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| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1999-01-13 19:28:54 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1999-01-13 19:28:54 +0000 |
| commit | d7b88a3bcc7e76f38ee5799be7722fd5a10781ef (patch) | |
| tree | d8984d45424c9b2cdb199c1918f38bfea4a8211d /documentation/Fl_Valuator.html | |
| parent | 30fa233681467b82b165e7d42cd0bea778b93768 (diff) | |
Updated all links so they work between files.
Revision 1.
git-svn-id: file:///fltk/svn/fltk/trunk@219 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/Fl_Valuator.html')
| -rw-r--r-- | documentation/Fl_Valuator.html | 314 |
1 files changed, 134 insertions, 180 deletions
diff --git a/documentation/Fl_Valuator.html b/documentation/Fl_Valuator.html index 584c91270..ea0c8ca36 100644 --- a/documentation/Fl_Valuator.html +++ b/documentation/Fl_Valuator.html @@ -1,182 +1,136 @@ -<html> -<body> - -<hr break> - -<h2><a name="Fl_Valuator">class Fl_Valuator</a></h2> - -<hr> - -<h3>Class Hierarchy</h3> - -<ul><pre> -<a href="#Fl_Widget">Fl_Widget</a> +<HTML><BODY> +<HR break> +<H2><A name=Fl_Valuator>class Fl_Valuator</A></H2> +<HR> +<H3>Class Hierarchy</H3> +<UL> +<PRE> +<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A> | - +----<b>Fl_Valuator</b> + +----<B>Fl_Valuator</B> | - +----<a href="#Fl_Adjuster">Fl_Adjuster</a>, <a href="#Fl_Counter">Fl_Counter</a>, <a href="#Fl_Dial">Fl_Dial</a>, <a href="#Fl_Roller">Fl_Roller</a>, - <a href="#Fl_Slider">Fl_Slider</a>, <a href="#Fl_Value_Input">Fl_Value_Input</a>, <a href="#Fl_Value_Output">Fl_Value_Output</a>, -</pre></ul> - -<h3>Include Files</h3> - -<ul><pre> -#include <FL/Fl_Valuator.H> -</pre></ul> - -<h3>Description</h3> - -The <tt>Fl_Valuator</tt> class controls a single floating-point value -and provides a consistent interface to set the value, range, and step, -and insures that callbacks are done the same for every object. - -<p>There are probably more of these classes in fltk than any others: - -<p><img src=valuators.gif> - -<p>In the above diagram each box surrounds an actual subclass. These -are further differentiated by setting the <a -href=#Fl_Widget.type"><tt>type()</tt></a> of the widget to the symbolic -value labeling the widget. The ones labelled "0" are the default -versions with a <tt>type(0)<tt>. For consistency the symbol -<tt>FL_VERTICAL</tt> is defined as zero. - -<h3>Methods</h3> - -<center> -<table width=90%> -<tr> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Valuator.Fl_Valuator">Fl_Valuator</a> - <li><a href="#Fl_Valuator.~Fl_Valuator">~Fl_Valuator</a> - <li><a href="#Fl_Valuator.changed">changed</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Valuator.clamp">clamp</a> - <li><a href="#Fl_Valuator.clear_changed">clear_changed</a> - <li><a href="#Fl_Valuator.format">format</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Valuator.increment">increment</a> - <li><a href="#Fl_Valuator.maximum">maximum</a> - <li><a href="#Fl_Valuator.minimum">minimum</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Valuator.range">range</a> - <li><a href="#Fl_Valuator.round">round</a> - <li><a href="#Fl_Valuator.set_changed">set_changed</a> -</ul> -</td> -<td align=left valign=top> -<ul> - <li><a href="#Fl_Valuator.step">step</a> - <li><a href="#Fl_Valuator.value">value</a> -</ul> -</td> -</tr> -</table> -</center> - -<h4><a name="Fl_Valuator.Fl_Valuator">Fl_Valuator::Fl_Valuator(int x, int y, int w, int h, const char *label = 0)</a></h4> - -Creates a new <tt>Fl_Valuator</tt> widget using the given position, size, and -label string. The default boxtype is <tt>FL_NO_BOX</tt>. - -<h4><a name="Fl_Valuator.~Fl_Valuator">virtual Fl_Valuator::~Fl_Valuator()</a></h4> - -Destroys the valuator. - -<h4><a name="Fl_Valuator.value">double Fl_Valuator::value() const<br> -int Fl_Valuator::value(double)</a></h4> - -Get or set the current value. The new value is <i>not</i> clamped or -otherwise changed before storing it. Use <tt>clamp()</tt> or -<tt>round()</tt> to modify the value before calling this if you want. -If the new value is different than the current one the object is -redrawn. The initial value is zero. - -<h4><a name="Fl_Valuator.minimum">double Fl_Valuator::minimum() const<br> -void Fl_Valuator::minimum(double)</a></h4> - -Gets or sets the minimum value for the valuator. - -<h4><a name="Fl_Valuator.maximum">double Fl_Valuator::maximum() const<br> -void Fl_Valuator::maximum(double)</a></h4> - -Gets