diff options
| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1999-01-13 19:28:54 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1999-01-13 19:28:54 +0000 |
| commit | d7b88a3bcc7e76f38ee5799be7722fd5a10781ef (patch) | |
| tree | d8984d45424c9b2cdb199c1918f38bfea4a8211d /documentation/Fl_Input_.html | |
| parent | 30fa233681467b82b165e7d42cd0bea778b93768 (diff) | |
Updated all links so they work between files.
Revision 1.
git-svn-id: file:///fltk/svn/fltk/trunk@219 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/Fl_Input_.html')
| -rw-r--r-- | documentation/Fl_Input_.html | 376 |
1 files changed, 164 insertions, 212 deletions
diff --git a/documentation/Fl_Input_.html b/documentation/Fl_Input_.html index 7dd9f6c63..a270f5f57 100644 --- a/documentation/Fl_Input_.html +++ b/documentation/Fl_Input_.html @@ -1,220 +1,172 @@ -<html> -<body> - -<hr break> - -<h2><a name="Fl_Input_">class Fl_Input_</a></h2> - -<hr> - -<h3>Class Hierarchy</h3> - -<ul><pre> -<a href="#Fl_Widget">Fl_Widget</a> +<HTML><BODY> +<HR break> +<H2><A name=Fl_Input_>class Fl_Input_</A></H2> +<HR> +<H3>Class Hierarchy</H3> +<UL> +<PRE> +<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A> | - +----<b>Fl_Input_</b> + +----<B>Fl_Input_</B> | - +----<a href="#Fl_Input">Fl_Input</a> -</pre></ul> - -<h3>Include Files</h3> - -<ul><pre> -#include <FL/Fl_Input_.H> -</pre></ul> - -<h3>Description</h3> - -This is a virtual base class below -<a href="#Fl_Input"><tt>Fl_Input</tt></a>. It has all the same interfaces, -but lacks the <tt>handle()</tt> and <tt>draw()</tt> method. You may -want to subclass it if you are one of those people who likes to change -how the editing keys work. - -<p>This can act like any of the subclasses of Fl_Input, by setting -<tt>type()</tt> to one of the following values: - -<ul><pre> + +----<A href=functions.html#Fl_Input>Fl_Input</A> +</PRE> +</UL> +<H3>Include Files</H3> +<UL> +<PRE> +#include <FL/Fl_Input_.H> +</PRE> +</UL> +<H3>Description</H3> + This is a virtual base class below <A href=functions.html#Fl_Input><TT> +Fl_Input</TT></A>. It has all the same interfaces, but lacks the <TT> +handle()</TT> and <TT>draw()</TT> method. You may want to subclass it +if you are one of those people who likes to change how the editing keys +work. +<P>This can act like any of the subclasses of Fl_Input, by setting <TT> +type()</TT> to one of the following values: </P> +<UL> +<PRE> #define FL_NORMAL_INPUT 0 #define FL_FLOAT_INPUT 1 #define FL_INT_INPUT 2 #define FL_MULTILINE_INPUT 4 #define FL_SECRET_INPUT 5 -</pre></ul> - -<h3>Methods</h3> - -<center> -<table width=90%> -<tr> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Input_.Fl_Input_">Fl_Input_</a> - <li><a href="#Fl_Input_.~Fl_Input_">~Fl_Input_</a> - <li><a href="#Fl_Input_.copy">copy</a> - <li><a href="#Fl_Input_.copy_cuts">copy_cuts</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Input_.cut">cut</a> - <li><a href="#Fl_Input_.drawtext">drawtext</a> - <li><a href="#Fl_Input_.handletext">handletext</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Input_.insert">insert</a> - <li><a href="#Fl_Input_.lineboundary">lineboundary</a> - <li><a href="#Fl_Input_.mark">mark</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Input_.maybe_do_callback">maybe_do_callback</a> - <li><a href="#Fl_Input_.position">position</a> - <li><a href="#Fl_Input_.replace">replace</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Input_.undo">undo</a> - <li><a href="#Fl_Input_.up_down_position">up_down_position</a> - <li><a href="#Fl_Input_.wordboundary">wordboundary</a> -</ul> -</td> -</tr> -</table> -</center> - -<h4><a name="Fl_Input_.Fl_Input_">Fl_Input_::Fl_Input_(int x, int y, int w, int h, const char *label = 0)</a></h4> - -Creates a new <tt>Fl_Input_</tt> widget using the given position, size, and -label string. The default boxtype is <tt>FL_DOWN_BOX</tt>. - -<h4><a name="Fl_Input_.