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authorFabien Costantini <fabien@onepost.net>2008-10-14 22:12:25 +0000
committerFabien Costantini <fabien@onepost.net>2008-10-14 22:12:25 +0000
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Doxygen pdf man: First version added in documentation/fltk.pdf, old doc removed, images, dox files moved to a new src directory.
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-<HTML>
-<HEAD>
- <TITLE>2 - FLTK Basics</TITLE>
-</HEAD>
-<BODY>
-
-<H1 ALIGN="RIGHT"><A NAME="basics">2 - FLTK Basics</A></H1>
-
-<P>This chapter teaches you the basics of compiling programs
-that use FLTK.</P>
-
-<H2>Writing Your First FLTK Program</H2>
-
-<P>All programs must include the file <TT>&lt;FL/Fl.H&gt;</TT>.
-In addition the program must include a header file for each
-FLTK class it uses. Listing 1 shows a simple &quot;Hello,
-World!&quot; program that uses FLTK to display the window.</P>
-
-<UL>
-<P><I>Listing 1 - &quot;hello.cxx&quot;</I>
-<PRE>
-#include &lt;FL/Fl.H&gt;
-#include &lt;FL/Fl_Window.H&gt;
-#include &lt;FL/Fl_Box.H&gt;
-
-int main(int argc, char **argv) {
- <A href="Fl_Window.html">Fl_Window</A> *window = new <A href="Fl_Window.html#Fl_Window.Fl_Window">Fl_Window</A>(300,180);
- <A href="Fl_Box.html">Fl_Box</A> *box = new <A href="Fl_Box.html#Fl_Box.Fl_Box">Fl_Box</A>(20,40,260,100,&quot;Hello, World!&quot;);
- box-&gt;<A href="Fl_Widget.html#Fl_Widget.box">box</A>(<A href="common.html#boxtypes">FL_UP_BOX</A>);
- box-&gt;<A href="Fl_Widget.html#Fl_Widget.labelsize">labelsize</A>(36);
- box-&gt;<A href="Fl_Widget.html#Fl_Widget.labelfont">labelfont</A>(<A href="drawing.html#fonts">FL_BOLD</A>+<A href="drawing.html#fonts">FL_ITALIC</A>);
- box-&gt;<A href="Fl_Widget.html#Fl_Widget.labeltype">labeltype</A>(<A href="common.html#labels">FL_SHADOW_LABEL</A>);
- window-&gt;<A href="Fl_Group.html#Fl_Group.end">end</A>();
- window-&gt;<A href="Fl_Window.html#Fl_Window.show">show</A>(argc, argv);
- return <A href="Fl.html#Fl.run">Fl::run</A>();
-}
-</PRE></UL>
-
-<!-- NEED 2in -->
-
-<P>After including the required header files, the program then creates a
-window. All following widgets will automatically be children of this window.</P>
-
-<UL><PRE>
-Fl_Window *window = new <A href="Fl_Window.html#Fl_Window">Fl_Window</A>(300,180);
-</PRE></UL>
-
-<P>Then we create a box with the &quot;Hello, World!&quot; string in it. FLTK automatically adds
-the new box to <tt>window</tt>, the current grouping widget.</P>
-
-<UL><PRE>
-Fl_Box *box = new <A href="Fl_Box.html#Fl_Box">Fl_Box</A>(20,40,260,100,&quot;Hello, World!&quot;);
-</PRE></UL>
-
-<P>Next, we set the type of box and the size, font, and style of the label:</P>
-
-<UL><PRE>
-box-&gt;<A href="Fl_Widget.html#Fl_Widget.box">box</A>(FL_UP_BOX);
-box-&gt;<A href=Fl_Widget.html#Fl_Widget.labelsize>labelsize</A>(36);
-box-&gt;<A href=Fl_Widget.html#Fl_Widget.labelfont>labelfont</A>(FL_BOLD+FL_ITALIC);
-box-&gt;<A href=Fl_Widget.html#Fl_Widget.labeltype>labeltype</A>(FL_SHADOW_LABEL);
-</PRE></UL>
-
-<P>We tell FLTK that we will not add any more widgets to <tt>window</tt>.</P>
-
-<UL><PRE>
-window-&gt;<A href=Fl_Group.html#Fl_Group.end>end</A>();
-</PRE></UL>
-
-<P>Finally, we show the window and enter the FLTK event loop:</P>
-
-<UL><PRE>
-window-&gt;<A href=Fl_Window.html#Fl_Window.show>show</A>(argc, argv);
-return <A href="Fl.html#Fl.run">Fl::run</A>();
-</PRE></UL>
-
-<P>The resulting program will display the window in Figure 2-1.
