pixmap or xbm bitmap) to label the
-widget.
-
+ How to draw the label. Normal, shadowned, engraved, and embossed
+change the appearance of the text. &quot;symbol&quot; requires the label to
+start with an '@' sign to draw a named <A href=Labeltypes.html#symbols>
+symbol</A>.
+<P>From this menu you can also pick <A href=drawing.html#images>
+&quot;Image...&quot;</A>. This lets you use the contents of an image file
+(currently an xpm pixmap or xbm bitmap) to label the widget. </P>
<H3>Label alignement (buttons)</H3>
-
-Where to draw the label. The arrows put it on that side of the
-widget, you can combine the to put it in the corner. The "box" button
-puts the label inside the widget, rather than outside.
-
+ Where to draw the label. The arrows put it on that side of the
+widget, you can combine the to put it in the corner. The &quot;box&quot; button
+puts the label inside the widget, rather than outside.
<H3>Label font</H3>
-
-Font to draw the label in. Ignored by symbols, bitmaps, and pixmaps.
-Your program can change the actual font used by these "slots", in case
-you want some font other than the 16 provided.
-
+ Font to draw the label in. Ignored by symbols, bitmaps, and pixmaps.
+Your program can change the actual font used by these &quot;slots&quot;, in case
+you want some font other than the 16 provided.
<H3>Label size</H3>
-
-Point size for the font to draw the label in. Ignored by symbols,
-bitmaps, and pixmaps. To see the result without dismissing the panel,
-type the new number and then Tab.
-
+ Point size for the font to draw the label in. Ignored by symbols,
+bitmaps, and pixmaps. To see the result without dismissing the panel,
+type the new number and then Tab.
<H3>Label color</H3>
-
-Color to draw the label. Ignored by pixmaps (bitmaps, however, do use
-this color as the foreground color).
-
+ Color to draw the label. Ignored by pixmaps (bitmaps, however, do use
+this color as the foreground color).
<H3>Text font, size, color</H3>
-
-Some widgets display text, such as input fields, pull-down menus,
-browsers. You can change this here.
-
+ Some widgets display text, such as input fields, pull-down menus,
+browsers. You can change this here.
<H3>Visible</H3>
-
-If you turn this off the widget is hidden initially. Don't change
-this for windows or for the immediate children of a Tabs group.
-
+ If you turn this off the widget is hidden initially. Don't change
+this for windows or for the immediate children of a Tabs group.
<H3>Active</H3>
-
-If you turn this off the widget is deactivated initially. Currently
-no FLTK widgets display the fact that they are inactive (like by graying
-out), but this may change in the future.
-
+ If you turn this off the widget is deactivated initially. Currently
+no FLTK widgets display the fact that they are inactive (like by
+graying out), but this may change in the future.
<H3>Resizable</H3>
-
-If a window is resizable or has an immediate child that is resizable,
-then the user will be able to resize it. In addition all the size
-changes of a window or group will go "into" the resizable child. If
-you have a large data display surrounded by buttons, you probably want
-that data area to be resizable.
-
-<p>Only one child can be resizable. Turning this on turns it off for
-other children.
-
-<p>You can get more complex behavior by making invisible boxes the
-resizable widget, or by using hierarchies of groups. Unfortunatley
-the only way to test it is to compile the program. Resizing the FLUID
-window is <i>not</i> the same as what will happen in the user program.
-
+ If a window is resizable or has an immediate child that is resizable,
+then the user will be able to resize it. In addition all the size
+changes of a window or group will go &quot;into&quot; the resizable child. If
+you have a large data display surrounded by buttons, you probably want
+that data area to be resizable.
+<P>Only one child can be resizable. Turning this on turns it off for
+other children. </P>
+<P>You can get more complex behavior by making invisible boxes the
+resizable widget, or by using hierarchies of groups. Unfortunatley the
+only way to test it is to compile the program. Resizing the FLUID
+window is <I>not</I> the same as what will happen in the user program. </P>
<H3>Hotspot</H3>
-
-Each window may have exactly one hotspot (turning this on will turn
-off any others). This will cause it to be positioned with that widget
-centered on the mouse. This position is determined <i>when the FLUID
-function is called, so you should call it immediately before showing
-the window</i>. If you want the window to hide and then reappear at a
-new position, you should have your program set the hotspot itself just
-before show().
-
+ Each window may have exactly one hotspot (turning this on will turn
+off any others). This will cause it to be positioned with that widget
+centered on the mouse. This position is determined <I>when the FLUID
+function is called, so you should call it immediately before showing
+the window</I>. If you want the window to hide and then reappear at a
+new position, you should have your program set the hotspot itself just
+before show().
<H3>subclass</H3>
-
-This is how you put your own subclasses of Fl_Widget in. Whatever
-identifier you type in here will be the class that is instantiated.
-
-<p>In addition, no #include header file is put in the .h file. You
-must provide a #include line as the first of the "extra&nbspcode" which
-declares your subclass.
-
-<p>The class had better be similar to the class you are spoofing. It
-does not have to be a subclass. It is sometimes useful to change this
-to another FLTK class: currently the only way to get a double-buffered
-window is to change this field for the window to "Fl_Double_Window"
-and to add "#include &lt;FL/Fl_Double_Window.h>" to the extra code.
-
+ This is how you put your own subclasses of Fl_Widget in. Whatever
+identifier you type in here will be the class that is instantiated.
+<P>In addition, no #include header file is put in the .h file. You
+must provide a #include line as the first of the &quot;extrawhich declares
+your subclass. </P>
+<P>The class had better be similar to the class you are spoofing. It
+does not have to be a subclass. It is sometimes useful to change this
+to another FLTK class: currently the only way to get a double-buffered
+window is to change this field for the window to &quot;Fl_Double_Window&quot; and
+to add &quot;#include &lt;FL/Fl_Double_Window.h&gt;&quot; to the extra code. </P>
<H3>Extra code</H3>
-
-These four fields let you type in literal lines of code to dump into
-the .h or .cxx files.
-
-<p>If the text starts with a '#' or the word "extern" then FLUID
-thinks this is an "include" line, and it is written to the .h file.
-If the same include line occurs several times then only one copy is
-written.
-
-<p>All other lines are "code" lines. The widget being constructed is
-pointed to by the local variable 'o'. The window being constructed is
-pointed to by the local variable 'w'. You can also access any
-arguments passed to the function here, and any named widgets that are
-before this one.
-
-<p>FLUID will check for matching parenthesis, braces, and quotes, but
-does not do much other error checking. Be careful here, as it may be
-hard to figure out what widget is producing an error in the compiler.
-If you need more than 4 lines you probably should call a function in
-your own .cxx code.
-
+ These four fields let you type in literal lines of code to dump into
+the .h or .cxx files.
+<P>If the text starts with a '#' or the word &quot;extern&quot; then FLUID thinks
+this is an &quot;include&quot; line, and it is written to the .h file. If the
+same include line occurs several times then only one copy is written. </P>
+<P>All other lines are &quot;code&quot; lines. The widget being constructed is
+pointed to by the local variable 'o'. The window being constructed is
+pointed to by the local variable 'w'. You can also access any
+arguments passed to the function here, and any named widgets that are
+before this one. </P>
+<P>FLUID will check for matching parenthesis, braces, and quotes, but
+does not do much other error checking. Be careful here, as it may be
+hard to figure out what widget is producing an error in the compiler.
+If you need more than 4 lines you probably should call a function in
+your own .cxx code. </P>
<H3>Callback</H3>
-
-This can either be the name of a function, or a small snippet of
-code. FLUID thinks that if there is any punctuation then it is code.
-
-<p>A name names a function in your own code. It must be declared as
-"void&nbsp&lt;name>(&lt;class>*,void*)".
-
-<p>A code snippet is inserted into a static function in the .cxx output
-file. The function prototype is
-"void&nbspf(&lt;class>*&nbspo,&nbspvoid*&nbspv)", so you can refer to
-the widget as 'o' and the user_data as 'v'. FLUID will check for
-matching parenthesis, braces, and quotes, but does not do much other
-error checking. Be careful here, as it may be hard to figure out what
-widget is producing an error in the compiler.
-
-<p>If the callback is blank then no callback is set.
-
+ This can either be the name of a function, or a small snippet of code.
+ FLUID thinks that if there is any punctuation then it is code.
+<P>A name names a function in your own code. It must be declared as
+&quot;voidname&gt;(&lt;class&gt;*,void*)&quot;. </P>
+<P>A code snippet is inserted into a static function in the .cxx output
+file. The function prototype is &quot;voidclass&gt;*so you can refer to the
+widget as 'o' and the user_data as 'v'. FLUID will check for matching
+parenthesis, braces, and quotes, but does not do much other error
+checking. Be careful here, as it may be hard to figure out what widget
+is producing an error in the compiler. </P>
+<P>If the callback is blank then no callback is set. </P>
<H3>user_data</H3>
-
-<p>This is a value for the user_data() of the widget. If blank the
-default value of zero is used. This can be any piece of C code that
-can be put "(void*)(&lt;here>)".
-
+<P>This is a value for the user_data() of the widget. If blank the
+default value of zero is used. This can be any piece of C code that
+can be put &quot;(void*)(&lt;here&gt;)&quot;. </P>
<H3>User data type</H3>
-
-The "void*" in the callback function prototypes is replaced with
-this. You may want to use "long" for old XForms code. Be warned that
-anything other than "void*" is not guaranteed to work by the C++ spec!
-However on most architectures other pointer types are ok, and long is
-usually ok.
-
+ The &quot;void*&quot; in the callback function prototypes is replaced with this.
+ You may want to use &quot;long&quot; for old XForms code. Be warned that
+anything other than &quot;void*&quot; is not guaranteed to work by the C++ spec!
+However on most architectures other pointer types are ok, and long is
+usually ok.
<H3>When</H3>
-
-When to do the callback. Can be "never", "changed", "release". The
-value of "enter key" is only useful for text input fields. The "no
-change" button means the callback is done on the matching event even
-if the data is not changed.
-
-<p>There are rare but useful other values for the when() field that
-are not in the menu. You should use the extra code fields to put
-these values in.
-
-<a name=windows>
-<h2>Selecting & Moving Widgets</h2>
-
-<p>Double-clicking a window name in the browser will display it, if
-not displayed yet. From this display you can select widgets, sets of
-widgets, and move or resize them. To close a window either
-double-click it or type Esc.
-
-<p>To select a widget, click it. To select several widgets drag a
-rectangle around them. Holding down shift will toggle the selection
-of the widgets instead.
-
-<p>You cannot pick hidden widgets. You also cannot choose some
-widgets if they are completely overlapped by later widgets. Use the
-browser to select these widgets.
-
-<p>The selected widgets are shown with a red "overlay" line around
-them. You can move the widgets by dragging this box. Or you can
-resize them by dragging the outer edges and corners. Hold down the
-Alt key while dragging the mouse to defeat the snap-to-grid effect for
-fine positioning.
-
-<p>If there is a tab box displayed you can change which child is
-visible by clicking on the file tabs. The child you pick is
-selected.
-
-<p>The arrow, tab, and shift+tab keys "navigate" the selection. Left,
-right, tab, or shift+tab move to the next or previous widgets in the
-hierarchy. Hit the right arrow enough and you will select every
-widget in the window. Up/down widgets move to the previous/next
-widgets that overlap horizontally. If the navigation does not seem to
-work you probably need to "Sort" the widgets. This is important if
-you have input fields, as FLTK uses the same rules when using arrow keys
-to move between input fields.
-
-<p>To "open" a widget, double click it. To open several widgets
-select them and then type F1 or pick "Edit/Open" off the pop-up menu.
-
-<p>Type Alt+o to temporarily toggle the overlay off without changing
-the selection, so you can see the widget borders.
-
-<p>You can resize the window by using the window manager border
-controls. FLTK will attempt to round the window size to the nearest
-multiple of the grid size and makes it big enough to contain all the
-widgets (it does this using illegal X methods, so it is possible it
-will barf with some window managers!). Notice that the actual window
-in your program may not be resizable, and if it is, the effect on
-child widgets may be different.
-
-<p>The panel for the window (which you get by double-clicking it) is
-almost identical to the panel for any other Fl_Widget. There are
-three extra items:
-
+ When to do the callback. Can be &quot;never&quot;, &quot;changed&quot;, &quot;release&quot;. The
+value of &quot;enter key&quot; is only useful for text input fields. The &quot;no
+change&quot; button means the callback is done on the matching event even if
+the data is not changed.
+<P>There are rare but useful other values for the when() field that are
+not in the menu. You should use the extra code fields to put these
+values in. <A name=windows></P>
+<H2>Selecting Moving Widgets</H2>
+<P>Double-clicking a window name in the browser will display it, if not
+displayed yet. From this display you can select widgets, sets of
+widgets, and move or resize them. To close a window either
+double-click it or type Esc. </P>
+<P>To select a widget, click it. To select several widgets drag a
+rectangle around them. Holding down shift will toggle the selection of
+the widgets instead. </P>
+<P>You cannot pick hidden widgets. You also cannot choose some widgets
+if they are completely overlapped by later widgets. Use the browser to
+select these widgets. </P>
+<P>The selected widgets are shown with a red &quot;overlay&quot; line around
+them. You can move the widgets by dragging this box. Or you can
+resize them by dragging the outer edges and corners. Hold down the Alt
+key while dragging the mouse to defeat the snap-to-grid effect for fine
+positioning. </P>
+<P>If there is a tab box displayed you can change which child is
+visible by clicking on the file tabs. The child you pick is selected. </P>
+<P>The arrow, tab, and shift+tab keys &quot;navigate&quot; the selection. Left,
+right, tab, or shift+tab move to the next or previous widgets in the
+hierarchy. Hit the right arrow enough and you will select every widget
+in the window. Up/down widgets move to the previous/next widgets that
+overlap horizontally. If the navigation does not seem to work you
+probably need to &quot;Sort&quot; the widgets. This is important if you have
+input fields, as FLTK uses the same rules when using arrow keys to move
+between input fields. </P>
+<P>To &quot;open&quot; a widget, double click it. To open several widgets select
+them and then type F1 or pick &quot;Edit/Open&quot; off the pop-up menu. </P>
+<P>Type Alt+o to temporarily toggle the overlay off without changing
+the selection, so you can see the widget borders. </P>
+<P>You can resize the window by using the window manager border
+controls. FLTK will attempt to round the window size to the nearest
+multiple of the grid size and makes it big enough to contain all the
+widgets (it does this using illegal X methods, so it is possible it
+will barf with some window managers!). Notice that the actual window
+in your program may not be resizable, and if it is, the effect on child
+widgets may be different. </P>
+<P>The panel for the window (which you get by double-clicking it) is
+almost identical to the panel for any other Fl_Widget. There are three
+extra items: </P>
<H3>Border</H3>
-
-This button turns the window manager border on or off. On most window
-managers you will have to close the window and reopen it to see the
-effect.
-
+ This button turns the window manager border on or off. On most window
+managers you will have to close the window and reopen it to see the
+effect.
<H3>xclass</H3>
-
-The string typed into here is passed to the X window manager as the
-class. This can change the icon or window decorations. On most
-(all?) window managers you will have to close the window and reopen it
-to see the effect.
-
-<a name=images>
-<h2>Image Labels</h2>
-
-<p>Selecting "Image..." off the label style pull-down menu will bring
-up a file chooser from which you pick the image file. If an image has
-already been chosen, you can change the image used by picking
-"Image..." again. The name of the image will appear in the "label"
-field, but you can't edit it.
-
-<p>The <i>contents</i> of the image file are written to the .cxx file,
-so if you wish to distribute the C code, you only need to copy the .cxx
-file, not the images. If many widgets share the same image then only
-one copy is written.
-
-<p>However the <i>file name</i> is stored in the .fl file, so to read
-the .fl file you need the image files as well. Filenames are relative
-to the location the .fl file is (not necessarily the current
-directory). I recommend you either put the images in the same
-directory as the .fl file, or use absolute path names.
-
+ The string typed into here is passed to the X window manager as the
+class. This can change the icon or window decorations. On most (all?)
+window managers you will have to close the window and reopen it to see
+the effect. <A name=images>
+<H2>Image Labels</H2>
+<P>Selecting &quot;Image...&quot; off the label style pull-down menu will bring
+up a file chooser from which you pick the image file. If an image has
+already been chosen, you can change the image used by picking
+&quot;Image...&quot; again. The name of the image will appear in the &quot;label&quot;
+field, but you can't edit it. </P>
+<P>The <I>contents</I> of the image file are written to the .cxx file,
+so if you wish to distribute the C code, you only need to copy the .cxx
+file, not the images. If many widgets share the same image then only
+one copy is written. </P>
+<P>However the <I>file name</I> is stored in the .fl file, so to read
+the .fl file you need the image files as well. Filenames are relative
+to the location the .fl file is (not necessarily the current
+directory). I recommend you either put the images in the same
+directory as the .fl file, or use absolute path names. </P>
<H3>Notes for all image types</H3>
-
-<p>FLUID runs using the default visual of your X server. This may be
-8 bits, which will give you dithered images. You may get better
-results in your actual program by adding the code "Fl::visual(FL_RGB)"
-to your code right before the first window is displayed.
-
-<p>All widgets with the same image on them share the same code and
-source X pixmap. Thus once you have put an image on a widget, it is
-nearly free to put the same image on many other widgets.
-
-<p>If you are using a painting program to edit an image: the only way
-to convince FLUID to read the image file again is to remove the image
-from all widgets that are using it (including ones in closed windows),
-which will cause it to free its internal copy, and then set the image
-again. You may find it easier to exit FLUID and run it again.
-
-<p>Don't rely on how FLTK crops images that are outside the widget, as
-this may change in future versions! The cropping of inside labels
-will probably be unchanged.
-
-<p>To more accurately place images, make a new "box" widget and put
-the image in that as the label. This is also how you can put both an
-image and text label on the same widget. If your widget is a button,
-and you want the image inside it, you must change the button's boxtype
-to FL_UP_FRAME (or another frame), otherwise when it is pushed it will
-erase the image.
-
+<P>FLUID runs using the default visual of your X server. This may be 8
+bits, which will give you dithered images. You may get better results
+in your actual program by adding the code &quot;Fl::visual(FL_RGB)&quot; to your
+code right before the first window is displayed. </P>
+<P>All widgets with the same image on them share the same code and
+source X pixmap. Thus once you have put an image on a widget, it is
+nearly free to put the same image on many other widgets. </P>
+<P>If you are using a painting program to edit an image: the only way
+to convince FLUID to read the image file again is to remove the image
+from all widgets that are using it (including ones in closed windows),
+which will cause it to free its internal copy, and then set the image
+again. You may find it easier to exit FLUID and run it again. </P>
+<P>Don't rely on how FLTK crops images that are outside the widget, as
+this may change in future versions! The cropping of inside labels will
+probably be unchanged. </P>
+<P>To more accurately place images, make a new &quot;box&quot; widget and put the
+image in that as the label. This is also how you can put both an image
+and text label on the same widget. If your widget is a button, and you
+want the image inside it, you must change the button's boxtype to
+FL_UP_FRAME (or another frame), otherwise when it is pushed it will
+erase the image. </P>
<H3>XBM (X bitmap files)</H3>
-
-<p>FLUID will read X bitmap files. These files have C source code to
-define a bitmap. Sometimes they are stored with the ".h" or ".bm"
-extension rather than the standard ".xbm".
-
-<p>FLUID will output code to construct an Fl_Bitmap widget and use it
-to label the widget. The '1' bits in the bitmap are drawn using the
-label color of the widget. You can change the color in FLUID. The
-'0' bits are transparent.
-
-<p>The program "bitmap" on the X distribution does an ok job of
-editing bitmaps.
-
+<P>FLUID will read X bitmap files. These files have C source code to
+define a bitmap. Sometimes they are stored with the &quot;.h&quot; or &quot;.bm&quot;
+extension rather than the standard &quot;.xbm&quot;. </P>
+<P>FLUID will output code to construct an Fl_Bitmap widget and use it
+to label the widget. The '1' bits in the bitmap are drawn using the
+label color of the widget. You can change the color in FLUID. The '0'
+bits are transparent. </P>
+<P>The program &quot;bitmap&quot; on the X distribution does an ok job of editing
+bitmaps. </P>
<H3>XPM (X pixmap files)</H3>
-
-<p>FLUID will read X pixmap files as used by the libxpm library.
-These files have C source code to define a pixmap. The filenames
-usually have a ".xpm" extension.
-
-<p>FLUID will output code to construct an Fl_Pixmap widget and use it
-to label the widget. The label color of the widget is ignored, even
-for 2-color images that could be a bitmap.
-
-<p>XPM files can mark a single color as being transparent. Currently
-FLTK and FLUID simulate this transparency rather badly. It will use the
-color() of the widget as the background, and all widgets using the
-same pixmap are assummed to have the same color. This may be fixed in
-the future or on non-X systems.
-
-<p>I have not found any good editors for small iconic pictures. For
-pixmaps I have used <a href=http://www.danbbs.dk/~torsten/xpaint/index.html>XPaint</a>. This
-(and most other) painting programs are designed for large full color
-images and are difficult to use to edit an image of small size and few
-colors.
-
+<P>FLUID will read X pixmap files as used by the libxpm library. These
+files have C source code to define a pixmap. The filenames usually
+have a &quot;.xpm&quot; extension. </P>
+<P>FLUID will output code to construct an Fl_Pixmap widget and use it
+to label the widget. The label color of the widget is ignored, even
+for 2-color images that could be a bitmap. </P>
+<P>XPM files can mark a single color as being transparent. Currently
+FLTK and FLUID simulate this transparency rather badly. It will use
+the color() of the widget as the background, and all widgets using the
+same pixmap are assummed to have the same color. This may be fixed in
+the future or on non-X systems. </P>
+<P>I have not found any good editors for small iconic pictures. For
+pixmaps I have used <A href=http://www.danbbs.dk/~torsten/xpaint/index.html>
+XPaint</A>. This (and most other) painting programs are designed for
+large full color images and are difficult to use to edit an image of
+small size and few colors. </P>
<H3>GIF files</H3>
-
-<p>FLUID will also read GIF image files. These files are often used
-on html documents to make icons. This lets you use nice icons that
-you steal off the net in your user interface.
-
-<p>FLUID converts these into (modified) XPM format and uses an
-Fl_Pixmap widget to label the widget. Transparency is handled the same
-as for xpm files. Notice that the conversion removes the compression,
-so the code may be much bigger than the .gif file. Only the first
-image of an animated gif file is used.
-
-<p>Behavior and performance with large .gif files is not guaranteed!
-
-</BODY>
-</HTML>
+<P>FLUID will also read GIF image files. These files are often used on
+html documents to make icons. This lets you use nice icons that you
+steal off the net in your user interface. </P>
+<P>FLUID converts these into (modified) XPM format and uses an
+Fl_Pixmap widget to label the widget. Transparency is handled the same
+as for xpm files. Notice that the conversion removes the compression,
+so the code may be much bigger than the .gif file. Only the first
+image of an animated gif file is used. </P>
+<P>Behavior and performance with large .gif files is not guaranteed! </P>
+</A></A></BODY></HTML> \ No newline at end of file
diff --git a/documentation/forms.html b/documentation/forms.html
index c1c69cf0e..6fd5282d7 100644
--- a/documentation/forms.html
+++ b/documentation/forms.html
@@ -1,271 +1,200 @@
-<HTML>
-<BODY>
-
-<H1 ALIGN=RIGHT><A NAME="forms">E - Forms Compatibility</A></H1>
-
-This appendix describes the Forms compatibility included with FLTK.
-
+<HTML><BODY>
+<H1 ALIGN=RIGHT><A NAME=forms>E - Forms Compatibility</A></H1>
+ This appendix describes the Forms compatibility included with FLTK.
<H2>Importing Forms Layout Files</H2>
-
-<a href="#FLUID">FLUID</a> can read the .fd files put out by all
-versions of Forms and XForms fdesign. However, it will mangle them a
-bit, but it prints a warning message about anything it does not
-understand. FLUID cannot write fdesign files, so you should save to a
-new name so you don't write over the old one.
-
-<p>You will need to edit your main code considerably to get it to link
-with the output from FLUID. If you are not interested in this you may
-have more immediate luck with the forms compatibility header,
-<tt>&lt;FL/forms.H></tt>.
-
+<A href=fluid.html#FLUID>FLUID</A> can read the .fd files put out by
+all versions of Forms and XForms fdesign. However, it will mangle them
+a bit, but it prints a warning message about anything it does not
+understand. FLUID cannot write fdesign files, so you should save to a
+new name so you don't write over the old one.
+<P>You will need to edit your main code considerably to get it to link
+with the output from FLUID. If you are not interested in this you may
+have more immediate luck with the forms compatibility header, <TT>
+&lt;FL/forms.H&gt;</TT>. </P>
<H2>Using the Compatibility Header File</H2>
-
-You should be able to compile existing Forms or XForms source code
-by changing the include directory switch to your compiler so that the
-<tt>forms.h</tt> file supplied with FLTK is included. Take a look at
-<tt>forms.h</tt> to see how it works, but the basic trick is lots of
-inline functions. Most of the XForms demo programs work without
-changes.
-
-<p>You will also have to compile your Forms or XForms program using a
-C++ compiler. The FLTK library does not provide C bindings or header
-files.
-
-<p>Although FLTK was designed to be compatable with the GL Forms library
-(version 0.3 or so), XForms has bloated severely and it's interface is
-X-specific. Therefore, XForms compatibility is no longer a goal of
-FLTK. Compatibility was limited to things that were free, or that
-would add code that would not be linked in if the feature is unused,
-or that was not X-specific.
-
-<p>To use any new features of FLTK, you should rewrite your code to not
-use the inline functions and instead use "pure" FLTK. This will make
-it a lot cleaner and make it easier to figure out how to call the FLTK
-functions. Unfortunately this conversion is harder than expected and
-even Digital Domain's inhouse code still uses <tt>forms.H</tt> a lot.
-
-<h2>Problems you will encounter</h2>
-
-<p>Many parts of XForms use X-specific structures like <tt>XEvent</tt>
-in their interface. I did not emulate these! Unfortunately these
-features (such as the "canvas" widget) are needed by most large
-programs. You will need to rewrite these to use FLTK subclasses.
-
-<p><a href="#Fl_Free"><tt>Fl_Free</tt></a> widgets emulate the
-<i>old</i> Forms "free" widget. It may be useful for porting programs
-that change the <tt>handle()</tt> function on widgets, but you will
-still need to rewrite things.
-
-<p><a href="#Fl_Timer"><tt>Fl_Timer</tt></a> widgets are provided to
-emulate the XForms timer. These work, but are quite inefficient and
-inaccurate compared to using <a
-href="#add_timeout"><tt>Fl::add_timeout()</tt></a>.
-
-<p><i>All instance variables are hidden.</i>
-If you directly refer to the x, y, w, h, label, or other fields of
-your Forms widgets you will have to add empty parenthesis after each
-reference. The easiest way to do this is to globally replace "->x"
-with "->x()", etc. Replace "boxtype" with "box()".
-
-<p><tt>const char *</tt> arguments to most FLTK methods are simply
-stored, while Forms would <tt>strdup()</tt> the passed string. This is
-most noticable with the label of widgets. Your program must always
-pass static data such as a string constant or malloc'd buffer to
-<tt>label()</tt>. If you are using labels to display program output
-you may want to try the <a href="#Fl_Output"><tt>Fl_Output</tt></a> widget.
-
-<p>The default fonts and sizes are matched to the older GL version of
-Forms, so all labels will draw somewhat larger than an XForms program
-does.
-
-<p>fdesign outputs a setting of a "fdui" instance variable to the main
-window. I did not emulate this because I wanted all instance variables
-to be hidden. You can store the same information in the
-<tt>user_data()</tt> field of a window. To do this, search through
-the fdesign output for all occurances of "->fdui" and edit to use
-"->user_data()" instead. This will require casts and is not trivial.
-
-<p>The prototype for the functions passed to <tt>fl_add_timeout()</tt>
-and <tt>fl_set_idle_callback()</tt> callback are different.
-
-<p><b>All the following XForms calls are missing:</b><p>
-
-<ul>
- <li><tt>FL_REVISION</tt>, <tt>fl_library_version()</tt>
- <li><tt>FL_RETURN_DBLCLICK</tt> (use <tt>Fl::event_clicks()</tt>)
- <li><tt>fl_add_signal_callback()</tt>
- <li><tt>fl_set_form_atactivate()</tt> & <tt>fl_set_form_atdeactivate()</tt>
- <li><tt>fl_set_form_property()</tt>
- <li><tt>fl_set_app_mainform()</tt>, <tt>fl_get_app_mainform()</tt>
- <li><tt>fl_set_form_minsize()</tt>, <tt>fl_set_form_maxsize()</tt>
- <li><tt>fl_set_form_event_cmask()</tt>, <tt>fl_get_form_event_cmask()</tt>
- <li><tt>fl_set_form_dblbuffer()</tt>, <tt>fl_set_object_dblbuffer()</tt> (use an
- <tt>Fl_Double_Window</tt> instead)
- <li><tt>fl_adjust_form_size()</tt>
- <li><tt>fl_register_raw_callback()</tt>
- <li><tt>fl_set_object_bw()</tt>, <tt>fl_set_border_width()</tt>
- <li><tt>fl_set_object_resize()</tt>, <tt>fl_set_object_gravity()</tt>
- <li><tt>fl_set_object_shortcutkey()</tt>
- <li><tt>fl_set_object_automatic()</tt>
- <li><tt>fl_get_object_bbox()</tt> (maybe FLTK should do this)
- <li><tt>fl_set_object_prehandler()</tt>, <tt>fl_set_object_posthandler()</tt>
- <li><tt>fl_enumerate_fonts()</tt>
- <li>Most drawing functions
- <li><tt>fl_set_coordunit()</tt> (FLTK uses pixels all the time)
- <li><tt>fl_ringbell()</tt>
- <li><tt>fl_gettime()</tt>
- <li><tt>fl_win*()</tt> (all these functions)
- <li><tt>fl_initialize(argc,argv,x,y,z)</tt> ignores last 3 arguments
- <li><tt>fl_read_bitmapfile()</tt>, <tt>fl_read_pixmapfile()</tt>
- <li><tt>fl_addto_browser_chars()</tt>
- <li><tt>FL_MENU_BUTTON</tt> just draws normally
- <li><tt>fl_set_bitmapbutton_file()</tt>, <tt>fl_set_pixmapbutton_file()</tt>
- <li><tt>FL_CANVAS</tt> objects
- <li><tt>FL_DIGITAL_CLOCK</tt> (comes out analog)
- <li><tt>fl_create_bitmap_cursor()</tt>, <tt>fl_set_cursor_color()</tt>
- <li><tt>fl_set_dial_angles()</tt>
- <li><tt>fl_show_oneliner()</tt>
- <li><tt>fl_set_choice_shortcut(a,b,c)
- <li>command log
- <li>Only some of file selector is emulated
- <li><tt>FL_DATE_INPUT</tt>
- <li><tt>fl_pup*()</tt> (all these functions)
- <li>textbox object (should be easy but I had no sample programs)
- <li>xyplot object
-</ul>
-
-<h2>Additional Notes</h2>
-
-These notes were written for porting programs written with the older
-IRISGL version of Forms. Most of these problems are the same ones
-encountered when going from old Forms to XForms:
-
-<h3>Does Not Run In Background</h3>
-
-The IRISGL library always forked when you created the first window, unless
-"foreground()" was called. FLTK acts like "foreground()" is called all
-the time. If you really want the fork behavior do "if (fork())
-exit(0)" right at the start of your program.
-
-<h3>You Cannot Use IRISGL windows or fl_queue</h3>
-
-If a Forms (not XForms) program if you wanted your own window for
-displaying things you would create a IRISGL window and draw in it,
-periodically calling Forms to check if the user hit buttons on the
-panels. If the user did things to the IRISGL window, you would find
-this out by having the value FL_EVENT returned from the call to Forms.
-
-<p>None of this works with FLTK. Nor will it compile, the necessary
-calls are not in the interface.
-
-<p>You have to make a subclass of <a
-href="#Fl_Gl_Window"><tt>Fl_Gl_Window</tt></a> and write a <tt>draw()</tt>
-method and <tt>handle()</tt> method. This may require anywhere from a trivial
-to a major rewrite.
-
-<p>If you draw into the overlay planes you will have to also write a
-<tt>draw_overlay()</tt> method and call <tt>redraw_overlay()</tt> on the
-OpenGL window.
-
-<p>One easy way to hack your program so it works is to make the
-<tt>draw()</tt> and <tt>handle()</tt> methods on your window set some
-static variables, storing what event happened. Then in the main loop
-of your program, call <tt>Fl::wait()</tt> and then check these
-variables, acting on them as though they are events read from
-<tt>fl_queue</tt>.
-
-<h3>You Must Use OpenGL to Draw Everything</h3>
-
-<p>The file <tt>&lt;FL/gl.h></tt> defines replacements for a lot of
-IRISGL calls, translating them to OpenGL. There are much better
-translators available that you might want to investigate.
-
-<h3>You Cannot Make Forms Subclasses</h3>
-
-Programs that call <tt>fl_make_object</tt> or directly setting the
-handle routine will not compile. You have to rewrite them to use a
-subclass of <tt>Fl_Widget</tt>. It is important to note that the
-<tt>handle()</tt> method is not exactly the same as the
-<tt>handle()</tt> function of Forms. Where a Forms <tt>handle()</tt>
-returned non-zero, your <tt>handle()</tt> must call
-<tt>do_callback()</tt>. And your <tt>handle()</tt> must return non-zero
-if it "understood" the event.
-
-<p>An attempt has been made to emulate the "free" widget. This
-appears to work quite well. It may be quicker to modify your subclass
-into a "free" widget, since the "handle" functions match.
-
-<p>If your subclass draws into the overlay you are in trouble and will
-have to rewrite things a lot.
-
-<h3>You Cannot Use &lt;device.h></h3>
-
-If you have written your own "free" widgets you will probably get a
-lot of errors about "getvaluator". You should substitute:
-
-<table border=1>
-<tr>
- <th align=center>Forms</th>
- <th align=center>FLTK</th>
-</tr>
-<tr>
- <td>MOUSE_X</td>
- <td>Fl::event_x_root()</td>
-</tr>
-<tr>
- <td>MOUSE_Y</td>
- <td>Fl::event_y_root()</td>
-</tr>
-<tr>
- <td>LEFTSHIFTKEY,RIGHTSHIFTKEY</td>
- <td>Fl::event_shift()</td>
-</tr>
-<tr>
- <td>CAPSLOCKKEY</td>
- <td>Fl::event_capslock()</td>
-</tr>
-<tr>
- <td>LEFTCTRLKEY,RIGHTCTRLKEY</td>
- <td>Fl::event_ctrl()</td>
-</tr>
-<tr>
- <td>LEFTALTKEY,RIGHTALTKEY</td>
- <td>Fl::event_alt()</td>
-</tr>
-<tr>
- <td>MOUSE1,RIGHTMOUSE</td>
- <td>Fl::event_state()&FL_BUTTON3</td>
-</tr>
-<tr>
- <td>MOUSE2,MIDDLEMOUSE</td>
- <td>Fl::event_state()&FL_BUTTON2</td>
-</tr>
-<tr>
- <td>MOUSE3,LEFTMOUSE</td>
- <td>Fl::event_state()&FL_BUTTON1</td>
-</tr>
-</table>
-
-Anything else in <tt>getvaluator</tt> and you are on your own...
