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authorMichael R Sweet <michael.r.sweet@gmail.com>1999-01-13 19:28:54 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1999-01-13 19:28:54 +0000
commitd7b88a3bcc7e76f38ee5799be7722fd5a10781ef (patch)
treed8984d45424c9b2cdb199c1918f38bfea4a8211d /documentation/Fl_Menu_Item.html
parent30fa233681467b82b165e7d42cd0bea778b93768 (diff)
Updated all links so they work between files.
Revision 1. git-svn-id: file:///fltk/svn/fltk/trunk@219 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/Fl_Menu_Item.html')
-rw-r--r--documentation/Fl_Menu_Item.html607
1 files changed, 268 insertions, 339 deletions
diff --git a/documentation/Fl_Menu_Item.html b/documentation/Fl_Menu_Item.html
index 4dc738c26..bdce5feb9 100644
--- a/documentation/Fl_Menu_Item.html
+++ b/documentation/Fl_Menu_Item.html
@@ -1,33 +1,27 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Menu_Item">struct Fl_Menu_Item</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Widget">Fl_Widget</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Menu_Item>struct Fl_Menu_Item</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
|
- +----<b>Fl_Menu_Item</b>----<a href="#Fl_Menu_">Fl_Menu_</a>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Menu_Item.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-The <tt>Fl_Menu_Item</tt> structure defines a single menu item that is
-used by the <tt>Fl_Menu_</tt> class. This structure is defined in
-<tt>&lt;FL/Fl_Menu_Item.H></tt>
-
-<ul><pre>
+ +----<B>Fl_Menu_Item</B>----<A href=Fl_Menu_.html#Fl_Menu_>Fl_Menu_</A>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Menu_Item.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ The <TT>Fl_Menu_Item</TT> structure defines a single menu item that is
+used by the <TT>Fl_Menu_</TT> class. This structure is defined in <TT>
+&lt;FL/Fl_Menu_Item.H&gt;</TT>
+<UL>
+<PRE>
struct Fl_Menu_Item {
const char* text; // label()
ulong shortcut_;
@@ -51,316 +45,251 @@ enum { // values for flags:
FL_MENU_DIVIDER = 0x80,
FL_MENU_HORIZONTAL = 0x100
};
-</pre></ul>
-
-Typically menu items are statically defined; for example:
-
-<table>
-<tr valign=top>
- <td><img align=left src=menu.gif></td>
- <td><pre>
+</PRE>
+</UL>
+ Typically menu items are statically defined; for example:
+<TABLE>
+<TR valign=top><TD><IMG align=left src=./menu.gif></TD><TD>
+<PRE>
Fl_Menu_Item popup[] = {
- {"&alpha", FL_ALT+'a', the_cb, (void*)1},
- {"&beta", FL_ALT+'b', the_cb, (void*)2},
- {"gamma", FL_ALT+'c', the_cb, (void*)3, FL_MENU_DIVIDER},
- {"&strange", 0, strange_cb},
- {"&charm", 0, charm_cb},
- {"&truth", 0, truth_cb},
- {"b&eauty", 0, beauty_cb},
- {"sub&menu", 0, 0, 0, FL_SUBMENU},
- {"one"},
- {"two"},
- {"three"},
+ {&quot;, FL_ALT+'a', the_cb, (void*)1},
+ {&quot;, FL_ALT+'b', the_cb, (void*)2},
+ {&quot;gamma&quot;, FL_ALT+'c', the_cb, (void*)3, FL_MENU_DIVIDER},
+ {&quot;, 0, strange_cb},
+ {&quot;, 0, charm_cb},
+ {&quot;, 0, truth_cb},
+ {&quot;b, 0, beauty_cb},
+ {&quot;sub, 0, 0, 0, FL_SUBMENU},
+ {&quot;one&quot;},
+ {&quot;two&quot;},
+ {&quot;three&quot;},
{0},
- {"inactive", FL_ALT+'i', 0, 0, FL_MENU_INACTIVE|FL_MENU_DIVIDER},
- {"invisible",FL_ALT+'i', 0, 0, FL_MENU_INVISIBLE},
- {"check", FL_ALT+'i', 0, 0, FL_MENU_TOGGLE|FL_MENU_VALUE},
- {"box", FL_ALT+'i', 0, 0, FL_MENU_TOGGLE},
+ {&quot;inactive&quot;, FL_ALT+'i', 0, 0, FL_MENU_INACTIVE|FL_MENU_DIVIDER},
+ {&quot;invisible&quot;,FL_ALT+'i', 0, 0, FL_MENU_INVISIBLE},
+ {&quot;check&quot;, FL_ALT+'i', 0, 0, FL_MENU_TOGGLE|FL_MENU_VALUE},
+ {&quot;box&quot;, FL_ALT+'i', 0, 0, FL_MENU_TOGGLE},
{0}};
- </pre></td>
-</tr>
-</table>
-
-A submenu title is identified by the bit <tt>FL_SUBMENU</tt> in the
-<tt>flags</tt> field, and ends with a <tt>label()</tt> that is
-<tt>NULL</tt>. You can nest menus to any depth. A pointer to the
-first item in the submenu can be treated as an <tt>Fl_Menu</tt> array
-itself. It is also possible to make seperate submenu arrays with
-<tt>FL_SUBMENU_POINTER</tt> flags.
