diff options
| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1999-01-13 19:28:54 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1999-01-13 19:28:54 +0000 |
| commit | d7b88a3bcc7e76f38ee5799be7722fd5a10781ef (patch) | |
| tree | d8984d45424c9b2cdb199c1918f38bfea4a8211d /documentation/Fl_Menu_.html | |
| parent | 30fa233681467b82b165e7d42cd0bea778b93768 (diff) | |
Updated all links so they work between files.
Revision 1.
git-svn-id: file:///fltk/svn/fltk/trunk@219 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/Fl_Menu_.html')
| -rw-r--r-- | documentation/Fl_Menu_.html | 379 |
1 files changed, 161 insertions, 218 deletions
diff --git a/documentation/Fl_Menu_.html b/documentation/Fl_Menu_.html index f35816496..93fafc7e7 100644 --- a/documentation/Fl_Menu_.html +++ b/documentation/Fl_Menu_.html @@ -1,220 +1,163 @@ -<html> -<body> - -<hr break> - -<h2><a name="Fl_Menu_">class Fl_Menu_</a></h2> - -<hr> - -<h3>Class Hierarchy</h3> - -<ul><pre> -<a href="#Fl_Widget">Fl_Widget</a> +<HTML><BODY> +<HR break> +<H2><A name=Fl_Menu_>class Fl_Menu_</A></H2> +<HR> +<H3>Class Hierarchy</H3> +<UL> +<PRE> +<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A> | - +----<b>Fl_Menu_</b>----<a href="#Fl_Menu_Item">Fl_Menu_Item</a> + +----<B>Fl_Menu_</B>----<A href=Fl_Menu_Item.html#Fl_Menu_Item>Fl_Menu_Item</A> | - +----<a href="#Fl_Choice">Fl_Choice</a>, <a href="#Fl_Menu_Bar">Fl_Menu_Bar</a>, <a href="#Fl_Menu_Button">Fl_Menu_Button</a> -</pre></ul> - -<h3>Include Files</h3> - -<ul><pre> -#include <FL/Fl_Menu_.H> -</pre></ul> - -<h3>Description</h3> - -All widgets that have a menu in FLTK are subclassed off of this class. -Currently FLTK provides you with -<a href="#Fl_Menu_Button"><tt>Fl_Menu_Button</tt></a>, -<a href="#Fl_Menu_Bar"><tt>Fl_Menu_Bar</tt></a>, and -<a href="#Fl_Choice"><tt>Fl_Choice</tt></a>. - -<p>The class contains a pointer to an array of structures of type -<a href="#Fl_Menu_Item"><tt>Fl_Menu_Item</tt></a>. -These describe the contents of the menu. Usually the array is a large -initialization constant, but there are methods to build it -dynamically. - -<h3>Methods</h3> - -<center> -<table width=90%> -<tr> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Menu_.Fl_Menu_">Fl_Menu_</a> - <li><a href="#Fl_Menu_.~Fl_Menu_">~Fl_Menu_</a> - <li><a href="#Fl_Menu_.add">add</a> - <li><a href="#Fl_Menu_.clear">clear</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Menu_.down_box">down_box</a> - <li><a href="#Fl_Menu_.global">global</a> - <li><a href="#Fl_Menu_.menu">menu</a> - <li><a href="#Fl_Menu_.mode">mode</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Menu_.remove">remove</a> - <li><a href="#Fl_Menu_.replace">replace</a> - <li><a href="#Fl_Menu_.shortcut">shortcut</a> - <li><a href="#Fl_Menu_.size">size</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Menu_.test_shortcut">test_shortcut</a> - <li><a href="#Fl_Menu_.text">text</a> - <li><a href="#Fl_Menu_.textcolor">textcolor</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Menu_.textfont">textfont</a> - <li><a href="#Fl_Menu_.textsize">textsize</a> - <li><a href="#Fl_Menu_.value">value</a> -</ul> -</td> -</tr> -</table> -</center> - -<h4><a name="Fl_Menu_.Fl_Menu_">Fl_Menu_::Fl_Menu_(int x, int y, int w, int h, const char *label = 0)</a></h4> - -Creates a new <tt>Fl_Menu_</tt> widget using the given position, size, and -label string. The default boxtype is <tt>FL_NO_BOX</tt>. - -<h4><a name="Fl_Menu_.