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authorMichael R Sweet <michael.r.sweet@gmail.com>1999-01-13 19:28:54 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1999-01-13 19:28:54 +0000
commitd7b88a3bcc7e76f38ee5799be7722fd5a10781ef (patch)
treed8984d45424c9b2cdb199c1918f38bfea4a8211d /documentation/Fl_Input_.html
parent30fa233681467b82b165e7d42cd0bea778b93768 (diff)
Updated all links so they work between files.
Revision 1. git-svn-id: file:///fltk/svn/fltk/trunk@219 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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--- a/documentation/Fl_Input_.html
+++ b/documentation/Fl_Input_.html
@@ -1,220 +1,172 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Input_">class Fl_Input_</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Input_>class Fl_Input_</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Input_</b>
+ +----<B>Fl_Input_</B>
|
- +----<a href="#Fl_Input">Fl_Input</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Input_.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This is a virtual base class below
-<a href="#Fl_Input"><tt>Fl_Input</tt></a>. It has all the same interfaces,
-but lacks the <tt>handle()</tt> and <tt>draw()</tt> method. You may
-want to subclass it if you are one of those people who likes to change
-how the editing keys work.
-
-<p>This can act like any of the subclasses of Fl_Input, by setting
-<tt>type()</tt> to one of the following values:
-
-<ul><pre>
+ +----<A href=functions.html#Fl_Input>Fl_Input</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Input_.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This is a virtual base class below <A href=functions.html#Fl_Input><TT>
+Fl_Input</TT></A>. It has all the same interfaces, but lacks the <TT>
+handle()</TT> and <TT>draw()</TT> method. You may want to subclass it
+if you are one of those people who likes to change how the editing keys
+work.
+<P>This can act like any of the subclasses of Fl_Input, by setting <TT>
+type()</TT> to one of the following values: </P>
+<UL>
+<PRE>
#define FL_NORMAL_INPUT 0
#define FL_FLOAT_INPUT 1
#define FL_INT_INPUT 2
#define FL_MULTILINE_INPUT 4
#define FL_SECRET_INPUT 5
-</pre></ul>
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Input_.Fl_Input_">Fl_Input_</a>
- <li><a href="#Fl_Input_.~Fl_Input_">~Fl_Input_</a>
- <li><a href="#Fl_Input_.copy">copy</a>
- <li><a href="#Fl_Input_.copy_cuts">copy_cuts</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Input_.cut">cut</a>
- <li><a href="#Fl_Input_.drawtext">drawtext</a>
- <li><a href="#Fl_Input_.handletext">handletext</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Input_.insert">insert</a>
- <li><a href="#Fl_Input_.lineboundary">lineboundary</a>
- <li><a href="#Fl_Input_.mark">mark</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Input_.maybe_do_callback">maybe_do_callback</a>
- <li><a href="#Fl_Input_.position">position</a>
- <li><a href="#Fl_Input_.replace">replace</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Input_.undo">undo</a>
- <li><a href="#Fl_Input_.up_down_position">up_down_position</a>
- <li><a href="#Fl_Input_.wordboundary">wordboundary</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Input_.Fl_Input_">Fl_Input_::Fl_Input_(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Input_</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
-
-<h4><a name="Fl_Input_.~Fl_Input_">virtual Fl_Input_::~Fl_Input_()</a></h4>
-
-The destructor removes the widget and any value associated with it.
-
-<h4><a name="Fl_Input_.wordboundary">int Fl_Input_::wordboundary(int i) const</a></h4>
-
-Returns true if position <tt>i</tt> is at the start or end of a word.
-
-<h4><a name="Fl_Input_.lineboundary">int Fl_Input_::lineboundary(int i) const</a></h4>
-
-Returns true if position <tt>i</tt> is at the start or end of a line.
-
-<h4><a name="Fl_Input_.drawtext">void Fl_Input_::drawtext(int,int,int,int)</a></h4>
-
-Draw the text in the passed bounding box. If <tt>damage() &
-FL_DAMAGE_ALL</tt> is true, this assummes the area has already been
-erased to <tt>color()</tt>. Otherwise it does minimal update and
-erases the area itself.