-
-<p>You should use the method functions to access structure members and
-not access them directly to avoid compatibility problems with future
-releases of FLTK.
-
-<h3>Methods</h3>
-
-<center>
-<table width=90%>
-<tr>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Menu_Item.label">label</a>
- <li><a href="#Fl_Menu_Item.labeltype">labeltype</a>
- <li><a href="#Fl_Menu_Item.labelcolor">labelcolor</a>
- <li><a href="#Fl_Menu_Item.labelfont">labelfont</a>
- <li><a href="#Fl_Menu_Item.labelsize">labelsize</a>
- <li><a href="#Fl_Menu_Item.callback">callback</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Menu_Item.user_data">user_data</a>
- <li><a href="#Fl_Menu_Item.argument">argument</a>
- <li><a href="#Fl_Menu_Item.do_callback">do_callback</a>
- <li><a href="#Fl_Menu_Item.shortcut">shortcut</a>
- <li><a href="#Fl_Menu_Item.submenu">submenu</a>
- <li><a href="#Fl_Menu_Item.checkbox">checkbox</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Menu_Item.radio">radio</a>
- <li><a href="#Fl_Menu_Item.value">value</a>
- <li><a href="#Fl_Menu_Item.set">set</a>
- <li><a href="#Fl_Menu_Item.setonly">setonly</a>
- <li><a href="#Fl_Menu_Item.clear">clear</a>
- <li><a href="#Fl_Menu_Item.visible">visible</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Menu_Item.show">show</a>
- <li><a href="#Fl_Menu_Item.hide">hide</a>
- <li><a href="#Fl_Menu_Item.active">active</a>
- <li><a href="#Fl_Menu_Item.activate">activate</a>
- <li><a href="#Fl_Menu_Item.deactivate">deactivate</a>
-</ul>
-</td>
-<td align=left valign=top>
-<ul>
- <li><a href="#Fl_Menu_Item.popup">popup</a>
- <li><a href="#Fl_Menu_Item.pulldown">pulldown</a>
- <li><a href="#Fl_Menu_Item.test_shortcut">test_shortcut</a>
- <li><a href="#Fl_Menu_Item.size">size</a>
- <li><a href="#Fl_Menu_Item.next">next</a>
-</ul>
-</td>
-</tr>
-</table>
-</center>
-
-<h4><a name="Fl_Menu_Item.label">const char* Fl_Menu_Item::label() const<br>
-void Fl_Menu_Item::label(const char*)<br>
-void Fl_Menu_Item::label(Fl_Labeltype, const char*)</a></h4>
-
-This is the title of the item. A <tt>NULL</tt> here indicates the end of the
-menu (or of a submenu). A '&' in the item will print an underscore
-under the next letter, and if the menu is popped up that letter will
-be a "shortcut" to pick that item. To get a real '&' put two in a
-row.
-
-<h4><a name="Fl_Menu_Item.labeltype">Fl_Labeltype Fl_Menu_Item::labeltype() const<br>
-void Fl_Menu_Item::labeltype(Fl_Labeltype)</a></h4>
-
-A <tt>labeltype</tt> identifies a routine that draws the label of the
-widget. This can be used for special effects such as emboss, or to use
-the <tt>label()</tt> pointer as another form of data such as a bitmap.
-The value <tt>FL_NORMAL_LABEL</tt> prints the label as text.