-
-<h3>Font Numbers Are Different</h3>
-
-The "style" numbers have been changed because I wanted to insert
-bold-italic versions of the normal fonts. If you use Times, Courier,
-or Bookman to display any text you will get a different font out of
-FLTK. If you are really desperate to fix this use the following code:
-
-<ul><pre>
-fl_font_name(3,"*courier-medium-r-no*");
-fl_font_name(4,"*courier-bold-r-no*");
-fl_font_name(5,"*courier-medium-o-no*");
-fl_font_name(6,"*times-medium-r-no*");
-fl_font_name(7,"*times-bold-r-no*");
-fl_font_name(8,"*times-medium-i-no*");
-fl_font_name(9,"*bookman-light-r-no*");
-fl_font_name(10,"*bookman-demi-r-no*");
-fl_font_name(11,"*bookman-light-i-no*");
-</pre></ul>
-
-</BODY>
-</HTML>
+ You should be able to compile existing Forms or XForms source code by
+changing the include directory switch to your compiler so that the <TT>
+forms.h</TT> file supplied with FLTK is included. Take a look at <TT>
+forms.h</TT> to see how it works, but the basic trick is lots of inline
+functions. Most of the XForms demo programs work without changes.
+<P>You will also have to compile your Forms or XForms program using a
+C++ compiler. The FLTK library does not provide C bindings or header
+files. </P>
+<P>Although FLTK was designed to be compatable with the GL Forms
+library (version 0.3 or so), XForms has bloated severely and it's
+interface is X-specific. Therefore, XForms compatibility is no longer
+a goal of FLTK. Compatibility was limited to things that were free, or
+that would add code that would not be linked in if the feature is
+unused, or that was not X-specific. </P>
+<P>To use any new features of FLTK, you should rewrite your code to not
+use the inline functions and instead use &quot;pure&quot; FLTK. This will make
+it a lot cleaner and make it easier to figure out how to call the FLTK
+functions. Unfortunately this conversion is harder than expected and
+even Digital Domain's inhouse code still uses <TT>forms.H</TT> a lot. </P>
+<H2>Problems you will encounter</H2>
+<P>Many parts of XForms use X-specific structures like <TT>XEvent</TT>
+ in their interface. I did not emulate these! Unfortunately these
+features (such as the &quot;canvas&quot; widget) are needed by most large
+programs. You will need to rewrite these to use FLTK subclasses. </P>
+<P><A href=Fl_Free.html#Fl_Free><TT>Fl_Free</TT></A> widgets emulate
+the <I>old</I> Forms &quot;free&quot; widget. It may be useful for porting
+programs that change the <TT>handle()</TT> function on widgets, but you
+will still need to rewrite things. </P>
+<P><A href=Fl_Timer.html#Fl_Timer><TT>Fl_Timer</TT></A> widgets are
+provided to emulate the XForms timer. These work, but are quite
+inefficient and inaccurate compared to using <A href=functions.html#add_timeout>
+<TT>Fl::add_timeout()</TT></A>. </P>
+<P><I>All instance variables are hidden.</I> If you directly refer to
+the x, y, w, h, label, or other fields of your Forms widgets you will
+have to add empty parenthesis after each reference. The easiest way to
+do this is to globally replace &quot;-&gt;x&quot; with &quot;-&gt;x()&quot;, etc. Replace
+&quot;boxtype&quot; with &quot;box()&quot;. </P>
+<P><TT>const char *</TT> arguments to most FLTK methods are simply
+stored, while Forms would <TT>strdup()</TT> the passed string. This is
+most noticable with the label of widgets. Your program must always
+pass static data such as a string constant or malloc'd buffer to <TT>
+label()</TT>. If you are using labels to display program output you
+may want to try the <A href=Fl_Output.html#Fl_Output><TT>Fl_Output</TT></A>
+ widget. </P>
+<P>The default fonts and sizes are matched to the older GL version of
+Forms, so all labels will draw somewhat larger than an XForms program
+does. </P>
+<P>fdesign outputs a setting of a &quot;fdui&quot; instance variable to the main
+window. I did not emulate this because I wanted all instance variables
+to be hidden. You can store the same information in the <TT>user_data()</TT>
+ field of a window. To do this, search through the fdesign output for
+all occurances of &quot;-&gt;fdui&quot; and edit to use &quot;-&gt;user_data()&quot; instead.
+ This will require casts and is not trivial. </P>
+<P>The prototype for the functions passed to <TT>fl_add_timeout()</TT>
+ and <TT>fl_set_idle_callback()</TT> callback are different. </P>
+<P><B>All the following XForms calls are missing:</B></P>
+<P>
+<UL>
+<LI><TT>FL_REVISION</TT>, <TT>fl_library_version()</TT></LI>
+<LI><TT>FL_RETURN_DBLCLICK</TT> (use <TT>Fl::event_clicks()</TT>) </LI>
+<LI><TT>fl_add_signal_callback()</TT></LI>
+<LI><TT>fl_set_form_atactivate()</TT> <TT>fl_set_form_atdeactivate()</TT>
+</LI>
+<LI><TT>fl_set_form_property()</TT></LI>
+<LI><TT>fl_set_app_mainform()</TT>, <TT>fl_get_app_mainform()</TT></LI>
+<LI><TT>fl_set_form_minsize()</TT>, <TT>fl_set_form_maxsize()</TT></LI>
+<LI><TT>fl_set_form_event_cmask()</TT>, <TT>fl_get_form_event_cmask()</TT>
+</LI>
+<LI><TT>fl_set_form_dblbuffer()</TT>, <TT>fl_set_object_dblbuffer()</TT>
+ (use an <TT>Fl_Double_Window</TT> instead) </LI>
+<LI><TT>fl_adjust_form_size()</TT></LI>
+<LI><TT>fl_register_raw_callback()</TT></LI>
+<LI><TT>fl_set_object_bw()</TT>, <TT>fl_set_border_width()</TT></LI>
+<LI><TT>fl_set_object_resize()</TT>, <TT>fl_set_object_gravity()</TT></LI>
+<LI><TT>fl_set_object_shortcutkey()</TT></LI>
+<LI><TT>fl_set_object_automatic()</TT></LI>
+<LI><TT>fl_get_object_bbox()</TT> (maybe FLTK should do this) </LI>
+<LI><TT>fl_set_object_prehandler()</TT>, <TT>fl_set_object_posthandler()</TT>
+</LI>
+<LI><TT>fl_enumerate_fonts()</TT></LI>
+<LI>Most drawing functions </LI>
+<LI><TT>fl_set_coordunit()</TT> (FLTK uses pixels all the time) </LI>
+<LI><TT>fl_ringbell()</TT></LI>
+<LI><TT>fl_gettime()</TT></LI>
+<LI><TT>fl_win*()</TT> (all these functions) </LI>
+<LI><TT>fl_initialize(argc,argv,x,y,z)</TT> ignores last 3 arguments </LI>
+<LI><TT>fl_read_bitmapfile()</TT>, <TT>fl_read_pixmapfile()</TT></LI>
+<LI><TT>fl_addto_browser_chars()</TT></LI>
+<LI><TT>FL_MENU_BUTTON</TT> just draws normally </LI>
+<LI><TT>fl_set_bitmapbutton_file()</TT>, <TT>fl_set_pixmapbutton_file()</TT>
+</LI>
+<LI><TT>FL_CANVAS</TT> objects </LI>
+<LI><TT>FL_DIGITAL_CLOCK</TT> (comes out analog) </LI>
+<LI><TT>fl_create_bitmap_cursor()</TT>, <TT>fl_set_cursor_color()</TT></LI>
+<LI><TT>fl_set_dial_angles()</TT></LI>
+<LI><TT>fl_show_oneliner()</TT></LI>
+<LI><TT>fl_set_choice_shortcut(a,b,c) </TT></LI>
+<LI>command log </LI>
+<LI>Only some of file selector is emulated </LI>
+<LI><TT>FL_DATE_INPUT</TT></LI>
+<LI><TT>fl_pup*()</TT> (all these functions) </LI>
+<LI>textbox object (should be easy but I had no sample programs) </LI>
+<LI>xyplot object </LI>
+</UL>
+<H2>Additional Notes</H2>
+ These notes were written for porting programs written with the older
+IRISGL version of Forms. Most of these problems are the same ones
+encountered when going from old Forms to XForms:
+<H3>Does Not Run In Background</H3>
+ The IRISGL library always forked when you created the first window,
+unless &quot;foreground()&quot; was called. FLTK acts like &quot;foreground()&quot; is
+called all the time. If you really want the fork behavior do &quot;if
+(fork()) exit(0)&quot; right at the start of your program.
+<H3>You Cannot Use IRISGL windows or fl_queue</H3>
+ If a Forms (not XForms) program if you wanted your own window for
+displaying things you would create a IRISGL window and draw in it,
+periodically calling Forms to check if the user hit buttons on the
+panels. If the user did things to the IRISGL window, you would find
+this out by having the value FL_EVENT returned from the call to Forms.
+<P>None of this works with FLTK. Nor will it compile, the necessary
+calls are not in the interface. </P>
+<P>You have to make a subclass of <A href=Fl_Gl_Window.html#Fl_Gl_Window>
+<TT>Fl_Gl_Window</TT></A> and write a <TT>draw()</TT> method and <TT>
+handle()</TT> method. This may require anywhere from a trivial to a
+major rewrite. </P>
+<P>If you draw into the overlay planes you will have to also write a <TT>
+draw_overlay()</TT> method and call <TT>redraw_overlay()</TT> on the
+OpenGL window. </P>
+<P>One easy way to hack your program so it works is to make the <TT>
+draw()</TT> and <TT>handle()</TT> methods on your window set some
+static variables, storing what event happened. Then in the main loop
+of your program, call <TT>Fl::wait()</TT> and then check these
+variables, acting on them as though they are events read from <TT>
+fl_queue</TT>. </P>
+<H3>You Must Use OpenGL to Draw Everything</H3>
+<P>The file <TT>&lt;FL/gl.h&gt;</TT> defines replacements for a lot of IRISGL
+calls, translating them to OpenGL. There are much better translators
+available that you might want to investigate. </P>
+<H3>You Cannot Make Forms Subclasses</H3>
+ Programs that call <TT>fl_make_object</TT> or directly setting the
+handle routine will not compile. You have to rewrite them to use a
+subclass of <TT>Fl_Widget</TT>. It is important to note that the <TT>
+handle()</TT> method is not exactly the same as the <TT>handle()</TT>
+ function of Forms. Where a Forms <TT>handle()</TT> returned non-zero,
+your <TT>handle()</TT> must call <TT>do_callback()</TT>. And your <TT>
+handle()</TT> must return non-zero if it &quot;understood&quot; the event.
+<P>An attempt has been made to emulate the &quot;free&quot; widget. This appears
+to work quite well. It may be quicker to modify your subclass into a
+&quot;free&quot; widget, since the &quot;handle&quot; functions match. </P>
+<P>If your subclass draws into the overlay you are in trouble and will
+have to rewrite things a lot. </P>
+<H3>You Cannot Use &lt;device.h&gt;</H3>
+ If you have written your own &quot;free&quot; widgets you will probably get a
+lot of errors about &quot;getvaluator&quot;. You should substitute:
+<TABLE border=1>
+<TR><TH align=center>Forms</TH><TH align=center>FLTK</TH></TR>
+<TR><TD>MOUSE_X</TD><TD>Fl::event_x_root()</TD></TR>
+<TR><TD>MOUSE_Y</TD><TD>Fl::event_y_root()</TD></TR>
+<TR><TD>LEFTSHIFTKEY,RIGHTSHIFTKEY</TD><TD>Fl::event_shift()</TD></TR>
+<TR><TD>CAPSLOCKKEY</TD><TD>Fl::event_capslock()</TD></TR>
+<TR><TD>LEFTCTRLKEY,RIGHTCTRLKEY</TD><TD>Fl::event_ctrl()</TD></TR>
+<TR><TD>LEFTALTKEY,RIGHTALTKEY</TD><TD>Fl::event_alt()</TD></TR>
+<TR><TD>MOUSE1,RIGHTMOUSE</TD><TD>Fl::event_state()</TD></TR>
+<TR><TD>MOUSE2,MIDDLEMOUSE</TD><TD>Fl::event_state()</TD></TR>
+<TR><TD>MOUSE3,LEFTMOUSE</TD><TD>Fl::event_state()</TD></TR>
+</TABLE>
+ Anything else in <TT>getvaluator</TT> and you are on your own...
+<H3>Font Numbers Are Different</H3>
+ The &quot;style&quot; numbers have been changed because I wanted to insert
+bold-italic versions of the normal fonts. If you use Times, Courier,
+or Bookman to display any text you will get a different font out of
+FLTK. If you are really desperate to fix this use the following code:
+<UL>
+<PRE>
+fl_font_name(3,&quot;*courier-medium-r-no*&quot;);
+fl_font_name(4,&quot;*courier-bold-r-no*&quot;);
+fl_font_name(5,&quot;*courier-medium-o-no*&quot;);
+fl_font_name(6,&quot;*times-medium-r-no*&quot;);
+fl_font_name(7,&quot;*times-bold-r-no*&quot;);
+fl_font_name(8,&quot;*times-medium-i-no*&quot;);
+fl_font_name(9,&quot;*bookman-light-r-no*&quot;);
+fl_font_name(10,&quot;*bookman-demi-r-no*&quot;);
+fl_font_name(11,&quot;*bookman-light-i-no*&quot;);
+</PRE>
+</UL>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/functions.html b/documentation/functions.html
index 9bea40ce4..815d11dd0 100644
--- a/documentation/functions.html
+++ b/documentation/functions.html
@@ -1,319 +1,241 @@
-<HTML>
-<BODY>
-
+<HTML><BODY>
<H1 ALIGN=RIGHT><A NAME=functions>B - Function Reference</A></H1>
-
-This appendix describes all of the <tt>fl_</tt> functions and
-<tt>Fl::</tt> methods. For a description of the FLTK widgets, see <a
-href="#widgets">Appendix A</a>.
-
+ This appendix describes all of the <TT>fl_</TT> functions and <TT>Fl::</TT>
+ methods. For a description of the FLTK widgets, see <A href=widgets.html#widgets>
+Appendix A</A>.
<H2>Functions</H2>
-
-<h3><a name="fl_color_chooser">int fl_color_chooser(const char*, double &amp;r, double &amp;g, double &amp;b)<br>
-int fl_color_chooser(const char *, uchar &amp;r, uchar &amp;g, uchar &amp;b)</a></h3>
-
-The double version takes RGB values in the range 0.0 to 1.0. The
-uchar version takes RGB values in the range 0 to 255.
-
-<center><img src="fl_color_chooser.jpg"></center>
-
-<p><tt>fl_color_chooser()</tt> pops up a window to let the user pick an
-arbitrary RGB color. They can pick the hue and saturation in the "hue
-box" on the left (hold down CTRL to just change the saturation), and
-the brighness using the vertical slider. Or they can type the 8-bit
-numbers into the RGB <a
-href="#Fl_Value_Input"><tt>Fl_Value_Input</tt></a> fields, or drag the
-mouse across them to adjust them. The pull-down menu lets the user set
-the input fields to show RGB, HSV, or 8-bit RGB (0 to 255).
-
-<p>This returns non-zero if the user picks ok, and updates the RGB
-values. If the user picks cancel or closes the window this returns
-zero and leaves RGB unchanged.
-
-<p>If you use the color chooser on an 8-bit screen, it will allocate
-all the available colors, leaving you no space to exactly represent
-the color the user picks! You can however use <a
-href="#fl_rectf"><tt>fl_rectf()</tt></a> to fill a region with a
-simulated color using dithering.
-
-<h3><a name="fl_show_colormap">int fl_show_colormap(int oldcol)</a></h3>
-
-<tt>fl_show_colormap()</tt> pops up a panel of the 256 colors you
-can access with <a href="#fl_color"><tt>fl_color()</tt></a> and lets the
-user pick one of them. It returns the new color index, or the old one
-if the user types ESC or clicks outside the window.
-
-<center><img src="fl_show_colormap.gif"></center>
-
-<h3><a name="fl_message">void fl_message(const char *, ...)</a></h3>
-
-Displays a printf-style message in a pop-up box with an "OK"
-button, waits for the user to hit the button. The message will wrap
-to fit the window, or may be many lines by putting <tt>\n</tt> characters into
-it. The enter key is a shortcut for the OK button.
-
-<center><img src="fl_message.gif"></center>
-
-<h3><a name="fl_">void fl_alert(const char *, ...)</a></h3>
-
-Same as <tt>fl_message()</tt> except for the "!" symbol.
-
-<center><img src="fl_alert.gif"></center>
-
-<h3><a name="fl_ask">int fl_ask(const char *, ...)</a></h3>
-
-Displays a printf-style message in a pop-up box with an "Yes" and "No"
-button and waits for the user to hit a button. The return value is 1
-if the user hits Yes, 0 if they pick No. The enter key is a shortcut
-for Yes and ESC is a shortcut for No.
-
-<center><img src="fl_ask.gif"></center>
-
-<h3><a name="fl_choice">int fl_choice(const char *q, const char *b0, const char *b1, const char *b2, ...)</a></h3>
-
-Shows the message with three buttons below it marked with the strings
-<tt>b0</tt>, <tt>b1</tt>, and <tt>b2</tt>. Returns 0, 1, or 2
-depending on which button is hit. ESC is a shortcut for button 0 and
-the enter key is a shortcut for button 1. Notice the "misordered"
-position of the buttons. You can hide buttons by passing <tt>NULL</tt>
-as their labels.
-
-<center><img src="fl_choice.gif"></center>
-
-<h3><a name="fl_input">const char *fl_input(const char *label, const char *deflt = 0, ...)</a></h3>
-
-Pops up a window displaying a string, lets the user edit it, and return
-the new value. The cancel button returns <tt>NULL</tt>. <i>The
-returned pointer is only valid until the next time <tt>fl_input()</tt>
-is called</i>. Due to back-compatability, the arguments to any printf
-commands in the label are after the default value.
-
-<center><img src="fl_input.gif"></center>
-
-<h3><a name="fl_password">const char *fl_password(const char *label, const char *deflt = 0, ...)</a></h3>
-
-Same as <tt>fl_input()</tt> except an <a
-href="#Fl_Secret_Input"><tt>Fl_Secret_Input</tt></a> field is used.
-
-<center><img src="fl_password.gif"></center>
-
-<h3><a name="fl_message_font">void fl_message_font(Fl_Font fontid, uchar size)</a></h3>
-
-Change the font and font size used for the messages in all the popups.
-
-<h3><a name="fl_message_icon">Fl_Widget *fl_message_icon()</a></h3>
-
-Returns a pointer to the box at the left edge of all the popups. You
-can alter the font, color, or label (including making it a Pixmap),
-before calling the functions.
-
-<h3><a name="fl_file_chooser">char *fl_file_chooser(const char * message, const char *pattern, const char *fname)</a></h3>
-
-FLTK provides a "tab completion" file chooser that makes it easy to
-choose files from large directories. This file chooser has several
-unique features, the major one being that the Tab key completes
-filenames like it does in Emacs or tcsh, and the list always shows all
-possible completions.
-
-<center><img src="filechooser.gif"></center>
-
-<tt>fl_file_chooser()</tt> pops up the file chooser, waits for the user
-to pick a file or Cancel, and then returns a pointer to that filename
-or <tt>NULL</tt> if Cancel is chosen.
-
-<p><tt>message</tt> is a string used to title the window.
-
-<p><tt>pattern</tt> is used to limit the files listed in a directory to
-those matching the pattern. This matching is done by <a
-href="#filename_match"><tt>filename_match()</tt></a>. Use
-<tt>NULL</tt> to show all files.
-
-<p><tt>fname</tt> is a default filename to fill in the chooser with. If
-this is <tt>NULL</tt> then the last filename that was choosen is used (unless
-that had a different pattern, in which case just the last directory
-with no name is used). The first time the file chooser is called this
-defaults to a blank string.
-
-<p>The returned value points at a static buffer that is only good
-until the next time <tt>fl_file_chooser()</tt> is called.
-
-<h3><a name="fl_file_chooser_callback">void fl_file_chooser_callback(void (*cb)(const char *))</a></h3>
-
-Set a function that is called every time the user clicks a file in the
-currently popped-up file chooser. This could be used to preview the
-contents of the file. It has to be reasonably fast, and cannot create
-FLTK windows.
-
-<h3><a name="filename_list">int filename_list(const char *d, dirent ***list)</a></h3>
-
-This is a portable and const-correct wrapper for the
-<tt>fl_scandir</tt> function. <tt>d</tt> is the name of a directory
-(it does not matter if it has a trailing slash or not). For each file
-in that directory a "dirent" structure is created. The only portable
-thing about a dirent is that dirent.d_name is the nul-terminated file
-name. An array of pointers to these dirents is created and a pointer
-to the array is returned in <tt>*list</tt>. The number of entries is
-given as a return value. If there is an error reading the directory a
-number less than zero is returned, and <tt>errno</tt> has the reason
-(<tt>errno</tt> does not work under WIN32). The files are sorted in
-"alphanumeric" order, where an attempt is made to put unpadded numbers
-in consecutive order.
-
-<p>You can free the returned list of files with the following code:
-
-<ul><pre>
-for (int i = return_value; i > 0;) free((void*)(list[--i]));
+<H3><A name=fl_color_chooser>int fl_color_chooser(const char*, double
+&amp;r, double &amp;g, double &amp;b)
+<BR> int fl_color_chooser(const char *, uchar &amp;r, uchar &amp;g, uchar &amp;b)</A>
+</H3>
+ The double version takes RGB values in the range 0.0 to 1.0. The
+uchar version takes RGB values in the range 0 to 255.
+<CENTER><IMG src=./fl_color_chooser.jpg></CENTER>
+<P><TT>fl_color_chooser()</TT> pops up a window to let the user pick an
+arbitrary RGB color. They can pick the hue and saturation in the &quot;hue
+box&quot; on the left (hold down CTRL to just change the saturation), and
+the brighness using the vertical slider. Or they can type the 8-bit
+numbers into the RGB <A href=Fl_Value_Input.html#Fl_Value_Input><TT>
+Fl_Value_Input</TT></A> fields, or drag the mouse across them to adjust
+them. The pull-down menu lets the user set the input fields to show
+RGB, HSV, or 8-bit RGB (0 to 255). </P>
+<P>This returns non-zero if the user picks ok, and updates the RGB
+values. If the user picks cancel or closes the window this returns
+zero and leaves RGB unchanged. </P>
+<P>If you use the color chooser on an 8-bit screen, it will allocate
+all the available colors, leaving you no space to exactly represent the
+color the user picks! You can however use <A href=#fl_rectf><TT>
+fl_rectf()</TT></A> to fill a region with a simulated color using
+dithering. </P>
+<H3><A name=fl_show_colormap>int fl_show_colormap(int oldcol)</A></H3>
+<TT>fl_show_colormap()</TT> pops up a panel of the 256 colors you can
+access with <A href=#fl_color><TT>fl_color()</TT></A> and lets the user
+pick one of them. It returns the new color index, or the old one if
+the user types ESC or clicks outside the window.
+<CENTER><IMG src=./fl_show_colormap.gif></CENTER>
+<H3><A name=fl_message>void fl_message(const char *, ...)</A></H3>
+ Displays a printf-style message in a pop-up box with an &quot;OK&quot; button,
+waits for the user to hit the button. The message will wrap to fit the
+window, or may be many lines by putting <TT>\n</TT> characters into it.
+ The enter key is a shortcut for the OK button.
+<CENTER><IMG src=./fl_message.gif></CENTER>
+<H3><A name=fl_>void fl_alert(const char *, ...)</A></H3>
+ Same as <TT>fl_message()</TT> except for the &quot;!&quot; symbol.
+<CENTER><IMG src=./fl_alert.gif></CENTER>
+<H3><A name=fl_ask>int fl_ask(const char *, ...)</A></H3>
+ Displays a printf-style message in a pop-up box with an &quot;Yes&quot; and &quot;No&quot;
+button and waits for the user to hit a button. The return value is 1
+if the user hits Yes, 0 if they pick No. The enter key is a shortcut
+for Yes and ESC is a shortcut for No.
+<CENTER><IMG src=./fl_ask.gif></CENTER>
+<H3><A name=fl_choice>int fl_choice(const char *q, const char *b0,
+const char *b1, const char *b2, ...)</A></H3>
+ Shows the message with three buttons below it marked with the strings <TT>
+b0</TT>, <TT>b1</TT>, and <TT>b2</TT>. Returns 0, 1, or 2 depending on
+which button is hit. ESC is a shortcut for button 0 and the enter key
+is a shortcut for button 1. Notice the &quot;misordered&quot; position of the
+buttons. You can hide buttons by passing <TT>NULL</TT> as their
+labels.
+<CENTER><IMG src=./fl_choice.gif></CENTER>
+<H3><A name=fl_input>const char *fl_input(const char *label, const char
+*deflt = 0, ...)</A></H3>
+ Pops up a window displaying a string, lets the user edit it, and
+return the new value. The cancel button returns <TT>NULL</TT>. <I>The
+returned pointer is only valid until the next time <TT>fl_input()</TT>
+ is called</I>. Due to back-compatability, the arguments to any printf
+commands in the label are after the default value.
+<CENTER><IMG src=./fl_input.gif></CENTER>
+<H3><A name=fl_password>const char *fl_password(const char *label,
+const char *deflt = 0, ...)</A></H3>
+ Same as <TT>fl_input()</TT> except an <A href=Fl_Secret_Input.html#Fl_Secret_Input>
+<TT>Fl_Secret_Input</TT></A> field is used.
+<CENTER><IMG src=./fl_password.gif></CENTER>
+<H3><A name=fl_message_font>void fl_message_font(Fl_Font fontid, uchar
+size)</A></H3>
+ Change the font and font size used for the messages in all the popups.
+<H3><A name=fl_message_icon>Fl_Widget *fl_message_icon()</A></H3>
+ Returns a pointer to the box at the left edge of all the popups. You
+can alter the font, color, or label (including making it a Pixmap),
+before calling the functions.
+<H3><A name=fl_file_chooser>char *fl_file_chooser(const char * message,
+const char *pattern, const char *fname)</A></H3>
+ FLTK provides a &quot;tab completion&quot; file chooser that makes it easy to
+choose files from large directories. This file chooser has several
+unique features, the major one being that the Tab key completes
+filenames like it does in Emacs or tcsh, and the list always shows all
+possible completions.
+<CENTER><IMG src=./filechooser.gif></CENTER>
+<TT>fl_file_chooser()</TT> pops up the file chooser, waits for the user
+to pick a file or Cancel, and then returns a pointer to that filename
+or <TT>NULL</TT> if Cancel is chosen.
+<P><TT>message</TT> is a string used to title the window. </P>
+<P><TT>pattern</TT> is used to limit the files listed in a directory to
+those matching the pattern. This matching is done by <A href=#filename_match>
+<TT>filename_match()</TT></A>. Use <TT>NULL</TT> to show all files. </P>
+<P><TT>fname</TT> is a default filename to fill in the chooser with.
+ If this is <TT>NULL</TT> then the last filename that was choosen is
+used (unless that had a different pattern, in which case just the last
+directory with no name is used). The first time the file chooser is
+called this defaults to a blank string. </P>
+<P>The returned value points at a static buffer that is only good until
+the next time <TT>fl_file_chooser()</TT> is called. </P>
+<H3><A name=fl_file_chooser_callback>void fl_file_chooser_callback(void
+(*cb)(const char *))</A></H3>
+ Set a function that is called every time the user clicks a file in the
+currently popped-up file chooser. This could be used to preview the
+contents of the file. It has to be reasonably fast, and cannot create
+FLTK windows.
+<H3><A name=filename_list>int filename_list(const char *d, dirent
+***list)</A></H3>
+ This is a portable and const-correct wrapper for the <TT>fl_scandir</TT>
+ function. <TT>d</TT> is the name of a directory (it does not matter if
+it has a trailing slash or not). For each file in that directory a
+&quot;dirent&quot; structure is created. The only portable thing about a dirent
+is that dirent.d_name is the nul-terminated file name. An array of
+pointers to these dirents is created and a pointer to the array is
+returned in <TT>*list</TT>. The number of entries is given as a return
+value. If there is an error reading the directory a number less than
+zero is returned, and <TT>errno</TT> has the reason (<TT>errno</TT>
+ does not work under WIN32). The files are sorted in &quot;alphanumeric&quot;
+order, where an attempt is made to put unpadded numbers in consecutive
+order.
+<P>You can free the returned list of files with the following code: </P>
+<UL>
+<PRE>
+for (int i = return_value; i &gt; 0;) free((void*)(list[--i]));
free((void*)list);
-</pre></ul>
-
-<h3><a name="filename_isdir">int filename_isdir(const char *f)</a></h3>
-
-Returns non-zero if the file exists and is a directory.
-
-<h3><a name="filename_name">const char *filename_name(const char *f)</a></h3>
-
-Returns a pointer to the character after the last slash, or to the
-start of the filename if there is none.
-
-<h3><a name="filename_ext">const char *filename_ext(const char *f)</a></h3>
-
-Returns a pointer to the last period in <tt>filename_name(f)</tt>, or
-a pointer to the trailing nul if none.
-
-<h3><a name="filename_setext">char *filename_setext(char *f, const char *ext)</a></h3>
-
-Does <tt>strcpy(filename_ext(f), ext ? ext : "")</tt>. Returns a
-pointer to <tt>f</tt>.
-
-<h3><a name="filename_expand">int filename_expand(char *out, const char *in)</a></h3>
-
-Splits <tt>in</tt> at each slash character. Replaces any occurrance of
-<tt>$X</tt> with <tt>getenv("X")</tt> (leaving it as <tt>$X</tt> if the
-environment variable does not exist). Replaces any occurances of
-<tt>~X</tt> with user <tt>X</tt>'s home directory (leaving it as
-<tt>~X</tt> if the user does not exist). Any resulting double slashes
-cause everything before the second slash to be deleted. Copies the
-result to <tt>out</tt> (<tt>in</tt> and <tt>out</tt> may be the same
-buffer). Returns non-zero if any changes were made. <i>In true retro
-programming style, it is up to you to provide a buffer big enough for
-the result. 1024 characters should be enough.</i>
-
-<h3><a name="filename_absolute">int filename_absolute(char *out, const char *in)</a></h3>
-
-If <tt>in</tt> does not start with a slash, this prepends the current
-working directory to <tt>in</tt> and then deletes any occurances of
-<tt>.</tt> and </tt>x/..</tt> from the result, which it copies to
-<tt>out</tt> (<tt>in</tt> and <tt>out</tt> may be the same buffer).
-Returns non-zero if any changes were made. <i>In true retro
-programming style, it is up to you to provide a buffer big enough for
-the result. 1024 characters should be enough.</i>
-
-<h3><a name="filename_match">int filename_match(const char *f, const char *pattern)</a></h3>
-
-Returns true if <tt>f</tt> matches <tt>pattern</tt>. The following syntax
-is used by <tt>pattern</tt>:
-
-<ul>
-
- <li><tt>*</tt> matches any sequence of 0 or more characters.
-
- <li><tt>?</tt> matches any single character.
-
- <li><tt>[set]</tt> matches any character in the set. Set
- can contain any single characters, or a-z to represent a range. To
- match ] or - they must be the first characters. To match ^ or ! they
- must not be the first characters.
-
- <li><tt>[^set]</b> or <b>[!set]</tt> matches any character
- not in the set.
-
- <li><tt>{X|Y|Z}</b> or <b>{X,Y,Z}</tt> matches any one of
- the subexpressions literally.
-
- <li><tt>\x</tt> quotes the character x so it has no special
- meaning.
-
- <li><tt>x</tt> all other characters must be matched exactly.
-</ul>
-
+</PRE>
+</UL>
+<H3><A name=filename_isdir>int filename_isdir(const char *f)</A></H3>
+ Returns non-zero if the file exists and is a directory.
+<H3><A name=filename_name>const char *filename_name(const char *f)</A></H3>
+ Returns a pointer to the character after the last slash, or to the
+start of the filename if there is none.
+<H3><A name=filename_ext>const char *filename_ext(const char *f)</A></H3>
+ Returns a pointer to the last period in <TT>filename_name(f)</TT>, or
+a pointer to the trailing nul if none.
+<H3><A name=filename_setext>char *filename_setext(char *f, const char
+*ext)</A></H3>
+ Does <TT>strcpy(filename_ext(f), ext ? ext : &quot;&quot;)</TT>. Returns a
+pointer to <TT>f</TT>.
+<H3><A name=filename_expand>int filename_expand(char *out, const char
+*in)</A></H3>
+ Splits <TT>in</TT> at each slash character. Replaces any occurrance
+of <TT>$X</TT> with <TT>getenv(&quot;X&quot;)</TT> (leaving it as <TT>$X</TT> if
+the environment variable does not exist). Replaces any occurances of <TT>
+~X</TT> with user <TT>X</TT>'s home directory (leaving it as <TT>~X</TT>
+ if the user does not exist). Any resulting double slashes cause
+everything before the second slash to be deleted. Copies the result to <TT>
+out</TT> (<TT>in</TT> and <TT>out</TT> may be the same buffer).
+ Returns non-zero if any changes were made. <I>In true retro
+programming style, it is up to you to provide a buffer big enough for
+the result. 1024 characters should be enough.</I>
+<H3><A name=filename_absolute>int filename_absolute(char *out, const
+char *in)</A></H3>
+ If <TT>in</TT> does not start with a slash, this prepends the current
+working directory to <TT>in</TT> and then deletes any occurances of <TT>
+.</TT> and x/.. from the result, which it copies to <TT>out</TT> (<TT>in</TT>
+ and <TT>out</TT> may be the same buffer). Returns non-zero if any
+changes were made. <I>In true retro programming style, it is up to you
+to provide a buffer big enough for the result. 1024 characters should
+be enough.</I>
+<H3><A name=filename_match>int filename_match(const char *f, const char
+*pattern)</A></H3>
+ Returns true if <TT>f</TT> matches <TT>pattern</TT>. The following
+syntax is used by <TT>pattern</TT>:
+<UL>
+<LI><TT>*</TT> matches any sequence of 0 or more characters. </LI>
+<LI><TT>?</TT> matches any single character. </LI>
+<LI><TT>[set]</TT> matches any character in the set. Set can contain
+any single characters, or a-z to represent a range. To match ] or -
+they must be the first characters. To match ^ or ! they must not be
+the first characters. </LI>
+<LI><TT>[^set] or <B>[!set]</B></TT> matches any character not in the
+set. </LI>
+<LI><TT>{X|Y|Z} or <B>{X,Y,Z}</B></TT> matches any one of the
+subexpressions literally. </LI>
+<LI><TT>\x</TT> quotes the character x so it has no special meaning. </LI>
+<LI><TT>x</TT> all other characters must be matched exactly. </LI>
+</UL>
<H2>Fl:: Methods</H2>
-
-<h3><a name="add_fd">static void Fl::add_fd(int fd, void (*cb)(int, void *), void * = 0)<br>
-static void Fl::add_fd(int fd, int when, void (*cb)(int, void *), void * = 0)</a><br>
-<a name="remove_fd">static void Fl::remove_fd(int)</a></h3>
-
-Add file descriptor <tt>fd</tt> to listen to. When the <tt>fd</tt>
-becomes ready for reading the callback is done. The callback is passed
-the <tt>fd</tt> and the arbitrary <tt>void *</tt> argument.
-<tt>Fl::wait()</tt> will return immediately after calling the callback.
-
-<p>The second version takes a <tt>when</tt> bitfield, with the bits
-<tt>FL_READ</tt>, <tt>FL_WRITE</tt>, and <tt>FL_EXCEPT</tt> defined, to
-indicate when the callback should be done.
-
-<p>There can only be one callback of each type for a file descriptor.
-<tt>Fl::remove_fd()</tt> gets rid of <i>all</i> the callbacks for a
-given file descriptor.
