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authorMichael R Sweet <michael.r.sweet@gmail.com>1999-01-13 19:28:54 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1999-01-13 19:28:54 +0000
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<HTML>
-<HEAD>
- <META NAME="Author" CONTENT="Michael Sweet">
- <META NAME="Copyright" CONTENT="Copyright 1998-1999 by Bill Spitzak and Others.">
- <META NAME="DocNumber" CONTENT="Revision 0">
- <TITLE>FLTK 1.0 Programming Manual</TITLE>
+<HEAD><META CONTENT="Michael Sweet" NAME=Author><META CONTENT="Copyright 1998-1999 by Bill Spitzak and Others."
+NAME=Copyright><META CONTENT="Revision 1" NAME=DocNumber>
+<TITLE>FLTK 1.0 Programming Manual</TITLE>
</HEAD>
<BODY>
-
<H1 ALIGN=RIGHT><A NAME=preface>Preface</A></H1>
-
-This manual describes the Fast Light Tool Kit ("FLTK") version 1.0, a C++ Graphical User Interface ("GUI") toolkit for UNIX and Microsoft Windows. Each of the chapters
-in this manual is designed as a tutorial for using FLTK, while the appendices provide
-a convenient reference for all FLTK widgets, functions, and operating system
-interfaces.
-
+ This manual describes the Fast Light Tool Kit (&quot;FLTK&quot;) version 1.0, a
+C++ Graphical User Interface (&quot;GUI&quot;) toolkit for UNIX and Microsoft
+Windows. Each of the chapters in this manual is designed as a tutorial
+for using FLTK, while the appendices provide a convenient reference for
+all FLTK widgets, functions, and operating system interfaces.
<H2>Organization</H2>
-
-This manual is organized into the following chapters and appendices:
-
+ This manual is organized into the following chapters and appendices:
<UL>
- <LI><A HREF="#intro">Chapter 1 - Introduction to FLTK</A>
- <LI><A HREF="#basics">Chapter 2 - FLTK Basics</A>
- <LI><A HREF="#common">Chapter 3 - Common Widgets and Attributes</A>
- <LI><A HREF="#editor">Chapter 4 - Designing a Simple Text Editor</A>
- <LI><A HREF="#drawing">Chapter 5 - Drawing Things in FLTK</A>
- <LI><A HREF="#events">Chapter 6 - Handling Events</A>
- <LI><A HREF="#subclassing">Chapter 7 - Extending and Adding Widgets</A>
- <LI><A HREF="#fluid">Chapter 8 - Programming With FLUID</A>
- <LI><A HREF="#opengl">Chapter 9 - Using OpenGL</A>
- <LI><A HREF="#widgets">Appendix A - Widget Reference</A>
- <LI><A HREF="#functions">Appendix B - Function Reference</A>
- <LI><A HREF="#enumerations">Appendix C - Enumeration Reference</A>
- <LI><A HREF="#glut">Appendix D - GLUT Compatibility</A>
- <LI><A HREF="#forms">Appendix E - Forms Compatibility</A>
- <LI><A HREF="#license">Appendix F - Operating System Issues</A>
- <LI><A HREF="#license">Appendix G - Software License</A>
+<LI><A HREF=intro.html#intro>Chapter 1 - Introduction to FLTK</A></LI>
+<LI><A HREF=basics.html#basics>Chapter 2 - FLTK Basics</A></LI>
+<LI><A HREF=common.html#common>Chapter 3 - Common Widgets and Attributes</A>
+</LI>
+<LI><A HREF=editor.html#editor>Chapter 4 - Designing a Simple Text
+Editor</A></LI>
+<LI><A HREF=drawing.html#drawing>Chapter 5 - Drawing Things in FLTK</A></LI>
+<LI><A HREF=events.html#events>Chapter 6 - Handling Events</A></LI>
+<LI><A HREF=subclassing.html#subclassing>Chapter 7 - Extending and
+Adding Widgets</A></LI>
+<LI><A HREF=fluid.html#fluid>Chapter 8 - Programming With FLUID</A></LI>
+<LI><A HREF=opengl.html#opengl>Chapter 9 - Using OpenGL</A></LI>
+<LI><A HREF=widgets.html#widgets>Appendix A - Widget Reference</A></LI>
+<LI><A HREF=functions.html#functions>Appendix B - Function Reference</A></LI>
+<LI><A HREF=enumerations.html#enumerations>Appendix C - Enumeration
+Reference</A></LI>
+<LI><A HREF=glut.html#glut>Appendix D - GLUT Compatibility</A></LI>
+<LI><A HREF=forms.html#forms>Appendix E - Forms Compatibility</A></LI>
+<LI><A HREF=license.html#license>Appendix F - Operating System Issues</A>
+</LI>
+<LI><A HREF=license.html#license>Appendix G - Software License</A></LI>
</UL>
-
<H2>Conventions</H2>
-
-The following typeface conventions are used in this manual:
-
+ The following typeface conventions are used in this manual:
<UL>
-
- <LI>Function and constant names are shown in <B><TT>bold courier type</TT></B>
-
- <LI>Code samples and commands are shown in <TT>regular courier type</TT>
-
+<LI>Function and constant names are shown in <B><TT>bold courier type</TT>
+</B></LI>
+<LI>Code samples and commands are shown in <TT>regular courier type</TT></LI>
</UL>
-
<H2>Abbreviations</H2>
-
-The following abbreviations are used in this manual:
-
+ The following abbreviations are used in this manual:
<DL>
- <DT>X11</DT>
- <DD>The X Window System version 11.</DD>
-
- <DT>Xlib</DT>
- <DD>The X Window System interface library.</DD>
-
- <DT>WIN32</DT>
- <DD>The Microsoft Windows 32-bit Application Programmer's Interface.</DD>
+<DT>X11</DT>
+<DD>The X Window System version 11.</DD>
+<DT>Xlib</DT>
+<DD>The X Window System interface library.</DD>
+<DT>WIN32</DT>
+<DD>The Microsoft Windows 32-bit Application Programmer's Interface.</DD>
</DL>
-
<H2>Copyrights and Trademarks</H2>
-
-FLTK is Copyright 1998-1999 by Bill Spitzak and others. Use and distribution of FLTK is
-governed by the GNU Library General Public License, located in
-<A HREF=#license>Appendix D</A>.
-
-<P>UNIX is a registered trademark of the X Open Group, Inc. Microsoft and Windows are
-registered trademarks of Microsoft Corporation. OpenGL is a registered trademark
-of Silicon Graphics, Inc.
-
-</BODY>
-</HTML>
+ FLTK is Copyright 1998-1999 by Bill Spitzak and others. Use and
+distribution of FLTK is governed by the GNU Library General Public
+License, located in <A HREF=license.html#license>Appendix D</A>.
+<P>UNIX is a registered trademark of the X Open Group, Inc. Microsoft
+and Windows are registered trademarks of Microsoft Corporation. OpenGL
+is a registered trademark of Silicon Graphics, Inc. </P>
+</BODY></HTML>