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| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1999-01-13 19:28:54 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1999-01-13 19:28:54 +0000 |
| commit | d7b88a3bcc7e76f38ee5799be7722fd5a10781ef (patch) | |
| tree | d8984d45424c9b2cdb199c1918f38bfea4a8211d /documentation/functions.html | |
| parent | 30fa233681467b82b165e7d42cd0bea778b93768 (diff) | |
Updated all links so they work between files.
Revision 1.
git-svn-id: file:///fltk/svn/fltk/trunk@219 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/functions.html')
| -rw-r--r-- | documentation/functions.html | 1811 |
1 files changed, 775 insertions, 1036 deletions
diff --git a/documentation/functions.html b/documentation/functions.html index 9bea40ce4..815d11dd0 100644 --- a/documentation/functions.html +++ b/documentation/functions.html @@ -1,319 +1,241 @@ -<HTML> -<BODY> - +<HTML><BODY> <H1 ALIGN=RIGHT><A NAME=functions>B - Function Reference</A></H1> - -This appendix describes all of the <tt>fl_</tt> functions and -<tt>Fl::</tt> methods. For a description of the FLTK widgets, see <a -href="#widgets">Appendix A</a>. - + This appendix describes all of the <TT>fl_</TT> functions and <TT>Fl::</TT> + methods. For a description of the FLTK widgets, see <A href=widgets.html#widgets> +Appendix A</A>. <H2>Functions</H2> - -<h3><a name="fl_color_chooser">int fl_color_chooser(const char*, double &r, double &g, double &b)<br> -int fl_color_chooser(const char *, uchar &r, uchar &g, uchar &b)</a></h3> - -The double version takes RGB values in the range 0.0 to 1.0. The -uchar version takes RGB values in the range 0 to 255. - -<center><img src="fl_color_chooser.jpg"></center> - -<p><tt>fl_color_chooser()</tt> pops up a window to let the user pick an -arbitrary RGB color. They can pick the hue and saturation in the "hue -box" on the left (hold down CTRL to just change the saturation), and -the brighness using the vertical slider. Or they can type the 8-bit -numbers into the RGB <a -href="#Fl_Value_Input"><tt>Fl_Value_Input</tt></a> fields, or drag the -mouse across them to adjust them. The pull-down menu lets the user set -the input fields to show RGB, HSV, or 8-bit RGB (0 to 255). - -<p>This returns non-zero if the user picks ok, and updates the RGB -values. If the user picks cancel or closes the window this returns -zero and leaves RGB unchanged. - -<p>If you use the color chooser on an 8-bit screen, it will allocate -all the available colors, leaving you no space to exactly represent -the color the user picks! You can however use <a -href="#fl_rectf"><tt>fl_rectf()</tt></a> to fill a region with a -simulated color using dithering. - -<h3><a name="fl_show_colormap">int fl_show_colormap(int oldcol)</a></h3> - -<tt>fl_show_colormap()</tt> pops up a panel of the 256 colors you -can access with <a href="#fl_color"><tt>fl_color()</tt></a> and lets the -user pick one of them. It returns the new color index, or the old one -if the user types ESC or clicks outside the window. - -<center><img src="fl_show_colormap.gif"></center> - -<h3><a name="fl_message">void fl_message(const char *, ...)</a></h3> - -Displays a printf-style message in a pop-up box with an "OK" -button, waits for the user to hit the button. The message will wrap -to fit the window, or may be many lines by putting <tt>\n</tt> characters into -it. The enter key is a shortcut for the OK button. - -<center><img src="fl_message.gif"></center> - -<h3><a name="fl_">void fl_alert(const char *, ...)</a></h3> - -Same as <tt>fl_message()</tt> except for the "!" symbol. - -<center><img src="fl_alert.gif"></center> - -<h3><a name="fl_ask">int fl_ask(const char *, ...)</a></h3> - -Displays a printf-style message in a pop-up box with an "Yes" and "No" -button and waits for the user to hit a button. The return value is 1 -if the user hits Yes, 0 if they pick No. The enter key is a shortcut -for Yes and ESC is a shortcut for No. - -<center><img src="fl_ask.gif"></center> - -<h3><a name="fl_choice">int fl_choice(const char *q, const char *b0, const char *b1, const char *b2, ...)</a></h3> - -Shows the message with three buttons below it marked with the strings -<tt>b0</tt>, <tt>b1</tt>, and <tt>b2</tt>. Returns 0, 1, or 2 -depending on which button is hit. ESC is a shortcut for button 0 and -the enter key is a shortcut for button 1. Notice the "misordered" -position of the buttons. You can hide buttons by passing <tt>NULL</tt> -as their labels. - -<center><img src="fl_choice.gif"></center> - -<h3><a name="fl_input">const char *fl_input(const char *label, const char *deflt = 0, ...)</a></h3> - -Pops up a window displaying a string, lets the user edit it, and return -the new value. The cancel button returns <tt>NULL</tt>. <i>The -returned pointer is only valid until the next time <tt>fl_input()</tt> -is called</i>. Due to back-compatability, the arguments to any printf -commands in the label are after the default value. - -<center><img src="fl_input.gif"></center> - -<h3><a name="fl_password">const char *fl_password(const char *label, const char *deflt = 0, ...)</a></h3> - -Same as <tt>fl_input()</tt> except an <a -href="#Fl_Secret_Input"><tt>Fl_Secret_Input</tt></a> field is used. - -<center><img src="fl_password.gif"></center> - -<h3><a name="fl_message_font">void fl_message_font(Fl_Font fontid, uchar size)</a></h3> - -Change the font and font size used for the messages in all the popups. - -<h3><a name="fl_message_icon">Fl_Widget *fl_message_icon()</a></h3> - -Returns a pointer to the box at the left edge of all the popups. You -can alter the font, color, or label (including making it a Pixmap), -before calling the functions. - -<h3><a name="fl_file_chooser">char *fl_file_chooser(const char * message, const char *pattern, const char *fname)</a></h3> - -FLTK provides a "tab completion" file chooser that makes it easy to -choose files from large directories. This file chooser has several -unique features, the major one being that the Tab key completes -filenames like it does in Emacs or tcsh, and the list always shows all -possible completions. - -<center><img src="filechooser.gif"></center> - -<tt>fl_file_chooser()</tt> pops up the file chooser, waits for the user -to pick a file or Cancel, and then returns a pointer to that filename -or <tt>NULL</tt> if Cancel is chosen. - -<p><tt>message</tt> is a string used to title the window. - -<p><tt>pattern</tt> is used to limit the files listed in a directory to -those matching the pattern. This matching is done by <a -href="#filename_match"><tt>filename_match()</tt></a>. Use -<tt>NULL</tt> to show all files. - -<p><tt>fname</tt> is a default filename to fill in the chooser with. If -this is <tt>NULL</tt> then the last filename that was choosen is used (unless -that had a different pattern, in which case just the last directory -with no name is used). The first time the file chooser is called this -defaults to a blank string. - -<p>The returned value points at a static buffer that is only good -until the next time <tt>fl_file_chooser()</tt> is called. - -<h3><a name="fl_file_chooser_callback">void fl_file_chooser_callback(void (*cb)(const char *))</a></h3> - -Set a function that is called every time the user clicks a file in the -currently popped-up file chooser. This could be used to preview the -contents of the file. It has to be reasonably fast, and cannot create -FLTK windows. - -<h3><a name="filename_list">int filename_list(const char *d, dirent ***list)</a></h3> - -This is a portable and const-correct wrapper for the -<tt>fl_scandir</tt> function. <tt>d</tt> is the name of a directory -(it does not matter if it has a trailing slash or not). For each file -in that directory a "dirent" structure is created. The only portable -thing about a dirent is that dirent.d_name is the nul-terminated file -name. An array of pointers to these dirents is created and a pointer -to the array is returned in <tt>*list</tt>. The number of entries is -given as a return value. If there is an error reading the directory a -number less than zero is returned, and <tt>errno</tt> has the reason -(<tt>errno</tt> does not work under WIN32). The files are sorted in -"alphanumeric" order, where an attempt is made to put unpadded numbers -in consecutive order. - -<p>You can free the returned list of files with the following code: - -<ul><pre> -for (int i = return_value; i > 0;) free((void*)(list[--i])); +<H3><A name=fl_color_chooser>int fl_color_chooser(const char*, double +&r, double &g, double &b) +<BR> int fl_color_chooser(const char *, uchar &r, uchar &g, uchar &b)</A> +</H3> + The double version takes RGB values in the range 0.0 to 1.0. The +uchar version takes RGB values in the range 0 to 255. +<CENTER><IMG src=./fl_color_chooser.jpg></CENTER> +<P><TT>fl_color_chooser()</TT> pops up a window to let the user pick an +arbitrary RGB color. They can pick the hue and saturation in the "hue +box" on the left (hold down CTRL to just change the saturation), and +the brighness using the vertical slider. Or they can type the 8-bit +numbers into the RGB <A href=Fl_Value_Input.html#Fl_Value_Input><TT> +Fl_Value_Input</TT></A> fields, or drag the mouse across them to adjust +them. The pull-down menu lets the user set the input fields to show +RGB, HSV, or 8-bit RGB (0 to 255). </P> +<P>This returns non-zero if the user picks ok, and updates the RGB +values. If the user picks cancel or closes the window this returns +zero and leaves RGB unchanged. </P> +<P>If you use the color chooser on an 8-bit screen, it will allocate +all the available colors, leaving you no space to exactly represent the +color the user picks! You can however use <A href=#fl_rectf><TT> +fl_rectf()</TT></A> to fill a region with a simulated color using +dithering. </P> +<H3><A name=fl_show_colormap>int fl_show_colormap(int oldcol)</A></H3> +<TT>fl_show_colormap()</TT> pops up a panel of the 256 colors you can +access with <A href=#fl_color><TT>fl_color()</TT></A> and lets the user +pick one of them. It returns the new color index, or the old one if +the user types ESC or clicks outside the window. +<CENTER><IMG src=./fl_show_colormap.gif></CENTER> +<H3><A name=fl_message>void fl_message(const char *, ...)</A></H3> + Displays a printf-style message in a pop-up box with an "OK" button, +waits for the user to hit the button. The message will wrap to fit the +window, or may be many lines by putting <TT>\n</TT> characters into it. + The enter key is a shortcut for the OK button. +<CENTER><IMG src=./fl_message.gif></CENTER> +<H3><A name=fl_>void fl_alert(const char *, ...)</A></H3> + Same as <TT>fl_message()</TT> except for the "!" symbol. +<CENTER><IMG src=./fl_alert.gif></CENTER> +<H3><A name=fl_ask>int fl_ask(const char *, ...)</A></H3> + Displays a printf-style message in a pop-up box with an "Yes" and "No" +button and waits for the user to hit a button. The return value is 1 +if the user hits Yes, 0 if they pick No. The enter key is a shortcut +for Yes and ESC is a shortcut for No. +<CENTER><IMG src=./fl_ask.gif></CENTER> +<H3><A name=fl_choice>int fl_choice(const char *q, const char *b0, +const char *b1, const char *b2, ...)