~Fl_Menu_">virtual Fl_Menu_::~Fl_Menu_()</a></h4> - -Destroys the menu and its items. - -<h4><a name="Fl_Menu_.menu">const Fl_Menu_Item* Fl_Menu_::menu() const<br> -void Fl_Menu_::menu(const Fl_Menu_Item*)</a></h4> - -Get or set the menu array directly. Setting it to <tt>NULL</tt> indicates that -you want the widget to allocate its own array. - -<h4><a name="Fl_Menu_.value">int Fl_Menu_::value() const<br> -int Fl_Menu_::value(int)<br> -int Fl_Menu_::value(const Fl_Menu_Item*)</a></h4> - -The value is the index into <tt>menu()</tt> of the last item chosen by the -user. It is zero initially. You can set it as an integer, or set it -with a pointer to a menu item. The set routines return non-zero if -the new value is different than the old one. - -<h4><a name="Fl_Menu_.test_shortcut">const Fl_Menu_Item* Fl_Menu_::test_shortcut()</a></h4> - -Only call this in response to <tt>FL_SHORTCUT events</tt>. If the event -matches an entry in the menu that entry is selected and the callback -will be done (or <tt>changed()</tt> will be set). This allows shortcuts -directed at one window to call menus in another. - -<h4><a name="Fl_Menu_.global">void Fl_Menu_::global()</a></h4> - -Make the shortcuts for this menu work no matter what window has the -focus when you type it. This is done by using <a -href="#add_handler"><tt>Fl::add_handler()</tt></a>. This -<tt>Fl_Menu_</tt> widget does not have to be visible (ie the window it -is in can be hidden, or it does not have to be put in a window at all). - -<p>Currently there can be only one <tt>global()<tt> menu. Setting a new one -will replace the old one. There is no way to remove the <tt>global()</tt> -setting (including destroying the menu). - -<h4><a name="Fl_Menu_.text">const char* Fl_Menu_::text() const<br> -const char* Fl_Menu_::text(int i) const</a></h4> - -Returns the title of the last item chosen, or of item <tt>i</tt>. - -<h4><a name="Fl_Menu_.size">int Fl_Menu_::size() const</a></h4> - -This returns <tt>menu()->size()</tt>, which is how many entries are in -the array, not counting the <tt>NULL</tt> ending, but including all -submenus titles and the <tt>NULL</tt>'s that end them. If the menu is -<tt>NULL</tt> this returns zero. - -<h4><a name="Fl_Menu_.add">int Fl_Menu_::add(const char *,const char *,Fl_Callback *,void *v=0,int f=0)<br> -int Fl_Menu_::add(const char *)</a></h4> - -The first form adds a new menu item, with a <tt>title</tt> string, -<tt>shortcut</tt> string, <tt>callback</tt>, argument to the callback, -and flags. If <tt>menu()</tt> was originally set with <tt>NULL</tt> -then space is allocated for the new item. If instead you gave it an -array then the array must have enough empty space for the new item. -The title string is copied, but the shortcut is not. - -<p>The second form splits the string at any | characters and then does -<tt>add(s,0,0,0,0)</tt> with each section. This is often useful if you -are just using the value, and is compatable with some Forms programs. - -<p>Text is a string of the form "foo/bar/baz", this example will result -in a submenu called "foo" and one in that called "bar" and and entry -called "baz". The text is copied to new memory and can be freed. The -other arguments are copied into the menu item unchanged. - -<P>If an item exists already