~Fl_Input_">virtual Fl_Input_::~Fl_Input_()</a></h4> - -The destructor removes the widget and any value associated with it. - -<h4><a name="Fl_Input_.wordboundary">int Fl_Input_::wordboundary(int i) const</a></h4> - -Returns true if position <tt>i</tt> is at the start or end of a word. - -<h4><a name="Fl_Input_.lineboundary">int Fl_Input_::lineboundary(int i) const</a></h4> - -Returns true if position <tt>i</tt> is at the start or end of a line. - -<h4><a name="Fl_Input_.drawtext">void Fl_Input_::drawtext(int,int,int,int)</a></h4> - -Draw the text in the passed bounding box. If <tt>damage() & -FL_DAMAGE_ALL</tt> is true, this assummes the area has already been -erased to <tt>color()</tt>. Otherwise it does minimal update and -erases the area itself. - -<h4><a name="Fl_Input_.handletext">void Fl_Input_::handletext(int e,int,int,int,int)</a></h4> - -Default handler for all event types. Your <tt>handle()</tt> method +</PRE> +</UL> +<H3>Methods</H3> +<CENTER> +<TABLE width=90%> +<TR><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Input_.Fl_Input_>Fl_Input_</A></LI> +<LI><A href=#Fl_Input_.~Fl_Input_>~Fl_Input_</A></LI> +<LI><A href=#Fl_Input_.copy>copy</A></LI> +<LI><A href=#Fl_Input_.copy_cuts>copy_cuts</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Input_.cut>cut</A></LI> +<LI><A href=#Fl_Input_.drawtext>drawtext</A></LI> +<LI><A href=#Fl_Input_.handletext>handletext</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Input_.insert>insert</A></LI> +<LI><A href=#Fl_Input_.lineboundary>lineboundary</A></LI> +<LI><A href=#Fl_Input_.mark>mark</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Input_.maybe_do_callback>maybe_do_callback</A></LI> +<LI><A href=#Fl_Input_.position>position</A></LI> +<LI><A href=#Fl_Input_.replace>replace</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Input_.undo>undo</A></LI> +<LI><A href=#Fl_Input_.up_down_position>up_down_position</A></LI> +<LI><A href=#Fl_Input_.wordboundary>wordboundary</A></LI> +</UL> +</TD></TR> +</TABLE> +</CENTER> +<H4><A name=Fl_Input_.Fl_Input_>Fl_Input_::Fl_Input_(int x, int y, int +w, int h, const char *label = 0)</A></H4> + Creates a new <TT>Fl_Input_</TT> widget using the given position, +size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>. +<H4><A name=Fl_Input_.~Fl_Input_>virtual Fl_Input_::~Fl_Input_()</A></H4> + The destructor removes the widget and any value associated with it. +<H4><A name=Fl_Input_.wordboundary>int Fl_Input_::wordboundary(int i) +const</A></H4> + Returns true if position <TT>i</TT> is at the start or end of a word. +<H4><A name=Fl_Input_.lineboundary>int Fl_Input_::lineboundary(int i) +const</A></H4> + Returns true if position <TT>i</TT> is at the start or end of a line. +<H4><A name=Fl_Input_.drawtext>void Fl_Input_::drawtext(int,int,int,int)</A> +</H4> + Draw the text in the passed bounding box. If <TT>damage() +FL_DAMAGE_ALL</TT> is true, this assummes the area has already been +erased to <TT>color()</TT>. Otherwise it does minimal update and +erases the area itself. +<H4><A name=Fl_Input_.handletext>void Fl_Input_::handletext(int +e,int,int,int,int)</A></H4> + Default handler for all event types. Your <TT>handle()</TT> method should call this for all events that it does not handle completely. -You must pass it the same bounding box as passed to <tt>draw()</tt>. -Handles <tt>FL_PUSH</tt>, <tt>FL_DRAG</tt>, <tt>FL_RELEASE</tt> to -select text, handles <tt>FL_FOCUS</tt> and <tt>FL_UNFOCUS</tt> to show -and hide the cursor. - -<h4><a name="Fl_Input_.up_down_position">int Fl_Input_::up_down_position(int i, int keepmark=0)</a></h4> - -Do the correct thing for arrow keys. Sets the position (and mark if -<i>keepmark</i> is zero) to somewhere in the same line as -<i>i</i>, such that pressing the arrows repeatedly will cause the -point to move up and down. - -<h4><a name="Fl_Input_.maybe_do_callback">void Fl_Input_::maybe_do_callback()</a></h4> - -Does the callback if <tt>changed()</tt> is true or if <tt>when() & -FL_WHEN_NOT_CHANGED</tt> is non-zero. You should call this at any -point you think you should generate a callback. - -<h4><a name="Fl_Input_.position">int Fl_Input_::position() const<br> -int Fl_Input_::position(int new_position, int