</A></H3> + Shows the message with three buttons below it marked with the strings <TT> +b0</TT>, <TT>b1</TT>, and <TT>b2</TT>. Returns 0, 1, or 2 depending on +which button is hit. ESC is a shortcut for button 0 and the enter key +is a shortcut for button 1. Notice the "misordered" position of the +buttons. You can hide buttons by passing <TT>NULL</TT> as their +labels. +<CENTER><IMG src=./fl_choice.gif></CENTER> +<H3><A name=fl_input>const char *fl_input(const char *label, const char +*deflt = 0, ...)</A></H3> + Pops up a window displaying a string, lets the user edit it, and +return the new value. The cancel button returns <TT>NULL</TT>. <I>The +returned pointer is only valid until the next time <TT>fl_input()</TT> + is called</I>. Due to back-compatability, the arguments to any printf +commands in the label are after the default value. +<CENTER><IMG src=./fl_input.gif></CENTER> +<H3><A name=fl_password>const char *fl_password(const char *label, +const char *deflt = 0, ...)</A></H3> + Same as <TT>fl_input()</TT> except an <A href=Fl_Secret_Input.html#Fl_Secret_Input> +<TT>Fl_Secret_Input</TT></A> field is used. +<CENTER><IMG src=./fl_password.gif></CENTER> +<H3><A name=fl_message_font>void fl_message_font(Fl_Font fontid, uchar +size)</A></H3> + Change the font and font size used for the messages in all the popups. +<H3><A name=fl_message_icon>Fl_Widget *fl_message_icon()</A></H3> + Returns a pointer to the box at the left edge of all the popups. You +can alter the font, color, or label (including making it a Pixmap), +before calling the functions. +<H3><A name=fl_file_chooser>char *fl_file_chooser(const char * message, +const char *pattern, const char *fname)</A></H3> + FLTK provides a "tab completion" file chooser that makes it easy to +choose files from large directories. This file chooser has several +unique features, the major one being that the Tab key completes +filenames like it does in Emacs or tcsh, and the list always shows all +possible completions. +<CENTER><IMG src=./filechooser.gif></CENTER> +<TT>fl_file_chooser()</TT> pops up the file chooser, waits for the user +to pick a file or Cancel, and then returns a pointer to that filename +or <TT>NULL</TT> if Cancel is chosen. +<P><TT>message</TT> is a string used to title the window. </P> +<P><TT>pattern</TT> is used to limit the files listed in a directory to +those matching the pattern. This matching is done by <A href=#filename_match> +<TT>filename_match()</TT></A>. Use <TT>NULL</TT> to show all files. </P> +<P><TT>fname</TT> is a default filename to fill in the chooser with. + If this is <TT>NULL</TT> then the last filename that was choosen is +used (unless that had a different pattern, in which case just the last +directory with no name is used). The first time the file chooser is +called this defaults to a blank string. </P> +<P>The returned value points at a static buffer that is only good until +the next time <TT>fl_file_chooser()</TT> is called. </P> +<H3><A name=fl_file_chooser_callback>void fl_file_chooser_callback(void +(*cb)(const char *))</A></H3> + Set a function that is called every time the user clicks a file in the +currently popped-up file chooser. This could be used to preview the +contents of the file. It has to be reasonably fast, and cannot create +FLTK windows. +<H3><A name=filename_list>int filename_list(const char *d, dirent +***list)</A></H3> + This is a portable and const-correct wrapper for the <TT>fl_scandir</TT> + function. <TT>d</TT> is the name of a directory (it does not matter if +it has a trailing slash or not). For each file in that directory a +"dirent" structure is created. The only portable thing about a dirent +is that dirent.d_name is the nul-terminated file name. An array of +pointers to these dirents is created and a pointer to the array is +returned in <TT>*list</TT>. The number of entries is given as a return +value. If there is an error reading the directory a number less than +zero is returned, and <TT>errno</TT> has the reason (<TT>errno</TT> + does not work under WIN32). The files are sorted in "alphanumeric" +order, where an attempt is made to put unpadded numbers in consecutive +order. +<P>You can free the returned list of files with the following code: </P> +<UL> +<PRE> +for (int i = return_value; i > 0;) free((void*)(list[--i])); free((void*)list); -</pre></ul> - -<h3><a name="filename_isdir">int filename_isdir(const char *f)</a></h3> - -Returns non-zero if the file exists and is a directory. - -<h3><a name="filename_name">const char *filename_name(const char *f)</a></h3> - -Returns a pointer to the character after the last slash, or to the -start of the filename if there is none. - -<h3><a name="filename_ext">const char *filename_ext(const char *f)</a></h3> - -Returns a pointer to the last period in <tt>filename_name(f)</tt>, or -a pointer to the trailing nul if none. - -<h3><a name="filename_setext">char *filename_setext(char *f, const char *ext)</a></h3> - -Does <tt>strcpy(filename_ext(f), ext ? ext : "")</tt>. Returns a -pointer to <tt>f</tt>. - -<h3><a name="filename_expand">int filename_expand(char *out, const char *in)</a></h3> - -Splits <tt>in</tt> at each slash character. Replaces any occurrance of -<tt>$X</tt> with <tt>getenv("X")</tt> (leaving it as <tt>$X</tt> if the -environment variable does not exist). Replaces any occurances of -<tt>~X</tt> with user <tt>X</tt>'s home directory (leaving it as -<tt>~X</tt> if the user does not exist). Any resulting double slashes -cause everything before the second slash to be deleted. Copies the -result to <tt>out</tt> (<tt>in</tt> and <tt>out</tt> may be the same -buffer). Returns non-zero if any changes were made. <i>In true retro -programming style, it is up to you to provide a buffer big enough for -the result. 1024 characters should be enough.</i> - -<h3><a name="filename_absolute">int filename_absolute(char *out, const char *in)</a></h3> - -If <tt>in</tt> does not start with a slash, this prepends the current -working directory to <tt>in</tt> and then deletes any occurances of -<tt>.</tt> and </tt>x/..</tt> from the result, which it copies to -<tt>out</tt> (<tt>in</tt> and <tt>out</tt> may be the same buffer). -Returns non-zero if any changes were made. <i>In true retro -programming style, it is up to you to provide a buffer big enough for -the result. 1024 characters should be enough.</i> - -<h3><a name="filename_match">int filename_match(const char *f, const char *pattern)</a></h3> - -Returns true if <tt>f</tt> matches <tt>pattern</tt>. The following syntax -is used by <tt>pattern</tt>: - -<ul> - - <li><tt>*</tt> matches any sequence of 0 or more characters. - - <li><tt>?</tt> matches any single character. - - <li><tt>[set]</tt> matches any character in the set. Set - can contain any single characters, or a-z to represent a range. To - match ] or - they must be the first characters. To match ^ or ! they - must not be the first characters. - - <li><tt>[^set]</b> or <b>[!set]</tt> matches any character - not in the set. - - <li><tt>{X|Y|Z}</b> or <b>{X,Y,Z}</tt> matches any one of - the subexpressions literally. - - <li><tt>\x</tt> quotes the character x so it has no special - meaning. - - <li><tt>x</tt> all other characters must be matched exactly. -</ul> - +</PRE> +</UL> +<H3><A name=filename_isdir>int filename_isdir(const char *f)</A></H3> + Returns non-zero if the file exists and is a directory. +<H3><A name=filename_name>const char *filename_name(const char *f)</A></H3> + Returns a pointer to the character after the last slash, or to the +start of the filename if there is none. +<H3><A name=filename_ext>const char *filename_ext(const char *f)</A></H3> + Returns a pointer to the last period in <TT>filename_name(f)</TT>, or +a pointer to the trailing nul if none. +<H3><A name=filename_setext>char *filename_setext(char *f, const char +*ext)</A></H3> + Does <TT>strcpy(filename_ext(f), ext ? ext : "")</TT>. Returns a +pointer to <TT>f</TT>. +<H3><A name=filename_expand>int filename_expand(char *out, const char +*in)</A></H3> + Splits <TT>in</TT> at each slash character. Replaces any occurrance +of <TT>$X</TT> with <TT>getenv("X")</TT> (leaving it as <TT>$X</TT> if +the environment variable does not exist). Replaces any occurances of <TT> +~X</TT> with user <TT>X</TT>'s home directory (leaving it as <TT>~X</TT> + if the user does not exist). Any resulting double slashes cause +everything before the second slash to be deleted. Copies the result to <TT> +out</TT> (<TT>in</TT> and <TT>out</TT> may be the same buffer). + Returns non-zero if any changes were made. <I>In true retro +programming style, it is up to you to provide a buffer big enough for +the result. 1024 characters should be enough.</I> +<H3><A name=filename_absolute>int filename_absolute(char *out, const +char *in)</A></H3> + If <TT>in</TT> does not start with a slash, this prepends the current +working directory to <TT>in</TT> and then deletes any occurances of <TT> +.</TT> and x/.. from the result, which it copies to <TT>out</TT> (<TT>in</TT> + and <TT>out</TT> may be the same buffer). Returns non-zero if any +changes were made. <I>In true retro programming style, it is up to you +to provide a buffer big enough for the result. 1024 characters should +be enough.</I> +<H3><A name=filename_match>int filename_match(const char *f, const char +*pattern)</A></H3> + Returns true if <TT>f</TT> matches <TT>pattern</TT>. The following +syntax is used by <TT>pattern</TT>: +<UL> +<LI><TT>*</TT> matches any sequence of 0 or more characters. </LI> +<LI><TT>?</TT> matches any single character. </LI> +<LI><TT>[set]</TT> matches any character in the set. Set can contain +any single characters, or a-z to represent a range. To match ] or - +they must be the first characters. To match ^ or ! they must not be +the first characters. </LI> +<LI><TT>[^set] or <B>[!set]</B></TT> matches any character not in the +set. </LI> +<LI><TT>{X|Y|Z} or <B>{X,Y,Z}</B></TT> matches any one of the +subexpressions literally. </LI> +<LI><TT>\x</TT> quotes the character x so it has no special meaning. </LI> +<LI><TT>x</TT> all other characters must be matched exactly. </LI> +</UL> <H2>Fl:: Methods</H2> - -<h3><a name="add_fd">static void Fl::add_fd(int fd, void (*cb)(int, void *), void * = 0)<br> -static void Fl::add_fd(int fd, int when, void (*cb)(int, void *), void * = 0)</a><br> -<a name="remove_fd">static void Fl::remove_fd(int)</a></h3> - -Add file descriptor <tt>fd</tt> to listen to. When the <tt>fd</tt> -becomes ready for reading the callback is done. The callback is passed -the <tt>fd</tt> and the arbitrary <tt>void *</tt> argument. -<tt>Fl::wait()</tt> will return immediately after calling the callback. - -<p>The second version takes a <tt>when</tt> bitfield, with the bits -<tt>FL_READ</tt>, <tt>FL_WRITE</tt>, and <tt>FL_EXCEPT</tt> defined, to -indicate when the callback should be done. - -<p>There can only be one callback of each type for a file descriptor. -<tt>Fl::remove_fd()</tt> gets rid of <i>all</i> the callbacks for a -given file descriptor. - -<p>Under UNIX <i>any</i> file descriptor can be monitored (files, -devices, pipes, sockets, etc.) Due to limitations in Microsoft Windows, -WIN32 applications can only monitor sockets. - -<h3><a name="add_handler">static void Fl::add_handler(int (*f)(int))</h3> - -Install a function to parse unrecognized events. If FLTK cannot figure -out what to do with an event, it calls each of these functions (most -recent first) until one of them returns non-zero. If none of them -returns non zero then the event is ignored. Events that cause this to -be called are: - -<ul> - - <li><tt>FL_SHORTCUT</tt> events that are not recognized by any - widget. This lets you provide global shortcut keys. - - <li>System events that FLTK does not recognize. See <a - href="#fl_xevent"><tt>fl_xevent</tt></a>. - - <li><i>Some</i> other events when the widget FLTK selected - returns zero from its <tt>handle()</tt> method. Exactly which - ones may change in future versions, however. - -</ul> - -<h3><a name="add_idle">static Fl::add_idle(void (*cb)(void *), void *)</a></h3> - -Adds a callback function that is called by <tt>Fl::wait()</tt> when there -is nothing to do. This can be used for background -processing. - -<p><i>Warning: this can absorb all your machine's time!