-
-<h4><a name="Fl_Menu_Item.labelcolor">Fl_Color Fl_Menu_Item::labelcolor() const<br>
-void Fl_Menu_Item::labelcolor(Fl_Color)</a></h4>
-
-This color is passed to the labeltype routine, and is typically the
-color of the label text. This defaults to <tt>FL_BLACK</tt>. If this
-color is not black fltk will <i>not</i> use overlay bitplanes to draw
-the menu - this is so that images put in the menu draw correctly.
-
-<h4><a name="Fl_Menu_Item.labelfont">Fl_Font Fl_Menu_Item::labelfont() const<br>
-void Fl_Menu_Item::labelfont(Fl_Font)</a></h4>
-
-Fonts are identified by small 8-bit indexes into a table. See the <a
-href="#Enumerations">enumeration list</a> for predefined fonts. The
-default value is a Helvetica font. The function <a
-href="#set_font"><tt>Fl::set_font()</tt></a> can define new fonts.
-
-<h4><a name="Fl_Menu_Item.labelsize">uchar Fl_Menu_Item::labelsize() const<br>
-void Fl_Menu_Item::labelsize(uchar)</a></h4>
-
-Gets or sets the label font pixel size/height.
-
-<h4><a name="Fl_Menu_Item.callback">typedef void (Fl_Callback)(Fl_Widget*, void*)<br>
-Fl_Callback* Fl_Menu_Item::callback() const<br>
-void Fl_Menu_Item::callback(Fl_Callback*, void* = 0)<br>
-void Fl_Menu_Item::callback(void (*)(Fl_Widget*))</a></h4>
-
-Each item has space for a callback function and an argument for that
-function. Due to back compatability, the <tt>Fl_Menu_Item</tt> itself
-is not passed to the callback, instead you have to get it by calling
-<tt>((Fl_Menu_*)w)->mvalue()</tt> where <tt>w</tt> is the widget
-argument.
-
-<h4><a name="Fl_Menu_Item.user_data">void* Fl_Menu_Item::user_data() const<br>
-void Fl_Menu_Item::user_data(void*)</a></h4>
-
-Get or set the <tt>user_data</tt> argument that is sent to the callback
-function.
-
-<h4><a name="Fl_Menu_Item.argument">void Fl_Menu_Item::callback(void (*)(Fl_Widget*, long), long = 0)<br>
-long Fl_Menu_Item::argument() const<br>
-void Fl_Menu_Item::argument(long)</a></h4>
-
-For convenience you can also define the callback as taking a
-<tt>long</tt> argument. This is implemented by casting this to a
-<tt>Fl_Callback</tt> and casting the <tt>long</tt> to a <tt>void*</tt>
-and may not be portable to some machines.
-
-<h4><a name="Fl_Menu_Item.do_callback">void Fl_Menu_Item::do_callback(Fl_Widget*)<br>
-void Fl_Menu_Item::do_callback(Fl_Widget*, void*)<br>
-void Fl_Menu_Item::do_callback(Fl_Widget*, long)</a></h4>
-
-Call the <tt>Fl_Menu_Item</tt> item's callback, and provide the
-<tt>Fl_Widget</tt> argument (and optionally override the user_data()
-argument). You must first check that <tt>callback()</tt> is non-zero before
-calling this.
-
-<h4><a name="Fl_Menu_Item.shortcut">ulong Fl_Menu_Item::shortcut() const<br>
-void Fl_Menu_Item::shortcut(ulong)</a></h4>
-
-Sets exactly what key combination will trigger the menu item. The
-value is a logical 'or' of a key and a set of shift flags, for
-instance <tt>FL_ALT+'a'</tt> or <tt>FL_ALT+FL_F+10</tt> or
-just 'a'. A value of zero disables the shortcut.
-
-<p>The key can be any value returned by <a
-href="#event_key"><tt>Fl::event_key()</tt></a>, but will usually be an
-ASCII letter. Use a lower-case letter unless you require the shift key
-to be held down.
-
-<p>The shift flags can be any set of values accepted by <a
-href="#event_state"><tt>Fl::event_state()</tt></a>. If the bit is on
-that shift key must be pushed. Meta, Alt, Ctrl, and Shift must be off
-if they are not in the shift flags (zero for the other bits indicates
-a "don't care" setting).
