diff options
| author | ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com> | 2022-06-30 17:01:23 +0200 |
|---|---|---|
| committer | ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com> | 2022-06-30 17:01:23 +0200 |
| commit | 4d85b154175f83e2af5c1adf90e7768ed319a82f (patch) | |
| tree | c74cd6530080744712410a5504431a8951ef5f33 /documentation/src/opengl.dox | |
| parent | 65e5cd27cc80e63252cf78fefddb5b37c5c7619c (diff) | |
Documentation: update "Using OpenGL in Normal FLTK Windows" for Wayland.
Diffstat (limited to 'documentation/src/opengl.dox')
| -rw-r--r-- | documentation/src/opengl.dox | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/documentation/src/opengl.dox b/documentation/src/opengl.dox index c80d4fd85..566ce4d4a 100644 --- a/documentation/src/opengl.dox +++ b/documentation/src/opengl.dox @@ -200,8 +200,9 @@ and OpenGL under macOS (see \ref osissues_retina) \section opengl_normal Using OpenGL in Normal FLTK Windows \note Drawing both with OpenGL and Quartz in a normal FLTK window is not possible -with the macOS platform. This technique is therefore not useful under macOS because -it permits nothing more than what is possible with class Fl_Gl_Window. +with the macOS platform. Similarly, the Wayland platform doesn't allow to draw with +both Cairo and OpenGL to the same window. This technique is therefore not useful under +macOS or Wayland because it permits nothing more than what is possible with class Fl_Gl_Window. You can put OpenGL code into the \p draw() method, as described in \ref subclassing_drawing |
