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authorMichael R Sweet <michael.r.sweet@gmail.com>1999-01-13 19:28:54 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1999-01-13 19:28:54 +0000
commitd7b88a3bcc7e76f38ee5799be7722fd5a10781ef (patch)
treed8984d45424c9b2cdb199c1918f38bfea4a8211d /documentation/Fl_Scroll.html
parent30fa233681467b82b165e7d42cd0bea778b93768 (diff)
Updated all links so they work between files.
Revision 1. git-svn-id: file:///fltk/svn/fltk/trunk@219 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/Fl_Scroll.html')
-rw-r--r--documentation/Fl_Scroll.html232
1 files changed, 98 insertions, 134 deletions
diff --git a/documentation/Fl_Scroll.html b/documentation/Fl_Scroll.html
index 41136476c..2140e93d1 100644
--- a/documentation/Fl_Scroll.html
+++ b/documentation/Fl_Scroll.html
@@ -1,135 +1,99 @@
-<html>
-<body>
-
-<hr break>
-
-<h2><a name="Fl_Scroll">class Fl_Scroll</a></h2>
-
-<hr>
-
-<h3>Class Hierarchy</h3>
-
-<ul><pre>
-<a href="#Fl_Group">Fl_Group</a>
+<HTML><BODY>
+<HR break>
+<H2><A name=Fl_Scroll>class Fl_Scroll</A></H2>
+<HR>
+<H3>Class Hierarchy</H3>
+<UL>
+<PRE>
+<A href=Fl_Group.html#Fl_Group>Fl_Group</A>
|
- +----<b>Fl_Scroll</b>
-</pre></ul>
-
-<h3>Include Files</h3>
-
-<ul><pre>
-#include &lt;FL/Fl_Scroll.H>
-</pre></ul>
-
-<h3>Description</h3>
-
-This container widget lets you maneuver around a set of widgets
-much larger than your window. If the child widgets are larger than
-the size of this object then scrollbars will appear so that you can
-scroll over to them:
-
-<p><img src=Fl_Scroll.gif>
-
-<p>If all of the child widgets are packed together into a solid
-rectangle then you want to set <tt>box()</tt> to <tt>FL_NO_BOX</tt> or
-one of the <tt>_FRAME</tt> types. This will result in the best output.
-However, if the child widgets are a sparse arrangment you must set
-<tt>box()</tt> to a real <tt>_BOX</tt> type. This can result in some
-blinking during redrawing, but that can be solved by using a
-<tt>Fl_Double_Window</tt>.
-
-<p>This widget can also be used to pan around a single child widget
-"canvas". This child widget should be of your own class, with a
-<tt>draw()</tt> method that draws the contents. The scrolling is done
-by changing the <tt>x()</tt> and <tt>y()</tt> of the widget, so this
-child must use the <tt>x()</tt> and <tt>y()</tt> to position it's
-drawing. To speed up drawing it should test <a
-href=fl_clip><tt>fl_clip()</tt></a>.
-
-<p>Another very useful child is a single <a
-href="#Fl_Pack"><tt>Fl_Pack</tt></a>, which is itself a group that
-packs it's children together and changes size to surround them.
-Filling the <tt>Fl_Pack</tt> with <a href="#Fl_Tab"><tt>Fl_Tab</tt></a>
-groups (and then putting normal widgets inside those) gives you a very
-powerful scrolling list of individually-openable panels.
-
-<p>Fluid lets you create these, but you can only lay out objects that
-fit inside the <tt>Fl_Scroll</tt> without scrolling. Be sure to leave
-space for the scrollbars, as Fluid won't show these either.
-
-<p><i>You cannot use <tt>Fl_Window</tt> as a child of this since the
-clipping is not conveyed to it when drawn, and it will draw over the
-scrollbars and neighboring objects.</i>
-
-<h3>Methods</h3>
-
-<ul>
- <li><a href="#Fl_Scroll.Fl_Scroll">Fl_Scroll</a>
- <li><a href="#Fl_Scroll.~Fl_Scroll">~Fl_Scroll</a>
- <li><a href="#Fl_Scroll.align">align</a>
- <li><a href="#Fl_Scroll.position">position</a>
- <li><a href="#Fl_Scroll.type">type</a>
- <li><a href="#Fl_Scroll.xposition">xposition</a>
- <li><a href="#Fl_Scroll.yposition">yposition</a>
-</ul>
-
-<h4><a name="Fl_Scroll.Fl_Scroll">Fl_Scroll::Fl_Scroll(int x, int y, int w, int h, const char *label = 0)</a></h4>
-
-Creates a new <tt>Fl_Scroll</tt> widget using the given position, size, and
-label string. The default boxtype is <tt>FL_NO_BOX</tt>.