-
-<h4><a name="Fl_Menu_Item.submenu">int Fl_Menu_Item::submenu() const</a></h4>
-
-Returns true if either <tt>FL_SUBMENU</tt> or
-<tt>FL_SUBMENU_POINTER</tt> is on in the flags. <tt>FL_SUBMENU</tt>
-indicates an embedded submenu that goes from the next item through the
-next one with a <tt>NULL</tt> <tt>label()</tt>.
-<tt>FL_SUBMENU_POINTER</tt> indicates that <tt>user_data()</tt> is a
-pointer to another menu array.
-
-<h4><a name="Fl_Menu_Item.checkbox">int Fl_Menu_Item::checkbox() const</a></h4>
-
-Returns true if a checkbox will be drawn next to this item. This is
-true if <tt>FL_MENU_TOGGLE</tt> or <tt>FL_MENU_RADIO</tt> is set in the flags.
-
-<h4><a name="Fl_Menu_Item.radio">int Fl_Menu_Item::radio() const</a></h4>
-
-Returns true if this item is a radio item. When a radio button is
-selected all "adjacent" radio buttons are turned off. A set of radio
-items is delimited by an item that has <tt>radio()</tt> false, or by an item
-with <tt>FL_MENU_DIVIDER</tt> turned on.
-
-<h4><a name="Fl_Menu_Item.value">int Fl_Menu_Item::value() const</a></h4>
-
-Returns the current value of the check or radio item.
-
-<h4><a name="Fl_Menu_Item.set">void Fl_Menu_Item::set()</a></h4>
-
-Turns the check or radio item "on" for the menu item. Note that this does not
-turn off any adjacent radio items like <tt>set_only()</tt> does.
-
-<h4><a name="Fl_Menu_Item.setonly">void Fl_Menu_Item::setonly()</a></h4>
-
-Turns the radio item "on" for the menu item and turns off adjacent radio
-item.
-
-<h4><a name="Fl_Menu_Item.clear">void Fl_Menu_Item::clear()</a></h4>
-
-Turns the check or radio item "off" for the menu item.
-
-<h4><a name="Fl_Menu_Item.visible">int Fl_Menu_Item::visible() const</a></h4>
-
-Gets the visibility of an item.
-
-<h4><a name="Fl_Menu_Item.show">void Fl_Menu_Item::show()</a></h4>
-
-Makes an item visible in the menu.
-
-<h4><a name="Fl_Menu_Item.hide">void Fl_Menu_Item::hide()</a></h4>
-
-Hides an item in the menu.
-
-<h4><a name="Fl_Menu_Item.active">int Fl_Menu_Item::active() const</a></h4>
-
-Get whether or not the item can be picked.
-
-<h4><a name="Fl_Menu_Item.activate">void Fl_Menu_Item::activate()</a></h4>
-
-Allows a menu item to be picked.
-
-<h4><a name="Fl_Menu_Item.deactivate">void Fl_Menu_Item::deactivate()</a></h4>
-
-Prevents a menu item from being picked. Note that this will also cause the
-menu item to appear grayed-out.
-
-<h4><a name="Fl_Menu_Item.popup">const Fl_Menu_Item *Fl_Menu_Item::popup(int X, int Y, const char* title = 0, const Fl_Menu_Item* picked = 0, const Fl_Menu_* button = 0) const</a></h4>
-
-This method is called by widgets that want to display menus. The menu
-stays up until the user picks an item or dismisses it. The selected
-item (or <tt>NULL</tt> if none) is returned. <i>This does not do the
-callbacks or change the state of check or radio items.</i>
-
-<p><tt>X,Y</tt> is the position of the mouse cursor, relative to the
-window that got the most recent event (usually you can pass
-<tt>Fl::event_x()</tt> and <tt>Fl::event_y()</tt> unchanged here).
-
-<p><tt>title</tt> is a character string title for the menu. If non-zero
-a small box appears above the menu with the title in it.
-
-<p>The menu is positioned so the cursor is centered over the item
-<tt>picked</tt>. This will work even if <tt>picked</tt> is in a submenu.
-If <tt>picked</tt> is zero or not in the menu item table the menu is
-positioned with the cursor in the top-left corner.
-
-<p><tt>button</tt> is a pointer to an <a href="#Fl_Menu_"><tt>Fl_Menu_</tt></a>
-from which the color and boxtypes for the menu are pulled. If <tt>NULL</tt>
-then defaults are used.
