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authorFabien Costantini <fabien@onepost.net>2008-10-14 22:12:25 +0000
committerFabien Costantini <fabien@onepost.net>2008-10-14 22:12:25 +0000
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Doxygen pdf man: First version added in documentation/fltk.pdf, old doc removed, images, dox files moved to a new src directory.
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-<HTML>
-<HEAD>
- <TITLE>7 - Adding and Extending Widgets</TITLE>
-</HEAD>
-<BODY>
-<H1 ALIGN=RIGHT><A NAME=subclassing>7 - Adding and Extending Widgets</A></H1>
- This chapter describes how to add your own widgets or extend existing
-widgets in FLTK.
-<H2>Subclassing</H2>
- New widgets are created by <I>subclassing</I> an existing FLTK widget,
-typically <TT>Fl_Widget</TT> for controls and <TT>Fl_Group</TT> for
-composite widgets.
-<P>A control widget typically interacts with the user to receive and/or
-display a value of some sort. </P>
-<P>A composite widget widget holds a list of child widgets and handles moving,
-sizing, showing, or hiding them as needed. <TT>Fl_Group</TT> is the
-main composite widget widget class in FLTK, and all of the other composite widgets (<TT>
-Fl_Pack</TT>, <TT>Fl_Scroll</TT>, <TT>Fl_Tabs</TT>, <TT>Fl_Tile</TT>,
-and <TT>Fl_Window</TT>) are subclasses of it. </P>
-<P>You can also subclass other existing widgets to provide a different
-look or user-interface. For example, the button widgets are all
-subclasses of <TT>Fl_Button</TT> since they all interact with the user
-via a mouse button click. The only difference is the code that draws
-the face of the button. </P>
-<H2>Making a Subclass of Fl_Widget</H2>
- Your subclasses can directly descend from <TT>Fl_Widget</TT> or any
-subclass of <TT>Fl_Widget</TT>. <TT>Fl_Widget</TT> has only four
-virtual methods, and overriding some or all of these may be necessary.
-<H2>The Constructor</H2>
- The constructor should have the following arguments:
-<UL><PRE>
-MyClass(int x, int y, int w, int h, const char *label = 0);
-</PRE></UL>
- This will allow the class to be used in <A href="fluid.html#FLUID">FLUID</A>
- without problems.
-<P>The constructor must call the constructor for the base class and
-pass the same arguments: </P>
-<UL><PRE>
-MyClass::MyClass(int x, int y, int w, int h, const char *label)
-: Fl_Widget(x, y, w, h, label) {
-// do initialization stuff...
-}
-</PRE></UL>
-<TT>Fl_Widget</TT>'s protected constructor sets <TT>x()</TT>, <TT>y()</TT>,
-<TT>w()</TT>, <TT>h()</TT>, and <TT>label()</TT> to the passed values
-and initializes the other instance variables to:
-<UL><PRE>
-type(0);
-box(FL_NO_BOX);
-color(FL_BACKGROUND_COLOR);
-selection_color(FL_BACKGROUND_COLOR);
-labeltype(FL_NORMAL_LABEL);
-labelstyle(FL_NORMAL_STYLE);
-labelsize(FL_NORMAL_SIZE);
-labelcolor(FL_FOREGROUND_COLOR);
-align(FL_ALIGN_CENTER);
-callback(default_callback,0);
-flags(ACTIVE|VISIBLE);
-image(0);
-deimage(0);
-</PRE></UL>
-<H2>Protected Methods of Fl_Widget</H2>
- The following methods are provided for subclasses to use:
-<UL>
-<LI><A href=#clear_visible><TT>Fl_Widget::clear_visible</TT></A></LI>
-<LI><A href=#damage><TT>Fl_Widget::damage</TT></A></LI>
-<LI><A href=#draw_box><TT>Fl_Widget::draw_box</TT></A></LI>
-<LI><A href=#draw_focus><TT>Fl_Widget::draw_focus</TT></A></LI>
-<LI><A href=#draw_label><TT>Fl_Widget::draw_label</TT></A></LI>
-<LI><A href=#set_flag><TT>Fl_Widget::set_flag</TT></A></LI>
-<LI><A href=#set_visible><TT>Fl_Widget::set_visible</TT></A></LI>
-<LI><A href=#test_shortcut><TT>Fl_Widget::test_shortcut</TT></A></LI>
-<LI><A href=#type><TT>Fl_Widget::type</TT></A></LI>
-</UL>
-<H4><A name=damage>void Fl_Widget::damage(uchar mask)
-<BR> void Fl_Widget::damage(uchar mask, int x, int y, int w, int h)
-<BR> uchar Fl_Widget::damage()</A></H4>
-The first form indicates that a partial update of the object is
-needed. The bits in mask are OR'd into <TT>damage()</TT>. Your <TT>
-draw()</TT> routine can examine these bits to limit what it is
-drawing. The public method <TT>Fl_Widget::redraw()</TT> simply does
-<TT> Fl_Widget::damage(FL_DAMAGE_ALL)</TT>, but the implementation of
-your widget can call the private <TT>damage(n)</TT>.
