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-rw-r--r--documentation/src/drawing.dox16
1 files changed, 7 insertions, 9 deletions
diff --git a/documentation/src/drawing.dox b/documentation/src/drawing.dox
index 3a2ad42dd..89b1a6830 100644
--- a/documentation/src/drawing.dox
+++ b/documentation/src/drawing.dox
@@ -386,9 +386,8 @@ responsibility to set it back to the default with
\par
\b Note:
-Because of how line styles are implemented on MS Windows systems, you
-\e must set the line style \e after setting the drawing color.
-If you set the
+Because of how line styles are implemented on Windows systems, you \e must
+set the line style \e after setting the drawing color. If you set the
color after the line style you will lose the line style settings!
\par
@@ -511,7 +510,7 @@ void fl_pie(int x, int y, int w, int h, double a1, double a2)
\par
Draw ellipse sections using integer coordinates. These
functions match the rather limited circle drawing code provided
-by X and MS Windows. The advantage over using
+by X and Windows. The advantage over using
\ref drawing_fl_arc "fl_arc()"
with floating point
coordinates is that they are faster because they often use the
@@ -555,11 +554,10 @@ with 2-D linear transformations. The functionality matches that
found in the Adobe® PostScript&tm; language. The
exact pixels that are filled are less defined than for the fast
drawing functions so that FLTK can take advantage of drawing
-hardware. On both X and MS Windows the transformed vertices are
-rounded to integers before drawing the line segments: this
-severely limits the accuracy of these functions for complex
-graphics, so use OpenGL when greater accuracy and/or performance
-is required.
+hardware. On both X and Windows the transformed vertices are
+rounded to integers before drawing the line segments: this severely
+limits the accuracy of these functions for complex graphics, so use
+OpenGL when greater accuracy and/or performance is required.
void fl_load_matrix(double a,double b,double c,double d,double x,double y)
void fl_load_identity()