-
-<h4><a name="Fl_Input_.handletext">void Fl_Input_::handletext(int e,int,int,int,int)</a></h4>
-
-Default handler for all event types. Your <tt>handle()</tt> method
+</PRE>
+</UL>
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Input_.Fl_Input_>Fl_Input_</A></LI>
+<LI><A href=#Fl_Input_.~Fl_Input_>~Fl_Input_</A></LI>
+<LI><A href=#Fl_Input_.copy>copy</A></LI>
+<LI><A href=#Fl_Input_.copy_cuts>copy_cuts</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Input_.cut>cut</A></LI>
+<LI><A href=#Fl_Input_.drawtext>drawtext</A></LI>
+<LI><A href=#Fl_Input_.handletext>handletext</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Input_.insert>insert</A></LI>
+<LI><A href=#Fl_Input_.lineboundary>lineboundary</A></LI>
+<LI><A href=#Fl_Input_.mark>mark</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Input_.maybe_do_callback>maybe_do_callback</A></LI>
+<LI><A href=#Fl_Input_.position>position</A></LI>
+<LI><A href=#Fl_Input_.replace>replace</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Input_.undo>undo</A></LI>
+<LI><A href=#Fl_Input_.up_down_position>up_down_position</A></LI>
+<LI><A href=#Fl_Input_.wordboundary>wordboundary</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Input_.Fl_Input_>Fl_Input_::Fl_Input_(int x, int y, int
+w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Input_</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
+<H4><A name=Fl_Input_.~Fl_Input_>virtual Fl_Input_::~Fl_Input_()</A></H4>
+ The destructor removes the widget and any value associated with it.
+<H4><A name=Fl_Input_.wordboundary>int Fl_Input_::wordboundary(int i)
+const</A></H4>
+ Returns true if position <TT>i</TT> is at the start or end of a word.
+<H4><A name=Fl_Input_.lineboundary>int Fl_Input_::lineboundary(int i)
+const</A></H4>
+ Returns true if position <TT>i</TT> is at the start or end of a line.
+<H4><A name=Fl_Input_.drawtext>void Fl_Input_::drawtext(int,int,int,int)</A>
+</H4>
+ Draw the text in the passed bounding box. If <TT>damage()
+FL_DAMAGE_ALL</TT> is true, this assummes the area has already been
+erased to <TT>color()</TT>. Otherwise it does minimal update and
+erases the area itself.
+<H4><A name=Fl_Input_.handletext>void Fl_Input_::handletext(int
+e,int,int,int,int)</A></H4>
+ Default handler for all event types. Your <TT>handle()</TT> method
should call this for all events that it does not handle completely.
-You must pass it the same bounding box as passed to <tt>draw()</tt>.
-Handles <tt>FL_PUSH</tt>, <tt>FL_DRAG</tt>, <tt>FL_RELEASE</tt> to
-select text, handles <tt>FL_FOCUS</tt> and <tt>FL_UNFOCUS</tt> to show
-and hide the cursor.
-
-<h4><a name="Fl_Input_.up_down_position">int Fl_Input_::up_down_position(int i, int keepmark=0)</a></h4>
-
-Do the correct thing for arrow keys. Sets the position (and mark if
-<i>keepmark</i> is zero) to somewhere in the same line as
-<i>i</i>, such that pressing the arrows repeatedly will cause the
-point to move up and down.
-
-<h4><a name="Fl_Input_.maybe_do_callback">void Fl_Input_::maybe_do_callback()</a></h4>
-
-Does the callback if <tt>changed()</tt> is true or if <tt>when() &
-FL_WHEN_NOT_CHANGED</tt> is non-zero. You should call this at any
-point you think you should generate a callback.
-
-<h4><a name="Fl_Input_.position">int Fl_Input_::position() const<br>
-int Fl_Input_::position(int new_position, int new_mark)<br>
-int Fl_Input_::position(int new_position_and_new_mark)</a></h4>
-
-The input widget maintains two pointers into the string. The "position" is
-where the cursor is. The "mark" is the other end of the selected
-text. If they are equal then there is no selection. Changing this
-does not affect the clipboard (use <tt>copy()</tt> to do that).
-
-<p>Changing these values causes a <tt>redraw()</tt>. The new values
-are bounds checked. The return value is non-zero if the new position
-is different than the old one. <tt>position(n)</tt> is the same as
-<tt>position(n,n)</tt>. <tt>mark(n)</tt> is the same as
-<tt>position(position(),n)</tt>.
-
-<h4><a name="Fl_Input_.mark">int Fl_Input_::mark() const<br>
-int Fl_Input_::mark(int new_mark)</a></h4>
-
-Gets or sets the current selection mark. <tt>mark(n)</tt> is the same
-as <tt>position(position(),n)</tt>.