with that name then it is replaced with -this new one. Otherwise this new one is added to the end of the -correct menu or submenu. The return value is the offset into the -array that the new entry was placed at. - -<p>No bounds checking is done, the table must be big enough for all the -entries you plan to add. Don't forget that there is a <tt>NULL</tt> terminator -on the end, and the first time a item is added to a submenu three -items are added (the title and the <tt>NULL</tt> terminator, as well as the -actual menu item) - -<P>The return value is the index into the array that the entry was put. - -<h4><a name="Fl_Menu_.clear">void Fl_Menu_::clear()</a></h4> - -Delete all the menu items. Don't do this if you used <tt>menu(x)</tt> to -set it to your own array. You should do this before destroying the -<tt>Fl_Menu_</tt> widget if it uses it's own array. - -<h4><a name="Fl_Menu_.replace">void Fl_Menu_::replace(int n, const char *)</a></h4> - -Changes the text of item <tt>n</tt>. The passed string is copied. - -<h4><a name="Fl_Menu_.remove">void Fl_Menu_::remove(int n)</a></h4> - -Deletes item <tt>n</tt> from the menu. - -<h4><a name="Fl_Menu_.shortcut">void Fl_Menu_::shortcut(int i, int n);</a></h4> - -Changes the shortcut of item <tt>i</tt> to <tt>n</tt>. - -<h4><a name="Fl_Menu_.mode">void Fl_Menu_::mode(int i,int x);</a></h4> - -Changes the flags of item <tt>i</tt>. - -<h4><a name="Fl_Menu_.textcolor">Fl_Color Fl_Menu_::textcolor() const<br> -void Fl_Menu_::textcolor(Fl_Color)</a></h4> - -Get or set the current color of menu item labels. - -<h4><a name="Fl_Menu_.textfont">Fl_Font Fl_Menu_::textfont() const<br> -void Fl_Menu_::textfont(Fl_Font)</a></h4> - -Get or set the current font of menu item labels. - -<h4><a name="Fl_Menu_.textsize">uchar Fl_Menu_::textsize() const<br> -void Fl_Menu_::textsize(uchar)</a></h4> - -Get or set the font size of menu item labels. - -<h4><a name="Fl_Menu_.down_box">Fl_Boxtype Fl_Menu_::down_box() const<br> -void Fl_Menu_::down_box(Fl_Boxtype)</a></h4> - -This box type is used to surround the currently-selected items in the -menus. If this is <tt>FL_NO_BOX</tt> then it acts like -<tt>FL_THIN_UP_BOX</tt> and <tt>selection_color()</tt> acts like -<tt>FL_WHITE</tt>, for back compatability. - -</body> -</html> + +----<A href=functions.html#Fl_Choice>Fl_Choice</A>, <A href=Fl_Menu_Bar.html#Fl_Menu_Bar>Fl_Menu_Bar</A>, <A href=Fl_Menu_Button.html#Fl_Menu_Button>Fl_Menu_Button</A> +</PRE> +</UL> +<H3>Include Files</H3> +<UL> +<PRE> +#include <FL/Fl_Menu_.H> +</PRE> +</UL> +<H3>Description</H3> + All widgets that have a menu in FLTK are subclassed off of this class. +Currently FLTK provides you with <A href=Fl_Menu_Button.html#Fl_Menu_Button> +<TT>Fl_Menu_Button</TT></A>, <A href=Fl_Menu_Bar.html#Fl_Menu_Bar><TT> +Fl_Menu_Bar</TT></A>, and <A href=functions.html#Fl_Choice><TT>Fl_Choice</TT> +</A>. +<P>The class contains a pointer to an array of structures of type <A href=Fl_Menu_Item.html#Fl_Menu_Item> +<TT>Fl_Menu_Item</TT></A>. These describe the contents of the menu. + Usually the array is a large initialization constant, but there are +methods to build it dynamically. </P> +<H3>Methods</H3> +<CENTER> +<TABLE width=90%> +<TR><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Menu_.Fl_Menu_>Fl_Menu_</A></LI> +<LI><A href=#Fl_Menu_.