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| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1999-01-13 19:28:54 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1999-01-13 19:28:54 +0000 |
| commit | d7b88a3bcc7e76f38ee5799be7722fd5a10781ef (patch) | |
| tree | d8984d45424c9b2cdb199c1918f38bfea4a8211d /documentation/subclassing.html | |
| parent | 30fa233681467b82b165e7d42cd0bea778b93768 (diff) | |
Updated all links so they work between files.
Revision 1.
git-svn-id: file:///fltk/svn/fltk/trunk@219 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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| -rw-r--r-- | documentation/subclassing.html | 645 |
1 files changed, 282 insertions, 363 deletions
diff --git a/documentation/subclassing.html b/documentation/subclassing.html index 7ed03ed7a..d15f691e2 100644 --- a/documentation/subclassing.html +++ b/documentation/subclassing.html @@ -1,63 +1,51 @@ -<HTML> -<BODY> - -<H1 ALIGN=RIGHT><A NAME="subclassing">7 - Adding and Extending Widgets</A></H1> - -This chapter describes how to add your own widgets or extend existing -widgets in FLTK. - +<HTML><BODY> +<H1 ALIGN=RIGHT><A NAME=subclassing>7 - Adding and Extending Widgets</A></H1> + This chapter describes how to add your own widgets or extend existing +widgets in FLTK. <H2>Subclassing</H2> - -New widgets are created by <i>subclassing</i> an existing FLTK widget, -typically <tt>Fl_Widget</tt> for controls and <tt>Fl_Group</tt> for -containers. - -<p>A control widget typically interacts with the user to receive and/or -display a value of some sort. - -<p>A container widget holds a list of child widgets and handles moving, -sizing, showing, or hiding them as needed. <tt>Fl_Group</tt> is the -main container widget class in FLTK, and all of the other containers -(<tt>Fl_Pack</tt>, <tt>Fl_Scroll</tt>, <tt>Fl_Tabs</tt>, <tt>Fl_Tile</tt>, -and <tt>Fl_Window</tt>) are subclasses of it. - -<p>You can also subclass other existing widgets to provide a different look -or user-interface. For example, the button widgets are all subclasses of -<tt>Fl_Button</tt> since they all interact with the user via a mouse button -click. The only difference is the code that draws the face of the button. - + New widgets are created by <I>subclassing</I> an existing FLTK widget, +typically <TT>Fl_Widget</TT> for controls and <TT>Fl_Group</TT> for +containers. +<P>A control widget typically interacts with the user to receive and/or +display a value of some sort. </P> +<P>A container widget holds a list of child widgets and handles moving, +sizing, showing, or hiding them as needed. <TT>Fl_Group</TT> is the +main container widget class in FLTK, and all of the other containers (<TT> +Fl_Pack</TT>, <TT>Fl_Scroll</TT>, <TT>Fl_Tabs</TT>, <TT>Fl_Tile</TT>, +and <TT>Fl_Window</TT>) are subclasses of it. </P> +<P>You can also subclass other existing widgets to provide a different +look or user-interface. For example, the button widgets are all +subclasses of <TT>Fl_Button</TT> since they all interact with the user +via a mouse button click. The only difference is the code that draws +the face of the button. </P> <H2>Making a Subclass of Fl_Widget</H2> - -Your subclasses can directly descend from <tt>Fl_Widget</tt> or any -subclass of <tt>Fl_Widget</tt>. <tt>Fl_Widget</tt> has only four -virtual methods, and overriding some or all of these may be necessary. - + Your subclasses can directly descend from <TT>Fl_Widget</TT> or any +subclass of <TT>Fl_Widget</TT>. <TT>Fl_Widget</TT> has only four +virtual methods, and overriding some or all of these may be necessary. <H2>The Constructor</H2> - -The constructor should access the following arguments: - -<ul><pre> + The constructor should access the following arguments: +<UL> +<PRE> MyClass(int x, int y, int w, int h, const char *label = 0); -</pre></ul> - -This will allow the class to be used in <a href="#fluid">Fluid</a> without -problems. - -<p>The constructor must call