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authorMatthias Melcher <fltk@matthiasm.com>2006-06-23 10:56:15 +0000
committerMatthias Melcher <fltk@matthiasm.com>2006-06-23 10:56:15 +0000
commitae7fb2af5db46a185a46efe5c69bb5ba109b15f7 (patch)
treede06de6062fc753af189f020324c05fbbf6b123a /documentation
parent0027b5edc3f3654f74217a59358ba1eeb1d92dfe (diff)
Added warning to Fl_Gl_Window documentation.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5228 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation')
-rw-r--r--documentation/Fl_Gl_Window.html7
1 files changed, 7 insertions, 0 deletions
diff --git a/documentation/Fl_Gl_Window.html b/documentation/Fl_Gl_Window.html
index 84bddd7e0..e011f660a 100644
--- a/documentation/Fl_Gl_Window.html
+++ b/documentation/Fl_Gl_Window.html
@@ -38,6 +38,13 @@ are very useful for drawing UI controls atop your 3D graphics. If the
overlay hardware is not provided, FLTK tries to simulate the overlay,
This works pretty well if your graphics are double buffered, but not
very well for single-buffered. </P>
+<P>Please note that the FLTK drawing and clipping functions
+will not work inside an <tt>Fl_Gl_Window</tt>. All drawing
+should be done using OpenGL calls exclusively.
+Even though <tt>Fl_Gl_Widget</tt> is derived from <tt>Fl_Group</tt>,
+it is not useful to add other FLTK Widgets as children,
+unless those Widgets are modified to draw using OpenGL calls.</P>
+
<H3>Methods</H3>
<CENTER>
<TABLE width=90% summary="Fl_Gl_Window methods.">