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authorMichael R Sweet <michael.r.sweet@gmail.com>1998-12-29 14:21:17 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1998-12-29 14:21:17 +0000
commit87dd7f0d23eba5c09e71ec6efeb34c6844f5e95f (patch)
treeecd25b3fbecdd2d1c6abf106d0c94ac2b1e9926e /documentation/Fl_Multiline_Input.html
parent20adb6834b22523e9d1fecdb7bb8a117f7b6179a (diff)
Revised documentation files.
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+<html>
+<body>
+
+<hr break>
+
+<h2><a name="Fl_Multiline_Input">class Fl_Multiline_Input</a></h2>
+
+<hr>
+
+<h3>Class Hierarchy</h3>
+
+<ul><pre>
+<a href="#Fl_Input">Fl_Input</a>
+ |
+ +----<b>Fl_Multiline_Input</b>
+</pre></ul>
+
+<h3>Include Files</h3>
+
+<ul><pre>
+#include &lt;FL/Fl_Input.H>
+</pre></ul>
+
+<h3>Description</h3>
+
+This input field displays '\n' characters as new lines rather than ^J,
+and accepts the Return, Tab, and up and down arrow keys. This is for
+editing multiline text.
+
+<p>This is far from the nirvana of text editors, and is probably only
+good for small bits of text, 10 lines at most. I think FLTK can be
+used to write a powerful text editor, but it is not going to be a
+built-in feature. Powerful text editors in a toolkit are a big source
+of bloat.
+
+<h3>Methods</h3>
+
+<ul>
+ <li><a href="#Fl_Multiline_Input.Fl_Multiline_Input">Fl_Multiline_Input</a>
+ <li><a href="#Fl_Multiline_Input.~Fl_Multiline_Input">~Fl_Multiline_Input</a>
+</ul>
+
+<h4><a name="Fl_Multiline_Input.Fl_Multiline_Input">Fl_Multiline_Input::Fl_Multiline_Input(int x, int y, int w, int h, const char *label = 0)</a></h4>
+
+Creates a new <tt>Fl_Multiline_Input</tt> widget using the given position, size, and
+label string. The default boxtype is <tt>FL_DOWN_BOX</tt>.
+
+<h4><a name="Fl_Multiline_Input.~Fl_Multiline_Input">virtual Fl_Multiline_Input::~Fl_Multiline_Input()</a></h4>
+
+Destroys the widget and any value associated with it.
+
+</body>
+</html>