the constructor for the base class and -pass the same arguments: - -<ul><pre> +</PRE> +</UL> + This will allow the class to be used in <A href=fluid.html#fluid>Fluid</A> + without problems. +<P>The constructor must call the constructor for the base class and +pass the same arguments: </P> +<UL> +<PRE> MyClass::MyClass(int x, int y, int w, int h, const char *label) : Fl_Widget(x, y, w, h, label) { // do initialization stuff... } -</pre></ul> - -<tt>Fl_Widget</tt>'s protected constructor sets <tt>x()</tt>, -<tt>y()</tt>, <tt>w()</tt>, <tt>h()</tt>, and <tt>label()</tt> to the -passed values and initializes the other instance variables to: - -<ul><pre> +</PRE> +</UL> +<TT>Fl_Widget</TT>'s protected constructor sets <TT>x()</TT>, <TT>y()</TT> +, <TT>w()</TT>, <TT>h()</TT>, and <TT>label()</TT> to the passed values +and initializes the other instance variables to: +<UL> +<PRE> type(0); box(FL_NO_BOX); color(FL_GRAY); @@ -69,151 +57,118 @@ labelcolor(FL_BLACK); align(FL_ALIGN_CENTER); callback(default_callback,0); flags(ACTIVE|VISIBLE); -</pre></ul> - +</PRE> +</UL> <H2>Protected Methods of Fl_Widget</H2> - -The following methods are provided for subclasses to use: - -<ul> - <li><a name="#clear_visible">clear_visible</a> - <li><a name="#damage">damage</a> - <li><a name="#draw_box">draw_box</a> - <li><a name="#draw_label">draw_label</a> - <li><a name="#set_flag">set_flag</a> - <li><a name="#set_visible">set_visible</a> - <li><a name="#test_shortcut">test_shortcut</a> - <li><a name="#type">type</a> -</ul> - -<H3><a name="damage">void Fl_Widget::damage(uchar mask)<br> -void Fl_Widget::damage(uchar mask, int x, int y, int w, int h)<br> -uchar Fl_Widget::damage()</a></H3> - -The first form indicates that a partial update of the object is -needed. The bits in mask are OR'd into <tt>damage()</tt>. Your -<tt>draw()</tt> routine can examine these bits to limit what it is -drawing. The public method <tt>Fl_Widget::redraw()</tt> simply does -<tt>Fl_Widget::damage(FL_DAMAGE_ALL)</tt>. - -<p>The second form indicates that a region is damaged. If only these -calls are done in a window (no calls to <tt>damage(n)</tt>) then FLTK + The following methods are provided for subclasses to use: +<UL> +<LI><A name=#clear_visible>clear_visible</A></LI> +<LI><A name=#damage>damage</A></LI> +<LI><A name=#draw_box>draw_box</A></LI> +<LI><A name=#draw_label>draw_label</A></LI> +<LI><A name=#set_flag>set_flag</A></LI> +<LI><A name=#set_visible>set_visible</A></LI> +<LI><A name=#test_shortcut>test_shortcut</A></LI> +<LI><A name=#type>type</A></LI> +</UL> +<H3><A name=damage>void Fl_Widget::damage(uchar mask) +<BR> void Fl_Widget::damage(uchar mask, int x, int y, int w, int h) +<BR> uchar Fl_Widget::damage()</A></H3> + The first form indicates that a partial update of the object is +needed. The bits in mask are OR'd into <TT>damage()</TT>. Your <TT> +draw()</TT> routine can examine these bits to limit what it is drawing. + The public method <TT>Fl_Widget::redraw()</TT> simply does <TT> +Fl_Widget::damage(FL_DAMAGE_ALL)</TT>. +<P>The second form indicates that a region is damaged. If only these +calls are done in a window (no calls to <TT>damage(n)</TT>) then FLTK will clip to the union of all these calls before drawing anything. -This can greatly speed up incremental displays. The mask bits are or'd -into <tt>damage()</tt> unless this is a <tt>Fl_Window</tt> widget. - -<p>The third form returns the bitwise-OR of all <tt>damage(n)</tt> -calls done since the last <tt>draw()</tt>. The public method -<tt>redraw()</tt> does <tt>damage(FL_DAMAGE_ALL)</tt>, but the -implementation of your widget can call the private <tt>damage(n)</tt>. - -<H3><a name="draw_box">void Fl_Widget::draw_box() const<br> -</a>void Fl_Widget::draw_box(Fl_Boxtype b, ulong c) const</H3> - -The first form draws this widget's <tt>box()</tt>, using the dimensions -of the widget. - -The second form uses <tt>b</tt> as the box type and <tt>c</tt> as the -color for the