-
-<p>Under UNIX <i>any</i> file descriptor can be monitored (files,
-devices, pipes, sockets, etc.) Due to limitations in Microsoft Windows,
-WIN32 applications can only monitor sockets.
-
-<h3><a name="add_handler">static void Fl::add_handler(int (*f)(int))</h3>
-
-Install a function to parse unrecognized events. If FLTK cannot figure
-out what to do with an event, it calls each of these functions (most
-recent first) until one of them returns non-zero. If none of them
-returns non zero then the event is ignored. Events that cause this to
-be called are:
-
-<ul>
-
- <li><tt>FL_SHORTCUT</tt> events that are not recognized by any
- widget. This lets you provide global shortcut keys.
-
- <li>System events that FLTK does not recognize. See <a
- href="#fl_xevent"><tt>fl_xevent</tt></a>.
-
- <li><i>Some</i> other events when the widget FLTK selected
- returns zero from its <tt>handle()</tt> method. Exactly which
- ones may change in future versions, however.
-
-</ul>
-
-<h3><a name="add_idle">static Fl::add_idle(void (*cb)(void *), void *)</a></h3>
-
-Adds a callback function that is called by <tt>Fl::wait()</tt> when there
-is nothing to do. This can be used for background
-processing.
-
-<p><i>Warning: this can absorb all your machine's time!</i>
-
-<p>You can have multiple idle callbacks. To remove an idle callback
-use <a href="#remove_idle"><tt>Fl::remove_idle()</tt></a>.
-
-<p>Only <tt>Fl::wait()</tt> calls the idle callbacks.
-<tt>Fl::wait(time)</tt>, <tt>Fl::check()</tt>, and <tt>Fl::ready()</tt>
-ignore them so that these functions may be called by the idle callbacks
-themselves without having to worry about recursion.
-
-<p>The idle callback can call any FLTK functions. However if you call
-something that calls <tt>Fl::wait()</tt> (such as a message pop-up) you
-should first remove the idle callback so that it does not recurse.
-
-<h3><a name="add_timeout">static void Fl::add_timeout(float t, void (*cb)(void *),void *v=0)</a></h3>
-
-Add a one-shot timeout callback. The timeout will happen as soon as
-possible after <tt>t</tt> seconds after the last time <tt>wait()</tt>
-was called. The optional <tt>void *</tt> argument is passed to the
-callback.
-
-<p>This code will print "TICK" each second on stdout, no matter what
-else the user or program does:
-
-<ul><pre>
+<H3><A name=add_fd>static void Fl::add_fd(int fd, void (*cb)(int, void
+*), void * = 0)
+<BR> static void Fl::add_fd(int fd, int when, void (*cb)(int, void *),
+void * = 0)</A>
+<BR><A name=remove_fd>static void Fl::remove_fd(int)</A></H3>
+ Add file descriptor <TT>fd</TT> to listen to. When the <TT>fd</TT>
+ becomes ready for reading the callback is done. The callback is
+passed the <TT>fd</TT> and the arbitrary <TT>void *</TT> argument. <TT>
+Fl::wait()</TT> will return immediately after calling the callback.
+<P>The second version takes a <TT>when</TT> bitfield, with the bits <TT>
+FL_READ</TT>, <TT>FL_WRITE</TT>, and <TT>FL_EXCEPT</TT> defined, to
+indicate when the callback should be done. </P>
+<P>There can only be one callback of each type for a file descriptor. <TT>
+Fl::remove_fd()</TT> gets rid of <I>all</I> the callbacks for a given
+file descriptor. </P>
+<P>Under UNIX <I>any</I> file descriptor can be monitored (files,
+devices, pipes, sockets, etc.) Due to limitations in Microsoft Windows,
+WIN32 applications can only monitor sockets. </P>
+<H3><A name=add_handler>static void Fl::add_handler(int (*f)(int))</A></H3>
+ Install a function to parse unrecognized events. If FLTK cannot
+figure out what to do with an event, it calls each of these functions
+(most recent first) until one of them returns non-zero. If none of
+them returns non zero then the event is ignored. Events that cause
+this to be called are:
+<UL>
+<LI><TT>FL_SHORTCUT</TT> events that are not recognized by any widget.
+ This lets you provide global shortcut keys. </LI>
+<LI>System events that FLTK does not recognize. See <A href=osissues.html#fl_xevent>
+<TT>fl_xevent</TT></A>. </LI>
+<LI><I>Some</I> other events when the widget FLTK selected returns
+zero from its <TT>handle()</TT> method. Exactly which ones may change
+in future versions, however. </LI>
+</UL>
+<H3><A name=add_idle>static Fl::add_idle(void (*cb)(void *), void *)</A></H3>
+ Adds a callback function that is called by <TT>Fl::wait()</TT> when
+there is nothing to do. This can be used for background processing.
+<P><I>Warning: this can absorb all your machine's time!</I></P>
+<P>You can have multiple idle callbacks. To remove an idle callback use <A
+href=#remove_idle><TT>Fl::remove_idle()</TT></A>. </P>
+<P>Only <TT>Fl::wait()</TT> calls the idle callbacks. <TT>Fl::wait(time)</TT>
+, <TT>Fl::check()</TT>, and <TT>Fl::ready()</TT> ignore them so that
+these functions may be called by the idle callbacks themselves without
+having to worry about recursion. </P>
+<P>The idle callback can call any FLTK functions. However if you call
+something that calls <TT>Fl::wait()</TT> (such as a message pop-up) you
+should first remove the idle callback so that it does not recurse. </P>
+<H3><A name=add_timeout>static void Fl::add_timeout(float t, void
+(*cb)(void *),void *v=0)</A></H3>
+ Add a one-shot timeout callback. The timeout will happen as soon as
+possible after <TT>t</TT> seconds after the last time <TT>wait()</TT>
+ was called. The optional <TT>void *</TT> argument is passed to the
+callback.
+<P>This code will print &quot;TICK&quot; each second on stdout, no matter what
+else the user or program does: </P>
+<UL>
+<PRE>
void callback(void *) {
- printf("TICK\n");
+ printf(&quot;TICK\n&quot;);
Fl::add_timeout(1.0,callback);
}
@@ -321,519 +243,385 @@ main() {
Fl::add_timeout(1.0,callback);
Fl::run();
}
-</pre></ul>
-
-<h3><a name="arg">static int Fl::arg(int argc, char **argv, int &amp;i)</a></h3>
-
-Consume a single switch from <tt>argv</tt>, starting at word
-</tt>i</tt>. Returns the number of words eaten (1 or 2, or 0 if it is
-not recognized) and adds the same value to <tt>i</tt>. You can use this
-function if you prefer to control the incrementing through the
-arguments yourself.
-
-<h3><a name="args">static int Fl::args(int argc, char **argv, int &amp;i, int (*callback)(int, char**,int &amp;)=0)<br>
-void Fl::args(int argc, char **argv)</a></h3>
-
-FLTK provides an <i>entirely optional</i> command-line switch parser.
-You don't have to call it if you don't like them! Everything it can do
-can be done with other calls to FLTK.
-
-<p>To use the switch parser, call <tt>Fl::args(...)</tt> near the start of
-your program. This does <i>not</i> open the display, instead switches
-that need the display open are stashed into static variables. Then
-you <i>must</i> display your first window by calling
-<a href="#Fl_Window.show">window->show(argc,argv)</a>, which will do anything
-stored in the static variables.
-
-<p><tt>callback</tt> lets you define your own switches. It is called
-with the same <tt>argc</tt> and <tt>argv</tt>, and with <tt>i</tt> the index of each word.
-The callback should return zero if the switch is unrecognized, and not
-change <tt>i</tt>. It should return non-zero if the switch is recognized, and
-add at least 1 to <tt>i</tt> (it can add more to consume words after the
-switch). This function is called before any other tests, so you can
-override any FLTK switch.
-
-<p>On return <tt>i</tt> is set to the index of the first non-switch.
-This is either:
-
-<ul>
-
- <li>The first word that does not start with '-'.
-
- <li>The word '-' (used by many programs to name stdin as a file)
-
- <li>The first unrecognized switch (return value is 0).
-
- <li><tt>argc</tt>
-
-</ul>
-
-The return value is <tt>i</tt> unless an unrecognized switch is
-found, in which case it is zero. If your program takes no arguments
-other than switches you should produce an error if the return value is
-less than <tt>argc</tt>.
-
-<p>All switches may be abbreviated to two letters and case is ignored:
-
-<ul>
-
- <li><tt>-display host:n.n</tt> The X display to use (ignored
- under WIN32).
-
- <li><tt>-geometry WxH+X+Y</tt> The window position and size
- will be modified according the the standard X geometry string.
-
- <li><tt>-name string</tt> Fl_Window::xclass(string) will be
- done to the window, possibly changing its icon.
-
- <li><tt>-title string</tt> Fl_Window::label(string) will be
- done to the window, changing both its title and the icontitle.
-
- <li><tt>-iconic</tt> Fl_Window::iconize() will be done to
- the window.
-
- <li><tt>-bg color</tt> XParseColor is used to lookup the
- passed color and then Fl::background() is done. Under WIN32
- only color names of the form "#xxxxxx" are understood.
-
- <li><tt>-bg2 color</tt> XParseColor is used to lookup the
- passed color and then Fl::background2() is done.
-
- <li><tt>-fg color</tt> XParseColor is used to lookup the
- passed color and then Fl::foreground() is done.
-
-</ul>
-
-The second form of <tt>Fl::args()</tt> is useful if your program does
-not have command line switches of its own. It parses all the switches,
-and if any are not recognized it calls <tt>Fl::abort(Fl::help)</tt>.
-
-<h3><a name="background">static void Fl::background(uchar, uchar, uchar)</a></h3>
-
-Changes <tt>fl_color(FL_GRAY)</tt> to the given color, and changes
-the gray ramp from 32 to 56 to black to white. These are the colors
-used as backgrounds by almost all widgets and used to draw the edges
-of all the boxtypes.
-
-<h3><a name="background2">static void Fl::background2(uchar, uchar, uchar)</a></h3>
-
-Changes <tt>fl_color(FL_WHITE)</tt> and the same colors as
-<tt>Fl::foreground()</tt>. This color is used as a background by
-<tt>Fl_Input</tt> and other text widgets.
-
-<h3><a name="belowmouse">static Fl_Widget *Fl::belowmouse() const<br>
-static void Fl::belowmouse(Fl_Widget *)</h3>
-
-Get or set the widget that is below the mouse. This is for
-highlighting buttons. It is not used to send <tt>FL_PUSH</tt> or
-<tt>FL_MOVE</tt> directly, for several obscure reasons, but those
-events typically go to this widget. This is also the first widget
-tried for <tt>FL_SHORTCUT</tt> events.
-
-<p>If you change the belowmouse widget, the previous one and all
-parents (that don't contain the new widget) are sent <tt>FL_LEAVE</tt>
-events. Changing this does <i>not</i> send <tt>FL_ENTER</tt> to this
-or any widget, because sending <tt>FL_ENTER</tt> is supposed to
-<i>test</i> if the widget wants the mouse (by it returning non-zero
-from <tt>handle()</tt>).
-
-<h3><a name="box_dh">static int Fl::box_dh(Fl_Boxtype)</a></h3>
-
-Returns the height offset for the given boxtype.
-
-<h3><a name="box_dw">static int Fl::box_dw(Fl_Boxtype)</a></h3>
-
-Returns the width offset for the given boxtype.
-
-<h3><a name="box_dx">static int Fl::box_dx(Fl_Boxtype)</a></h3>
-
-Returns the X offset for the given boxtype.
-
-<h3><a name="box_dy">static int Fl::box_dy(Fl_Boxtype)</a></h3>
-
-Returns the Y offset for the given boxtype.
-
-<h3><a name="check">static int Fl::check()</a></h3>
-
-This does the same thing as <tt>Fl::wait(0)</tt>, except because it does not
-have to return the elapsed time value it can be implemented faster on
-certain systems. Use this to interrupt a big calculation:
-
-<ul><pre>
+</PRE>
+</UL>
+<H3><A name=arg>static int Fl::arg(int argc, char **argv, int &amp;i)</A></H3>
+ Consume a single switch from <TT>argv</TT>, starting at word i.
+ Returns the number of words eaten (1 or 2, or 0 if it is not
+recognized) and adds the same value to <TT>i</TT>. You can use this
+function if you prefer to control the incrementing through the
+arguments yourself.
+<H3><A name=args>static int Fl::args(int argc, char **argv, int &amp;i, int
+(*callback)(int, char**,int &amp;)=0)
+<BR> void Fl::args(int argc, char **argv)</A></H3>
+ FLTK provides an <I>entirely optional</I> command-line switch parser.
+ You don't have to call it if you don't like them! Everything it can do
+can be done with other calls to FLTK.
+<P>To use the switch parser, call <TT>Fl::args(...)</TT> near the start
+of your program. This does <I>not</I> open the display, instead
+switches that need the display open are stashed into static variables.
+Then you <I>must</I> display your first window by calling <A href=Fl_Window.html#Fl_Window.show>
+window-&gt;show(argc,argv)</A>, which will do anything stored in the
+static variables. </P>
+<P><TT>callback</TT> lets you define your own switches. It is called
+with the same <TT>argc</TT> and <TT>argv</TT>, and with <TT>i</TT> the
+index of each word. The callback should return zero if the switch is
+unrecognized, and not change <TT>i</TT>. It should return non-zero if
+the switch is recognized, and add at least 1 to <TT>i</TT> (it can add
+more to consume words after the switch). This function is called
+before any other tests, so you can override any FLTK switch. </P>
+<P>On return <TT>i</TT> is set to the index of the first non-switch.
+This is either: </P>
+<UL>
+<LI>The first word that does not start with '-'. </LI>
+<LI>The word '-' (used by many programs to name stdin as a file) </LI>
+<LI>The first unrecognized switch (return value is 0). </LI>
+<LI><TT>argc</TT></LI>
+</UL>
+ The return value is <TT>i</TT> unless an unrecognized switch is found,
+in which case it is zero. If your program takes no arguments other
+than switches you should produce an error if the return value is less
+than <TT>argc</TT>.
+<P>All switches may be abbreviated to two letters and case is ignored: </P>
+<UL>
+<LI><TT>-display host:n.n</TT> The X display to use (ignored under
+WIN32). </LI>
+<LI><TT>-geometry WxH+X+Y</TT> The window position and size will be
+modified according the the standard X geometry string. </LI>
+<LI><TT>-name string</TT> Fl_Window::xclass(string) will be done to
+the window, possibly changing its icon. </LI>
+<LI><TT>-title string</TT> Fl_Window::label(string) will be done to
+the window, changing both its title and the icontitle. </LI>
+<LI><TT>-iconic</TT> Fl_Window::iconize() will be done to the window. </LI>
+<LI><TT>-bg color</TT> XParseColor is used to lookup the passed color
+and then Fl::background() is done. Under WIN32 only color names of
+the form &quot;#xxxxxx&quot; are understood. </LI>
+<LI><TT>-bg2 color</TT> XParseColor is used to lookup the passed color
+and then Fl::background2() is done. </LI>
+<LI><TT>-fg color</TT> XParseColor is used to lookup the passed color
+and then Fl::foreground() is done. </LI>
+</UL>
+ The second form of <TT>Fl::args()</TT> is useful if your program does
+not have command line switches of its own. It parses all the switches,
+and if any are not recognized it calls <TT>Fl::abort(Fl::help)</TT>.
+<H3><A name=background>static void Fl::background(uchar, uchar, uchar)</A>
+</H3>
+ Changes <TT>fl_color(FL_GRAY)</TT> to the given color, and changes the
+gray ramp from 32 to 56 to black to white. These are the colors used
+as backgrounds by almost all widgets and used to draw the edges of all
+the boxtypes.
+<H3><A name=background2>static void Fl::background2(uchar, uchar, uchar)</A>
+</H3>
+ Changes <TT>fl_color(FL_WHITE)</TT> and the same colors as <TT>
+Fl::foreground()</TT>. This color is used as a background by <TT>
+Fl_Input</TT> and other text widgets.
+<H3><A name=belowmouse>static Fl_Widget *Fl::belowmouse() const
+<BR> static void Fl::belowmouse(Fl_Widget *)</A></H3>
+ Get or set the widget that is below the mouse. This is for
+highlighting buttons. It is not used to send <TT>FL_PUSH</TT> or <TT>
+FL_MOVE</TT> directly, for several obscure reasons, but those events
+typically go to this widget. This is also the first widget tried for <TT>
+FL_SHORTCUT</TT> events.
+<P>If you change the belowmouse widget, the previous one and all
+parents (that don't contain the new widget) are sent <TT>FL_LEAVE</TT>
+ events. Changing this does <I>not</I> send <TT>FL_ENTER</TT> to this
+or any widget, because sending <TT>FL_ENTER</TT> is supposed to <I>test</I>
+ if the widget wants the mouse (by it returning non-zero from <TT>
+handle()</TT>). </P>
+<H3><A name=box_dh>static int Fl::box_dh(Fl_Boxtype)</A></H3>
+ Returns the height offset for the given boxtype.
+<H3><A name=box_dw>static int Fl::box_dw(Fl_Boxtype)</A></H3>
+ Returns the width offset for the given boxtype.
+<H3><A name=box_dx>static int Fl::box_dx(Fl_Boxtype)</A></H3>
+ Returns the X offset for the given boxtype.
+<H3><A name=box_dy>static int Fl::box_dy(Fl_Boxtype)</A></H3>
+ Returns the Y offset for the given boxtype.
+<H3><A name=check>static int Fl::check()</A></H3>
+ This does the same thing as <TT>Fl::wait(0)</TT>, except because it
+does not have to return the elapsed time value it can be implemented
+faster on certain systems. Use this to interrupt a big calculation:
+<UL>
+<PRE>
while (!calculation_done()) {
calculate();
Fl::check();
if (user_hit_abort_button()) break;
}
-</pre></ul>
-
-This returns non-zero if any windows are displayed, and 0 if no
-windows are displayed.
-
-<h3><a name="damage">static int Fl::damage()</a></h3>
-
-If true then <a href="#flush"><tt>flush()</tt></a> will do something.
-
-<h3><a name="display">static void Fl::display(const char *)</a></h3>
-
-Sets the X display to use for all windows. This function is ignored
-under WIN32.
-
-<h3><a name="enable_symbols">static void Fl::enable_symbols()</a></h3>
-
-Enables the symbol drawing code.
-
-<h3><a name="event_button">static int Fl::event_button()</a></h3>
-
-Returns which mouse button was pressed. This returns garbage if the
-most recent event was not a <tt>FL_PUSH</tt> or <tt>FL_RELEASE</tt>
-event.
-
-<h3><a name="event_clicks">int Fl::event_clicks()<br>
-void Fl::event_clicks(int)</a></h3>
-
-The first form returns non-zero if the most recent <tt>FL_PUSH</tt> or
-<tt>FL_KEYBOARD</tt> was a "double click". Returns N-1 for N clicks.
-A double click is counted if the same button is pressed again while
-<tt>event_is_click()</tt> is true.
-
-<p>The second form directly sets the number returned by
-<tt>Fl::event_clicks()</tt>. This can be used to set it to zero so
-that later code does not think an item was double-clicked.
-
-<h3><a name="event_inside">int Fl::event_inside(const Fl_Widget *) const<br>
-int Fl::event_inside(int x, int y, int w, int h)</a></h3>
-
-Returns non-zero if the current <tt>event_x</tt> and <tt>event_y</tt>
-put it inside the widget or inside an arbitrary bounding box. You
-should always call this rather than doing your own comparison so you
-are consistent about edge effects.
-
-<h3><a name="event_is_click">int Fl::event_is_click()<br>
-void Fl::event_is_click(0)</a></h3>
-
-The first form returns non-zero if the mouse has not moved far enough
-and not enough time has passed since the last <tt>FL_PUSH</tt> or
-<tt>FL_KEYBOARD</tt> event for it to be considered a "drag" rather than
-a "click". You can test this on <tt>FL_DRAG</tt>, <tt>FL_RELEASE</tt>,
-and <tt>FL_MOVE</tt> events.
-
-The second form clears the value returned by
-<tt>Fl::event_is_click()</tt>. Useful to prevent the <i>next</i> click
-from being counted as a double-click or to make a popup menu pick an
-item with a single click. Don't pass non-zero to this.
-
-<h3><a name="event_key">int Fl::event_key()<br>
-int Fl::event_key(int)</a><br>
-<a name="get_key">int Fl::get_key(int)</a></h3>
-
-<tt>Fl::event_key()</tt> returns which key on the keyboard was last pushed.
-
-<p><tt>Fl::event_key(int)</tt> returns true if the given key was held
-down (or pressed) <i>during</i> the last event. This is constant until
-the next event is read from the server.
-
-<p><tt>Fl::get_key(int)</tt> returns true if the given key is held down
-<i>now</i>. Under X this requires a round-trip to the server and is
-<i>much</i> slower than <tt>Fl::event_key(int)</tt>.
-
-<p>Keys are identified by the <i>unshifted</i> values. FLTK defines a
-set of symbols that should work on most modern machines for every key
-on the keyboard:
-
-<ul>
-
- <li>All keys on the main keyboard producing a printable ASCII
- character use the value of that ASCII character (as though shift,
- ctrl, and caps lock were not on). The space bar is 32.
-
- <li>All keys on the numeric keypad producing a printable ASCII
- character use the value of that ASCII character plus
- <tt>FL_KP</tt>. The highest possible value is
- <tt>FL_KP_Last</tt> so you can range-check to see if something is
- on the keypad.
-
- <li>All numbered function keys use the number on the function key plus
- <tt>FL_F</tt>. The highest possible number is
- <tt>FL_F_Last</tt>, so you can range-check a value.
-
- <li>Buttons on the mouse are considered keys, and use the button
- number (where the left button is 1) plus <tt>FL_Button</tt>.
-
- <li>All other keys on the keypad have a symbol: <tt>FL_Escape,
- FL_BackSpace, FL_Tab, FL_Enter, FL_Print, FL_Scroll_Lock, FL_Pause,
- FL_Insert, FL_Home, FL_Page_Up, FL_Delete, FL_End, FL_Page_Down,
- FL_Left, FL_Up, FL_Right, FL_Down, FL_Shift_L, FL_Shift_R,
- FL_Control_L, FL_Control_R, FL_Caps_Lock, FL_Alt_L, FL_Alt_R,
- FL_Meta_L, FL_Meta_R, FL_Menu, FL_Num_Lock, FL_KP_Enter</tt>. Be
- careful not to confuse these with the very similar, but all-caps,
- symbols used by <a href="#event_state"><tt>Fl::event_state()</tt></a>.
-
-</ul>
-
-On X <tt>Fl::get_key(FL_Button+n)</tt> does not work.
-
-<p>On WIN32 <tt>Fl::get_key(FL_KP_Enter)</tt> and
-<tt>Fl::event_key(FL_KP_Enter)</tt> do not work.
-
-<h3><a name="event_length">char *Fl::event_length()</a></h3>
-
-Returns the length of the text in <tt>Fl::event_text()</tt>. There
-will always be a nul at this position in the text. However there may
-be a nul before that if the keystroke translates to a nul character or
-you paste a nul character.
-
-<h3><a name="event_state">ulong Fl::event_state()<br>
-unsigned int Fl::event_state(ulong)</h3>
-
-This is a bitfield of what shift states were on and what mouse buttons
-were held down during the most recent event. The second version
-returns non-zero if any of the passed bits are turned on. The legal
-bits are:
-
-<ul>
- <li><tt>FL_SHIFT</tt>
- <li><tt>FL_CAPS_LOCK</tt>
- <li><tt>FL_CTRL</tt>
- <li><tt>FL_ALT</tt>
- <li><tt>FL_NUM_LOCK</tt>
- <li><tt>FL_META</tt>
- <li><tt>FL_SCROLL_LOCK</tt>
- <li><tt>FL_BUTTON1</tt>
- <li><tt>FL_BUTTON2</tt>
- <li><tt>FL_BUTTON3</tt>
-</ul>
-
-X servers do not agree on shift states, and FL_NUM_LOCK, FL_META,
-and FL_SCROLL_LOCK may not work. The values were selected to match
-the XFree86 server on Linux. In addition there is a bug in the way
-X works so that the shift state is not correctly reported until the
-first event <i>after</i> the shift key is pressed or released.
-
-<h3><a name="event_text">char *Fl::event_text()</a></h3>
-
-Returns the ASCII text (in the future this may be UTF-8) produced by
-the last <tt>FL_KEYBOARD</tt> or <tt>FL_PASTEM</tt> or possibly other
-event. A zero-length string is returned for any keyboard function keys
-that do not produce text. This pointer points at a static buffer and is
-only valid until the next event is processed.
-
-<p>Under X this is the result of calling <tt>XLookupString()</tt>.
-
-<h3><a name="event_x">static int Fl::event_x()<br>
-<a name="event_y">static int Fl::event_y()</a></h3>
-
-Returns the mouse position of the event relative to the <tt>Fl_Window</tt> it
-was passed to.
-
-<h3><a name="event_x_root">static int Fl::event_x_root()<br>
-<a name="event_y_root">static int Fl::event_y_root()</a></h3>
-
-Returns the mouse position on the screen of the event. To find the
-absolute position of an <tt>Fl_Window</tt> on the screen, use the difference
-between <tt>event_x_root(),event_y_root()</tt> and
-<tt>event_x(),event_y()</tt>.
-
-<h3><a name="first_window">static Fl_Window *Fl::first_window()</a></h3>
-
-Returns the first top-level window in the widget hierarchy.
-
-<h3><a name="flush">static void Fl::flush()</a></h3>
-
-Causes all the windows that need it to be redrawn and graphics forced
-out through the pipes. This is what <tt>wait()</tt> does before
-looking for events.
-
-<h3><a name="focus">static Fl_Widget *Fl::focus() const<br>
-static void Fl::focus(Fl_Widget *)</a></h3>
-
-Get or set the widget that will receive <tt>FL_KEYBOARD</tt> events.
-
-<p>If you change <tt>Fl::focus()</tt>, the previous widget and all
-parents (that don't contain the new widget) are sent
-<tt>FL_UNFOCUS</tt> events. Changing the focus does <i>not</i> send
-<tt>FL_FOCUS</tt> to this or any widget, because sending
-<tt>FL_FOCUS</tt> is supposed to <i>test</i> if the widget wants the
-focus (by it returning non-zero from <tt>handle()</tt>).
-
-<h3><a name="foreground">static void Fl::foreground(uchar, uchar, uchar)</a></h3>
-
-Changes <tt>fl_color(FL_BLACK)</tt>. Also changes
-<tt>FL_INACTIVE_COLOR</tt> and <tt>FL_SELECTION_COLOR</tt> to
-be a ramp between this and <tt>FL_WHITE</tt>.
-
-<h3><a name="free_color">static void Fl::free_color(Fl_Color, int overlay = 0)</a></h3>
-
-Frees the specified color from the colormap, if applicable. If
-<tt>overlay</tt> is non-zero then the color is freed from the overlay
-colormap.
-
-<h3><a name="get_color">static unsigned Fl::get_color(Fl_Color)<br>
-static void Fl::get_color(Fl_Color, uchar &amp;r, uchar &amp;g, uchar &amp;b)</a></h3>
-
-Returns the color index or RGB value for the given FLTK color index.
-
-<h3><a name="get_font">static const char *Fl::get_font(int face)</h4>
-
-Get the string for this face. This string is different for each face.
-Under X this value is passed to XListFonts to get all the sizes of
-this face.
-
-<h3><a name="get_font_name">static const char *Fl::get_font_name(int face, int *attributes = 0)</a></h3>
-
-Get a human-readable string describing the family of this face. This
-is useful if you are presenting a choice to the user. There is no
-guarantee that each face has a different name. The return value
-points to a static buffer that is overwritten each call.
-
-<p>The integer pointed to by <tt>attributes</tt> (if the pointer is not
-zero) is set to zero, <tt>FL_BOLD</tt> or <tt>FL_ITALIC</tt> or
-<tt>FL_BOLD | FL_ITALIC</tt>. To locate a "family" of fonts, search
-forward and back for a set with non-zero attributes, these faces along
-with the face with a zero attribute before them constitute a family.
-
-<h3><a name="get_font_sizes">int get_font_sizes(int face, int *&amp;sizep)</a></h3>
-
-Return an array of sizes in <tt>sizep</tt>. The return value is the
-length of this array. The sizes are sorted from smallest to largest
-and indicate what sizes can be given to <tt>fl_font()</tt> that will be
-matched exactly (<tt>fl_font()</tt> will pick the closest size for
-other sizes). A zero in the first location of the array indicates a
-scalable font, where any size works, although the array may list sizes
-that work "better" than others. Warning: the returned array points at
-a static buffer that is overwritten each call. Under X this will open
-the display.
-
-<h3><a name="get_mouse">static void Fl::get_mouse(int &amp;x, int &amp;y)</a></h3>
-
-Return where the mouse is on the screen by doing a round-trip query to
-the server. You should use <tt>Fl::event_x_root()</tt> and
-<tt>Fl::event_y_root()</tt> if possible, but this is necessary if you
-are not sure if a mouse event has been processed recently (such as to
-position your first window). If the display is not open, this will
-open it.
-
-<h3><a name="get_system_colors">static void Fl::get_system_colors()</a></h3>
-
-Read the user preference colors from the system and use them to call
-<tt>Fl::foreground()</tt>, <tt>Fl::background()</tt>, and
-<tt>Fl::background2()</tt>. This is done by
-<tt>Fl_Window::show(argc,argv)</tt> before applying the -fg and -bg
-switches.
-
-<p>Currently this only does something on WIN32. In future versions for
-X it may read the window manager (KDE, Gnome, etc.) setup as well.
-
-<h3><a name="gl_visual">static int Fl::gl_visual(int)</a></h3>
-
-This does the same thing as <a
-href="#visual"><tt>Fl::visual(int)</tt></a> but also requires OpenGL
-drawing to work. This <i>must</i> be done if you want to draw in
-normal windows with OpenGL with <a
-href="#gl_start"><tt>gl_start()</tt></a> and <tt>gl_end()</tt>. It may
-be useful to call this so your X windows use the same visual as an <a
-href="#Fl_Gl_Window"><tt>Fl_Gl_Window</tt></a>, which on some servers
-will reduce colormap flashing.
-
-<p>See <a href="#Fl_Gl_Window.mode"><tt>Fl_Gl_Window</tt></a> for a
-list of additional values for the argument.
-
-<h3><a name="grab">static void Fl::grab(Fl_Window &)<br>
-static Fl_Window *Fl::grab()</h3>
-
-This is used when pop-up menu systems are active. Send all events to
-the passed window no matter where the pointer or focus is (including in
-other programs). The window <i>does not have to be
-<tt>shown()</tt></i>, this lets the <tt>handle()</tt> method of a
-"dummy" window override all event handling and allows you to map and
-unmap a complex set of windows (under both X and WIN32 <i>some</i>
-window must be mapped because the system interface needs a window id).
-
-<p><tt>Fl::event_x()</tt> and <tt>Fl::event_y()<.tt> are undefined if
-the passed widget is not a mapped <tt>Fl_Window</tt>. Use
-<tt>Fl::event_x_root()</tt> and <tt>Fl::event_y_root()</tt> instead.
-
-<p><i>Be careful that your program does not enter an infinite loop
-while <tt>grab()</tt> is on. On X this will lock up your screen!</i>
-
-<p>The second function returns the current grab window, or <tt>NULL</tt> if
-none.
-
-<h3><a name="h">static int Fl::h()</a></h3>
-
-Returns the height of the screen in pixels.
-
-<h3><a name="handle">static int Fl::handle(int, Fl_Window *)</a></h3>
-
-Sends the event to a window for processing. Returns non-zero if any
-widget uses the event.
-
-<h3><a name="help">static const char *Fl::help</a></h3>
-
-This is the usage string that is displayed if <tt>Fl::args()</tt>
-detects an invalid argument on the command-line.
-
-<h3><a name="modal">static Fl_Window *Fl::modal()</h3>
-
-The <tt>modal()</tt> window has its <tt>handle()</tt> method called for
-all events, and no other windows will have <tt>handle()</tt> called.
-If <a href="#grab"><tt>grab()</tt></a> has been done then this is equal
-to <tt>grab()</tt>. Otherwise this is the most recently
-<tt>shown()</tt> window with <a
-href="#Fl_Window.modal"><tt>modal()</tt></a> true, or <tt>NULL</tt> if
-there are no <tt>modal()</tt> windows <tt>shown()</tt>.
-
-<h3><a name="next_window">static Fl_Window *Fl::next_window(Fl_Window *)</a></h3>
-
-Returns the next top-level window in the widget hierarchy.
-
-<h3><a name="own_colormap">static void Fl::own_colormap()</a></h3>
-
-Makes FLTK use its own colormap. This may make FLTK display
-better and will reduce conflicts with other programs that want lots of
-colors. However the colors may flash as you move the cursor between
-windows.
-
-<p>This does nothing if the current visual is not colormapped.
-
-<h3><a name="paste">static void Fl::paste(Fl_Widget *receiver)</a></h3>
-
-Set things up so the receiver widget will be called with an <a
-href="#FL_PASTE"><tt>FL_PASTE</tt></a> event some time in the future.
-The reciever should be prepared to be called <i>directly</i> by this,
-or for it to happen <i>later</i>, or possibly <i>not at all</i>. This
-allows the window system to take as long as necessary to retrieve the
-paste buffer (or even to screw up completely) without complex and
-error-prone synchronization code in FLTK.
-
-<h3><a name="pushed">static Fl_Widget *Fl::pushed() const<br>
-static void Fl::pushed(Fl_Widget *)</h3>
-
-Get or set the widget that is being pushed. <tt>FL_DRAG</tt> or
-<tt>FL_RELEASE</tt> (and any more <tt>FL_PUSH</tt>) events will be sent
-to this widget.
-
-<p>If you change the pushed widget, the previous one and all parents
-(that don't contain the new widget) are sent <tt>FL_RELEASE</tt>
-events. Changing this does <i>not</i> send <tt>FL_PUSH</tt> to this or
-any widget, because sending <tt>FL_PUSH</tt> is supposed to <i>test</i>
-if the widget wants the mouse (by it returning non-zero from
-<tt>handle()</tt>).
-
-<h3><a name="readqueue">static Fl_Widget *Fl::readqueue()</a></h3>
-
-All <tt>Fl_Widgets</tt> that don't have a callback defined use a
-default callback that puts a pointer to the widget in this queue, and
-this method reads the oldest widget out of this queue.
-
-<h3><a name="ready">static int Fl::ready()</a></h3>
-
-Returns non-zero if there are pending timeouts or events or file
-descriptors. This does <i>not</i> call <tt>Fl::flush()</tt> or any
-callbacks, which is useful if your program is in a state where such
-callbacks are illegal:
-
-<ul><pre>
+</PRE>
+</UL>
+ This returns non-zero if any windows are displayed, and 0 if no
+windows are displayed.
+<H3><A name=damage>static int Fl::damage()</A></H3>
+ If true then <A href=#flush><TT>flush()</TT></A> will do something.
+<H3><A name=display>static void Fl::display(const char *)</A></H3>
+ Sets the X display to use for all windows. This function is ignored
+under WIN32.
+<H3><A name=enable_symbols>static void Fl::enable_symbols()</A></H3>
+ Enables the symbol drawing code.
+<H3><A name=event_button>static int Fl::event_button()</A></H3>
+ Returns which mouse button was pressed. This returns garbage if the
+most recent event was not a <TT>FL_PUSH</TT> or <TT>FL_RELEASE</TT>
+ event.