-You can quit the program by closing the window or pressing the
-<KBD>ESC</KBD>ape key.</P>
-
-<P ALIGN="CENTER"><IMG src="hello.C.gif" alt="Hello, World! Window"><BR>
-<I>Figure 2-1: The Hello, World! Window</I></P>
-
-<H3>Creating the Widgets</H3>
-
-<P>The widgets are created using the C++ <TT>new</TT> operator. For
-most widgets the arguments to the constructor are:</P>
-
-<UL><PRE>
-Fl_Widget(x, y, width, height, label)
-</PRE></UL>
-
-<P>The <TT>x</TT> and <TT>y</TT> parameters determine where the
-widget or window is placed on the screen. In FLTK the top left
-corner of the window or screen is the origin (i.e. x = 0, y =
-0) and the units are in pixels.</P>
-
-<P>The <TT>width</TT> and <TT>height</TT> parameters determine
-the size of the widget or window in pixels. The maximum widget
-size is typically governed by the underlying window system or
-hardware.</P>
-
-<P><tt>label</tt> is a pointer to a character string to label
-the widget with or <tt>NULL</tt>. If not specified the label
-defaults to <tt>NULL</tt>. The label string must be in static
-storage such as a string constant because FLTK does not make a
-copy of it - it just uses the pointer.</P>
-
-<H3>Creating Widget hierarchies</H3>
-
-<P>Widgets are commonly ordered into functional groups, which
-in turn may be grouped again, creating a hierarchy of widgets.
-FLTK makes it easy to fill groups by automatically adding all widgets
-that are created between a <tt>myGroup-&gt;begin()</tt> and
-<tt>myGroup-&gt;end()</tt>. In this example, <tt>myGroup</tt>
-would be the <i>current</i> group.</P>
-
-<P>Newly created groups and their derived widgets implicitly call
-<tt>begin()</tt> in the constructor, effectively adding all
-subsequently created widgets to itself until <tt>end()</tt>
-is called.</P>
-
-<P>Setting the current group to <tt>NULL</tt> will stop automatic
-hierarchies. New widgets can now be added manually using
-<tt>Fl_Group::add(...)</tt> and <tt>Fl_Group::insert(...)</tt>.</P>
-
-<H3>Get/Set Methods</H3>
-
-<P><tt>box-&gt;box(FL_UP_BOX)</tt> sets the type of box the
-Fl_Box draws, changing it from the default of
-<tt>FL_NO_BOX</tt>, which means that no box is drawn. In our
-&quot;Hello, World!&quot; example we use <TT>FL_UP_BOX</TT>,
-which means that a raised button border will be drawn around
-the widget. You can learn more about boxtypes in
-<A href="common.html#boxtypes">Chapter 3</A>.</P>
-
-<P>You could examine the boxtype in by doing
-<tt>box-&gt;box()</tt>. FLTK uses method name overloading to make
-short names for get/set methods. A "set" method is always of
-the form "void&nbsp;name(type)", and a "get" method is always
-of the form "type&nbsp;name()&nbsp;const".</P>
-
-<H3>Redrawing After Changing Attributes</H3>
-
-<P>Almost all of the set/get pairs are very fast, short inline
-functions and thus very efficient. However, <i>the "set" methods
-do not call <TT>redraw()</TT></i> - you have to call it
-yourself. This greatly reduces code size and execution time. The
-only common exceptions are <tt>value()</tt> which calls
-<TT>redraw()</TT> and <tt>label()</tt> which calls
-<TT>redraw_label()</TT> if necessary.</P>
-
-<H3>Labels</H3>
-
-<P>All widgets support labels. In the case of window widgets,
-the label is used for the label in the title bar. Our example
-program calls the <A href=Fl_Widget.html#Fl_Widget.labelfont>
-<TT>labelfont</TT></A>,
-<A href=Fl_Widget.html#Fl_Widget.labelsize><TT> labelsize</TT></A>,
-and <A href=Fl_Widget.html#Fl_Widget.labeltype><TT>labeltype</TT></A>
-methods.</P>
-
-<P>The <TT>labelfont</TT> method sets the typeface and style
-that is used for the label, which for this example we are using