box. - -<H3><a name="draw_label">void Fl_Widget::draw_label() const<br> -void Fl_Widget::draw_label(int x, int y, int w, int h) const<br> -void Fl_Widget::draw_label(int x, int y, int w, int h, Fl_Align align) const</a></H3> - -This is the usual function for a <tt>draw()</tt> method to call to draw -the widget's label. It does not draw the label if it is supposed to be -outside the box (on the assumption that the enclosing group will draw -those labels). - -<p>The second form uses the passed bounding box instead of the widget's -bounding box. This is useful so "centered" labels are aligned with some -feature, such as a moving slider. - -<p>The third form draws the label anywhere. It acts as though -<tt>FL_ALIGN_INSIDE</tt> has been forced on, the label will appear -inside the passed bounding box. This is designed for parent groups to -draw labels with. - -<H3><a name="set_flag">void Fl_Widget::set_flag(SHORTCUT_LABEL)</a></H3> - -If your constructor calls this it modifies <tt>draw_label()</tt> so -that '&' characters cause an underscore to be printed under the next -letter. - -<H3><a name="set_visible">void Fl_Widget::set_visible()</a><br> -<a name="clear_visible">void Fl_Widget::clear_visible()</a></H3> - -Fast inline versions of <tt>Fl_Widget::hide()</tt> and -<tt>Fl_Widget::show()</tt>. These do not send the <tt>FL_HIDE</tt> and -<tt>FL_SHOW</tt> events to the widget. - -<H3><a name="test_shortcut">int Fl_Widget::test_shortcut() const<br> -static int Fl_Widget::test_shortcut(const char *s)</a></H3> - -The first version tests <tt>Fl_Widget::label()</tt> against the current -event (which should be a <tt>FL_SHORTCUT</tt> event). If the label -contains a '&' character and the character after it matches the key -press, this returns true. This returns false if the -<tt>SHORTCUT_LABEL</tt> flag is off, if the label is <tt>NULL</tt> or -does not have a '&' character in it, or if the keypress does not match -the character. - -<p>The second version lets you do this test against an arbitrary string. - -<H3><a name="type">uchar Fl_Widget::type() const<br> -void Fl_Widget::type(uchar t)</a></H3> - -The property <tt>Fl_Widget::type()</tt> can return an arbitrary 8-bit -identifier, and can be set with the protected method <tt>type(uchar t)</tt>. -This value had to be provided for Forms compatibility, but you can use -it for any purpose you want. Try to keep the value less than 100 to -not interfere with reserved values. - -<p>FLTK does not use RTTI (Run Time Typing Infomation), to enhance -portability. But this may change in the near future if RTTI becomes -standard everywhere. - -<p>If you don't have RTTI you can use the clumsy FLTK mechanisim, by -having <tt>type()</tt> have a unique value. These unique values must -be greater than the symbol <tt>FL_RESERVED_TYPE</tt> (which is 100). -Look through the header files for <tt>FL_RESERVED_TYPE</tt> to find an -unused number. If you make a subclass of <tt>Fl_Group</tt> you must -use <tt>FL_GROUP + n</tt>, and if you make a subclass of -<tt>Fl_Window<tt> you must use <tt>FL_WINDOW + n</tt> (in both cases -<tt>n is in the range 1 to 7). - + This can greatly speed up incremental displays. The mask bits are +or'd into <TT>damage()</TT> unless this is a <TT>Fl_Window</TT> widget. </P> +<P>The third form returns the bitwise-OR of all <TT>damage(n)</TT> + calls done since the last <TT>draw()</TT>. The public method <TT> +redraw()</TT> does <TT>damage(FL_DAMAGE_ALL)</TT>, but the +implementation of your widget can call the private <TT>damage(n)</TT>. </P> +<H3><A name=draw_box>void Fl_Widget::draw_box() const +<BR></A>void Fl_Widget::draw_box(Fl_Boxtype b, ulong c) const</H3> + The first form draws this widget's <TT>box()</TT>, using the +dimensions of the widget. The second form uses <TT>b</TT> as the box +type and <TT>c</TT> as the color for the box. +<H3><A name=draw_label>void Fl_Widget::draw_label() const +<BR> void Fl_Widget::draw_label(int x, int y, int w, int