</i> - -<p>You can have multiple idle callbacks. To remove an idle callback -use <a href="#remove_idle"><tt>Fl::remove_idle()</tt></a>. - -<p>Only <tt>Fl::wait()</tt> calls the idle callbacks. -<tt>Fl::wait(time)</tt>, <tt>Fl::check()</tt>, and <tt>Fl::ready()</tt> -ignore them so that these functions may be called by the idle callbacks -themselves without having to worry about recursion. - -<p>The idle callback can call any FLTK functions. However if you call -something that calls <tt>Fl::wait()</tt> (such as a message pop-up) you -should first remove the idle callback so that it does not recurse. - -<h3><a name="add_timeout">static void Fl::add_timeout(float t, void (*cb)(void *),void *v=0)</a></h3> - -Add a one-shot timeout callback. The timeout will happen as soon as -possible after <tt>t</tt> seconds after the last time <tt>wait()</tt> -was called. The optional <tt>void *</tt> argument is passed to the -callback. - -<p>This code will print "TICK" each second on stdout, no matter what -else the user or program does: - -<ul><pre> +<H3><A name=add_fd>static void Fl::add_fd(int fd, void (*cb)(int, void +*), void * = 0) +<BR> static void Fl::add_fd(int fd, int when, void (*cb)(int, void *), +void * = 0)</A> +<BR><A name=remove_fd>static void Fl::remove_fd(int)</A></H3> + Add file descriptor <TT>fd</TT> to listen to. When the <TT>fd</TT> + becomes ready for reading the callback is done. The callback is +passed the <TT>fd</TT> and the arbitrary <TT>void *</TT> argument. <TT> +Fl::wait()</TT> will return immediately after calling the callback. +<P>The second version takes a <TT>when</TT> bitfield, with the bits <TT> +FL_READ</TT>, <TT>FL_WRITE</TT>, and <TT>FL_EXCEPT</TT> defined, to +indicate when the callback should be done. </P> +<P>There can only be one callback of each type for a file descriptor. <TT> +Fl::remove_fd()</TT> gets rid of <I>all</I> the callbacks for a given +file descriptor. </P> +<P>Under UNIX <I>any</I> file descriptor can be monitored (files, +devices, pipes, sockets, etc.) Due to limitations in Microsoft Windows, +WIN32 applications can only monitor sockets. </P> +<H3><A name=add_handler>static void Fl::add_handler(int (*f)(int))</A></H3> + Install a function to parse unrecognized events. If FLTK cannot +figure out what to do with an event, it calls each of these functions +(most recent first) until one of them returns non-zero. If none of +them returns non zero then the event is ignored. Events that cause +this to be called are: +<UL> +<LI><TT>FL_SHORTCUT</TT> events that are not recognized by any widget. + This lets you provide global shortcut keys. </LI> +<LI>System events that FLTK does not recognize. See <A href=osissues.html#fl_xevent> +<TT>fl_xevent</TT></A>. </LI> +<LI><I>Some</I> other events when the widget FLTK selected returns +zero from its <TT>handle()</TT> method. Exactly which ones may change +in future versions, however. </LI> +</UL> +<H3><A name=add_idle>static Fl::add_idle(void (*cb)(void *), void *)</A></H3> + Adds a callback function that is called by <TT>Fl::wait()</TT> when +there is nothing to do. This can be used for background processing. +<P><I>Warning: this can absorb all your machine's time!</I></P> +<P>You can have multiple idle callbacks. To remove an idle callback use <A +href=#remove_idle><TT>Fl::remove_idle()</TT></A>. </P> +<P>Only <TT>Fl::wait()</TT> calls the idle callbacks. <TT>Fl::wait(time)</TT> +, <TT>Fl::check()</TT>, and <TT>Fl::ready()</TT> ignore them so that +these functions may be called by the idle callbacks themselves without +having to worry about recursion. </P> +<P>The idle callback can call any FLTK functions. However if you call +something that calls <TT>Fl::wait()</TT> (such as a message pop-up) you +should first remove the idle callback so that it does not recurse. </P> +<H3><A name=add_timeout>static void Fl::add_timeout(float t, void +(*cb)(void *),void *v=0)</A></H3> + Add a one-shot timeout callback. The timeout will happen as soon as +possible after <TT>t</TT> seconds after the last time <TT>wait()</TT> + was called. The optional <TT>void *</TT> argument is passed to the +callback. +<P>This code will print "TICK" each second on stdout, no matter what +else the user or program does: </P> +<UL> +<PRE> void callback(void *) { - printf("TICK\n"); + printf("TICK\n"); Fl::add_timeout(1.0,callback); } @@ -321,519 +243,385 @@ main() { Fl::add_timeout(1.0,callback); Fl::run(); } -</pre></ul> - -<h3><a name="arg">static int Fl::arg(int argc, char **argv, int &i)</a></h3> - -Consume a single switch from <tt>argv</tt>, starting at word -</tt>i</tt>. Returns the number of words eaten (1 or 2, or 0 if it is -not recognized) and adds the same value to <tt>i</tt>. You can use this -function if you prefer to control the incrementing through the -arguments yourself. - -<h3><a name="args">static int Fl::args(int argc, char **argv, int &i, int (*callback)(int, char**,int &)=0)<br> -void Fl::args(int argc, char **argv)</a></h3> - -FLTK provides an <i>entirely optional</i> command-line switch parser. -You don't have to call it if you don't like them! Everything it can do -can be done with other calls to FLTK. - -<p>To use the switch parser, call <tt>Fl::args(...)</tt> near the start of -your program. This does <i>not</i> open the display, instead switches -that need the display open are stashed into static variables. Then -you <i>must</i> display your first window by calling -<a href="#Fl_Window.show">window->show(argc,argv)</a>, which will do anything -stored in the static variables. - -<p><tt>callback</tt> lets you define your own switches. It is called -with the same <tt>argc</tt> and <tt>argv</tt>, and with <tt>i</tt> the index of each word. -The callback should return zero if the switch is unrecognized, and not -change <tt>i</tt>. It should return non-zero if the switch is recognized, and -add at least 1 to <tt>i</tt> (it can add more to consume words after the -switch). This function is called before any other tests, so you can -override any FLTK switch. - -<p>On return <tt>i</tt> is set to the index of the first non-switch. -This is either: - -<ul> - - <li>The first word that does not start with '-'. - - <li>The word '-' (used by many programs to name stdin as a file) - - <li>The first unrecognized switch (return value is 0). - - <li><tt>argc</tt> - -</ul> - -The return value is <tt>i</tt> unless an unrecognized switch is -found, in which case it is zero. If your program takes no arguments -other than switches you should produce an error if the return value is -less than <tt>argc</tt>. - -<p>All switches may be abbreviated to two letters and case is ignored: - -<ul> - - <li><tt>-display host:n.n</tt> The X display to use (ignored - under WIN32). - - <li><tt>-geometry WxH+X+Y</tt> The window position and size - will be modified according the the standard X geometry string. - - <li><tt>-name string</tt> Fl_Window::xclass(string) will be - done to the window, possibly changing its icon. - - <li><tt>-title string</tt> Fl_Window::label(string) will be - done to the window, changing both its title and the icontitle. - - <li><tt>-iconic</tt> Fl_Window::iconize() will be done to - the window. - - <li><tt>-bg color</tt> XParseColor is used to lookup the - passed color and then Fl::background() is done. Under WIN32 - only color names of the form "#xxxxxx" are understood. - - <li><tt>-bg2 color</tt> XParseColor is used to lookup the - passed color and then Fl::background2() is done. - - <li><tt>-fg color</tt> XParseColor is used to lookup the - passed color and then Fl::foreground() is done. - -</ul> - -The second form of <tt>Fl::args()</tt> is useful if your program does -not have command line switches of its own. It parses all the switches, -and if any are not recognized it calls <tt>Fl::abort(Fl::help)</tt>. - -<h3><a name="background">static void Fl::background(uchar, uchar, uchar)</a></h3> - -Changes <tt>fl_color(FL_GRAY)</tt> to the given color, and changes -the gray ramp from 32 to 56 to black to white. These are the colors -used as backgrounds by almost all widgets and used to draw the edges -of all the boxtypes. - -<h3><a name="background2">static void Fl::background2(uchar, uchar, uchar)</a></h3> - -Changes <tt>fl_color(FL_WHITE)</tt> and the same colors as -<tt>Fl::foreground()</tt>. This color is used as a background by -<tt>Fl_Input</tt> and other text widgets. - -<h3><a name="belowmouse">static Fl_Widget *Fl::belowmouse() const<br> -static void Fl::belowmouse(Fl_Widget *)</h3> - -Get or set the widget that is below the mouse. This is for -highlighting buttons. It is not used to send <tt>FL_PUSH</tt> or -<tt>FL_MOVE</tt> directly, for several obscure reasons, but those -events typically go to this widget. This is also the first widget -tried for <tt>FL_SHORTCUT</tt> events. - -<p>If you change the belowmouse widget, the previous one and all -parents (that don't contain the new widget) are sent <tt>FL_LEAVE</tt> -events. Changing this does <i>not</i> send <tt>FL_ENTER</tt> to this -or any widget, because sending <tt>FL_ENTER</tt> is supposed to -<i>test</i> if the widget wants the mouse (by it returning non-zero -from <tt>handle()</tt>). - -<h3><a name="box_dh">static int Fl::box_dh(Fl_Boxtype)</a></h3> - -Returns the height offset for the given boxtype. - -<h3><a name="box_dw">static int Fl::box_dw(Fl_Boxtype)</a></h3> - -Returns the width offset for the given boxtype. - -<h3><a name="box_dx">static int Fl::box_dx(Fl_Boxtype)</a></h3> - -Returns the X offset for the given boxtype. - -<h3><a name="box_dy">static int Fl::box_dy(Fl_Boxtype)</a></h3> - -Returns the Y offset for the given boxtype. - -<h3><a name="check">static int Fl::check()</a></h3> - -This does the same thing as <tt>Fl::wait(0)</tt>, except because it does not -have to return the elapsed time value it can be implemented faster on -certain systems. Use this to interrupt a big calculation: - -<ul><pre> +</PRE> +</UL> +<H3><A name=arg>static int Fl::arg(int argc, char **argv, int &i)</A></H3> + Consume a single switch from <TT>argv</TT>, starting at word i. + Returns the number of words eaten (1 or 2, or 0 if it is not +recognized) and adds the same value to <TT>i</TT>. You can use this +function if you prefer to control the incrementing through the +arguments yourself. +<H3><A name=args>static int Fl::args(int argc, char **argv, int &i, int +(*callback)(int, char**,int &)=0) +<BR> void Fl::args(int argc, char **argv)</A></H3> + FLTK provides an <I>entirely optional</I> command-line switch parser. + You don't have to call it if you don't like them! Everything it can do +can be done with other calls to FLTK. +<P>To use the switch parser, call <TT>Fl::args(...)