+<H3><A name=event_clicks>int Fl::event_clicks()
+<BR> void Fl::event_clicks(int)</A></H3>
+ The first form returns non-zero if the most recent <TT>FL_PUSH</TT> or <TT>
+FL_KEYBOARD</TT> was a &quot;double click&quot;. Returns N-1 for N clicks. A
+double click is counted if the same button is pressed again while <TT>
+event_is_click()</TT> is true.
+<P>The second form directly sets the number returned by <TT>
+Fl::event_clicks()</TT>. This can be used to set it to zero so that
+later code does not think an item was double-clicked. </P>
+<H3><A name=event_inside>int Fl::event_inside(const Fl_Widget *) const
+<BR> int Fl::event_inside(int x, int y, int w, int h)</A></H3>
+ Returns non-zero if the current <TT>event_x</TT> and <TT>event_y</TT>
+ put it inside the widget or inside an arbitrary bounding box. You
+should always call this rather than doing your own comparison so you
+are consistent about edge effects.
+<H3><A name=event_is_click>int Fl::event_is_click()
+<BR> void Fl::event_is_click(0)</A></H3>
+ The first form returns non-zero if the mouse has not moved far enough
+and not enough time has passed since the last <TT>FL_PUSH</TT> or <TT>
+FL_KEYBOARD</TT> event for it to be considered a &quot;drag&quot; rather than a
+&quot;click&quot;. You can test this on <TT>FL_DRAG</TT>, <TT>FL_RELEASE</TT>,
+and <TT>FL_MOVE</TT> events. The second form clears the value returned
+by <TT>Fl::event_is_click()</TT>. Useful to prevent the <I>next</I>
+ click from being counted as a double-click or to make a popup menu
+pick an item with a single click. Don't pass non-zero to this.
+<H3><A name=event_key>int Fl::event_key()
+<BR> int Fl::event_key(int)</A>
+<BR><A name=get_key>int Fl::get_key(int)</A></H3>
+<TT>Fl::event_key()</TT> returns which key on the keyboard was last
+pushed.
+<P><TT>Fl::event_key(int)</TT> returns true if the given key was held
+down (or pressed) <I>during</I> the last event. This is constant until
+the next event is read from the server. </P>
+<P><TT>Fl::get_key(int)</TT> returns true if the given key is held down <I>
+now</I>. Under X this requires a round-trip to the server and is <I>
+much</I> slower than <TT>Fl::event_key(int)</TT>. </P>
+<P>Keys are identified by the <I>unshifted</I> values. FLTK defines a
+set of symbols that should work on most modern machines for every key
+on the keyboard: </P>
+<UL>
+<LI>All keys on the main keyboard producing a printable ASCII
+ character use the value of that ASCII character (as though shift,
+ ctrl, and caps lock were not on). The space bar is 32. </LI>
+<LI>All keys on the numeric keypad producing a printable ASCII
+ character use the value of that ASCII character plus <TT>FL_KP</TT>.
+ The highest possible value is <TT>FL_KP_Last</TT> so you can
+range-check to see if something is on the keypad. </LI>
+<LI>All numbered function keys use the number on the function key plus <TT>
+FL_F</TT>. The highest possible number is <TT>FL_F_Last</TT>, so you
+can range-check a value. </LI>
+<LI>Buttons on the mouse are considered keys, and use the button
+ number (where the left button is 1) plus <TT>FL_Button</TT>. </LI>
+<LI>All other keys on the keypad have a symbol: <TT>FL_Escape,
+ FL_BackSpace, FL_Tab, FL_Enter, FL_Print, FL_Scroll_Lock, FL_Pause,
+ FL_Insert, FL_Home, FL_Page_Up, FL_Delete, FL_End, FL_Page_Down,
+ FL_Left, FL_Up, FL_Right, FL_Down, FL_Shift_L, FL_Shift_R,
+ FL_Control_L, FL_Control_R, FL_Caps_Lock, FL_Alt_L, FL_Alt_R,
+ FL_Meta_L, FL_Meta_R, FL_Menu, FL_Num_Lock, FL_KP_Enter</TT>. Be
+ careful not to confuse these with the very similar, but all-caps,
+ symbols used by <A href=events.html#event_state><TT>Fl::event_state()</TT>
+</A>. </LI>
+</UL>
+ On X <TT>Fl::get_key(FL_Button+n)</TT> does not work.
+<P>On WIN32 <TT>Fl::get_key(FL_KP_Enter)</TT> and <TT>
+Fl::event_key(FL_KP_Enter)</TT> do not work. </P>
+<H3><A name=event_length>char *Fl::event_length()</A></H3>
+ Returns the length of the text in <TT>Fl::event_text()</TT>. There
+will always be a nul at this position in the text. However there may
+be a nul before that if the keystroke translates to a nul character or
+you paste a nul character.
+<H3><A name=event_state>ulong Fl::event_state()
+<BR> unsigned int Fl::event_state(ulong)</A></H3>
+ This is a bitfield of what shift states were on and what mouse buttons
+were held down during the most recent event. The second version
+returns non-zero if any of the passed bits are turned on. The legal
+bits are:
+<UL>
+<LI><TT>FL_SHIFT</TT></LI>
+<LI><TT>FL_CAPS_LOCK</TT></LI>
+<LI><TT>FL_CTRL</TT></LI>
+<LI><TT>FL_ALT</TT></LI>
+<LI><TT>FL_NUM_LOCK</TT></LI>
+<LI><TT>FL_META</TT></LI>
+<LI><TT>FL_SCROLL_LOCK</TT></LI>
+<LI><TT>FL_BUTTON1</TT></LI>
+<LI><TT>FL_BUTTON2</TT></LI>
+<LI><TT>FL_BUTTON3</TT></LI>
+</UL>
+ X servers do not agree on shift states, and FL_NUM_LOCK, FL_META, and
+FL_SCROLL_LOCK may not work. The values were selected to match the
+XFree86 server on Linux. In addition there is a bug in the way X works
+so that the shift state is not correctly reported until the first event <I>
+after</I> the shift key is pressed or released.
+<H3><A name=event_text>char *Fl::event_text()</A></H3>
+ Returns the ASCII text (in the future this may be UTF-8) produced by
+the last <TT>FL_KEYBOARD</TT> or <TT>FL_PASTEM</TT> or possibly other
+event. A zero-length string is returned for any keyboard function keys
+that do not produce text. This pointer points at a static buffer and is
+only valid until the next event is processed.
+<P>Under X this is the result of calling <TT>XLookupString()</TT>. </P>
+<H3><A name=event_x>static int Fl::event_x()
+<BR><A name=event_y>static int Fl::event_y()</A></A></H3>
+ Returns the mouse position of the event relative to the <TT>Fl_Window</TT>
+ it was passed to.
+<H3><A name=event_x_root>static int Fl::event_x_root()
+<BR><A name=event_y_root>static int Fl::event_y_root()</A></A></H3>
+ Returns the mouse position on the screen of the event. To find the
+absolute position of an <TT>Fl_Window</TT> on the screen, use the
+difference between <TT>event_x_root(),event_y_root()</TT> and <TT>
+event_x(),event_y()</TT>.
+<H3><A name=first_window>static Fl_Window *Fl::first_window()</A></H3>
+ Returns the first top-level window in the widget hierarchy.
+<H3><A name=flush>static void Fl::flush()</A></H3>
+ Causes all the windows that need it to be redrawn and graphics forced
+out through the pipes. This is what <TT>wait()</TT> does before
+looking for events.
+<H3><A name=focus>static Fl_Widget *Fl::focus() const
+<BR> static void Fl::focus(Fl_Widget *)</A></H3>
+ Get or set the widget that will receive <TT>FL_KEYBOARD</TT> events.
+<P>If you change <TT>Fl::focus()</TT>, the previous widget and all
+parents (that don't contain the new widget) are sent <TT>FL_UNFOCUS</TT>
+ events. Changing the focus does <I>not</I> send <TT>FL_FOCUS</TT> to
+this or any widget, because sending <TT>FL_FOCUS</TT> is supposed to <I>
+test</I> if the widget wants the focus (by it returning non-zero from <TT>
+handle()</TT>). </P>
+<H3><A name=foreground>static void Fl::foreground(uchar, uchar, uchar)</A>
+</H3>
+ Changes <TT>fl_color(FL_BLACK)</TT>. Also changes <TT>
+FL_INACTIVE_COLOR</TT> and <TT>FL_SELECTION_COLOR</TT> to be a ramp
+between this and <TT>FL_WHITE</TT>.
+<H3><A name=free_color>static void Fl::free_color(Fl_Color, int overlay
+= 0)</A></H3>
+ Frees the specified color from the colormap, if applicable. If <TT>
+overlay</TT> is non-zero then the color is freed from the overlay
+colormap.
+<H3><A name=get_color>static unsigned Fl::get_color(Fl_Color)
+<BR> static void Fl::get_color(Fl_Color, uchar &amp;r, uchar &amp;g, uchar &amp;b)</A>
+</H3>
+ Returns the color index or RGB value for the given FLTK color index.
+<H3><A name=get_font>static const char *Fl::get_font(int face) Get the
+string for this face. This string is different for each face. Under X
+this value is passed to XListFonts to get all the sizes of this face. </A>
+</H3>
+<H3><A name=get_font_name>static const char *Fl::get_font_name(int
+face, int *attributes = 0)</A></H3>
+ Get a human-readable string describing the family of this face. This
+is useful if you are presenting a choice to the user. There is no
+guarantee that each face has a different name. The return value points
+to a static buffer that is overwritten each call.
+<P>The integer pointed to by <TT>attributes</TT> (if the pointer is not
+zero) is set to zero, <TT>FL_BOLD</TT> or <TT>FL_ITALIC</TT> or <TT>
+FL_BOLD | FL_ITALIC</TT>. To locate a &quot;family&quot; of fonts, search
+forward and back for a set with non-zero attributes, these faces along
+with the face with a zero attribute before them constitute a family. </P>
+<H3><A name=get_font_sizes>int get_font_sizes(int face, int *&amp;sizep)</A></H3>
+ Return an array of sizes in <TT>sizep</TT>. The return value is the
+length of this array. The sizes are sorted from smallest to largest
+and indicate what sizes can be given to <TT>fl_font()</TT> that will be
+matched exactly (<TT>fl_font()</TT> will pick the closest size for
+other sizes). A zero in the first location of the array indicates a
+scalable font, where any size works, although the array may list sizes
+that work &quot;better&quot; than others. Warning: the returned array points at
+a static buffer that is overwritten each call. Under X this will open
+the display.
+<H3><A name=get_mouse>static void Fl::get_mouse(int &amp;x, int &amp;y)</A></H3>
+ Return where the mouse is on the screen by doing a round-trip query to
+the server. You should use <TT>Fl::event_x_root()</TT> and <TT>
+Fl::event_y_root()</TT> if possible, but this is necessary if you are
+not sure if a mouse event has been processed recently (such as to
+position your first window). If the display is not open, this will
+open it.
+<H3><A name=get_system_colors>static void Fl::get_system_colors()</A></H3>
+ Read the user preference colors from the system and use them to call <TT>
+Fl::foreground()</TT>, <TT>Fl::background()</TT>, and <TT>
+Fl::background2()</TT>. This is done by <TT>Fl_Window::show(argc,argv)</TT>
+ before applying the -fg and -bg switches.
+<P>Currently this only does something on WIN32. In future versions for
+X it may read the window manager (KDE, Gnome, etc.) setup as well. </P>
+<H3><A name=gl_visual>static int Fl::gl_visual(int)</A></H3>
+ This does the same thing as <A href=#visual><TT>Fl::visual(int)</TT></A>
+ but also requires OpenGL drawing to work. This <I>must</I> be done if
+you want to draw in normal windows with OpenGL with <A href=opengl.html#gl_start>
+<TT>gl_start()</TT></A> and <TT>gl_end()</TT>. It may be useful to
+call this so your X windows use the same visual as an <A href=Fl_Gl_Window.html#Fl_Gl_Window>
+<TT>Fl_Gl_Window</TT></A>, which on some servers will reduce colormap
+flashing.
+<P>See <A href=Fl_Gl_Window.html#Fl_Gl_Window.mode><TT>Fl_Gl_Window</TT></A>
+ for a list of additional values for the argument. </P>
+<H3><A name=grab>static void Fl::grab(Fl_Window static Fl_Window
+*Fl::grab()</A></H3>
+ This is used when pop-up menu systems are active. Send all events to
+the passed window no matter where the pointer or focus is (including in
+other programs). The window <I>does not have to be <TT>shown()</TT></I>
+, this lets the <TT>handle()</TT> method of a &quot;dummy&quot; window override
+all event handling and allows you to map and unmap a complex set of
+windows (under both X and WIN32 <I>some</I> window must be mapped
+because the system interface needs a window id).
+<P><TT>Fl::event_x()</TT> and <TT>Fl::event_y()
+<!--.tt-->
+ are undefined if the
+passed widget is not a mapped <TT>Fl_Window</TT>. Use <TT>
+Fl::event_x_root()</TT> and <TT>Fl::event_y_root()</TT> instead. </TT></P>
+<P><I>Be careful that your program does not enter an infinite loop
+while <TT>grab()</TT> is on. On X this will lock up your screen!</I></P>
+<P>The second function returns the current grab window, or <TT>NULL</TT>
+ if none. </P>
+<H3><A name=h>static int Fl::h()</A></H3>
+ Returns the height of the screen in pixels.
+<H3><A name=handle>static int Fl::handle(int, Fl_Window *)</A></H3>
+ Sends the event to a window for processing. Returns non-zero if any
+widget uses the event.
+<H3><A name=help>static const char *Fl::help</A></H3>
+ This is the usage string that is displayed if <TT>Fl::args()</TT>
+ detects an invalid argument on the command-line.
+<H3><A name=modal>static Fl_Window *Fl::modal()</A></H3>
+ The <TT>modal()</TT> window has its <TT>handle()</TT> method called
+for all events, and no other windows will have <TT>handle()</TT>
+ called. If <A href=#grab><TT>grab()</TT></A> has been done then this
+is equal to <TT>grab()</TT>. Otherwise this is the most recently <TT>
+shown()</TT> window with <A href=Fl_Window.html#Fl_Window.modal><TT>
+modal()</TT></A> true, or <TT>NULL</TT> if there are no <TT>modal()</TT>
+ windows <TT>shown()</TT>.
+<H3><A name=next_window>static Fl_Window *Fl::next_window(Fl_Window *)</A>
+</H3>
+ Returns the next top-level window in the widget hierarchy.
+<H3><A name=own_colormap>static void Fl::own_colormap()</A></H3>
+ Makes FLTK use its own colormap. This may make FLTK display better
+and will reduce conflicts with other programs that want lots of colors.
+ However the colors may flash as you move the cursor between windows.
+<P>This does nothing if the current visual is not colormapped. </P>
+<H3><A name=paste>static void Fl::paste(Fl_Widget *receiver)</A></H3>
+ Set things up so the receiver widget will be called with an <A href=#FL_PASTE>
+<TT>FL_PASTE</TT></A> event some time in the future. The reciever
+should be prepared to be called <I>directly</I> by this, or for it to
+happen <I>later</I>, or possibly <I>not at all</I>. This allows the
+window system to take as long as necessary to retrieve the paste buffer
+(or even to screw up completely) without complex and error-prone
+synchronization code in FLTK.
+<H3><A name=pushed>static Fl_Widget *Fl::pushed() const
+<BR> static void Fl::pushed(Fl_Widget *)</A></H3>
+ Get or set the widget that is being pushed. <TT>FL_DRAG</TT> or <TT>
+FL_RELEASE</TT> (and any more <TT>FL_PUSH</TT>) events will be sent to
+this widget.
+<P>If you change the pushed widget, the previous one and all parents
+(that don't contain the new widget) are sent <TT>FL_RELEASE</TT>
+ events. Changing this does <I>not</I> send <TT>FL_PUSH</TT> to this
+or any widget, because sending <TT>FL_PUSH</TT> is supposed to <I>test</I>
+ if the widget wants the mouse (by it returning non-zero from <TT>
+handle()</TT>). </P>
+<H3><A name=readqueue>static Fl_Widget *Fl::readqueue()</A></H3>
+ All <TT>Fl_Widgets</TT> that don't have a callback defined use a
+default callback that puts a pointer to the widget in this queue, and
+this method reads the oldest widget out of this queue.
+<H3><A name=ready>static int Fl::ready()</A></H3>
+ Returns non-zero if there are pending timeouts or events or file
+descriptors. This does <I>not</I> call <TT>Fl::flush()</TT> or any
+callbacks, which is useful if your program is in a state where such
+callbacks are illegal:
+<UL>
+<PRE>
while (!calculation_done()) {
calculate();
if (Fl::ready()) {
@@ -842,225 +630,176 @@ while (!calculation_done()) {
if (user_hit_abort_button()) break;
}
}
-</pre></ul>
-
-<h3><a name="redraw">static void Fl::redraw()</a></h3>
-
-Redraws all widgets.
-
-<h3><a name="release">static void Fl::release()</a></h3>
-
-Turn off the <tt>grab()</tt> behavior.
-
-<h3><a name="remove_idle">static void Fl::remove_idle(void (*cb)(void *), void *= 0)</a></h3>
-
-Removes the specified idle callback.
-
-<h3><a name="remove_timeout">static void Fl::remove_timeout(void (*cb)(void *), void *= 0)</a></h3>
-
-Removes a timeout callback. It is harmless to remove a timeout callback
-that no longer exists.
-
-<h3><a name="run">static Fl::run()</a></h3>
-
-Runs FLTK until there are no windows displayed, and then returns a zero.
-<tt>Fl::run()</tt> is <i>exactly equivalent to:</i>
-
-<ul><pre>
+</PRE>
+</UL>
+<H3><A name=redraw>static void Fl::redraw()</A></H3>
+ Redraws all widgets.
+<H3><A name=release>static void Fl::release()</A></H3>
+ Turn off the <TT>grab()</TT> behavior.
+<H3><A name=remove_idle>static void Fl::remove_idle(void (*cb)(void *),
+void *= 0)</A></H3>
+ Removes the specified idle callback.
+<H3><A name=remove_timeout>static void Fl::remove_timeout(void
+(*cb)(void *), void *= 0)</A></H3>
+ Removes a timeout callback. It is harmless to remove a timeout
+callback that no longer exists.
+<H3><A name=run>static Fl::run()</A></H3>
+ Runs FLTK until there are no windows displayed, and then returns a
+zero. <TT>Fl::run()</TT> is <I>exactly equivalent to:</I>
+<UL>
+<PRE>
while (Fl::wait());
return 0;
-</pre></ul>
-
-<h3><a name="selection">static void Fl::selection(Fl_Widget *owner, const char *stuff, int len)<br>
-static const char* Fl::selection()<BR>
-static int Fl::selection_length()</a></h3>
-
-The first form changes the current selection. The block of text is
-copied to an internal buffer by FLTK (be careful if doing this in
-response to an <tt>FL_PASTE</tt> as this <i>may</i> be the same buffer
-returned by <tt>event_text()</tt>). The <tt>selection_owner()</tt>
-widget is set to the passed owner (possibly sending
-<tt>FL_SELECTIONCLEAR</tt> to the previous owner).
-
-The second form looks at the buffer containing the current selection.
-The contents of this buffer are undefined if this program does not own
-the current selection.
-
-<h3><a name="selection_owner">static Fl_Widget *Fl::selection_owner() const<BR>
-static void Fl::selection_owner(Fl_Widget *)</a></h3>
-
-The single-argument <tt>selection_owner(x)</tt> call can be used to
-move the selection to another widget or to set the owner to
-<tt>NULL</tt>, without changing the actual text of the selection.
-<tt>FL_SELECTIONCLEAR</tt> is sent to the previous selection owner, if
-any.
-
-<p><i>Copying the buffer every time the selection is changed is
-obviously wasteful, especially for large selections. An interface will
-probably be added in a future version to allow the selection to be made
-by a callback function. The current interface will be emulated on top
-of this.</i>
-
-<h3><a name="set_boxtype">static void Fl::set_boxtype(Fl_Boxtype, Fl_Box_Draw_F *, uchar, uchar, uchar, uchar)<br>
-static void Fl::set_boxtype(Fl_Boxtype, Fl_Boxtype from)</a></h3>
-
-The first form sets the function to call to draw a specific boxtype.
-
-<p>The second form copies the <tt>from</tt> boxtype.
-
-<h3><a name="set_color">static void Fl::set_color(Fl_Color, uchar r, uchar g, uchar b)</a></h3>
-
-Sets an entry in the <tt>fl_color</tt> index table. You can set
-it to any 8-bit RGB color. The color is not allocated until
-<tt>fl_color(i)</tt> is used.
-
-<h3><a name="set_font">static int Fl::set_font(int face, const char *)<br>
-static int Fl::set_font(int face, int from)</a></h3>
-
-The first form changes a face. The string pointer is simply stored,
-the string is not copied, so the string must be in static memory.
-
-<p>The second form copies one face to another.
-
-<h3><a name="set_fonts">int Fl::set_fonts(const char * = 0)</a></h3>
-
-FLTK will open the display, and add every font on the server to the
-face table. It will attempt to put "families" of faces together, so
-that the normal one is first, followed by bold, italic, and bold
-italic.
-
-<p>The optional argument is a string to describe the set of fonts to
-add. Passing <tt>NULL</tt> will select only fonts that have the ISO8859-1
-character set (and are thus usable by normal text). Passing "-*" will
-select all fonts with any encoding as long as they have normal X font
-names with dashes in them. Passing "*" will list every font that
-exists (on X this may produce some strange output). Other values may
-be useful but are system dependent. With WIN32 <tt>NULL</tt> selects fonts
-with ISO8859-1 encoding and non-<tt>NULL</tt> selects all fonts.
-
-<p>The return value is how many faces are in the table after this is done.
-
-<h3><a name="set_labeltype">static void Fl::set_labeltype(Fl_Labeltype, Fl_Label_Draw_F *, Fl_Label_Measure_F *)<br>
-static void Fl:set_labeltype(Fl_Labeltype, Fl_Labeltype from)</a></h3>
-
-The first form sets the functions to call to draw and measure a
-specific labeltype.
-
-<p>The second form copies the <tt>from</tt> labeltype.
-
-<h3><a name="test_shortcut">int Fl::test_shortcut(ulong) const</a></h3>
-
-Test the current event, which must be an <tt>FL_KEYBOARD</tt> or
-<tt>FL_SHORTCUT</tt>, against a shortcut value (described in <a
-href="#Fl_Button.shortcut"><tt>Fl_Button</tt></a>). Returns non-zero
-if there is a match. Not to be confused with
-<a href="#Fl_Widge.test_shortcut"><tt>Fl_Widget::test_shortcut()</tt></a>.
-
-<h3><a name="visual">static int Fl::visual(int)</a></h3>
-
-Selects a visual so that your graphics are drawn correctly. This
-does nothing if the default visual satisfies the capabilities, or if
-no visual satisfies the capabilities, or on systems that don't have
-such brain-dead notions.
-
-<p>Only the following combinations do anything useful:
-
-<ul>
-
- <li><tt>Fl::visual(FL_RGB)</tt>
-
- <br>Full/true color (if there are several depths FLTK chooses
- the largest). Do this if you use <a href="#fl_draw_image">
- <tt>fl_draw_image</tt></a> for much better (non-dithered)
- output.
- <br>&nbsp;
-
- <li><tt>Fl::visual(FL_RGB8)</tt>
-
- <br>Full color with at least 24 bits of color. <tt>FL_RGB</tt> will always
- pick this if available, but if not it will happily return a
- less-than-24 bit deep visual. This call fails if 24 bits are not
- available.
- <br>&nbsp;
-
- <li><tt>Fl::visual(FL_DOUBLE|FL_INDEX)</tt>
-
- <br>Hardware double buffering. Call this if you are going to use
- <a href="#Fl_Double_Window"><tt>Fl_Double_Window</tt></a>.
- <br>&nbsp;
-
- <li><tt>Fl::visual(FL_DOUBLE|FL_RGB)</tt>
- <li><tt>Fl::visual(FL_DOUBLE|FL_RGB8)</tt>
-
- <br>Hardware double buffering and full color.
- <br>&nbsp;
-
-</ul>
-
-This returns true if the system has the capabilities by default or
-FLTK suceeded in turing them on. Your program will still work even if
-this returns false (it just won't look as good).
-
-<h3><a name="w">static int Fl::w()</a></h3>
-
-Returns the width of the screen in pixels.
-
-<h3><a name="wait">static int wait()<br>
-static double wait(double time)</a></h3>
-
-Calls the idle function if any, then calls any pending timeout
-functions, then calls <a href="#flush"><tt>Fl::flush()</tt></a>. If there are
-any windows displayed it then waits some time for events (zero if
-there is an idle(), the shortest timeout if there are any timeouts, or
-forever) and calls the handle() function on those events, and then
-returns non-zero.
-
-<p>Your program can check its global state and update things after
-each call to <tt>Fl::wait()</tt>, which can be very useful in complex programs.
-
-<p>If there are no windows (this is checked after the idle and
-timeouts are called) then <tt>Fl::wait()</tt> returns zero without waiting for
-any events. Your program can either exit at this point, or call
-<tt>show()</tt> on some window so the GUI can continue to operate.
-
-The second form of <tt>Fl::wait()</tt> waits only a certain amount of
-time for anything to happen. This does the same as <tt>wait()</tt>
-except if the given time (in seconds) passes it returns. The return
-value is how much time remains. If the return value is zero or
-negative then the entire time period elapsed.
-
-<p>If you do several <tt>wait(time)</tt> calls in a row, the subsequent ones
-are measured from when the first one is called, even if you do
-time-consuming calculations after they return. This allows you to
-accurately make something happen at regular intervals. This code will
-accurately call <tt>A()</tt> once per second (as long as it takes less than a
-second to execute):
-
-<ul><pre>
+</PRE>
+</UL>
+<H3><A name=selection>static void Fl::selection(Fl_Widget *owner, const
+char *stuff, int len)
+<BR> static const char* Fl::selection()
+<BR> static int Fl::selection_length()</A></H3>
+ The first form changes the current selection. The block of text is
+copied to an internal buffer by FLTK (be careful if doing this in
+response to an <TT>FL_PASTE</TT> as this <I>may</I> be the same buffer
+returned by <TT>event_text()</TT>). The <TT>selection_owner()</TT>
+ widget is set to the passed owner (possibly sending <TT>
+FL_SELECTIONCLEAR</TT> to the previous owner). The second form looks
+at the buffer containing the current selection. The contents of this
+buffer are undefined if this program does not own the current
+selection.
+<H3><A name=selection_owner>static Fl_Widget *Fl::selection_owner()
+const
+<BR> static void Fl::selection_owner(Fl_Widget *)</A></H3>
+ The single-argument <TT>selection_owner(x)</TT> call can be used to
+move the selection to another widget or to set the owner to <TT>NULL</TT>
+, without changing the actual text of the selection. <TT>
+FL_SELECTIONCLEAR</TT> is sent to the previous selection owner, if any.
+<P><I>Copying the buffer every time the selection is changed is
+obviously wasteful, especially for large selections. An interface will
+probably be added in a future version to allow the selection to be made
+by a callback function. The current interface will be emulated on top
+of this.</I></P>
+<H3><A name=set_boxtype>static void Fl::set_boxtype(Fl_Boxtype,
+Fl_Box_Draw_F *, uchar, uchar, uchar, uchar)
+<BR> static void Fl::set_boxtype(Fl_Boxtype, Fl_Boxtype from)</A></H3>
+ The first form sets the function to call to draw a specific boxtype.
+<P>The second form copies the <TT>from</TT> boxtype. </P>
+<H3><A name=set_color>static void Fl::set_color(Fl_Color, uchar r,
+uchar g, uchar b)</A></H3>
+ Sets an entry in the <TT>fl_color</TT> index table. You can set it to
+any 8-bit RGB color. The color is not allocated until <TT>fl_color(i)</TT>
+ is used.
+<H3><A name=set_font>static int Fl::set_font(int face, const char *)
+<BR> static int Fl::set_font(int face, int from)</A></H3>
+ The first form changes a face. The string pointer is simply stored,
+the string is not copied, so the string must be in static memory.
+<P>The second form copies one face to another. </P>
+<H3><A name=set_fonts>int Fl::set_fonts(const char * = 0)</A></H3>
+ FLTK will open the display, and add every font on the server to the
+face table. It will attempt to put &quot;families&quot; of faces together, so
+that the normal one is first, followed by bold, italic, and bold
+italic.
+<P>The optional argument is a string to describe the set of fonts to
+add. Passing <TT>NULL</TT> will select only fonts that have the
+ISO8859-1 character set (and are thus usable by normal text). Passing
+&quot;-*&quot; will select all fonts with any encoding as long as they have
+normal X font names with dashes in them. Passing &quot;*&quot; will list every
+font that exists (on X this may produce some strange output). Other
+values may be useful but are system dependent. With WIN32 <TT>NULL</TT>
+ selects fonts with ISO8859-1 encoding and non-<TT>NULL</TT> selects
+all fonts. </P>
+<P>The return value is how many faces are in the table after this is
+done. </P>
+<H3><A name=set_labeltype>static void Fl::set_labeltype(Fl_Labeltype,
+Fl_Label_Draw_F *, Fl_Label_Measure_F *)
+<BR> static void Fl:set_labeltype(Fl_Labeltype, Fl_Labeltype from)</A></H3>
+ The first form sets the functions to call to draw and measure a
+specific labeltype.
+<P>The second form copies the <TT>from</TT> labeltype. </P>
+<H3><A name=test_shortcut>int Fl::test_shortcut(ulong) const</A></H3>
+ Test the current event, which must be an <TT>FL_KEYBOARD</TT> or <TT>
+FL_SHORTCUT</TT>, against a shortcut value (described in <A href=Fl_Button.html#Fl_Button.shortcut>
+<TT>Fl_Button</TT></A>). Returns non-zero if there is a match. Not to
+be confused with <A href=#Fl_Widge.test_shortcut><TT>
+Fl_Widget::test_shortcut()</TT></A>.
+<H3><A name=visual>static int Fl::visual(int)</A></H3>
+ Selects a visual so that your graphics are drawn correctly. This does
+nothing if the default visual satisfies the capabilities, or if no
+visual satisfies the capabilities, or on systems that don't have such
+brain-dead notions.
+<P>Only the following combinations do anything useful: </P>
+<UL>
+<LI><TT>Fl::visual(FL_RGB)</TT>
+<BR>Full/true color (if there are several depths FLTK chooses the
+largest). Do this if you use <A href=#fl_draw_image><TT>fl_draw_image</TT>
+</A> for much better (non-dithered) output.
+<BR>&nbsp; </LI>
+<LI><TT>Fl::visual(FL_RGB8)</TT>
+<BR>Full color with at least 24 bits of color. <TT>FL_RGB</TT> will
+always pick this if available, but if not it will happily return a
+ less-than-24 bit deep visual. This call fails if 24 bits are not
+ available.
+<BR>&nbsp; </LI>
+<LI><TT>Fl::visual(FL_DOUBLE|FL_INDEX)</TT>
+<BR>Hardware double buffering. Call this if you are going to use <A href=Fl_Double_Window.html#Fl_Double_Window>
+<TT>Fl_Double_Window</TT></A>.
+<BR>&nbsp; </LI>
+<LI><TT>Fl::visual(FL_DOUBLE|FL_RGB)</TT></LI>
+<LI><TT>Fl::visual(FL_DOUBLE|FL_RGB8)</TT>
+<BR>Hardware double buffering and full color.
+<BR>&nbsp; </LI>
+</UL>
+ This returns true if the system has the capabilities by default or
+FLTK suceeded in turing them on. Your program will still work even if
+this returns false (it just won't look as good).
+<H3><A name=w>static int Fl::w()</A></H3>
+ Returns the width of the screen in pixels.
+<H3><A name=wait>static int wait()
+<BR> static double wait(double time)</A></H3>
+ Calls the idle function if any, then calls any pending timeout
+functions, then calls <A href=#flush><TT>Fl::flush()</TT></A>. If
+there are any windows displayed it then waits some time for events
+(zero if there is an idle(), the shortest timeout if there are any
+timeouts, or forever) and calls the handle() function on those events,
+and then returns non-zero.
+<P>Your program can check its global state and update things after each
+call to <TT>Fl::wait()</TT>, which can be very useful in complex
+programs. </P>
+<P>If there are no windows (this is checked after the idle and timeouts
+are called) then <TT>Fl::wait()</TT> returns zero without waiting for
+any events. Your program can either exit at this point, or call <TT>
+show()</TT> on some window so the GUI can continue to operate. The
+second form of <TT>Fl::wait()</TT> waits only a certain amount of time
+for anything to happen. This does the same as <TT>wait()</TT> except
+if the given time (in seconds) passes it returns. The return value is
+how much time remains. If the return value is zero or negative then
+the entire time period elapsed. </P>
+<P>If you do several <TT>wait(time)</TT> calls in a row, the subsequent
+ones are measured from when the first one is called, even if you do
+time-consuming calculations after they return. This allows you to
+accurately make something happen at regular intervals. This code will
+accurately call <TT>A()</TT> once per second (as long as it takes less
+than a second to execute): </P>
+<UL>
+<PRE>
for (;;) {
- for (float time = 1.0; time > 0; ) time = Fl::wait(time);
+ for (float time = 1.0; time &gt; 0; ) time = Fl::wait(time);
A();
}
-</pre></ul>
-
-<h3><a name="warning">static void (*Fl::warning)(const char *, ...)</a><br>
-<a name="error">static void (*Fl::error)(const char *, ...)</a><br>
-<a name="fatal">static void (*Fl::fatal)(const char *, ...)</a></h3>
-
-FLTK will call these to print messages when unexpected conditions
-occur. By default they <tt>fprintf</tt> to <tt>stderr</tt>, and
-<tt>Fl::error</tt> and <tt>Fl::fatal</tt> call <tt>exit(1)</tt>. You
-can override the behavior by setting the function pointers to your own
-routines.
-
-<p><tt>Fl::warning</tt> means that there was a recoverable problem, the
-display may be messed up but the user can probably keep working (all X
-protocol errors call this). <tt>Fl::error</tt> means there is a
-recoverable error, but the display is so messed up it is unlikely the
-user can continue (very little calls this now). <tt>Fl::fatal</tt>
-must not return, as FLTK is in an unusable state, however your version
-may be able to use <tt>longjmp</tt> or an exception to continue, as
-long as it does not call FLTK again.
-
-</BODY>
-</HTML>
+</PRE>
+</UL>
+<H3><A name=warning>static void (*Fl::warning)(const char *, ...)</A>
+<BR><A name=error>static void (*Fl::error)(const char *, ...)</A>
+<BR><A name=fatal>static void (*Fl::fatal)(const char *, ...)</A></H3>
+ FLTK will call these to print messages when unexpected conditions
+occur. By default they <TT>fprintf</TT> to <TT>stderr</TT>, and <TT>
+Fl::error</TT> and <TT>Fl::fatal</TT> call <TT>exit(1)</TT>. You can
+override the behavior by setting the function pointers to your own
+routines.
+<P><TT>Fl::warning</TT> means that there was a recoverable problem, the
+display may be messed up but the user can probably keep working (all X
+protocol errors call this). <TT>Fl::error</TT> means there is a
+recoverable error, but the display is so messed up it is unlikely the
+user can continue (very little calls this now). <TT>Fl::fatal</TT> must
+not return, as FLTK is in an unusable state, however your version may
+be able to use <TT>longjmp</TT> or an exception to continue, as long as
+it does not call FLTK again. </P>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/glut.html b/documentation/glut.html
index 643f66dc2..cbfe12a37 100644
--- a/documentation/glut.html
+++ b/documentation/glut.html
@@ -1,194 +1,145 @@
-<HTML>
-<BODY>
-
-<H1 ALIGN=RIGHT><A NAME="glut">D - GLUT Compatibility</A></H1>
-
-This appendix describes the GLUT compatibility header file supplied with
-FLTK.