h) const +<BR> void Fl_Widget::draw_label(int x, int y, int w, int h, Fl_Align +align) const</A></H3> + This is the usual function for a <TT>draw()</TT> method to call to +draw the widget's label. It does not draw the label if it is supposed +to be outside the box (on the assumption that the enclosing group will +draw those labels). +<P>The second form uses the passed bounding box instead of the widget's +bounding box. This is useful so "centered" labels are aligned with some +feature, such as a moving slider. </P> +<P>The third form draws the label anywhere. It acts as though <TT> +FL_ALIGN_INSIDE</TT> has been forced on, the label will appear inside +the passed bounding box. This is designed for parent groups to draw +labels with. </P> +<H3><A name=set_flag>void Fl_Widget::set_flag(SHORTCUT_LABEL)</A></H3> + If your constructor calls this it modifies <TT>draw_label()</TT> so +that ''characters cause an underscore to be printed under the next +letter. +<H3><A name=set_visible>void Fl_Widget::set_visible()</A> +<BR><A name=clear_visible>void Fl_Widget::clear_visible()</A></H3> + Fast inline versions of <TT>Fl_Widget::hide()</TT> and <TT> +Fl_Widget::show()</TT>. These do not send the <TT>FL_HIDE</TT> and <TT> +FL_SHOW</TT> events to the widget. +<H3><A name=test_shortcut>int Fl_Widget::test_shortcut() const +<BR> static int Fl_Widget::test_shortcut(const char *s)</A></H3> + The first version tests <TT>Fl_Widget::label()</TT> against the +current event (which should be a <TT>FL_SHORTCUT</TT> event). If the +label contains a ''character and the character after it matches the key +press, this returns true. This returns false if the <TT>SHORTCUT_LABEL</TT> + flag is off, if the label is <TT>NULL</TT> or does not have a +''character in it, or if the keypress does not match the character. +<P>The second version lets you do this test against an arbitrary +string. </P> +<H3><A name=type>uchar Fl_Widget::type() const +<BR> void Fl_Widget::type(uchar t)</A></H3> + The property <TT>Fl_Widget::type()</TT> can return an arbitrary 8-bit +identifier, and can be set with the protected method <TT>type(uchar t)</TT> +. This value had to be provided for Forms compatibility, but you can +use it for any purpose you want. Try to keep the value less than 100 +to not interfere with reserved values. +<P>FLTK does not use RTTI (Run Time Typing Infomation), to enhance +portability. But this may change in the near future if RTTI becomes +standard everywhere. </P> +<P>If you don't have RTTI you can use the clumsy FLTK mechanisim, by +having <TT>type()</TT> have a unique value. These unique values must +be greater than the symbol <TT>FL_RESERVED_TYPE</TT> (which is 100). + Look through the header files for <TT>FL_RESERVED_TYPE</TT> to find an +unused number. If you make a subclass of <TT>Fl_Group</TT> you must +use <TT>FL_GROUP + n</TT>, and if you make a subclass of <TT>Fl_Window<TT> +you must use <TT>FL_WINDOW + n</TT> (in both cases <TT>n is in the +range 1 to 7). </TT></TT></TT></P> <H2>Handling Events</H2> - -The virtual method <tt>int Fl_Widget::handle(int event)</tt> is called -to handle each event passed to the widget. It can: - -<ul> - <li>Change the state of the widget. - - <li>Call <a href="#Fl_Widget.redraw"><tt>Fl_Widget::redraw()</tt></a> - if the widget needs to be redisplayed. - - <li>Call <a - href="#Fl_Widget.damage"><tt>Fl_Widget::damage(n)</tt></a> if - the widget needs a partial-update (assumming you provide - support for this in your <tt>Fl_Widget::draw()</tt> method). - - <li>Call <a - href="#Fl_Widget.do_callback"><tt>Fl_Widget::do_callback()</tt></a> - if a callback should be generated. - - <li>Call <tt>Fl_Widget::handle()</tt> on child widgets. -</ul> - -Events are identified by the integer argument. Other information about -the most recent event is stored in static locations and aquired by -calling the <a href="#events"><tt>Fl::event_*()</tt></a> functions. -This information remains valid until another