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authorMatthias Melcher <fltk@matthiasm.com>2016-01-17 00:44:07 +0000
committerMatthias Melcher <fltk@matthiasm.com>2016-01-17 00:44:07 +0000
commiteb8207ff1bde8a1e092e60d4b2c15336c78e3a40 (patch)
treeb1c9db0aa00c0245e8d5a01c09b305ef83185f92 /src/Fl_Gl_Window.cxx
parent3235168654b225ce256ae4b54324d68b563b9413 (diff)
Trying to create a more detaild way to configure the library, added runtime information, added an OpenGL graphics driver that renders a button on top of an OpenGL window (see test/cube).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11006 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Gl_Window.cxx')
-rw-r--r--src/Fl_Gl_Window.cxx139
1 files changed, 138 insertions, 1 deletions
diff --git a/src/Fl_Gl_Window.cxx b/src/Fl_Gl_Window.cxx
index 02d238332..4fe8ca13e 100644
--- a/src/Fl_Gl_Window.cxx
+++ b/src/Fl_Gl_Window.cxx
@@ -17,6 +17,7 @@
//
#include "flstring.h"
+#include "config_lib.h"
#if HAVE_GL
extern int fl_gl_load_plugin;
@@ -29,6 +30,7 @@ extern int fl_gl_load_plugin;
#include <OpenGL/OpenGL.h>
#endif
#include <FL/Fl_Gl_Window.H>
+#include <FL/Fl_Device.H>
#include <stdlib.h>
#include <FL/fl_utf8.h>
@@ -38,6 +40,123 @@ extern int fl_gl_load_plugin;
#else
#endif
+
+// ------ this should be in a separate file! -----------------------------------
+#ifdef FL_CFG_GFX_OPENGL
+
+#include <FL/Fl_Device.h>
+
+/**
+ \brief OpenGL pecific graphics class.
+ *
+ This class is implemented only on the Mac OS X platform.
+ */
+class FL_EXPORT Fl_OpenGL_Graphics_Driver : public Fl_Graphics_Driver {
+public:
+ static const char *class_id;
+ const char *class_name() {return class_id;};
+ void draw(const char* str, int n, int x, int y) {
+ gl_draw(str, n, x, y);
+ }
+ void color(Fl_Color c) {
+ gl_color(c);
+ }
+ void color(uchar r, uchar g, uchar b) {
+ unsigned int c = (r<<24)|(g<<16)|(b<<8);
+ gl_color(c);
+ }
+ void rectf(int x, int y, int w, int h) {
+ glBegin(GL_POLYGON);
+ glVertex2i(x, y);
+ glVertex2i(x+w-1, y);
+ glVertex2i(x+w-1, y+h-1);
+ glVertex2i(x, y+h-1);
+ glEnd();
+ }
+ void line(int x, int y, int x1, int y1) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2i(x, y);
+ glVertex2i(x1, y1);
+ glEnd();
+ }
+ void xyline(int x, int y, int x1) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2i(x, y);
+ glVertex2i(x1, y);
+ glEnd();
+ }
+ void xyline(int x, int y, int x1, int y2) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2i(x, y);
+ glVertex2i(x1, y);
+ glVertex2i(x1, y2);
+ glEnd();
+ }
+ void xyline(int x, int y, int x1, int y2, int x3) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2i(x, y);
+ glVertex2i(x1, y);
+ glVertex2i(x1, y2);
+ glVertex2i(x3, y2);
+ glEnd();
+ }
+ void yxline(int x, int y, int y1) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2i(x, y);
+ glVertex2i(x, y1);
+ glEnd();
+ }
+ void yxline(int x, int y, int y1, int x2) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2i(x, y);
+ glVertex2i(x, y1);
+ glVertex2i(x2, y1);
+ glEnd();
+ }
+ void yxline(int x, int y, int y1, int x2, int y3) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2i(x, y);
+ glVertex2i(x, y1);
+ glVertex2i(x2, y1);
+ glVertex2i(x2, y3);
+ glEnd();
+ }
+
+ /*
+#ifdef __APPLE__
+ void draw(const char *str, int n, float x, float y);
+#endif
+ void draw(int angle, const char *str, int n, int x, int y);
+ void rtl_draw(const char* str, int n, int x, int y);
+ void font(Fl_Font face, Fl_Fontsize size);
+ void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
+ void draw(Fl_Bitmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
+ void draw(Fl_RGB_Image *img, int XP, int YP, int WP, int HP, int cx, int cy);
+ int draw_scaled(Fl_Image *img, int XP, int YP, int WP, int HP);
+ void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0);
+ void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3);
+ void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0);
+ void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1);
+ double width(const char *str, int n);
+ double width(unsigned int c);
+ void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
+ int height();
+ int descent();
+#if ! defined(FL_DOXYGEN)
+ static Fl_Offscreen create_offscreen_with_alpha(int w, int h);
+#endif
+ void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
+*/
+};
+
+const char *Fl_OpenGL_Graphics_Driver::class_id = "Fl_OpenGL_Graphics_Driver";
+
+Fl_OpenGL_Graphics_Driver fl_opengl_graphics_driver;
+
+#endif
+// ------ end of separate file! ------------------------------------------------
+
+
////////////////////////////////////////////////////////////////
// The symbol SWAP_TYPE defines what is in the back buffer after doing
@@ -539,7 +658,25 @@ void Fl_Gl_Window::draw_overlay() {}
buffers are swapped after this function is completed.
*/
void Fl_Gl_Window::draw() {
- Fl::fatal("Fl_Gl_Window::draw() *must* be overriden. Please refer to the documentation.");
+#ifdef FL_CFG_GFX_OPENGL
+ Fl_Graphics_Driver *prev_driver = fl_graphics_driver;
+ fl_graphics_driver = &fl_opengl_graphics_driver;
+ glPushAttrib(GL_ENABLE_BIT);
+ glDisable(GL_DEPTH_TEST);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(-0.5, w()-0.5, h()-0.5, -0.5, -1, 1);
+// glOrtho(0, w(), h(), 0, -1, 1);
+ glLineWidth(pixels_per_unit());
+
+ Fl_Window::draw();
+
+ glPopMatrix();
+ glPushAttrib(GL_ENABLE_BIT);
+ fl_graphics_driver = prev_driver;
+#else
+ Fl::fatal("Fl_Gl_Window::draw() *must* be overriden. Please refer to the documentation.");
+#endif
}