-
+<HTML><BODY>
+<H1 ALIGN=RIGHT><A NAME=glut>D - GLUT Compatibility</A></H1>
+ This appendix describes the GLUT compatibility header file supplied
+with FLTK.
<H2>Using the GLUT Compatibility Header File</H2>
-
-You should be able to compile existing GLUT source code by including
-<tt>&lt;FL/glut.H></tt> instead of <tt>&lt;GL/glut.h></tt>. This can
-be done by editing the source, by changing the <tt>-I</tt> switches to
-the compiler, or by providing a symbolic link from <tt>GL/glut.h</tt>
-to <tt>FL/glut.H</tt>.
-
-<p><i>All files calling GLUT procedures must be compiled with C++</i>. You may
-have to alter them slightly to get them to compile without warnings,
-and you may have to rename them to get make to use the C++ compiler.
-
-<p>You must link with the FLTK library. If you call any GLUT drawing
-functions that FLTK does not emulate
-(<tt>glutExtensionsSupported()</tt>, <tt>glutWire*()</tt>,
-<tt>glutSolid*()</tt>, and <tt>glutStroke*()</tt>), you will also have
-to link with the GLUT library (<i>after</i> the FLTK library!)
-
-<p>Most of <tt>FL/glut.H</tt> is inline functions. You should take a
-look at it (and maybe at <tt>test/glut.cxx</tt> in the FLTK source) if
-you are having trouble porting your GLUT program.
-
-<p>This has been tested with most of the demo programs that come with
-the GLUT 3.3 distribution.
-
-<h2>Known Problems</h2>
-
-The following functions and/or arguments to functions are missing,
-and you will have to replace them or comment them out for your code to
-compile:
-
-<ul>
-
- <li><tt>glutLayerGet(GLUT_LAYER_IN_USE)</tt>
- <li><tt>glutLayerGet(GLUT_HAS_OVERLAY)</tt>
- <li><tt>glutSetColor(), glutGetColor(), glutCopyColormap()</tt>
- <li><tt>glutInitDisplayMode(GLUT_STEREO)</tt>
- <li><tt>glutInitDisplayMode(GLUT_LUMINANCE)</tt>
- <li><tt>glutPushWindow()</tt>
- <li><tt>glutWarpPointer()</tt>
- <li>Spaceball, buttonbox, dials, tablet functions,
- <tt>glutDeviceGet()</tt>
- <li><tt>glutWindowStatusFunc()</tt>
- <li><tt>glutGet(GLUT_WINDOW_NUM_CHILDREN)</tt>
- <li><tt>glutGet(GLUT_SCREEN_WIDTH_MM)</tt>
- <li><tt>glutGet(GLUT_SCREEN_HEIGHT_MM)</tt>
- <li><tt>glutGet(GLUT_ELAPSED_TIME)</tt>
- <li><tt>glutVideoResize()</tt> missing.
-
-</ul>
-
-Most of the symbols/enumerations have different values than
-GLUT uses. This will break code that relies on the actual values.
-The only symbols guaranteed to have the same values are true/false
-pairs like <tt>GLUT_DOWN</tt> and <tt>GLUT_UP</tt>, mouse
-buttons <tt>GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON,
-GLUT_RIGHT_BUTTON</tt>, and <tt>GLUT_KEY_F1</tt> thru
-<tt>F12</tt>.
-
-<p>The strings passed as menu labels are not copied.
-
-<p><tt>glutPostRedisplay()</tt> does not work if called from
-inside a display function. You must use <tt>glutIdleFunc()</tt>
-if you want your display to update continuously.
-
-<p><tt>glutSwapBuffers()</tt> does not work from inside a display
-function. This is on purpose, because FLTK swaps the buffers for you.
-
-<p><tt>glutUseLayer()</tt> does not work well, and should only be
-used to initialize transformations inside a resize callback. You
-should redraw overlays by using <tt>glutOverlayDisplayFunc()</tt>.
-
-<p>Overlays are cleared before the overlay display function is called.
-<tt>glutLayerGet(GLUT_OVERLAY_DAMAGED)</tt> always returns true for
-compatibility with some GLUT overlay programs. You must rewrite your
-code so that <tt>gl_color()</tt> is used to choose colors in an
-overlay, or you will get random overlay colors.
-
-<p><tt>glutSetCursor(GLUT_CURSOR_FULL_CROSSHAIR)</tt> just
-results in a small crosshair.
-
-<p>The fonts used by <tt>glutBitmapCharacter() and
-glutBitmapWidth()</tt> may be different.
-
-<p><tt>glutInit(argc,argv)</tt> will consume different switches than GLUT
-does. It accepts the switches recognized by <a
-href="#args"><tt>Fl::args()</tt></a>, and will accept any
-abbreviation of these switches (such as "-di" for "-display").
-
-<h2>Mixing GLUT and FLTK Code</h2>
-
-You can make your GLUT window a child of a <tt>Fl_Window</tt> with the
-following scheme. The biggest trick is that GLUT insists on
-<tt>show()</tt>'ing the window at the point it is created, which means the
-<tt>Fl_Window</tt> parent window must already be shown.
-
-<ul>
-
- <li>Don't call <tt>glutInit()</tt>.
-
- <li>Create your <tt>Fl_Window</tt>, and any FLTK widgets.
- Leave a blank area in the window for your GLUT window.
-
- <li><tt>show()</tt> the <tt>Fl_Window</tt>. Perhaps call
- <tt>show(argc,argv)</tt>.
-
- <li>Call <tt>window->begin()</tt> so that the GLUT window will
- be automatically added to it.
-
- <li>Use <tt>glutInitWindowSize()</tt> and
- <tt>glutInitWindowPosition()</tt> to set the location in the
- parent window to put the GLUT window.
-
- <li>Put your GLUT code next. It probably does not need many changes.
- Call <tt>window->end()</tt> immediately after the <tt>glutCreateWindow()</tt>!
-
- <li>You can call either <tt>glutMainLoop()</tt>,
- <tt>Fl::run()</tt>, or loop calling <tt>Fl::wait()</tt> to run
- the program.
-
-</ul>
-
-<hr break>
-
-<h2><a name="Fl_Glut_Window">class Fl_Glut_Window</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Gl_Window">Fl_Gl_Window</a>
+ You should be able to compile existing GLUT source code by including <TT>
+&lt;FL/glut.H&gt;</TT> instead of <TT>&lt;GL/glut.h&gt;</TT>. This can be done by
+editing the source, by changing the <TT>-I</TT> switches to the
+compiler, or by providing a symbolic link from <TT>GL/glut.h</TT> to <TT>
+FL/glut.H</TT>.
+<P><I>All files calling GLUT procedures must be compiled with C++</I>.
+ You may have to alter them slightly to get them to compile without
+warnings, and you may have to rename them to get make to use the C++
+compiler. </P>
+<P>You must link with the FLTK library. If you call any GLUT drawing
+functions that FLTK does not emulate (<TT>glutExtensionsSupported()</TT>
+, <TT>glutWire*()</TT>, <TT>glutSolid*()</TT>, and <TT>glutStroke*()</TT>
+), you will also have to link with the GLUT library (<I>after</I> the
+FLTK library!) </P>
+<P>Most of <TT>FL/glut.H</TT> is inline functions. You should take a
+look at it (and maybe at <TT>test/glut.cxx</TT> in the FLTK source) if
+you are having trouble porting your GLUT program. </P>
+<P>This has been tested with most of the demo programs that come with
+the GLUT 3.3 distribution. </P>
+<H2>Known Problems</H2>
+ The following functions and/or arguments to functions are missing, and
+you will have to replace them or comment them out for your code to
+compile:
+<UL>
+<LI><TT>glutLayerGet(GLUT_LAYER_IN_USE)</TT></LI>
+<LI><TT>glutLayerGet(GLUT_HAS_OVERLAY)</TT></LI>
+<LI><TT>glutSetColor(), glutGetColor(), glutCopyColormap()</TT></LI>
+<LI><TT>glutInitDisplayMode(GLUT_STEREO)</TT></LI>
+<LI><TT>glutInitDisplayMode(GLUT_LUMINANCE)</TT></LI>
+<LI><TT>glutPushWindow()</TT></LI>
+<LI><TT>glutWarpPointer()</TT></LI>
+<LI>Spaceball, buttonbox, dials, tablet functions, <TT>glutDeviceGet()</TT>
+</LI>
+<LI><TT>glutWindowStatusFunc()</TT></LI>
+<LI><TT>glutGet(GLUT_WINDOW_NUM_CHILDREN)</TT></LI>
+<LI><TT>glutGet(GLUT_SCREEN_WIDTH_MM)</TT></LI>
+<LI><TT>glutGet(GLUT_SCREEN_HEIGHT_MM)</TT></LI>
+<LI><TT>glutGet(GLUT_ELAPSED_TIME)</TT></LI>
+<LI><TT>glutVideoResize()</TT> missing. </LI>
+</UL>
+ Most of the symbols/enumerations have different values than GLUT uses.
+ This will break code that relies on the actual values. The only
+symbols guaranteed to have the same values are true/false pairs like <TT>
+GLUT_DOWN</TT> and <TT>GLUT_UP</TT>, mouse buttons <TT>
+GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, GLUT_RIGHT_BUTTON</TT>, and <TT>
+GLUT_KEY_F1</TT> thru <TT>F12</TT>.
+<P>The strings passed as menu labels are not copied. </P>
+<P><TT>glutPostRedisplay()</TT> does not work if called from inside a
+display function. You must use <TT>glutIdleFunc()</TT> if you want
+your display to update continuously. </P>
+<P><TT>glutSwapBuffers()</TT> does not work from inside a display
+function. This is on purpose, because FLTK swaps the buffers for you. </P>
+<P><TT>glutUseLayer()</TT> does not work well, and should only be used
+to initialize transformations inside a resize callback. You should
+redraw overlays by using <TT>glutOverlayDisplayFunc()</TT>. </P>
+<P>Overlays are cleared before the overlay display function is called. <TT>
+glutLayerGet(GLUT_OVERLAY_DAMAGED)</TT> always returns true for
+compatibility with some GLUT overlay programs. You must rewrite your
+code so that <TT>gl_color()</TT> is used to choose colors in an
+overlay, or you will get random overlay colors. </P>
+<P><TT>glutSetCursor(GLUT_CURSOR_FULL_CROSSHAIR)</TT> just results in a
+small crosshair. </P>
+<P>The fonts used by <TT>glutBitmapCharacter() and glutBitmapWidth()</TT>
+ may be different. </P>
+<P><TT>glutInit(argc,argv)</TT> will consume different switches than
+GLUT does. It accepts the switches recognized by <A href=functions.html#args>
+<TT>Fl::args()</TT></A>, and will accept any abbreviation of these
+switches (such as &quot;-di&quot; for &quot;-display&quot;). </P>
+<H2>Mixing GLUT and FLTK Code</H2>
+ You can make your GLUT window a child of a <TT>Fl_Window</TT> with the
+following scheme. The biggest trick is that GLUT insists on <TT>show()</TT>
+'ing the window at the point it is created, which means the <TT>
+Fl_Window</TT> parent window must already be shown.
+<UL>
+<LI>Don't call <TT>glutInit()</TT>. </LI>
+<LI>Create your <TT>Fl_Window</TT>, and any FLTK widgets. Leave a
+blank area in the window for your GLUT window. </LI>
+<LI><TT>show()</TT> the <TT>Fl_Window</TT>. Perhaps call <TT>
+show(argc,argv)</TT>. </LI>
+<LI>Call <TT>window-&gt;begin()</TT> so that the GLUT window will be
+automatically added to it. </LI>
+<LI>Use <TT>glutInitWindowSize()</TT> and <TT>glutInitWindowPosition()</TT>
+ to set the location in the parent window to put the GLUT window. </LI>
+<LI>Put your GLUT code next. It probably does not need many changes.
+ Call <TT>window-&gt;end()</TT> immediately after the <TT>
+glutCreateWindow()</TT>! </LI>
+<LI>You can call either <TT>glutMainLoop()</TT>, <TT>Fl::run()</TT>, or
+loop calling <TT>Fl::wait()</TT> to run the program. </LI>
+</UL>
+<HR break>
+<H2><A name=Fl_Glut_Window>class Fl_Glut_Window</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Gl_Window.html#Fl_Gl_Window>Fl_Gl_Window</A>
|
- +----<b>Fl_Glut_Window</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/glut.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-Each GLUT window is an instance of this class. You may find it useful to
-manipulate instances directly rather than use GLUT window id's. These
-may be created without opening the display, and thus can fit better
-into FLTK's method of creating windows.
-
-<p>The current GLUT window is available in the global variable
-<tt>glut_window</tt>.
-
-<p><tt>new Fl_Glut_Window(...)</tt> is the same as
-<tt>glutCreateWindow()</tt> except it does not <tt>show()</tt> the window
-or make the window current.
-
-<p><tt>window->make_current()</tt> is the same as
-<tt>glutSetWindow(number)</tt>. If the window has not had
-<tt>show()</tt> called on it yet, some functions that assumme an OpenGL
-context will not work. If you do <tt>show()</tt> the window, call
-<tt>make_current()</tt> again to set the context.
-
-<p><tt>~Fl_Glut_Window()</tt> is the same as
-<tt>glutDestroyWindow()</tt>.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Glut_Window.Fl_Glut_Window">Fl_Glut_Window</a>
- <li><a href="#Fl_Glut_Window.~Fl_Glut_Window">~Fl_Glut_Window</a>
-</ul>
-
-<h4><a name="Fl_Glut_Window.Fl_Glut_Window">Fl_Glut_Window::Fl_Glut_Window(int x, int y, int w, int h, const char *title = 0)<br>
-Fl_Glut_Window::Fl_Glut_Window(int w, int h, const char *title = 0)</a></h4>
-
-The first constructor takes 4 int arguments to create the window with
-a preset position and size. The second constructor with 2 arguments
-will create the window with a preset size, but the window manager
-will choose the position according to it's own whims.
-
-<h4><a name="Fl_Glut_Window.~Fl_Glut_Window">virtual Fl_Glut_Window::~Fl_Glut_Window()</a></h4>
-
-Destroys the GLUT window.
-
-</BODY>
-</HTML>
+ +----<B>Fl_Glut_Window</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/glut.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ Each GLUT window is an instance of this class. You may find it useful
+to manipulate instances directly rather than use GLUT window id's.
+ These may be created without opening the display, and thus can fit
+better into FLTK's method of creating windows.
+<P>The current GLUT window is available in the global variable <TT>
+glut_window</TT>. </P>
+<P><TT>new Fl_Glut_Window(...)</TT> is the same as <TT>
+glutCreateWindow()</TT> except it does not <TT>show()</TT> the window
+or make the window current. </P>
+<P><TT>window-&gt;make_current()</TT> is the same as <TT>
+glutSetWindow(number)</TT>. If the window has not had <TT>show()</TT>
+ called on it yet, some functions that assumme an OpenGL context will
+not work. If you do <TT>show()</TT> the window, call <TT>make_current()</TT>
+ again to set the context. </P>
+<P><TT>~Fl_Glut_Window()</TT> is the same as <TT>glutDestroyWindow()</TT>
+. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Glut_Window.Fl_Glut_Window>Fl_Glut_Window</A></LI>
+<LI><A href=#Fl_Glut_Window.~Fl_Glut_Window>~Fl_Glut_Window</A></LI>
+</UL>
+<H4><A name=Fl_Glut_Window.Fl_Glut_Window>
+Fl_Glut_Window::Fl_Glut_Window(int x, int y, int w, int h, const char
+*title = 0)
+<BR> Fl_Glut_Window::Fl_Glut_Window(int w, int h, const char *title = 0)</A>
+</H4>
+ The first constructor takes 4 int arguments to create the window with
+a preset position and size. The second constructor with 2 arguments
+will create the window with a preset size, but the window manager will
+choose the position according to it's own whims.
+<H4><A name=Fl_Glut_Window.~Fl_Glut_Window>virtual
+Fl_Glut_Window::~Fl_Glut_Window()</A></H4>
+ Destroys the GLUT window. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/intro.html b/documentation/intro.html
index f941e15da..6216c6b47 100644
--- a/documentation/intro.html
+++ b/documentation/intro.html
@@ -1,263 +1,198 @@
-<HTML>
-<BODY>
-
-<H1 ALIGN=RIGHT><A NAME="intro">1 - Introduction to FLTK</A></H1>
-
-The Fast Light Tool Kit ("FLTK", pronounced "fulltick") is a LGPL'd C++
-graphical user interface toolkit for X (UNIX&reg;), OpenGL&reg;, and
-Microsoft&reg; Windows&reg; NT 4.0, 95, or 98. It was originally
-developed by Mr. Bill Spitzak and is currently maintained by a small
-group of developers across the world with a central repository in the
-US.
-
-<h2>History of FLTK</h2>
-
-It has always been Bill's belief that the GUI API of all modern systems
-is much too high level. Toolkits (even FL) are <i>not</i> what should
-be provided and documented as part of an operating system. The system
-only has to provide arbitrary shaped but featureless windows, a
-powerful set of graphics drawing calls, and a simple <i>unalterable</i>
-method of delivering events to the owners of the windows. NeXT (if you
-ignored NextStep) provided this, but they chose to hide it and tried to
-push their own baroque toolkit instead...
-
-<p>Many of the ideas in FLTK were developed on a NeXT (but <i>not</i>
-using NextStep) in 1987 in a C toolkit Bill called "views". Here he
-came up with passing events downward in the tree and having the handle
-routine return a value indicating the used the event, and the
-table-driven menus. In general he was trying to prove that complex UI
-ideas could be entirely implemented in a user space toolkit, with no
-knowledge or support by the system.
-
-<p>After going to film school for a few years, Bill worked at Sun
-Microsystems on the (doomed) NeWS project. Here he found an even
-better and cleaner windowing system, and he reimplemented "views" atop
-that. NeWS did have an unnecessarily complex method of delivering
-events which hurt it. But the designers did admit that perhaps the
-user could write just as good of a button as they could, and officially
-exposed the lower level interface.
-
-<p>With the death of NeWS Bill realized that he would have to live with
-X. The biggest problem with X is the "window manager", which means
-that the toolkit can no longer control the window borders or drag the
-window around.
-
-<p>At Digital Domain Bill discovered another toolkit, "Forms". Forms was
-similar to his work, but provided many more widgets, since it was used
-in many real applications, rather then as theoretical work. He decided
-to use Forms, except he integrated his table-driven menus into it.
-Several very large programs were created using this version of Forms.
-
-<p>The need to switch to OpenGL and GLX, portability, and a desire to
-use C++ subclassing required a rewrite of Forms. This produced the
-first version of FLTK. The conversion to C++ required so many changes
-it made it impossible to recompile any Forms objects. Since it was
-incompatible anyway, Bill decided to incorporate his older ideas as
-much as possible by simplifying the lower level interface and the event
-passing mechanisim.
-
-<p>Bill received permission to release it for free on the Internet,
-with the GNU general public license. Response from Internet users
-indicated that the Linux market dwarfed the SGI and high-speed GL
-market, so he rewrote it to use X for all drawing, greatly speeding it
-up on these machines. That is the version you have now.
-
-<p>Digital Domain has since withdrawn support for FLTK. While Bill is
-no longer able to actively develop it, he still contributes to FLTK in
-his free time and is a part of the FLTK development team.
-
-<h2>Features</h2>
-
-FLTK was designed to be statically linked. This was done by splitting it
-into many small objects and desigining it so that functions that are not
-used do not have pointers to them in the parts that are used, and thus
-do not get linked in. This allows you to make an easy-to-install program,
-or to modify FLTK to the exact requirements of your application, without
-worrying about bloat. FLTK works fine as a shared library, though, and
-has started being included on Linux distributions.
-
-<p>Here are some of the core features unique to FLTK:
-
-<ul>
- <li>sizeof(Fl_Widget) == 40 to 48.</li>
-
- <li>The "core" (the "hello" program compiled &amp; linked with a static FLTK
- library using gcc on a 486 and then stripped) is 39.5K.</li>
-
- <li>A program including every widget is less than 108K. Does not use
- macros, templates, multiple inheritance, or exceptions.</li>
-
- <li>Written directly atop Xlib (or WIN32) for maximum speed,
- and carefully optimized for code size and performance.</li>
-
- <li>Precise low-level compatability between the X11 and WIN32
- version (only about 10% of the code is different).</li>
-
- <li>Interactive user interface builder program. Output is
- human-readable and editable C++ source code.</li>
-
- <li>Support for the X11 double buffering extension (emulation
- if not available and under Windows.)</li>
-
- <li>Support for X11 overlay hardware (emulation if none and
- under WIN32.)</li>
-
- <li>Very small &amp; fast portable 2-D drawing library to hide
- Xlib and WIN32.</li>
-
- <li>OpenGL/Mesa drawing area widget.</li>
-
- <li>Support for OpenGL overlay hardware on both X11 and WIN32.
- Emulation if none.</li>
-
- <li>Text input fields with Emacs key bindings, X cut &amp;
- paste, and foreign letter compose!</li>
-
- <li>Compatibility header file for the GLUT library.</li>
-
- <li>Compatibility header file for the XForms library.</li>
-
- <li>Much too much to list here...</li>
-</ul>
-
-<h2>Licensing</h2>
-
-FLTK comes with complete free source code. FLTK is available under the
-terms of the <a href="#licensing">GNU Library General Public
-License</a>. Contrary to popular belief, it can be used in commercial
-software! (Even Bill Gates could use it.)
-
-<h2>What Does "FLTK" Mean?</h2>
-
-FLTK was originally designed to be compatable with the Forms Library written
-for SGI machines. In that library all the functions and structures started
-with "fl_". This naming was extended to all new methods and widgets in
-the C++ library, and this prefix was taken as the name of the library.
-It is almost impossible to search for "FL" on the Internet, due to the
-fact that it is also the abbreviation for Florida. After much debating
-and searching for a new name for the toolkit, which was already in use
-by several people, Bill came up with "FLTK", and even a bogus excuse that
-it stands for "The Fast Light Tool Kit".
-
-<h2>Building and Installing FLTK Under UNIX</h2>
-
-In most cases you can just type "make". This will run configure with
-the default of no options and then compile everything.
-
-<p>FLTK uses GNU autoconf to configure itself for your UNIX platform. The
-main things that the configure script will look for are the X11, OpenGL
-(or Mesa), and JPEG header and library files. Make sure that they
-are in the standard include/library locations.
-
-<p>You can run configure yourself to get the exact setup you need. Type
-"./configure &lt;options>", where options are:
-
-<dl>
-<dt>--enable-debug</dt>
-
-<dd>Enable debugging code &amp; symbols</dd>
-
-<dt>--enable-shared</dt>
-
-<dd>Enable generation of shared libraries</dd>
-
-<dt>--bindir=/path</dt>
-
-<dd>Set the location for executables [default = /usr/local/bin]</dd>
-
-<dt>--libdir=/path</dt>
-
-<dd>Set the location for libraries [default = /usr/local/lib]</dd>
-
-<dt>--includedir=/path</dt>
-
-<dd>Set the location for include files. [default = /usr/local/include]</dd>
-
-<dt>--prefix=/dir</dt>
-
-<dd>Set the directory prefix for files [default = /usr/local]</dd>
-</dl>
-
-When the configure script is done you can just run the "make" command.
-This will build the library, FLUID tool, and all of the test programs.
-
-<p>To install the library, become root and type "make install". This
-will copy the "fluid" executable to "bindir", the header files to "includedir",
-and the library files to "libdir".
-
-<h2>Building FLTK Under Micrsoft Windows</h2>
-
-There are two ways to build FLTK under Microsoft Windows. The first
-is to use the Visual C++ 5.0 project files under the "visualc" directory.
-Just open (or double-click on) the "fltk.dsw" file to get the whole shebang.
-
-<p>The second method is to use a GNU-based development tool with the files
-in the "makefiles" directory. To build using one of these tools simply
-copy the appropriate makeinclude and config files to the main directory
-and do a make:
-
-<ul><pre>
-cp makefiles/makeinclude.&lt;env> makeinclude
-cp makefiles/config.&lt;env> config.h
+<HTML><BODY>
+<H1 ALIGN=RIGHT><A NAME=intro>1 - Introduction to FLTK</A></H1>
+ The Fast Light Tool Kit (&quot;FLTK&quot;, pronounced &quot;fulltick&quot;) is a LGPL'd
+C++ graphical user interface toolkit for X (UNIX&reg;), OpenGL&reg;, and
+Microsoft&reg; Windows&reg; NT 4.0, 95, or 98. It was originally developed by
+Mr. Bill Spitzak and is currently maintained by a small group of
+developers across the world with a central repository in the US.
+<H2>History of FLTK</H2>
+ It has always been Bill's belief that the GUI API of all modern
+systems is much too high level. Toolkits (even FL) are <I>not</I> what
+should be provided and documented as part of an operating system. The
+system only has to provide arbitrary shaped but featureless windows, a
+powerful set of graphics drawing calls, and a simple <I>unalterable</I>
+ method of delivering events to the owners of the windows. NeXT (if
+you ignored NextStep) provided this, but they chose to hide it and
+tried to push their own baroque toolkit instead...
+<P>Many of the ideas in FLTK were developed on a NeXT (but <I>not</I>
+ using NextStep) in 1987 in a C toolkit Bill called &quot;views&quot;. Here he
+came up with passing events downward in the tree and having the handle
+routine return a value indicating the used the event, and the
+table-driven menus. In general he was trying to prove that complex UI
+ideas could be entirely implemented in a user space toolkit, with no
+knowledge or support by the system. </P>
+<P>After going to film school for a few years, Bill worked at Sun
+Microsystems on the (doomed) NeWS project. Here he found an even
+better and cleaner windowing system, and he reimplemented &quot;views&quot; atop
+that. NeWS did have an unnecessarily complex method of delivering
+events which hurt it. But the designers did admit that perhaps the
+user could write just as good of a button as they could, and officially
+exposed the lower level interface. </P>
+<P>With the death of NeWS Bill realized that he would have to live with
+X. The biggest problem with X is the &quot;window manager&quot;, which means
+that the toolkit can no longer control the window borders or drag the
+window around. </P>
+<P>At Digital Domain Bill discovered another toolkit, &quot;Forms&quot;. Forms
+was similar to his work, but provided many more widgets, since it was
+used in many real applications, rather then as theoretical work. He
+decided to use Forms, except he integrated his table-driven menus into
+it. Several very large programs were created using this version of
+Forms. </P>
+<P>The need to switch to OpenGL and GLX, portability, and a desire to
+use C++ subclassing required a rewrite of Forms. This produced the
+first version of FLTK. The conversion to C++ required so many changes
+it made it impossible to recompile any Forms objects. Since it was
+incompatible anyway, Bill decided to incorporate his older ideas as
+much as possible by simplifying the lower level interface and the event
+passing mechanisim. </P>
+<P>Bill received permission to release it for free on the Internet,
+with the GNU general public license. Response from Internet users
+indicated that the Linux market dwarfed the SGI and high-speed GL
+market, so he rewrote it to use X for all drawing, greatly speeding it
+up on these machines. That is the version you have now. </P>
+<P>Digital Domain has since withdrawn support for FLTK. While Bill is
+no longer able to actively develop it, he still contributes to FLTK in
+his free time and is a part of the FLTK development team. </P>
+<H2>Features</H2>
+ FLTK was designed to be statically linked. This was done by splitting
+it into many small objects and desigining it so that functions that are
+not used do not have pointers to them in the parts that are used, and
+thus do not get linked in. This allows you to make an easy-to-install
+program, or to modify FLTK to the exact requirements of your
+application, without worrying about bloat. FLTK works fine as a shared
+library, though, and has started being included on Linux distributions.
+<P>Here are some of the core features unique to FLTK: </P>
+<UL>
+<LI>sizeof(Fl_Widget) == 40 to 48.</LI>
+<LI>The &quot;core&quot; (the &quot;hello&quot; program compiled &amp; linked with a static
+FLTK library using gcc on a 486 and then stripped) is 39.5K.</LI>
+<LI>A program including every widget is less than 108K. Does not use
+ macros, templates, multiple inheritance, or exceptions.</LI>
+<LI>Written directly atop Xlib (or WIN32) for maximum speed, and
+carefully optimized for code size and performance.</LI>
+<LI>Precise low-level compatability between the X11 and WIN32 version
+(only about 10% of the code is different).</LI>
+<LI>Interactive user interface builder program. Output is
+ human-readable and editable C++ source code.</LI>
+<LI>Support for the X11 double buffering extension (emulation if not
+available and under Windows.)</LI>
+<LI>Support for X11 overlay hardware (emulation if none and under
+WIN32.)</LI>
+<LI>Very small &amp; fast portable 2-D drawing library to hide Xlib and
+WIN32.</LI>
+<LI>OpenGL/Mesa drawing area widget.</LI>
+<LI>Support for OpenGL overlay hardware on both X11 and WIN32.
+ Emulation if none.</LI>
+<LI>Text input fields with Emacs key bindings, X cut &amp; paste, and
+foreign letter compose!</LI>
+<LI>Compatibility header file for the GLUT library.</LI>
+<LI>Compatibility header file for the XForms library.</LI>
+<LI>Much too much to list here...</LI>
+</UL>
+<H2>Licensing</H2>
+ FLTK comes with complete free source code. FLTK is available under the
+terms of the <A href=#licensing>GNU Library General Public License</A>.
+Contrary to popular belief, it can be used in commercial software!
+(Even Bill Gates could use it.)
+<H2>What Does &quot;FLTK&quot; Mean?</H2>
+ FLTK was originally designed to be compatable with the Forms Library
+written for SGI machines. In that library all the functions and
+structures started with &quot;fl_&quot;. This naming was extended to all new
+methods and widgets in the C++ library, and this prefix was taken as
+the name of the library. It is almost impossible to search for &quot;FL&quot; on
+the Internet, due to the fact that it is also the abbreviation for
+Florida. After much debating and searching for a new name for the
+toolkit, which was already in use by several people, Bill came up with
+&quot;FLTK&quot;, and even a bogus excuse that it stands for &quot;The Fast Light Tool
+Kit&quot;.
+<H2>Building and Installing FLTK Under UNIX</H2>
+ In most cases you can just type &quot;make&quot;. This will run configure with
+the default of no options and then compile everything.
+<P>FLTK uses GNU autoconf to configure itself for your UNIX platform.
+The main things that the configure script will look for are the X11,
+OpenGL (or Mesa), and JPEG header and library files. Make sure that
+they are in the standard include/library locations. </P>
+<P>You can run configure yourself to get the exact setup you need. Type
+&quot;./configure &lt;options&gt;&quot;, where options are: </P>
+<DL>
+<DT>--enable-debug</DT>
+<DD>Enable debugging code &amp; symbols</DD>
+<DT>--enable-shared</DT>
+<DD>Enable generation of shared libraries</DD>
+<DT>--bindir=/path</DT>
+<DD>Set the location for executables [default = /usr/local/bin]</DD>
+<DT>--libdir=/path</DT>
+<DD>Set the location for libraries [default = /usr/local/lib]</DD>
+<DT>--includedir=/path</DT>
+<DD>Set the location for include files. [default = /usr/local/include]</DD>
+<DT>--prefix=/dir</DT>
+<DD>Set the directory prefix for files [default = /usr/local]</DD>
+</DL>
+ When the configure script is done you can just run the &quot;make&quot; command.
+This will build the library, FLUID tool, and all of the test programs.
+<P>To install the library, become root and type &quot;make install&quot;. This
+will copy the &quot;fluid&quot; executable to &quot;bindir&quot;, the header files to
+&quot;includedir&quot;, and the library files to &quot;libdir&quot;. </P>
+<H2>Building FLTK Under Micrsoft Windows</H2>
+ There are two ways to build FLTK under Microsoft Windows. The first
+is to use the Visual C++ 5.0 project files under the &quot;visualc&quot;
+directory. Just open (or double-click on) the &quot;fltk.dsw&quot; file to get
+the whole shebang.
+<P>The second method is to use a GNU-based development tool with the
+files in the &quot;makefiles&quot; directory. To build using one of these tools
+simply copy the appropriate makeinclude and config files to the main
+directory and do a make: </P>
+<UL>
+<PRE>
+cp makefiles/makeinclude.&lt;env&gt; makeinclude
+cp makefiles/config.&lt;env&gt; config.h
make
-</pre></ul>
-
-<h2>Building FLTK Under OS/2</h2>
-
-The current OS/2 build requires XFree86 for OS/2 to work. A native
-Presentation Manager version has not been implemented yet (volunteers are
-welcome!).
-
-<p>To build the XFree86 version of FLTK for OS/2, copy the appropriate
-makeinclude and config files to the main directory and do a make:
-
-<ul><pre>
+</PRE>
+</UL>
+<H2>Building FLTK Under OS/2</H2>
+ The current OS/2 build requires XFree86 for OS/2 to work. A native
+Presentation Manager version has not been implemented yet (volunteers
+are welcome!).
+<P>To build the XFree86 version of FLTK for OS/2, copy the appropriate
+makeinclude and config files to the main directory and do a make: </P>
+<UL>
+<PRE>
cp makefiles/Makefile.os2x Makefile
cp makefiles/makeinclude.os2x makeinclude
cp makefiles/config.os2x config.h
make
-</pre></ul>
-
-<h2>Internet Resources</h2>
-
-FLTK is available on the 'net in a bunch of locations:
-
-<dl>
-<dt>WWW</dt>
-
-<dd><a href="http://fltk.easysw.com">http://fltk.easysw.com</a></dd>
-
-<dt>FTP</dt>
-
-<dd><a href="ftp://ftp.easysw.com/pub/fltk">ftp://ftp.easysw.com/pub/fltk</a></dd>
-
-<dd><a href="ftp://ftp.funet.fi/mirrors/ftp.easysw.com/pub/fltk">ftp://ftp.funet.fi/mirrors/ftp.easysw.com/pub/fltk</a></dd>
-
-<dd><a href="ftp://ftp.northamerica.net/pub/ESP/fltk">ftp.northamerica.net/pub/ESP/fltk</a><br></dd>
-
-<dt>EMail</dt>
-
-<dd><a href="mailto:fltk@easysw.com">fltk@easysw.com</a> [see instructions below]</dd>
-
-<dd><a href="mailto:fltk-bugs@easysw.com">fltk-bugs@easysw.com</a> [for reporting bugs]</dd>
-</dl>
-
-To send a message to the FLTK mailing list ("fltk@easysw.com") you must
-first join the list. Non-member submissions are blocked to avoid
-problems with SPAM...
-
-<p>To join the FLTK mailing list, send a message to "majordomo@easysw.com"
-with "subscribe fltk" in the message body. A digest of this list is available
-by subscribing to the "fltk-digest" mailing list.
-
-<h2>Reporting Bugs</h2>
-
-To report a bug in FLTK, send an email to "fltk-bugs@easysw.com". Please
-include the FLTK version, operating system &amp; version, and compiler
-that you are using when describing the bug or problem.
-
-<p>For general support and questions, please use the FLTK mailing list
-at "fltk@easysw.com".
