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authorMatthias Melcher <github@matthiasm.com>2025-12-03 23:33:08 +0100
committerMatthias Melcher <github@matthiasm.com>2025-12-03 23:33:14 +0100
commit87160b6eb9143e044926827b82a2df021cff9c83 (patch)
treebf5b01ba02817eeed0efdb36545220fecd043bd3 /fluid
parent20b07572df61c6fe7d8cde731aa88b2b145b316a (diff)
Remove boxtype linke trick.
By defining boxtypes with underscores, box drawing cod ethat was not used was not linked, but with the introduction of themes, all boxes are available at all times. Reducing complexity.
Diffstat (limited to 'fluid')
-rw-r--r--fluid/nodes/Widget_Node.cxx8
-rw-r--r--fluid/nodes/Window_Node.cxx2
2 files changed, 5 insertions, 5 deletions
diff --git a/fluid/nodes/Widget_Node.cxx b/fluid/nodes/Widget_Node.cxx
index 7a2a7c98a..e711c03f0 100644
--- a/fluid/nodes/Widget_Node.cxx
+++ b/fluid/nodes/Widget_Node.cxx
@@ -2258,10 +2258,10 @@ void Widget_Node::read_property(fld::io::Project_Reader &f, const char *c) {
Fl_Menu_Item boxmenu1[] = {
// these extra ones are for looking up fdesign saved strings:
{"NO_FRAME", 0,nullptr,(void *)FL_NO_BOX},
- {"ROUNDED3D_UPBOX", 0,nullptr,(void *)_FL_ROUND_UP_BOX},
- {"ROUNDED3D_DOWNBOX", 0,nullptr,(void *)_FL_ROUND_DOWN_BOX},
- {"OVAL3D_UPBOX", 0,nullptr,(void *)_FL_ROUND_UP_BOX},
- {"OVAL3D_DOWNBOX", 0,nullptr,(void *)_FL_ROUND_DOWN_BOX},
+ {"ROUNDED3D_UPBOX", 0,nullptr,(void *)FL_ROUND_UP_BOX},
+ {"ROUNDED3D_DOWNBOX", 0,nullptr,(void *)FL_ROUND_DOWN_BOX},
+ {"OVAL3D_UPBOX", 0,nullptr,(void *)FL_ROUND_UP_BOX},
+ {"OVAL3D_DOWNBOX", 0,nullptr,(void *)FL_ROUND_DOWN_BOX},
{"0", 0,nullptr,(void *)ZERO_ENTRY},
{"1", 0,nullptr,(void *)FL_UP_BOX},
{"2", 0,nullptr,(void *)FL_DOWN_BOX},
diff --git a/fluid/nodes/Window_Node.cxx b/fluid/nodes/Window_Node.cxx
index 412a04804..e63debebe 100644
--- a/fluid/nodes/Window_Node.cxx
+++ b/fluid/nodes/Window_Node.cxx
@@ -157,7 +157,7 @@ void Overlay_Window::draw() {
const int CHECKSIZE = 8;
// see if box is clear or a frame or rounded:
if ((damage()&FL_DAMAGE_ALL) &&
- (!box() || (box()>=4&&!(box()&2)) || box()>=_FL_ROUNDED_BOX)) {
+ (!box() || (box()>=4&&!(box()&2)) || box()>=FL_ROUNDED_BOX)) {
// if so, draw checkerboard so user can see what areas are clear:
for (int Y = 0; Y < h(); Y += CHECKSIZE)
for (int X = 0; X < w(); X += CHECKSIZE) {