</TT> near the start +of your program. This does <I>not</I> open the display, instead +switches that need the display open are stashed into static variables. +Then you <I>must</I> display your first window by calling <A href=Fl_Window.html#Fl_Window.show> +window->show(argc,argv)</A>, which will do anything stored in the +static variables. </P> +<P><TT>callback</TT> lets you define your own switches. It is called +with the same <TT>argc</TT> and <TT>argv</TT>, and with <TT>i</TT> the +index of each word. The callback should return zero if the switch is +unrecognized, and not change <TT>i</TT>. It should return non-zero if +the switch is recognized, and add at least 1 to <TT>i</TT> (it can add +more to consume words after the switch). This function is called +before any other tests, so you can override any FLTK switch. </P> +<P>On return <TT>i</TT> is set to the index of the first non-switch. +This is either: </P> +<UL> +<LI>The first word that does not start with '-'. </LI> +<LI>The word '-' (used by many programs to name stdin as a file) </LI> +<LI>The first unrecognized switch (return value is 0). </LI> +<LI><TT>argc</TT></LI> +</UL> + The return value is <TT>i</TT> unless an unrecognized switch is found, +in which case it is zero. If your program takes no arguments other +than switches you should produce an error if the return value is less +than <TT>argc</TT>. +<P>All switches may be abbreviated to two letters and case is ignored: </P> +<UL> +<LI><TT>-display host:n.n</TT> The X display to use (ignored under +WIN32). </LI> +<LI><TT>-geometry WxH+X+Y</TT> The window position and size will be +modified according the the standard X geometry string. </LI> +<LI><TT>-name string</TT> Fl_Window::xclass(string) will be done to +the window, possibly changing its icon. </LI> +<LI><TT>-title string</TT> Fl_Window::label(string) will be done to +the window, changing both its title and the icontitle. </LI> +<LI><TT>-iconic</TT> Fl_Window::iconize() will be done to the window. </LI> +<LI><TT>-bg color</TT> XParseColor is used to lookup the passed color +and then Fl::background() is done. Under WIN32 only color names of +the form "#xxxxxx" are understood. </LI> +<LI><TT>-bg2 color</TT> XParseColor is used to lookup the passed color +and then Fl::background2() is done. </LI> +<LI><TT>-fg color</TT> XParseColor is used to lookup the passed color +and then Fl::foreground() is done. </LI> +</UL> + The second form of <TT>Fl::args()</TT> is useful if your program does +not have command line switches of its own. It parses all the switches, +and if any are not recognized it calls <TT>Fl::abort(Fl::help)</TT>. +<H3><A name=background>static void Fl::background(uchar, uchar, uchar)</A> +</H3> + Changes <TT>fl_color(FL_GRAY)</TT> to the given color, and changes the +gray ramp from 32 to 56 to black to white. These are the colors used +as backgrounds by almost all widgets and used to draw the edges of all +the boxtypes. +<H3><A name=background2>static void Fl::background2(uchar, uchar, uchar)</A> +</H3> + Changes <TT>fl_color(FL_WHITE)</TT> and the same colors as <TT> +Fl::foreground()</TT>. This color is used as a background by <TT> +Fl_Input</TT> and other text widgets. +<H3><A name=belowmouse>static Fl_Widget *Fl::belowmouse() const +<BR> static void Fl::belowmouse(Fl_Widget *)</A></H3> + Get or set the widget that is below the mouse. This is for +highlighting buttons. It is not used to send <TT>FL_PUSH</TT> or <TT> +FL_MOVE</TT> directly, for several obscure reasons, but those events +typically go to this widget. This is also the first widget tried for <TT> +FL_SHORTCUT</TT> events. +<P>If you change the belowmouse widget, the previous one and all +parents (that don't contain the new widget) are sent <TT>FL_LEAVE</TT> + events. Changing this does <I>not</I> send <TT>FL_ENTER</TT> to this +or any widget, because sending <TT>FL_ENTER</TT> is supposed to <I>test</I> + if the widget wants the mouse (by it returning non-zero from <TT> +handle()</TT>). </P> +<H3><A name=box_dh>static int Fl::box_dh(Fl_Boxtype)</A></H3> + Returns the height offset for the given boxtype. +<H3><A name=box_dw>static int Fl::box_dw(Fl_Boxtype)</A></H3> + Returns the width offset for the given boxtype. +<H3><A name=box_dx>static int Fl::box_dx(Fl_Boxtype)</A></H3> + Returns the X offset for the given boxtype. +<H3><A name=box_dy>static int Fl::box_dy(Fl_Boxtype)</A></H3> + Returns the Y offset for the given boxtype. +<H3><A name=check>static int Fl::check()</A></H3> + This does the same thing as <TT>Fl::wait(0)</TT>, except because it +does not have to return the elapsed time value it can be implemented +faster on certain systems. Use this to interrupt a big calculation: +<UL> +<PRE> while (!calculation_done()) { calculate(); Fl::check(); if (user_hit_abort_button()) break; } -</pre></ul> - -This returns non-zero if any windows are displayed, and 0 if no -windows are displayed. - -<h3><a name="damage">static int Fl::damage()</a></h3> - -If true then <a href="#flush"><tt>flush()</tt></a> will do something. - -<h3><a name="display">static void Fl::display(const char *)</a></h3> - -Sets the X display to use for all windows. This function is ignored -under WIN32. - -<h3><a name="enable_symbols">static void Fl::enable_symbols()</a></h3> - -Enables the symbol drawing code. - -<h3><a name="event_button">static int Fl::event_button()</a></h3> - -Returns which mouse button was pressed. This returns garbage if the -most recent event was not a <tt>FL_PUSH</tt> or <tt>FL_RELEASE</tt> -event. - -<h3><a name="event_clicks">int Fl::event_clicks()<br> -void Fl::event_clicks(int)</a></h3> - -The first form returns non-zero if the most recent <tt>FL_PUSH</tt> or -<tt>FL_KEYBOARD</tt> was a "double click". Returns N-1 for N clicks. -A double click is counted if the same button is pressed again while -<tt>event_is_click()</tt> is true. - -<p>The second form directly sets the number returned by -<tt>Fl::event_clicks()</tt>. This can be used to set it to zero so -that later code does not think an item was double-clicked. - -<h3><a name="event_inside">int Fl::event_inside(const Fl_Widget *) const<br> -int Fl::event_inside(int x, int y, int w, int h)</a></h3> - -Returns non-zero if the current <tt>event_x</tt> and <tt>event_y</tt> -put it inside the widget or inside an arbitrary bounding box. You -should always call this rather than doing your own comparison so you -are consistent about edge effects. - -<h3><a name="event_is_click">int Fl::event_is_click()<br> -void Fl::event_is_click(0)</a></h3> - -The first form returns non-zero if the mouse has not moved far enough -and not enough time has passed since the last <tt>FL_PUSH</tt> or -<tt>FL_KEYBOARD</tt> event for it to be considered a "drag" rather than -a "click". You can test this on <tt>FL_DRAG</tt>, <tt>FL_RELEASE</tt>, -and <tt>FL_MOVE</tt> events. - -The second form clears the value returned by -<tt>Fl::event_is_click()</tt>. Useful to prevent the <i>next</i> click -from being counted as a double-click or to make a popup menu pick an -item with a single click. Don't pass non-zero to this. - -<h3><a name="event_key">int Fl::event_key()<br> -int Fl::event_key(int)</a><br> -<a name="get_key">int Fl::get_key(int)</a></h3> - -<tt>Fl::event_key()</tt> returns which key on the keyboard was last pushed. - -<p><tt>Fl::event_key(int)</tt> returns true if the given key was held -down (or pressed) <i>during</i> the last event. This is constant until -the next event is read from the server. - -<p><tt>Fl::get_key(int)</tt> returns true if the given key is held down -<i>now</i>. Under X this requires a round-trip to the server and is -<i>much</i> slower than <tt>Fl::event_key(int)</tt>. - -<p>Keys are identified by the <i>unshifted</i> values. FLTK defines a -set of symbols that should work on most modern machines for every key -on the keyboard: - -<ul> - - <li>All keys on the main keyboard producing a printable ASCII - character use the value of that ASCII character (as though shift, - ctrl, and caps lock were not on). The space bar is 32. - - <li>All keys on the numeric keypad producing a printable ASCII - character use the value of that ASCII character plus - <tt>FL_KP</tt>. The highest possible value is - <tt>FL_KP_Last</tt> so you can range-check to see if something is - on the keypad. - - <li>All numbered function keys use the number on the function key plus - <tt>FL_F</tt>. The highest possible number is - <tt>FL_F_Last</tt>, so you can range-check a value. - - <li>Buttons on the mouse are considered keys, and use the button - number (where the left button is 1) plus <tt>FL_Button</tt>. - - <li>All other keys on the keypad have a symbol: <tt>FL_Escape, - FL_BackSpace, FL_Tab, FL_Enter, FL_Print, FL_Scroll_Lock, FL_Pause, - FL_Insert, FL_Home, FL_Page_Up, FL_Delete, FL_End, FL_Page_Down, - FL_Left, FL_Up, FL_Right, FL_Down, FL_Shift_L, FL_Shift_R, - FL_Control_L, FL_Control_R, FL_Caps_Lock, FL_Alt_L, FL_Alt_R, - FL_Meta_L, FL_Meta_R, FL_Menu, FL_Num_Lock, FL_KP_Enter</tt>. Be - careful not to confuse these with the very similar, but all-caps, - symbols used by <a href="#event_state"><tt>Fl::event_state()</tt></a>. - -</ul> - -On X <tt>Fl::get_key(FL_Button+n)</tt> does not work. - -<p>On WIN32 <tt>Fl::get_key(FL_KP_Enter)</tt> and -<tt>Fl::event_key(FL_KP_Enter)</tt> do not work. - -<h3><a name="event_length">char *Fl::event_length()</a></h3> - -Returns the length of the text in <tt>Fl::event_text()</tt>. There -will always be a nul at this position in the text. However there may -be a nul before that if the keystroke translates to a nul character or -you paste a nul character. - -<h3><a name="event_state">ulong Fl::event_state()<br> -unsigned int Fl::event_state(ulong)</h3> - -This is a bitfield of what shift states were on and what mouse buttons -were held down during the most recent event. The second version -returns non-zero if any of the passed bits are turned on. The legal -bits are: - -<ul> - <li><tt>FL_SHIFT</tt> - <li><tt>FL_CAPS_LOCK</tt> - <li><tt>FL_CTRL</tt> - <li><tt>FL_ALT</tt> - <li><tt>FL_NUM_LOCK</tt> - <li><tt>FL_META</tt> - <li><tt>FL_SCROLL_LOCK</tt> - <li><tt>FL_BUTTON1</tt> - <li><tt>FL_BUTTON2</tt> - <li><tt>FL_BUTTON3</tt> -</ul> - -X