-
-</body>
-</html>
+</PRE>
+</UL>
+<H2>Internet Resources</H2>
+ FLTK is available on the 'net in a bunch of locations:
+<DL>
+<DT>WWW</DT>
+<DD><A href=http://fltk.easysw.com>http://fltk.easysw.com</A></DD>
+<DT>FTP</DT>
+<DD><A href=ftp://ftp.easysw.com/pub/fltk>ftp://ftp.easysw.com/pub/fltk</A>
+</DD>
+<DD><A href=ftp://ftp.funet.fi/mirrors/ftp.easysw.com/pub/fltk>
+ftp://ftp.funet.fi/mirrors/ftp.easysw.com/pub/fltk</A></DD>
+<DD><A href=ftp://ftp.northamerica.net/pub/ESP/fltk>
+ftp.northamerica.net/pub/ESP/fltk</A>
+<BR></DD>
+<DT>EMail</DT>
+<DD><A href=mailto:fltk@easysw.com>fltk@easysw.com</A> [see
+instructions below]</DD>
+<DD><A href=mailto:fltk-bugs@easysw.com>fltk-bugs@easysw.com</A> [for
+reporting bugs]</DD>
+</DL>
+ To send a message to the FLTK mailing list (&quot;fltk@easysw.com&quot;) you
+must first join the list. Non-member submissions are blocked to avoid
+problems with SPAM...
+<P>To join the FLTK mailing list, send a message to
+&quot;majordomo@easysw.com&quot; with &quot;subscribe fltk&quot; in the message body. A
+digest of this list is available by subscribing to the &quot;fltk-digest&quot;
+mailing list. </P>
+<H2>Reporting Bugs</H2>
+ To report a bug in FLTK, send an email to &quot;fltk-bugs@easysw.com&quot;.
+Please include the FLTK version, operating system &amp; version, and
+compiler that you are using when describing the bug or problem.
+<P>For general support and questions, please use the FLTK mailing list
+at &quot;fltk@easysw.com&quot;. </P>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/license.html b/documentation/license.html
index add40a768..ff88ad13b 100644
--- a/documentation/license.html
+++ b/documentation/license.html
@@ -1,468 +1,376 @@
-<HTML>
-<BODY>
-
-<H1 ALIGN=RIGHT><A NAME="license">G - Software License</A></H1>
-
+<HTML><BODY>
+<H1 ALIGN=RIGHT><A NAME=license>G - Software License</A></H1>
<H2>GNU LIBRARY GENERAL PUBLIC LICENSE</H2>
-
-<P ALIGN=CENTER>Version 2, June 1991<BR>
-Copyright (C) 1991 Free Software Foundation, Inc.<BR>
-59 Temple Place - Suite 330, Boston, MA 02111-1307, USA<BR>
-Everyone is permitted to copy and distribute verbatim copies
-of this license document, but changing it is not allowed.<BR>
-[This is the first released version of the library GPL. It is
-numbered 2 because it goes with version 2 of the ordinary GPL.]
-
+<P ALIGN=CENTER>Version 2, June 1991
+<BR> Copyright (C) 1991 Free Software Foundation, Inc.
+<BR> 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+<BR> Everyone is permitted to copy and distribute verbatim copies of
+this license document, but changing it is not allowed.
+<BR> [This is the first released version of the library GPL. It is
+numbered 2 because it goes with version 2 of the ordinary GPL.] </P>
<H2>Preamble</H2>
-
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+LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
+RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
+FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
+SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+DAMAGES. </P>
<H2 ALIGN=CENTER>END OF TERMS AND CONDITIONS</H2>
-
-</BODY>
-</HTML>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/opengl.html b/documentation/opengl.html
index f566d30ad..d618815d1 100644
--- a/documentation/opengl.html
+++ b/documentation/opengl.html
@@ -1,48 +1,33 @@
-<HTML>
-<BODY>
-
-<H1 ALIGN=RIGHT><A NAME="opengl">9 - Using OpenGL</A></H1>
-
-This chapter discusses using FLTK for your OpenGL applications.
-
-<h2>Using OpenGL in FLTK</h2>
-
-The easiest way to make an OpenGL display is to subclass <a
-href="#Fl_Gl_Window"><tt>Fl_Gl_Window</tt></a>. Your subclass must
-implement a <tt>draw()</tt> method which uses OpenGL calls to draw the
-display. Your main program should call <tt>redraw()</tt> when the
-display needs to change, and (somewhat later) FLTK will call
-<tt>draw()</tt>.
-
-<p>With a bit of care you can also use OpenGL to draw into normal FLTK
-windows. This is mostly useful because you can use Gourand shading for
-drawing your widgets. To do this you use the <a
-href="#gl_start"><tt>gl_start()</tt></a> and <a
-href="#gl_finish"><tt>gl_finish()</tt></a> functions around your OpenGL
-code.
-
-<p>You must include FLTK's <tt>&lt;FL/gl.h></tt> header file. It will include
-the file <tt>&lt;GL/gl.h></tt>, define some extra drawing functions
-provided by FLTK, and include the <tt>&lt;windows.h></tt> header file needed
-by WIN32 applications.
-
-<h2>Making a Subclass of Fl_Gl_Window</h2>
-
-To make a subclass of Fl_Gl_Window, you must provide:
-
-<ul>
-
- <li>A class definition.
- <li>A <tt>draw()</tt> method.
- <li>A <tt>handle()</tt> method (if you need to recieve input from
- the user).
-</ul>
-
-<h3>Defining the Subclass</h3>
-
-To define the subclass you just subclass <tt>Fl_Gl_Window</tt> class:
-
-<ul><pre>
+<HTML><BODY>
+<H1 ALIGN=RIGHT><A NAME=opengl>9 - Using OpenGL</A></H1>
+ This chapter discusses using FLTK for your OpenGL applications.
+<H2>Using OpenGL in FLTK</H2>
+ The easiest way to make an OpenGL display is to subclass <A href=Fl_Gl_Window.html#Fl_Gl_Window>
+<TT>Fl_Gl_Window</TT></A>. Your subclass must implement a <TT>draw()</TT>
+ method which uses OpenGL calls to draw the display. Your main program
+should call <TT>redraw()</TT> when the display needs to change, and
+(somewhat later) FLTK will call <TT>draw()</TT>.
+<P>With a bit of care you can also use OpenGL to draw into normal FLTK
+windows. This is mostly useful because you can use Gourand shading for
+drawing your widgets. To do this you use the <A href=#gl_start><TT>
+gl_start()</TT></A> and <A href=#gl_finish><TT>gl_finish()</TT></A>
+ functions around your OpenGL code. </P>
+<P>You must include FLTK's <TT>&lt;FL/gl.h&gt;</TT> header file. It will
+include the file <TT>&lt;GL/gl.h&gt;</TT>, define some extra drawing
+functions provided by FLTK, and include the <TT>&lt;windows.h&gt;</TT> header
+file needed by WIN32 applications. </P>
+<H2>Making a Subclass of Fl_Gl_Window</H2>
+ To make a subclass of Fl_Gl_Window, you must provide:
+<UL>
+<LI>A class definition. </LI>
+<LI>A <TT>draw()</TT> method. </LI>
+<LI>A <TT>handle()</TT> method (if you need to recieve input from the
+user). </LI>
+</UL>
+<H3>Defining the Subclass</H3>
+ To define the subclass you just subclass <TT>Fl_Gl_Window</TT> class:
+<UL>
+<PRE>
class MyWindow : public Fl_Gl_Window {
void draw();
int handle(int);
@@ -51,17 +36,16 @@ public:
MyWindow(int X, int Y, int W, int H, const char *L)
: Fl_Gl_Window(X, Y, W, H, L) {}
};
-</pre></ul>
-
-The <tt>draw()</tt> and <tt>handle()</tt> methods are described below. Like
-any widget, you can include additional private and public data in your class
-(such as scene graph information, etc.)
-
-<h3>The draw() Method</H3>
-
-The <tt>draw()</tt> method is where you actually do your OpenGL drawing:
-
-<ul><pre>
+</PRE>
+</UL>
+ The <TT>draw()</TT> and <TT>handle()</TT> methods are described below.
+ Like any widget, you can include additional private and public data in
+your class (such as scene graph information, etc.)
+<H3>The draw() Method</H3>
+ The <TT>draw()</TT> method is where you actually do your OpenGL
+drawing:
+<UL>
+<PRE>
void MyWindow::draw() {
if (!valid()) {
... set up projection, viewport, etc ...
@@ -70,14 +54,13 @@ void MyWindow::draw() {
}
... draw ...
}
-</pre></ul>
-
-<h3>The handle() Method</h3>
-
-The <tt>handle()</tt> method handles mouse and keyboard events for the
-window:
-
-<ul><pre>
+</PRE>
+</UL>
+<H3>The handle() Method</H3>
+ The <TT>handle()</TT> method handles mouse and keyboard events for the
+window:
+<UL>
+<PRE>
int MyWindow::handle(int event) {
switch(event) {
case FL_PUSH:
@@ -103,16 +86,16 @@ int MyWindow::handle(int event) {
return 0;
}
}
-</pre></ul>
-
-When <tt>handle()</tt> is called, the OpenGL context is not set up! If your
-display changes, you should call <tt>redraw()</tt> and let <tt>draw()</tt> do the work.
-Don't call any OpenGL drawing functions from inside <tt>handle()</tt>!
-
-<p>You can call some OpenGL stuff like hit detection and texture loading
-functions by doing:
-
-<ul><pre>
+</PRE>
+</UL>
+ When <TT>handle()</TT> is called, the OpenGL context is not set up!
+ If your display changes, you should call <TT>redraw()</TT> and let <TT>
+draw()</TT> do the work. Don't call any OpenGL drawing functions from
+inside <TT>handle()</TT>!
+<P>You can call some OpenGL stuff like hit detection and texture
+loading functions by doing: </P>
+<UL>
+<PRE>
case FL_PUSH:
make_current(); // make OpenGL context current
if (!valid()) {
@@ -121,154 +104,116 @@ functions by doing:
}
... ok to call NON-DRAWING OpenGL code here, such as hit
detection, loading textures, etc...
-</pre></ul>
-
-Your main program can now create one of your windows by doing <tt>new
-MyWindow(...)</tt>. You can also use <a href="#fluid">fluid</a> by:
-
-<ol>
- <li>Put your class definition in a MyWindow.H file.
-
- <li>In fluid create a box object, resize & place where you want.
-
- <li>In the control panel, fill in the "class" field with MyWindow.H.
- This will make fluid produce constructors for your new class.
-
- <li>In the "extra code" put <tt>#include "MyWindow.H"</tt>, so
- that the fluid output file will compile.
-
-</ol>
-
-You must put <tt>glwindow->show()</tt> in your main code after calling
-<tt>show()</tt> on the window containing the OpenGL window.
-
-<h2>Using OpenGL in Normal FLTK Windows</h2>
-
-You can put OpenGL code into an <a
-href="#draw"><tt>Fl_Widget::draw()</tt></a> method or into the code for
-a <a href="#boxtypes">boxtype</a> or other places with some care.
-
-<p>Most important, before you show <i>any</i> windows (including those
-that don't have OpenGL drawing) you must initialize FLTK so that it
-knows it is going to use OpenGL. You may use any of the symbols
-described for <a
-href="#Fl_Gl_Window.mode"><tt>Fl_Gl_Window::mode()</tt></a> to describe
-how you intend to use OpenGL:
-
-<ul><pre>
+</PRE>
+</UL>
+ Your main program can now create one of your windows by doing <TT>new
+MyWindow(...)</TT>. You can also use <A href=fluid.html#fluid>fluid</A>
+ by:
+<OL>
+<LI>Put your class definition in a MyWindow.H file. </LI>
+<LI>In fluid create a box object, resize place where you want. </LI>
+<LI>In the control panel, fill in the &quot;class&quot; field with MyWindow.H.
+ This will make fluid produce constructors for your new class. </LI>
+<LI>In the &quot;extra code&quot; put <TT>#include &quot;MyWindow.H&quot;</TT>, so that
+the fluid output file will compile. </LI>
+</OL>
+ You must put <TT>glwindow-&gt;show()</TT> in your main code after calling <TT>
+show()</TT> on the window containing the OpenGL window.
+<H2>Using OpenGL in Normal FLTK Windows</H2>
+ You can put OpenGL code into an <A href=#draw><TT>Fl_Widget::draw()</TT>
+</A> method or into the code for a <A href=common.html#boxtypes>boxtype</A>
+ or other places with some care.
+<P>Most important, before you show <I>any</I> windows (including those
+that don't have OpenGL drawing) you must initialize FLTK so that it
+knows it is going to use OpenGL. You may use any of the symbols
+described for <A href=Fl_Gl_Window.html#Fl_Gl_Window.mode><TT>
+Fl_Gl_Window::mode()</TT></A> to describe how you intend to use OpenGL: </P>
+<UL>
+<PRE>
Fl::gl_visual(FL_RGB);
-</pre></ul>
-
-You can then put OpenGL drawing code anywhere you can draw normally
-by surrounding it with:
-
-<ul><pre>
+</PRE>
+</UL>
+ You can then put OpenGL drawing code anywhere you can draw normally by
+surrounding it with:
+<UL>
+<PRE>
gl_start();
... put your OpenGL code here ...
gl_finish();
-</pre></ul>
-
-<a name="gl_start"><tt>gl_start()</tt></a> and <a
-name="gl_finish"><tt>gl_finish()</tt></a> set up an OpenGL context with
-an orthographic projection so that 0,0 is the lower-left corner of the
-window and each pixel is one unit. The current clipping is reproduced
-with OpenGL <tt>glScissor()</tt> commands. These also synchronize the
-OpenGL graphics stream with the drawing done by other X, WIN32, or FLTK
-functions.
-
-<p>The same context is reused each time. If your code changes the
-projection transformation or anything else you should use
-<tt>glPushMatrix()</tt> and <tt>glPopMatrix()</tt> functions to put the
-state back before calling <tt>gl_finish()</tt>.
-
-<p>You may want to use <tt>Fl_Window::current()->h()</tt> to get
-the drawable height so you can flip the Y coordinates.
-
-<p>Unfortunately, there are a bunch of limitations you must adhere to for
-maximum portability:
-
-<ul>
-
- <li>You must choose a default visual with <a
- href="#gl_visual"><tt>Fl::gl_visual()</tt></a>.
-
- <li>You cannot pass <tt>FL_DOUBLE</tt> to <tt>Fl::gl_visual()</tt>.
-
- <li>You cannot use <tt>Fl_Double_Window</tt> or
- <tt>Fl_Overlay_Window</tt>.
-
-</ul>
-
-Do <i>not</i> call <tt>gl_start()</tt> or <tt>gl_finish()</tt> when drawing
-into an <tt>Fl_Gl_Window</tt>!
-
-<h2>OpenGL drawing functions</h2>
-
-FLTK provides some useful OpenGL drawing functions. They can be freely
-mixed with any OpenGL calls, and are defined by including
-<tt>&lt;FL/gl.H></tt> (which you should include instead of the OpenGL
-header <tt>&lt;GL/gl.h></tt>).
-
-<h3>void gl_color(Fl_Color)</h3>
-
-Set the current color to a FLTK color index. <i>For color-index modes
-it will use <tt>fl_xpixel(c)</tt>, which is only right if this window
-uses the default colormap!</i>
-
-<h3>void gl_rect(int x, int y, int w, int h)<br>
-void gl_rectf(int x, int y, int w, int h)</h3>
-
-Outline or fill a rectangle with the current color. If
-<tt>ortho()</tt> has been called, then the rectangle will exactly fill
-the pixel rectangle passed.
-
-<h3>void gl_font(Fl_Font fontid, int size)</h3>
-
-Set the "current OpenGL font" to the same font you get by calling
-<a href="#fl_font"><tt>fl_font()</tt></a>.
-
-<h3>int gl_height()<br>
-int gl_descent()<br>
-float gl_width(const char *)<br>
-float gl_width(const char *, int n)<br>
-float gl_width(uchar)</h3>
-
-Return information about the current OpenGL font.
-
-<h3>void gl_draw(const char *)<br>
-void gl_draw(const char *, int n)</h3>
-
-Draw a nul-terminated string or an array of <tt>n</tt> characters in
-the current OpenGL font at the current <tt>glRasterPos</tt>.
-
-<h3>void gl_draw(const char *, int x, int y)<br>
-void gl_draw(const char *, int n, int x, int y)<br>
-void gl_draw(const char *, float x, float y)<br>
-void gl_draw(const char *, int n, float x, float y)</h3>
-
-Draw a nul-terminated string or an array of <tt>n</tt> characters in
-the current OpenGL font at the given position.
-
-<h3>void gl_draw(const char *, int x, int y, int w, int h, Fl_Align)</h3>
-
-Draw a string formatted into a box, with newlines and tabs expanded,
-other control characters changed to ^X, and aligned with the edges or
-center. Exactly the same output as <a href="#fl_draw"><tt>fl_draw()</tt></a>.
-
-<h2>Using OpenGL Optimizer with FLTK</h2>
-
-<a href="http://www.sgi.com/software/optimizer">OpenGL Optimizer</a> is
-a scene graph toolkit for OpenGL available from Silicon Graphics for
-IRIX and Microsoft Windows. Versions are in the works for Solaris and
-HP-UX. It allows you to view large scenes without writing a lot of
-OpenGL code.
-
-<h3>OptimizerWindow Class Definition</h3>
-
-To use OpenGL Optimizer with FLTK you'll need to create a subclass of
-<tt>Fl_Gl_Widget</tt> that includes several state variables:
-
-<ul><pre>
+</PRE>
+</UL>
+<A name=gl_start><TT>gl_start()</TT></A> and <A name=gl_finish><TT>
+gl_finish()</TT></A> set up an OpenGL context with an orthographic
+projection so that 0,0 is the lower-left corner of the window and each
+pixel is one unit. The current clipping is reproduced with OpenGL <TT>
+glScissor()</TT> commands. These also synchronize the OpenGL graphics
+stream with the drawing done by other X, WIN32, or FLTK functions.
+<P>The same context is reused each time. If your code changes the
+projection transformation or anything else you should use <TT>
+glPushMatrix()</TT> and <TT>glPopMatrix()</TT> functions to put the
+state back before calling <TT>gl_finish()</TT>. </P>
+<P>You may want to use <TT>Fl_Window::current()-&gt;h()</TT> to get the
+drawable height so you can flip the Y coordinates. </P>
+<P>Unfortunately, there are a bunch of limitations you must adhere to
+for maximum portability: </P>
+<UL>
+<LI>You must choose a default visual with <A href=functions.html#gl_visual>
+<TT>Fl::gl_visual()</TT></A>. </LI>
+<LI>You cannot pass <TT>FL_DOUBLE</TT> to <TT>Fl::gl_visual()</TT>. </LI>
+<LI>You cannot use <TT>Fl_Double_Window</TT> or <TT>Fl_Overlay_Window</TT>
+. </LI>
+</UL>
+ Do <I>not</I> call <TT>gl_start()</TT> or <TT>gl_finish()</TT> when
+drawing into an <TT>Fl_Gl_Window</TT>!
+<H2>OpenGL drawing functions</H2>
+ FLTK provides some useful OpenGL drawing functions. They can be
+freely mixed with any OpenGL calls, and are defined by including <TT>
+&lt;FL/gl.H&gt;</TT> (which you should include instead of the OpenGL header <TT>
+&lt;GL/gl.h&gt;</TT>).
+<H3>void gl_color(Fl_Color)</H3>
+ Set the current color to a FLTK color index. <I>For color-index modes
+it will use <TT>fl_xpixel(c)</TT>, which is only right if this window
+uses the default colormap!</I>
+<H3>void gl_rect(int x, int y, int w, int h)
+<BR> void gl_rectf(int x, int y, int w, int h)</H3>
+ Outline or fill a rectangle with the current color. If <TT>ortho()</TT>
+ has been called, then the rectangle will exactly fill the pixel
+rectangle passed.
+<H3>void gl_font(Fl_Font fontid, int size)</H3>
+ Set the &quot;current OpenGL font&quot; to the same font you get by calling <A href=drawing.html#fl_font>
+<TT>fl_font()</TT></A>.
+<H3>int gl_height()
+<BR> int gl_descent()
+<BR> float gl_width(const char *)
+<BR> float gl_width(const char *, int n)
+<BR> float gl_width(uchar)</H3>
+ Return information about the current OpenGL font.
+<H3>void gl_draw(const char *)
+<BR> void gl_draw(const char *, int n)</H3>
+ Draw a nul-terminated string or an array of <TT>n</TT> characters in
+the current OpenGL font at the current <TT>glRasterPos</TT>.
+<H3>void gl_draw(const char *, int x, int y)
+<BR> void gl_draw(const char *, int n, int x, int y)
+<BR> void gl_draw(const char *, float x, float y)
+<BR> void gl_draw(const char *, int n, float x, float y)</H3>
+ Draw a nul-terminated string or an array of <TT>n</TT> characters in
+the current OpenGL font at the given position.
+<H3>void gl_draw(const char *, int x, int y, int w, int h, Fl_Align)</H3>
+ Draw a string formatted into a box, with newlines and tabs expanded,
+other control characters changed to ^X, and aligned with the edges or
+center. Exactly the same output as <A href=#fl_draw><TT>fl_draw()</TT></A>
+.
+<H2>Using OpenGL Optimizer with FLTK</H2>
+<A href=http://www.sgi.com/software/optimizer>OpenGL Optimizer</A> is a
+scene graph toolkit for OpenGL available from Silicon Graphics for IRIX
+and Microsoft Windows. Versions are in the works for Solaris and
+HP-UX. It allows you to view large scenes without writing a lot of
+OpenGL code.
+<H3>OptimizerWindow Class Definition</H3>
+ To use OpenGL Optimizer with FLTK you'll need to create a subclass of <TT>
+Fl_Gl_Widget</TT> that includes several state variables:
+<UL>
+<PRE>
class OptimizerWindow : public Fl_Gl_Window {
csContext *context_; // Initialized to 0 and set by draw()...
csDrawAction *draw_action_; // Draw action...
@@ -291,33 +236,34 @@ public:
void camera(csCamera *c) {
camera_ = c;
if (context_) {
- draw_action_->setCamera(camera_);
- camera_->draw(draw_action_);
+ draw_action_-&gt;setCamera(camera_);
+ camera_-&gt;draw(draw_action_);
redraw();
}
}
};
-</ul><pre>
+</PRE>
+</UL>
+<PRE>
+</PRE>
<H3>The camera() Method</H3>
-
-The <tt>camera()</tt> method sets the camera (projection and viewpoint)
-to use when drawing the scene. The scene is redrawn after this call.
-
-<h3>The draw() Method</h3>
-
-The <tt>draw()</tt> method performs the needed initialization
-and does the actual drawing:
-
-<ul><pre>
+ The <TT>camera()</TT> method sets the camera (projection and
+viewpoint) to use when drawing the scene. The scene is redrawn after
+this call.
+<H3>The draw() Method</H3>
+ The <TT>draw()</TT> method performs the needed initialization and does
+the actual drawing:
+<UL>
+<PRE>
void OptimizerWindow::draw() {
if (!context_) {
// This is the first time we've been asked to draw; create the
// Optimizer context for the scene...
context_ = new csContext(fl_display, fl_visual);
- context_->ref();
- context_->makeCurrent(fl_display, fl_window);
+ context_-&gt;ref();
+ context_-&gt;makeCurrent(fl_display, fl_window);
... perform other context setup as desired ...
@@ -325,19 +271,19 @@ void OptimizerWindow::draw() {
draw_action_ = new csDrawAction;
if (camera_) {
- draw_action_->setCamera(camera_);
- camera_->draw(draw_action_);
+ draw_action_-&gt;setCamera(camera_);
+ camera_-&gt;draw(draw_action_);
}
}
if (!valid()) {
// Update the viewport for this context...
- context_->setViewport(0, 0, w(), h());
+ context_-&gt;setViewport(0, 0, w(), h());
}
// Clear the window...
- context_->clear(csContext::COLOR_CLEAR | csContext::DEPTH_CLEAR,
+ context_-&gt;clear(csContext::COLOR_CLEAR | csContext::DEPTH_CLEAR,
0.0f, // Red
0.0f, // Green
0.0f, // Blue
@@ -346,15 +292,11 @@ void OptimizerWindow::draw() {
// Then draw the scene (if any)...
if (scene_)
- draw_action_->apply(scene_);
+ draw_action_-&gt;apply(scene_);
}
-</pre></ul>
-
+</PRE>
+</UL>
<H3>The scene() Method</H3>
-
-The <tt>scene()</tt> method sets the scene to be drawn. The scene is
-a collection of 3D objects in a <tt>csGroup</tt>. The scene is redrawn
-after this call.
-
-</BODY>
-</HTML>
+ The <TT>scene()</TT> method sets the scene to be drawn. The scene is
+a collection of 3D objects in a <TT>csGroup</TT>. The scene is redrawn
+after this call. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/osissues.html b/documentation/osissues.html
index 572d8952c..83f6d6897 100644
--- a/documentation/osissues.html
+++ b/documentation/osissues.html
@@ -1,271 +1,216 @@
-<HTML>
-<BODY>
-
-<H1 ALIGN=RIGHT><A NAME="osissues">F - Operating System Issues</A></H1>
-
-This appendix describes the X and WIN32 specific interfaces in FLTK.
-
-<h2>X-Specific Interface</h2>
-
-<ul><pre>
-#include &lt;FL/x.H>
-</pre></ul>
-
-On X you can include this file to access FLTK's X-specific functions.
-Be warned that some of the structures and calls in it are subject to
-change in future version of FLTK. Try to avoid doing this so your code
-is portable.
-
-<h3>Handling Other X Events</h3>
-
-<h4><a name="add_handler">void Fl::add_handler(int (*f)(int))</a></h4>
-
-Installs a function to parse unrecognized events. If FLTK cannot figure
-out what to do with an event, it calls each of these functions (most
-recent first) until one of them returns non-zero. If none of them
-returns non-zero then the event is ignored.
-
-<p>FLTK calls this for any X events it does not recognize, or X events
-with a window id that FLTK does not recognize. You can look at the X
-event with the <a href="#fl_xevent"><tt>fl_xevent</tt></a> variable.
-
-<p>The argument is zero for unrecognized X events. These handlers are
-also called for global shortcuts and some other events that the widget
-they were passed to did not handle. In this case the argument is
-non-zero (for example <tt>FL_SHORTCUT</tt>).
-
-<h4><a name="fl_xevent">extern XEvent *fl_xvent</a></h4>
-
-The most recent X event.
-
-<h4><a name="fl_event_time">extern ulong fl_event_time</a></h4>
-
-This is the time stamp from the most recent X event that reported it
-(not all do). Many X calls (like cut and paste) need this value.
-
-<h4><a name="fl_xid">Window fl_xid(const Fl_Window *)</a></h4>
-
-Returns the XID for a window, or zero if not <tt>shown()</tt>.
-
-<h4><a name="fl_find">Fl_Window *fl_find(ulong xid)</a></h4>
-
-Returns the <tt>Fl_Window</tt> that corresponds to the given XID, or
-<tt>NULL</tt> if not found. This uses a cache so it is slightly faster
-than iterating through the windows yourself.
-
-<h4><a name="fl_handle">int fl_handle(const XEvent &amp;)</a></h4>
-
-This call allows you to supply the X events to FLTK, which may allow
-FLTK to cooperate with another toolkit or library. The return value
-is true if FLTK understood the event (if the window does not belong to
-FLTK and the <tt>add_handler()</tt> functions all ignore it this returns
-false).
-
-<p>Besides feeding events your code should call <a
-href="#flush"><tt>Fl::flush()</tt></a> periodically so that FLTK
-redraws its windows.
-
-<p>This function will call the callback functions. It will not return
-until they complete. In particular if a callback pops up a modal
-window (by calling <a href="#fl_ask"><tt>fl_ask()</tt></a>, for
-instance) it will not return until the modal function returns.
-
-<h3>Drawing using Xlib</h3>
-
-The following global variables are set before
-<tt>Fl_Widget::draw()</tt> is called, or by <a
-href="#Fl_Window.make_current"><tt>Fl_Window::make_current()</tt></a>:
-
-<ul><pre>
+<HTML><BODY>
+<H1 ALIGN=RIGHT><A NAME=osissues>F - Operating System Issues</A></H1>
+ This appendix describes the X and WIN32 specific interfaces in FLTK.
+<H2>X-Specific Interface</H2>
+<UL>
+<PRE>
+#include &lt;FL/x.H&gt;
+</PRE>
+</UL>
+ On X you can include this file to access FLTK's X-specific functions.
+ Be warned that some of the structures and calls in it are subject to
+change in future version of FLTK. Try to avoid doing this so your code
+is portable.
+<H3>Handling Other X Events</H3>
+<H4><A name=add_handler>void Fl::add_handler(int (*f)(int))</A></H4>
+ Installs a function to parse unrecognized events. If FLTK cannot
+figure out what to do with an event, it calls each of these functions
+(most recent first) until one of them returns non-zero. If none of
+them returns non-zero then the event is ignored.
+<P>FLTK calls this for any X events it does not recognize, or X events
+with a window id that FLTK does not recognize. You can look at the X
+event with the <A href=#fl_xevent><TT>fl_xevent</TT></A> variable. </P>
+<P>The argument is zero for unrecognized X events. These handlers are
+also called for global shortcuts and some other events that the widget
+they were passed to did not handle. In this case the argument is
+non-zero (for example <TT>FL_SHORTCUT</TT>). </P>
+<H4><A name=fl_xevent>extern XEvent *fl_xvent</A></H4>
+ The most recent X event.
+<H4><A name=fl_event_time>extern ulong fl_event_time</A></H4>
+ This is the time stamp from the most recent X event that reported it
+(not all do). Many X calls (like cut and paste) need this value.
+<H4><A name=fl_xid>Window fl_xid(const Fl_Window *)</A></H4>
+ Returns the XID for a window, or zero if not <TT>shown()</TT>.
+<H4><A name=fl_find>Fl_Window *fl_find(ulong xid)</A></H4>
+ Returns the <TT>Fl_Window</TT> that corresponds to the given XID, or <TT>
+NULL</TT> if not found. This uses a cache so it is slightly faster
+than iterating through the windows yourself.
+<H4><A name=fl_handle>int fl_handle(const XEvent &amp;)</A></H4>
+ This call allows you to supply the X events to FLTK, which may allow
+FLTK to cooperate with another toolkit or library. The return value is
+true if FLTK understood the event (if the window does not belong to
+FLTK and the <TT>add_handler()</TT> functions all ignore it this
+returns false).
+<P>Besides feeding events your code should call <A href=functions.html#flush>
+<TT>Fl::flush()</TT></A> periodically so that FLTK redraws its windows. </P>
+<P>This function will call the callback functions. It will not return
+until they complete. In particular if a callback pops up a modal
+window (by calling <A href=functions.html#fl_ask><TT>fl_ask()</TT></A>,
+for instance) it will not return until the modal function returns. </P>
+<H3>Drawing using Xlib</H3>
+ The following global variables are set before <TT>Fl_Widget::draw()</TT>
+ is called, or by <A href=Fl_Window.html#Fl_Window.make_current><TT>
+Fl_Window::make_current()</TT></A>:
+<UL>
+<PRE>
extern Display *fl_display;
extern Window fl_window;
extern GC fl_gc;
extern int fl_screen;
extern XVisualInfo *fl_visual;
extern Colormap fl_colormap;
-</pre></ul>
-
-You must use them to produce Xlib calls. Don't attempt to change
-them. A typical X drawing call is written like this:
-
-<ul><pre>
+</PRE>
+</UL>
+ You must use them to produce Xlib calls. Don't attempt to change
+them. A typical X drawing call is written like this:
+<UL>
+<PRE>
XDrawSomething(fl_display, fl_window, fl_gc, ...);
-</pre></ul>
-
-Other information such as the position or size of the X window can be
-found by looking at <a
-href="#Fl_Window.make_current"><tt>Fl_Window::current()</tt></a>, which
-returns a pointer to the <tt>Fl_Window</tt> being drawn.
-
-<h4><a name="fl_xpixel">unsigned long fl_xpixel(Fl_Color i)<br>
-unsigned long fl_xpixel(uchar r, uchar g, uchar b)</a></h4>
-
-Returns the X pixel number used to draw the given FLTK color index or
-RGB color. This is the X pixel that <a
-href="#fl_color"><tt>fl_color()</tt></a> would use.
-
-<h4><a name="fl_xfont">extern XFontStruct *fl_xfont</a></h4>
-
-Points at the font selected by the most recent <a
-href="#fl_font"><tt>fl_font()</tt></a>. This is not necessarily the
-current font of <tt>fl_gc</tt>, which is not set until <a
-href="#fl_draw"><tt>fl_draw()</tt></a> is called.
-
-<h3>Changing the Display, Screen, or X Visual</h3>
-
-FLTK uses only a single display, screen, X visual, and X colormap. This
-greatly simplifies its internal structure and makes it much smaller and
-faster. You can change which it uses by setting global variables
-<i>before the first <tt>Fl_Window::show()</tt> is called</i>. You may
-also want to call <a href="#visual">Fl::visual()</a>, which is a
-portable interface to get a full color and/or double buffered visual.
-
-<h4><a name="display">int Fl::display(const char *)</a></h4>
-
-Set which X display to use. This actually does
-<tt>putenv("DISPLAY=...")</tt> so that child programs will display on
-the same screen if called with <tt>exec()</tt>. This must be done
-before the display is opened. This call is provided under WIN32 but
-it has no effect.
-
-<h4><a name="fl_display">extern Display *fl_display</a></h4>
-
-The open X display. This is needed as an argument to most Xlib calls.
-Don't attempt to change it! This is <tt>NULL</tt> before the display is opened.
-
-<h4><a name="fl_open_display">void fl_open_display()</a></h4>
-
-Opens the display. Does nothing if it is already open. This will make
-sure <tt>fl_display</tt> is non-zero. You should call this if you
-wish to do X calls and there is a chance that your code will be called
-before the first <tt>show()</tt> of a window.
-
-<p>This may call <tt>Fl::abort()</tt> if there is an error opening the display.
-
-<h4><a name="fl_close_display">void fl_close_display()</a></h4>
-
-This closes the X connection. You do <i>not</i> need to call this to
-exit, and in fact it is faster to not do so! It may be useful to call
-this if you want your program to continue without the X connection.
-You cannot open the display again, and probably cannot call any FLTK
-functions.
-
-<h4><a name="fl_screen">extern int fl_screen</a></h4>
-
-Which screen number to use. This is set by <tt>fl_open_display()</tt>
-to the default screen. You can change it by setting this to a
-different value immediately afterwards. It can also be set by changing
-the last number in the <tt>Fl::display()</tt> string to "host:0,#".
-
-<h4><a name="fl_visual">extern XVisualInfo *fl_visual</a><br>
-<a name="fl_colormap">extern Colormap fl_colormap</a></h4>
-
-The visual and colormap that FLTK will use for all windows. These
-are set by <tt>fl_open_display()</tt> to the default visual and colormap. You
-can change them before calling <tt>show()</tt> on the first window. Typical
-code for changing the default visual is:
-
-<ul><pre>
+</PRE>
+</UL>
+ Other information such as the position or size of the X window can be
+found by looking at <A href=Fl_Window.html#Fl_Window.make_current><TT>
+Fl_Window::current()</TT></A>, which returns a pointer to the <TT>
+Fl_Window</TT> being drawn.
+<H4><A name=fl_xpixel>unsigned long fl_xpixel(Fl_Color i)
+<BR> unsigned long fl_xpixel(uchar r, uchar g, uchar b)</A></H4>
+ Returns the X pixel number used to draw the given FLTK color index or
+RGB color. This is the X pixel that <A href=#fl_color><TT>fl_color()</TT>
+</A> would use.
+<H4><A name=fl_xfont>extern XFontStruct *fl_xfont</A></H4>
+ Points at the font selected by the most recent <A href=drawing.html#fl_font>
+<TT>fl_font()</TT></A>. This is not necessarily the current font of <TT>
+fl_gc</TT>, which is not set until <A href=#fl_draw><TT>fl_draw()</TT></A>
+ is called.