event is handled. - -<p>Here is a sample <tt>handle()</tt> method for a widget that acts as a -pushbutton and also accepts the keystroke 'x' to cause the callback: - -<ul><pre> + The virtual method <TT>int Fl_Widget::handle(int event)</TT> is called +to handle each event passed to the widget. It can: +<UL> +<LI>Change the state of the widget. </LI> +<LI>Call <A href=Fl_Widget.html#Fl_Widget.redraw><TT>Fl_Widget::redraw()</TT> +</A> if the widget needs to be redisplayed. </LI> +<LI>Call <A href=Fl_Widget.html#Fl_Widget.damage><TT> +Fl_Widget::damage(n)</TT></A> if the widget needs a partial-update +(assumming you provide support for this in your <TT>Fl_Widget::draw()</TT> + method). </LI> +<LI>Call <A href=Fl_Widget.html#Fl_Widget.do_callback><TT> +Fl_Widget::do_callback()</TT></A> if a callback should be generated. </LI> +<LI>Call <TT>Fl_Widget::handle()</TT> on child widgets. </LI> +</UL> + Events are identified by the integer argument. Other information +about the most recent event is stored in static locations and aquired +by calling the <A href=events.html#events><TT>Fl::event_*()</TT></A> + functions. This information remains valid until another event is +handled. +<P>Here is a sample <TT>handle()</TT> method for a widget that acts as +a pushbutton and also accepts the keystroke 'x' to cause the callback: </P> +<UL> +<PRE> int MyClass::handle(int event) { switch(event) { case FL_PUSH: @@ -247,75 +202,63 @@ int MyClass::handle(int event) { return 0; } } -</pre></ul> - -You must return non-zero if your <tt>handle()</tt> method uses the -event. If you return zero it indicates to the parent widget that it can -try sending the event to another widget. - +</PRE> +</UL> + You must return non-zero if your <TT>handle()</TT> method uses the +event. If you return zero it indicates to the parent widget that it can +try sending the event to another widget. <H2>Drawing the Widget</H2> - -The <tt>draw()</tt> virtual method is called when FLTK wants you to -redraw your widget. It will be called if and only if <tt>damage()</tt> -is non-zero, and <tt>damage()</tt> will be cleared to zero after it -returns. <tt>draw()</tt> should be declared protected, so that it can't -be called from non-drawing code. - -<p><tt>damage()</tt> contains the bitwise-OR of all the <tt>damage(n)</tt> calls to this -widget since it was last drawn. This can be used for minimal update, -by only redrawing the parts whose bits are set. FLTK will turn -<i>all</i> the bits on if it thinks the entire widget must be redrawn -(for instance due to an expose event). - -<p>Expose events (and the above <tt>damage(b,x,y,w,h)</tt>) will cause -<tt>draw()</tt> to be called with FLTK's <a -href="#clipping">clipping</a> turned on. You can greatly speed up -redrawing in some cases by testing <tt>fl_clipped</tt> and -<tt>fl_current_clip</tt> and skipping invisible parts. - -<p>Besides the protected methods described above, FLTK provide a large -number of basic drawing functions, which are described <a -href=#drawing>below</a>. - + The <TT>draw()</TT> virtual method is called when FLTK wants you to +redraw your widget. It will be called if and only if <TT>damage()</TT> + is non-zero, and <TT>damage()</TT> will be cleared to zero after it +returns. <TT>draw()</TT> should be declared protected, so that it can't +be called from non-drawing code. +<P><TT>damage()</TT> contains the bitwise-OR of all the <TT>damage(n)</TT> + calls to this widget since it was last drawn. This can be used for +minimal update, by only redrawing the parts whose bits are set. FLTK +will turn <I>all</I> the bits on if it thinks the entire widget must be +redrawn (for instance due to an expose event). </P> +<P>Expose events (and the above <TT>damage(b,x,y,w,h)</TT>) will cause <TT> +draw()</TT> to be called with FLTK's <A href=drawing.html#clipping> +clipping</A> turned on. You can greatly speed up redrawing in some +cases by testing <TT>fl_clipped</TT> and <TT>fl_current_clip</TT> and +skipping invisible parts. </P> +<P>Besides the protected methods described above, FLTK provide a large +number of basic drawing functions, which are described <A href=drawing.html#drawing> +below</A>. </P> <H2>Resizing the Widget</H2> - -The <tt>resize(int x, int y, int w, int h)</tt> method is called when -the widget is being resized or moved. The arguments are the new -position, width, and height. <tt>x()</tt>, <tt>y()</tt>, <tt>w()</tt>, -and <tt>h()</tt> still remain the old size. You must call -<tt>resize()</tt> on your base class with the same arguments to get the -widget size to actually change. - -<p>This should <i>not</i> call <tt>redraw()</tt>, at least if only the -<tt>x()</tt> and <tt>y()</tt> change. This is because group objects -like <a href="#Fl_Scroll"><tt>Fl_Scroll</tt></a> may have a more -efficient way of drawing the new position. - + The <TT>resize(int x, int y, int w, int h)</TT> method is called when +the widget is being resized or moved. The arguments are the new +position, width, and height. <TT>x()</TT>, <TT>y()</TT>, <TT>w()</TT>, +and <TT>h()</TT> still remain the old size. You must call <TT>resize()</TT> + on your base class with the same arguments to get the widget size to +actually change. +<P>This should <I>not</I> call <TT>redraw()</TT>, at least if only the <TT> +x()</TT> and <TT>y()</TT> change. This is because group objects like <A href=Fl_Scroll.html#Fl_Scroll> +<TT>Fl_Scroll</TT></A> may have a more efficient way of drawing the new +position. </P> <H2>Making a Composite/Group Widget</H2> - -A "composite" widget contains one or more "child" widgets. To do this -you should subclass <a href="#Fl_Group"><tt>Fl_Group</tt></a>. It is -possible to make a composite object that is not a subclass of -<tt>Fl_Group</tt>, but you'll have to duplicate the code in <tt>Fl_Group</tt> -anyways. - -<p>Instances of the child widgets may be included in the parent: - -<ul><pre> + A "composite" widget contains one or more "child" widgets. To do this +you should subclass <A href=Fl_Group.html#Fl_Group><TT>Fl_Group</TT></A> +. It is possible to make a composite object that is not a subclass of <TT> +Fl_Group</TT>, but you'll have to duplicate the code in <TT>Fl_Group</TT> + anyways. +<P>Instances of the child widgets may be included in the parent: </P> +<UL> +<PRE> class MyClass : public Fl_Group { Fl_Button the_button; Fl_Slider the_slider; ... }; -</pre></ul> - -The constructor has to initialize these instances. They are -automatically <tt>add()</tt>ed to the group, since the -<tt>Fl_Group</tt> constructor does <tt>begin()</tt>. <i>Don't forget -to call <tt>end()</tt> or use the <a href="#Fl_End"><tt>Fl_End</tt></a> -pseudo-class:</i> - -<ul><pre> +</PRE> +</UL> + The constructor has to initialize these instances. They are +automatically <TT>add()</TT>ed to the group, since the <TT>Fl_Group</TT> + constructor does <TT>begin()</TT>. <I>Don't forget to call <TT>end()</TT> + or use the <A href=Fl_End.html#Fl_End><TT>Fl_End</TT></A> pseudo-class:</I> +<UL> +<PRE> MyClass::MyClass(int x, int y, int w, int h) : Fl_Group(x, y, w, h), the_button(x + 5, y + 5, 100, 20), @@ -324,41 +267,41 @@ MyClass::MyClass(int x, int y, int w, int h) : ...(you could add dynamically created child widgets here)... end(); // don't forget to do this! } -</pre></ul> - -The child widgets need callbacks. These will be called with a pointer -to the children, but the widget itself may be found in the -<tt>parent()</tt> pointer of the child. Usually these callbacks can be -static private methods, with a matching private method: - -<ul><pre> +</PRE> +</UL> + The child widgets need callbacks. These will be called with a pointer +to the children, but the widget itself may be found in the <TT>parent()</TT> + pointer of the child. Usually these callbacks can be static private +methods, with a matching private method: +<UL> +<PRE> void MyClass::slider_cb(Fl_Widget* v, void *) { // static method - ((MyClass*)(v->parent())->slider_cb(); + ((MyClass*)(v->parent())->slider_cb(); } void MyClass::slider_cb() { // normal method - use(the_slider->value()); + use(the_slider->value()); } -</pre></ul> - -If you make the <tt>handle()</tt> method, you can quickly pass all the -events to the children using the <tt>Fl_Group::handle()</tt> method. -Note that you don't need to override <tt>handle()</tt> if your -composite widget does nothing other than pass events to the children: - -<ul><pre> +</PRE> +</UL> + If you make the <TT>handle()</TT> method, you can quickly pass all the +events to the children using the <TT>Fl_Group::handle()</TT> method. +Note that you don't need to override <TT>handle()</TT> if your +composite widget does nothing other than pass events to the children: +<UL> +<PRE> int MyClass::handle(int event) { if (Fl_Group::handle(event)) return 1; ... handle events that children don't want ... } -</pre></ul> - -If you override <tt>draw()</tt> you need to draw all the children. If -<tt>redraw()</tt> or <tt>damage()</tt> is called on a child, -<tt>damage(FL_DAMAGE_CHILD)</tt> is done to the group, so this bit of -<tt>damage()</tt> can be used to indicate that a child needs to be -drawn. It is fastest if you avoid drawing anything else in this case: - -<ul><pre> +</PRE> +</UL> + If you override <TT>draw()</TT> you need to draw all the children. If <TT> +redraw()</TT> or <TT>damage()</TT> is called on a child, <TT> +damage(FL_DAMAGE_CHILD)</TT> is done to the group, so this bit of <TT> +damage()</TT> can be used to indicate that a child needs to be drawn. + It is fastest if you avoid drawing anything else in this case: +<UL> +<PRE> int MyClass::draw() { Fl_Widget *const*a = array(); if (damage() == FL_DAMAGE_CHILD) { // only redraw some children @@ -372,86 +315,62 @@ int MyClass::draw() { } } } -</pre></ul> - -<tt>Fl_Group</tt> provides some protected methods to make drawing easier: - -<ul> - <li><a href="#draw_child">draw_child</a> - <li><a href="#draw_outside_label">draw_outside_label</a> - <li><a href="#update_child">update_child</a> -</ul> - -<H3><a name="draw_child">void Fl_Group::draw_child(Fl_Widget&)</a></H3> - -This will force the child's <tt>damage()</tt> bits all to one and call -<tt>draw()</tt> on it, then clear the <tt>damage()</tt>. You should -call this on all children if a total redraw of your widget is -requested, or if you draw something (like a background box) that -damages the child. Nothing is done if the child is not -<tt>visible()</tt> or if it is clipped. - -<H3><a name="draw_outside_label">void Fl_Group::draw_outside_label(Fl_Widget&) const</a></H3> - -Draw the labels that are <i>not</i> drawn by -<a href="#draw_label"><tt>draw_label()</tt></a>. If you want more control -over the label positions you might want to call -<tt>child->draw_label(x,y,w,h,a)</tt>. - -<H3><a name="update_child">void Fl_Group::update_child(Fl_Widget&)</a></H3> - -Draws the child only if it's <tt>damage()</tt> is non-zero. You should -call this on all the children if your own damage is equal to -FL_DAMAGE_CHILD. Nothing is done if the child is not -<tt>visible()</tt> or if it is clipped. - +</PRE> +</UL> +<TT>Fl_Group</TT> provides some protected methods to make drawing +easier: +<UL> +<LI><A href=#draw_child>draw_child</A></LI> +<LI><A href=#draw_outside_label>draw_outside_label</A></LI> +<LI><A href=#update_child>update_child</A></LI> +</UL> +<H3><A name=draw_child>void Fl_Group::draw_child(Fl_Widget&)</A></H3> + This will force the child's <TT>damage()</TT> bits all to one and call <TT> +draw()</TT> on it, then clear the <TT>damage()</TT>. You should call +this on all children if a total redraw of your widget is requested, or +if you draw something (like a background box) that damages the child. + Nothing is done if the child is not <TT>visible()</TT> or if it is +clipped. +<H3><A name=draw_outside_label>void +Fl_Group::draw_outside_label(Fl_Widget&) const</A></H3> + Draw the labels that are <I>not</I> drawn