-<TT>FL_BOLD</TT> and <TT>FL_ITALIC</TT>. You can also specify
-typefaces directly. </P> <P>The <TT>labelsize</TT> method sets
-the height of the font in pixels. </P> <P>The <TT>labeltype</TT>
-method sets the type of label. FLTK supports normal, embossed,
-and shadowed labels internally, and more types can be added as
-desired.</P>
-
-<P>A complete list of all label options can be found in
-<A href="common.html#labels">Chapter 3</A>.</P>
-
-<H3>Showing the Window</H3>
-
-<P>The <TT>show()</TT> method shows the widget or window. For windows
-you can also provide the command-line arguments to allow users to
-customize the appearance, size, and position of your windows.</P>
-
-<H3>The Main Event Loop</H3>
-
-<P>All FLTK applications (and most GUI applications in general)
-are based on a simple event processing model. User actions such
-as mouse movement, button clicks, and keyboard activity generate
-events that are sent to an application. The application may then
-ignore the events or respond to the user, typically by redrawing
-a button in the "down" position, adding the text to an input
-field, and so forth.</P>
-
-<P>FLTK also supports idle, timer, and file pseudo-events that
-cause a function to be called when they occur. Idle functions
-are called when no user input is present and no timers or files
-need to be handled - in short, when the application is not doing
-anything. Idle callbacks are often used to update a 3D display
-or do other background processing.</P>
-
-<P>Timer functions are called after a specific amount of time
-has expired. They can be used to pop up a progress dialog after
-a certain amount of time or do other things that need to happen
-at more-or-less regular intervals. FLTK timers are not 100%
-accurate, so they should not be used to measure time intervals,
-for example.</P>
-
-<P>File functions are called when data is ready to read or
-write, or when an error condition occurs on a file. They are
-most often used to monitor network connections (sockets) for
-data-driven displays.</P>
-
-<P>FLTK applications must periodically check
-(<TT>Fl::check()</TT>) or wait (<TT>Fl::wait()</TT>) for events
-or use the <A href="Fl.html#Fl.run"><TT>Fl::run()</TT></A>
-method to enter a standard event processing loop. Calling
-<TT>Fl::run()</TT> is equivalent to the following code:</P>
-
-<UL><PRE>
-while (Fl::wait());
-</PRE></UL>
-
-<P><TT>Fl::run()</TT> does not return until all of the windows
-under FLTK control are closed by the user or your program.</P>
-
-<H2>Compiling Programs with Standard Compilers</H2>
-
-<P>Under UNIX (and under Microsoft Windows when using the GNU development
-tools) you will probably need to tell the compiler where to find the
-header files. This is usually done using the <TT>-I</TT> option:</P>
-
-<UL><PRE>
-CC -I/usr/local/include ...
-gcc -I/usr/local/include ...
-</PRE></UL>
-
-<P>The <TT>fltk-config</TT> script included with FLTK can be
-used to get the options that are required by your compiler:</P>
-
-<UL><PRE>
-CC `fltk-config --cxxflags` ...
-</PRE></UL>
-
-<P>Similarly, when linking your application you will need to tell the
-compiler to use the FLTK library:</P>
-
-<UL><PRE>
-CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
-gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
-</PRE></UL>
-
-<P>Aside from the "fltk" library, there is also a "fltk_forms"
-library for the XForms compatibility classes, "fltk_gl" for the
-OpenGL and GLUT classes, and "fltk_images" for the image file
-classes, <A
-HREF="Fl_Help_Dialog.html#Fl_Help_Dialog"><CODE>Fl_Help_Dialog</CODE></A>
-widget, and system icon support.