-
-<h4><a name="Fl_Menu_Item.pulldown">const Fl_Menu_Item *Fl_Menu_Item::pulldown(int X, int Y, int W, int H, const Fl_Menu_Item* picked = 0, const Fl_Menu_* button = 0, const Fl_Menu_Item* title = 0, int menubar=0) const</a></h4>
-
-<tt>pulldown()</tt> is similar to <tt>popup()</tt>, but a rectangle is
-provided to position the menu. The menu is made at least <tt>W</tt>
-wide, and the <tt>picked</tt> item is centered over the rectangle (like
-<tt>Fl_Choice</tt> uses). If <tt>picked</tt> is zero or not found, the
-menu is aligned just below the rectangle (like a pulldown menu).
-
-<p>The <tt>title</tt> and <tt>menubar</tt> arguments are used internally by
-the <tt>Fl_Menu_</tt> widget.
-
-<h4><a name="Fl_Menu_Item.test_shortcut">const Fl_Menu_Item* Fl_Menu_Item::test_shortcut() const</a></h4>
-
-This is designed to be called by a widgets <tt>handle()</tt> method in
-response to a <tt>FL_SHORTCUT</tt> event. If the current event matches
-one of the items shortcut, that item is returned. If the keystroke
-does not match any shortcuts then <tt>NULL</tt> is returned. This only
-matches the <tt>shortcut()</tt> fields, not the letters in the title
-preceeded by '&'.
-
-<h4><a name="Fl_Menu_Item.size">int Fl_Menu_Item::size()</a></h4>
-
-Return the offset of the <tt>NULL</tt> terminator that ends this menu,
-correctly skipping over submenus. To copy a menu you should copy
-<tt>size() + 1</tt> structures.
-
-<h4><a name="Fl_Menu_Item.next">const Fl_Menu_Item* Fl_Menu_Item::next(int n=1) const<br>
-Fl_Menu_Item* Fl_Menu_Item::next(int n=1);</a></h4>
-
-Advance a pointer by <tt>n</tt> items through a menu array, skipping the
-contents of submenus and invisible items. There are two calls so that
-you can advance through const and non-const data.
-
-</body>
-</html>
+ </PRE>
+</TD></TR>
+</TABLE>
+ A submenu title is identified by the bit <TT>FL_SUBMENU</TT> in the <TT>
+flags</TT> field, and ends with a <TT>label()</TT> that is <TT>NULL</TT>
+. You can nest menus to any depth. A pointer to the first item in the
+submenu can be treated as an <TT>Fl_Menu</TT> array itself. It is also
+possible to make seperate submenu arrays with <TT>FL_SUBMENU_POINTER</TT>
+ flags.
+<P>You should use the method functions to access structure members and
+not access them directly to avoid compatibility problems with future
+releases of FLTK. </P>
+<H3>Methods</H3>
+<CENTER>
+<TABLE width=90%>
+<TR><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Menu_Item.label>label</A></LI>
+<LI><A href=#Fl_Menu_Item.labeltype>labeltype</A></LI>
+<LI><A href=#Fl_Menu_Item.labelcolor>labelcolor</A></LI>
+<LI><A href=#Fl_Menu_Item.labelfont>labelfont</A></LI>
+<LI><A href=#Fl_Menu_Item.labelsize>labelsize</A></LI>
+<LI><A href=#Fl_Menu_Item.callback>callback</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Menu_Item.user_data>user_data</A></LI>
+<LI><A href=#Fl_Menu_Item.argument>argument</A></LI>
+<LI><A href=#Fl_Menu_Item.do_callback>do_callback</A></LI>
+<LI><A href=#Fl_Menu_Item.shortcut>shortcut</A></LI>
+<LI><A href=#Fl_Menu_Item.submenu>submenu</A></LI>
+<LI><A href=#Fl_Menu_Item.checkbox>checkbox</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Menu_Item.radio>radio</A></LI>
+<LI><A href=#Fl_Menu_Item.value>value</A></LI>
+<LI><A href=#Fl_Menu_Item.set>set</A></LI>
+<LI><A href=#Fl_Menu_Item.setonly>setonly</A></LI>