servers do not agree on shift states, and FL_NUM_LOCK, FL_META, -and FL_SCROLL_LOCK may not work. The values were selected to match -the XFree86 server on Linux. In addition there is a bug in the way -X works so that the shift state is not correctly reported until the -first event <i>after</i> the shift key is pressed or released. - -<h3><a name="event_text">char *Fl::event_text()</a></h3> - -Returns the ASCII text (in the future this may be UTF-8) produced by -the last <tt>FL_KEYBOARD</tt> or <tt>FL_PASTEM</tt> or possibly other -event. A zero-length string is returned for any keyboard function keys -that do not produce text. This pointer points at a static buffer and is -only valid until the next event is processed. - -<p>Under X this is the result of calling <tt>XLookupString()</tt>. - -<h3><a name="event_x">static int Fl::event_x()<br> -<a name="event_y">static int Fl::event_y()</a></h3> - -Returns the mouse position of the event relative to the <tt>Fl_Window</tt> it -was passed to. - -<h3><a name="event_x_root">static int Fl::event_x_root()<br> -<a name="event_y_root">static int Fl::event_y_root()</a></h3> - -Returns the mouse position on the screen of the event. To find the -absolute position of an <tt>Fl_Window</tt> on the screen, use the difference -between <tt>event_x_root(),event_y_root()</tt> and -<tt>event_x(),event_y()</tt>. - -<h3><a name="first_window">static Fl_Window *Fl::first_window()</a></h3> - -Returns the first top-level window in the widget hierarchy. - -<h3><a name="flush">static void Fl::flush()</a></h3> - -Causes all the windows that need it to be redrawn and graphics forced -out through the pipes. This is what <tt>wait()</tt> does before -looking for events. - -<h3><a name="focus">static Fl_Widget *Fl::focus() const<br> -static void Fl::focus(Fl_Widget *)</a></h3> - -Get or set the widget that will receive <tt>FL_KEYBOARD</tt> events. - -<p>If you change <tt>Fl::focus()</tt>, the previous widget and all -parents (that don't contain the new widget) are sent -<tt>FL_UNFOCUS</tt> events. Changing the focus does <i>not</i> send -<tt>FL_FOCUS</tt> to this or any widget, because sending -<tt>FL_FOCUS</tt> is supposed to <i>test</i> if the widget wants the -focus (by it returning non-zero from <tt>handle()</tt>). - -<h3><a name="foreground">static void Fl::foreground(uchar, uchar, uchar)</a></h3> - -Changes <tt>fl_color(FL_BLACK)</tt>. Also changes -<tt>FL_INACTIVE_COLOR</tt> and <tt>FL_SELECTION_COLOR</tt> to -be a ramp between this and <tt>FL_WHITE</tt>. - -<h3><a name="free_color">static void Fl::free_color(Fl_Color, int overlay = 0)</a></h3> - -Frees the specified color from the colormap, if applicable. If -<tt>overlay</tt> is non-zero then the color is freed from the overlay -colormap. - -<h3><a name="get_color">static unsigned Fl::get_color(Fl_Color)<br> -static void Fl::get_color(Fl_Color, uchar &r, uchar &g, uchar &b)</a></h3> - -Returns the color index or RGB value for the given FLTK color index. - -<h3><a name="get_font">static const char *Fl::get_font(int face)</h4> - -Get the string for this face. This string is different for each face. -Under X this value is passed to XListFonts to get all the sizes of -this face. - -<h3><a name="get_font_name">static const char *Fl::get_font_name(int face, int *attributes = 0)</a></h3> - -Get a human-readable string describing the family of this face. This -is useful if you are presenting a choice to the user. There is no -guarantee that each face has a different name. The return value -points to a static buffer that is overwritten each call. - -<p>The integer pointed to by <tt>attributes</tt> (if the pointer is not -zero) is set to zero, <tt>FL_BOLD</tt> or <tt>FL_ITALIC</tt> or -<tt>FL_BOLD | FL_ITALIC</tt>. To locate a "family" of fonts, search -forward and back for a set with non-zero attributes, these faces along -with the face with a zero attribute before them constitute a family. - -<h3><a name="get_font_sizes">int get_font_sizes(int face, int *&sizep)</a></h3> - -Return an array of sizes in <tt>sizep</tt>. The return value is the -length of this array. The sizes are sorted from smallest to largest -and indicate what sizes can be given to <tt>fl_font()</tt> that will be -matched exactly (<tt>fl_font()</tt> will pick the closest size for -other sizes). A zero in the first location of the array indicates a -scalable font, where any size works, although the array may list sizes -that work "better" than others. Warning: the returned array points at -a static buffer that is overwritten each call. Under X this will open -the display. - -<h3><a name="get_mouse">static void Fl::get_mouse(int &x, int &y)</a></h3> - -Return where the mouse is on the screen by doing a round-trip query to -the server. You should use <tt>Fl::event_x_root()</tt> and -<tt>Fl::event_y_root()</tt> if possible, but this is necessary if you -are not sure if a mouse event has been processed recently (such as to -position your first window). If the display is not open, this will -open it. - -<h3><a name="get_system_colors">static void Fl::get_system_colors()</a></h3> - -Read the user preference colors from the system and use them to call -<tt>Fl::foreground()</tt>, <tt>Fl::background()</tt>, and -<tt>Fl::background2()</tt>. This is done by -<tt>Fl_Window::show(argc,argv)</tt> before applying the -fg and -bg -switches. - -<p>Currently this only does something on WIN32. In future versions for -X it may read the window manager (KDE, Gnome, etc.) setup as well. - -<h3><a name="gl_visual">static int Fl::gl_visual(int)</a></h3> - -This does the same thing as <a -href="#visual"><tt>Fl::visual(int)</tt></a> but also requires OpenGL -drawing to work. This <i>must</i> be done if you want to draw in -normal windows with OpenGL with <a -href="#gl_start"><tt>gl_start()</tt></a> and <tt>gl_end()</tt>. It may -be useful to call this so your X windows use the same visual as an <a -href="#Fl_Gl_Window"><tt>Fl_Gl_Window</tt></a>, which on some servers -will reduce colormap flashing. - -<p>See <a href="#Fl_Gl_Window.mode"><tt>Fl_Gl_Window</tt></a> for a -list of additional values for the argument. - -<h3><a name="grab">static void Fl::grab(Fl_Window &)<br> -static Fl_Window *Fl::grab()</h3> - -This is used when pop-up menu systems are active. Send all events to -the passed window no matter where the pointer or focus is (including in -other programs). The window <i>does not have to be -<tt>shown()</tt></i>, this lets the <tt>handle()</tt> method of a -"dummy" window override all event handling and allows you to map and -unmap a complex set of windows (under both X and WIN32 <i>some</i> -window must be mapped because the system interface needs a window id). - -<p><tt>Fl::event_x()</tt> and <tt>Fl::event_y()<.tt> are undefined if -the passed widget is not a mapped <tt>Fl_Window</tt>. Use -<tt>Fl::event_x_root()</tt> and <tt>Fl::event_y_root()</tt> instead. - -<p><i>Be careful that your program does not enter an infinite loop -while <tt>grab()</tt> is on. On X this will lock up your screen!</i> - -<p>The second function returns the current grab window, or <tt>NULL</tt> if -none. - -<h3><a name="h">static int Fl::h()</a></h3> - -Returns the height of the screen in pixels. - -<h3><a name="handle">static int Fl::handle(int, Fl_Window *)</a></h3> - -Sends the event to a window for processing. Returns non-zero if any -widget uses the event. - -<h3><a name="help">static const char *Fl::help</a></h3> - -This is the usage string that is displayed if <tt>Fl::args()</tt> -detects an invalid argument on the command-line. - -<h3><a name="modal">static Fl_Window *Fl::modal()</h3> - -The <tt>modal()</tt> window has its <tt>handle()</tt> method called for -all events, and no other windows will have <tt>handle()</tt> called. -If <a href="#grab"><tt>grab()</tt></a> has been done then this is equal -to <tt>grab()</tt>. Otherwise this is the most recently -<tt>shown()</tt> window with <a -href="#Fl_Window.modal"><tt>modal()</tt></a> true, or <tt>NULL</tt> if -there are no <tt>modal()</tt> windows <tt>shown()</tt>. - -<h3><a name="next_window">static Fl_Window *Fl::next_window(Fl_Window *)</a></h3> - -Returns the next top-level window in the widget hierarchy. - -<h3><a name="own_colormap">static void Fl::own_colormap()</a></h3> - -Makes FLTK use its own colormap. This may make FLTK display -better and will reduce conflicts with other programs that want lots of -colors. However the colors may flash as you move the cursor between -windows. - -<p>This does nothing if the current visual is not colormapped. - -<h3><a name="paste">static void Fl::paste(Fl_Widget *receiver)</a></h3> - -Set things up so the receiver widget will be called with an <a -href="#FL_PASTE"><tt>FL_PASTE</tt></a> event some time in the future. -The reciever should be prepared to be called <i>directly</i> by this, -or for it to happen <i>later</i>, or possibly <i>not at all</i>. This -allows the window system to take as long as necessary to retrieve the -paste buffer (or even to screw up completely) without complex and -error-prone synchronization code in FLTK. - -<h3><a name="pushed">static Fl_Widget *Fl::pushed() const<br> -static void Fl::pushed(Fl_Widget *)</h3> - -Get or set the widget that is being pushed. <tt>FL_DRAG</tt> or -<tt>FL_RELEASE</tt> (and any more <tt>FL_PUSH</tt>) events will be sent -to this widget. - -<p>If you change the pushed widget, the previous one and all parents -(that don't contain the new widget) are sent <tt>FL_RELEASE</tt> -events. Changing this does <i>not</i> send <tt>FL_PUSH</tt> to this or -any widget, because sending <tt>FL_PUSH</tt> is supposed to <i>test</i> -if the widget wants the mouse (by it returning non-zero from -<tt>handle()</tt>). - -<h3><a name="readqueue">static Fl_Widget *Fl::readqueue()</a></h3> - -All <tt>Fl_Widgets</tt> that don't have a callback defined use a -default callback that puts a pointer to the widget in this queue, and -this method reads the oldest widget out of this queue. - -<h3><a name="ready">static int Fl::ready()</a></h3> - -Returns non-zero if there are pending timeouts or events or file -descriptors. This does <i>not</i> call <tt>Fl::flush()</tt> or any -callbacks, which is useful if your program is in a state where such -callbacks are illegal: - -<ul><pre> +</PRE> +</UL> + This returns non-zero if any windows are displayed, and 0 if no +windows are displayed. +<H3><A name=damage>static int Fl::damage()</A></H3> + If true then <A href=#flush><TT>flush()</TT></A> will do something. +<H3><A name=display>static void Fl::display(const char *)</A></H3> + Sets the X display to use for all windows. This function is ignored +under WIN32. +<H3><A name=enable_symbols>static void Fl::enable_symbols()</A></H3> + Enables the symbol drawing code. +<H3><A name=event_button>static int Fl::event_button()</A></H3> + Returns which mouse button was pressed. This returns garbage if the +most recent event was not a <TT>FL_PUSH</TT> or <TT>FL_RELEASE</TT> + event. +<H3><A