~Fl_Menu_>~Fl_Menu_</A></LI> +<LI><A href=#Fl_Menu_.add>add</A></LI> +<LI><A href=#Fl_Menu_.clear>clear</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Menu_.down_box>down_box</A></LI> +<LI><A href=#Fl_Menu_.global>global</A></LI> +<LI><A href=#Fl_Menu_.menu>menu</A></LI> +<LI><A href=#Fl_Menu_.mode>mode</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Menu_.remove>remove</A></LI> +<LI><A href=#Fl_Menu_.replace>replace</A></LI> +<LI><A href=#Fl_Menu_.shortcut>shortcut</A></LI> +<LI><A href=#Fl_Menu_.size>size</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Menu_.test_shortcut>test_shortcut</A></LI> +<LI><A href=#Fl_Menu_.text>text</A></LI> +<LI><A href=#Fl_Menu_.textcolor>textcolor</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Menu_.textfont>textfont</A></LI> +<LI><A href=#Fl_Menu_.textsize>textsize</A></LI> +<LI><A href=#Fl_Menu_.value>value</A></LI> +</UL> +</TD></TR> +</TABLE> +</CENTER> +<H4><A name=Fl_Menu_.Fl_Menu_>Fl_Menu_::Fl_Menu_(int x, int y, int w, +int h, const char *label = 0)</A></H4> + Creates a new <TT>Fl_Menu_</TT> widget using the given position, size, +and label string. The default boxtype is <TT>FL_NO_BOX</TT>. +<H4><A name=Fl_Menu_.~Fl_Menu_>virtual Fl_Menu_::~Fl_Menu_()</A></H4> + Destroys the menu and its items. +<H4><A name=Fl_Menu_.menu>const Fl_Menu_Item* Fl_Menu_::menu() const +<BR> void Fl_Menu_::menu(const Fl_Menu_Item*)</A></H4> + Get or set the menu array directly. Setting it to <TT>NULL</TT> + indicates that you want the widget to allocate its own array. +<H4><A name=Fl_Menu_.value>int Fl_Menu_::value() const +<BR> int Fl_Menu_::value(int) +<BR> int Fl_Menu_::value(const Fl_Menu_Item*)</A></H4> + The value is the index into <TT>menu()</TT> of the last item chosen by +the user. It is zero initially. You can set it as an integer, or set +it with a pointer to a menu item. The set routines return non-zero if +the new value is different than the old one. +<H4><A name=Fl_Menu_.test_shortcut>const Fl_Menu_Item* +Fl_Menu_::test_shortcut()</A></H4> + Only call this in response to <TT>FL_SHORTCUT events</TT>. If the +event matches an entry in the menu that entry is selected and the +callback will be done (or <TT>changed()</TT> will be set). This allows +shortcuts directed at one window to call menus in another. +<H4><A name=Fl_Menu_.global>void Fl_Menu_::global()</A></H4> + Make the shortcuts for this menu work no matter what window has the +focus when you type it. This is done by using <A href=osissues.html#add_handler> +<TT>Fl::add_handler()</TT></A>. This <TT>Fl_Menu_</TT> widget does not +have to be visible (ie the window it is in can be hidden, or it does +not have to be put in a window at all). +<P>Currently there can be only one <TT>global()<TT>menu. Setting a new +one will replace the old one. There is no way to remove the <TT> +global()</TT> setting (including destroying the menu). </TT></TT></P> +<H4><A name=Fl_Menu_.text>const char* Fl_Menu_::text() const +<BR> const char* Fl_Menu_::text(int i) const</A></H4> + Returns the title of the last item chosen, or of item <TT>i</TT>. +<H4><A name=Fl_Menu_.size>int Fl_Menu_::size() const</A></H4> + This returns <TT>menu()->size()</TT>, which is how many entries are in +the array, not counting the <TT>NULL</TT> ending, but including all +submenus titles and the <TT>NULL</TT>'s that end them. If the menu is <TT> +NULL</TT> this returns zero. +<H4><A