-
-<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="10" BGCOLOR="#cccccc">
-<TR>
- <TD><B>Note:</B>
- <P>The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib",
- and "fltkimages.lib", respectively under Windows.
- </TD>
-</TR>
-</TABLE></CENTER>
-
-<P>As before, the <TT>fltk-config</TT> script included with FLTK can be
-used to get the options that are required by your linker:</P>
-
-<UL><PRE>
-CC ... `fltk-config --ldflags`
-</PRE></UL>
-
-<!-- NEED 2in -->
-
-<P>The forms, GL, and images libraries are included with the "--use-foo"
-options, as follows:
-
-<UL><PRE>
-CC ... `fltk-config --use-forms --ldflags`
-CC ... `fltk-config --use-gl --ldflags`
-CC ... `fltk-config --use-images --ldflags`
-CC ... `fltk-config --use-forms --use-gl --use-images --ldflags`
-</PRE></UL>
-
-<P>Finally, you can use the <TT>fltk-config</TT> script to
-compile a single source file as a FLTK program:
-
-<UL><PRE>
-fltk-config --compile filename.cpp
-fltk-config --use-forms --compile filename.cpp
-fltk-config --use-gl --compile filename.cpp
-fltk-config --use-images --compile filename.cpp
-fltk-config --use-forms --use-gl --use-images --compile filename.cpp
-</PRE></UL>
-
-<P>Any of these will create an executable named <TT>filename</TT>.
-
-<H2>Compiling Programs with Microsoft Visual C++</H2>
-
-<P>In Visual C++ you will need to tell the compiler where to
-find the FLTK header files. This can be done by selecting
-&quot;Settings&quot; from the &quot;Project&quot; menu and then
-changing the &quot;Preprocessor&quot; settings under the
-&quot;C/C++&quot; tab. You will also need to add the FLTK and
-WinSock (WSOCK32.LIB) libraries to the &quot;Link&quot;
-settings.</P>
-
-<P>You can build your Microsoft Windows applications as Console or
-WIN32 applications. If you want to use the standard C <TT>main()</TT>
-function as the entry point, FLTK includes a <TT>WinMain()</TT>
-function that will call your <TT>main()</TT> function for you.</P>
-
-<P><I>Note: The Visual C++ 5.0 optimizer is known to cause problems with
-many programs. We only recommend using the &quot;Favor Small Code&quot;
-optimization setting.</I> The Visual C++ 6.0 optimizer seems to be much
-better and can be used with the "optimized for speed" setting.</P>
-
-<H2>Naming</H2>
-
-<P>All public symbols in FLTK start with the characters 'F' and 'L':</P>
-
-<UL>
-
- <LI>Functions are either <TT>Fl::foo()</TT> or
- <TT>fl_foo()</TT>.</LI>
-
- <LI>Class and type names are capitalized:
- <TT>Fl_Foo</TT>.</LI>
-
- <LI><A href="enumerations.html">Constants and
- enumerations</A> are uppercase: <TT>FL_FOO</TT>.</LI>
-
- <LI>All header files start with <TT>&lt;FL/...&gt;</TT>.
- </LI>
-
-</UL>
-
-<!-- NEED 5in -->
-
-<H2>Header Files</H2>
-
-<P>The proper way to include FLTK header files is:</P>
-
-<UL><PRE>
-#include &lt;FL/Fl_xyz.H&gt;
-</PRE></UL>
-
-<CENTER><TABLE BORDER="1" CELLPADDING="10" BGCOLOR="#cccccc">
-<TR>
- <TD><B>Note:</B>
-
- <P>Case <I>is</I> significant on many operating systems,
- and the C standard uses the forward slash (/) to
- separate directories. <i>Do not use any of the following
- include lines:</i></P>
-
- <UL><PRE>
- #include &lt;FL\Fl_xyz.H&gt;
- #include &lt;fl/fl_xyz.h&gt;
- #include &lt;Fl/fl_xyz.h&gt;
- </PRE></UL>
-
- </TD>
-</TR>
-</TABLE></CENTER>
-
-</BODY>
-</HTML>