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authorMatthias Melcher <fltk@matthiasm.com>2016-02-11 12:02:36 +0000
committerMatthias Melcher <fltk@matthiasm.com>2016-02-11 12:02:36 +0000
commit50ee3bcd66c4baa6bb3388f5b955d726bfc6bdd8 (patch)
tree4b62978d21ee57df7027461b8ea2846c17308d11 /src/Fl_Gl_Choice.H
parenta3c0dac034c919c2714f3f129a9f5d9d26ae3de4 (diff)
Mark places that need to be refactored with // PORTME:
Searching for __APPLE, WIN32 or X11 did give me many false results. I instead marked most ifdef's that I would like to get rid of with the text // PORTME:, so they can be easily found by a global search. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11155 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Gl_Choice.H')
-rw-r--r--src/Fl_Gl_Choice.H8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Fl_Gl_Choice.H b/src/Fl_Gl_Choice.H
index 69d388607..a9de81b1f 100644
--- a/src/Fl_Gl_Choice.H
+++ b/src/Fl_Gl_Choice.H
@@ -45,7 +45,7 @@
#ifndef Fl_Gl_Choice_H
#define Fl_Gl_Choice_H
-#if defined(WIN32) || defined(__APPLE__)
+#if defined(WIN32) || defined(__APPLE__) // PORTME: platform OpenGL management
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: add code to list and select OpenGL drawing contexts"
#else
@@ -56,7 +56,7 @@
#ifdef WIN32
# include <FL/gl.h>
# define GLContext HGLRC
-#elif defined(__APPLE_QUARTZ__)
+#elif defined(__APPLE_QUARTZ__) // PORTME: platform OpenGL management
# include <OpenGL/gl.h>
#ifdef __OBJC__
@class NSOpenGLPixelFormat;
@@ -81,7 +81,7 @@ public:
#ifdef WIN32
int pixelformat; // the visual to use
PIXELFORMATDESCRIPTOR pfd; // some wgl calls need this thing
-#elif defined(__APPLE_QUARTZ__)
+#elif defined(__APPLE_QUARTZ__) // PORTME: platform OpenGL management
NSOpenGLPixelFormat* pixelformat;
#elif defined(FL_PORTING)
# pragma message "FL_PORTING: define OpenGL pixel format containers"
@@ -101,7 +101,7 @@ class Fl_Window;
GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
-#elif defined(__APPLE_QUARTZ__)
+#elif defined(__APPLE_QUARTZ__) // PORTME: platform OpenGL management
GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);