new_mark)<br> -int Fl_Input_::position(int new_position_and_new_mark)</a></h4> - -The input widget maintains two pointers into the string. The "position" is -where the cursor is. The "mark" is the other end of the selected -text. If they are equal then there is no selection. Changing this -does not affect the clipboard (use <tt>copy()</tt> to do that). - -<p>Changing these values causes a <tt>redraw()</tt>. The new values -are bounds checked. The return value is non-zero if the new position -is different than the old one. <tt>position(n)</tt> is the same as -<tt>position(n,n)</tt>. <tt>mark(n)</tt> is the same as -<tt>position(position(),n)</tt>. - -<h4><a name="Fl_Input_.mark">int Fl_Input_::mark() const<br> -int Fl_Input_::mark(int new_mark)</a></h4> - -Gets or sets the current selection mark. <tt>mark(n)</tt> is the same -as <tt>position(position(),n)</tt>. - -<h4><a name="Fl_Input_.replace">int Fl_Input_::replace(int a, int b, const char *insert, int length=0)</a></h4> - -This call does all editing of the text. It deletes the region between -<tt>a</tt> and <tt>b</tt> (either one may be less or equal to the -other), and then inserts the string <tt>insert</tt> at that point and -leaves the <tt>mark()</tt> and <tt>position()</tt> after the -insertion. Does the callback if <tt>when() & FL_WHEN_CHANGED</tt> and -there is a change. - -<p>Set <tt>start</tt> and <tt>end</tt> equal to not delete anything. Set -<tt>insert</tt> to <tt>NULL</tt> to not insert anything. - -<p><tt>length</tt> must be zero or <tt>strlen(insert)</tt>, this saves -a tiny bit of time if you happen to already know the length of the -insertion, or can be used to insert a portion of a string or a string -containing nul's. - -<p><tt>a</tt> and <tt>b</tt> are clamped to the 0..<tt>size()</tt> -range, so it is safe to pass any values. - -<p><tt>cut()</tt> and <tt>insert()</tt> are just inline functions that -call <tt>replace()</tt>. - -<h4><a name="Fl_Input_.cut">int Fl_Input_::cut()<br> -int Fl_Input_::cut(int n)<br> -int Fl_Input_::cut(int a, int b);</a></h4> - -<tt>Fl_Input_::cut()</tt> deletes the current selection. -<tt>cut(n)</tt> deletes <tt>n</tt> characters after the -<tt>position()</tt>. <tt>cut(-n)</tt> deletes <tt>n</tt> characters -before the <tt>position()</tt>. <tt>cut(a,b)</tt> deletes the -characters between offsets <tt>a</tt> and <tt>b</tt>. <tt>A</tt>, -<tt>b</tt>, and <tt>n</tt> are all clamped to the size of the string. -The mark and point are left where the deleted text was. - -<p>If you want the data to go into the clipboard, do -<tt>Fl_Input_::copy()</tt> before calling <tt>Fl_Input_::cut()</tt>, or -do <tt>Fl_Input_::copy_cuts()</tt> afterwards. - -<h4><a name="Fl_Input_.insert">int Fl_Input_::insert(const char *t,int l=0)</a></h4> - -Insert the string <tt>t</tt> at the current position, and leave the -mark and position after it. If <tt>l</tt> is not zero then it is -assummed to be <tt>strlen(t)</tt>. - -<h4><a name="Fl_Input_.copy">int Fl_Input_::copy()</a></h4> - -Put the current selection between <tt>mark()</tt> and -<tt>position()</tt> into the clipboard. Does not replace the old -clipboard contents if <tt>position()</tt> and <tt>mark()</tt> are -equal. - -<h4><a name="Fl_Input_.undo">int Fl_Input_::undo()</a></h4> - -Does undo of several previous calls to <tt>replace()</tt>. Returns -non-zero if any change was made. - -<h4><a name="Fl_Input_.copy_cuts">int Fl_Input_::copy_cuts()</a></h4> - -Copy all the previous contiguous cuts from the undo information to the -clipboard. This is used to make ^K work. - -</body> -</html> + You must pass it the same bounding box as passed to <TT>draw()</TT>. + Handles <TT>FL_PUSH</TT>, <TT>FL_DRAG</TT>, <TT>FL_RELEASE</TT> to +select text, handles <TT>FL_FOCUS</TT> and <TT>FL_UNFOCUS</TT> to show +and hide the cursor. +<H4><A name=Fl_Input_.up_down_position>int +Fl_Input_::up_down_position(int i, int keepmark=0)</A></H4> + Do the correct thing for arrow keys. Sets the position (and mark if <I> +keepmark</I> is zero) to somewhere in the same line as <I>i</I>, such +that pressing the arrows repeatedly will cause the point to move up and +down. +<H4><A name=Fl_Input_.maybe_do_callback>void +Fl_Input_::maybe_do_callback()</A></H4> + Does the callback if <TT>changed()</TT> is true or if <TT>when() +FL_WHEN_NOT_CHANGED</TT> is non-zero. You should call this at any +point you think you should generate a callback. +<H4><A name=Fl_Input_.position>int Fl_Input_::position() const +<BR> int Fl_Input_::position(int new_position, int new_mark) +<BR> int Fl_Input_::position(int new_position_and_new_mark)</A></H4> + The input widget maintains two pointers into the string. The +"position" is where the cursor is. The "mark" is the other end of the +selected text. If they are equal then there is no selection. Changing +this does not affect the clipboard (use <TT>copy()</TT> to do that). +<P>Changing these values causes a <TT>redraw()</TT>. The new values +are bounds checked. The return value is non-zero if the new position +is different than the old one. <TT>position(n)</TT> is the same as <TT> +position(n,n)</TT>. <TT>mark(n)</TT> is the same as <TT> +position(position(),n)</TT>. </P> +<H4><A name=Fl_Input_.mark>int Fl_Input_::mark() const +<BR> int Fl_Input_::mark(int new_mark)</A></H4> + Gets or sets the current selection mark. <TT>mark(n)</TT> is the same +as <TT>position(position(),n)</TT>. +<H4><A name=Fl_Input_.replace>int Fl_Input_::replace(int a, int b, +const char *insert, int length=0)</A></H4> + This call does all editing of the text. It deletes the region between <TT> +a</TT> and <TT>b</TT> (either one may be less or equal to the other), +and then inserts the string <TT>insert</TT> at that point and leaves +the <TT>mark()</TT> and <TT>position()</TT> after the insertion. Does +the callback if <TT>when() FL_WHEN_CHANGED</TT> and there is a change. +<P>Set <TT>start</TT> and <TT>end</TT> equal to not delete anything. + Set <TT>insert</TT> to <TT>NULL</TT> to not insert anything. </P> +<P><TT>length</TT> must be zero or <TT>strlen(insert)</TT>, this saves +a tiny bit of time if you happen to already know the length of the +insertion, or can be used to insert a portion of a string or a string +containing nul's. </P> +<P><TT>a</TT> and <TT>b</TT> are clamped to the 0..<TT>size()</TT> + range, so it is safe to pass any values. </P> +<P><TT>cut()</TT> and <TT>insert()</TT> are just inline functions that +call <TT>replace()</TT>. </P> +<H4><A name=Fl_Input_.cut>int Fl_Input_::cut() +<BR> int Fl_Input_::cut(int n) +<BR> int Fl_Input_::cut(int a, int b);</A></H4> +<TT>Fl_Input_::cut()</TT> deletes the current selection. <TT>cut(n)</TT> + deletes <TT>n</TT> characters after the <TT>position()</TT>. <TT> +cut(-n)</TT> deletes <TT>n</TT> characters before the <TT>position()</TT> +. <TT>cut(a,b)</TT> deletes the characters between offsets <TT>a</TT> + and <TT>b</TT>. <TT>A</TT>, <TT>b</TT>, and <TT>n</TT> are all clamped +to the size of the string. The mark and point are left where the +deleted text was. +<P>If you want the data to go into the clipboard, do <TT> +Fl_Input_::copy()</TT> before calling <TT>Fl_Input_::cut()</TT>, or do <TT> +Fl_Input_::copy_cuts()</TT> afterwards. </P> +<H4><A name=Fl_Input_.insert>int Fl_Input_::insert(const char *t,int +l=0)</A></H4> + Insert the string <TT>t</TT> at the current position, and leave the +mark and position after it. If <TT>l</TT> is not zero then it is +assummed to be <TT>strlen(t)</TT>. +<H4><A name=Fl_Input_.copy>int Fl_Input_::copy()</A></H4> + Put the current selection between <TT>mark()</TT> and <TT>position()</TT> + into the clipboard. Does not replace the old clipboard contents if <TT> +position()</TT> and <TT>mark()</TT> are equal. +<H4><A name=Fl_Input_.undo>int Fl_Input_::undo()</A></H4> + Does undo of several previous calls to <TT>replace()</TT>. Returns +non-zero if any change was made. +<H4><A name=Fl_Input_.copy_cuts>int Fl_Input_::copy_cuts()</A></H4> + Copy all the previous contiguous cuts from the undo information to the +clipboard. This is used to make ^K work. </BODY></HTML>
\ No newline at end of file |
