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-rw-r--r--src/Fl_Gl_Choice.H23
1 files changed, 18 insertions, 5 deletions
diff --git a/src/Fl_Gl_Choice.H b/src/Fl_Gl_Choice.H
index 5b96969a7..9f1c6e19c 100644
--- a/src/Fl_Gl_Choice.H
+++ b/src/Fl_Gl_Choice.H
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_Gl_Choice.H,v 1.4.2.6.2.3 2001/12/18 11:00:09 matthiaswm Exp $"
+// "$Id: Fl_Gl_Choice.H,v 1.4.2.6.2.4 2004/08/25 00:20:25 matthiaswm Exp $"
//
// OpenGL definitions for the Fast Light Tool Kit (FLTK).
//
@@ -57,7 +57,12 @@
#ifdef WIN32
# include <FL/gl.h>
# define GLContext HGLRC
-#elif defined(__APPLE__)
+#elif defined(__APPLE_QD__)
+# include <OpenGL/gl.h>
+# include <AGL/agl.h>
+# define GLContext AGLContext
+#elif defined(__APPLE_QUARTZ__)
+#warning quartz
# include <OpenGL/gl.h>
# include <AGL/agl.h>
# define GLContext AGLContext
@@ -75,7 +80,10 @@ public:
#ifdef WIN32
int pixelformat; // the visual to use
PIXELFORMATDESCRIPTOR pfd; // some wgl calls need this thing
-#elif defined(__APPLE__)
+#elif defined(__APPLE_QD__)
+ AGLPixelFormat pixelformat;
+#elif defined(__APPLE_QUARTZ__)
+#warning quartz
AGLPixelFormat pixelformat;
#else
XVisualInfo *vis; // the visual to use
@@ -93,7 +101,12 @@ class Fl_Window;
GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
-#elif defined(__APPLE__)
+#elif defined(__APPLE_QD__)
+
+GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
+
+#elif defined(__APPLE_QUARTZ__)
+#warning quartz
GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
@@ -115,5 +128,5 @@ void fl_delete_gl_context(GLContext);
#endif
//
-// End of "$Id: Fl_Gl_Choice.H,v 1.4.2.6.2.3 2001/12/18 11:00:09 matthiaswm Exp $".
+// End of "$Id: Fl_Gl_Choice.H,v 1.4.2.6.2.4 2004/08/25 00:20:25 matthiaswm Exp $".
//