or sets the maximum value for the valuator. - -<h4><a name="Fl_Valuator.range">void Fl_Valuator::range(double min, double max);</a></h4> - -Sets the minimum and maximum values for the valuator. When the user -manipulates the widget, the value is limited to this range. This -clamping is done <i>after</i> rounding to the step value (this makes a -difference if the range is not a multiple of the step). - -<p>The minimum may be greater than the maximum. This has the effect -of "reversing" the object so the larger values are in the opposite -direction. This also switches which end of the filled sliders is -filled. - -<p>Some widgets consider this a "soft" range. This means they will -stop at the range, but if the user releases and grabs the control -again and tries to move it further, it is allowed. - -<p>The range may affect the display. You must <tt>redraw()</tt> the -widget after changing the range. - -<h4><a name="Fl_Valuator.step">double Fl_Valuator::step() const<br> -void Fl_Valuator::step(double)<br> -void Fl_Valuator::step(int A, int B)</a></h4> - -Get or set the step value. As the user moves the mouse the value is -rounded to the nearest multiple of the step value. This is done -<i>before</i> clamping it to the range. For most -objects the default step is zero. - -<p>For precision the step is stored as the ratio of two integers, -A/B. You can set these integers directly. Currently setting a -floating point value sets the nearest A/1 or 1/B value possible. - -<h4><a name="Fl_Valuator.format">int Fl_Valuator::format(char*, double)</a></h4> - -Format the passed value to show enough digits so that for the current -step value. If the step has been set to zero then it does a -<tt>%g</tt> format. The characters are written into the passed buffer. - -<h4><a name="Fl_Valuator.round">double Fl_Valuator::round(double)</a></h4> - -Round the passed value to the nearest step increment. Does nothing if -step is zero. - -<h4><a name="Fl_Valuator.clamp">double Fl_Valuator::clamp(double)</a></h4> - -Clamp the passed value to the valuator range. - -<h4><a name="Fl_Valuator.increment">double Fl_Valuator::increment(double,int n)</a></h4> - -Adds <tt>n</tt> times the step value to the passed value. If step was set to -zero it uses <tt>fabs(maximum() - minimum()) / 100</tt>. - -<h4><a name="Fl_Valuator.changed">int Fl_Widget::changed() const</a></h4> - -This value is true if the user has moved the slider. It is turned -off by <tt>value(x)</tt> and just before doing a callback (the callback can -turn it back on if desired). - -<h4><a name="Fl_Valuator.set_changed">void Fl_Widget::set_changed()</a><h4> - -Sets the <tt>changed()</tt> flag. - -<h4><a name="Fl_Valuator.clear_changed">void Fl_Widget::clear_changed()</a></h4> - -Clears the <tt>changed()</tt> flag. - -</body> -</html> + +----<A href=Fl_Adjuster.html#Fl_Adjuster>Fl_Adjuster</A>, <A href=Fl_Counter.html#Fl_Counter>Fl_Counter</A>, <A href=Fl_Dial.html#Fl_Dial>Fl_Dial</A>, <A href=Fl_Roller.html#Fl_Roller>Fl_Roller</A>, + <A href=Fl_Slider.html#Fl_Slider>Fl_Slider</A>, <A href=Fl_Value_Input.html#Fl_Value_Input>Fl_Value_Input</A>, <A href=Fl_Value_Output.html#Fl_Value_Output>Fl_Value_Output</A>, +</PRE> +</UL> +<H3>Include Files</H3> +<UL> +<PRE> +#include <FL/Fl_Valuator.H> +</PRE> +</UL> +<H3>Description</H3> + The <TT>Fl_Valuator</TT> class controls a single floating-point value +and provides a consistent interface to set the value, range, and step, +and insures that callbacks are done the same for every object. +<P>There are probably more of these classes in fltk than any others: </P> +<P><IMG src=./valuators.gif></P> +<P>In the above diagram each box surrounds an actual subclass. These +are further differentiated by setting the <A href=#Fl_Widget.type"><TT> +type()</TT></A> of the widget to the symbolic value labeling the +widget. The ones labelled "0" are the default versions with a <TT> +type(0)<TT>. For consistency the symbol <TT>FL_VERTICAL</TT> is +defined as zero. </TT></TT></P> +<H3>Methods</H3> +<CENTER> +<TABLE width=90%> +<TR><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Valuator.Fl_Valuator>Fl_Valuator</A></LI> +<LI><A href=#Fl_Valuator.