name=Fl_Menu_.add>int Fl_Menu_::add(const char *,const char +*,Fl_Callback *,void *v=0,int f=0) +<BR> int Fl_Menu_::add(const char *)</A></H4> + The first form adds a new menu item, with a <TT>title</TT> string, <TT> +shortcut</TT> string, <TT>callback</TT>, argument to the callback, and +flags. If <TT>menu()</TT> was originally set with <TT>NULL</TT> then +space is allocated for the new item. If instead you gave it an array +then the array must have enough empty space for the new item. The +title string is copied, but the shortcut is not. +<P>The second form splits the string at any | characters and then does <TT> +add(s,0,0,0,0)</TT> with each section. This is often useful if you are +just using the value, and is compatable with some Forms programs. </P> +<P>Text is a string of the form "foo/bar/baz", this example will result +in a submenu called "foo" and one in that called "bar" and and entry +called "baz". The text is copied to new memory and can be freed. The +other arguments are copied into the menu item unchanged. </P> +<P>If an item exists already with that name then it is replaced with +this new one. Otherwise this new one is added to the end of the +correct menu or submenu. The return value is the offset into the array +that the new entry was placed at. </P> +<P>No bounds checking is done, the table must be big enough for all the +entries you plan to add. Don't forget that there is a <TT>NULL</TT> + terminator on the end, and the first time a item is added to a submenu +three items are added (the title and the <TT>NULL</TT> terminator, as +well as the actual menu item) </P> +<P>The return value is the index into the array that the entry was put. </P> +<H4><A name=Fl_Menu_.clear>void Fl_Menu_::clear()</A></H4> + Delete all the menu items. Don't do this if you used <TT>menu(x)</TT> + to set it to your own array. You should do this before destroying the <TT> +Fl_Menu_</TT> widget if it uses it's own array. +<H4><A name=Fl_Menu_.replace>void Fl_Menu_::replace(int n, const char *)</A> +</H4> + Changes the text of item <TT>n</TT>. The passed string is copied. +<H4><A name=Fl_Menu_.remove>void Fl_Menu_::remove(int n)</A></H4> + Deletes item <TT>n</TT> from the menu. +<H4><A name=Fl_Menu_.shortcut>void Fl_Menu_::shortcut(int i, int n);</A></H4> + Changes the shortcut of item <TT>i</TT> to <TT>n</TT>. +<H4><A name=Fl_Menu_.mode>void Fl_Menu_::mode(int i,int x);</A></H4> + Changes the flags of item <TT>i</TT>. +<H4><A name=Fl_Menu_.textcolor>Fl_Color Fl_Menu_::textcolor() const +<BR> void Fl_Menu_::textcolor(Fl_Color)</A></H4> + Get or set the current color of menu item labels. +<H4><A name=Fl_Menu_.textfont>Fl_Font Fl_Menu_::textfont() const +<BR> void Fl_Menu_::textfont(Fl_Font)</A></H4> + Get or set the current font of menu item labels. +<H4><A name=Fl_Menu_.textsize>uchar Fl_Menu_::textsize() const +<BR> void Fl_Menu_::textsize(uchar)</A></H4> + Get or set the font size of menu item labels. +<H4><A name=Fl_Menu_.down_box>Fl_Boxtype Fl_Menu_::down_box() const +<BR> void Fl_Menu_::down_box(Fl_Boxtype)</A></H4> + This box type is used to surround the currently-selected items in the +menus. If this is <TT>FL_NO_BOX</TT> then it acts like <TT> +FL_THIN_UP_BOX</TT> and <TT>selection_color()</TT> acts like <TT> +FL_WHITE</TT>, for back compatability. </BODY></HTML>
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