-<P>The second form indicates that a region is damaged. If only these
-calls are done in a window (no calls to <TT>damage(n)</TT>) then FLTK
-will clip to the union of all these calls before drawing anything.
- This can greatly speed up incremental displays. The mask bits are
-OR'd into <TT>damage()</TT> unless this is a <TT>Fl_Window</TT> widget. </P>
-<P>The third form returns the bitwise-OR of all <TT>damage(n)</TT>
-calls done since the last <TT>draw()</TT>.</P>
-<P><I>When redrawing your widgets you should look at the damage bits to
-see what parts of your widget need redrawing.</I> The <tt>handle()</tt>
-method can then set individual damage bits to limit the amount of drawing
-that needs to be done:
-<UL><PRE>
-MyClass::handle(int event) {
- ...
- if (change_to_part1) damage(1);
- if (change_to_part2) damage(2);
- if (change_to_part3) damage(4);
-}
-
-MyClass::draw() {
- if (damage() &amp; FL_DAMAGE_ALL) {
- ... draw frame/box and other static stuff ...
- }
-
- if (damage() &amp; (FL_DAMAGE_ALL | 1)) draw_part1();
- if (damage() &amp; (FL_DAMAGE_ALL | 2)) draw_part2();
- if (damage() &amp; (FL_DAMAGE_ALL | 4)) draw_part3();
-}
-</PRE></UL>
-<H4><A name=draw_box>void Fl_Widget::draw_box() const
-<BR></A>void Fl_Widget::draw_box(Fl_Boxtype b, ulong c) const</H4>
- The first form draws this widget's <TT>box()</TT>, using the
-dimensions of the widget. The second form uses <TT>b</TT> as the box
-type and <TT>c</TT> as the color for the box.
-
-<H4><A name="draw_focus">void Fl_Widget::draw_focus() const
-<BR>void Fl_Widget::draw_focus(Fl_Boxtype b, int x, int y, int w, int h) const</A></H4>
-
-<P>Draws a focus box inside the widgets bounding box. The second
-form allows you to specify a different bounding box.
-
-<H4><A name=draw_label>void Fl_Widget::draw_label() const
-<BR> void Fl_Widget::draw_label(int x, int y, int w, int h) const
-<BR> void Fl_Widget::draw_label(int x, int y, int w, int h, Fl_Align
-align) const</A></H4>
- This is the usual function for a <TT>draw()</TT> method to call to
-draw the widget's label. It does not draw the label if it is supposed
-to be outside the box (on the assumption that the enclosing group will
-draw those labels).
-<P>The second form uses the passed bounding box instead of the widget's
-bounding box. This is useful so &quot;centered&quot; labels are aligned with some
-feature, like a moving slider. </P>
-<P>The third form draws the label anywhere. It acts as though <TT>
-FL_ALIGN_INSIDE</TT> has been forced on so the label will appear inside
-the passed bounding box. This is designed for parent groups to draw
-labels with. </P>
-<H4><A name=set_flag>void Fl_Widget::set_flag(SHORTCUT_LABEL)</A></H4>
-Modifies <TT>draw_label()</TT> so that '&amp;' characters cause an underscore
-to be printed under the next letter.
-<H4><A name=set_visible>void Fl_Widget::set_visible()</A>
-<BR><A name=clear_visible>void Fl_Widget::clear_visible()</A></H4>
- Fast inline versions of <TT>Fl_Widget::hide()</TT> and <TT>
-Fl_Widget::show()</TT>. These do not send the <TT>FL_HIDE</TT> and <TT>
-FL_SHOW</TT> events to the widget.
-<H4><A name=test_shortcut>int Fl_Widget::test_shortcut() const
-<BR> static int Fl_Widget::test_shortcut(const char *s)</A></H4>
- The first version tests <TT>Fl_Widget::label()</TT> against the
-current event (which should be a <TT>FL_SHORTCUT</TT> event). If the
-label contains a '&amp;' character and the character after it matches the key
-press, this returns true. This returns false if the <TT>SHORTCUT_LABEL</TT>
-flag is off, if the label is <TT>NULL</TT> or does not have a
-'&amp;' character in it, or if the keypress does not match the character.
