diff options
| author | Albrecht Schlosser <albrechts.fltk@online.de> | 2024-04-13 21:47:14 +0200 |
|---|---|---|
| committer | Albrecht Schlosser <albrechts.fltk@online.de> | 2024-04-13 21:49:27 +0200 |
| commit | e9e5f4bdb1dcd043aa9a60e15f3f6ed52a1c96e8 (patch) | |
| tree | 59b5ea60bac8ecc0600f9a551b70eed8f24c3f26 /documentation/src/drawing.dox | |
| parent | a6651e10ffc1753945faf8de0192cf74effc80d8 (diff) | |
Remove "MS" from "MS Windows" in docs code, and comments
The system (platform) is called "Windows", "MS Windows" doesn't make
much sense. I removed "MS" for consistency.
Diffstat (limited to 'documentation/src/drawing.dox')
| -rw-r--r-- | documentation/src/drawing.dox | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/documentation/src/drawing.dox b/documentation/src/drawing.dox index 3a2ad42dd..89b1a6830 100644 --- a/documentation/src/drawing.dox +++ b/documentation/src/drawing.dox @@ -386,9 +386,8 @@ responsibility to set it back to the default with \par \b Note: -Because of how line styles are implemented on MS Windows systems, you -\e must set the line style \e after setting the drawing color. -If you set the +Because of how line styles are implemented on Windows systems, you \e must +set the line style \e after setting the drawing color. If you set the color after the line style you will lose the line style settings! \par @@ -511,7 +510,7 @@ void fl_pie(int x, int y, int w, int h, double a1, double a2) \par Draw ellipse sections using integer coordinates. These functions match the rather limited circle drawing code provided -by X and MS Windows. The advantage over using +by X and Windows. The advantage over using \ref drawing_fl_arc "fl_arc()" with floating point coordinates is that they are faster because they often use the @@ -555,11 +554,10 @@ with 2-D linear transformations. The functionality matches that found in the Adobe® PostScript&tm; language. The exact pixels that are filled are less defined than for the fast drawing functions so that FLTK can take advantage of drawing -hardware. On both X and MS Windows the transformed vertices are -rounded to integers before drawing the line segments: this -severely limits the accuracy of these functions for complex -graphics, so use OpenGL when greater accuracy and/or performance -is required. +hardware. On both X and Windows the transformed vertices are +rounded to integers before drawing the line segments: this severely +limits the accuracy of these functions for complex graphics, so use +OpenGL when greater accuracy and/or performance is required. void fl_load_matrix(double a,double b,double c,double d,double x,double y) void fl_load_identity() |
