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authorMichael R Sweet <michael.r.sweet@gmail.com>1999-01-13 19:28:54 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1999-01-13 19:28:54 +0000
commitd7b88a3bcc7e76f38ee5799be7722fd5a10781ef (patch)
treed8984d45424c9b2cdb199c1918f38bfea4a8211d /documentation/Fl_Menu_Button.html
parent30fa233681467b82b165e7d42cd0bea778b93768 (diff)
Updated all links so they work between files.
Revision 1. git-svn-id: file:///fltk/svn/fltk/trunk@219 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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diff --git a/documentation/Fl_Menu_Button.html b/documentation/Fl_Menu_Button.html
index 43bd2d6a6..f3b7eaac0 100644
--- a/documentation/Fl_Menu_Button.html
+++ b/documentation/Fl_Menu_Button.html
@@ -1,101 +1,79 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Menu_Button">class Fl_Menu_Button</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Menu_">Fl_Menu_</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Menu_Button>class Fl_Menu_Button</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Menu_.html#Fl_Menu_>Fl_Menu_</A>
|
- +----<b>Fl_Menu_Button</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Menu_Button.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This is a button that when pushed pops up a menu (or hierarchy of
-menus) defined by an array of <a href="#Fl_Menu_Item"><tt>Fl_Menu_Item</tt></a>
-objects.
-
-<P><img src=menu_button.gif>
-
-<p>Normally any mouse button will pop up a menu and it is lined up
-below the button as shown in the picture. However an <tt>Fl_Menu_Button</tt>
-may also control a pop-up menu. This is done by setting the
-<tt>type()</tt>,
-see below.
-
-<p>The menu will also pop up in response to shortcuts indicated by
-putting a '&' character in the <tt>label()</tt>.
-
-<p>Typing the <tt>shortcut()</tt> of any of the menu items will cause
+ +----<B>Fl_Menu_Button</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Menu_Button.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This is a button that when pushed pops up a menu (or hierarchy of
+menus) defined by an array of <A href=Fl_Menu_Item.html#Fl_Menu_Item><TT>
+Fl_Menu_Item</TT></A> objects.
+<P><IMG src=./menu_button.gif></P>
+<P>Normally any mouse button will pop up a menu and it is lined up
+below the button as shown in the picture. However an <TT>Fl_Menu_Button</TT>
+ may also control a pop-up menu. This is done by setting the <TT>type()</TT>
+, see below. </P>
+<P>The menu will also pop up in response to shortcuts indicated by
+putting a ''character in the <TT>label()</TT>. </P>
+<P>Typing the <TT>shortcut()</TT> of any of the menu items will cause
callbacks exactly the same as when you pick the item with the mouse.
-The '&' character in menu item names are only looked at when the menu
-is popped up, however.
-
-<P>When the user picks an item off the menu, the item's callback is
-done with the menu_button as the <tt>Fl_Widget*</tt> argument. If the item
-does not have a callback the menu_button's callback is done instead.
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Menu_Button.Fl_Menu_Button">Fl_Menu_Button</a>
- <li><a href="#Fl_Menu_Button.~Fl_Menu_Button">~Fl_Menu_Button</a>
- <li><a href="#Fl_Menu_Button.popup">popup</a>
- <li><a href="#Fl_Menu_Button.type">type</a>
-</ul>
-
-<h4><a name="Fl_Menu_Button.Fl_Menu_Button">Fl_Menu_Button::Fl_Menu_Button(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Menu_Button</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_UP_BOX</tt>.
-
-<p>The constructor sets <tt>menu()</tt> to <tt>NULL</tt>. See <a
-href="#Fl_Menu_"><tt>Fl_Menu_</tt></a> for the methods to set or change
-the menu.
-
-<h4><a name="Fl_Menu_Button.~Fl_Menu_Button">virtual Fl_Menu_Button::~Fl_Menu_Button()</a></h4>
-
-The destructor removes the <tt>Fl_Menu_Button</tt> widget and all of its menu items.
-
-<h4><a name="Fl_Menu_Button.popup">const Fl_Menu* Fl_Menu_Button::popup()</a></h4>
-
-Act exactly as though the user clicked the button or typed the shortcut
-key. The menu appears, it waits for the user to pick an item, and if
-they pick one it sets <tt>value()</tt> and does the callback or sets
-<tt>changed()</tt> as described above. The menu item is returned or
-<tt>NULL<tt> if the user dismisses the menu.