-<P>The second version lets you do this test against an arbitrary
-string. </P>
-<H4><A name=type>uchar Fl_Widget::type() const
-<BR> void Fl_Widget::type(uchar t)</A></H4>
- The property <TT>Fl_Widget::type()</TT> can return an arbitrary 8-bit
-identifier, and can be set with the protected method <TT>type(uchar t)</TT>
-. This value had to be provided for Forms compatibility, but you can
-use it for any purpose you want. Try to keep the value less than 100
-to not interfere with reserved values.
-<P>FLTK does not use RTTI (Run Time Typing Infomation), to enhance
-portability. But this may change in the near future if RTTI becomes
-standard everywhere. </P>
-<P>If you don't have RTTI you can use the clumsy FLTK mechanisim, by
-having <TT>type()</TT> use a unique value. These unique values must
-be greater than the symbol <TT>FL_RESERVED_TYPE</TT> (which is 100).
-Look through the header files for <TT>FL_RESERVED_TYPE</TT> to find an
-unused number. If you make a subclass of <TT>Fl_Window</TT>
-you must use <TT>FL_WINDOW + n</TT> (<TT>n</tt> must be in the
-range 1 to 7). </P>
-<H2><A NAME="handle">Handling Events</A></H2>
- The virtual method <TT>int Fl_Widget::handle(int event)</TT> is called
-to handle each event passed to the widget. It can:
-<UL>
-<LI>Change the state of the widget. </LI>
-<LI>Call <A href=Fl_Widget.html#Fl_Widget.redraw><TT>Fl_Widget::redraw()</TT>
-</A> if the widget needs to be redisplayed. </LI>
-<LI>Call <A href=Fl_Widget.html#Fl_Widget.damage><TT>
-Fl_Widget::damage(n)</TT></A> if the widget needs a partial-update
-(assuming you provide support for this in your <A HREF="#draw"><TT>Fl_Widget::draw()</TT></A>
- method). </LI>
-<LI>Call <A href=Fl_Widget.html#Fl_Widget.do_callback><TT>
-Fl_Widget::do_callback()</TT></A> if a callback should be generated. </LI>
-<LI>Call <TT>Fl_Widget::handle()</TT> on child widgets. </LI>
-</UL>
- Events are identified by the integer argument. Other information
-about the most recent event is stored in static locations and aquired
-by calling the <A href=events.html#events><TT>Fl::event_*()</TT></A>
- functions. This information remains valid until another event is
-handled.
-<P>Here is a sample <TT>handle()</TT> method for a widget that acts as
-a pushbutton and also accepts the keystroke 'x' to cause the callback: </P>
-<UL><PRE>
-int MyClass::handle(int event) {
- switch(event) {
- case FL_PUSH:
- highlight = 1;
- redraw();
- return 1;
- case FL_DRAG: {
- int t = Fl::event_inside(this);
- if (t != highlight) {
- highlight = t;
- redraw();
- }
- }
- return 1;
- case FL_RELEASE:
- if (highlight) {
- highlight = 0;
- redraw();
- do_callback();
- // never do anything after a callback, as the callback
- // may delete the widget!
- }
- return 1;
- case FL_SHORTCUT:
- if (Fl::event_key() == 'x') {
- do_callback();
- return 1;
- }
- return 0;
- default:
- return Fl_Widget::handle(event);
- }
-}
-</PRE></UL>
-
-<P>You must return non-zero if your <TT>handle()</TT> method
-uses the event. If you return zero, the parent widget will try
-sending the event to another widget.
-
-<H2><A NAME="draw">Drawing the Widget</A></H2>
-
-<P>The <TT>draw()</TT> virtual method is called when FLTK wants
-you to redraw your widget. It will be called if and only if
-<TT>damage()</TT> is non-zero, and <TT>damage()</TT> will be
-cleared to zero after it returns. The <TT>draw()</TT> method
-should be declared protected so that it can't be called from
-non-drawing code.