~Fl_Valuator>~Fl_Valuator</A></LI> +<LI><A href=#Fl_Valuator.changed>changed</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Valuator.clamp>clamp</A></LI> +<LI><A href=#Fl_Valuator.clear_changed>clear_changed</A></LI> +<LI><A href=#Fl_Valuator.format>format</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Valuator.increment>increment</A></LI> +<LI><A href=#Fl_Valuator.maximum>maximum</A></LI> +<LI><A href=#Fl_Valuator.minimum>minimum</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Valuator.range>range</A></LI> +<LI><A href=#Fl_Valuator.round>round</A></LI> +<LI><A href=#Fl_Valuator.set_changed>set_changed</A></LI> +</UL> +</TD><TD align=left valign=top> +<UL> +<LI><A href=#Fl_Valuator.step>step</A></LI> +<LI><A href=#Fl_Valuator.value>value</A></LI> +</UL> +</TD></TR> +</TABLE> +</CENTER> +<H4><A name=Fl_Valuator.Fl_Valuator>Fl_Valuator::Fl_Valuator(int x, int +y, int w, int h, const char *label = 0)</A></H4> + Creates a new <TT>Fl_Valuator</TT> widget using the given position, +size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>. +<H4><A name=Fl_Valuator.~Fl_Valuator>virtual Fl_Valuator::~Fl_Valuator()</A> +</H4> + Destroys the valuator. +<H4><A name=Fl_Valuator.value>double Fl_Valuator::value() const +<BR> int Fl_Valuator::value(double)</A></H4> + Get or set the current value. The new value is <I>not</I> clamped or +otherwise changed before storing it. Use <TT>clamp()</TT> or <TT>round()</TT> + to modify the value before calling this if you want. If the new value +is different than the current one the object is redrawn. The initial +value is zero. +<H4><A name=Fl_Valuator.minimum>double Fl_Valuator::minimum() const +<BR> void Fl_Valuator::minimum(double)</A></H4> + Gets or sets the minimum value for the valuator. +<H4><A name=Fl_Valuator.maximum>double Fl_Valuator::maximum() const +<BR> void Fl_Valuator::maximum(double)</A></H4> + Gets or sets the maximum value for the valuator. +<H4><A name=Fl_Valuator.range>void Fl_Valuator::range(double min, +double max);</A></H4> + Sets the minimum and maximum values for the valuator. When the user +manipulates the widget, the value is limited to this range. This +clamping is done <I>after</I> rounding to the step value (this makes a +difference if the range is not a multiple of the step). +<P>The minimum may be greater than the maximum. This has the effect of +"reversing" the object so the larger values are in the opposite +direction. This also switches which end of the filled sliders is +filled. </P> +<P>Some widgets consider this a "soft" range. This means they will +stop at the range, but if the user releases and grabs the control again +and tries to move it further, it is allowed. </P> +<P>The range may affect the display. You must <TT>redraw()</TT> the +widget after changing the range. </P> +<H4><A name=Fl_Valuator.step>double Fl_Valuator::step() const +<BR> void Fl_Valuator::step(double) +<BR> void Fl_Valuator::step(int A, int B)</A></H4> + Get or set the step value. As the user moves the mouse the value is +rounded to the nearest multiple of the step value. This is done <I> +before</I> clamping it to the range. For most objects the default step +is zero. +<P>For precision the step is stored as the ratio of two integers, A/B. + You can set these integers directly. Currently setting a floating +point value sets the nearest A/1 or 1/B value possible. </P> +<H4><A name=Fl_Valuator.format>int Fl_Valuator::format(char*, double)</A> +</H4> + Format the passed value to show enough digits so that for the current +step value. If the step has been set to zero then it does a <TT>%g</TT> + format. The characters are written into the passed buffer. +<H4><A name=Fl_Valuator.round>double Fl_Valuator::round(double)</A></H4> + Round the passed value to the nearest step increment. Does nothing if +step is zero. +<H4><A name=Fl_Valuator.clamp>double Fl_Valuator::clamp(double)</A></H4> + Clamp the passed value to the valuator range. +<H4><A name=Fl_Valuator.increment>double +Fl_Valuator::increment(double,int n)</A></H4> + Adds <TT>n</TT> times the step value to the passed value. If step was +set to zero it uses <TT>fabs(maximum() - minimum()) / 100</TT>. +<H4><A name=Fl_Valuator.changed>int Fl_Widget::changed() const</A></H4> + This value is true if the user has moved the slider. It is turned off +by <TT>value(x)</TT> and just before doing a callback (the callback can +turn it back on if desired). +<H4><A name=Fl_Valuator.set_changed>void Fl_Widget::set_changed()</A></H4> +<H4>Sets the <TT>changed()</TT> flag. </H4> +<H4><A name=Fl_Valuator.clear_changed>void Fl_Widget::clear_changed()</A> +</H4> + Clears the <TT>changed()</TT> flag. </BODY></HTML>
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