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authorMatthias Melcher <fltk@matthiasm.com>2004-08-25 00:20:27 +0000
committerMatthias Melcher <fltk@matthiasm.com>2004-08-25 00:20:27 +0000
commit8327822026ac50dc9e20823988b0f53bc143b7ba (patch)
tree864e83d7482fa6414d48621a16b677246e49f8ae /src/Fl_Gl_Choice.H
parent522f98d5230e78f983ffcc8f05391c060661cf1a (diff)
Updated config stuff to allow for --enable-quartz ofr Mac OS X which in
turn defined USE_QUARTZ to 1 and defines __APPLE_QUARTZ__. If Quartz is not disabled, it will define __APPLE_QD__ for Quickdraw. I also replaced all relevand #ifdef __APPLE__ with #ifdef __APPLE_QD__ #elif defined(__APPLE_QUARTZ__). This does not affect the compile at this time and both version will generate the same Quickdraw code. I will start to replace all QD calls with Quartz calls for the remainder of the week until I can completely remove all QD calls from the Quartz branch. Thanks to Robert Smith for a great initial Quartz implementation. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3782 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Gl_Choice.H')
-rw-r--r--src/Fl_Gl_Choice.H23
1 files changed, 18 insertions, 5 deletions
diff --git a/src/Fl_Gl_Choice.H b/src/Fl_Gl_Choice.H
index 5b96969a7..9f1c6e19c 100644
--- a/src/Fl_Gl_Choice.H
+++ b/src/Fl_Gl_Choice.H
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_Gl_Choice.H,v 1.4.2.6.2.3 2001/12/18 11:00:09 matthiaswm Exp $"
+// "$Id: Fl_Gl_Choice.H,v 1.4.2.6.2.4 2004/08/25 00:20:25 matthiaswm Exp $"
//
// OpenGL definitions for the Fast Light Tool Kit (FLTK).
//
@@ -57,7 +57,12 @@
#ifdef WIN32
# include <FL/gl.h>
# define GLContext HGLRC
-#elif defined(__APPLE__)
+#elif defined(__APPLE_QD__)
+# include <OpenGL/gl.h>
+# include <AGL/agl.h>
+# define GLContext AGLContext
+#elif defined(__APPLE_QUARTZ__)
+#warning quartz
# include <OpenGL/gl.h>
# include <AGL/agl.h>
# define GLContext AGLContext
@@ -75,7 +80,10 @@ public:
#ifdef WIN32
int pixelformat; // the visual to use
PIXELFORMATDESCRIPTOR pfd; // some wgl calls need this thing
-#elif defined(__APPLE__)
+#elif defined(__APPLE_QD__)
+ AGLPixelFormat pixelformat;
+#elif defined(__APPLE_QUARTZ__)
+#warning quartz
AGLPixelFormat pixelformat;
#else
XVisualInfo *vis; // the visual to use
@@ -93,7 +101,12 @@ class Fl_Window;
GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
-#elif defined(__APPLE__)
+#elif defined(__APPLE_QD__)
+
+GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
+
+#elif defined(__APPLE_QUARTZ__)
+#warning quartz
GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
@@ -115,5 +128,5 @@ void fl_delete_gl_context(GLContext);
#endif
//
-// End of "$Id: Fl_Gl_Choice.H,v 1.4.2.6.2.3 2001/12/18 11:00:09 matthiaswm Exp $".
+// End of "$Id: Fl_Gl_Choice.H,v 1.4.2.6.2.4 2004/08/25 00:20:25 matthiaswm Exp $".
//