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authorManolo Gouy <Manolo>2015-08-31 16:43:41 +0000
committerManolo Gouy <Manolo>2015-08-31 16:43:41 +0000
commitfeab968e26c0ad014a7b2d7a55653e8dd2dd9f84 (patch)
treeb6365e1e2fbe4e4171cf52f95435937205e5fdc4 /src/Fl_Gl_Window.cxx
parent529927e0b8b712a4c6fede76dd91c68b8de8d3b4 (diff)
Improved use of the gl_texture_reset() function:
it is necessary only if all GL windows have been deleted. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10848 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Gl_Window.cxx')
-rw-r--r--src/Fl_Gl_Window.cxx8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/Fl_Gl_Window.cxx b/src/Fl_Gl_Window.cxx
index 66c718171..ad83c6c13 100644
--- a/src/Fl_Gl_Window.cxx
+++ b/src/Fl_Gl_Window.cxx
@@ -20,9 +20,6 @@
#if HAVE_GL
extern int fl_gl_load_plugin;
-#ifdef __APPLE__
-extern void gl_texture_reset();
-#endif
#include <FL/Fl.H>
#include <FL/x.H>
@@ -189,11 +186,6 @@ void Fl_Gl_Window::make_current() {
context_ = fl_create_gl_context(this, g);
valid(0);
context_valid(0);
-#ifdef __APPLE__
- // resets the pile of string textures used to draw strings
- // necessary when the context is renewed
- gl_texture_reset();
-#endif
}
fl_set_gl_context(this, context_);