-
-<P>The <TT>damage()</TT> value contains the bitwise-OR of all
-the <TT>damage(n)</TT> calls to this widget since it was last
-drawn. This can be used for minimal update, by only redrawing
-the parts whose bits are set. FLTK will turn on the
-<TT>FL_DAMAGE_ALL</TT> bit if it thinks the entire widget must
-be redrawn, e.g. for an expose event. </P>
-
-<P>Expose events (and the above <TT>damage(b,x,y,w,h)</TT>) will cause <TT>
-draw()</TT> to be called with FLTK's <A href=drawing.html#clipping>
-clipping</A> turned on. You can greatly speed up redrawing in some
-cases by testing <TT>fl_not_clipped(x,y,w,h)</TT> or <TT>fl_clip_box(...)</TT> and
-skipping invisible parts. </P>
-<P>Besides the protected methods described above, FLTK provides a large
-number of basic drawing functions, which are described <A href=drawing.html#drawing>
-below</A>. </P>
-<H2>Resizing the Widget</H2>
- The <TT>resize(int x, int y, int w, int h)</TT> method is called when
-the widget is being resized or moved. The arguments are the new
-position, width, and height. <TT>x()</TT>, <TT>y()</TT>, <TT>w()</TT>,
-and <TT>h()</TT> still remain the old size. You must call <TT>resize()</TT>
- on your base class with the same arguments to get the widget size to
-actually change.
-<P>This should <I>not</I> call <TT>redraw()</TT>, at least if only the <TT>
-x()</TT> and <TT>y()</TT> change. This is because composite widgets like <A href=Fl_Scroll.html#Fl_Scroll>
-<TT>Fl_Scroll</TT></A> may have a more efficient way of drawing the new
-position. </P>
-<H2>Making a Composite Widget</H2>
- A &quot;composite&quot; widget contains one or more &quot;child&quot; widgets.
- To make a composite widget you should subclass <A href=Fl_Group.html#Fl_Group><TT>Fl_Group</TT></A>
-. It is possible to make a composite object that is not a subclass of <TT>
-Fl_Group</TT>, but you'll have to duplicate the code in <TT>Fl_Group</TT>
- anyways.
-<P>Instances of the child widgets may be included in the parent: </P>
-<UL><PRE>
-class MyClass : public Fl_Group {
- Fl_Button the_button;
- Fl_Slider the_slider;
- ...
-};
-</PRE></UL>
- The constructor has to initialize these instances. They are
-automatically <TT>add()</TT>ed to the group, since the <TT>Fl_Group</TT>
- constructor does <TT>begin()</TT>. <I>Don't forget to call <TT>end()</TT>
- or use the <A href=Fl_End.html#Fl_End><TT>Fl_End</TT></A> pseudo-class:</I>
-<UL><PRE>
-MyClass::MyClass(int x, int y, int w, int h) :
- Fl_Group(x, y, w, h),
- the_button(x + 5, y + 5, 100, 20),
- the_slider(x, y + 50, w, 20)
-{
- ...(you could add dynamically created child widgets here)...
- end(); // don't forget to do this!
-}
-</PRE></UL>
- The child widgets need callbacks. These will be called with a pointer
-to the children, but the widget itself may be found in the <TT>parent()</TT>
- pointer of the child. Usually these callbacks can be static private
-methods, with a matching private method:
-<UL><PRE>
-void MyClass::static_slider_cb(Fl_Widget* v, void *) { // static method
- ((MyClass*)(v-&gt;parent())-&gt;slider_cb();
-}
-void MyClass::slider_cb() { // normal method
- use(the_slider-&gt;value());
-}
-</PRE></UL>
- If you make the <TT>handle()</TT> method, you can quickly pass all the
-events to the children using the <TT>Fl_Group::handle()</TT> method.
-You don't need to override <TT>handle()</TT> if your composite widget
-does nothing other than pass events to the children:
-<UL><PRE>
-int MyClass::handle(int event) {
- if (Fl_Group::handle(event)) return 1;
- ... handle events that children don't want ...
-}
-</PRE></UL>
-
-<P>If you override <TT>draw()</TT> you need to draw all the
-children. If <TT>redraw()</TT> or <TT>damage()</TT> is called
-on a child, <TT>damage(FL_DAMAGE_CHILD)</TT> is done to the
-group, so this bit of <TT>damage()</TT> can be used to indicate
-that a child needs to be drawn. It is fastest if you avoid
-drawing anything else in this case:
-
-<UL><PRE>
-int MyClass::draw() {
- Fl_Widget *const*a = array();
- if (damage() == FL_DAMAGE_CHILD) { // only redraw some children
- for (int i = children(); i --; a ++) update_child(**a);
- } else { // total redraw
- ... draw background graphics ...