+<H3>Changing the Display, Screen, or X Visual</H3>
+ FLTK uses only a single display, screen, X visual, and X colormap.
+This greatly simplifies its internal structure and makes it much
+smaller and faster. You can change which it uses by setting global
+variables <I>before the first <TT>Fl_Window::show()</TT> is called</I>.
+You may also want to call <A href=functions.html#visual>Fl::visual()</A>
+, which is a portable interface to get a full color and/or double
+buffered visual.
+<H4><A name=display>int Fl::display(const char *)</A></H4>
+ Set which X display to use. This actually does <TT>
+putenv(&quot;DISPLAY=...&quot;)</TT> so that child programs will display on the
+same screen if called with <TT>exec()</TT>. This must be done before
+the display is opened. This call is provided under WIN32 but it has no
+effect.
+<H4><A name=fl_display>extern Display *fl_display</A></H4>
+ The open X display. This is needed as an argument to most Xlib calls.
+Don't attempt to change it! This is <TT>NULL</TT> before the display
+is opened.
+<H4><A name=fl_open_display>void fl_open_display()</A></H4>
+ Opens the display. Does nothing if it is already open. This will
+make sure <TT>fl_display</TT> is non-zero. You should call this if you
+wish to do X calls and there is a chance that your code will be called
+before the first <TT>show()</TT> of a window.
+<P>This may call <TT>Fl::abort()</TT> if there is an error opening the
+display. </P>
+<H4><A name=fl_close_display>void fl_close_display()</A></H4>
+ This closes the X connection. You do <I>not</I> need to call this to
+exit, and in fact it is faster to not do so! It may be useful to call
+this if you want your program to continue without the X connection. You
+cannot open the display again, and probably cannot call any FLTK
+functions.
+<H4><A name=fl_screen>extern int fl_screen</A></H4>
+ Which screen number to use. This is set by <TT>fl_open_display()</TT>
+ to the default screen. You can change it by setting this to a
+different value immediately afterwards. It can also be set by changing
+the last number in the <TT>Fl::display()</TT> string to &quot;host:0,#&quot;.
+<H4><A name=fl_visual>extern XVisualInfo *fl_visual</A>
+<BR><A name=fl_colormap>extern Colormap fl_colormap</A></H4>
+ The visual and colormap that FLTK will use for all windows. These are
+set by <TT>fl_open_display()</TT> to the default visual and colormap.
+ You can change them before calling <TT>show()</TT> on the first
+window. Typical code for changing the default visual is:
+<UL>
+<PRE>
Fl::args(argc, argv); // do this first so $DISPLAY is set
fl_open_display();
fl_visual = find_a_good_visual(fl_display, fl_screen);
-if (!fl_visual) Fl::abort("No good visual");
-fl_colormap = make_a_colormap(fl_display, fl_visual->visual, fl_visual->depth);
+if (!fl_visual) Fl::abort(&quot;No good visual&quot;);
+fl_colormap = make_a_colormap(fl_display, fl_visual-&gt;visual, fl_visual-&gt;depth);
// it is now ok to show() windows:
-window->show(argc, argv);
-</pre></ul>
-
-<h3>Using a Subclass of Fl_Window for Special X Stuff</h3>
-
-FLTK can manage an X window on a different screen, visual and/or
-colormap, you just can't use FLTK's drawing routines to draw into it.
-But you can write your own <tt>draw()</tt> method that uses Xlib
-(and/or OpenGL) calls only.
-
-<p>FLTK can also manage XID's provided by other libraries or programs,
-and call those libraries when the window needs to be redrawn.
-
-<p>To do this, you need to make a subclass of <a
-href="#Fl_Window"><tt>Fl_Window</tt></a> and override some of these virtual
-functions:
-
-<h4>virtual void Fl_Window::show()</h4>
-
-If the window is already <tt>shown()</tt> this must cause it to be raised,
-this can usually be done by calling <tt>Fl_Window::show()</tt>. If not <tt>shown()</tt>
-your implementation must call either <tt>Fl_X::set_xid()</tt> or
-<tt>Fl_X::make_xid()</tt>.
-
-<p>An example:
-
-<ul><pre>
+window-&gt;show(argc, argv);
+</PRE>
+</UL>
+<H3>Using a Subclass of Fl_Window for Special X Stuff</H3>
+ FLTK can manage an X window on a different screen, visual and/or
+colormap, you just can't use FLTK's drawing routines to draw into it.
+But you can write your own <TT>draw()</TT> method that uses Xlib
+(and/or OpenGL) calls only.
+<P>FLTK can also manage XID's provided by other libraries or programs,
+and call those libraries when the window needs to be redrawn. </P>
+<P>To do this, you need to make a subclass of <A href=Fl_Window.html#Fl_Window>
+<TT>Fl_Window</TT></A> and override some of these virtual functions: </P>
+<H4>virtual void Fl_Window::show()</H4>
+ If the window is already <TT>shown()</TT> this must cause it to be
+raised, this can usually be done by calling <TT>Fl_Window::show()</TT>.
+ If not <TT>shown()</TT> your implementation must call either <TT>
+Fl_X::set_xid()</TT> or <TT>Fl_X::make_xid()</TT>.
+<P>An example: </P>
+<UL>
+<PRE>
void MyWindow::show() {
if (shown()) {Fl_Window::show(); return;} // you must do this!
fl_open_display(); // necessary if this is first window
- // we only calcualte the necessary visual & colormap once:
+ // we only calcualte the necessary visual colormap once:
static XVisualInfo *visual;
static Colormap colormap;
if (!visual) {
visual = figure_out_visual();
colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen),
- vis->visual, AllocNone);
+ vis-&gt;visual, AllocNone);
}
Fl_X::make_xid(this, visual, colormap);
}
-</pre></ul>
-
-<h4>Fl_X *Fl_X::set_xid(Fl_Window *, Window xid)</h4>
-
-Allocate a hidden structure called an <tt>Fl_X</tt>, put the XID into it, and
-set a pointer to it from the <tt>Fl_Window</tt>. This causes
-<tt>Fl_Window::shown()</tt> to return true.
-
-<h4>void Fl_X::make_xid(Fl_Window *, XVisualInfo *= fl_visual, Colormap = fl_colormap)</h4>
-
-This static method does the most onerous parts of creating an X window,
-including setting the label, resize limitations, etc. It then does
-<tt>Fl_X::set_xid()</tt> with this new window and maps the window.
-
-<h4>virtual void Fl_Window::flush()</h4>
-
-This virtual function is called by <tt>Fl::flush()</tt> to update the
-window. For FLTK's own windows it does this by setting the global
-variables <tt>fl_window</tt> and <tt>fl_gc</tt> and then calling the
-<tt>draw()</tt> method. For your own windows you might just want to
-put all the drawing code in here.
-
-<p>The X region that is a combination of all <tt>damage()</tt> calls
-done so far is in <tt>Fl_X::i(this)->region</tt>. If <tt>NULL</tt>
-then you should redraw the entire window. The undocumented function
-<tt>fl_clip_region(XRegion)</tt> will initialize the FLTK clip stack
-with a region or <tt>NULL</tt> for no clipping. You must set region to
-<tt>NULL</tt> afterwards as <tt>fl_clip_region()</tt> now owns it and
-will delete it when done.
-
-<p>If <tt>damage() & FL_DAMAGE_EXPOSE</tt> then only X expose events
-have happened. This may be useful if you have an undamaged image (such
-as a backing buffer) around.
-
-<p>Here is a sample where an undamaged image is kept somewhere:
-
-<ul><pre>
+</PRE>
+</UL>
+<H4>Fl_X *Fl_X::set_xid(Fl_Window *, Window xid)</H4>
+ Allocate a hidden structure called an <TT>Fl_X</TT>, put the XID into
+it, and set a pointer to it from the <TT>Fl_Window</TT>. This causes <TT>
+Fl_Window::shown()</TT> to return true.
+<H4>void Fl_X::make_xid(Fl_Window *, XVisualInfo *= fl_visual, Colormap
+= fl_colormap)</H4>
+ This static method does the most onerous parts of creating an X
+window, including setting the label, resize limitations, etc. It then
+does <TT>Fl_X::set_xid()</TT> with this new window and maps the window.
+<H4>virtual void Fl_Window::flush()</H4>
+ This virtual function is called by <TT>Fl::flush()</TT> to update the
+window. For FLTK's own windows it does this by setting the global
+variables <TT>fl_window</TT> and <TT>fl_gc</TT> and then calling the <TT>
+draw()</TT> method. For your own windows you might just want to put
+all the drawing code in here.
+<P>The X region that is a combination of all <TT>damage()</TT> calls
+done so far is in <TT>Fl_X::i(this)-&gt;region</TT>. If <TT>NULL</TT>
+ then you should redraw the entire window. The undocumented function <TT>
+fl_clip_region(XRegion)</TT> will initialize the FLTK clip stack with a
+region or <TT>NULL</TT> for no clipping. You must set region to <TT>
+NULL</TT> afterwards as <TT>fl_clip_region()</TT> now owns it and will
+delete it when done. </P>
+<P>If <TT>damage() FL_DAMAGE_EXPOSE</TT> then only X expose events have
+happened. This may be useful if you have an undamaged image (such as a
+backing buffer) around. </P>
+<P>Here is a sample where an undamaged image is kept somewhere: </P>
+<UL>
+<PRE>
void MyWindow::flush() {
- fl_clip_region(Fl_X::i(this)->region);
- Fl_X::i(this)->region = 0;
+ fl_clip_region(Fl_X::i(this)-&gt;region);
+ Fl_X::i(this)-&gt;region = 0;
if (damage() != 2) {... draw things into backing store ...}
... copy backing store to window ...
}
-</pre></ul>
-
-<h4>virtual void Fl_Window::hide()</h4>
-
-Destroy the window server copy of the window. Usually you will destroy
-contexts, pixmaps, or other resources used by the window, and then call
-<tt>Fl_Window::hide()</tt> to get rid of the main window identified by
-<tt>xid()</tt>. If you override this, you must also override the
-destructor as shown:
-
-<ul><pre>
+</PRE>
+</UL>
+<H4>virtual void Fl_Window::hide()</H4>
+ Destroy the window server copy of the window. Usually you will
+destroy contexts, pixmaps, or other resources used by the window, and
+then call <TT>Fl_Window::hide()</TT> to get rid of the main window
+identified by <TT>xid()</TT>. If you override this, you must also
+override the destructor as shown:
+<UL>
+<PRE>
void MyWindow::hide() {
if (mypixmap) {
XFreePixmap(fl_display,mypixmap);
@@ -273,179 +218,146 @@ void MyWindow::hide() {
}
Fl_Window::hide(); // you must call this
}
-</pre></ul>
-
-<h4>virtual void Fl_Window::~Fl_Window()</h4>
-
-Because of the way C++ works, if you override <tt>hide()</tt> you <i>must</i>
-override the destructor as well (otherwise only the base class <tt>hide()</tt>
-is called):
-
-<ul><pre>
+</PRE>
+</UL>
+<H4>virtual void Fl_Window::~Fl_Window()</H4>
+ Because of the way C++ works, if you override <TT>hide()</TT> you <I>
+must</I> override the destructor as well (otherwise only the base class <TT>
+hide()</TT> is called):
+<UL>
+<PRE>
MyWindow::~MyWindow() {
hide();
}
-</pre></ul>
-
-<h3>Setting the Icon of a Window</h3>
-
-FLTK currently supports setting a window's icon *before* it is shown using
-the <tt>Fl_Window::icon()</tt> method.
-
-<h4>void Fl_Window::icon(char *)</h4>
-
-Sets the icon for the window to the passed pointer. You will need to
-cast the icon <tt>Pixmap</tt> to a <tt>char *</tt> when calling this
-method. To set the icon using a bitmap compiled with your application
-use:
-
-<ul><pre>
-#include "icon.xbm"
+</PRE>
+</UL>
+<H3>Setting the Icon of a Window</H3>
+ FLTK currently supports setting a window's icon *before* it is shown
+using the <TT>Fl_Window::icon()</TT> method.
+<H4>void Fl_Window::icon(char *)</H4>
+ Sets the icon for the window to the passed pointer. You will need to
+cast the icon <TT>Pixmap</TT> to a <TT>char *</TT> when calling this
+method. To set the icon using a bitmap compiled with your application
+use:
+<UL>
+<PRE>
+#include &quot;icon.xbm&quot;
Pixmap p = XCreateBitmapFromData(fl_display, DefaultRootWindow(fl_display),
icon_bits, icon_width, icon_height);
-window->icon((char *)p);
-</ul></pre>
-
-<h2>WIN32-Specific Interface</h2>
-
-<ul><pre>
-#include &lt;FL/x.H>
-</pre></ul>
-
-The <tt>&lt;FL/x.H></tt> header file defines the interface to FLTK's
-WIN32-specific functions. Be warned that some of the structures
-and calls in it are subject to change in future version of FLTK. Try
-to avoid doing this so your code is portable.
-
-<h3>Handling Other WIN32 Messages</h3>
-
-By default a single WNDCLASSEX called "FLTK" is created. All
-<tt>Fl_Windows</tt> are of this class unless you use
-<tt>Fl_Window::xclass()</tt>. The window class is created the first
-time <tt>Fl_Window::show()</tt> is called.
-
-<p>You can probably combine FLTK with other libraries that make their
-own WIN32 window classes. The easiest way is to call <tt>Fl::wait()</tt>, it
-will call <tt>DispatchMessage</tt> for all messages to the other windows. If
-necessary you can let the other library take over (as long as it calls
-<tt>DispatchMessage()</tt>), but you will have to arrange for the function
-<tt>Fl::flush()</tt> to be called regularily so that widgets are updated,
-timeouts are handled, and the idle functions are called.
-
-<h4><a name="fl_msg">extern MSG fl_msg</a></h4>
-
-The most recent message read by <tt>GetMessage</tt> (which is called by
-<a href="#wait"><tt>Fl::wait()</tt></a>. This may not be the most
-recent message sent to an FLTK window, because silly WIN32 calls the
-handle procedures directly for some events (sigh).
-
-<h4><a name="WIN32.add_handler">void Fl::add_handler(int (*f)(int))</a></h4>
-
-Install a function to parse unrecognized messages sent to FLTK
-windows. If FLTK cannot figure out what to do with a message, it
-calls each of these functions (most recent first) until one of them
-returns non-zero. The argument passed to the fuctions is zero. If
-all the handlers return zero then FLTK calls <tt>DefWindowProc()</tt>.
-
-<h4><a name="WIN32.fl_xid">HWND fl_xid(const Fl_Window *)</a></h4>
-
-Returns the window handle for a <tt>Fl_Window</tt>, or zero if not
-<tt>shown()</tt>.
-
-<h4><a name="WIN32.fl_find">Fl_Window *fl_find(HWND xid)</a></h4>
-
-Return the <tt>Fl_Window</tt> that corresponds to the given window
-handle, or <tt>NULL</tt> if not found. This uses a cache so it is
-slightly faster than iterating through the windows yourself.
-
-<h3>Drawing Things Using the WIN32 GDI</h3>
-
-When the virtual function <tt>Fl_Widget::draw()</tt> is called, FLTK has
-stashed in some global variables all the silly extra arguments you
-need to make a proper GDI call. These are:
-
-<ul><pre>
+window-&gt;icon((char *)p);
+</PRE>
+</UL>
+<H2>WIN32-Specific Interface</H2>
+<UL>
+<PRE>
+#include &lt;FL/x.H&gt;
+</PRE>
+</UL>
+ The <TT>&lt;FL/x.H&gt;</TT> header file defines the interface to FLTK's
+WIN32-specific functions. Be warned that some of the structures and
+calls in it are subject to change in future version of FLTK. Try to
+avoid doing this so your code is portable.
+<H3>Handling Other WIN32 Messages</H3>
+ By default a single WNDCLASSEX called &quot;FLTK&quot; is created. All <TT>
+Fl_Windows</TT> are of this class unless you use <TT>Fl_Window::xclass()</TT>
+. The window class is created the first time <TT>Fl_Window::show()</TT>
+ is called.
+<P>You can probably combine FLTK with other libraries that make their
+own WIN32 window classes. The easiest way is to call <TT>Fl::wait()</TT>
+, it will call <TT>DispatchMessage</TT> for all messages to the other
+windows. If necessary you can let the other library take over (as long
+as it calls <TT>DispatchMessage()</TT>), but you will have to arrange
+for the function <TT>Fl::flush()</TT> to be called regularily so that
+widgets are updated, timeouts are handled, and the idle functions are
+called. </P>
+<H4><A name=fl_msg>extern MSG fl_msg</A></H4>
+ The most recent message read by <TT>GetMessage</TT> (which is called
+by <A href=functions.html#wait><TT>Fl::wait()</TT></A>. This may not
+be the most recent message sent to an FLTK window, because silly WIN32
+calls the handle procedures directly for some events (sigh).
+<H4><A name=WIN32.add_handler>void Fl::add_handler(int (*f)(int))</A></H4>
+ Install a function to parse unrecognized messages sent to FLTK
+windows. If FLTK cannot figure out what to do with a message, it calls
+each of these functions (most recent first) until one of them returns
+non-zero. The argument passed to the fuctions is zero. If all the
+handlers return zero then FLTK calls <TT>DefWindowProc()</TT>.
+<H4><A name=WIN32.fl_xid>HWND fl_xid(const Fl_Window *)</A></H4>
+ Returns the window handle for a <TT>Fl_Window</TT>, or zero if not <TT>
+shown()</TT>.
+<H4><A name=WIN32.fl_find>Fl_Window *fl_find(HWND xid)</A></H4>
+ Return the <TT>Fl_Window</TT> that corresponds to the given window
+handle, or <TT>NULL</TT> if not found. This uses a cache so it is
+slightly faster than iterating through the windows yourself.
+<H3>Drawing Things Using the WIN32 GDI</H3>
+ When the virtual function <TT>Fl_Widget::draw()</TT> is called, FLTK
+has stashed in some global variables all the silly extra arguments you
+need to make a proper GDI call. These are:
+<UL>
+<PRE>
extern HINSTANCE fl_display;
extern HWND fl_window;
extern HDC fl_gc;
COLORREF fl_RGB();
HPEN fl_pen();
HBRUSH fl_brush();
-</pre></ul>
-
-These global variables are set before <tt>draw()</tt> is called, or by <a
-href="#Fl_Window.make_current"><tt>Fl_Window::make_current()</tt></a>. You can
-refer to them when needed to produce GDI calls. Don't attempt to
-change them. The functions return GDI objects for the current color
-set by <tt>fl_color()</tt> and are created as needed and cached. A typical
-GDI drawing call is written like this:
-
-<ul><pre>
+</PRE>
+</UL>
+ These global variables are set before <TT>draw()</TT> is called, or by <A
+href=Fl_Window.html#Fl_Window.make_current><TT>Fl_Window::make_current()</TT>
+</A>. You can refer to them when needed to produce GDI calls. Don't
+attempt to change them. The functions return GDI objects for the
+current color set by <TT>fl_color()</TT> and are created as needed and
+cached. A typical GDI drawing call is written like this:
+<UL>
+<PRE>
DrawSomething(fl_gc, ..., fl_brush());
-</pre></ul>
-
-It may also be useful to refer to <a
-href="#Fl_Window.make_current"><tt>Fl_Window::current()</tt></a> to get
-the window's size or position.
-
-<h3>Setting the Icon of a Window</h3>
-
-FLTK currently supports setting a window's icon *before* it is shown using
-the <tt>Fl_Window::icon()</tt> method.
-
-<h4>void Fl_Window::icon(char *)</h4>
-
-Sets the icon for the window to the passed pointer. You will need to
-cast the <tt>HICON</tt> handle to a <tt>char *</tt> when calling this
-method. To set the icon using an icon resource compiled with your
-application use:
-
-<ul><pre>
-window->icon((char *)LoadIcon(fl_display, MAKEINTRESOURCE(IDI_ICON)));
-</ul></pre>
-
-<h3>How to Not Get a MSDOS Console Window</h3>
-
-WIN32 has a really stupid mode switch stored in the executables that
-controls whether or not to make a console window.
-
-<p>To always get a console window you simply create a console
-application (the "/SUBSYSTEM:CONSOLE" option for the linker). For a
-GUI-only application create a WIN32 application (the
-"/SUBSYSTEM:WINDOWS" option for the linker).
-
-<p>FLTK includes a <tt>WinMain()</tt> function that calls the ANSI
-standard <tt>main()</tt> entry point for you. <i>This function creates
-a console window when you use the debug version of the library.</i>
-
-<p>WIN32 applications without a console cannot write to <tt>stdout</tt> or
-<tt>stderr</tt>, even if they are run from a console window. Any output
-is silently thrown away.
-
-<h3>Known Bugs</h3>
-
-If a program is deactivated, <tt>Fl::wait()</tt> does not return until
-it is activated again, even though many events are delivered to the
-program. This can cause idle background processes to stop
-unexpectedly. This also happens while the user is dragging or resizing
-windows or otherwise holding the mouse down. I was forced to remove
-most of the efficiency FLTK uses for redrawing in order to get windows
-to update while being moved. This is a design error in WIN32 and
-probably impossible to get around.
-
-<p><tt>Fl_Gl_Window::can_do_overlay()</tt> returns true until the first
-time it attempts to draw an overlay, and then correctly returns whether
-or not there is overlay hardware.
-
-<p>Cut text contains ^J rather than ^M^J to break lines. This is a
-feature, not a bug.
-
-<p><tt>SetCapture</tt> (used by <tt>Fl::grab()</tt>) doesn't work, and
-the main window title bar turns gray while menus are popped up.
-
-<p>FLUID does not support BMP files yet.
-
-</BODY>
-</HTML>
+</PRE>
+</UL>
+ It may also be useful to refer to <A href=Fl_Window.html#Fl_Window.make_current>
+<TT>Fl_Window::current()</TT></A> to get the window's size or position.
+<H3>Setting the Icon of a Window</H3>
+ FLTK currently supports setting a window's icon *before* it is shown
+using the <TT>Fl_Window::icon()</TT> method.
+<H4>void Fl_Window::icon(char *)</H4>
+ Sets the icon for the window to the passed pointer. You will need to
+cast the <TT>HICON</TT> handle to a <TT>char *</TT> when calling this
+method. To set the icon using an icon resource compiled with your
+application use:
+<UL>
+<PRE>
+window-&gt;icon((char *)LoadIcon(fl_display, MAKEINTRESOURCE(IDI_ICON)));
+</PRE>
+</UL>
+<H3>How to Not Get a MSDOS Console Window</H3>
+ WIN32 has a really stupid mode switch stored in the executables that
+controls whether or not to make a console window.
+<P>To always get a console window you simply create a console
+application (the &quot;/SUBSYSTEM:CONSOLE&quot; option for the linker). For a
+GUI-only application create a WIN32 application (the
+&quot;/SUBSYSTEM:WINDOWS&quot; option for the linker). </P>
+<P>FLTK includes a <TT>WinMain()</TT> function that calls the ANSI
+standard <TT>main()</TT> entry point for you. <I>This function creates
+a console window when you use the debug version of the library.</I></P>
+<P>WIN32 applications without a console cannot write to <TT>stdout</TT>
+ or <TT>stderr</TT>, even if they are run from a console window. Any
+output is silently thrown away. </P>
+<H3>Known Bugs</H3>
+ If a program is deactivated, <TT>Fl::wait()</TT> does not return until
+it is activated again, even though many events are delivered to the
+program. This can cause idle background processes to stop unexpectedly.
+ This also happens while the user is dragging or resizing windows or
+otherwise holding the mouse down. I was forced to remove most of the
+efficiency FLTK uses for redrawing in order to get windows to update
+while being moved. This is a design error in WIN32 and probably
+impossible to get around.
+<P><TT>Fl_Gl_Window::can_do_overlay()</TT> returns true until the first
+time it attempts to draw an overlay, and then correctly returns whether
+or not there is overlay hardware. </P>
+<P>Cut text contains ^J rather than ^M^J to break lines. This is a
+feature, not a bug. </P>
+<P><TT>SetCapture</TT> (used by <TT>Fl::grab()</TT>) doesn't work, and
+the main window title bar turns gray while menus are popped up. </P>
+<P>FLUID does not support BMP files yet. </P>
+</BODY></HTML> \ No newline at end of file
diff --git a/documentation/preface.html b/documentation/preface.html
index 11df6181d..63781160d 100644
--- a/documentation/preface.html
+++ b/documentation/preface.html
@@ -1,78 +1,62 @@
<HTML>
-<HEAD>
- <META NAME="Author" CONTENT="Michael Sweet">
- <META NAME="Copyright" CONTENT="Copyright 1998-1999 by Bill Spitzak and Others.">
- <META NAME="DocNumber" CONTENT="Revision 0">
- <TITLE>FLTK 1.0 Programming Manual</TITLE>
+<HEAD><META CONTENT="Michael Sweet" NAME=Author><META CONTENT="Copyright 1998-1999 by Bill Spitzak and Others."
+NAME=Copyright><META CONTENT="Revision 1" NAME=DocNumber>
+<TITLE>FLTK 1.0 Programming Manual</TITLE>
</HEAD>
<BODY>
-
<H1 ALIGN=RIGHT><A NAME=preface>Preface</A></H1>
-
-This manual describes the Fast Light Tool Kit ("FLTK") version 1.0, a C++ Graphical User Interface ("GUI") toolkit for UNIX and Microsoft Windows. Each of the chapters
-in this manual is designed as a tutorial for using FLTK, while the appendices provide
-a convenient reference for all FLTK widgets, functions, and operating system
-interfaces.
-
+ This manual describes the Fast Light Tool Kit (&quot;FLTK&quot;) version 1.0, a
+C++ Graphical User Interface (&quot;GUI&quot;) toolkit for UNIX and Microsoft
+Windows. Each of the chapters in this manual is designed as a tutorial
+for using FLTK, while the appendices provide a convenient reference for
+all FLTK widgets, functions, and operating system interfaces.
<H2>Organization</H2>
-
-This manual is organized into the following chapters and appendices:
-
+ This manual is organized into the following chapters and appendices:
<UL>
- <LI><A HREF="#intro">Chapter 1 - Introduction to FLTK</A>
- <LI><A HREF="#basics">Chapter 2 - FLTK Basics</A>
- <LI><A HREF="#common">Chapter 3 - Common Widgets and Attributes</A>
- <LI><A HREF="#editor">Chapter 4 - Designing a Simple Text Editor</A>
- <LI><A HREF="#drawing">Chapter 5 - Drawing Things in FLTK</A>
- <LI><A HREF="#events">Chapter 6 - Handling Events</A>
- <LI><A HREF="#subclassing">Chapter 7 - Extending and Adding Widgets</A>
- <LI><A HREF="#fluid">Chapter 8 - Programming With FLUID</A>
- <LI><A HREF="#opengl">Chapter 9 - Using OpenGL</A>
- <LI><A HREF="#widgets">Appendix A - Widget Reference</A>
- <LI><A HREF="#functions">Appendix B - Function Reference</A>
- <LI><A HREF="#enumerations">Appendix C - Enumeration Reference</A>
- <LI><A HREF="#glut">Appendix D - GLUT Compatibility</A>
- <LI><A HREF="#forms">Appendix E - Forms Compatibility</A>
- <LI><A HREF="#license">Appendix F - Operating System Issues</A>
- <LI><A HREF="#license">Appendix G - Software License</A>
+<LI><A HREF=intro.html#intro>Chapter 1 - Introduction to FLTK</A></LI>
+<LI><A HREF=basics.html#basics>Chapter 2 - FLTK Basics</A></LI>
+<LI><A HREF=common.html#common>Chapter 3 - Common Widgets and Attributes</A>
+</LI>
+<LI><A HREF=editor.html#editor>Chapter 4 - Designing a Simple Text
+Editor</A></LI>
+<LI><A HREF=drawing.html#drawing>Chapter 5 - Drawing Things in FLTK</A></LI>
+<LI><A HREF=events.html#events>Chapter 6 - Handling Events</A></LI>
+<LI><A HREF=subclassing.html#subclassing>Chapter 7 - Extending and
+Adding Widgets</A></LI>
+<LI><A HREF=fluid.html#fluid>Chapter 8 - Programming With FLUID</A></LI>
+<LI><A HREF=opengl.html#opengl>Chapter 9 - Using OpenGL</A></LI>
+<LI><A HREF=widgets.html#widgets>Appendix A - Widget Reference</A></LI>
+<LI><A HREF=functions.html#functions>Appendix B - Function Reference</A></LI>
+<LI><A HREF=enumerations.html#enumerations>Appendix C - Enumeration
+Reference</A></LI>
+<LI><A HREF=glut.html#glut>Appendix D - GLUT Compatibility</A></LI>
+<LI><A HREF=forms.html#forms>Appendix E - Forms Compatibility</A></LI>
+<LI><A HREF=license.html#license>Appendix F - Operating System Issues</A>
+</LI>
+<LI><A HREF=license.html#license>Appendix G - Software License</A></LI>
</UL>
-
<H2>Conventions</H2>
-
-The following typeface conventions are used in this manual:
-
+ The following typeface conventions are used in this manual:
<UL>
-
- <LI>Function and constant names are shown in <B><TT>bold courier type</TT></B>
-
- <LI>Code samples and commands are shown in <TT>regular courier type</TT>
-
+<LI>Function and constant names are shown in <B><TT>bold courier type</TT>
+</B></LI>
+<LI>Code samples and commands are shown in <TT>regular courier type</TT></LI>
</UL>
-
<H2>Abbreviations</H2>
-
-The following abbreviations are used in this manual:
-
+ The following abbreviations are used in this manual:
<DL>
- <DT>X11</DT>
- <DD>The X Window System version 11.</DD>
-
- <DT>Xlib</DT>
- <DD>The X Window System interface library.</DD>
-
- <DT>WIN32</DT>
- <DD>The Microsoft Windows 32-bit Application Programmer's Interface.</DD>
+<DT>X11</DT>
+<DD>The X Window System version 11.</DD>
+<DT>Xlib</DT>
+<DD>The X Window System interface library.</DD>
+<DT>WIN32</DT>
+<DD>The Microsoft Windows 32-bit Application Programmer's Interface.</DD>
</DL>
-
<H2>Copyrights and Trademarks</H2>
-
-FLTK is Copyright 1998-1999 by Bill Spitzak and others. Use and distribution of FLTK is
-governed by the GNU Library General Public License, located in
-<A HREF=#license>Appendix D</A>.
-
-<P>UNIX is a registered trademark of the X Open Group, Inc. Microsoft and Windows are
-registered trademarks of Microsoft Corporation. OpenGL is a registered trademark
-of Silicon Graphics, Inc.
-
-</BODY>
-</HTML>
+ FLTK is Copyright 1998-1999 by Bill Spitzak and others. Use and
+distribution of FLTK is governed by the GNU Library General Public
+License, located in <A HREF=license.html#license>Appendix D</A>.
+<P>UNIX is a registered trademark of the X Open Group, Inc. Microsoft
+and Windows are registered trademarks of Microsoft Corporation. OpenGL
+is a registered trademark of Silicon Graphics, Inc. </P>
+</BODY></HTML>
diff --git a/documentation/subclassing.html b/documentation/subclassing.html
index 7ed03ed7a..d15f691e2 100644
--- a/documentation/subclassing.html
+++ b/documentation/subclassing.html
@@ -1,63 +1,51 @@
-<HTML>
-<BODY>
-
-<H1 ALIGN=RIGHT><A NAME="subclassing">7 - Adding and Extending Widgets</A></H1>
-
-This chapter describes how to add your own widgets or extend existing
-widgets in FLTK.
-
+<HTML><BODY>
+<H1 ALIGN=RIGHT><A NAME=subclassing>7 - Adding and Extending Widgets</A></H1>
+ This chapter describes how to add your own widgets or extend existing
+widgets in FLTK.
<H2>Subclassing</H2>
-
-New widgets are created by <i>subclassing</i> an existing FLTK widget,
-typically <tt>Fl_Widget</tt> for controls and <tt>Fl_Group</tt> for
-containers.
-
-<p>A control widget typically interacts with the user to receive and/or
-display a value of some sort.
-
-<p>A container widget holds a list of child widgets and handles moving,
-sizing, showing, or hiding them as needed. <tt>Fl_Group</tt> is the
-main container widget class in FLTK, and all of the other containers
-(<tt>Fl_Pack</tt>, <tt>Fl_Scroll</tt>, <tt>Fl_Tabs</tt>, <tt>Fl_Tile</tt>,
-and <tt>Fl_Window</tt>) are subclasses of it.
-
-<p>You can also subclass other existing widgets to provide a different look
-or user-interface. For example, the button widgets are all subclasses of
-<tt>Fl_Button</tt> since they all interact with the user via a mouse button
-click. The only difference is the code that draws the face of the button.
-
+ New widgets are created by <I>subclassing</I> an existing FLTK widget,
+typically <TT>Fl_Widget</TT> for controls and <TT>Fl_Group</TT> for
+containers.
+<P>A control widget typically interacts with the user to receive and/or
+display a value of some sort. </P>
+<P>A container widget holds a list of child widgets and handles moving,
+sizing, showing, or hiding them as needed. <TT>Fl_Group</TT> is the
+main container widget class in FLTK, and all of the other containers (<TT>
+Fl_Pack</TT>, <TT>Fl_Scroll</TT>, <TT>Fl_Tabs</TT>, <TT>Fl_Tile</TT>,
+and <TT>Fl_Window</TT>) are subclasses of it. </P>
+<P>You can also subclass other existing widgets to provide a different
+look or user-interface. For example, the button widgets are all
+subclasses of <TT>Fl_Button</TT> since they all interact with the user
+via a mouse button click. The only difference is the code that draws
+the face of the button. </P>
<H2>Making a Subclass of Fl_Widget</H2>
-
-Your subclasses can directly descend from <tt>Fl_Widget</tt> or any
-subclass of <tt>Fl_Widget</tt>. <tt>Fl_Widget</tt> has only four
-virtual methods, and overriding some or all of these may be necessary.
-
+ Your subclasses can directly descend from <TT>Fl_Widget</TT> or any
+subclass of <TT>Fl_Widget</TT>. <TT>Fl_Widget</TT> has only four
+virtual methods, and overriding some or all of these may be necessary.
<H2>The Constructor</H2>
-
-The constructor should access the following arguments:
-
-<ul><pre>
+ The constructor should access the following arguments:
+<UL>
+<PRE>
MyClass(int x, int y, int w, int h, const char *label = 0);
-</pre></ul>
-
-This will allow the class to be used in <a href="#fluid">Fluid</a> without
-problems.
-
-<p>The constructor must call the constructor for the base class and
-pass the same arguments:
-
-<ul><pre>
+</PRE>
+</UL>
+ This will allow the class to be used in <A href=fluid.html#fluid>Fluid</A>
+ without problems.
+<P>The constructor must call the constructor for the base class and
+pass the same arguments: </P>
+<UL>
+<PRE>
MyClass::MyClass(int x, int y, int w, int h, const char *label)
: Fl_Widget(x, y, w, h, label) {
// do initialization stuff...