-
-<h4><a name="Fl_Scroll.~Fl_Scroll">virtual Fl_Scroll::~Fl_Scroll()</a></h4>
-
-The destructor <i>also deletes all the children</i>. This allows a
-whole tree to be deleted at once, without having to keep a pointer to all
-the children in the user code. A kludge has been done so the
-<tt>Fl_Scroll</tt> and all of it's children can be automatic (local)
-variables, but you must declare the <tt>Fl_Scroll</tt> <i>first</i>, so
-that it is destroyed last.
-
-<h4><a name="Fl_Scroll.type">void Fl_Widget::type(int)</a></h4>
-
-By default you can scroll in both directions, and the scrollbars
-disappear if the data will fit in the area of the scroll. <tt>type()</tt>
-can change this:
-
-<ul>
- <li><tt>0</tt> - No scrollbars
-
- <li><tt>Fl_Scroll::HORIZONTAL</tt> - Only a horizontal scrollbar.
-
- <li><tt>Fl_Scroll::VERTICAL</tt> - Only a vertical scrollbar.
-
- <li><tt>Fl_Scroll::BOTH</tt> - The default is both scrollbars.
-
- <li><tt>Fl_Scroll::HORIZONTAL_ALWAYS</tt> - Horizontal scrollbar
- always on, vertical always off.
-
- <li><tt>Fl_Scroll::VERTICAL_ALWAYS</tt> - Vertical scrollbar always on,
- horizontal always off.
-
- <li><tt>Fl_Scroll::BOTH_ALWAYS</tt> - Both always on.
-</ul>
-
-<h4><a name="Fl_Scroll.align">void Fl_Scroll::scrollbar.align(int)<br>
-void Fl_Scroll::hscrollbar.align(int)</a></h4>
-
-This is used to change what side the scrollbars are drawn on. If the
-<tt>FL_ALIGN_LEFT</tt> bit is on, the vertical scrollbar is on the
-left. If the <tt>FL_ALIGN_TOP</tt> bit is on, the horizontal scrollbar
-is on the top.
-
-<h4><a name="Fl_Scroll.xposition">int Fl_Scroll::xposition() const</a></h4>
-
-Gets the current horizontal scrolling position.
-
-<h4><a name="Fl_Scroll.yposition">int Fl_Scroll::yposition() const</a></h4>
-
-Gets the current vertical scrolling position.
-
-<h4><a name="Fl_Scroll.position">void Fl_Scroll::position(int w, int h)</a></h4>
-
-Sets the upper-lefthand corner of the scrolling region.
-
-</body>
-</html>
+ +----<B>Fl_Scroll</B>
+</PRE>
+</UL>
+<H3>Include Files</H3>
+<UL>
+<PRE>
+#include &lt;FL/Fl_Scroll.H&gt;
+</PRE>
+</UL>
+<H3>Description</H3>
+ This container widget lets you maneuver around a set of widgets much
+larger than your window. If the child widgets are larger than the size
+of this object then scrollbars will appear so that you can scroll over
+to them:
+<P><IMG src=./Fl_Scroll.gif></P>
+<P>If all of the child widgets are packed together into a solid
+rectangle then you want to set <TT>box()</TT> to <TT>FL_NO_BOX</TT> or
+one of the <TT>_FRAME</TT> types. This will result in the best output.
+ However, if the child widgets are a sparse arrangment you must set <TT>
+box()</TT> to a real <TT>_BOX</TT> type. This can result in some
+blinking during redrawing, but that can be solved by using a <TT>
+Fl_Double_Window</TT>. </P>
+<P>This widget can also be used to pan around a single child widget
+&quot;canvas&quot;. This child widget should be of your own class, with a <TT>
+draw()</TT> method that draws the contents. The scrolling is done by
+changing the <TT>x()</TT> and <TT>y()</TT> of the widget, so this child
+must use the <TT>x()</TT> and <TT>y()</TT> to position it's drawing.