name=event_clicks>int Fl::event_clicks() +<BR> void Fl::event_clicks(int)</A></H3> + The first form returns non-zero if the most recent <TT>FL_PUSH</TT> or <TT> +FL_KEYBOARD</TT> was a "double click". Returns N-1 for N clicks. A +double click is counted if the same button is pressed again while <TT> +event_is_click()</TT> is true. +<P>The second form directly sets the number returned by <TT> +Fl::event_clicks()</TT>. This can be used to set it to zero so that +later code does not think an item was double-clicked. </P> +<H3><A name=event_inside>int Fl::event_inside(const Fl_Widget *) const +<BR> int Fl::event_inside(int x, int y, int w, int h)</A></H3> + Returns non-zero if the current <TT>event_x</TT> and <TT>event_y</TT> + put it inside the widget or inside an arbitrary bounding box. You +should always call this rather than doing your own comparison so you +are consistent about edge effects. +<H3><A name=event_is_click>int Fl::event_is_click() +<BR> void Fl::event_is_click(0)</A></H3> + The first form returns non-zero if the mouse has not moved far enough +and not enough time has passed since the last <TT>FL_PUSH</TT> or <TT> +FL_KEYBOARD</TT> event for it to be considered a "drag" rather than a +"click". You can test this on <TT>FL_DRAG</TT>, <TT>FL_RELEASE</TT>, +and <TT>FL_MOVE</TT> events. The second form clears the value returned +by <TT>Fl::event_is_click()</TT>. Useful to prevent the <I>next</I> + click from being counted as a double-click or to make a popup menu +pick an item with a single click. Don't pass non-zero to this. +<H3><A name=event_key>int Fl::event_key() +<BR> int Fl::event_key(int)</A> +<BR><A name=get_key>int Fl::get_key(int)</A></H3> +<TT>Fl::event_key()</TT> returns which key on the keyboard was last +pushed. +<P><TT>Fl::event_key(int)</TT> returns true if the given key was held +down (or pressed) <I>during</I> the last event. This is constant until +the next event is read from the server. </P> +<P><TT>Fl::get_key(int)</TT> returns true if the given key is held down <I> +now</I>. Under X this requires a round-trip to the server and is <I> +much</I> slower than <TT>Fl::event_key(int)</TT>. </P> +<P>Keys are identified by the <I>unshifted</I> values. FLTK defines a +set of symbols that should work on most modern machines for every key +on the keyboard: </P> +<UL> +<LI>All keys on the main keyboard producing a printable ASCII + character use the value of that ASCII character (as though shift, + ctrl, and caps lock were not on). The space bar is 32. </LI> +<LI>All keys on the numeric keypad producing a printable ASCII + character use the value of that ASCII character plus <TT>FL_KP</TT>. + The highest possible value is <TT>FL_KP_Last</TT> so you can +range-check to see if something is on the keypad. </LI> +<LI>All numbered function keys use the number on the function key plus <TT> +FL_F</TT>. The highest possible number is <TT>FL_F_Last</TT>, so you +can range-check a value. </LI> +<LI>Buttons on the mouse are considered keys, and use the button + number (where the left button is 1) plus <TT>FL_Button</TT>. </LI> +<LI>All other keys on the keypad have a symbol: <TT>FL_Escape, + FL_BackSpace, FL_Tab, FL_Enter, FL_Print, FL_Scroll_Lock, FL_Pause, + FL_Insert, FL_Home, FL_Page_Up, FL_Delete, FL_End, FL_Page_Down, + FL_Left, FL_Up, FL_Right, FL_Down, FL_Shift_L, FL_Shift_R, + FL_Control_L, FL_Control_R, FL_Caps_Lock, FL_Alt_L, FL_Alt_R, + FL_Meta_L, FL_Meta_R, FL_Menu, FL_Num_Lock, FL_KP_Enter</TT>. Be + careful not to confuse these with the very similar, but all-caps, + symbols used by <A href=events.html#event_state><TT>Fl::event_state()</TT> +</A>. </LI> +</UL> + On X <TT>Fl::get_key(FL_Button+n)</TT> does not work. +<P>On WIN32 <TT>Fl::get_key(FL_KP_Enter)</TT> and <TT> +Fl::event_key(FL_KP_Enter)</TT> do not work. </P> +<H3><A name=event_length>char *Fl::event_length()</A></H3> + Returns the length of the text in <TT>Fl::event_text()</TT>. There +will always be a nul at this position in the text. However there may +be a nul before that if the keystroke translates to a nul character or +you paste a nul character. +<H3><A name=event_state>ulong Fl::event_state() +<BR> unsigned int Fl::event_state(ulong)</A></H3> + This is a bitfield of what shift states were on and what mouse buttons +were held down during the most recent event. The second version +returns non-zero if any of the passed bits are turned on. The legal +bits are: +<UL> +<LI><TT>FL_SHIFT</TT></LI> +<LI><TT>FL_CAPS_LOCK</TT></LI> +<LI><TT>FL_CTRL</TT></LI> +<LI><TT>FL_ALT</TT></LI> +<LI><TT>FL_NUM_LOCK</TT></LI> +<LI><TT>FL_META</TT></LI> +<LI><TT>FL_SCROLL_LOCK</TT></LI> +<LI><TT>FL_BUTTON1</TT></LI> +<LI><TT>FL_BUTTON2</TT></LI> +<LI><TT>FL_BUTTON3</TT></LI> +</UL> + X servers do not agree on shift states, and FL_NUM_LOCK, FL_META, and +FL_SCROLL_LOCK may not work. The values were selected to match the +XFree86 server on Linux. In addition there is a bug in the way X works +so that the shift state is not correctly reported until the first event <I> +after</I> the shift key is pressed or released. +<H3><A name=event_text>char *Fl::event_text()</A></H3> + Returns the ASCII text (in the future this may be UTF-8) produced by +the last <TT>FL_KEYBOARD</TT> or <TT>FL_PASTEM</TT> or possibly other +event. A zero-length string is returned for any keyboard function keys +that do not produce text. This pointer points at a static buffer and is +only valid until the next event is processed. +<P>Under X this is the result of calling <TT>XLookupString()</TT>. </P> +<H3><A name=event_x>static int Fl::event_x() +<BR><A name=event_y>static int Fl::event_y()</A></A></H3> + Returns the mouse position of the event relative to the <TT>Fl_Window</TT> + it was passed to. +<H3><A name=event_x_root>static int Fl::event_x_root() +<BR><A name=event_y_root>static int Fl::event_y_root()</A></A></H3> + Returns the mouse position on the screen of the event. To find the +absolute position of an <TT>Fl_Window</TT> on the screen, use the +difference between <TT>event_x_root(),event_y_root()</TT> and <TT> +event_x(),event_y()</TT>. +<H3><A name=first_window>static Fl_Window *Fl::first_window()</A></H3> + Returns the first top-level window in the widget hierarchy. +<H3><A name=flush>static void Fl::flush()</A></H3> + Causes all the windows that need it to be redrawn and graphics forced +out through the pipes. This is what <TT>wait()</TT> does before +looking for events. +<H3><A name=focus>static Fl_Widget *Fl::focus() const +<BR> static void Fl::focus(Fl_Widget *)</A></H3> + Get or set the widget that will receive <TT>FL_KEYBOARD</TT> events. +<P>If you change <TT>Fl::focus()</TT>, the previous widget and all +parents (that don't contain the new widget) are sent <TT>FL_UNFOCUS</TT> + events. Changing the focus does <I>not</I> send <TT>FL_FOCUS</TT> to +this or any widget, because sending <TT>FL_FOCUS</TT> is supposed to <I> +test</I> if the widget wants the focus (by it returning non-zero from <TT> +handle()</TT>). </P> +<H3><A name=foreground>static void Fl::foreground(uchar, uchar, uchar)</A> +</H3> + Changes <TT>fl_color(FL_BLACK)</TT>. Also changes <TT> +FL_INACTIVE_COLOR</TT> and <TT>FL_SELECTION_COLOR</TT> to be a ramp +between this and <TT>FL_WHITE</TT>. +<H3><A name=free_color>static void Fl::free_color(Fl_Color, int overlay += 0)</A></H3> + Frees the specified color from the colormap, if applicable. If <TT> +overlay</TT> is non-zero then the color is freed from the overlay +colormap. +<H3><A name=get_color>static unsigned Fl::get_color(Fl_Color) +<BR> static void Fl::get_color(Fl_Color, uchar &r, uchar &g, uchar &b)</A> +</H3> + Returns the color index or RGB value for the given FLTK color index. +<H3><A name=get_font>static const char *Fl::get_font(int face) Get the +string for this face. This string is different for each face. Under X +this value is passed to XListFonts to get all the sizes of this face. </A> +</H3> +<H3><A name=get_font_name>static const char *Fl::get_font_name(int +face, int *attributes = 0)</A></H3> + Get a human-readable string describing the family of this face. This +is useful if you are presenting a choice to the user. There is no +guarantee that each face has a different name. The return value points +to a static buffer that is overwritten each call. +<P>The integer pointed to by <TT>attributes</TT> (if the pointer is not +zero) is set to zero, <TT>FL_BOLD</TT> or <TT>FL_ITALIC</TT> or <TT> +FL_BOLD | FL_ITALIC</TT>. To locate a "family" of fonts, search +forward and back for a set with non-zero attributes, these faces along +with the face with a zero attribute before them constitute a family. </P> +<H3><A name=get_font_sizes>int get_font_sizes(int face, int *&sizep)</A></H3> + Return an array of sizes in <TT>sizep</TT>. The return value is the +length of this array. The sizes are sorted from smallest to largest +and indicate what sizes can be given to <TT>fl_font()</TT> that will be +matched exactly (<TT>fl_font()</TT> will pick the closest size for +other sizes). A zero in the first location of the array indicates a +scalable font, where any size works, although the array may list sizes +that work "better" than others. Warning: the returned array points at +a static buffer that is overwritten each call. Under X this will open +the display. +<H3><A name=get_mouse>static void Fl::get_mouse(int &x, int &y)</A></H3> + Return where the mouse is on the screen by doing a round-trip query to +the server. You should use <TT>Fl::event_x_root()</TT> and <TT> +Fl::event_y_root()</TT> if possible, but this is necessary if you are +not sure if a mouse event has been processed recently (such as to +position your first window). If the display is not open, this will +open it. +<H3><A name=get_system_colors>static void Fl::get_system_colors()</A></H3> + Read the user preference colors from the system and use them to call <TT> +Fl::foreground()</TT>, <TT>Fl::background()</TT>, and <TT> +Fl::background2()</TT>. This is done by <TT>Fl_Window::show(argc,argv)</TT> + before applying the -fg and -bg switches. +<P>Currently this only does something on WIN32. In future versions for +X it may read the window manager (KDE, Gnome, etc.) setup as well. </P> +<H3><A name=gl_visual>static int Fl::gl_visual(int)</A></H3> + This does the same thing as <A href=#visual><TT>Fl::visual(int)</TT></A> + but also requires OpenGL drawing to work. This <I>must</I> be done if +you want to draw in normal windows with OpenGL with <A href=opengl.html#gl_start> +<TT>gl_start()</TT></A> and <TT>gl_end()</TT>. It may be useful to +call this so your X windows use the same visual as an <A href=Fl_Gl_Window.html#Fl_Gl_Window> +<TT>Fl_Gl_Window</TT></A>, which on some servers will reduce colormap +flashing. +<P>See <A href=Fl_Gl_Window.html#Fl_Gl_Window.mode><TT>Fl_Gl_Window</TT></A> + for a list of additional values for the argument. </P> +<H3><A name=grab>static void Fl::grab(Fl_Window static Fl_Window +*Fl::grab()</A></H3> + This is used when pop-up menu systems are active. Send all events to +the passed window no matter where the pointer or focus is (including in +other programs). The window <I>does not have to be <TT>shown()</TT></I> +, this lets the <TT>handle()</TT> method of a "dummy" window override +all event handling and allows you to map and unmap a complex set of +windows (under both X and WIN32 <I>some</I> window must be mapped +because the system interface needs a window id). +<P><TT>Fl::event_x()</TT> and <TT>Fl::event_y() +<!