}
-</pre></ul>
-
-<tt>Fl_Widget</tt>'s protected constructor sets <tt>x()</tt>,
-<tt>y()</tt>, <tt>w()</tt>, <tt>h()</tt>, and <tt>label()</tt> to the
-passed values and initializes the other instance variables to:
-
-<ul><pre>
+</PRE>
+</UL>
+<TT>Fl_Widget</TT>'s protected constructor sets <TT>x()</TT>, <TT>y()</TT>
+, <TT>w()</TT>, <TT>h()</TT>, and <TT>label()</TT> to the passed values
+and initializes the other instance variables to:
+<UL>
+<PRE>
type(0);
box(FL_NO_BOX);
color(FL_GRAY);
@@ -69,151 +57,118 @@ labelcolor(FL_BLACK);
align(FL_ALIGN_CENTER);
callback(default_callback,0);
flags(ACTIVE|VISIBLE);
-</pre></ul>
-
+</PRE>
+</UL>
<H2>Protected Methods of Fl_Widget</H2>
-
-The following methods are provided for subclasses to use:
-
-<ul>
- <li><a name="#clear_visible">clear_visible</a>
- <li><a name="#damage">damage</a>
- <li><a name="#draw_box">draw_box</a>
- <li><a name="#draw_label">draw_label</a>
- <li><a name="#set_flag">set_flag</a>
- <li><a name="#set_visible">set_visible</a>
- <li><a name="#test_shortcut">test_shortcut</a>
- <li><a name="#type">type</a>
-</ul>
-
-<H3><a name="damage">void Fl_Widget::damage(uchar mask)<br>
-void Fl_Widget::damage(uchar mask, int x, int y, int w, int h)<br>
-uchar Fl_Widget::damage()</a></H3>
-
-The first form indicates that a partial update of the object is
-needed. The bits in mask are OR'd into <tt>damage()</tt>. Your
-<tt>draw()</tt> routine can examine these bits to limit what it is
-drawing. The public method <tt>Fl_Widget::redraw()</tt> simply does
-<tt>Fl_Widget::damage(FL_DAMAGE_ALL)</tt>.
-
-<p>The second form indicates that a region is damaged. If only these
-calls are done in a window (no calls to <tt>damage(n)</tt>) then FLTK
+ The following methods are provided for subclasses to use:
+<UL>
+<LI><A name=#clear_visible>clear_visible</A></LI>
+<LI><A name=#damage>damage</A></LI>
+<LI><A name=#draw_box>draw_box</A></LI>
+<LI><A name=#draw_label>draw_label</A></LI>
+<LI><A name=#set_flag>set_flag</A></LI>
+<LI><A name=#set_visible>set_visible</A></LI>
+<LI><A name=#test_shortcut>test_shortcut</A></LI>
+<LI><A name=#type>type</A></LI>
+</UL>
+<H3><A name=damage>void Fl_Widget::damage(uchar mask)
+<BR> void Fl_Widget::damage(uchar mask, int x, int y, int w, int h)
+<BR> uchar Fl_Widget::damage()</A></H3>
+ The first form indicates that a partial update of the object is
+needed. The bits in mask are OR'd into <TT>damage()</TT>. Your <TT>
+draw()</TT> routine can examine these bits to limit what it is drawing.
+ The public method <TT>Fl_Widget::redraw()</TT> simply does <TT>
+Fl_Widget::damage(FL_DAMAGE_ALL)</TT>.
+<P>The second form indicates that a region is damaged. If only these
+calls are done in a window (no calls to <TT>damage(n)</TT>) then FLTK
will clip to the union of all these calls before drawing anything.
-This can greatly speed up incremental displays. The mask bits are or'd
-into <tt>damage()</tt> unless this is a <tt>Fl_Window</tt> widget.
-
-<p>The third form returns the bitwise-OR of all <tt>damage(n)</tt>
-calls done since the last <tt>draw()</tt>. The public method
-<tt>redraw()</tt> does <tt>damage(FL_DAMAGE_ALL)</tt>, but the
-implementation of your widget can call the private <tt>damage(n)</tt>.
-
-<H3><a name="draw_box">void Fl_Widget::draw_box() const<br>
-</a>void Fl_Widget::draw_box(Fl_Boxtype b, ulong c) const</H3>
-
-The first form draws this widget's <tt>box()</tt>, using the dimensions
-of the widget.
-
-The second form uses <tt>b</tt> as the box type and <tt>c</tt> as the
-color for the box.
-
-<H3><a name="draw_label">void Fl_Widget::draw_label() const<br>
-void Fl_Widget::draw_label(int x, int y, int w, int h) const<br>
-void Fl_Widget::draw_label(int x, int y, int w, int h, Fl_Align align) const</a></H3>
-
-This is the usual function for a <tt>draw()</tt> method to call to draw
-the widget's label. It does not draw the label if it is supposed to be
-outside the box (on the assumption that the enclosing group will draw
-those labels).
-
-<p>The second form uses the passed bounding box instead of the widget's
-bounding box. This is useful so "centered" labels are aligned with some
-feature, such as a moving slider.
-
-<p>The third form draws the label anywhere. It acts as though
-<tt>FL_ALIGN_INSIDE</tt> has been forced on, the label will appear
-inside the passed bounding box. This is designed for parent groups to
-draw labels with.
-
-<H3><a name="set_flag">void Fl_Widget::set_flag(SHORTCUT_LABEL)</a></H3>
-
-If your constructor calls this it modifies <tt>draw_label()</tt> so
-that '&' characters cause an underscore to be printed under the next
-letter.
-
-<H3><a name="set_visible">void Fl_Widget::set_visible()</a><br>
-<a name="clear_visible">void Fl_Widget::clear_visible()</a></H3>
-
-Fast inline versions of <tt>Fl_Widget::hide()</tt> and
-<tt>Fl_Widget::show()</tt>. These do not send the <tt>FL_HIDE</tt> and
-<tt>FL_SHOW</tt> events to the widget.
-
-<H3><a name="test_shortcut">int Fl_Widget::test_shortcut() const<br>
-static int Fl_Widget::test_shortcut(const char *s)</a></H3>
-
-The first version tests <tt>Fl_Widget::label()</tt> against the current
-event (which should be a <tt>FL_SHORTCUT</tt> event). If the label
-contains a '&' character and the character after it matches the key
-press, this returns true. This returns false if the
-<tt>SHORTCUT_LABEL</tt> flag is off, if the label is <tt>NULL</tt> or
-does not have a '&' character in it, or if the keypress does not match
-the character.
-
-<p>The second version lets you do this test against an arbitrary string.
-
-<H3><a name="type">uchar Fl_Widget::type() const<br>
-void Fl_Widget::type(uchar t)</a></H3>
-
-The property <tt>Fl_Widget::type()</tt> can return an arbitrary 8-bit
-identifier, and can be set with the protected method <tt>type(uchar t)</tt>.
-This value had to be provided for Forms compatibility, but you can use
-it for any purpose you want. Try to keep the value less than 100 to
-not interfere with reserved values.
-
-<p>FLTK does not use RTTI (Run Time Typing Infomation), to enhance
-portability. But this may change in the near future if RTTI becomes
-standard everywhere.
-
-<p>If you don't have RTTI you can use the clumsy FLTK mechanisim, by
-having <tt>type()</tt> have a unique value. These unique values must
-be greater than the symbol <tt>FL_RESERVED_TYPE</tt> (which is 100).
-Look through the header files for <tt>FL_RESERVED_TYPE</tt> to find an
-unused number. If you make a subclass of <tt>Fl_Group</tt> you must
-use <tt>FL_GROUP + n</tt>, and if you make a subclass of
-<tt>Fl_Window<tt> you must use <tt>FL_WINDOW + n</tt> (in both cases
-<tt>n is in the range 1 to 7).
-
+ This can greatly speed up incremental displays. The mask bits are
+or'd into <TT>damage()</TT> unless this is a <TT>Fl_Window</TT> widget. </P>
+<P>The third form returns the bitwise-OR of all <TT>damage(n)</TT>
+ calls done since the last <TT>draw()</TT>. The public method <TT>
+redraw()</TT> does <TT>damage(FL_DAMAGE_ALL)</TT>, but the
+implementation of your widget can call the private <TT>damage(n)</TT>. </P>
+<H3><A name=draw_box>void Fl_Widget::draw_box() const
+<BR></A>void Fl_Widget::draw_box(Fl_Boxtype b, ulong c) const</H3>
+ The first form draws this widget's <TT>box()</TT>, using the
+dimensions of the widget. The second form uses <TT>b</TT> as the box
+type and <TT>c</TT> as the color for the box.
+<H3><A name=draw_label>void Fl_Widget::draw_label() const
+<BR> void Fl_Widget::draw_label(int x, int y, int w, int h) const
+<BR> void Fl_Widget::draw_label(int x, int y, int w, int h, Fl_Align
+align) const</A></H3>
+ This is the usual function for a <TT>draw()</TT> method to call to
+draw the widget's label. It does not draw the label if it is supposed
+to be outside the box (on the assumption that the enclosing group will
+draw those labels).
+<P>The second form uses the passed bounding box instead of the widget's
+bounding box. This is useful so &quot;centered&quot; labels are aligned with some
+feature, such as a moving slider. </P>
+<P>The third form draws the label anywhere. It acts as though <TT>
+FL_ALIGN_INSIDE</TT> has been forced on, the label will appear inside
+the passed bounding box. This is designed for parent groups to draw
+labels with. </P>
+<H3><A name=set_flag>void Fl_Widget::set_flag(SHORTCUT_LABEL)</A></H3>
+ If your constructor calls this it modifies <TT>draw_label()</TT> so
+that ''characters cause an underscore to be printed under the next
+letter.
+<H3><A name=set_visible>void Fl_Widget::set_visible()</A>
+<BR><A name=clear_visible>void Fl_Widget::clear_visible()</A></H3>
+ Fast inline versions of <TT>Fl_Widget::hide()</TT> and <TT>
+Fl_Widget::show()</TT>. These do not send the <TT>FL_HIDE</TT> and <TT>
+FL_SHOW</TT> events to the widget.
+<H3><A name=test_shortcut>int Fl_Widget::test_shortcut() const
+<BR> static int Fl_Widget::test_shortcut(const char *s)</A></H3>
+ The first version tests <TT>Fl_Widget::label()</TT> against the
+current event (which should be a <TT>FL_SHORTCUT</TT> event). If the
+label contains a ''character and the character after it matches the key
+press, this returns true. This returns false if the <TT>SHORTCUT_LABEL</TT>
+ flag is off, if the label is <TT>NULL</TT> or does not have a
+''character in it, or if the keypress does not match the character.
+<P>The second version lets you do this test against an arbitrary
+string. </P>
+<H3><A name=type>uchar Fl_Widget::type() const
+<BR> void Fl_Widget::type(uchar t)</A></H3>
+ The property <TT>Fl_Widget::type()</TT> can return an arbitrary 8-bit
+identifier, and can be set with the protected method <TT>type(uchar t)</TT>
+. This value had to be provided for Forms compatibility, but you can
+use it for any purpose you want. Try to keep the value less than 100
+to not interfere with reserved values.
+<P>FLTK does not use RTTI (Run Time Typing Infomation), to enhance
+portability. But this may change in the near future if RTTI becomes
+standard everywhere. </P>
+<P>If you don't have RTTI you can use the clumsy FLTK mechanisim, by
+having <TT>type()</TT> have a unique value. These unique values must
+be greater than the symbol <TT>FL_RESERVED_TYPE</TT> (which is 100).
+ Look through the header files for <TT>FL_RESERVED_TYPE</TT> to find an
+unused number. If you make a subclass of <TT>Fl_Group</TT> you must
+use <TT>FL_GROUP + n</TT>, and if you make a subclass of <TT>Fl_Window<TT>
+you must use <TT>FL_WINDOW + n</TT> (in both cases <TT>n is in the
+range 1 to 7). </TT></TT></TT></P>
<H2>Handling Events</H2>
-
-The virtual method <tt>int Fl_Widget::handle(int event)</tt> is called
-to handle each event passed to the widget. It can:
-
-<ul>
- <li>Change the state of the widget.
-
- <li>Call <a href="#Fl_Widget.redraw"><tt>Fl_Widget::redraw()</tt></a>
- if the widget needs to be redisplayed.
-
- <li>Call <a
- href="#Fl_Widget.damage"><tt>Fl_Widget::damage(n)</tt></a> if
- the widget needs a partial-update (assumming you provide
- support for this in your <tt>Fl_Widget::draw()</tt> method).
-
- <li>Call <a
- href="#Fl_Widget.do_callback"><tt>Fl_Widget::do_callback()</tt></a>
- if a callback should be generated.
-
- <li>Call <tt>Fl_Widget::handle()</tt> on child widgets.
-</ul>
-
-Events are identified by the integer argument. Other information about
-the most recent event is stored in static locations and aquired by
-calling the <a href="#events"><tt>Fl::event_*()</tt></a> functions.
-This information remains valid until another event is handled.
-
-<p>Here is a sample <tt>handle()</tt> method for a widget that acts as a
-pushbutton and also accepts the keystroke 'x' to cause the callback:
-
-<ul><pre>
+ The virtual method <TT>int Fl_Widget::handle(int event)</TT> is called
+to handle each event passed to the widget. It can:
+<UL>
+<LI>Change the state of the widget. </LI>
+<LI>Call <A href=Fl_Widget.html#Fl_Widget.redraw><TT>Fl_Widget::redraw()</TT>
+</A> if the widget needs to be redisplayed. </LI>
+<LI>Call <A href=Fl_Widget.html#Fl_Widget.damage><TT>
+Fl_Widget::damage(n)</TT></A> if the widget needs a partial-update
+(assumming you provide support for this in your <TT>Fl_Widget::draw()</TT>
+ method). </LI>
+<LI>Call <A href=Fl_Widget.html#Fl_Widget.do_callback><TT>
+Fl_Widget::do_callback()</TT></A> if a callback should be generated. </LI>
+<LI>Call <TT>Fl_Widget::handle()</TT> on child widgets. </LI>
+</UL>
+ Events are identified by the integer argument. Other information
+about the most recent event is stored in static locations and aquired
+by calling the <A href=events.html#events><TT>Fl::event_*()</TT></A>
+ functions. This information remains valid until another event is
+handled.
+<P>Here is a sample <TT>handle()</TT> method for a widget that acts as
+a pushbutton and also accepts the keystroke 'x' to cause the callback: </P>
+<UL>
+<PRE>
int MyClass::handle(int event) {
switch(event) {
case FL_PUSH:
@@ -247,75 +202,63 @@ int MyClass::handle(int event) {
return 0;
}
}
-</pre></ul>
-
-You must return non-zero if your <tt>handle()</tt> method uses the
-event. If you return zero it indicates to the parent widget that it can
-try sending the event to another widget.
-
+</PRE>
+</UL>
+ You must return non-zero if your <TT>handle()</TT> method uses the
+event. If you return zero it indicates to the parent widget that it can
+try sending the event to another widget.
<H2>Drawing the Widget</H2>
-
-The <tt>draw()</tt> virtual method is called when FLTK wants you to
-redraw your widget. It will be called if and only if <tt>damage()</tt>
-is non-zero, and <tt>damage()</tt> will be cleared to zero after it
-returns. <tt>draw()</tt> should be declared protected, so that it can't
-be called from non-drawing code.
-
-<p><tt>damage()</tt> contains the bitwise-OR of all the <tt>damage(n)</tt> calls to this
-widget since it was last drawn. This can be used for minimal update,
-by only redrawing the parts whose bits are set. FLTK will turn
-<i>all</i> the bits on if it thinks the entire widget must be redrawn
-(for instance due to an expose event).
-
-<p>Expose events (and the above <tt>damage(b,x,y,w,h)</tt>) will cause
-<tt>draw()</tt> to be called with FLTK's <a
-href="#clipping">clipping</a> turned on. You can greatly speed up
-redrawing in some cases by testing <tt>fl_clipped</tt> and
-<tt>fl_current_clip</tt> and skipping invisible parts.
-
-<p>Besides the protected methods described above, FLTK provide a large
-number of basic drawing functions, which are described <a
-href=#drawing>below</a>.
-
+ The <TT>draw()</TT> virtual method is called when FLTK wants you to
+redraw your widget. It will be called if and only if <TT>damage()</TT>
+ is non-zero, and <TT>damage()</TT> will be cleared to zero after it
+returns. <TT>draw()</TT> should be declared protected, so that it can't
+be called from non-drawing code.
+<P><TT>damage()</TT> contains the bitwise-OR of all the <TT>damage(n)</TT>
+ calls to this widget since it was last drawn. This can be used for
+minimal update, by only redrawing the parts whose bits are set. FLTK
+will turn <I>all</I> the bits on if it thinks the entire widget must be
+redrawn (for instance due to an expose event). </P>
+<P>Expose events (and the above <TT>damage(b,x,y,w,h)</TT>) will cause <TT>
+draw()</TT> to be called with FLTK's <A href=drawing.html#clipping>
+clipping</A> turned on. You can greatly speed up redrawing in some
+cases by testing <TT>fl_clipped</TT> and <TT>fl_current_clip</TT> and
+skipping invisible parts. </P>
+<P>Besides the protected methods described above, FLTK provide a large
+number of basic drawing functions, which are described <A href=drawing.html#drawing>
+below</A>. </P>
<H2>Resizing the Widget</H2>
-
-The <tt>resize(int x, int y, int w, int h)</tt> method is called when
-the widget is being resized or moved. The arguments are the new
-position, width, and height. <tt>x()</tt>, <tt>y()</tt>, <tt>w()</tt>,
-and <tt>h()</tt> still remain the old size. You must call
-<tt>resize()</tt> on your base class with the same arguments to get the
-widget size to actually change.
-
-<p>This should <i>not</i> call <tt>redraw()</tt>, at least if only the
-<tt>x()</tt> and <tt>y()</tt> change. This is because group objects
-like <a href="#Fl_Scroll"><tt>Fl_Scroll</tt></a> may have a more
-efficient way of drawing the new position.
-
+ The <TT>resize(int x, int y, int w, int h)</TT> method is called when
+the widget is being resized or moved. The arguments are the new
+position, width, and height. <TT>x()</TT>, <TT>y()</TT>, <TT>w()</TT>,
+and <TT>h()</TT> still remain the old size. You must call <TT>resize()</TT>
+ on your base class with the same arguments to get the widget size to
+actually change.
+<P>This should <I>not</I> call <TT>redraw()</TT>, at least if only the <TT>
+x()</TT> and <TT>y()</TT> change. This is because group objects like <A href=Fl_Scroll.html#Fl_Scroll>
+<TT>Fl_Scroll</TT></A> may have a more efficient way of drawing the new
+position. </P>
<H2>Making a Composite/Group Widget</H2>
-
-A "composite" widget contains one or more "child" widgets. To do this
-you should subclass <a href="#Fl_Group"><tt>Fl_Group</tt></a>. It is
-possible to make a composite object that is not a subclass of
-<tt>Fl_Group</tt>, but you'll have to duplicate the code in <tt>Fl_Group</tt>
-anyways.
-
-<p>Instances of the child widgets may be included in the parent:
-
-<ul><pre>
+ A &quot;composite&quot; widget contains one or more &quot;child&quot; widgets. To do this
+you should subclass <A href=Fl_Group.html#Fl_Group><TT>Fl_Group</TT></A>
+. It is possible to make a composite object that is not a subclass of <TT>
+Fl_Group</TT>, but you'll have to duplicate the code in <TT>Fl_Group</TT>
+ anyways.
+<P>Instances of the child widgets may be included in the parent: </P>
+<UL>
+<PRE>
class MyClass : public Fl_Group {
Fl_Button the_button;
Fl_Slider the_slider;
...
};
-</pre></ul>
-
-The constructor has to initialize these instances. They are
-automatically <tt>add()</tt>ed to the group, since the
-<tt>Fl_Group</tt> constructor does <tt>begin()</tt>. <i>Don't forget
-to call <tt>end()</tt> or use the <a href="#Fl_End"><tt>Fl_End</tt></a>
-pseudo-class:</i>
-
-<ul><pre>
+</PRE>
+</UL>
+ The constructor has to initialize these instances. They are
+automatically <TT>add()</TT>ed to the group, since the <TT>Fl_Group</TT>
+ constructor does <TT>begin()</TT>. <I>Don't forget to call <TT>end()</TT>
+ or use the <A href=Fl_End.html#Fl_End><TT>Fl_End</TT></A> pseudo-class:</I>
+<UL>
+<PRE>
MyClass::MyClass(int x, int y, int w, int h) :
Fl_Group(x, y, w, h),
the_button(x + 5, y + 5, 100, 20),
@@ -324,41 +267,41 @@ MyClass::MyClass(int x, int y, int w, int h) :
...(you could add dynamically created child widgets here)...
end(); // don't forget to do this!
}
-</pre></ul>
-
-The child widgets need callbacks. These will be called with a pointer
-to the children, but the widget itself may be found in the
-<tt>parent()</tt> pointer of the child. Usually these callbacks can be
-static private methods, with a matching private method:
-
-<ul><pre>
+</PRE>
+</UL>
+ The child widgets need callbacks. These will be called with a pointer
+to the children, but the widget itself may be found in the <TT>parent()</TT>
+ pointer of the child. Usually these callbacks can be static private
+methods, with a matching private method:
+<UL>
+<PRE>
void MyClass::slider_cb(Fl_Widget* v, void *) { // static method
- ((MyClass*)(v->parent())->slider_cb();
+ ((MyClass*)(v-&gt;parent())-&gt;slider_cb();
}
void MyClass::slider_cb() { // normal method
- use(the_slider->value());
+ use(the_slider-&gt;value());
}
-</pre></ul>
-
-If you make the <tt>handle()</tt> method, you can quickly pass all the
-events to the children using the <tt>Fl_Group::handle()</tt> method.
-Note that you don't need to override <tt>handle()</tt> if your
-composite widget does nothing other than pass events to the children:
-
-<ul><pre>
+</PRE>
+</UL>
+ If you make the <TT>handle()</TT> method, you can quickly pass all the
+events to the children using the <TT>Fl_Group::handle()</TT> method.
+Note that you don't need to override <TT>handle()</TT> if your
+composite widget does nothing other than pass events to the children:
+<UL>
+<PRE>
int MyClass::handle(int event) {
if (Fl_Group::handle(event)) return 1;
... handle events that children don't want ...
}
-</pre></ul>
-
-If you override <tt>draw()</tt> you need to draw all the children. If
-<tt>redraw()</tt> or <tt>damage()</tt> is called on a child,
-<tt>damage(FL_DAMAGE_CHILD)</tt> is done to the group, so this bit of
-<tt>damage()</tt> can be used to indicate that a child needs to be
-drawn. It is fastest if you avoid drawing anything else in this case:
-
-<ul><pre>
+</PRE>
+</UL>
+ If you override <TT>draw()</TT> you need to draw all the children. If <TT>
+redraw()</TT> or <TT>damage()</TT> is called on a child, <TT>
+damage(FL_DAMAGE_CHILD)</TT> is done to the group, so this bit of <TT>
+damage()</TT> can be used to indicate that a child needs to be drawn.
+ It is fastest if you avoid drawing anything else in this case:
+<UL>
+<PRE>
int MyClass::draw() {
Fl_Widget *const*a = array();
if (damage() == FL_DAMAGE_CHILD) { // only redraw some children
@@ -372,86 +315,62 @@ int MyClass::draw() {
}
}
}
-</pre></ul>
-
-<tt>Fl_Group</tt> provides some protected methods to make drawing easier:
-
-<ul>
- <li><a href="#draw_child">draw_child</a>
- <li><a href="#draw_outside_label">draw_outside_label</a>
- <li><a href="#update_child">update_child</a>
-</ul>
-
-<H3><a name="draw_child">void Fl_Group::draw_child(Fl_Widget&amp;)</a></H3>
-
-This will force the child's <tt>damage()</tt> bits all to one and call
-<tt>draw()</tt> on it, then clear the <tt>damage()</tt>. You should
-call this on all children if a total redraw of your widget is
-requested, or if you draw something (like a background box) that
-damages the child. Nothing is done if the child is not
-<tt>visible()</tt> or if it is clipped.
-
-<H3><a name="draw_outside_label">void Fl_Group::draw_outside_label(Fl_Widget&amp;) const</a></H3>
-
-Draw the labels that are <i>not</i> drawn by
-<a href="#draw_label"><tt>draw_label()</tt></a>. If you want more control
-over the label positions you might want to call
-<tt>child->draw_label(x,y,w,h,a)</tt>.
-
-<H3><a name="update_child">void Fl_Group::update_child(Fl_Widget&amp;)</a></H3>
-
-Draws the child only if it's <tt>damage()</tt> is non-zero. You should
-call this on all the children if your own damage is equal to
-FL_DAMAGE_CHILD. Nothing is done if the child is not
-<tt>visible()</tt> or if it is clipped.
-
+</PRE>
+</UL>
+<TT>Fl_Group</TT> provides some protected methods to make drawing
+easier:
+<UL>
+<LI><A href=#draw_child>draw_child</A></LI>
+<LI><A href=#draw_outside_label>draw_outside_label</A></LI>
+<LI><A href=#update_child>update_child</A></LI>
+</UL>
+<H3><A name=draw_child>void Fl_Group::draw_child(Fl_Widget&amp;)</A></H3>
+ This will force the child's <TT>damage()</TT> bits all to one and call <TT>
+draw()</TT> on it, then clear the <TT>damage()</TT>. You should call
+this on all children if a total redraw of your widget is requested, or
+if you draw something (like a background box) that damages the child.
+ Nothing is done if the child is not <TT>visible()</TT> or if it is
+clipped.
+<H3><A name=draw_outside_label>void
+Fl_Group::draw_outside_label(Fl_Widget&amp;) const</A></H3>
+ Draw the labels that are <I>not</I> drawn by <A href=#draw_label><TT>
+draw_label()</TT></A>. If you want more control over the label
+positions you might want to call <TT>child-&gt;draw_label(x,y,w,h,a)</TT>.
+<H3><A name=update_child>void Fl_Group::update_child(Fl_Widget&amp;)</A></H3>
+ Draws the child only if it's <TT>damage()</TT> is non-zero. You
+should call this on all the children if your own damage is equal to
+FL_DAMAGE_CHILD. Nothing is done if the child is not <TT>visible()</TT>
+ or if it is clipped.
<H2>Cut and Paste Support</H2>
-
-FLTK provides routines to cut and paste ASCII text (in the future this
-may be UTF-8) between applications:
-
-<ul>
- <li><a href="#paste">Fl::paste</a>
- <li><a href="#selection">Fl::selection</a>
- <li><a href="#selection_length">Fl::selection_length</a>
- <li><a href="#selection_owner">Fl::selection_owner</a>
-</ul>
-
-
-It may be possible to cut/paste non-ASCII data by using <a
-href="#add_handler"><tt>Fl::add_handler()</tt></a>.
-
+ FLTK provides routines to cut and paste ASCII text (in the future this
+may be UTF-8) between applications:
+<UL>
+<LI><A href=functions.html#paste>Fl::paste</A></LI>
+<LI><A href=functions.html#selection>Fl::selection</A></LI>
+<LI><A href=#selection_length>Fl::selection_length</A></LI>
+<LI><A href=functions.html#selection_owner>Fl::selection_owner</A></LI>
+</UL>
+ It may be possible to cut/paste non-ASCII data by using <A href=osissues.html#add_handler>
+<TT>Fl::add_handler()</TT></A>.
<H2>Making a subclass of Fl_Window</H2>
-
-You may want your widget to be a subclass of <tt>Fl_Window</tt>. This
-can be useful if your widget wants to occupy an entire window, and can
-also be used to take advantage of system-provided clipping, or to work
-with a library that expects a system window id to indicate where to
-draw.
-
-<p>Subclassing <tt>Fl_Window</tt> is almost exactly like subclassing
-<tt>Fl_Widget</tt>, in fact you can easily switch a subclass back and
-forth. Watch out for the following differences:
-
-<ol>
-
- <li><tt>Fl_Window</tt> is a subclass of <tt>Fl_Group</tt> so
- <i>make sure your constructor calls <tt>end()</tt></i> (unless
- you actually want children added to your window).
-
- <li>When handling events and drawing, the upper-left corner is
- at 0,0, not <tt>x(),y()</tt> as in other <tt>Fl_Widget</tt>s.
- For instance, to draw a box around the widget, call
- <tt>draw_box(0, 0, w(), h())</tt>, rather than
- <tt>draw_box( x(), y(), w(), h())</tt>.
-
-</ol>
-
-You may also want to subclass <tt>Fl_Window</tt> in order to get access to
-different visuals or to change other attributes of the windows. See
-<a href="#osissues">Appendix F - Operating System Issues</a> for more
-information.
-
-</BODY>
-</HTML>
-
+ You may want your widget to be a subclass of <TT>Fl_Window</TT>. This
+can be useful if your widget wants to occupy an entire window, and can
+also be used to take advantage of system-provided clipping, or to work
+with a library that expects a system window id to indicate where to
+draw.
+<P>Subclassing <TT>Fl_Window</TT> is almost exactly like subclassing <TT>
+Fl_Widget</TT>, in fact you can easily switch a subclass back and
+forth. Watch out for the following differences: </P>
+<OL>
+<LI><TT>Fl_Window</TT> is a subclass of <TT>Fl_Group</TT> so <I>make
+sure your constructor calls <TT>end()</TT></I> (unless you actually
+want children added to your window). </LI>
+<LI>When handling events and drawing, the upper-left corner is at 0,0,
+not <TT>x(),y()</TT> as in other <TT>Fl_Widget</TT>s. For instance, to
+draw a box around the widget, call <TT>draw_box(0, 0, w(), h())</TT>,
+rather than <TT>draw_box( x(), y(), w(), h())</TT>. </LI>
+</OL>
+ You may also want to subclass <TT>Fl_Window</TT> in order to get
+access to different visuals or to change other attributes of the
+windows. See <A href=osissues.html#osissues>Appendix F - Operating
+System Issues</A> for more information. </BODY></HTML> \ No newline at end of file
diff --git a/documentation/widgets.html b/documentation/widgets.html
index 84fc7de1d..ccebf0e97 100644
--- a/documentation/widgets.html
+++ b/documentation/widgets.html
@@ -1,11 +1,76 @@
-<HTML>
-<BODY>
+<HTML><BODY>
<H1 ALIGN=RIGHT><A NAME=widgets>A - Widget Reference</A></H1>
-This appendix describes all of the widget classes in FLTK. For a
-description of the <tt>fl_</tt> functions and <tt>Fl::</tt> methods,
-see <a href="#functions">Appendix B</a>.
+This appendix describes all of the widget classes in FLTK. For a
+description of the <TT>fl_</TT> functions and <TT>Fl::</TT> methods,
+see <A href=functions.html#functions>Appendix B</A>.
-</BODY>
-</HTML>
+<H2>List of Classes</H2>
+<CENTER><TABLE WIDTH=80%>
+<TR ALIGN=LEFT VALIGN=TOP>
+<TD>
+<UL>
+<A HREF=Fl_Adjuster.html#Fl_Adjuster>Fl_Adjuster</A><BR>
+<A HREF=Fl_Box.html#Fl_Box>Fl_Box</A><BR>
+<A HREF=Fl_Browser.html#Fl_Browser>Fl_Browser</A><BR>
+<A HREF=Fl_Browser_.html#Fl_Browser_>Fl_Browser_</A><BR>
+<A HREF=Fl_Button.html#Fl_Button>Fl_Button</A><BR>
+<A HREF=Fl_Chart.html#Fl_Chart>Fl_Chart</A><BR>
+<A HREF=Fl_Check_Button.html#Fl_Check_Button>Fl_Check_Button</A><BR>
+<A HREF=functions.html#Fl_Choice>Fl_Choice</A><BR>
+<A HREF=Fl_Clock.html#Fl_Clock>Fl_Clock</A><BR>
+<A HREF=Fl_Color_Chooser.html#Fl_Color_Chooser>Fl_Color_Chooser</A><BR>
+<A HREF=Fl_Counter.html#Fl_Counter>Fl_Counter</A><BR>
+<A HREF=Fl_Dial.html#Fl_Dial>Fl_Dial</A><BR>
+<A HREF=Fl_Double_Window.html#Fl_Double_Window>Fl_Double_Window</A><BR>
+<A HREF=Fl_End.html#Fl_End>Fl_End</A><BR>
+<A HREF=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A><BR>
+<A HREF=Fl_Free.html#Fl_Free>Fl_Free</A><BR>
+<A HREF=Fl_Gl_Window.html#Fl_Gl_Window>Fl_Gl_Window</A><BR>
+<A HREF=Fl_Group.html#Fl_Group>Fl_Group</A><BR>
+</TD>
+<TD>
+<A HREF=Fl_Hold_Browser.html#Fl_Hold_Browser>Fl_Hold_Browser</A><BR>
+<A HREF=functions.html#Fl_Input>Fl_Input</A><BR>
+<A HREF=Fl_Input_.html#Fl_Input_>Fl_Input_</A><BR>
+<A HREF=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A><BR>
+<A HREF=Fl_Light_Button.html#Fl_Light_Button>Fl_Light_Button</A><BR>
+<A HREF=Fl_Menu_.html#Fl_Menu_>Fl_Menu_</A><BR>
+<A HREF=Fl_Menu_Bar.html#Fl_Menu_Bar>Fl_Menu_Bar</A><BR>
+<A HREF=Fl_Menu_Button.html#Fl_Menu_Button>Fl_Menu_Button</A><BR>
+<A HREF=Fl_Menu_Item.html#Fl_Menu_Item>Fl_Menu_Item</A><BR>
+<A HREF=Fl_Menu_Window.html#Fl_Menu_Window>Fl_Menu_Window</A><BR>
+<A HREF=Fl_Multi_Browser.html#Fl_Multi_Browser>Fl_Multi_Browser</A><BR>
+<A HREF=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A><BR>
+<A HREF=Fl_Multiline_Output.html#Fl_Multiline_Output>Fl_Multiline_Output</A><BR>
+<A HREF=Fl_Output.html#Fl_Output>Fl_Output</A><BR>
+<A HREF=Fl_Overlay_Window.html#Fl_Overlay_Window>Fl_Overlay_Window</A><BR>
+<A HREF=Fl_Pack.html#Fl_Pack>Fl_Pack</A><BR>
+<A HREF=Fl_Positioner.html#Fl_Positioner>Fl_Positioner</A><BR>
+<A HREF=Fl_Repeat_Button.html#Fl_Repeat_Button>Fl_Repeat_Button</A><BR>
+</TD>
+<TD>
+<A HREF=Fl_Return_Button.html#Fl_Return_Button>Fl_Return_Button</A><BR>
+<A HREF=Fl_Roller.html#Fl_Roller>Fl_Roller</A><BR>
+<A HREF=Fl_Round_Button.html#Fl_Round_Button>Fl_Round_Button</A><BR>
+<A HREF=Fl_Scroll.html#Fl_Scroll>Fl_Scroll</A><BR>
+<A HREF=Fl_Scrollbar.html#Fl_Scrollbar>Fl_Scrollbar</A><BR>
+<A HREF=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A><BR>
+<A HREF=Fl_Select_Browser.html#Fl_Select_Browser>Fl_Select_Browser</A><BR>
+<A HREF=Fl_Single_Window.html#Fl_Single_Window>Fl_Single_Window</A><BR>
+<A HREF=Fl_Slider.html#Fl_Slider>Fl_Slider</A><BR>
+<A HREF=Fl_Tabs.html#Fl_Tabs>Fl_Tabs</A><BR>
+<A HREF=Fl_Tile.html#Fl_Tile>Fl_Tile</A><BR>
+<A HREF=Fl_Timer.html#Fl_Timer>Fl_Timer</A><BR>
+<A HREF=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A><BR>
+<A HREF=Fl_Value_Input.html#Fl_Value_Input>Fl_Value_Input</A><BR>
+<A HREF=Fl_Value_Output.html#Fl_Value_Output>Fl_Value_Output</A><BR>
+<A HREF=Fl_Value_Slider.html#Fl_Value_Slider>Fl_Value_Slider</A><BR>
+<A HREF=Fl_Widget.html#Fl_Widget>Fl_Widget</A><BR>
+<A HREF=Fl_Window.html#Fl_Window>Fl_Window</A><BR>
+</TD>
+</TR>
+</TABLE></CENTER>
+
+</BODY></HTML>