-
-<h4><a name="Fl_Menu_Button.type">void Fl_Widget::type(uchar)</a></h4>
-
-If <tt>type()</tt> is zero a normal menu button is produced. If it is
-nonzero then this is a pop-up menu. The bits in <tt>type()</tt>
-indicate what mouse buttons pop up the menu. For convienece the
-constants <tt>Fl_Menu_Button::POPUP1, POPUP2, POPUP3, POPUP12, POPUP13,
-POPUP23</tt>, and <tt>POPUP123</tt> are defined.
-<tt>Fl_Menu_Button::POPUP3</tt> is usually what you want.
-
-<p>A popup menu button is invisible and does not interfere with any
-events other than the mouse button specified (and any shortcuts). The
-widget can be stretched to cover all your other widgets by putting it last
-in the hierarchy so it is "on top". You can also make several widgets
-covering different areas for context-sensitive popup menus.
-
-<p>The popup menus appear with the cursor pointing at the previously
-selected item. This is a <i>feature</i>. If you don't like it, do
-<tt>value(0)</tt> after the menu items are picked to forget the current
-item.
-
-</body>
-</html>
+ The ''character in menu item names are only looked at when the menu is
+popped up, however. </P>
+<P>When the user picks an item off the menu, the item's callback is
+done with the menu_button as the <TT>Fl_Widget*</TT> argument. If the
+item does not have a callback the menu_button's callback is done
+instead. </P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Menu_Button.Fl_Menu_Button>Fl_Menu_Button</A></LI>
+<LI><A href=#Fl_Menu_Button.~Fl_Menu_Button>~Fl_Menu_Button</A></LI>
+<LI><A href=#Fl_Menu_Button.popup>popup</A></LI>
+<LI><A href=#Fl_Menu_Button.type>type</A></LI>
+</UL>
+<H4><A name=Fl_Menu_Button.Fl_Menu_Button>
+Fl_Menu_Button::Fl_Menu_Button(int x, int y, int w, int h, const char
+*label = 0)</A></H4>
+ Creates a new <TT>Fl_Menu_Button</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_UP_BOX</TT>.
+<P>The constructor sets <TT>menu()</TT> to <TT>NULL</TT>. See <A href=Fl_Menu_.html#Fl_Menu_>
+<TT>Fl_Menu_</TT></A> for the methods to set or change the menu. </P>
+<H4><A name=Fl_Menu_Button.~Fl_Menu_Button>virtual
+Fl_Menu_Button::~Fl_Menu_Button()</A></H4>
+ The destructor removes the <TT>Fl_Menu_Button</TT> widget and all of
+its menu items.
+<H4><A name=Fl_Menu_Button.popup>const Fl_Menu* Fl_Menu_Button::popup()</A>
+</H4>
+ Act exactly as though the user clicked the button or typed the
+shortcut key. The menu appears, it waits for the user to pick an item,
+and if they pick one it sets <TT>value()</TT> and does the callback or
+sets <TT>changed()</TT> as described above. The menu item is returned
+or <TT>NULL<TT>if the user dismisses the menu.
+<H4><A name=Fl_Menu_Button.type>void Fl_Widget::type(uchar)</A></H4>
+ If <TT>type()</TT> is zero a normal menu button is produced. If it is
+nonzero then this is a pop-up menu. The bits in <TT>type()</TT>
+ indicate what mouse buttons pop up the menu. For convienece the
+constants <TT>Fl_Menu_Button::POPUP1, POPUP2, POPUP3, POPUP12, POPUP13,
+POPUP23</TT>, and <TT>POPUP123</TT> are defined. <TT>
+Fl_Menu_Button::POPUP3</TT> is usually what you want.
+<P>A popup menu button is invisible and does not interfere with any
+events other than the mouse button specified (and any shortcuts). The
+widget can be stretched to cover all your other widgets by putting it
+last in the hierarchy so it is &quot;on top&quot;. You can also make several
+widgets covering different areas for context-sensitive popup menus. </P>
+<P>The popup menus appear with the cursor pointing at the previously
+selected item. This is a <I>feature</I>. If you don't like it, do <TT>
+value(0)</TT> after the menu items are picked to forget the current
+item. </P>
+</TT></TT></BODY></HTML> \ No newline at end of file