+<LI><A href=#Fl_Menu_Item.clear>clear</A></LI>
+<LI><A href=#Fl_Menu_Item.visible>visible</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Menu_Item.show>show</A></LI>
+<LI><A href=#Fl_Menu_Item.hide>hide</A></LI>
+<LI><A href=#Fl_Menu_Item.active>active</A></LI>
+<LI><A href=#Fl_Menu_Item.activate>activate</A></LI>
+<LI><A href=#Fl_Menu_Item.deactivate>deactivate</A></LI>
+</UL>
+</TD><TD align=left valign=top>
+<UL>
+<LI><A href=#Fl_Menu_Item.popup>popup</A></LI>
+<LI><A href=#Fl_Menu_Item.pulldown>pulldown</A></LI>
+<LI><A href=#Fl_Menu_Item.test_shortcut>test_shortcut</A></LI>
+<LI><A href=#Fl_Menu_Item.size>size</A></LI>
+<LI><A href=#Fl_Menu_Item.next>next</A></LI>
+</UL>
+</TD></TR>
+</TABLE>
+</CENTER>
+<H4><A name=Fl_Menu_Item.label>const char* Fl_Menu_Item::label() const
+<BR> void Fl_Menu_Item::label(const char*)
+<BR> void Fl_Menu_Item::label(Fl_Labeltype, const char*)</A></H4>
+ This is the title of the item. A <TT>NULL</TT> here indicates the end
+of the menu (or of a submenu). A ''in the item will print an
+underscore under the next letter, and if the menu is popped up that
+letter will be a &quot;shortcut&quot; to pick that item. To get a real ''put two
+in a row.
+<H4><A name=Fl_Menu_Item.labeltype>Fl_Labeltype
+Fl_Menu_Item::labeltype() const
+<BR> void Fl_Menu_Item::labeltype(Fl_Labeltype)</A></H4>
+ A <TT>labeltype</TT> identifies a routine that draws the label of the
+widget. This can be used for special effects such as emboss, or to use
+the <TT>label()</TT> pointer as another form of data such as a bitmap.
+ The value <TT>FL_NORMAL_LABEL</TT> prints the label as text.
+<H4><A name=Fl_Menu_Item.labelcolor>Fl_Color Fl_Menu_Item::labelcolor()
+const
+<BR> void Fl_Menu_Item::labelcolor(Fl_Color)</A></H4>
+ This color is passed to the labeltype routine, and is typically the
+color of the label text. This defaults to <TT>FL_BLACK</TT>. If this
+color is not black fltk will <I>not</I> use overlay bitplanes to draw
+the menu - this is so that images put in the menu draw correctly.
+<H4><A name=Fl_Menu_Item.labelfont>Fl_Font Fl_Menu_Item::labelfont()
+const
+<BR> void Fl_Menu_Item::labelfont(Fl_Font)</A></H4>
+ Fonts are identified by small 8-bit indexes into a table. See the <A href=enumerations.html#Enumerations>
+enumeration list</A> for predefined fonts. The default value is a
+Helvetica font. The function <A href=functions.html#set_font><TT>
+Fl::set_font()</TT></A> can define new fonts.
+<H4><A name=Fl_Menu_Item.labelsize>uchar Fl_Menu_Item::labelsize() const
+<BR> void Fl_Menu_Item::labelsize(uchar)</A></H4>
+ Gets or sets the label font pixel size/height.
+<H4><A name=Fl_Menu_Item.callback>typedef void
+(Fl_Callback)(Fl_Widget*, void*)
+<BR> Fl_Callback* Fl_Menu_Item::callback() const
+<BR> void Fl_Menu_Item::callback(Fl_Callback*, void* = 0)
+<BR> void Fl_Menu_Item::callback(void (*)(Fl_Widget*))</A></H4>
+ Each item has space for a callback function and an argument for that
+function. Due to back compatability, the <TT>Fl_Menu_Item</TT> itself
+is not passed to the callback, instead you have to get it by calling <TT>
+((Fl_Menu_*)w)-&gt;mvalue()</TT> where <TT>w</TT> is the widget argument.
+<H4><A name=Fl_Menu_Item.user_data>void* Fl_Menu_Item::user_data() const
+<BR> void Fl_Menu_Item::user_data(void*)</A></H4>
+ Get or set the <TT>user_data</TT> argument that is sent to the
+callback function.