+ To speed up drawing it should test <A href=fl_clip><TT>fl_clip()</TT></A>
+. </P>
+<P>Another very useful child is a single <A href=Fl_Pack.html#Fl_Pack><TT>
+Fl_Pack</TT></A>, which is itself a group that packs it's children
+together and changes size to surround them. Filling the <TT>Fl_Pack</TT>
+ with <A href=#Fl_Tab><TT>Fl_Tab</TT></A> groups (and then putting
+normal widgets inside those) gives you a very powerful scrolling list
+of individually-openable panels. </P>
+<P>Fluid lets you create these, but you can only lay out objects that
+fit inside the <TT>Fl_Scroll</TT> without scrolling. Be sure to leave
+space for the scrollbars, as Fluid won't show these either. </P>
+<P><I>You cannot use <TT>Fl_Window</TT> as a child of this since the
+clipping is not conveyed to it when drawn, and it will draw over the
+scrollbars and neighboring objects.</I></P>
+<H3>Methods</H3>
+<UL>
+<LI><A href=#Fl_Scroll.Fl_Scroll>Fl_Scroll</A></LI>
+<LI><A href=#Fl_Scroll.~Fl_Scroll>~Fl_Scroll</A></LI>
+<LI><A href=#Fl_Scroll.align>align</A></LI>
+<LI><A href=#Fl_Scroll.position>position</A></LI>
+<LI><A href=#Fl_Scroll.type>type</A></LI>
+<LI><A href=#Fl_Scroll.xposition>xposition</A></LI>
+<LI><A href=#Fl_Scroll.yposition>yposition</A></LI>
+</UL>
+<H4><A name=Fl_Scroll.Fl_Scroll>Fl_Scroll::Fl_Scroll(int x, int y, int
+w, int h, const char *label = 0)</A></H4>
+ Creates a new <TT>Fl_Scroll</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
+<H4><A name=Fl_Scroll.~Fl_Scroll>virtual Fl_Scroll::~Fl_Scroll()</A></H4>
+ The destructor <I>also deletes all the children</I>. This allows a
+whole tree to be deleted at once, without having to keep a pointer to
+all the children in the user code. A kludge has been done so the <TT>
+Fl_Scroll</TT> and all of it's children can be automatic (local)
+variables, but you must declare the <TT>Fl_Scroll</TT><I>first</I>, so
+that it is destroyed last.
+<H4><A name=Fl_Scroll.type>void Fl_Widget::type(int)</A></H4>
+ By default you can scroll in both directions, and the scrollbars
+disappear if the data will fit in the area of the scroll. <TT>type()</TT>
+ can change this:
+<UL>
+<LI><TT>0</TT> - No scrollbars </LI>
+<LI><TT>Fl_Scroll::HORIZONTAL</TT> - Only a horizontal scrollbar. </LI>
+<LI><TT>Fl_Scroll::VERTICAL</TT> - Only a vertical scrollbar. </LI>
+<LI><TT>Fl_Scroll::BOTH</TT> - The default is both scrollbars. </LI>
+<LI><TT>Fl_Scroll::HORIZONTAL_ALWAYS</TT> - Horizontal scrollbar
+ always on, vertical always off. </LI>
+<LI><TT>Fl_Scroll::VERTICAL_ALWAYS</TT> - Vertical scrollbar always on,
+ horizontal always off. </LI>
+<LI><TT>Fl_Scroll::BOTH_ALWAYS</TT> - Both always on. </LI>
+</UL>
+<H4><A name=Fl_Scroll.align>void Fl_Scroll::scrollbar.align(int)
+<BR> void Fl_Scroll::hscrollbar.align(int)</A></H4>
+ This is used to change what side the scrollbars are drawn on. If the <TT>
+FL_ALIGN_LEFT</TT> bit is on, the vertical scrollbar is on the left.
+ If the <TT>FL_ALIGN_TOP</TT> bit is on, the horizontal scrollbar is on
+the top.
+<H4><A name=Fl_Scroll.xposition>int Fl_Scroll::xposition() const</A></H4>
+ Gets the current horizontal scrolling position.
+<H4><A name=Fl_Scroll.yposition>int Fl_Scroll::yposition() const</A></H4>
+ Gets the current vertical scrolling position.
+<H4><A name=Fl_Scroll.position>void Fl_Scroll::position(int w, int h)</A>
+</H4>
+ Sets the upper-lefthand corner of the scrolling region. </BODY></HTML> \ No newline at end of file