- // now draw all the children atop the background:
- for (int i = children_; i --; a ++) {
- draw_child(**a);
- draw_outside_label(**a); // you may not need to do this
- }
- }
-}
-</PRE></UL>
-<TT>Fl_Group</TT> provides some protected methods to make drawing
-easier:
-<UL>
-<LI><A href=#draw_child>draw_child</A></LI>
-<LI><A href=#draw_outside_label>draw_outside_label</A></LI>
-<LI><A href=#update_child>update_child</A></LI>
-</UL>
-<H4><A name=draw_child>void Fl_Group::draw_child(Fl_Widget&amp;)</A></H4>
- This will force the child's <TT>damage()</TT> bits all to one and call <TT>
-draw()</TT> on it, then clear the <TT>damage()</TT>. You should call
-this on all children if a total redraw of your widget is requested, or
-if you draw something (like a background box) that damages the child.
- Nothing is done if the child is not <TT>visible()</TT> or if it is
-clipped.
-<H4><A name=draw_outside_label>void
-Fl_Group::draw_outside_label(Fl_Widget&amp;) const</A></H4>
- Draw the labels that are <I>not</I> drawn by <A href=#draw_label><TT>
-draw_label()</TT></A>. If you want more control over the label
-positions you might want to call <TT>child-&gt;draw_label(x,y,w,h,a)</TT>.
-<H4><A name=update_child>void Fl_Group::update_child(Fl_Widget&amp;)</A></H4>
- Draws the child only if its <TT>damage()</TT> is non-zero. You
-should call this on all the children if your own damage is equal to
-FL_DAMAGE_CHILD. Nothing is done if the child is not <TT>visible()</TT>
- or if it is clipped.
-
-<H2>Cut and Paste Support</H2>
-FLTK provides routines to cut and paste 8-bit text (in the future this
-may be UTF-8) between applications:
-<UL>
-<LI><A href="Fl.html#Fl.paste"><TT>Fl::paste</TT></A></LI>
-<LI><A href="Fl.html#Fl.selection"><TT>Fl::selection</TT></A></LI>
-<LI><A href="Fl.html#Fl.selection_owner"><TT>Fl::selection_owner</TT></A></LI>
-</UL>
-It may be possible to cut/paste non-text data by using <A href=osissues.html#add_handler>
-<TT>Fl::add_handler()</TT></A>.
-
-<H2>Drag And Drop Support</H2>
-
-FLTK provides routines to drag and drop 8-bit text between applications:
-
-<P>Drag'n'drop operations are are initiated by copying data to the
-clipboard and calling the function
-<A href="Fl.html#Fl.dnd"><TT>Fl::dnd()</TT></A>.
-
-<P>Drop attempts are handled via <A href="events.html#dnd">events</A>:
-<UL>
-<LI><TT>FL_DND_ENTER</TT></LI>
-<LI><TT>FL_DND_DRAG</TT></LI>
-<LI><TT>FL_DND_LEAVE</TT></LI>
-<LI><TT>FL_DND_RELEASE</TT></LI>
-<LI><TT>FL_PASTE</TT></LI>
-</UL>
-
-<H2>Making a subclass of Fl_Window</H2>
-
-<P>You may want your widget to be a subclass of
-<TT>Fl_Window</TT>, <TT>Fl_Double_Window</TT>, or
-<TT>FL_Gl_Window</TT>. This can be useful if your widget wants
-to occupy an entire window, and can also be used to take
-advantage of system-provided clipping, or to work with a library
-that expects a system window ID to indicate where to draw.
-
-<P>Subclassing <TT>Fl_Window</TT>is almost exactly like
-subclassing <TT>Fl_Group</TT>, and in fact you can easily
-switch a subclass back and forth. Watch out for the following
-differences: </P>
-
-<OL>
-
- <LI><TT>Fl_Window</TT> is a subclass of
- <TT>Fl_Group</TT> so <I>make sure your constructor calls
- <TT>end()</TT></I> unless you actually want children
- added to your window.</LI>
-
- <LI>When handling events and drawing, the upper-left
- corner is at 0,0, not <TT>x(),y()</TT> as in other
- <TT>Fl_Widget</TT>'s. For instance, to draw a box
- around the widget, call <TT>draw_box(0, 0, w(),
- h())</TT>, rather than <TT>draw_box(x(), y(), w(),
- h())</TT>.</LI>
-
-</OL>
-
-<P>You may also want to subclass <TT>Fl_Window</TT> in order to
-get access to different visuals or to change other attributes of
-the windows. See <A href="osissues.html">"Appendix F - Operating
-System Issues"</A> for more information.
-
-</BODY>
-</HTML>