+<H4><A name=Fl_Menu_Item.argument>void Fl_Menu_Item::callback(void
+(*)(Fl_Widget*, long), long = 0)
+<BR> long Fl_Menu_Item::argument() const
+<BR> void Fl_Menu_Item::argument(long)</A></H4>
+ For convenience you can also define the callback as taking a <TT>long</TT>
+ argument. This is implemented by casting this to a <TT>Fl_Callback</TT>
+ and casting the <TT>long</TT> to a <TT>void*</TT> and may not be
+portable to some machines.
+<H4><A name=Fl_Menu_Item.do_callback>void
+Fl_Menu_Item::do_callback(Fl_Widget*)
+<BR> void Fl_Menu_Item::do_callback(Fl_Widget*, void*)
+<BR> void Fl_Menu_Item::do_callback(Fl_Widget*, long)</A></H4>
+ Call the <TT>Fl_Menu_Item</TT> item's callback, and provide the <TT>
+Fl_Widget</TT> argument (and optionally override the user_data()
+argument). You must first check that <TT>callback()</TT> is non-zero
+before calling this.
+<H4><A name=Fl_Menu_Item.shortcut>ulong Fl_Menu_Item::shortcut() const
+<BR> void Fl_Menu_Item::shortcut(ulong)</A></H4>
+ Sets exactly what key combination will trigger the menu item. The
+value is a logical 'or' of a key and a set of shift flags, for instance <TT>
+FL_ALT+'a'</TT> or <TT>FL_ALT+FL_F+10</TT> or just 'a'. A value of
+zero disables the shortcut.
+<P>The key can be any value returned by <A href=functions.html#event_key>
+<TT>Fl::event_key()</TT></A>, but will usually be an ASCII letter. Use
+a lower-case letter unless you require the shift key to be held down. </P>
+<P>The shift flags can be any set of values accepted by <A href=events.html#event_state>
+<TT>Fl::event_state()</TT></A>. If the bit is on that shift key must
+be pushed. Meta, Alt, Ctrl, and Shift must be off if they are not in
+the shift flags (zero for the other bits indicates a &quot;don't care&quot;
+setting). </P>
+<H4><A name=Fl_Menu_Item.submenu>int Fl_Menu_Item::submenu() const</A></H4>
+ Returns true if either <TT>FL_SUBMENU</TT> or <TT>FL_SUBMENU_POINTER</TT>
+ is on in the flags. <TT>FL_SUBMENU</TT> indicates an embedded submenu
+that goes from the next item through the next one with a <TT>NULL</TT><TT>
+label()</TT>. <TT>FL_SUBMENU_POINTER</TT> indicates that <TT>user_data()</TT>
+ is a pointer to another menu array.
+<H4><A name=Fl_Menu_Item.checkbox>int Fl_Menu_Item::checkbox() const</A></H4>
+ Returns true if a checkbox will be drawn next to this item. This is
+true if <TT>FL_MENU_TOGGLE</TT> or <TT>FL_MENU_RADIO</TT> is set in the
+flags.
+<H4><A name=Fl_Menu_Item.radio>int Fl_Menu_Item::radio() const</A></H4>
+ Returns true if this item is a radio item. When a radio button is
+selected all &quot;adjacent&quot; radio buttons are turned off. A set of radio
+items is delimited by an item that has <TT>radio()</TT> false, or by an
+item with <TT>FL_MENU_DIVIDER</TT> turned on.
+<H4><A name=Fl_Menu_Item.value>int Fl_Menu_Item::value() const</A></H4>
+ Returns the current value of the check or radio item.
+<H4><A name=Fl_Menu_Item.set>void Fl_Menu_Item::set()</A></H4>
+ Turns the check or radio item &quot;on&quot; for the menu item. Note that this
+does not turn off any adjacent radio items like <TT>set_only()</TT>
+ does.
+<H4><A name=Fl_Menu_Item.setonly>void Fl_Menu_Item::setonly()</A></H4>
+ Turns the radio item &quot;on&quot; for the menu item and turns off adjacent
+radio item.
+<H4><A name=Fl_Menu_Item.clear>void Fl_Menu_Item::clear()</A></H4>
+ Turns the check or radio item &quot;off&quot; for the menu item.
+<H4><A name=Fl_Menu_Item.visible>int Fl_Menu_Item::visible() const</A></H4>
+ Gets the visibility of an item.