by <A href=#draw_label><TT> +draw_label()</TT></A>. If you want more control over the label +positions you might want to call <TT>child->draw_label(x,y,w,h,a)</TT>. +<H3><A name=update_child>void Fl_Group::update_child(Fl_Widget&)</A></H3> + Draws the child only if it's <TT>damage()</TT> is non-zero. You +should call this on all the children if your own damage is equal to +FL_DAMAGE_CHILD. Nothing is done if the child is not <TT>visible()</TT> + or if it is clipped. <H2>Cut and Paste Support</H2> - -FLTK provides routines to cut and paste ASCII text (in the future this -may be UTF-8) between applications: - -<ul> - <li><a href="#paste">Fl::paste</a> - <li><a href="#selection">Fl::selection</a> - <li><a href="#selection_length">Fl::selection_length</a> - <li><a href="#selection_owner">Fl::selection_owner</a> -</ul> - - -It may be possible to cut/paste non-ASCII data by using <a -href="#add_handler"><tt>Fl::add_handler()</tt></a>. - + FLTK provides routines to cut and paste ASCII text (in the future this +may be UTF-8) between applications: +<UL> +<LI><A href=functions.html#paste>Fl::paste</A></LI> +<LI><A href=functions.html#selection>Fl::selection</A></LI> +<LI><A href=#selection_length>Fl::selection_length</A></LI> +<LI><A href=functions.html#selection_owner>Fl::selection_owner</A></LI> +</UL> + It may be possible to cut/paste non-ASCII data by using <A href=osissues.html#add_handler> +<TT>Fl::add_handler()</TT></A>. <H2>Making a subclass of Fl_Window</H2> - -You may want your widget to be a subclass of <tt>Fl_Window</tt>. This -can be useful if your widget wants to occupy an entire window, and can -also be used to take advantage of system-provided clipping, or to work -with a library that expects a system window id to indicate where to -draw. - -<p>Subclassing <tt>Fl_Window</tt> is almost exactly like subclassing -<tt>Fl_Widget</tt>, in fact you can easily switch a subclass back and -forth. Watch out for the following differences: - -<ol> - - <li><tt>Fl_Window</tt> is a subclass of <tt>Fl_Group</tt> so - <i>make sure your constructor calls <tt>end()</tt></i> (unless - you actually want children added to your window). - - <li>When handling events and drawing, the upper-left corner is - at 0,0, not <tt>x(),y()</tt> as in other <tt>Fl_Widget</tt>s. - For instance, to draw a box around the widget, call - <tt>draw_box(0, 0, w(), h())</tt>, rather than - <tt>draw_box( x(), y(), w(), h())</tt>. - -</ol> - -You may also want to subclass <tt>Fl_Window</tt> in order to get access to -different visuals or to change other attributes of the windows. See -<a href="#osissues">Appendix F - Operating System Issues</a> for more -information. - -</BODY> -</HTML> - + You may want your widget to be a subclass of <TT>Fl_Window</TT>. This +can be useful if your widget wants to occupy an entire window, and can +also be used to take advantage of system-provided clipping, or to work +with a library that expects a system window id to indicate where to +draw. +<P>Subclassing <TT>Fl_Window</TT> is almost exactly like subclassing <TT> +Fl_Widget</TT>, in fact you can easily switch a subclass back and +forth. Watch out for the following differences: </P> +<OL> +<LI><TT>Fl_Window</TT> is a subclass of <TT>Fl_Group</TT> so <I>make +sure your constructor calls <TT>end()</TT></I> (unless you actually +want children added to your window). </LI> +<LI>When handling events and drawing, the upper-left corner is at 0,0, +not <TT>x(),y()</TT> as in other <TT>Fl_Widget</TT>s. For instance, to +draw a box around the widget, call <TT>draw_box(0, 0, w(), h())</TT>, +rather than <TT>draw_box( x(), y(), w(), h())</TT>. </LI> +</OL> + You may also want to subclass <TT>Fl_Window</TT> in order to get +access to different visuals or to change other attributes of the +windows. See <A href=osissues.html#osissues>Appendix F - Operating +System Issues</A> for more information. </BODY></HTML>
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