-
-<h4><a name="Fl_Input_.replace">int Fl_Input_::replace(int a, int b, const char *insert, int length=0)</a></h4>
-
-This call does all editing of the text. It deletes the region between
-<tt>a</tt> and <tt>b</tt> (either one may be less or equal to the
-other), and then inserts the string <tt>insert</tt> at that point and
-leaves the <tt>mark()</tt> and <tt>position()</tt> after the
-insertion. Does the callback if <tt>when() & FL_WHEN_CHANGED</tt> and
-there is a change.
-
-<p>Set <tt>start</tt> and <tt>end</tt> equal to not delete anything. Set
-<tt>insert</tt> to <tt>NULL</tt> to not insert anything.
-
-<p><tt>length</tt> must be zero or <tt>strlen(insert)</tt>, this saves
-a tiny bit of time if you happen to already know the length of the
-insertion, or can be used to insert a portion of a string or a string
-containing nul's.
-
-<p><tt>a</tt> and <tt>b</tt> are clamped to the 0..<tt>size()</tt>
-range, so it is safe to pass any values.
-
-<p><tt>cut()</tt> and <tt>insert()</tt> are just inline functions that
-call <tt>replace()</tt>.
-
-<h4><a name="Fl_Input_.cut">int Fl_Input_::cut()<br>
-int Fl_Input_::cut(int n)<br>
-int Fl_Input_::cut(int a, int b);</a></h4>
-
-<tt>Fl_Input_::cut()</tt> deletes the current selection.
-<tt>cut(n)</tt> deletes <tt>n</tt> characters after the
-<tt>position()</tt>. <tt>cut(-n)</tt> deletes <tt>n</tt> characters
-before the <tt>position()</tt>. <tt>cut(a,b)</tt> deletes the
-characters between offsets <tt>a</tt> and <tt>b</tt>. <tt>A</tt>,
-<tt>b</tt>, and <tt>n</tt> are all clamped to the size of the string.
-The mark and point are left where the deleted text was.
-
-<p>If you want the data to go into the clipboard, do
-<tt>Fl_Input_::copy()</tt> before calling <tt>Fl_Input_::cut()</tt>, or
-do <tt>Fl_Input_::copy_cuts()</tt> afterwards.
-
-<h4><a name="Fl_Input_.insert">int Fl_Input_::insert(const char *t,int l=0)</a></h4>
-
-Insert the string <tt>t</tt> at the current position, and leave the
-mark and position after it. If <tt>l</tt> is not zero then it is
-assummed to be <tt>strlen(t)</tt>.
-
-<h4><a name="Fl_Input_.copy">int Fl_Input_::copy()</a></h4>
-
-Put the current selection between <tt>mark()</tt> and
-<tt>position()</tt> into the clipboard. Does not replace the old
-clipboard contents if <tt>position()</tt> and <tt>mark()</tt> are
-equal.
-
-<h4><a name="Fl_Input_.undo">int Fl_Input_::undo()</a></h4>
-
-Does undo of several previous calls to <tt>replace()</tt>. Returns
-non-zero if any change was made.
-
-<h4><a name="Fl_Input_.copy_cuts">int Fl_Input_::copy_cuts()</a></h4>
-
-Copy all the previous contiguous cuts from the undo information to the
-clipboard. This is used to make ^K work.
-
-</body>
-</html>
+ You must pass it the same bounding box as passed to <TT>draw()</TT>.
+ Handles <TT>FL_PUSH</TT>, <TT>FL_DRAG</TT>, <TT>FL_RELEASE</TT> to
+select text, handles <TT>FL_FOCUS</TT> and <TT>FL_UNFOCUS</TT> to show
+and hide the cursor.
+<H4><A name=Fl_Input_.up_down_position>int
+Fl_Input_::up_down_position(int i, int keepmark=0)</A></H4>
+ Do the correct thing for arrow keys. Sets the position (and mark if <I>
+keepmark</I> is zero) to somewhere in the same line as <I>i</I>, such
+that pressing the arrows repeatedly will cause the point to move up and
+down.
+<H4><A name=Fl_Input_.maybe_do_callback>void
+Fl_Input_::maybe_do_callback()</A></H4>
+ Does the callback if <TT>changed()</TT> is true or if <TT>when()
+FL_WHEN_NOT_CHANGED</TT> is non-zero. You should call this at any
+point you think you should generate a callback.