+<H4><A name=Fl_Menu_Item.show>void Fl_Menu_Item::show()</A></H4>
+ Makes an item visible in the menu.
+<H4><A name=Fl_Menu_Item.hide>void Fl_Menu_Item::hide()</A></H4>
+ Hides an item in the menu.
+<H4><A name=Fl_Menu_Item.active>int Fl_Menu_Item::active() const</A></H4>
+ Get whether or not the item can be picked.
+<H4><A name=Fl_Menu_Item.activate>void Fl_Menu_Item::activate()</A></H4>
+ Allows a menu item to be picked.
+<H4><A name=Fl_Menu_Item.deactivate>void Fl_Menu_Item::deactivate()</A></H4>
+ Prevents a menu item from being picked. Note that this will also cause
+the menu item to appear grayed-out.
+<H4><A name=Fl_Menu_Item.popup>const Fl_Menu_Item
+*Fl_Menu_Item::popup(int X, int Y, const char* title = 0, const
+Fl_Menu_Item* picked = 0, const Fl_Menu_* button = 0) const</A></H4>
+ This method is called by widgets that want to display menus. The menu
+stays up until the user picks an item or dismisses it. The selected
+item (or <TT>NULL</TT> if none) is returned. <I>This does not do the
+callbacks or change the state of check or radio items.</I>
+<P><TT>X,Y</TT> is the position of the mouse cursor, relative to the
+window that got the most recent event (usually you can pass <TT>
+Fl::event_x()</TT> and <TT>Fl::event_y()</TT> unchanged here). </P>
+<P><TT>title</TT> is a character string title for the menu. If
+non-zero a small box appears above the menu with the title in it. </P>
+<P>The menu is positioned so the cursor is centered over the item <TT>
+picked</TT>. This will work even if <TT>picked</TT> is in a submenu.
+If <TT>picked</TT> is zero or not in the menu item table the menu is
+positioned with the cursor in the top-left corner. </P>
+<P><TT>button</TT> is a pointer to an <A href=Fl_Menu_.html#Fl_Menu_><TT>
+Fl_Menu_</TT></A> from which the color and boxtypes for the menu are
+pulled. If <TT>NULL</TT> then defaults are used. </P>
+<H4><A name=Fl_Menu_Item.pulldown>const Fl_Menu_Item
+*Fl_Menu_Item::pulldown(int X, int Y, int W, int H, const Fl_Menu_Item*
+picked = 0, const Fl_Menu_* button = 0, const Fl_Menu_Item* title = 0,
+int menubar=0) const</A></H4>
+<TT>pulldown()</TT> is similar to <TT>popup()</TT>, but a rectangle is
+provided to position the menu. The menu is made at least <TT>W</TT>
+ wide, and the <TT>picked</TT> item is centered over the rectangle
+(like <TT>Fl_Choice</TT> uses). If <TT>picked</TT> is zero or not
+found, the menu is aligned just below the rectangle (like a pulldown
+menu).
+<P>The <TT>title</TT> and <TT>menubar</TT> arguments are used
+internally by the <TT>Fl_Menu_</TT> widget. </P>
+<H4><A name=Fl_Menu_Item.test_shortcut>const Fl_Menu_Item*
+Fl_Menu_Item::test_shortcut() const</A></H4>
+ This is designed to be called by a widgets <TT>handle()</TT> method in
+response to a <TT>FL_SHORTCUT</TT> event. If the current event matches
+one of the items shortcut, that item is returned. If the keystroke
+does not match any shortcuts then <TT>NULL</TT> is returned. This only
+matches the <TT>shortcut()</TT> fields, not the letters in the title
+preceeded by '
+<H4><A name=Fl_Menu_Item.size>int Fl_Menu_Item::size()</A></H4>
+ Return the offset of the <TT>NULL</TT> terminator that ends this menu,
+correctly skipping over submenus. To copy a menu you should copy <TT>
+size() + 1</TT> structures.
+<H4><A name=Fl_Menu_Item.next>const Fl_Menu_Item*
+Fl_Menu_Item::next(int n=1) const
+<BR> Fl_Menu_Item* Fl_Menu_Item::next(int n=1);</A></H4>
+ Advance a pointer by <TT>n</TT> items through a menu array, skipping
+the contents of submenus and invisible items. There are two calls so
+that you can advance through const and non-const data. </BODY></HTML> \ No newline at end of file