diff options
| author | ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com> | 2022-07-04 11:44:03 +0200 |
|---|---|---|
| committer | ManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com> | 2022-07-04 11:44:03 +0200 |
| commit | 844d3d6d5c7a297db33408bf18488ec0e961b601 (patch) | |
| tree | 928de86555c94a56c31c57cab55b2c85a158bdbf /documentation/src/opengl.dox | |
| parent | 8a2559e1af0da2c33a05d466fdb37da1b5f8851b (diff) | |
Wayland platform.: complete support of gl_start/gl_finish.
Diffstat (limited to 'documentation/src/opengl.dox')
| -rw-r--r-- | documentation/src/opengl.dox | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/documentation/src/opengl.dox b/documentation/src/opengl.dox index 566ce4d4a..c80d4fd85 100644 --- a/documentation/src/opengl.dox +++ b/documentation/src/opengl.dox @@ -200,9 +200,8 @@ and OpenGL under macOS (see \ref osissues_retina) \section opengl_normal Using OpenGL in Normal FLTK Windows \note Drawing both with OpenGL and Quartz in a normal FLTK window is not possible -with the macOS platform. Similarly, the Wayland platform doesn't allow to draw with -both Cairo and OpenGL to the same window. This technique is therefore not useful under -macOS or Wayland because it permits nothing more than what is possible with class Fl_Gl_Window. +with the macOS platform. This technique is therefore not useful under macOS because +it permits nothing more than what is possible with class Fl_Gl_Window. You can put OpenGL code into the \p draw() method, as described in \ref subclassing_drawing |