--.tt--> + are undefined if the +passed widget is not a mapped <TT>Fl_Window</TT>. Use <TT> +Fl::event_x_root()</TT> and <TT>Fl::event_y_root()</TT> instead. </TT></P> +<P><I>Be careful that your program does not enter an infinite loop +while <TT>grab()</TT> is on. On X this will lock up your screen!</I></P> +<P>The second function returns the current grab window, or <TT>NULL</TT> + if none. </P> +<H3><A name=h>static int Fl::h()</A></H3> + Returns the height of the screen in pixels. +<H3><A name=handle>static int Fl::handle(int, Fl_Window *)</A></H3> + Sends the event to a window for processing. Returns non-zero if any +widget uses the event. +<H3><A name=help>static const char *Fl::help</A></H3> + This is the usage string that is displayed if <TT>Fl::args()</TT> + detects an invalid argument on the command-line. +<H3><A name=modal>static Fl_Window *Fl::modal()</A></H3> + The <TT>modal()</TT> window has its <TT>handle()</TT> method called +for all events, and no other windows will have <TT>handle()</TT> + called. If <A href=#grab><TT>grab()</TT></A> has been done then this +is equal to <TT>grab()</TT>. Otherwise this is the most recently <TT> +shown()</TT> window with <A href=Fl_Window.html#Fl_Window.modal><TT> +modal()</TT></A> true, or <TT>NULL</TT> if there are no <TT>modal()</TT> + windows <TT>shown()</TT>. +<H3><A name=next_window>static Fl_Window *Fl::next_window(Fl_Window *)</A> +</H3> + Returns the next top-level window in the widget hierarchy. +<H3><A name=own_colormap>static void Fl::own_colormap()</A></H3> + Makes FLTK use its own colormap. This may make FLTK display better +and will reduce conflicts with other programs that want lots of colors. + However the colors may flash as you move the cursor between windows. +<P>This does nothing if the current visual is not colormapped. </P> +<H3><A name=paste>static void Fl::paste(Fl_Widget *receiver)</A></H3> + Set things up so the receiver widget will be called with an <A href=#FL_PASTE> +<TT>FL_PASTE</TT></A> event some time in the future. The reciever +should be prepared to be called <I>directly</I> by this, or for it to +happen <I>later</I>, or possibly <I>not at all</I>. This allows the +window system to take as long as necessary to retrieve the paste buffer +(or even to screw up completely) without complex and error-prone +synchronization code in FLTK. +<H3><A name=pushed>static Fl_Widget *Fl::pushed() const +<BR> static void Fl::pushed(Fl_Widget *)</A></H3> + Get or set the widget that is being pushed. <TT>FL_DRAG</TT> or <TT> +FL_RELEASE</TT> (and any more <TT>FL_PUSH</TT>) events will be sent to +this widget. +<P>If you change the pushed widget, the previous one and all parents +(that don't contain the new widget) are sent <TT>FL_RELEASE</TT> + events. Changing this does <I>not</I> send <TT>FL_PUSH</TT> to this +or any widget, because sending <TT>FL_PUSH</TT> is supposed to <I>test</I> + if the widget wants the mouse (by it returning non-zero from <TT> +handle()</TT>). </P> +<H3><A name=readqueue>static Fl_Widget *Fl::readqueue()</A></H3> + All <TT>Fl_Widgets</TT> that don't have a callback defined use a +default callback that puts a pointer to the widget in this queue, and +this method reads the oldest widget out of this queue. +<H3><A name=ready>static int Fl::ready()</A></H3> + Returns non-zero if there are pending timeouts or events or file +descriptors. This does <I>not</I> call <TT>Fl::flush()</TT> or any +callbacks, which is useful if your program is in a state where such +callbacks are illegal: +<UL> +<PRE> while (!calculation_done()) { calculate(); if (Fl::ready()) { @@ -842,225 +630,176 @@ while (!calculation_done()) { if (user_hit_abort_button()) break; } } -</pre></ul> - -<h3><a name="redraw">static void Fl::redraw()</a></h3> - -Redraws all widgets. - -<h3><a name="release">static void Fl::release()</a></h3> - -Turn off the <tt>grab()</tt> behavior. - -<h3><a name="remove_idle">static void Fl::remove_idle(void (*cb)(void *), void *= 0)</a></h3> - -Removes the specified idle callback. - -<h3><a name="remove_timeout">static void Fl::remove_timeout(void (*cb)(void *), void *= 0)</a></h3> - -Removes a timeout callback. It is harmless to remove a timeout callback -that no longer exists. - -<h3><a name="run">static Fl::run()</a></h3> - -Runs FLTK until there are no windows displayed, and then returns a zero. -<tt>Fl::run()</tt> is <i>exactly equivalent to:</i> - -<ul><pre> +</PRE> +</UL> +<H3><A name=redraw>static void Fl::redraw()</A></H3> + Redraws all widgets. +<H3><A name=release>static void Fl::release()</A></H3> + Turn off the <TT>grab()</TT> behavior. +<H3><A name=remove_idle>static void Fl::remove_idle(void (*cb)(void *), +void *= 0)</A></H3> + Removes the specified idle callback. +<H3><A name=remove_timeout>static void Fl::remove_timeout(void +(*cb)(void *), void *= 0)</A></H3> + Removes a timeout callback. It is harmless to remove a timeout +callback that no longer exists. +<H3><A name=run>static Fl::run()</A></H3> + Runs FLTK until there are no windows displayed, and then returns a +zero. <TT>Fl::run()</TT> is <I>exactly equivalent to:</I> +<UL> +<PRE> while (Fl::wait()); return 0; -</pre></ul> - -<h3><a name="selection">static void Fl::selection(Fl_Widget *owner, const char *stuff, int len)<br> -static const char* Fl::selection()<BR> -static int Fl::selection_length()</a></h3> - -The first form changes the current selection. The block of text is -copied to an internal buffer by FLTK (be careful if doing this in -response to an <tt>FL_PASTE</tt> as this <i>may</i> be the same buffer -returned by <tt>event_text()</tt>). The <tt>selection_owner()</tt> -widget is set to the passed owner (possibly sending -<tt>FL_SELECTIONCLEAR</tt> to the previous owner). - -The second form looks at the buffer containing the current selection. -The contents of this buffer are undefined if this program does not own -the current selection. - -<h3><a name="selection_owner">static Fl_Widget *Fl::selection_owner() const<BR> -static void Fl::selection_owner(Fl_Widget *)</a></h3> - -The single-argument <tt>selection_owner(x)</tt> call can be used to -move the selection to another widget or to set the owner to -<tt>NULL</tt>, without changing the actual text of the selection. -<tt>FL_SELECTIONCLEAR</tt> is sent to the previous selection owner, if -any. - -<p><i>Copying the buffer every time the selection is changed is -obviously wasteful, especially for large selections. An interface will -probably be added in a future version to allow the selection to be made -by a callback function. The current interface will be emulated on top -of this.</i> - -<h3><a name="set_boxtype">static void Fl::set_boxtype(Fl_Boxtype, Fl_Box_Draw_F *, uchar, uchar, uchar, uchar)<br> -static void Fl::set_boxtype(Fl_Boxtype, Fl_Boxtype from)</a></h3> - -The first form sets the function to call to draw a specific boxtype. - -<p>The second form copies the <tt>from</tt> boxtype. - -<h3><a name="set_color">static void Fl::set_color(Fl_Color, uchar r, uchar g, uchar b)</a></h3> - -Sets an entry in the <tt>fl_color</tt> index table. You can set -it to any 8-bit RGB color. The color is not allocated until -<tt>fl_color(i)</tt> is used. - -<h3><a name="set_font">static int Fl::set_font(int face, const char *)<br> -static int Fl::set_font(int face, int from)</a></h3> - -The first form changes a face. The string pointer is simply stored, -the string is not copied, so the string must be in static memory. - -<p>The second form copies one face to another. - -<h3><a name="set_fonts">int Fl::set_fonts(const char * = 0)</a></h3> - -FLTK will open the display, and add every font on the server to the -face table. It will attempt to put "families" of faces together, so -that the normal one is first, followed by bold, italic, and bold -italic. - -<p>The optional argument is a string to describe the set of fonts to -add. Passing <tt>NULL</tt> will select only fonts that have the ISO8859-1 -character set (and are thus usable by normal text). Passing "-*" will -select all fonts with any encoding as long as they have normal X font -names with dashes in them. Passing "*" will list every font that -exists (on X this may produce some strange output). Other values may -be useful but are system dependent. With WIN32 <tt>NULL</tt> selects fonts -with ISO8859-1 encoding and non-<tt>NULL</tt> selects all fonts. - -<p>The return value is how many faces are in the table after this is done. - -<h3><a name="set_labeltype">static void Fl::set_labeltype(Fl_Labeltype, Fl_Label_Draw_F *, Fl_Label_Measure_F *)<br> -static void Fl:set_labeltype(Fl_Labeltype, Fl_Labeltype from)</a></h3> - -The first form sets the functions to call to draw and measure a -specific labeltype. - -<p>The second form copies the <tt>from</tt> labeltype. - -<h3><a name="test_shortcut">int Fl::test_shortcut(ulong) const</a></h3> - -Test the current event, which must be an <tt>FL_KEYBOARD</tt> or -<tt>FL_SHORTCUT</tt>, against a shortcut value (described in <a -href="#Fl_Button.shortcut"><tt>Fl_Button</tt></a>). Returns non-zero -if there is a match. Not to be confused with -<a href="#Fl_Widge.test_shortcut"><tt>Fl_Widget::test_shortcut()</tt></a>. - -<h3><a name="visual">static int Fl::visual(int)</a></h3> - -Selects a visual so that your graphics are drawn correctly. This -does nothing if the default visual satisfies the capabilities, or if -no visual satisfies the capabilities, or on systems that don't have -such brain-dead notions. - -<p>Only the following combinations do anything useful: - -<ul> - - <li><tt>Fl::visual(FL_RGB)</tt> - - <br>Full/true color (if there are several depths FLTK chooses - the largest). Do this if you use <a href="#fl_draw_image"> - <tt>fl_draw_image</tt></a> for much better (non-dithered) - output. - <br> - - <li><tt>Fl::visual(FL_RGB8)</tt> - - <br>Full color with at least 24 bits of color. <tt>FL_RGB</tt> will always - pick this if available, but if not it will happily return a - less-than-24 bit deep visual. This call fails if 24 bits are not - available. - <br> - - <li><tt>Fl::visual(FL_DOUBLE|FL_INDEX)</tt> - - <br>Hardware double buffering. Call this if you are going to use - <a href="#Fl_Double_Window"><tt>Fl_Double_Window</tt></a>. - <br> - - <li><tt>Fl::visual(FL_DOUBLE|FL_RGB)</tt> - <li><tt>Fl::visual(FL_DOUBLE|FL_RGB8)</tt> - - <br>Hardware double buffering and full color. - <br> - -</ul> - -This returns true if the system has the capabilities by default or -FLTK suceeded in turing them on. Your program will still work even if -this returns false (it just won't look as good). - -<h3><a name="w">static int Fl::w()</a></h3> - -Returns the width