+<H4><A name=Fl_Input_.position>int Fl_Input_::position() const
+<BR> int Fl_Input_::position(int new_position, int new_mark)
+<BR> int Fl_Input_::position(int new_position_and_new_mark)</A></H4>
+ The input widget maintains two pointers into the string. The
+&quot;position&quot; is where the cursor is. The &quot;mark&quot; is the other end of the
+selected text. If they are equal then there is no selection. Changing
+this does not affect the clipboard (use <TT>copy()</TT> to do that).
+<P>Changing these values causes a <TT>redraw()</TT>. The new values
+are bounds checked. The return value is non-zero if the new position
+is different than the old one. <TT>position(n)</TT> is the same as <TT>
+position(n,n)</TT>. <TT>mark(n)</TT> is the same as <TT>
+position(position(),n)</TT>. </P>
+<H4><A name=Fl_Input_.mark>int Fl_Input_::mark() const
+<BR> int Fl_Input_::mark(int new_mark)</A></H4>
+ Gets or sets the current selection mark. <TT>mark(n)</TT> is the same
+as <TT>position(position(),n)</TT>.
+<H4><A name=Fl_Input_.replace>int Fl_Input_::replace(int a, int b,
+const char *insert, int length=0)</A></H4>
+ This call does all editing of the text. It deletes the region between <TT>
+a</TT> and <TT>b</TT> (either one may be less or equal to the other),
+and then inserts the string <TT>insert</TT> at that point and leaves
+the <TT>mark()</TT> and <TT>position()</TT> after the insertion. Does
+the callback if <TT>when() FL_WHEN_CHANGED</TT> and there is a change.
+<P>Set <TT>start</TT> and <TT>end</TT> equal to not delete anything.
+ Set <TT>insert</TT> to <TT>NULL</TT> to not insert anything. </P>
+<P><TT>length</TT> must be zero or <TT>strlen(insert)</TT>, this saves
+a tiny bit of time if you happen to already know the length of the
+insertion, or can be used to insert a portion of a string or a string
+containing nul's. </P>
+<P><TT>a</TT> and <TT>b</TT> are clamped to the 0..<TT>size()</TT>
+ range, so it is safe to pass any values. </P>
+<P><TT>cut()</TT> and <TT>insert()</TT> are just inline functions that
+call <TT>replace()</TT>. </P>
+<H4><A name=Fl_Input_.cut>int Fl_Input_::cut()
+<BR> int Fl_Input_::cut(int n)
+<BR> int Fl_Input_::cut(int a, int b);</A></H4>
+<TT>Fl_Input_::cut()</TT> deletes the current selection. <TT>cut(n)</TT>
+ deletes <TT>n</TT> characters after the <TT>position()</TT>. <TT>
+cut(-n)</TT> deletes <TT>n</TT> characters before the <TT>position()</TT>
+. <TT>cut(a,b)</TT> deletes the characters between offsets <TT>a</TT>
+ and <TT>b</TT>. <TT>A</TT>, <TT>b</TT>, and <TT>n</TT> are all clamped
+to the size of the string. The mark and point are left where the
+deleted text was.
+<P>If you want the data to go into the clipboard, do <TT>
+Fl_Input_::copy()</TT> before calling <TT>Fl_Input_::cut()</TT>, or do <TT>
+Fl_Input_::copy_cuts()</TT> afterwards. </P>
+<H4><A name=Fl_Input_.insert>int Fl_Input_::insert(const char *t,int
+l=0)</A></H4>
+ Insert the string <TT>t</TT> at the current position, and leave the
+mark and position after it. If <TT>l</TT> is not zero then it is
+assummed to be <TT>strlen(t)</TT>.
+<H4><A name=Fl_Input_.copy>int Fl_Input_::copy()</A></H4>
+ Put the current selection between <TT>mark()</TT> and <TT>position()</TT>
+ into the clipboard. Does not replace the old clipboard contents if <TT>
+position()</TT> and <TT>mark()</TT> are equal.
+<H4><A name=Fl_Input_.undo>int Fl_Input_::undo()</A></H4>
+ Does undo of several previous calls to <TT>replace()</TT>. Returns
+non-zero if any change was made.
+<H4><A name=Fl_Input_.copy_cuts>int Fl_Input_::copy_cuts()</A></H4>
+ Copy all the previous contiguous cuts from the undo information to the
+clipboard. This is used to make ^K work. </BODY></HTML> \ No newline at end of file