of the screen in pixels. - -<h3><a name="wait">static int wait()<br> -static double wait(double time)</a></h3> - -Calls the idle function if any, then calls any pending timeout -functions, then calls <a href="#flush"><tt>Fl::flush()</tt></a>. If there are -any windows displayed it then waits some time for events (zero if -there is an idle(), the shortest timeout if there are any timeouts, or -forever) and calls the handle() function on those events, and then -returns non-zero. - -<p>Your program can check its global state and update things after -each call to <tt>Fl::wait()</tt>, which can be very useful in complex programs. - -<p>If there are no windows (this is checked after the idle and -timeouts are called) then <tt>Fl::wait()</tt> returns zero without waiting for -any events. Your program can either exit at this point, or call -<tt>show()</tt> on some window so the GUI can continue to operate. - -The second form of <tt>Fl::wait()</tt> waits only a certain amount of -time for anything to happen. This does the same as <tt>wait()</tt> -except if the given time (in seconds) passes it returns. The return -value is how much time remains. If the return value is zero or -negative then the entire time period elapsed. - -<p>If you do several <tt>wait(time)</tt> calls in a row, the subsequent ones -are measured from when the first one is called, even if you do -time-consuming calculations after they return. This allows you to -accurately make something happen at regular intervals. This code will -accurately call <tt>A()</tt> once per second (as long as it takes less than a -second to execute): - -<ul><pre> +</PRE> +</UL> +<H3><A name=selection>static void Fl::selection(Fl_Widget *owner, const +char *stuff, int len) +<BR> static const char* Fl::selection() +<BR> static int Fl::selection_length()</A></H3> + The first form changes the current selection. The block of text is +copied to an internal buffer by FLTK (be careful if doing this in +response to an <TT>FL_PASTE</TT> as this <I>may</I> be the same buffer +returned by <TT>event_text()</TT>). The <TT>selection_owner()</TT> + widget is set to the passed owner (possibly sending <TT> +FL_SELECTIONCLEAR</TT> to the previous owner). The second form looks +at the buffer containing the current selection. The contents of this +buffer are undefined if this program does not own the current +selection. +<H3><A name=selection_owner>static Fl_Widget *Fl::selection_owner() +const +<BR> static void Fl::selection_owner(Fl_Widget *)</A></H3> + The single-argument <TT>selection_owner(x)</TT> call can be used to +move the selection to another widget or to set the owner to <TT>NULL</TT> +, without changing the actual text of the selection. <TT> +FL_SELECTIONCLEAR</TT> is sent to the previous selection owner, if any. +<P><I>Copying the buffer every time the selection is changed is +obviously wasteful, especially for large selections. An interface will +probably be added in a future version to allow the selection to be made +by a callback function. The current interface will be emulated on top +of this.</I></P> +<H3><A name=set_boxtype>static void Fl::set_boxtype(Fl_Boxtype, +Fl_Box_Draw_F *, uchar, uchar, uchar, uchar) +<BR> static void Fl::set_boxtype(Fl_Boxtype, Fl_Boxtype from)</A></H3> + The first form sets the function to call to draw a specific boxtype. +<P>The second form copies the <TT>from</TT> boxtype. </P> +<H3><A name=set_color>static void Fl::set_color(Fl_Color, uchar r, +uchar g, uchar b)</A></H3> + Sets an entry in the <TT>fl_color</TT> index table. You can set it to +any 8-bit RGB color. The color is not allocated until <TT>fl_color(i)</TT> + is used. +<H3><A name=set_font>static int Fl::set_font(int face, const char *) +<BR> static int Fl::set_font(int face, int from)</A></H3> + The first form changes a face. The string pointer is simply stored, +the string is not copied, so the string must be in static memory. +<P>The second form copies one face to another. </P> +<H3><A name=set_fonts>int Fl::set_fonts(const char * = 0)</A></H3> + FLTK will open the display, and add every font on the server to the +face table. It will attempt to put "families" of faces together, so +that the normal one is first, followed by bold, italic, and bold +italic. +<P>The optional argument is a string to describe the set of fonts to +add. Passing <TT>NULL</TT> will select only fonts that have the +ISO8859-1 character set (and are thus usable by normal text). Passing +"-*" will select all fonts with any encoding as long as they have +normal X font names with dashes in them. Passing "*" will list every +font that exists (on X this may produce some strange output). Other +values may be useful but are system dependent. With WIN32 <TT>NULL</TT> + selects fonts with ISO8859-1 encoding and non-<TT>NULL</TT> selects +all fonts. </P> +<P>The return value is how many faces are in the table after this is +done. </P> +<H3><A name=set_labeltype>static void Fl::set_labeltype(Fl_Labeltype, +Fl_Label_Draw_F *, Fl_Label_Measure_F *) +<BR> static void Fl:set_labeltype(Fl_Labeltype, Fl_Labeltype from)</A></H3> + The first form sets the functions to call to draw and measure a +specific labeltype. +<P>The second form copies the <TT>from</TT> labeltype. </P> +<H3><A name=test_shortcut>int Fl::test_shortcut(ulong) const</A></H3> + Test the current event, which must be an <TT>FL_KEYBOARD</TT> or <TT> +FL_SHORTCUT</TT>, against a shortcut value (described in <A href=Fl_Button.html#Fl_Button.shortcut> +<TT>Fl_Button</TT></A>). Returns non-zero if there is a match. Not to +be confused with <A href=#Fl_Widge.test_shortcut><TT> +Fl_Widget::test_shortcut()</TT></A>. +<H3><A name=visual>static int Fl::visual(int)</A></H3> + Selects a visual so that your graphics are drawn correctly. This does +nothing if the default visual satisfies the capabilities, or if no +visual satisfies the capabilities, or on systems that don't have such +brain-dead notions. +<P>Only the following combinations do anything useful: </P> +<UL> +<LI><TT>Fl::visual(FL_RGB)</TT> +<BR>Full/true color (if there are several depths FLTK chooses the +largest). Do this if you use <A href=#fl_draw_image><TT>fl_draw_image</TT> +</A> for much better (non-dithered) output. +<BR> </LI> +<LI><TT>Fl::visual(FL_RGB8)</TT> +<BR>Full color with at least 24 bits of color. <TT>FL_RGB</TT> will +always pick this if available, but if not it will happily return a + less-than-24 bit deep visual. This call fails if 24 bits are not + available. +<BR> </LI> +<LI><TT>Fl::visual(FL_DOUBLE|FL_INDEX)</TT> +<BR>Hardware double buffering. Call this if you are going to use <A href=Fl_Double_Window.html#Fl_Double_Window> +<TT>Fl_Double_Window</TT></A>. +<BR> </LI> +<LI><TT>Fl::visual(FL_DOUBLE|FL_RGB)</TT></LI> +<LI><TT>Fl::visual(FL_DOUBLE|FL_RGB8)</TT> +<BR>Hardware double buffering and full color. +<BR> </LI> +</UL> + This returns true if the system has the capabilities by default or +FLTK suceeded in turing them on. Your program will still work even if +this returns false (it just won't look as good). +<H3><A name=w>static int Fl::w()</A></H3> + Returns the width of the screen in pixels. +<H3><A name=wait>static int wait() +<BR> static double wait(double time)</A></H3> + Calls the idle function if any, then calls any pending timeout +functions, then calls <A href=#flush><TT>Fl::flush()</TT></A>. If +there are any windows displayed it then waits some time for events +(zero if there is an idle(), the shortest timeout if there are any +timeouts, or forever) and calls the handle() function on those events, +and then returns non-zero. +<P>Your program can check its global state and update things after each +call to <TT>Fl::wait()</TT>, which can be very useful in complex +programs. </P> +<P>If there are no windows (this is checked after the idle and timeouts +are called) then <TT>Fl::wait()</TT> returns zero without waiting for +any events. Your program can either exit at this point, or call <TT> +show()</TT> on some window so the GUI can continue to operate. The +second form of <TT>Fl::wait()</TT> waits only a certain amount of time +for anything to happen. This does the same as <TT>wait()</TT> except +if the given time (in seconds) passes it returns. The return value is +how much time remains. If the return value is zero or negative then +the entire time period elapsed. </P> +<P>If you do several <TT>wait(time)</TT> calls in a row, the subsequent +ones are measured from when the first one is called, even if you do +time-consuming calculations after they return. This allows you to +accurately make something happen at regular intervals. This code will +accurately call <TT>A()</TT> once per second (as long as it takes less +than a second to execute): </P> +<UL> +<PRE> for (;;) { - for (float time = 1.0; time > 0; ) time = Fl::wait(time); + for (float time = 1.0; time > 0; ) time = Fl::wait(time); A(); } -</pre></ul> - -<h3><a name="warning">static void (*Fl::warning)(const char *, ...)</a><br> -<a name="error">static void (*Fl::error)(const char *, ...)</a><br> -<a name="fatal">static void (*Fl::fatal)(const char *, ...)</a></h3> - -FLTK will call these to print messages when unexpected conditions -occur. By default they <tt>fprintf</tt> to <tt>stderr</tt>, and -<tt>Fl::error</tt> and <tt>Fl::fatal</tt> call <tt>exit(1)</tt>. You -can override the behavior by setting the function pointers to your own -routines. - -<p><tt>Fl::warning</tt> means that there was a recoverable problem, the -display may be messed up but the user can probably keep working (all X -protocol errors call this). <tt>Fl::error</tt> means there is a -recoverable error, but the display is so messed up it is unlikely the -user can continue (very little calls this now). <tt>Fl::fatal</tt> -must not return, as FLTK is in an unusable state, however your version -may be able to use <tt>longjmp</tt> or an exception to continue, as -long as it does not call FLTK again. - -</BODY> -</HTML> +</PRE> +</UL> +<H3><A name=warning>static void (*Fl::warning)(const char *, ...)</A> +<BR><A name=error>static void (*Fl::error)(const char *, ...)</A> +<BR><A name=fatal>static void (*Fl::fatal)(const char *, ...)</A></H3> + FLTK will call these to print messages when unexpected conditions +occur. By default they <TT>fprintf</TT> to <TT>stderr</TT>, and <TT> +Fl::error</TT> and <TT>Fl::fatal</TT> call <TT>exit(1)</TT>. You can +override the behavior by setting the function pointers to your own +routines. +<P><TT>Fl::warning</TT> means that there was a recoverable problem, the +display may be messed up but the user can probably keep working (all X +protocol errors call this). <TT>Fl::error</TT> means there is a +recoverable error, but the display is so messed up it is unlikely the +user can continue (very little calls this now). <TT>Fl::fatal</TT> must +not return, as FLTK is in an unusable state, however your version may +be able to use <TT>longjmp</TT> or an exception to continue, as long as +it does not call FLTK again. </P> +</BODY></HTML>
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